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1370 Commits

Author SHA1 Message Date
Ivan Molodetskikh 01be0e65f4 README: Add logo 2025-08-30 15:18:41 +03:00
Ivan Molodetskikh 96d9e5e956 Update README 2025-08-30 15:18:41 +03:00
Ivan Molodetskikh 5dd6fbddb5 wiki/Accessibility: Add demo video 2025-08-30 15:18:41 +03:00
Ivan Molodetskikh a62b38790e niri.spec.rpkg: Update licenses 2025-08-29 22:39:15 +03:00
Ivan Molodetskikh af4b5f99e9 Bump version to 25.08 2025-08-29 22:01:28 +03:00
Ivan Molodetskikh ddb9dd407d Change xwl-s spawning error messages from info! to warn! 2025-08-29 19:06:16 +03:00
Ivan Molodetskikh 0cc041f5ad wiki/Nvidia: Mention that screencast flickering was fixed 2025-08-29 16:30:46 +03:00
Ivan Molodetskikh 6e0b38050d default-config: Use spawn-sh more
It's easier to understand.
2025-08-29 15:58:01 +03:00
Ivan Molodetskikh bf472970c6 wiki: Update Xwayland-related info 2025-08-29 11:54:25 +03:00
Ivan Molodetskikh 082d0581b7 Improve filtering for tests that need EGL
This way we don't skip the layout animation tests.
2025-08-29 10:07:15 +03:00
Ivan Molodetskikh fd6dd826fb wiki/Integrating-niri: Mention to remove manual xwl-s startup 2025-08-29 10:06:47 +03:00
Ivan Molodetskikh 2bb26f0281 wiki/Packaging-niri: Mention shell completions 2025-08-29 09:35:01 +03:00
Ivan Molodetskikh e11c35c387 wiki/Accessibility: Expand info from feedback 2025-08-29 09:32:53 +03:00
Ivan Molodetskikh 90ef2020c4 .gitattributes: Update img path 2025-08-29 09:15:21 +03:00
Ivan Molodetskikh dfe463ed7d layout/floating: Fix resetting preset width idx instead of height 2025-08-29 09:13:52 +03:00
Said Kadrioski 0c3223ac72 Add cycle back feature for presets of column/window width/height. 2025-08-29 09:13:52 +03:00
Horu 1ffda91e0c feat: cubic-bezier curve for animation (#2059)
* feat: bezier curve for animation

* fixes

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-08-29 05:31:50 +00:00
Ivan Molodetskikh d9833fc1c3 wiki/Integrating-niri: Add desktop components section 2025-08-27 17:27:04 +03:00
Ivan Molodetskikh dfcd5e9497 wiki/Integrating-niri: Add Since to screen readers 2025-08-27 17:09:37 +03:00
Ivan Molodetskikh 5b26f58285 Fix typos 2025-08-27 15:01:56 +03:00
Ivan Molodetskikh 7115b214b2 wiki: Add Integrating niri page 2025-08-27 14:22:23 +03:00
Ivan Molodetskikh b02c5d2d36 config: Rename DebugConfig => Debug 2025-08-27 11:25:51 +03:00
Ivan Molodetskikh e5188da1f8 config: Clean up animations struct names 2025-08-27 11:22:27 +03:00
Ivan Molodetskikh 82697773f8 config: Move workspace into its own module 2025-08-27 11:16:36 +03:00
Ivan Molodetskikh f64cb6c03e config: Cleanup 2025-08-27 11:12:28 +03:00
Ivan Molodetskikh 91257862e5 config: Move leftover input tests to input 2025-08-27 11:10:38 +03:00
Ivan Molodetskikh 178469301b config: Extract misc 2025-08-27 11:02:04 +03:00
Ivan Molodetskikh c637d4ce99 config: Move some stuff to utils 2025-08-27 10:59:28 +03:00
Ivan Molodetskikh a03a7bd1a3 config: Extract binds 2025-08-27 10:55:31 +03:00
Ivan Molodetskikh 758a4c5e65 Move Position/SizeChange parsing tests to niri-ipc 2025-08-27 10:55:16 +03:00
Ivan Molodetskikh 66584ab466 config: Extract debug 2025-08-27 10:46:46 +03:00
Ivan Molodetskikh 3c11004515 config: Extract gestures 2025-08-27 10:46:46 +03:00
Ivan Molodetskikh 02e3f9f66e config: Extract appearance and layout 2025-08-27 10:46:46 +03:00
Ivan Molodetskikh 19c576cfd8 config: Extract output 2025-08-27 10:43:57 +03:00
Ivan Molodetskikh ab52bb9521 config: Extract input 2025-08-27 10:43:57 +03:00
Ivan Molodetskikh da5e33775c config: Extract animations 2025-08-27 10:43:57 +03:00
Ivan Molodetskikh 1e3ab8a880 config: Extract window_rule 2025-08-27 10:43:57 +03:00
Ivan Molodetskikh efa2ae2d3f pw_utils: Add session/stream id to logs
Signed-off-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-08-27 09:37:43 +03:00
gibberish e038b8770a Fix focus=false for move-column-to-workspace*, add to move-window-to-workspace-up/down 2025-08-27 09:17:58 +03:00
Ivan Molodetskikh f6f4bf97c3 wiki/Accessibility: Add link to spawn-at-startup 2025-08-27 09:17:58 +03:00
Ivan Molodetskikh 7cbb6288c3 wiki/Accessibility: Add missing Since 2025-08-26 23:42:17 +03:00
Ivan Molodetskikh 39e5f637ef wiki: Add Accessibility page 2025-08-26 22:09:58 +03:00
Ivan Molodetskikh effae2bc2b Bump dependencies 2025-08-26 21:17:28 +03:00
Ivan Molodetskikh 43638df235 Save & restore num lock across layout changes
In particular, this makes the numlock option work with locale1.
2025-08-26 21:08:17 +03:00
Ivan Molodetskikh 4ba79d94ac input: Don't hide overlays on a11y-consumed key presses 2025-08-26 21:03:54 +03:00
Ivan Molodetskikh d4dad2939d Remove redundant comment 2025-08-26 21:03:54 +03:00
Ivan Molodetskikh 1f76dce345 Implement screen reader announcements via AccessKit 2025-08-26 21:03:54 +03:00
Ivan Molodetskikh e1afa71238 ui/hotkey_overlay: Reorganize bind formatting logic a bit
Let the caller call tail functions.
2025-08-26 21:03:54 +03:00
Ivan Molodetskikh 9b622b1c8c wiki/Gestures: Mention 4-finger swipe to open/close the overview 2025-08-25 14:23:21 +03:00
HigherOrderLogic 8a2d408cb6 nix: add cargo-insta to devShells 2025-08-25 09:44:43 +03:00
Ivan Molodetskikh 8b73910a11 tty: Don't print successful max bpc/HDR
These are not really that useful
2025-08-24 16:06:06 +03:00
Michael Yang 969f382e3e feat: reset HDR connector properties 2025-08-24 16:06:06 +03:00
Ivan Molodetskikh 2865ec3e47 wiki/Design-Principles: Clarify sentence 2025-08-22 19:11:26 +03:00
Ivan Molodetskikh b3c7737998 wiki: Rearrange and expand design principles 2025-08-22 19:07:25 +03:00
Ivan Molodetskikh 58290516c7 wiki/Animation-Timing: Add two nbsps
The 170 Hz one was at the exact breaking point for me.
2025-08-22 17:41:52 +03:00
Ivan Molodetskikh 210d5e90fe exit_confirm_dialog: Add open/close animation 2025-08-22 08:57:08 +03:00
Ivan Molodetskikh 9d3beb4931 exit_confirm_dialog: Add backdrop
Makes it more obvious that the focus is taken by the dialog. Makes it easier to
tell if you're about to close nested vs. host compositor.
2025-08-22 08:54:28 +03:00
Ivan Molodetskikh 7aba44a019 exit_confirm_dialog: Return ArrayVec and add render elements 2025-08-22 08:51:33 +03:00
Ivan Molodetskikh d662811bf6 Unfocus layout when exit confirm dialog is open
Screen readers expect closing a modal dialog to reannounce the previous focus.
This makes the exit confirm dialog more modal in this sense: it will unfocus
the layout and then focus it back when closed, giving the desired behavior.
2025-08-21 12:26:32 +03:00
Ivan Molodetskikh 05337ce855 wiki/Application-Issues: Mention Waybar black corners 2025-08-21 10:28:44 +03:00
Ivan Molodetskikh c9e85a0fe2 Simplify/deduplicate hot corner computation 2025-08-21 09:15:49 +03:00
Ivan Molodetskikh 0a8b4e036d Move fallibility inside ExitConfirmDialog
Makes it less annoying on the outside.
2025-08-21 09:07:16 +03:00
Ivan Molodetskikh 70f9ac4af8 Allow clippy::new_without_default
It's more annoying than useful
2025-08-21 09:07:16 +03:00
Ivan Molodetskikh 34b05e8671 Rename spawn-at-startup-sh => spawn-sh-at-startup
Makes a bit more sense
2025-08-20 15:10:05 +03:00
Ivan Molodetskikh d4e1b2231b default-config: Mark orca as allow-when-locked
Consistent with GNOME. Move down so allow-when-locked explanation is above.
2025-08-20 14:48:54 +03:00
Ivan Molodetskikh e81f356908 Add spawn-sh, spawn-at-startup-sh
Our top 10 most confusing config moments
2025-08-20 14:43:50 +03:00
Ivan Molodetskikh 1013147ba3 CI: Move feature combinations off the docs critical path
Make docs deploy faster. Also don't build --release separately, it's covered by
the randomized-tests job.
2025-08-19 19:31:03 +03:00
Ivan Molodetskikh 38f388565f Update dependencies 2025-08-19 19:17:54 +03:00
Ivan Molodetskikh f9ea905987 Update Smithay and fix two unused upscale() calls
Uh oh. I can't come up with an easy way to test these, so let's just hope that
before they were broken and now they work fine?..
2025-08-19 19:08:53 +03:00
Ivan Molodetskikh 7a8355bb4d README: Link awesome-niri 2025-08-19 10:40:52 +03:00
Ivan Molodetskikh 781edba45f wiki/Getting-Started: Mention DEs and shells 2025-08-19 10:40:52 +03:00
Kent Daleng 6d62c26a0f configure section permalinks 2025-08-19 10:20:01 +03:00
Bernardo Kuri 5ea9092a49 Add per-axis scroll speed config for input devices (#2109)
* Add per-axis scroll speed config for input devices.

Accepts negative values to inverse scroll direction.

Properly complements/overrides global `scroll-direction` setting.

Includes docs and tests.

* Update per-axis scroll factor implementation after testing

- Refined configuration structure in niri-config
- Updated input handling to use per-axis scroll factors
- Added comprehensive test snapshots
- Updated documentation with per-axis examples

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Simplify per-axis scroll factor implementation per review feedback

- Make documentation concise and clear
- Remove unnecessary comments and test helper functions
- Use inline snapshots for tests
- Rename get_factors() to h_v_factors() for clarity
- Remove unnecessary .clone() calls (ScrollFactor is Copy)
- Reduce test count to essential cases only
- Fix comment about window factor override behavior

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Remove unnecessary ScrollFactor::new() helper function

The maintainer prefers minimal code, so removing this helper and
constructing ScrollFactor directly in tests.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Fix scroll factor behavior - all settings now multiply with window factor

Per maintainer feedback, both combined and per-axis scroll settings
should multiply with the window-specific scroll factor, not override it.
This ensures consistent behavior regardless of configuration method.

Also removed the now-unused has_per_axis_override() method.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Final cleanup: remove redundant comments and unused snapshot files

- Removed unused snapshot files (now using inline snapshots)
- Removed redundant inline comments in tests
- Simplified test descriptions to be more concise

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Convert scroll factor parsing tests to use assert_debug_snapshot

Updates parse_scroll_factor_combined, parse_scroll_factor_split, and
parse_scroll_factor_partial tests to use assert_debug_snapshot instead
of manual assert_eq comparisons, as requested in PR review.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Convert to inline snapshots as requested

- Convert all scroll factor parsing tests to use inline snapshots instead of external files
- Remove external snapshot files to keep test directory clean
- All tests still pass with inline snapshot assertions

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Fix missed assert_eq in parse_scroll_factor_mixed test

Converts the remaining assert_eq calls to assert_debug_snapshot
with inline snapshots in the mixed syntax test function.
Also fixes raw string delimiters from ### to #.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Convert scroll_factor_h_v_factors test to use assert_debug_snapshot

Makes all scroll factor tests consistent by using snapshots instead
of assert_eq for better maintainability.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fixes

---------

Co-authored-by: Bernardo Kuri <github@bkuri.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-08-19 05:51:32 +00:00
Ivan Molodetskikh 43a2648e57 wiki/FAQ: Add spaces for search to work
"pinned" doesn't find anything otherwise
2025-08-18 20:45:38 +03:00
Ivan Molodetskikh ba129e98e3 wiki/FAQ: Mention Bitwarden 2025-08-18 20:26:07 +03:00
Ivan Molodetskikh b9b4f31b6f Update all remaining links to the new wiki 2025-08-18 20:09:30 +03:00
Ivan Molodetskikh 5f3528a2ee wiki/FAQ: Mention always on top windows 2025-08-18 20:05:27 +03:00
Ivan Molodetskikh a5777b9473 wiki/Application-Issues: Mention Zen dmabuf screencasting 2025-08-18 20:01:55 +03:00
Ivan Molodetskikh 6dc4f6a622 wiki: Improve home page 2025-08-18 09:53:42 +03:00
Ivan Molodetskikh 85d42db05d wiki/FAQ: Mention blur 2025-08-18 09:49:00 +03:00
Kent Daleng d6db202a03 wiki/docs: rename index.md to README.md 2025-08-18 09:42:27 +03:00
Ivan Molodetskikh 3a85e77518 wiki: Minor logo update 2025-08-17 23:00:38 +03:00
Kent Daleng e0bf056ba3 docs: location-agnostic index page (#2256)
* Update index.md

a simple suggestion for a location-agnostic index page

* Update docs/wiki/index.md

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-08-17 19:41:17 +00:00
Kent Daleng 39bdfece9a readme: use links to docs instead of gh wiki
(i'm obsessed with making pull requests right in the browser)
2025-08-17 22:35:47 +03:00
Ivan Molodetskikh 26a6e0cd98 ci: Add some blank lines 2025-08-17 18:10:41 +03:00
Ivan Molodetskikh b12a56e4e6 rpkg: Fix wiki path 2025-08-17 18:09:33 +03:00
Ivan Molodetskikh f6e1b3133e ci: Add missing perm 2025-08-17 17:19:05 +03:00
Kent Daleng dc93f1c1fd github wiki replacement / mkdocs-docs (#2147)
* Add wiki based on mkdocs

* wording fixes

* fix github bg color on narrow

* Fix left sidebar section headers being bigger than pages

* fix hover accent

* fix list rendering on fractional layout

* fix videos

* fix automatic full links

* remove redundant commented css

* improve dark mode contrast

* update pygments for better child node coloring

* update logo

* remove blank lines

* add systemd language hint

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-08-17 17:05:41 +03:00
Ivan Molodetskikh a6febb86aa tty: Remove warning when rendering with inactive device 2025-08-17 11:29:33 +03:00
Matej Cotman 3b76cb7b3d Add FreeBSD CI (#2072)
* feat(ci): add FreeBSD job

* Update .github/workflows/ci.yml

* fix(workflow): remove 10m timeout for freebsd job, put it back later if there is an actual reason

* feat(workflow): enable cache on freebsd job

* feat(workflow): add custom CARGO_HOME for freebsd job

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* clean-up

* test cache

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-08-17 11:12:47 +03:00
Horu 271534e115 Add ConfigLoaded event to IPC, option to disable built-in notification (#1829)
* feat: config reload ipc event

* cleanups

* Rename and move the new config option

* rename to ConfigLoaded and emit at connection

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-08-17 09:28:24 +03:00
yrkv af30cc8df6 niri-ipc: Add window positions and sizes (#1265)
* Add window sizes and positions to the IPC

* basic fixes

* report window_loc instead of window pos

* clean ups

* make scrolling indices 1-based

* add printing to niri msg windows

* don't include render offset in floating tile pos

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-08-16 11:42:08 +03:00
Ivan Molodetskikh a003e01307 README: Link Discord 2025-08-16 09:09:44 +03:00
Cole Helbling 38df8d4f33 flake: skip tests that require a valid EGL display (#2244)
* flake: skip tests that require a valid EGL display

Otherwise:

    niri> failures:
    niri>
    niri> ---- tests::animations::clientside_height_change_doesnt_animate stdout ----
    niri>
    niri> thread 'tests::animations::clientside_height_change_doesnt_animate' panicked at src/tests/animations.rs:87:54:
    niri> called `Result::unwrap()` on an `Err` value: error creating EGL display
    niri>
    niri> Caused by:
    niri>     Unable to obtain a valid EGL Display.
    niri> note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
    niri>
    niri> ---- tests::animations::height_resize_animates_next_y stdout ----
    niri>
    niri> thread 'tests::animations::height_resize_animates_next_y' panicked at src/tests/animations.rs:87:54:
    niri> called `Result::unwrap()` on an `Err` value: error creating EGL display
    niri>
    niri> Caused by:
    niri>     Unable to obtain a valid EGL Display.
    niri>
    niri>
    niri> failures:
    niri>     tests::animations::clientside_height_change_doesnt_animate
    niri>     tests::animations::height_resize_animates_next_y
    niri>
    niri> test result: FAILED. 147 passed; 2 failed; 0 ignored; 0 measured; 0 filtered out; finished in 1.45s

* flake: skip all animations tests, present and future

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

* fixup: typo

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-08-16 06:08:58 +00:00
Ivan Molodetskikh 6d0505e684 watcher: Refactor tests to not use threads
Fixes flakiness, removes unnecessary waiting.
2025-08-15 08:09:25 +03:00
Ivan Molodetskikh 8b4517a87b watcher: Mark tests as ignored
Until someone figures out how to fix the flakiness. See
https://github.com/YaLTeR/niri/issues/2226
2025-08-14 21:38:45 +03:00
Ivan Molodetskikh c7a8c44a0d niri.spec.rpkg: Add mesa-libEGL to build requirements
Needed for the client-server animation tests.

Signed-off-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-08-14 20:29:27 +03:00
Ivan Molodetskikh 25c1c04349 layout: Offset ongoing column X move anims for non-animated resizes 2025-08-14 15:58:59 +03:00
Ivan Molodetskikh 36af02ad34 layout/tests: Add two width resize tests with the same issue as just fixed 2025-08-14 15:58:59 +03:00
Ivan Molodetskikh a9f0f4d44f layout/scrolling: Normalize column X move anim from 1 to 0
Will be needed for offsetting to fix the resize cancel issue.
2025-08-14 15:58:59 +03:00
Ivan Molodetskikh e3101ced70 layout: Offset Y animations for non-animated resizes 2025-08-14 15:58:59 +03:00
Ivan Molodetskikh ea438b21e9 layout/tests: Add column resize animation tests 2025-08-14 15:58:59 +03:00
Ivan Molodetskikh 42bd107795 layout/tests: Add CompleteAnimations op 2025-08-14 15:58:59 +03:00
Ivan Molodetskikh a2767041d9 layout/tests: Support forced test window size 2025-08-14 15:58:59 +03:00
Ivan Molodetskikh 5bda3041d0 layout/tests: Support animation snapshot
Only the size is needed in these tests; needed for testing animation progress.
2025-08-14 15:58:59 +03:00
Ivan Molodetskikh 54076b7632 layout/tests: Extract check_ops_on_layout() 2025-08-14 15:58:59 +03:00
Ivan Molodetskikh c9873a0885 layout: Remove by-ref animation_snapshot() getter
It was used in only one place, and that place was due for an update to use the
cached data.
2025-08-14 15:58:59 +03:00
Ivan Molodetskikh 7a6be2a923 Add basic client-server resize animation tests 2025-08-14 15:58:59 +03:00
Ivan Molodetskikh bba9ca1fa2 headless: Add a renderer
To be used for animation tests that need animation snapshots.

The renderer is optional to avoid creating it thousands of times in tests when
it's not needed, plus it can deadlock in mesa apparently.
2025-08-14 15:58:59 +03:00
Christian Meissl af9ce53310 use ScanoutCandidate kind for surfaces
this allows to get direct scan-out on surfaces again
2025-08-13 11:39:12 +03:00
Ivan Molodetskikh 0044578681 Fix new lifetime warnings 2025-08-11 09:39:28 +03:00
Ivan Molodetskikh 0c09f2529b Update dependencies 2025-08-11 09:12:42 +03:00
Ivan Molodetskikh 2fb993d221 Bump Smithay (xkbcommon wvkbd fix) 2025-08-11 09:07:13 +03:00
vanderlokken 67361f88fd Add the LoadConfigFile action (#2163)
* Add the `LoadConfigFile` action

* fixes

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-08-09 12:20:08 +00:00
BB f74d83dcca niri-config: add keep-max-bpc-unchanged option (#2195)
* niri-config: add disable-set-bpc option
setting bpc to 8 bricks some OLED displays driven by amdgpu

* change to keep-max-bpc-unchanged and add to wiki

* fmt

* Update wiki/Configuration:-Debug-Options.md

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-08-07 11:06:11 -07:00
Ivan Molodetskikh 055a94de3d Reload libinput settings when trackball, tablet and touch change
Somehow missed this before.
2025-08-07 17:15:30 +03:00
sodiboo 52c579d556 fix hot reloading /etc/niri/config.kdl (#1907)
* refactor config load logic, and properly watch the system config path

* move config creation to niri-config, and make the errors a bit nicer

notably, "error creating config" is now a cause for "error loading
config", instead of it being one error and then "error loading config:
no such file or directory". also, failure to load a config is now
printed as an error level diagnostic (because it is indeed an error, not
just a warning you can shrug off)

* refactor watcher tests; add some new ones

now they check for the file contents too! and i added some tests for
ConfigPath::Regular, including a messy one with many symlink swaps

* fixes

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-08-05 06:27:28 -07:00
Ivan Molodetskikh 5edd91d37b pw_utils: Add Tracy span to queue_after_sync() 2025-08-04 16:01:11 +02:00
Ivan Molodetskikh 378a90e4b0 pw_utils: Set sequence in buffer meta header
Useful for debugging.
2025-08-04 16:01:11 +02:00
Ivan Molodetskikh 871cf4ba9a pw_utils: Remove commented-out unused buffer props 2025-08-04 16:01:11 +02:00
Ivan Molodetskikh f49ecc31c4 pw_utils: Wait for frame completion before queueing
Without explicit sync, we have no way to signal the PipeWire consumer when the
rendering is done. So, wait until it's done before giving it the frame.

This should fix flickering screencasts on NVIDIA.
2025-08-04 14:36:34 +02:00
Ivan Molodetskikh 15b4acc17e pw_utils: Fill dmabuf strides and offsets at add_buffer()
As far as I understand, these don't change.
2025-08-04 14:36:34 +02:00
Ivan Molodetskikh 43577f4d97 pw_utils: Store LoopHandle 2025-08-04 14:36:34 +02:00
Ivan Molodetskikh 8fba696d8e pw_utils: Switch to using raw pw_buffers
We're gonna need to store these in the future, and the lifetime on the pw-rs
Buffer prevents us from easily doing that. Besides, we'll need access to
metadata which pw-rs doesn't expose yet.
2025-08-04 14:36:34 +02:00
Ivan Molodetskikh 2e3935d77d pw_utils: Extract shared state to CastInner 2025-08-04 14:36:34 +02:00
Ivan Molodetskikh 53b7c08363 pw_utils: Unmark CastState as pub 2025-08-04 14:36:34 +02:00
Ivan Molodetskikh 76c3bb20ba pw_utils: Add clarifying comments on maxsize and size 2025-08-04 14:36:34 +02:00
Ivan Molodetskikh 91b6a111cf Upgrade dependencies
Leave gtk-rs for now as it bumped MSRV to 1.83.
2025-07-31 19:39:12 +02:00
Ivan Molodetskikh 98a42c5557 Update Smithay (clipboard client exit nil fix, input region bottom-right fix) 2025-07-31 19:39:12 +02:00
Ivan Molodetskikh e19e1f0f10 signals: Gate on target_os = "linux"
Hopefully fixes build on FreeBSD.
2025-07-31 14:57:46 +03:00
Ivan Molodetskikh c0ddf3f9ff signals: Reduce fn visibility 2025-07-31 14:50:39 +03:00
Ivan Molodetskikh 4ac4cb4a44 xwayland: Make abstract socket optional and Linux-only
Hopefully fixes build on FreeBSD.
2025-07-31 14:35:35 +03:00
Ivan Molodetskikh 365274e5e2 default-config: Add a bind to toggle orca (screen reader)
Signed-off-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-07-31 13:02:54 +02:00
Ivan Molodetskikh 672bf3e1ff Implement org.fd.a11y KeyboardMonitor
Makes Orca work with niri:
- keyboard watching and announcing everywhere (not just GTK 3 windows)
- grabs for the Orca modifier (with double-press to pass through) and keystrokes
2025-07-31 13:02:54 +02:00
Ivan Molodetskikh fefc0bc0a7 README: Link LWN article 2025-07-18 23:28:49 +03:00
zimward 0b1a6c76ec ci/alpine: switch to container to not rely on overloaded alpine gitlab 2025-07-18 12:10:47 -07:00
sodiboo 485e667fec block signals early: now handled correctly with tracy ondemand 2025-07-18 11:41:17 -07:00
sodiboo 8f442dee06 refactor signal handling, and clear sigmask before spawning 2025-07-18 11:41:17 -07:00
ジムワルド 9c09bc730f ci: add musl/alpine build (#2065)
* ci: add musl build

* Update .github/workflows/ci.yml

* Update .github/workflows/ci.yml

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-07-17 20:05:36 +00:00
Ivan Molodetskikh 7b065f8618 wiki/Nvidia: Mention screencast flickering fix 2025-07-16 11:57:55 +03:00
hecate cantus 60fbcd2329 Add Nvidia.md leaf file, add links in sidebar & getting started (#2029)
* Add Nvidia.md leaf file, add links in sidebar & getting started

* squash review-commits from gh to one commit

* heap reuse ratio from 1 => 0 to match currently shipped solution

* Update wiki/Nvidia.md

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-07-16 06:06:07 +00:00
Ivan Molodetskikh 5ac440a760 Mention localectl in the docs 2025-07-15 18:38:00 +03:00
Ivan Molodetskikh 0e3d078a85 Implement fetching xkb options from org.freedesktop.locale1 2025-07-15 18:19:11 +03:00
Bloxx12 36efd6e3f9 nix: update flake inputs 2025-07-15 15:55:45 +03:00
Bloxx12 30a9c6c31b nix: replace nix-filter with lib.fileset
Co-authored-by: sodiboo <git@sodi.boo>
2025-07-15 15:55:45 +03:00
Ivan Molodetskikh bc0a06226a niri-session: Also unset DISPLAY
We set it now for xwayland-satellite integration.
2025-07-15 15:54:50 +03:00
sodiboo ed799f5afc revert nushell completion for flake.nix 2025-07-15 14:32:45 +03:00
Ivan Molodetskikh 007d35541d README: Mention Contributing 2025-07-15 10:45:54 +03:00
Ivan Molodetskikh e46a27351d README: Move Media higher up 2025-07-15 10:40:45 +03:00
Ivan Molodetskikh 56901eed5d Print when exiting by signal
Doesn't appear to work at the moment?
2025-07-14 14:58:27 +03:00
Ivan Molodetskikh 48fe08caf4 CONTRIBUTING.md: Mention testing in writing PRs 2025-07-14 14:57:44 +03:00
Horu df00f0328e Register org.freedesktop.ScreenSaver at /ScreenSaver 2025-07-14 14:56:11 +03:00
Ivan Molodetskikh d85eaf9799 Fix LockedHint locked condition 2025-07-14 14:39:57 +03:00
peelz 25cbb739ae Set logind LockedHint on lock/unlock (#1763)
* Set logind LockedHint on lock/unlock

* fixup! Set logind LockedHint on lock/unlock

- use warn!() instead of error!()
- extract dbus call into a separate method

* fixup! Set logind LockedHint on lock/unlock

- Update LockedHint in refresh_and_flush_clients

* fixup! Set logind LockedHint on lock/unlock

woops

* fixup! Set logind LockedHint on lock/unlock

- only call SetLockedHint if niri was run with `--session`

* fixes

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-07-14 11:34:10 +00:00
Vladimir-csp 88339633b1 Detect external session management
This should make `uwsm start niri.desktop` possible like with other compositors.
2025-07-14 13:20:30 +03:00
sodiboo 22e43193e0 handle SIGINT, SIGTERM, SIGHUP 2025-07-14 13:16:10 +03:00
sodiboo 7a2379ad35 don't use smithay::reexports for calloop::EventLoop 2025-07-14 13:16:10 +03:00
Ivan Molodetskikh fe2c2eec29 Add CONTRIBUTING.md 2025-07-14 12:04:36 +03:00
Artrix 746a7e81b7 Add nushell completion support (#2009)
* Add nushell completion support

Adds `clap_complete_nushell` crate and implements it into the `niri
completions` command.

* Add nushell to flake.nix autocompletions

* Convert to `TryFrom`

* Fix linting errors

* Move types down

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-07-14 06:29:26 +00:00
abmantis 51b6a495c5 Simplify pointer handling in constraint check
Minor change so that `get_pointer()` (which has a lock) does not get
called twice. Also moved the call to `current_location()` to the scope
where it is needed.
2025-07-14 06:48:56 +03:00
Ivan Molodetskikh bb40a35ccf wiki/Xwayland: Link FAQ entry with reasons 2025-07-13 17:46:47 +03:00
Ivan Molodetskikh 37c6412e80 wiki/FAQ: Mention reasons for not integrating Xwayland 2025-07-13 17:44:07 +03:00
Sharun 19c8fca836 feat: add hint to disable "Important Hotkeys" in the default config file (#1881)
* feat: add hint to disable "Important Hotkeys" in the default config file

* Update resources/default-config.kdl

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-07-13 11:29:27 +00:00
Lin Xianyi 186e0b608a Fix docs for FocusWindowOrWorkspaceDown
Typo fix for the doc comment
2025-07-13 14:11:17 +03:00
Ivan Molodetskikh ce501bca9e tests: Add layer-shell scaffolding and an overflow test 2025-07-13 12:59:01 +03:00
Ivan Molodetskikh 45e9bb769d Update deps & Smithay (layer-shell overflows fix) 2025-07-13 12:58:52 +03:00
Ivan Molodetskikh dfb3683187 Fix new Clippy warnings 2025-07-13 12:54:03 +03:00
Ivan Molodetskikh ce9ba00d54 Implement ext-workspace 2025-07-13 11:43:59 +03:00
Ivan Molodetskikh 37458d94b2 Bump xcursor version in Cargo.toml too 2025-06-24 21:52:04 +03:00
Ivan Molodetskikh 044f14f8f9 Update xcursor (fixes regression in last update) 2025-06-24 21:47:39 +03:00
Ivan Molodetskikh 4c02f3bba4 Update dependencies 2025-06-23 16:12:45 +03:00
Ivan Molodetskikh b55a80c641 Update Smithay 2025-06-23 16:12:45 +03:00
Nikolay Yakimov e0b0b04b44 Expose libinput Button Scrolling Button Lock Enabled property 2025-06-19 05:05:47 -07:00
Baily ed14e8da84 Fix typos (#1822)
* Fix: Correct typo in xwayland module and update documentation

This commit includes several improvements:

1.  **Code Fix (clippy):**
    - I corrected a typo in `src/utils/xwayland/mod.rs` from `OFlags::WRONGLY` to `OFlags::WRONLY`. This was identified by `clippy` during the build process.

2.  **Documentation Updates:**
    - **README.md**:
        - I clarified the sentence about finding help in the Matrix channel to be more inviting for new users.
        - I corrected a future date typo in the Media section for an interview (June 2025 to June 2024).
    - **wiki/Getting-Started.md**:
        - I changed the Russian month "мая" to "May" in an example output for better international readability.
        - I improved keybinding notation for monitor focus/move keys (e.g., Mod+Shift+H / J / K / L) to avoid ambiguity.
        - I updated `apt-get` to `apt` in Ubuntu dependency installation commands for modern practice.

No new typos were found by `typos-cli` in this pass.

* Revert README&GS.md to previous version

* Apply rustfmt

---------

Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
2025-06-18 08:49:47 +03:00
Nicolaos Skimas e53f8527b0 Add backlight adjustment keys to default config (#1824)
* Support backlight adjustment keys in default config

* Update resources/default-config.kdl

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-06-17 06:37:00 +00:00
Ivan Molodetskikh da3dc913a6 README: Link a new video and podcast 2025-06-16 14:59:08 +03:00
Ivan Molodetskikh f3f6e79eec Return app ids with ".desktop" appended to Shell.Introspect
This isn't the correct solution, but it seems to work often enough for window
icons in the screencast dialog.
2025-06-13 09:55:08 +03:00
Ivan Molodetskikh 83ec369536 layout/scrolling: Take unfullscreen view offset unconditionally
It might get set and unset all while the view is frozen with a gesture.
2025-06-13 08:54:59 +03:00
Ivan Molodetskikh 97dfd2b1a0 screenshot_ui: Move selection with a second touch too 2025-06-12 21:17:25 +03:00
Anselm Schüler 730eab09fb default-config.kdl: add repeat=false to close-window 2025-06-12 07:25:31 -07:00
Ivan Molodetskikh a23ce10311 screenshot_ui: Move selection when holding Space 2025-06-12 15:24:49 +03:00
Ivan Molodetskikh 2f18d8e328 Implement move-column/window-to-monitor actions for the screenshot UI 2025-06-12 08:56:52 +03:00
Ivan Molodetskikh 7aec37f5c9 Extract output_left/right/up/down/previous/next_of() 2025-06-11 21:09:55 +03:00
Andrew Davis 07080a0431 Clamp colors to valid values when parsing config
The oklch color space often creates weird values when parsed by csscolorparser.
clamping the output to values between 0 and 1 should fix inconsistent color handling
on borders.
2025-06-11 02:40:36 -07:00
Ivan Molodetskikh aa47223c19 Upgrade deps and Smithay (cursor-shape v2) 2025-06-11 10:21:17 +03:00
Illia Ostapyshyn 10a6d6ae45 Expand screenshot UI to handle move-X-or-to-workspace/monitor-X (#1669)
* Expand screenshot UI to handle more moving actions

Currently, screenshot UI handles MoveColumn{Left,Right} and
MoveWindow{Up,Down} which move the screenshot selection as if it were a
floating window.  Expand this to include MoveColumn*OrToMonitor* and
MoveWindow*OrToWorkspace* and adjust their logic to move the screenshot
selection.

* Update src/input/mod.rs

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-06-11 06:28:03 +00:00
Nathan 7db864d203 Update Example-systemd-Setup.md to use add-wants (#1710)
Instead of hard-linked locations tried to reword to simplify for both XDG-compliance and/or non-compliance. Additionally, replace 'ln ...' references with "add-wants" from systemctl. This advantage is that it creates all the right directories and the only thing the user needs to worry about later is possibly removing a symlink manually.
2025-06-11 06:18:26 +00:00
sashomasho 8d7b22d1a8 Add deactivate-unfocused-windows debug flag (#1706)
* force xdg deactivation on invisable workspaces

This debug option provides a workaround for many Chromium-based chat
applications that fail to show notifications when they're active in
a workspace that's not currently visible and don't have keyboard focus

Signed-off-by: Alex Yosifov <sashomasho@gmail.com>

* fixes

---------

Signed-off-by: Alex Yosifov <sashomasho@gmail.com>
Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-06-11 06:05:14 +00:00
Ivan Molodetskikh 0407ac5e4c Ignore lock surfaces from unrelated clients
gtklock doesn't mind the fact that it got denied the lock, and just creates a
new lock surface anyway. And we happily replace the running lock with it.
2025-06-10 17:03:32 +03:00
Ivan Molodetskikh a18d24fc24 Don't forget to update insta snapshots 2025-06-09 16:13:40 +03:00
Ivan Molodetskikh 2bacc80c93 default-config: Make sample gradients more obvious 2025-06-09 14:40:31 +03:00
Ivan Molodetskikh c91638c12e default-config: Clarify focus-ring inactive-color 2025-06-09 14:27:50 +03:00
Ivan Molodetskikh f8a0c9df2c default-config: Clarify that input settings are not defaults 2025-06-09 14:25:30 +03:00
Ivan Molodetskikh 6bab912383 Accept FloatOrInt for input accel_speed, animation slowdown
Technically cfg-breaking due to introducing min/max limits at parse time, but
values outside these limits were invalid anyway, so maybe it's fine?
2025-06-09 14:04:56 +03:00
Ivan Molodetskikh 3edb8fd906 layout/scrolling: Take parent area into account for popup unconstraining 2025-06-09 13:52:18 +03:00
Ivan Molodetskikh c9b1514d63 layout/scrolling: Store parent_area in ScrollingSpace 2025-06-09 13:43:28 +03:00
Ivan Molodetskikh 2066737024 layout/scrolling: Inline popup_target_rect up to ScrollingSpace 2025-06-09 13:39:55 +03:00
Ivan Molodetskikh f918eabe6a Implement xwayland-satellite integration 2025-06-07 13:12:50 -07:00
Ivan Molodetskikh 0698f167e5 Update generate-rpm version 2025-06-07 23:03:01 +03:00
Ivan Molodetskikh 242ebf2945 wiki: Add Since to hide-not-bound 2025-06-05 11:42:32 +03:00
Ivan Molodetskikh 9858599ac1 Round lock surface size, rather than floor
There's no problem with 1 px overflow here, while 1 px underflow shows up as a
border.
2025-06-04 09:40:22 +03:00
Kent Daleng abac28a65c add option to hide unbound actions in hotkey overlay (#1618)
* add option to hide unbound actions in hotkey overlay

* fix config test, add some docs

* Add kdl language hint

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

* Improve docs

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

* hide_unbound -> hide_not_bound

* forgot to rename in wiki

* filter actions before calling format

* use any instead of contains

* retain instead of filter

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-06-03 20:31:18 +03:00
Gwen a7186a0441 Add debug option to skip cursor-only updates while VRR is active (#1616)
* Add debug option to skip cursor-only updates while VRR is active

* Update niri-config/src/lib.rs

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

* Update src/backend/tty.rs

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

* Update wiki/Configuration:-Debug-Options.md

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

* Update Configuration:-Debug-Options.md

* Update tty.rs

* Update lib.rs

* Update Configuration:-Debug-Options.md

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-06-03 15:56:21 +00:00
Ivan Molodetskikh 1911cf3f55 wiki/Xwayland: Remove the scary "experimental" word from xwl-s 2025-06-01 19:22:17 +03:00
Ivan Molodetskikh 09da884cd8 README: Update Configuration link 2025-06-01 09:56:28 +03:00
Ivan Molodetskikh 8ba57fcf25 Bump version to 25.05.1 2025-05-25 08:45:41 +03:00
Ivan Molodetskikh 126ca37d96 Rename Un/Set/ToggleUrgent to Un/Set/ToggleWindowUrgent
Overlooked this when reviewing. This change is not cfg-breaking (since you
can't bind these directly), but it does break calling these actions through
IPC. I don't imagine they are widely used though, and the original PR author
who also implemented urgency for bars said he didn't use these actions either.
2025-05-25 08:43:27 +03:00
Ivan Molodetskikh e6bd60fbb1 wiki: Remove note about numlock issue
It's been fixed.
2025-05-25 08:36:33 +03:00
Ivan Molodetskikh a605a3f016 Account for hidden pointer in move_cursor() 2025-05-23 23:08:51 +03:00
Ivan Molodetskikh ef44adea69 Set pointer contents straight to nothing when disabling pointer 2025-05-23 23:08:51 +03:00
Duncan Overbruck 7fdb918cd0 input: do not revert fully invisible cursor to hidden (#1650)
* input: do not force redraw to hide an already hidden cursor

* more

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-05-23 05:24:24 +00:00
Ivan Molodetskikh 8347cc20dc Update Smithay (pen tilt, num lock, keymap spam) 2025-05-22 18:05:17 +03:00
alex-huff 51a176ec4a layer-shell: only reset 'initial_configure_sent' for mapped surfaces 2025-05-22 08:02:56 -07:00
alex-huff d618daf6b9 layer-shell: don't dismiss popups because of unmapped layer surfaces
Fixes #1640
2025-05-22 07:55:29 -07:00
Ivan Molodetskikh 357f9157cc wiki/packaging: Mention RUN_SLOW_TESTS 2025-05-22 11:37:09 +03:00
Ivan Molodetskikh c4a759e620 wiki/packaging: Document limiting test threads 2025-05-22 11:35:12 +03:00
Ivan Molodetskikh f369a0f810 input: Add missing check for output under 2025-05-22 08:55:01 +03:00
Ivan Molodetskikh 71251a7003 input: Add missing redraws on urgency actions
The layout urgent colors update even without window rule changes.
2025-05-21 19:50:13 +03:00
alex-huff 2415346caa layer-shell: properly handle re-map
According to the zwlr_layer_surface_v1 documentation: Unmapping a
layer_surface means that the surface cannot be shown by the compositor
until it is explicitly mapped again. The layer_surface returns to the
state it had right after layer_shell.get_layer_surface. The client can
re-map the surface by performing a commit without any buffer attached,
waiting for a configure event and handling it as usual.

Before this commit, no configure event was sent when a client performed
a commit without any buffer attached.
2025-05-21 07:25:22 -07:00
Ivan Molodetskikh 3f2b7e63ba Improve comment in on-demand layer-shell keyboard alive check 2025-05-19 09:18:07 +03:00
Ivan Molodetskikh ae89cb6017 Update README.md 2025-05-17 15:59:05 +03:00
Ivan Molodetskikh b6fc4d0455 wiki/Overview: Link the new video 2025-05-17 14:38:24 +03:00
Federico Ceratto d8265ad34e Stop including broken LFS files in source tarball 2025-05-17 04:29:46 -07:00
Ivan Molodetskikh 3b864dc104 Bump version to 25.05 2025-05-17 13:50:36 +03:00
Ivan Molodetskikh 15093221ed wiki/Overview: Update wording 2025-05-17 13:44:55 +03:00
Ivan Molodetskikh ac7b3fbf19 wiki: Link to issue in numlock
https://github.com/YaLTeR/niri/issues/1501
2025-05-17 07:58:52 +03:00
Ivan Molodetskikh bb8eb377c7 Update dependencies more carefully
No winit deadlock in this update.
2025-05-16 22:54:37 +03:00
Ivan Molodetskikh 6169c0312a Revert "Update dependencies"
Something is causing winit deadlock on nested niri exit.

This reverts commit 2ae99224ab.

This reverts commit 0d6843ea67.
2025-05-16 22:53:54 +03:00
Ivan Molodetskikh 2ae99224ab Update dependencies 2025-05-16 22:29:09 +03:00
Ivan Molodetskikh 4f63e13385 Deal with new Clippy warnings 2025-05-16 22:21:14 +03:00
Ivan Molodetskikh 46a8f81160 ipc/client: Make compositor version check for JSON parsing errors
These can happen when adding new fields to returned structs.
2025-05-15 09:08:53 +03:00
Ivan Molodetskikh 0d6843ea67 Update dependencies 2025-05-13 17:13:35 +03:00
Ivan Molodetskikh 6d083ea497 layout: Fix workspace swipe to same workspace forgetting previous id
This manifested much more prominently in the overview.
2025-05-13 08:17:15 +03:00
Ivan Molodetskikh 7a42140d6c dependabot: Change to weekly
Let's see if this fixes it missing from the GitHub UI.
2025-05-12 20:05:33 +03:00
Ivan Molodetskikh eeb411bef5 wiki: Add Since for touchpad drag 2025-05-12 20:05:10 +03:00
Ivan Molodetskikh defd4c5c4d Add center-visible-columns action 2025-05-12 14:13:51 +03:00
dependabot[bot] 7227e64149 build(deps): bump clap in the rust-dependencies group
Bumps the rust-dependencies group with 1 update: [clap](https://github.com/clap-rs/clap).


Updates `clap` from 4.5.37 to 4.5.38
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/clap_complete-v4.5.37...clap_complete-v4.5.38)

---
updated-dependencies:
- dependency-name: clap
  dependency-version: 4.5.38
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-12 02:58:56 -07:00
Ivan Molodetskikh c98537a2b0 Implement baba-is-float for layers 2025-05-12 09:10:59 +03:00
Ivan Molodetskikh 9c103f1f1d Add missing "to" in comment 2025-05-12 08:26:39 +03:00
Ivan Molodetskikh 2aff1ec71a ipc/socket: Support multiple requests 2025-05-11 21:51:26 -07:00
Jon Heinritz 3466fc0a66 ipc: document the new socket behavior 2025-05-11 21:51:26 -07:00
Jon Heinritz f917932b3e ipc: support long living sockets 2025-05-11 21:51:26 -07:00
Ivan Molodetskikh 89b7423ee5 Print urgent status in niri msg windows 2025-05-10 23:43:00 +03:00
Ivan Molodetskikh a2efaf2816 Add is-urgent window rule matcher 2025-05-10 22:49:55 +03:00
Ivan Molodetskikh 5816691460 Add urgent color support to tab indicators 2025-05-10 22:42:45 +03:00
Ivan Molodetskikh 4b5e9e6cb0 wiki: Document urgent-color 2025-05-10 22:42:45 +03:00
Duncan Overbruck a8259b4cea add WindowUrgencyChanged ipc event 2025-05-10 12:14:41 -07:00
Duncan Overbruck 9d3d7cb0e9 add {toggle,set,unset}-urgent cli actions 2025-05-10 12:14:41 -07:00
Duncan Overbruck 398bc78ea0 add urgent border color and gradient 2025-05-10 12:14:41 -07:00
Duncan Overbruck caa6189448 add workspace urgency ipc event 2025-05-10 12:14:41 -07:00
Duncan Overbruck 86f57c2ec7 add window urgency through xdg-activation-v1
urgency is done through activation requests without a serial from a
previous interaction.

https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/150
2025-05-10 12:14:41 -07:00
Charlie Le 3cc67897af Implement IPC for the overview state (#1526)
* Implement IPC for the overview state

* Update Overview IPC to maintain naming consistency, renamed OverviewToggled to be more clear, simplify overview state request on the server, consolidate ipc refresh

* Fix Overview is_open in IPC client

* Change opened to is_open

* Update niri-ipc/src/lib.rs

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

* Update niri-ipc/src/state.rs

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

* Update src/ipc/client.rs

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

* Update src/ipc/client.rs

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

* Add overview state to EventStreamStatePart replicate and apply

* Fix formatting

* Rename Overview to OverviewState

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-05-09 18:01:01 +03:00
dependabot[bot] a99489c6c0 build(deps): bump clap_complete in the rust-dependencies group
Bumps the rust-dependencies group with 1 update: [clap_complete](https://github.com/clap-rs/clap).


Updates `clap_complete` from 4.5.49 to 4.5.50
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/clap_complete-v4.5.49...clap_complete-v4.5.50)

---
updated-dependencies:
- dependency-name: clap_complete
  dependency-version: 4.5.50
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-09 07:38:04 -07:00
Ivan Molodetskikh 0763c7e196 Add a clickable button to capture the screenshot
Allows tablet-, touch- and mouse-only confirmation.
2025-05-09 15:42:23 +03:00
Ivan Molodetskikh fb5c5204e8 Extract confirm_screenshot() 2025-05-09 15:41:57 +03:00
Ivan Molodetskikh d207cd385b screenshot_ui: Refactor mouse down + touch slot state 2025-05-09 15:10:00 +03:00
Ivan Molodetskikh 99bf2df2b4 Silence new zvariant De/SerializeDict deprecations
Questionable exercise converting to serde with much more boilerplate, and
breaking compat with older zvariant versions. Plus maybe this will be
undeprecated back.
2025-05-09 10:35:16 +03:00
Ivan Molodetskikh 09be90f4e6 Add touch selection support to the screenshot UI 2025-05-09 10:28:20 +03:00
Ivan Molodetskikh dfc42b9d82 Split ScreenshotUi::pointer_down() and up() 2025-05-09 10:28:20 +03:00
Ivan Molodetskikh e2b9838d89 Extract evt.slot() 2025-05-09 10:28:20 +03:00
Ivan Molodetskikh 816a0d479c Rename touch_location to pos 2025-05-09 10:28:20 +03:00
Ivan Molodetskikh 84323d10a4 Support tablet input for screenshot UI selection 2025-05-09 10:28:20 +03:00
Ivan Molodetskikh b956f2775c Use early return 2025-05-09 10:28:20 +03:00
Ivan Molodetskikh 9ff2f83db0 Simplify ScreenshotUi::pointer_button() 2025-05-09 10:28:20 +03:00
James Sully 7a10f71ee5 refactor(main): eliminate a mut from config load code in main
I think this makes for marginally better readability, since you don't
have to wonder whether config_errored is set anywhere else. It's also
slightly terser.
2025-05-09 00:25:54 -07:00
James Sully ea7add3563 fix: don't try to create a default config at path that exists
Currently this bug has no actual consequences, we just continue silently
on AlreadyExists in main()
(this line: https://github.com/YaLTeR/niri/blob/e9c6f08906143c3fec1ad1301d538bef4cbc1978/src/main.rs#L151).

This commit just eliminates the redundant attempt.
2025-05-08 21:52:39 -07:00
Ivan Molodetskikh e9c6f08906 Add a resize transaction client-server test 2025-05-07 22:59:57 +03:00
Ivan Molodetskikh 17343a6740 wiki: Fix Until note location 2025-05-06 17:42:14 +03:00
Ivan Molodetskikh 140d726cd3 wiki: Clarify that layers within backdrop ignore input 2025-05-06 17:40:52 +03:00
Ivan Molodetskikh c37d3b3442 wiki: Link to output backdrop-color from overview {} 2025-05-06 17:34:40 +03:00
Ivan Molodetskikh 497f186422 Add layout background-color setting 2025-05-06 17:34:40 +03:00
Ivan Molodetskikh 3e31c134a6 Implement place-within-backdrop layer rule 2025-05-06 17:34:40 +03:00
Ivan Molodetskikh fe682938db Simplify exclusive focus on layer check 2025-05-06 17:34:40 +03:00
Ivan Molodetskikh 6142922ca4 wiki: Mention Overview behavior on layer-shell page 2025-05-06 17:34:40 +03:00
Ivan Molodetskikh 4b44fba14c wiki: Clarify FAQ question about border with background 2025-05-06 17:34:40 +03:00
dependabot[bot] 57639ca84c build(deps): bump the rust-dependencies group across 1 directory with 3 updates
Bumps the rust-dependencies group with 3 updates in the / directory: [clap_complete](https://github.com/clap-rs/clap), [glam](https://github.com/bitshifter/glam-rs) and [zbus](https://github.com/dbus2/zbus).


Updates `clap_complete` from 4.5.48 to 4.5.49
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/clap_complete-v4.5.48...clap_complete-v4.5.49)

Updates `glam` from 0.30.2 to 0.30.3
- [Changelog](https://github.com/bitshifter/glam-rs/blob/main/CHANGELOG.md)
- [Commits](https://github.com/bitshifter/glam-rs/compare/0.30.2...0.30.3)

Updates `zbus` from 5.5.0 to 5.6.0
- [Release notes](https://github.com/dbus2/zbus/releases)
- [Commits](https://github.com/dbus2/zbus/compare/zbus-5.5.0...zbus-5.6.0)

---
updated-dependencies:
- dependency-name: clap_complete
  dependency-version: 4.5.49
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: glam
  dependency-version: 0.30.3
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: zbus
  dependency-version: 5.6.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-06 01:38:03 -07:00
Ivan Molodetskikh ec88aae77d wiki: Add Since to numlock 2025-05-05 20:29:55 +03:00
Ivan Molodetskikh 6c9705dd4b layout/scrolling: Update view offset on config update
Fix always-centering not applied right away. No other changes intended.
2025-05-01 21:37:34 +03:00
Aberter Yan eb590c5346 Implement --focus for MoveColumnToWorkspace/Up/Down 2025-05-01 11:06:34 -07:00
Ivan Molodetskikh 02baad91ac wiki: Clarify how key bindings are resolved 2025-05-01 16:28:28 +03:00
Ivan Molodetskikh 68589cd5a1 wiki: Remove "experimental" from custom shaders
They've been around for a while.
2025-05-01 11:19:38 +03:00
Ivan Molodetskikh f2c690802b Adjust the workspace shadow defaults some more 2025-05-01 11:04:47 +03:00
Ivan Molodetskikh 9d6037b94c Normalize workspace shadows to 1080 px tall screen, adjust defaults
Workspace gaps are dependent on screen size, so it makes sense to make shadows
depend on the screen size to, to avoid them filling more or less of the gap.
2025-05-01 10:33:53 +03:00
Ivan Molodetskikh 7b4cf094ef Draw workspace shadows behind all workspaces 2025-05-01 10:10:11 +03:00
Ivan Molodetskikh 446bc155ce Add workspace-shadow {} config to overview {} 2025-05-01 09:45:38 +03:00
Ivan Molodetskikh 3289324ce4 wiki: Use subheadings for overview settings 2025-05-01 09:36:39 +03:00
Ivan Molodetskikh 9fb02b9571 layout: Fix DnD scroll not stopping when interactive moving unfullscreen to floating 2025-04-30 20:32:56 +03:00
erdii 0e9496b01e chore(wiki): document numlock setting
Co-Authored-By: Ivan Molodetskikh <yalterz@gmail.com>
Signed-off-by: erdii <me@erdii.engineering>
2025-04-30 09:54:19 -07:00
erdii 82dabc21f3 feat: implement support to enable numlock at startup
Signed-off-by: erdii <me@erdii.engineering>
2025-04-30 09:54:19 -07:00
erdii 39b3d62873 chore: bump smithay 2025-04-30 09:54:19 -07:00
dependabot[bot] af080a03cd build(deps): bump the rust-dependencies group with 3 updates
Bumps the rust-dependencies group with 3 updates: [wayland-backend](https://github.com/smithay/wayland-rs), [insta](https://github.com/mitsuhiko/insta) and [wayland-client](https://github.com/smithay/wayland-rs).


Updates `wayland-backend` from 0.3.9 to 0.3.10
- [Release notes](https://github.com/smithay/wayland-rs/releases)
- [Changelog](https://github.com/Smithay/wayland-rs/blob/master/historical_changelog.md)
- [Commits](https://github.com/smithay/wayland-rs/commits)

Updates `insta` from 1.43.0 to 1.43.1
- [Release notes](https://github.com/mitsuhiko/insta/releases)
- [Changelog](https://github.com/mitsuhiko/insta/blob/master/CHANGELOG.md)
- [Commits](https://github.com/mitsuhiko/insta/compare/1.43.0...1.43.1)

Updates `wayland-client` from 0.31.9 to 0.31.10
- [Release notes](https://github.com/smithay/wayland-rs/releases)
- [Changelog](https://github.com/Smithay/wayland-rs/blob/master/historical_changelog.md)
- [Commits](https://github.com/smithay/wayland-rs/commits)

---
updated-dependencies:
- dependency-name: wayland-backend
  dependency-version: 0.3.10
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: insta
  dependency-version: 1.43.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: wayland-client
  dependency-version: 0.31.10
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-04-30 01:46:05 -07:00
Ivan Molodetskikh 5f117c61dc animation/spring: Guard against numerical instability 2025-04-29 10:51:53 +03:00
Christian Meissl cb857e32e4 Bump Smithay and others
Presentation subsurface fix, popup unconstrain resize fix, cursor shape fix, refactors.
2025-04-29 08:53:25 +03:00
dependabot[bot] 199be26947 build(deps): bump the rust-dependencies group across 1 directory with 5 updates
Bumps the rust-dependencies group with 5 updates in the / directory:

| Package | From | To |
| --- | --- | --- |
| [anyhow](https://github.com/dtolnay/anyhow) | `1.0.97` | `1.0.98` |
| [clap](https://github.com/clap-rs/clap) | `4.5.34` | `4.5.37` |
| [glam](https://github.com/bitshifter/glam-rs) | `0.30.1` | `0.30.2` |
| [libc](https://github.com/rust-lang/libc) | `0.2.171` | `0.2.172` |
| [insta](https://github.com/mitsuhiko/insta) | `1.42.2` | `1.43.0` |



Updates `anyhow` from 1.0.97 to 1.0.98
- [Release notes](https://github.com/dtolnay/anyhow/releases)
- [Commits](https://github.com/dtolnay/anyhow/compare/1.0.97...1.0.98)

Updates `clap` from 4.5.34 to 4.5.37
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/clap_complete-v4.5.34...clap_complete-v4.5.37)

Updates `glam` from 0.30.1 to 0.30.2
- [Changelog](https://github.com/bitshifter/glam-rs/blob/main/CHANGELOG.md)
- [Commits](https://github.com/bitshifter/glam-rs/compare/0.30.1...0.30.2)

Updates `libc` from 0.2.171 to 0.2.172
- [Release notes](https://github.com/rust-lang/libc/releases)
- [Changelog](https://github.com/rust-lang/libc/blob/0.2.172/CHANGELOG.md)
- [Commits](https://github.com/rust-lang/libc/compare/0.2.171...0.2.172)

Updates `insta` from 1.42.2 to 1.43.0
- [Release notes](https://github.com/mitsuhiko/insta/releases)
- [Changelog](https://github.com/mitsuhiko/insta/blob/master/CHANGELOG.md)
- [Commits](https://github.com/mitsuhiko/insta/compare/1.42.2...1.43.0)

---
updated-dependencies:
- dependency-name: anyhow
  dependency-version: 1.0.98
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: clap
  dependency-version: 4.5.37
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: glam
  dependency-version: 0.30.2
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: libc
  dependency-version: 0.2.172
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: insta
  dependency-version: 1.43.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-04-28 22:35:11 -07:00
Ivan Molodetskikh d5c0c74d2c Fix hot corners preventing focus even when disabled 2025-04-29 08:24:45 +03:00
Ivan Molodetskikh 9bb292ec82 default-config: Set repeat=off for the Overview bind 2025-04-28 12:05:55 +03:00
Ivan Molodetskikh a1ba6bcaa0 wiki: Update backdrop-color examples 2025-04-28 09:32:44 +03:00
Ivan Molodetskikh fd389af6d8 Add backdrop-color setting to overview {} 2025-04-28 09:14:43 +03:00
Ivan Molodetskikh db09727b18 Replace Smithay's SolidColor elements with ours
Must've forgotten about these back when I replaced others.
2025-04-28 09:05:55 +03:00
Ivan Molodetskikh c9d6478c3c wiki: Rename Configuration: Overview page to Introduction 2025-04-28 07:54:02 +03:00
bogdanov 758cca5432 Fix pointer hiding so that it is no longer annoying (#1426)
* replace `pointer_hidden` with `pointer_visiblity`

* disable hidden pointer after content underneath has changed

* fixes

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-04-27 06:25:36 +00:00
Ivan Molodetskikh 78e3daf5f8 overview: Activate window upon dropping from interactive move 2025-04-26 13:29:36 +03:00
Mitchel Stewart a99a0b2492 Steam Black Screen system-composer 2025-04-26 00:38:48 -07:00
Ivan Molodetskikh bfd42c74f4 layout/tab_indicator: Fix negative gap
Regressed in a recent commit that added max1.
2025-04-26 09:25:31 +03:00
Ivan Molodetskikh 501ea47128 wiki/Overview: Mention backdrop-color 2025-04-25 17:56:17 +03:00
Ivan Molodetskikh d2a1cf53b4 Fix panic when interactively moving to invisible workspace
Introduced in the interactive move between workspaces commit.
2025-04-25 16:55:36 +03:00
Ivan Molodetskikh 62d47d77d5 wiki: Document backdrop-color and overview-open-close animation 2025-04-25 15:29:42 +03:00
Ivan Molodetskikh 85cd64e830 Document the Overview and other new things 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 55c14eebf2 hotkey_overlay: Show the ToggleOverview bind 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 3fe67549b4 default-config: Bind Mod+O to toggle-overview 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 1835b532d9 Implement interactive move to a new workspace above/between 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh e6d82d3ee3 Implement top-left hot corner to toggle the Overview
Compared to third-party implementations such as waycorner:

- It works during interactive window move (no surfaces receive pointer
  focus in this case, so this cannot work through layer-shell).
- It works during drag-and-drop.
- It disables itself over fullscreen windows.
- It does not prevent direct scanout.
2025-04-25 02:00:18 -07:00
Ivan Molodetskikh fae3a27641 Implement DnD hold to activate window or workspace 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 31e76cf451 overview: Add DnD up/down scrolling 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh b8a9be542f overview: Add touchscreen gestures 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 59de6918b3 overview: Add two-finger touchpad scroll 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh bd3d554389 overview: Add hardcoded mouse scroll binds 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh af1fca35bb Implement an Overview 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 9571d149b2 Render workspaces separately with gaps between
This design makes more sense spatially, and is required for the
Overview. Gaps also make it clear how clipping windows to workspace
bounds works.

Background and bottom layer-shell surfaces get duplicated for each
workspace, while top and overlay stay "on top".
2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 99358e36b3 layout/monitor: Extract activate_workspace_with_anim_config() 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 8b878f355f Put interactively moved window on top of background and bottom layer popups 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 395b6d9a4f layout: Extract interactive_moved_window_under() and add output check
Fixes interactively moved window getting input on every output rather
than just its own.
2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 25f24f668c Extract mapped_hit_data() 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 929eaf0d69 Pass target workspace to view offset grab 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh ce3103949f layout/scrolling: Support view offset anim during gesture
Brings back moving the newly active window into focus upon interactive
move dragging out.
2025-04-25 02:00:18 -07:00
Ivan Molodetskikh ef60dd81d7 layout/monitor: Cache scale, view_size, working_area 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 7671a5d833 layout/monitor: Don't consider workspace switch in active_tile_visual_rectangle()
This only did something when in the middle of a touchpad gesture, and it
didn't really make sense for that edge case.
2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 3f09352067 layout/monitor: Extract add_workspace_at() 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 5059cce886 Add with_alpha() to shader and shadow element 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh b20dd226c0 layout: Move insert hint from ScrollingSpace to Monitor 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh acb69c3b4d layout: Return floating and scrolling elems separately from Workspace 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh dbe0a9e293 layout/tab_indicator: Use round_max1 where appropriate 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh d3a79faeec layout/monitor: Extract workspace_render_idx() 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 21630ddb5e layout/monitor: Extract workspaces_render_geo() 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 9e5e0c85bb Simplify condition 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 5cd8040d1a Extract is_layout_obscured_under() 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 86351938f2 Put the top layer above bottom and background layer popups
Makes it consistent with how window popups are below the top layer, also
will make more sense for the overview.
2025-04-25 02:00:18 -07:00
Ivan Molodetskikh ee4c5e23ab Reformat scroll factor computation 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh ffd6acc0aa layout/monitor: Extract WorkspaceSwitchGesture::min_max() 2025-04-25 02:00:18 -07:00
Ivan Molodetskikh cee11dc329 layout/monitor: Keep track of workspace switch gesture start idx
Fixes jump when "catching" an animation with a gesture.
2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 59a42249a4 Remove cancellation from swipe gestures
It only worked for workspace switch, and even there it was more confusing than
helpful.
2025-04-25 02:00:18 -07:00
Ivan Molodetskikh 74b016202b Add missing bounds checks to move-workspace actions
Fixes panics.
2025-04-25 10:54:09 +03:00
Ivan Molodetskikh 6ab055a4b9 niri.spec.rpkg: Recommend waybar
Now it's spawned by the default config.
2025-04-22 22:51:56 +03:00
Ivan Molodetskikh 98bd9b7abb niri.spec.rpkg: Fix License 2025-04-22 22:51:56 +03:00
Ivan Molodetskikh f36e1c2ef2 default-config: Spawn waybar at startup
Make it a bit less of an empty screen.
2025-04-22 22:51:56 +03:00
Ivan Molodetskikh 2243615fe9 default-config: Set titles for the default-bound apps 2025-04-22 22:51:56 +03:00
Ivan Molodetskikh 7884d3bfea layout: Extract Monitor::update_shaders() 2025-04-17 11:31:34 +03:00
Ivan Molodetskikh fdbc485d78 layout: Remove width and is_full_width from InsertHint
They were unused.
2025-04-17 11:31:34 +03:00
Ivan Molodetskikh 7e253d2687 layout: Don't pass scale to render unnecessarily
These parts of the layout already know their scale.
2025-04-17 11:31:34 +03:00
Ivan Molodetskikh 15ba2ab300 Rename render_floating_for_output to render_interactive_move_for_output 2025-04-17 11:31:34 +03:00
Ivan Molodetskikh 37840a418a animation: Extract value_at() and fix animations off difference 2025-04-17 11:31:34 +03:00
Ivan Molodetskikh 4a4c972ffb animation: Add more getters 2025-04-17 11:31:34 +03:00
Ivan Molodetskikh ba933773ab animation: Fix restarted() Spring using old from/to 2025-04-16 07:46:10 +03:00
Ivan Molodetskikh f1cca1a6ca Back out "chore: update smithay"
This backs out commit 763cd564e3.

There are graphical glitches and a panic.
2025-04-16 07:46:10 +03:00
Simonas Kazlauskas 763cd564e3 chore: update smithay 2025-04-15 13:01:24 -07:00
Ivan Molodetskikh 95eafba346 README: Add link to RustCon talk 2025-04-12 19:38:57 +03:00
Ivan Molodetskikh df94662435 layout: Take into account idle time between last gesture event and end
Fixes cases like: do a quick movement with mouse, then hold it in-place for a
while (no events generated), then release the gesture (it uses all that
built-up speed). This also happens with DnD scroll and makes it go further than
intended.
2025-04-10 10:49:35 +03:00
Ivan Molodetskikh 430b155929 Fix typo in comment 2025-04-06 10:04:40 +03:00
Ivan Molodetskikh c359d24825 layout: Avoid calling interactive_move_end() in the middle of interactive_move_update() 2025-04-05 09:42:38 +03:00
Ivan Molodetskikh e8da89a430 input: Fix move-workspace-to-index being one off 2025-04-04 16:51:09 +03:00
Ivan Molodetskikh feae8c15e6 input: Don't panic on resize edge None when window is Some
This can already happen with the tab indicator, it will happen more onwards.
2025-04-04 16:04:18 +03:00
Ivan Molodetskikh b49f7dcb4d layout/scrolling: Use slice::fill()
Fix new Clippy warning.
2025-04-03 19:25:56 +03:00
Ivan Molodetskikh 60034a57ef wiki: Document baba-is-float 2025-04-01 10:35:17 +03:00
Ivan Molodetskikh 2adbf33fb6 Update issue template and contact links 2025-04-01 08:55:14 +03:00
Ivan Molodetskikh 28cc84fbd1 wiki: Remove excessive links 2025-03-31 14:35:20 +03:00
Ivan Molodetskikh e10b968eb0 layout: Reset unfullscreen view offset when starting interactive resize 2025-03-31 14:33:02 +03:00
LunarEclipse 3b1bf34e21 Allow negative shadow spread 2025-03-31 14:13:20 +03:00
LunarEclipse bd927b54e0 Improved layout shadow documentation 2025-03-31 13:47:47 +03:00
Ivan Molodetskikh 66d3a3bd82 Fix ToggleKeyboardShortcutsInhibit comment 2025-03-31 13:34:49 +03:00
sodiboo 36489f1daa add toggle-keyboard-shortcuts-inhibit to CLI/IPC (#1366)
* add toggle-keyboard-shortcuts-inhibit to CLI/IPC

missed it in ef8d5274b8
or https://github.com/YaLTeR/niri/pull/630
or 0584dd2f1e
or whatever

* Update niri-ipc/src/lib.rs

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-03-31 05:00:10 +00:00
peelz b2c34e7fe9 Fix typo in comment 2025-03-29 07:56:47 -07:00
peelz dcc291d701 wiki: fix typo natuilus -> nautilus 2025-03-29 07:56:47 -07:00
lualeet 8d43efe4ac Add option 'focus-at-startup' to focus a chosen output on start (#1323)
* Implement default-output

* Fix incorrect wiki string

* Center mouse on start

* Move default-output to Output.focus-at-startup

* fixes

---------

Co-authored-by: lualeet <lualeet@null.null>
Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-03-29 10:13:59 +00:00
Ivan Molodetskikh 3bb7e60311 layout: Remove duplicated function 2025-03-29 12:50:16 +03:00
Ivan Molodetskikh d639eb0032 wiki: Document Steam black screen workaround 2025-03-29 11:26:31 +03:00
Ivan Molodetskikh d91499486e Make move-window-to-workspace focus=false work across monitors too 2025-03-29 11:17:38 +03:00
Ivan Molodetskikh f7106f9658 Update dependencies 2025-03-29 10:56:30 +03:00
Ivan Molodetskikh 835490c59a Update Smithay (protocol sanity checks) 2025-03-29 10:55:41 +03:00
dependabot[bot] 5cde00f6c6 build(deps): bump the rust-dependencies group across 1 directory with 2 updates
Bumps the rust-dependencies group with 2 updates in the / directory: [clap](https://github.com/clap-rs/clap) and [log](https://github.com/rust-lang/log).


Updates `clap` from 4.5.32 to 4.5.34
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/clap_complete-v4.5.32...clap_complete-v4.5.34)

Updates `log` from 0.4.26 to 0.4.27
- [Release notes](https://github.com/rust-lang/log/releases)
- [Changelog](https://github.com/rust-lang/log/blob/master/CHANGELOG.md)
- [Commits](https://github.com/rust-lang/log/compare/0.4.26...0.4.27)

---
updated-dependencies:
- dependency-name: clap
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: log
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-03-29 00:46:51 -07:00
nyx 7dc015e16b screenshot: make selection area modifiable via move/resize keybinds (#1279)
* screenshot: make selection area modifiable via keybinds

* input: run fmt

* Reimplement screenshot UI binds in a better way

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-03-29 07:40:21 +00:00
nyx 0db48e2f1b Add focus argument to move-window-to-workspace (#1332)
* layout: add focus flag to move-window-to-workspace

* lib: update comment

* misc: minor dup refactor

* input: format code

* layout: minor nit

* layout: update comment

* input: remove unnecessary conditionals

* misc: replace boolean

* tests: fix the failing one

* layout: change to smart

* ipc: Option<bool> -> bool

* lib: format code

* Rewrite focus doc comment

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-03-29 06:40:08 +00:00
Gavin Zhao 7cfecf4b1b wiki: Mention file chooser dependency and settings for portals (#1344)
* wiki: Mention file chooser dependency and settings for portals

* Update wiki/Important-Software.md

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-03-26 12:37:00 -07:00
Ivan Chernov 3142838e9e wiki: Documented flags for Electron based applications (#1302)
* wiki: Documented flags for Electron based applications

* Update wiki/Application-Issues.md

Co-authored-by: Kent Daleng <lolexplode@gmail.com>

* wiki: remove Arch specific files for Electron

* Apply suggestions from code review

---------

Co-authored-by: Kent Daleng <lolexplode@gmail.com>
Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-03-26 20:56:24 +03:00
Maya Nordland 4534d37266 wiki: Document window rule for steam notifications (#1341)
* wiki: Document window rule for steam notifications

* Update wiki/Application-Issues.md

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-03-25 07:39:59 +03:00
sodiboo ec5112d779 nix: update flake inputs and use new libgbm
fixes #1312
like
https://github.com/sodiboo/niri-flake/commit/0d54ea3f208f785b29f8396996b6bc8596d11a45
2025-03-23 12:21:55 -07:00
Ivan Molodetskikh c709696237 Don't block things out for pick-color
It's interactive so it's fine.
2025-03-23 11:45:54 +03:00
Ivan Molodetskikh b271409509 dbus/gnome_shell_screenshot: Fix pick_color return type 2025-03-23 09:31:51 +03:00
Ivan Molodetskikh 500dcca9b7 input: Suppress release from Pick grab clicks
Otherwise, it would trigger something inside the window.
2025-03-22 23:14:51 -07:00
nnyyxxxx 7210045b2a feat: support color picker functionality
chore: format code

refactor: improve quality

feat: implement gnomes PickColor method

refactor: minor code extraction

misc: fix reviews

fixes
2025-03-22 23:14:51 -07:00
Ivan Molodetskikh ed20822ce9 layout: Reset unfullscreen view offset when removing window
Another old bug found by randomized tests after I expanded the testing mock
window.
2025-03-22 13:57:37 +03:00
Jon Heinritz e88dfae46f main: Log to stderr instead of stdout
Currently we can't use logging in paths like niri msg that have meaningful
stdout. Logging to stderr makes that possible. Even if we don't want to log
anything in niri msg code paths, it's easy to have something accidentally log.
2025-03-22 12:29:11 +03:00
dependabot[bot] f95d5a82df build(deps): bump the rust-dependencies group across 1 directory with 2 updates
Bumps the rust-dependencies group with 2 updates in the / directory: [clap_complete](https://github.com/clap-rs/clap) and [glam](https://github.com/bitshifter/glam-rs).


Updates `clap_complete` from 4.5.46 to 4.5.47
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/clap_complete-v4.5.46...clap_complete-v4.5.47)

Updates `glam` from 0.30.0 to 0.30.1
- [Changelog](https://github.com/bitshifter/glam-rs/blob/main/CHANGELOG.md)
- [Commits](https://github.com/bitshifter/glam-rs/compare/0.30.0...0.30.1)

---
updated-dependencies:
- dependency-name: clap_complete
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: glam
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-03-22 01:13:47 -07:00
Florian Finkernagel 7f72c358d5 Add option to warp-mouse-to-focus to always center 2025-03-22 01:00:43 -07:00
Ivan Molodetskikh 0d4f0f00c0 wiki: Document mod-key, mod-key-nested 2025-03-22 00:03:33 -07:00
peelz f2663c738c hotkey_overlay: rename ISO_Level{3,5}_Shift to Mod{5,3} 2025-03-22 00:03:33 -07:00
peelz c3609efb7a Add mod-key and mod-key-nested settings 2025-03-22 00:03:33 -07:00
Florian Finkernagel fd1f43673c Workspace-doc: reference set-workspace-name 2025-03-21 00:37:37 -07:00
Ivan Molodetskikh 9d10def7e8 wiki: Add Workspaces page 2025-03-21 09:26:21 +03:00
Ivan Molodetskikh e251ca7340 wiki: Document windowed fullscreen 2025-03-18 08:43:20 +03:00
Ivan Molodetskikh 9a527cc571 Track uncommitted windowed fullscreen state
Alright, this is the proper implementation. No more flickering.
2025-03-17 22:31:19 -07:00
Ivan Molodetskikh 39f52b7585 Implement toggle-windowed-fullscreen
Windowed, or fake, or detached, fullscreen, is when a window thinks that it's
fullscreen, but the compositor treats it as a normal window.
2025-03-17 22:31:19 -07:00
Ivan Molodetskikh b447b1f4de layout: Rename argument from window to id 2025-03-17 22:31:19 -07:00
Ivan Molodetskikh 1a0fab05b6 layout: Don't forget to call on_commit() for the interactively moved window 2025-03-17 22:31:19 -07:00
Ivan Molodetskikh fbb399f01d layout/tests: Implement going into fullscreen state 2025-03-17 22:31:19 -07:00
Ivan Molodetskikh 6a80ec4704 layout/tile: Don't take fullscreen into account in min/max size
They are used strictly for non-fullscreen size computation.
2025-03-17 22:31:19 -07:00
Ivan Molodetskikh e8b158641b layout: Verify moved tile invariants 2025-03-17 22:31:19 -07:00
Ivan Molodetskikh 27a715aded layout: Test that interactively moved window is not pending fullscreen 2025-03-17 22:31:19 -07:00
Ivan Molodetskikh 926e63a5f3 Refactor request_fullscreen() to be an argument on request_size() 2025-03-17 22:31:19 -07:00
Ivan Molodetskikh e879199880 layout: Switch two places to workspaces_mut() 2025-03-17 22:31:19 -07:00
Cole Leavitt 5b6b6a5fe1 Add wait-for-frame-completion-in-pipewire debug flag for NVIDIA screencasts 2025-03-17 12:03:43 -07:00
Johannes Horner e11af089aa nix: Install shell completions (#1280) 2025-03-17 17:16:39 +03:00
Kent Daleng 5e549e1323 ci/wiki: check that (local) links are well formed (#1282)
* add check-links step, fix some links

* don't depend on build right now

* fix fragment

* reintroduce dependency for build

* don't only check links on push to main

* maybe this is a more sensible dependency tree for this stuff

* change commented suggestions, try v2.0.2 for action

* describe why we're on v2.0.2

* revert to %E2%80%90 (works with lychee anyway)
2025-03-16 20:15:37 +03:00
Ivan Molodetskikh 287480b541 Keep buffer size when switching dynamic cast to Nothing
Otherwise, we won't actually clear it because it'll become Pending.
2025-03-16 08:32:45 +03:00
Hilmar Wiegand a022fedd51 nix: Update flake.lock 2025-03-15 11:44:51 -07:00
Ivan Molodetskikh a4b8e100c0 Update Smithay & deps (fix panic during monitor hotplugging) 2025-03-15 20:42:22 +03:00
Ivan Molodetskikh 62576796be wiki: Add a Screencasting page 2025-03-15 19:58:18 +03:00
Ivan Molodetskikh 31891e6642 Implement dynamic screencast target 2025-03-15 09:55:46 -07:00
Kent Daleng 392fc27de1 Use anchors on the wiki (#1266)
* wiki testing

* wiki updates

* use .md with anchors, revert sidebar

* bump wiki action

* add some more anchors, fix some language

* change links to be more descriptive by themselves
2025-03-15 15:42:05 +00:00
Ivan Molodetskikh 9e560e7e60 Move CastTarget to src/niri.rs 2025-03-15 11:22:30 +03:00
Ivan Molodetskikh cee2ec7ab7 Use windows() instead of with_windows() 2025-03-15 11:18:54 +03:00
Ivan Molodetskikh 8c4ebb00a1 Store cast Stream ID, use it for Redraw request
Unlike StopCast, Redraw targets a specific Cast. Use the stream ID to
identify it.
2025-03-15 10:23:00 +03:00
Duncan Overbruck f6aa8c1793 Add move-column-to-index action 2025-03-14 12:57:33 -07:00
Duncan Overbruck a5d58d670b Add focus-column (by index) action 2025-03-14 12:57:33 -07:00
dependabot[bot] b4922086ce build(deps): bump the smithay group with 2 updates
Bumps the smithay group with 2 updates: [smithay](https://github.com/Smithay/smithay) and [smithay-drm-extras](https://github.com/Smithay/smithay).


Updates `smithay` from `a503d98` to `796c41c`
- [Release notes](https://github.com/Smithay/smithay/releases)
- [Commits](https://github.com/Smithay/smithay/compare/a503d981d1be9a54b286ab5e160e4b9edddb500f...796c41c0294ccc195b0f59228d6467cc6c8f5de8)

Updates `smithay-drm-extras` from `a503d98` to `796c41c`
- [Release notes](https://github.com/Smithay/smithay/releases)
- [Commits](https://github.com/Smithay/smithay/compare/a503d981d1be9a54b286ab5e160e4b9edddb500f...796c41c0294ccc195b0f59228d6467cc6c8f5de8)

---
updated-dependencies:
- dependency-name: smithay
  dependency-type: direct:production
  dependency-group: smithay
- dependency-name: smithay-drm-extras
  dependency-type: direct:production
  dependency-group: smithay
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-03-14 01:39:00 -07:00
Ivan Molodetskikh fd3b1f2b6c layout: Preserve previous view offset on consume-left 2025-03-14 08:50:29 +03:00
Ivan Molodetskikh ee0e2c7f1b Try default when configured xkb keymap fails to compile
Fixes panic at startup.
2025-03-13 21:39:07 +03:00
Ivan Molodetskikh 4f16be9e4d Wait for lock surfaces before locking
Fixes the red flash when locking.
2025-03-13 19:09:32 +03:00
Ivan Molodetskikh 0f30306fe5 Extract utils::is_mapped() 2025-03-13 18:56:35 +03:00
Ivan Molodetskikh 1c6037e612 Add tiled-state window rule, update the tiled state live 2025-03-13 14:14:54 +03:00
dbeley fed86fdb5d feat(trackpoint): document left-handed option 2025-03-13 03:36:20 -07:00
dbeley 3e21585861 feat(trackpoint): add left-handed option support 2025-03-13 03:36:20 -07:00
dependabot[bot] 9f9c4a99af build(deps): bump libc in the rust-dependencies group
Bumps the rust-dependencies group with 1 update: [libc](https://github.com/rust-lang/libc).


Updates `libc` from 0.2.170 to 0.2.171
- [Release notes](https://github.com/rust-lang/libc/releases)
- [Changelog](https://github.com/rust-lang/libc/blob/0.2.171/CHANGELOG.md)
- [Commits](https://github.com/rust-lang/libc/compare/0.2.170...0.2.171)

---
updated-dependencies:
- dependency-name: libc
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-03-12 06:34:54 -07:00
dependabot[bot] b220cdbe7e build(deps): bump the smithay group with 2 updates (#1243)
Bumps the smithay group with 2 updates: [smithay](https://github.com/Smithay/smithay) and [smithay-drm-extras](https://github.com/Smithay/smithay).


Updates `smithay` from `3219a0f` to `a503d98`
- [Release notes](https://github.com/Smithay/smithay/releases)
- [Commits](https://github.com/Smithay/smithay/compare/3219a0f02a30de359f460ab165682a51cb13b7a5...a503d981d1be9a54b286ab5e160e4b9edddb500f)

Updates `smithay-drm-extras` from `3219a0f` to `a503d98`
- [Release notes](https://github.com/Smithay/smithay/releases)
- [Commits](https://github.com/Smithay/smithay/compare/3219a0f02a30de359f460ab165682a51cb13b7a5...a503d981d1be9a54b286ab5e160e4b9edddb500f)

---
updated-dependencies:
- dependency-name: smithay
  dependency-type: direct:production
  dependency-group: smithay
- dependency-name: smithay-drm-extras
  dependency-type: direct:production
  dependency-group: smithay
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-03-11 12:08:11 +03:00
dependabot[bot] df219b5134 build(deps): bump the rust-dependencies group with 2 updates (#1242)
Bumps the rust-dependencies group with 2 updates: [clap](https://github.com/clap-rs/clap) and [clap_complete](https://github.com/clap-rs/clap).


Updates `clap` from 4.5.31 to 4.5.32
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/v4.5.31...clap_complete-v4.5.32)

Updates `clap_complete` from 4.5.45 to 4.5.46
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/clap_complete-v4.5.45...clap_complete-v4.5.46)

---
updated-dependencies:
- dependency-name: clap
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: clap_complete
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-03-11 12:07:29 +03:00
dependabot[bot] 8cdabe8adf build(deps): bump serde in the rust-dependencies group (#1239)
Bumps the rust-dependencies group with 1 update: [serde](https://github.com/serde-rs/serde).


Updates `serde` from 1.0.218 to 1.0.219
- [Release notes](https://github.com/serde-rs/serde/releases)
- [Commits](https://github.com/serde-rs/serde/compare/v1.0.218...v1.0.219)

---
updated-dependencies:
- dependency-name: serde
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-03-11 09:22:26 +03:00
Annika Hannig 8737067af5 added move window to monitor by id 2025-03-10 23:17:36 -07:00
Annika Hannig 50a99f6356 Implemented move-window-to-monitor and move-column-to-monitor 2025-03-10 23:17:36 -07:00
Annika Hannig 993c5ce8af Implement focus-monitor to focus a specific monitor by output. 2025-03-10 23:17:36 -07:00
Toby Bridle 47dd338340 feat: 🎉 add show-pointer for Screenshot and ScreenshotScreen 2025-03-10 22:31:50 -07:00
Jon Heinritz 87b6c12625 Add Shell completions (#1226)
* feat(cli): add subcommand to generate shell completions

* Update src/cli.rs

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-03-10 20:14:34 +00:00
Ivan Molodetskikh b351f6ff22 Keep track of RenderElementStates in offscreens
This both avoids sending frame callbacks to surfaces invisible on the offscreen
(fixing Firefox with subsurface compositing in the process), and fixes
searching for split popups during the resize animation.
2025-03-10 07:59:14 +03:00
Ivan Molodetskikh 12817a682d Store offscreen element id on Mapped instead of user data
We don't need user data for this.
2025-03-10 07:59:14 +03:00
Ivan Molodetskikh 88614c08fe Make interactively moved window semitransparent 2025-03-10 07:59:14 +03:00
Ivan Molodetskikh 4f5c8e745b Offscreen semitransparent tiles
Now that offscreen does damage tracking, we can reasonably do this. Note this
only affects full-tile opacity, not window opacity.
2025-03-10 07:59:14 +03:00
Ivan Molodetskikh f30413a744 layout/tile: Use animated tile size for open anim geo
This is the right value to use as the texture will also match the animated
size.
2025-03-10 07:59:14 +03:00
Ivan Molodetskikh 3b8ce12316 tile: Use OffscreenBuffer for resize anims
OffscreenBuffer knows how to avoid recreating the texture every frame.
2025-03-10 07:59:14 +03:00
Ivan Molodetskikh 880386e563 render_helpers/resize: Fix logic to allow for partially-filled texture
"texture geo" defines offset and src size, rather than the full texture size.
2025-03-10 07:59:14 +03:00
Ivan Molodetskikh 266c6c3878 offscreen: Don't recreate if size decreased 2025-03-10 07:59:14 +03:00
Ivan Molodetskikh 7b033aa7c6 offscreen: Track and return damage
This is the second part of the damage equation: now the offscreen element
itself reports correct damage, so partial redraws to the texture don't cause
full redraws of the texture element itself.
2025-03-10 07:59:14 +03:00
Ivan Molodetskikh efd8372b20 offscreen: Take damage into account when rendering
Does not yet signal the damage outside, but does skip rerendering if there was
no damage.
2025-03-10 07:59:14 +03:00
Ivan Molodetskikh 74a30be10b Cache texture in OpenAnimation
Don't recreate it unless the size changes. This lays the groundwork for also
tracking damage in the future.
2025-03-10 07:59:14 +03:00
Ivan Molodetskikh 1c521e4831 Update Smithay (Framebuffer type) 2025-03-10 07:59:14 +03:00
Jon Heinritz eda43b2b93 doc: fix wrongly formatted link that rustdoc kept complaining about 2025-03-09 04:24:24 -07:00
LunarEclipse 593241d2f0 Added missing "Since: 25.02" to clipboard config documentation 2025-03-08 21:27:08 -08:00
Ivan Molodetskikh 69627bdc64 wiki: Document toggle-keyboard-shortcuts-inhibit and allow-inhibiting 2025-03-08 21:47:37 +03:00
Ivan Molodetskikh 3fa373c720 wiki: Add since to toggle-window-rule-opacity 2025-03-08 21:47:37 +03:00
Ivan Molodetskikh 083a56c729 wiki: Update the wording on the configuration breaking change policy 2025-03-08 14:54:34 +03:00
Ivan Molodetskikh 88fcf0c2a9 README: Mention tabs in features 2025-03-06 14:36:36 +03:00
dependabot[bot] 26618f8d50 build(deps): bump the rust-dependencies group with 5 updates
Bumps the rust-dependencies group with 5 updates:

| Package | From | To |
| --- | --- | --- |
| [anyhow](https://github.com/dtolnay/anyhow) | `1.0.96` | `1.0.97` |
| [bitflags](https://github.com/bitflags/bitflags) | `2.8.0` | `2.9.0` |
| [bytemuck](https://github.com/Lokathor/bytemuck) | `1.21.0` | `1.22.0` |
| [serde_json](https://github.com/serde-rs/json) | `1.0.139` | `1.0.140` |
| [insta](https://github.com/mitsuhiko/insta) | `1.42.1` | `1.42.2` |


Updates `anyhow` from 1.0.96 to 1.0.97
- [Release notes](https://github.com/dtolnay/anyhow/releases)
- [Commits](https://github.com/dtolnay/anyhow/compare/1.0.96...1.0.97)

Updates `bitflags` from 2.8.0 to 2.9.0
- [Release notes](https://github.com/bitflags/bitflags/releases)
- [Changelog](https://github.com/bitflags/bitflags/blob/main/CHANGELOG.md)
- [Commits](https://github.com/bitflags/bitflags/compare/2.8.0...2.9.0)

Updates `bytemuck` from 1.21.0 to 1.22.0
- [Changelog](https://github.com/Lokathor/bytemuck/blob/main/changelog.md)
- [Commits](https://github.com/Lokathor/bytemuck/compare/v1.21.0...v1.22.0)

Updates `serde_json` from 1.0.139 to 1.0.140
- [Release notes](https://github.com/serde-rs/json/releases)
- [Commits](https://github.com/serde-rs/json/compare/v1.0.139...v1.0.140)

Updates `insta` from 1.42.1 to 1.42.2
- [Release notes](https://github.com/mitsuhiko/insta/releases)
- [Changelog](https://github.com/mitsuhiko/insta/blob/master/CHANGELOG.md)
- [Commits](https://github.com/mitsuhiko/insta/compare/1.42.1...1.42.2)

---
updated-dependencies:
- dependency-name: anyhow
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: bitflags
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: rust-dependencies
- dependency-name: bytemuck
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: rust-dependencies
- dependency-name: serde_json
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: insta
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-03-03 03:36:44 -08:00
Ivan Molodetskikh 9f205d465c mapped: Omit popups from animation snapshot
It's used only for resizes, and those render popups on top.
2025-03-02 10:01:52 +03:00
Alex David d6e736aaf0 Allow disabling tap-and-drag (#1107)
* Allow disabling tap-and-drag

Similar to https://github.com/YaLTeR/niri/pull/1088, this adds a new
touchpad `drag` configuration option that configures tap-and-drag
behavior.

Currently tap-and-drag is always enabled when the `tap` setting is
enabled, but other compositors allow setting this separately.

* Update wiki/Configuration:-Input.md

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-03-02 10:01:34 +03:00
Martino Ferrari 36b28d9b96 Added top, left, bottom and right floating windows alignement (#1169)
* feat: added top, left, bottom, right alignement options

* feat: implemented extra alignement

* feat: added example

* doc: updated documentation with extra alignements

* doc: moved example in wiki and typo correction

* fix: relative position should be positive and not negative

* fixes

---------

Co-authored-by: Martino Ferrari <martinogiordano.ferrari@iter.org>
Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-03-01 17:46:27 +00:00
Ivan Molodetskikh 66113d7d76 wiki/FAQ: Remove mention of Waybar popups
This had been fixed a while ago.
2025-02-28 16:39:06 +03:00
dependabot[bot] aa2e8b402c build(deps): bump the smithay group with 2 updates
Bumps the smithay group with 2 updates: [smithay](https://github.com/Smithay/smithay) and [smithay-drm-extras](https://github.com/Smithay/smithay).


Updates `smithay` from `c24b431` to `25cf3cf`
- [Release notes](https://github.com/Smithay/smithay/releases)
- [Commits](https://github.com/Smithay/smithay/compare/c24b431cc44458172f31276ca0fbade1ae09bdd9...25cf3cf41c5027ffeb55f90c683736726a81d71f)

Updates `smithay-drm-extras` from `c24b431` to `25cf3cf`
- [Release notes](https://github.com/Smithay/smithay/releases)
- [Commits](https://github.com/Smithay/smithay/compare/c24b431cc44458172f31276ca0fbade1ae09bdd9...25cf3cf41c5027ffeb55f90c683736726a81d71f)

---
updated-dependencies:
- dependency-name: smithay
  dependency-type: direct:production
  dependency-group: smithay
- dependency-name: smithay-drm-extras
  dependency-type: direct:production
  dependency-group: smithay
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-28 00:45:33 -08:00
lanastara 311f3be5d8 wiki: remove wezterm issues (#1182)
* wiki: added note about nightly wezterm

* Update wiki/Application-Issues.md

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-02-27 19:16:27 +00:00
Ivan Molodetskikh 70dcd229cf Extract encompassing_geo() 2025-02-27 10:38:36 +03:00
Ivan Molodetskikh 26fe4a489a render_helpers: Use upscale(-1) 2025-02-27 09:54:26 +03:00
Ivan Molodetskikh 2363cf48e7 layout/monitor: Remove unused function 2025-02-27 08:21:05 +03:00
Ivan Molodetskikh 848294c09b layout/monitor: Remove redundant passthrough functions 2025-02-27 08:21:05 +03:00
Ivan Molodetskikh 693d935538 Add honor-xdg-activation-with-invalid-serial debug flag 2025-02-26 19:33:58 +03:00
bbb651 🇮🇱 16405b9b2b Implement niri msg pick-window
* feat: `niri msg pick-window`

* fixes

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-02-26 15:22:27 +03:00
Ivan Molodetskikh 4719cc6d59 cursor: Extract get_render_cursor_named() 2025-02-26 15:10:18 +03:00
Ivan Molodetskikh 98b92d4db7 wiki: Add off to touch {} 2025-02-26 14:33:16 +03:00
nnyyxxxx 1bdded7a44 feat(input): add off option to touch device 2025-02-26 03:32:21 -08:00
dependabot[bot] 9bfe90dee1 build(deps): bump the rust-dependencies group across 1 directory with 3 updates
Bumps the rust-dependencies group with 3 updates in the / directory: [clap](https://github.com/clap-rs/clap), [portable-atomic](https://github.com/taiki-e/portable-atomic) and [schemars](https://github.com/GREsau/schemars).


Updates `clap` from 4.5.30 to 4.5.31
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/clap_complete-v4.5.30...v4.5.31)

Updates `portable-atomic` from 1.10.0 to 1.11.0
- [Release notes](https://github.com/taiki-e/portable-atomic/releases)
- [Changelog](https://github.com/taiki-e/portable-atomic/blob/main/CHANGELOG.md)
- [Commits](https://github.com/taiki-e/portable-atomic/compare/v1.10.0...v1.11.0)

Updates `schemars` from 0.8.21 to 0.8.22
- [Release notes](https://github.com/GREsau/schemars/releases)
- [Changelog](https://github.com/GREsau/schemars/blob/master/CHANGELOG.md)
- [Commits](https://github.com/GREsau/schemars/compare/v0.8.21...v0.8.22)

---
updated-dependencies:
- dependency-name: clap
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: portable-atomic
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: rust-dependencies
- dependency-name: schemars
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-26 02:43:00 -08:00
dependabot[bot] c153349c62 build(deps): bump the smithay group with 2 updates
Bumps the smithay group with 2 updates: [smithay](https://github.com/Smithay/smithay) and [smithay-drm-extras](https://github.com/Smithay/smithay).


Updates `smithay` from `0cd3345` to `c24b431`
- [Release notes](https://github.com/Smithay/smithay/releases)
- [Commits](https://github.com/Smithay/smithay/compare/0cd3345c59f7cb139521f267956a1a4e33248393...c24b431cc44458172f31276ca0fbade1ae09bdd9)

Updates `smithay-drm-extras` from `0cd3345` to `c24b431`
- [Release notes](https://github.com/Smithay/smithay/releases)
- [Commits](https://github.com/Smithay/smithay/compare/0cd3345c59f7cb139521f267956a1a4e33248393...c24b431cc44458172f31276ca0fbade1ae09bdd9)

---
updated-dependencies:
- dependency-name: smithay
  dependency-type: direct:production
  dependency-group: smithay
- dependency-name: smithay-drm-extras
  dependency-type: direct:production
  dependency-group: smithay
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-25 01:33:51 -08:00
Ivan Molodetskikh 5b6b5536fd Also check pointer for activation token validity
This actually doesn't matter in most cases currently, because it more or less
checks for *anything* to have a keyboard focus, so if you have some focused
window while clicking on a mako notification, that already qualifies.

Signed-off-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-02-24 22:34:30 +03:00
dependabot[bot] bac22dfe9f build(deps): bump the rust-dependencies group across 1 directory with 2 updates
Bumps the rust-dependencies group with 2 updates in the / directory: [libc](https://github.com/rust-lang/libc) and [log](https://github.com/rust-lang/log).


Updates `libc` from 0.2.169 to 0.2.170
- [Release notes](https://github.com/rust-lang/libc/releases)
- [Changelog](https://github.com/rust-lang/libc/blob/0.2.170/CHANGELOG.md)
- [Commits](https://github.com/rust-lang/libc/compare/0.2.169...0.2.170)

Updates `log` from 0.4.25 to 0.4.26
- [Release notes](https://github.com/rust-lang/log/releases)
- [Changelog](https://github.com/rust-lang/log/blob/master/CHANGELOG.md)
- [Commits](https://github.com/rust-lang/log/compare/0.4.25...0.4.26)

---
updated-dependencies:
- dependency-name: libc
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: log
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-24 02:33:11 -08:00
Ivan Molodetskikh bca6545288 wiki: Add gestures to the list in configuration overview 2025-02-22 22:12:28 +03:00
Ivan Molodetskikh b94a5db879 Bump version to 25.02 2025-02-21 09:05:26 +03:00
Ivan Molodetskikh 4a4dcb85ef Update dependencies 2025-02-21 08:03:48 +03:00
Ivan Molodetskikh 7b70cb66bc wiki: Add Since to xkb file 2025-02-20 22:26:40 +03:00
Ivan Molodetskikh cd6522bcc6 wiki: Mention screenshow-screen/window write-to-disk=false 2025-02-20 22:26:40 +03:00
dependabot[bot] 8885233c7e build(deps): bump the rust-dependencies group with 4 updates
Bumps the rust-dependencies group with 4 updates: [anyhow](https://github.com/dtolnay/anyhow), [glam](https://github.com/bitshifter/glam-rs), [serde](https://github.com/serde-rs/serde) and [serde_json](https://github.com/serde-rs/json).


Updates `anyhow` from 1.0.95 to 1.0.96
- [Release notes](https://github.com/dtolnay/anyhow/releases)
- [Commits](https://github.com/dtolnay/anyhow/compare/1.0.95...1.0.96)

Updates `glam` from 0.29.2 to 0.30.0
- [Changelog](https://github.com/bitshifter/glam-rs/blob/main/CHANGELOG.md)
- [Commits](https://github.com/bitshifter/glam-rs/compare/0.29.2...0.30.0)

Updates `serde` from 1.0.217 to 1.0.218
- [Release notes](https://github.com/serde-rs/serde/releases)
- [Commits](https://github.com/serde-rs/serde/compare/v1.0.217...v1.0.218)

Updates `serde_json` from 1.0.138 to 1.0.139
- [Release notes](https://github.com/serde-rs/json/releases)
- [Commits](https://github.com/serde-rs/json/compare/v1.0.138...v1.0.139)

---
updated-dependencies:
- dependency-name: anyhow
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: glam
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: rust-dependencies
- dependency-name: serde
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: serde_json
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-20 01:08:29 -08:00
Ivan Molodetskikh 7478784343 Change default DnD scroll delay-ms to 100 2025-02-19 07:49:29 +03:00
Ivan Molodetskikh dca187de37 Don't snap after DnD scroll if view position didn't change
Otherwise, any DnD breaks temporarily centered columns.
2025-02-18 19:06:40 +03:00
Ivan Molodetskikh fe660a253b Don't activate window when pressing the Mod+MMB view gesture
Avoid unnecessary movement.
2025-02-18 19:06:40 +03:00
dependabot[bot] ad49e5820a build(deps): bump clap in the rust-dependencies group
Bumps the rust-dependencies group with 1 update: [clap](https://github.com/clap-rs/clap).


Updates `clap` from 4.5.29 to 4.5.30
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/clap_complete-v4.5.29...clap_complete-v4.5.30)

---
updated-dependencies:
- dependency-name: clap
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-18 01:50:42 -08:00
dependabot[bot] 4c40e6ce06 build(deps): bump ordered-float from 4.6.0 to 5.0.0
Bumps [ordered-float](https://github.com/reem/rust-ordered-float) from 4.6.0 to 5.0.0.
- [Release notes](https://github.com/reem/rust-ordered-float/releases)
- [Commits](https://github.com/reem/rust-ordered-float/compare/v4.6.0...v5.0.0)

---
updated-dependencies:
- dependency-name: ordered-float
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-18 01:50:32 -08:00
Ivan Molodetskikh 44c9797844 Take tab indicators into account in expand-column-to-available-width 2025-02-17 22:36:30 +03:00
Ivan Molodetskikh 652d2923bb Use toggle_full_width() for expand-column-to-available-width edge case 2025-02-17 21:57:35 +03:00
Ivan Molodetskikh 85349ce475 Fix expand-column-to-available-width for always-center 2025-02-17 21:48:00 +03:00
Ivan Molodetskikh 92cc2b89f7 Implement expand-column-to-available-width 2025-02-17 21:30:23 +03:00
dependabot[bot] 078383ea82 build(deps): bump pango in the rust-dependencies group
Bumps the rust-dependencies group with 1 update: [pango](https://github.com/gtk-rs/gtk-rs-core).


Updates `pango` from 0.20.7 to 0.20.9
- [Release notes](https://github.com/gtk-rs/gtk-rs-core/releases)
- [Changelog](https://github.com/gtk-rs/gtk-rs-core/blob/main/CHANGELOG.md)
- [Commits](https://github.com/gtk-rs/gtk-rs-core/compare/0.20.7...0.20.9)

---
updated-dependencies:
- dependency-name: pango
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-17 02:18:38 -08:00
Ivan Molodetskikh d27d6a504d Make idle notify lazy 2025-02-17 09:09:59 +03:00
Ivan Molodetskikh ec5144feca Make pointer inactivity timer reset lazy 2025-02-17 09:04:07 +03:00
David 05e0e44a77 Fix link in Application-Issues.md 2025-02-16 09:16:59 -08:00
Ivan Molodetskikh 108e88e211 Enable fancy miette errors for the main binary
Seems there's not much dependency/binary size impact now, compared to when I
first made the KDL config.
2025-02-16 19:37:37 +03:00
Ivan Molodetskikh a693f64c41 Add blank line 2025-02-16 10:26:59 +03:00
Ivan Molodetskikh 5c0468d469 wiki: Document the DnD edge view scroll gesture and config 2025-02-16 10:18:00 +03:00
Ivan Molodetskikh f2b1fc66f2 Make DnD edge view scroll configurable 2025-02-16 10:18:00 +03:00
Ivan Molodetskikh 22302bf224 config: Deindent the snapshot 2025-02-16 10:18:00 +03:00
Ivan Molodetskikh bb6663ebac config: Convert parse test to a snapshot test
Updating it by hand got really old tbh
2025-02-16 10:18:00 +03:00
Ivan Molodetskikh c6e98d5a96 Add a small delay to DnD view scrolling 2025-02-16 10:18:00 +03:00
Ivan Molodetskikh d077350ae4 layout: Remove unused method 2025-02-16 10:18:00 +03:00
w-jablonski f01c840ebe Slightly clearer wording in Tabs.md 2025-02-15 05:15:07 -08:00
Ivan Molodetskikh ca1500ae90 Implement scrolling the view during DnD
DnD is external to the layout, so we just inform it when one is ongoing.
2025-02-15 13:28:57 +03:00
Ivan Molodetskikh d7f3ca00c7 Implement scrolling the view during interactive move 2025-02-15 13:28:57 +03:00
Ivan Molodetskikh fd8140e091 Hook up are_transitions_ongoing() for floating and tiles
Don't spoil it
2025-02-15 13:28:57 +03:00
Ivan Molodetskikh d94fbe9895 layout: Check move output in are_animations_ongoing() 2025-02-15 13:28:57 +03:00
Ivan Molodetskikh 7816f20e6a Implement ext-data-control 2025-02-14 09:03:20 +03:00
Ivan Molodetskikh 0d3610416c Update Smithay (idle-notify 2) 2025-02-14 09:03:20 +03:00
Ivan Molodetskikh 377ad54016 wiki: Document calibration-matrix 2025-02-14 09:03:20 +03:00
Ivan Chinenov 9e794f358b feat: support for setting tablet calibration matrix; this allows for rotating tablet inputs (#1122)
* feat: support for setting tablet calibration matrix

* Change default matrix
2025-02-14 05:15:45 +00:00
dependabot[bot] 4e17cbb9ea build(deps): bump clap in the rust-dependencies group
Bumps the rust-dependencies group with 1 update: [clap](https://github.com/clap-rs/clap).


Updates `clap` from 4.5.28 to 4.5.29
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/clap_complete-v4.5.28...clap_complete-v4.5.29)

---
updated-dependencies:
- dependency-name: clap
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-13 21:05:26 -08:00
rustN00b 4c98b87486 Add missing period to doc comment 2025-02-13 10:39:25 +03:00
rustN00b 5b753be213 Add missing periods to action doc comments 2025-02-13 10:37:41 +03:00
Ivan Molodetskikh a605e7f622 Implement custom hotkey overlay titles 2025-02-13 10:30:33 +03:00
Ivan Molodetskikh 513488f6b8 hotkey overlay: Add pretty for space 2025-02-13 10:30:33 +03:00
Ivan Molodetskikh 43ea4a172a hotkey overlay: Put Ctrl and Shift before Alt
They are commonly written this way.
2025-02-13 10:30:33 +03:00
Ivan Molodetskikh d47b59879a animation/spring: Add a check for from = to in duration()
The overdamped code below was dividing by zero in this case and triggering a
panic.
2025-02-13 08:47:23 +03:00
Ivan Molodetskikh ef80bcc834 Parse the config on the file watcher thread
It takes a while, so let's not block the main thread.
2025-02-12 20:56:32 +03:00
Ivan Molodetskikh eb8bd3894a watcher: Allow running a processing function on the thread 2025-02-12 20:56:32 +03:00
Ivan Molodetskikh 7e552333a9 tab indicator: Add corner-radius setting 2025-02-12 07:59:46 +03:00
Ivan Molodetskikh 213eafa203 wiki: Add Since to drag-lock 2025-02-11 18:24:17 +03:00
Ivan Molodetskikh 7b18ff8870 input: Intercept Enter key when confirming the exit dialog 2025-02-11 13:22:11 +03:00
Ivan Molodetskikh 5246e2ff25 wiki: Add note that is-window-cast-target doesn't match monitor casts 2025-02-11 10:40:51 +03:00
Ivan Molodetskikh dde9214ae4 wiki: Move sentence to a better spot 2025-02-11 10:35:15 +03:00
Ivan Molodetskikh 29b7a41692 Implement is-window-cast-target window rule matcher 2025-02-11 10:31:12 +03:00
Ivan Molodetskikh 216753678a wiki: Add a page for tabs 2025-02-11 08:30:03 +03:00
dependabot[bot] b9e67f6565 build(deps): bump zbus in the rust-dependencies group across 1 directory
Bumps the rust-dependencies group with 1 update in the / directory: [zbus](https://github.com/dbus2/zbus).


Updates `zbus` from 5.3.1 to 5.5.0
- [Release notes](https://github.com/dbus2/zbus/releases)
- [Commits](https://github.com/dbus2/zbus/compare/zbus-5.3.1...zbus-5.5.0)

---
updated-dependencies:
- dependency-name: zbus
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-10 21:04:23 -08:00
Mikołaj Lercher 3a481b5250 wiki: describe running games with gamescope (#1112)
* wiki: describe running games with gamescope

* Update wiki/Application-Issues.md

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-02-11 07:52:53 +03:00
Ivan Molodetskikh 20769b4c2f tab indicator: Animate opening 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 14ac2cff4c tab indicator: Dim colors when column is inactive 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh fde627d955 Implement MulAssign<f32> for Color 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 6942ecc13a Implement clicking on tab to switch 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 963ff14ed0 Store hit type in PointContents 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 96a3ded2ec scrolling: Extract tab_indicator_area() 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh a21196ec54 tab indicator: Extract tab_rects() 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 0b83d9932b tab indicator: Use full column height 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 6bd92ab926 tab indicator: Fix gradient area computation
The gradient area should be relative to each tab's geometry. In most cases
these geometries will all match, but not when some tabs have a different size,
for example when they have a fixed size.
2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 02eccf7762 layout: Fix/add animations around tabbed columns 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 89cf276779 tests: Mark window_opening/target_size as slow 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh bc701cd529 mapped: Force a frame callback on configure
Lets hidden windows respond to events like resizes immediately. This is mainly
relevant for tabbed columns.

This commit doesn't actually force sending the frame callbacks in case we don't
redraw. We'll see if this is a problem or not.
2025-02-10 07:29:33 -08:00
Ivan Molodetskikh bfd81fc290 Make send_frame() a function on Mapped
We'll add some extra logic there.
2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 0dd8e883b0 tab indicator: Add gaps-between-tabs 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh c31b58e2c9 tab indicator: Implement place-within-column setting 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh b163045757 wiki: Add hide-when-single-tab to default-column-display example 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 41e9ec1364 wiki: Document tab indicators 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 64544a5726 tab indicator: Add position setting 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh d7d5a7f8f6 tab indicator: Add hide-when-single-tab 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh a451f75917 Implement tab indicators 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 1515410012 Add default-column-display window rule 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 8f9e0d029c Add set-column-display action 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 90f24da631 Move ColumnDisplay to niri-ipc 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh df70140b36 Allow tabbed columns to go fullscreen 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh f90eb0cbe4 Implement tabbed column display mode 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 55e2ea0c3b layout: Extract tile.hit(), HitType::hit_tile() 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 1d883931b4 Account for border in contents_under()
Fixes pointer clicks going through window borders to a layer surface below,
also fixes window not getting activated in all cases from a border click.
2025-02-10 07:29:33 -08:00
Ivan Molodetskikh b65fad09d8 Remove unnecessary mut 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 09a559d3c9 layout: Fix variable names 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 9fc749f3d4 layout/tile: Rename variable 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh f836d1c28a layout/scrolling: Extract activate_idx() 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 4f05a74aa8 Add alpha parameter to shaders
Lets us add extra opacity.
2025-02-10 07:29:33 -08:00
Ivan Molodetskikh c30f522ef2 shader: Return real alpha from alpha() 2025-02-10 07:29:33 -08:00
Ivan Molodetskikh 397e704d64 layout/scrolling: Extract variable 2025-02-07 10:03:38 +03:00
Ivan Molodetskikh acc9d3e409 layout/scrolling: Extract variable 2025-02-07 10:03:38 +03:00
Ivan Molodetskikh 0c59fc304c layout/scrolling: Use early return in tiles_origin() 2025-02-07 10:03:38 +03:00
Ivan Molodetskikh abd7f1dce3 layout/scrolling: Extract two variables 2025-02-07 10:03:38 +03:00
Ivan Molodetskikh 1d87da00b7 layout/scrolling: Extract two variables 2025-02-07 10:02:25 +03:00
Ivan Molodetskikh 91515ac6dc layout/scrolling: Extract resolve_* as methods on Column 2025-02-07 10:02:25 +03:00
Ivan Molodetskikh 7ec771f7ec layout: Rename toplevel_bounds() to new_window_toplevel_bounds() 2025-02-07 09:26:43 +03:00
Ivan Molodetskikh a42a5ac696 layout: Remove redundant () 2025-02-07 08:03:39 +03:00
Ivan Molodetskikh b31c0359eb layout: Extract col variable 2025-02-06 10:30:03 +03:00
Ivan Molodetskikh 934e5a6033 layout: Preserve focused window in column when window above is closed
Might be the longest standing bug in niri?
2025-02-06 09:41:15 +03:00
peelz 690d635505 Initialize tracing_subscriber earlier 2025-02-05 18:06:46 +03:00
Ivan Molodetskikh a444efd0eb Add focus-window-in-column (by index) action 2025-02-05 17:25:57 +03:00
Ivan Molodetskikh c41f93a468 Add focus-window-top/bottom/down-or-top/up-or-bottom actions 2025-02-05 17:25:51 +03:00
Mathias Zhang 900da597e4 input: add touchpad drag-lock setting 2025-02-05 13:35:13 +03:00
Ivan Molodetskikh d320833f40 Update Smithay (text-input double input fix) 2025-02-05 12:54:25 +03:00
dependabot[bot] c384b2489f build(deps): bump clap in the rust-dependencies group
Bumps the rust-dependencies group with 1 update: [clap](https://github.com/clap-rs/clap).


Updates `clap` from 4.5.27 to 4.5.28
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/clap_complete-v4.5.27...clap_complete-v4.5.28)

---
updated-dependencies:
- dependency-name: clap
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-05 12:52:57 +03:00
Ivan Molodetskikh ddcac86d1d mapped: Add needs_configure flag
Allows to de-duplicate configures from requests that require one.
2025-02-05 09:36:58 +03:00
Ivan Molodetskikh 734e3a6d3c Fix find_window_and_output() returning None with no outputs
As far as I can tell, this would mess up a ton of the logic. Not sure
how anything worked with no outputs before?
2025-02-05 09:35:10 +03:00
Ivan Molodetskikh f18b1a7043 mapped: Document RequestSizeOnce 2025-02-05 08:41:40 +03:00
Ivan Molodetskikh 7d24ad23c2 layout/scrolling: Extract tiles_origin() 2025-02-04 10:42:44 +03:00
Ivan Molodetskikh 691bc064bb wiki: Fix copy-paste typo 2025-02-04 10:42:44 +03:00
dependabot[bot] 553b1ba852 build(deps): bump the rust-dependencies group with 3 updates
Bumps the rust-dependencies group with 3 updates: [wayland-backend](https://github.com/smithay/wayland-rs), [wayland-scanner](https://github.com/smithay/wayland-rs) and [wayland-client](https://github.com/smithay/wayland-rs).


Updates `wayland-backend` from 0.3.7 to 0.3.8
- [Release notes](https://github.com/smithay/wayland-rs/releases)
- [Changelog](https://github.com/Smithay/wayland-rs/blob/master/historical_changelog.md)
- [Commits](https://github.com/smithay/wayland-rs/commits)

Updates `wayland-scanner` from 0.31.5 to 0.31.6
- [Release notes](https://github.com/smithay/wayland-rs/releases)
- [Changelog](https://github.com/Smithay/wayland-rs/blob/master/historical_changelog.md)
- [Commits](https://github.com/smithay/wayland-rs/commits)

Updates `wayland-client` from 0.31.7 to 0.31.8
- [Release notes](https://github.com/smithay/wayland-rs/releases)
- [Changelog](https://github.com/Smithay/wayland-rs/blob/master/historical_changelog.md)
- [Commits](https://github.com/smithay/wayland-rs/commits)

---
updated-dependencies:
- dependency-name: wayland-backend
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: wayland-scanner
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: wayland-client
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-02-03 13:42:47 +03:00
Ivan Molodetskikh d5592743cb Add impl From<Color> for Gradient 2025-02-02 09:55:40 +03:00
Jesse Hallett 019e75955d document interaction between hide-when-typing and wine wayland (#1076)
* document interaction between hide-when-typing and wine wayland

* Update wiki/Configuration:-Miscellaneous.md

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-02-02 04:53:16 +00:00
Ivan Molodetskikh 32ad545f84 layout: Extract max_tile_height 2025-02-01 13:05:07 +03:00
Ivan Molodetskikh 4eddcef1be layout: Inline variable 2025-02-01 13:05:07 +03:00
Ivan Molodetskikh 68776f1cee layout: Verify that individual tiles don't get sized taller than working area 2025-02-01 10:48:16 +03:00
Ivan Molodetskikh a0e2a15c60 Take border into account for fixed preset-column-width for tiled windows 2025-01-31 21:30:22 +03:00
Ivan Molodetskikh 88c6778771 Extract SizeChange::from(PresetSize) 2025-01-31 21:15:43 +03:00
Ivan Molodetskikh 73f6d3366e wiki: Remove foot mention
This issue has been fixed in foot.
2025-01-31 20:42:50 +03:00
Ivan Molodetskikh 48a4d5c8a3 Fix typo in comment 2025-01-31 19:24:42 +03:00
Ivan Molodetskikh 6f2f7fa259 layout: Update module comment 2025-01-31 18:05:09 +03:00
Ivan Molodetskikh 49ddf66c2f layout: Move tests to separate file
This way changing just the tests won't rebuild the main library.
2025-01-31 17:56:43 +03:00
fable a169e0335d adjust horizontal view movement gestures snap points for center-focused-column "on-overflow" (#1052)
* Adjust snap points for center-focused-column "on-overflow"

* fix outer gaps not being accounted for in is_overflowing
2025-01-30 17:17:16 +03:00
may e412a0fc6b add option to set xkb config from file (#1062)
* add option to set xkb config from file

* Apply suggestions from code review

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-01-30 13:50:05 +00:00
dependabot[bot] fb5fedbf24 build(deps): bump pipewire from 86df391 to fd3d8f7
Bumps pipewire from `86df391` to `fd3d8f7`.

---
updated-dependencies:
- dependency-name: pipewire
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-30 13:57:34 +03:00
bbb651 6b04b1e454 misc: Use helper function for restriced protocol filters
I looked at cosmic-comp as a sanity check and they do the same thing,
I ended up yoinking their function name because it reads better,
not sure about "unrestricted" vs "privileged".
2025-01-30 07:18:42 +03:00
bbb651 0c340ec5ea misc: Use CursorImageSurfaceData type alias
instead of `Mutex<CursorImageAttributes>`
2025-01-30 07:18:42 +03:00
bbb651 34679c75a4 misc: Fix typos
Using [`typos`](https://github.com/crate-ci/typos) cli
2025-01-30 07:18:42 +03:00
Ivan Molodetskikh 1d3820a064 layout: Do not update original output for named workspaces upon adding windows
The way named workspaces are generally used makes them more "attached" to their
original output.

For example, you have a two-monitor setup with named workspaces on both. When
you disconnect the monitor to go somewhere and work for a while, then return,
you probably want your named workspaces to return to where they were on your
second monitor.

This is in contrast to unnamed workspaces which are more transient and should
more easily follow you wherever you're working.
2025-01-29 13:56:26 +03:00
Ivan Molodetskikh 1c749f578c layout: Update workspace original output on moving even if same monitor
Moving is an explicit action that puts the workspace on a specific monitor. It
makes sense to update the original output even if the workspace already happens
to be on the target monitor.
2025-01-29 13:56:26 +03:00
Ivan Molodetskikh 3a887a6e49 wiki/named-workspaces: Mention un/set-workspace-name 2025-01-29 13:56:26 +03:00
dependabot[bot] beef2da628 build(deps): bump the rust-dependencies group across 1 directory with 2 updates
Bumps the rust-dependencies group with 2 updates in the / directory: [serde_json](https://github.com/serde-rs/json) and [insta](https://github.com/mitsuhiko/insta).


Updates `serde_json` from 1.0.137 to 1.0.138
- [Release notes](https://github.com/serde-rs/json/releases)
- [Commits](https://github.com/serde-rs/json/compare/v1.0.137...v1.0.138)

Updates `insta` from 1.42.0 to 1.42.1
- [Release notes](https://github.com/mitsuhiko/insta/releases)
- [Changelog](https://github.com/mitsuhiko/insta/blob/master/CHANGELOG.md)
- [Commits](https://github.com/mitsuhiko/insta/compare/1.42.0...1.42.1)

---
updated-dependencies:
- dependency-name: serde_json
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: insta
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-29 11:28:39 +03:00
Ivan Molodetskikh 9b4d73f13a spec: Don't set XDG_RUNTIME_DIR
It should once again no longer be necessary.
2025-01-27 08:34:12 +03:00
Ivan Molodetskikh 0226d9aec2 Don't create on-disk sockets in tests 2025-01-27 08:30:22 +03:00
Ivan Molodetskikh 902222675a Use Niri::insert_client() in tests 2025-01-27 08:16:09 +03:00
Ivan Molodetskikh ec43493522 Extract Niri::insert_client() 2025-01-27 08:06:33 +03:00
Evgeny Zemtsov baa0518912 Extend switch-layout action to accept layout index (#1045)
* Extend switch-layout action to accept layout index

* Update src/input/mod.rs

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-01-26 19:09:01 +00:00
Ivan Molodetskikh d665079b84 CI: Don't forget to build randomized tests in release 2025-01-26 09:54:40 +03:00
Ivan Molodetskikh f0d935dee1 CI: Further reduce the number of proptest cases 2025-01-26 09:39:04 +03:00
Ivan Molodetskikh 314b82caa0 CI: Reduce number of proptest cases 2025-01-26 09:20:49 +03:00
Ivan Molodetskikh 8f79139b78 CI: Add a randomized tests job 2025-01-26 08:37:25 +03:00
Ivan Molodetskikh c5296b870a CI: Write out dependencies once at the top 2025-01-26 08:37:24 +03:00
Ivan Molodetskikh 78697d1cea Switch Smithay back to git
Release currently has an unfortunate merge that breaks IMEs.
2025-01-25 11:51:45 +03:00
Kirottu 852da5714a Add move-workspace-to-index and move-workspace-to-monitor actions (#1007)
* Added move-workspace-to-index and move-workspace-to-monitor IPC actions

* Added redraws to the workspace handling actions, fixed tests that panicked, fixed other mentioned problems.

* Fixed workspace focusing and handling numbered workspaces with `move-workspace-to-index`

* Fixed more inconsistencies with move-workspace-to-monitor

* Added back `self.workspace_switch = None`

* Reordered some workspace cleanup logic

* Fix formatting

* Add missing blank lines

* Fix moving workspace to same monitor and wrong current index updating

* Move function up and add fixme comment

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-01-25 08:49:51 +00:00
Ivan Molodetskikh 4f79303811 CI: Remove version string from msrv job
Required checks on GitHub need to be updated every time otherwise.
2025-01-25 10:54:07 +03:00
Ivan Molodetskikh f294d527e1 wiki: Add clipboard section 2025-01-25 10:52:43 +03:00
peelz 54a1cd5069 Add clipboard disable-primary setting 2025-01-25 10:36:36 +03:00
Ivan Molodetskikh 748d90b443 Update Smithay to a crates.io version
What a time to be alive
2025-01-24 08:42:11 +03:00
bbb651 128b01e049 Add scroll-factor window rule 2025-01-23 12:07:32 +03:00
Ivan Molodetskikh 788c9c6c54 Add find_root_shell_surface() that goes through popups 2025-01-23 12:07:32 +03:00
Ivan Molodetskikh a10705fb20 Add toggle-window-rule-opacity action 2025-01-23 11:13:55 +03:00
dependabot[bot] b01b8afa8c build(deps): bump clap in the rust-dependencies group
Bumps the rust-dependencies group with 1 update: [clap](https://github.com/clap-rs/clap).


Updates `clap` from 4.5.26 to 4.5.27
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/clap_complete-v4.5.26...clap_complete-v4.5.27)

---
updated-dependencies:
- dependency-name: clap
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-21 11:56:26 +03:00
Ivan Molodetskikh acd4cb51aa Implement shadows for layer surfaces 2025-01-21 11:31:30 +03:00
Ivan Molodetskikh 5ebcae997e wiki: Add missing property to window rules example 2025-01-21 11:31:30 +03:00
Ivan Molodetskikh 2511a98e8b Extract Niri::update_shaders() 2025-01-21 11:31:30 +03:00
Ivan Molodetskikh a7692d10c4 Add update_render_elements() to MappedLayer 2025-01-21 11:31:30 +03:00
Ivan Molodetskikh c892f04c96 tile: Rename update() to update_render_elements() 2025-01-21 11:31:30 +03:00
Ivan Molodetskikh 3aad5a39ea Fix two comments 2025-01-21 11:31:30 +03:00
dependabot[bot] 7f025da5b6 build(deps): bump the rust-dependencies group with 2 updates
Bumps the rust-dependencies group with 2 updates: [sd-notify](https://github.com/lnicola/sd-notify) and [serde_json](https://github.com/serde-rs/json).


Updates `sd-notify` from 0.4.4 to 0.4.5
- [Changelog](https://github.com/lnicola/sd-notify/blob/master/CHANGELOG.md)
- [Commits](https://github.com/lnicola/sd-notify/compare/v0.4.4...v0.4.5)

Updates `serde_json` from 1.0.135 to 1.0.137
- [Release notes](https://github.com/serde-rs/json/releases)
- [Commits](https://github.com/serde-rs/json/compare/v1.0.135...v1.0.137)

---
updated-dependencies:
- dependency-name: sd-notify
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: serde_json
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-20 13:53:29 +03:00
dependabot[bot] 01285bdbbe build(deps): bump the smithay group with 2 updates
Bumps the smithay group with 2 updates: [smithay](https://github.com/Smithay/smithay) and [smithay-drm-extras](https://github.com/Smithay/smithay).


Updates `smithay` from `fe31867` to `953959e`
- [Release notes](https://github.com/Smithay/smithay/releases)
- [Commits](https://github.com/Smithay/smithay/compare/fe31867e3afac2543c4016fb8ed99df3e11eb6da...953959e6069b3e14dba96fdaa46c65990c21d5c9)

Updates `smithay-drm-extras` from `fe31867` to `953959e`
- [Release notes](https://github.com/Smithay/smithay/releases)
- [Commits](https://github.com/Smithay/smithay/compare/fe31867e3afac2543c4016fb8ed99df3e11eb6da...953959e6069b3e14dba96fdaa46c65990c21d5c9)

---
updated-dependencies:
- dependency-name: smithay
  dependency-type: direct:production
  dependency-group: smithay
- dependency-name: smithay-drm-extras
  dependency-type: direct:production
  dependency-group: smithay
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-20 13:51:41 +03:00
Ivan Molodetskikh 8182484572 Remove Vec from Shadow::render() 2025-01-18 17:43:58 +03:00
sodiboo 0584dd2f1e implement keyboard-shortcuts-inhibit and wlr-virtual-pointer (#630)
* stub keyboard-shortcuts-inhibit and virtual-pointer impls

* implement keyboard-shortcuts-inhibit

* implement virtual-pointer

* deal with supressed key release edge-case; add allow-inhibiting property

* add toggle-keyboard-shortcuts-inhibit bind

* add InputBackend extensions; use Device::output() for absolute pos events

* add a `State` parameter to the backend exts and better document future intent

* Add some tests for is_inhibiting_shortcuts

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-01-18 17:26:42 +03:00
Ivan Molodetskikh bd559a2660 Implement window shadows 2025-01-17 23:10:01 +03:00
dependabot[bot] b4add625b2 build(deps): bump sd-notify in the rust-dependencies group
Bumps the rust-dependencies group with 1 update: [sd-notify](https://github.com/lnicola/sd-notify).


Updates `sd-notify` from 0.4.3 to 0.4.4
- [Changelog](https://github.com/lnicola/sd-notify/blob/master/CHANGELOG.md)
- [Commits](https://github.com/lnicola/sd-notify/compare/v0.4.3...v0.4.4)

---
updated-dependencies:
- dependency-name: sd-notify
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-17 11:34:41 +03:00
Val Packett 890bbff007 dbus: DisplayConfig: implement apply_monitors_config
This enables gnome-control-center to apply display configuration
changes. Only temporarily, persistence is ignored currently.
2025-01-17 11:16:10 +03:00
Val Packett b853d5b124 dbus: DisplayConfig: report fractional scales as supported 2025-01-17 11:16:10 +03:00
Val Packett 693e0e09f7 dbus: DisplayConfig: report disabled monitors in get_current_state
This is required for gnome-control-center to be able to turn
monitors back on.
2025-01-17 11:16:10 +03:00
Val Packett d52356b131 dbus: DisplayConfig: add properties required by display settings panel 2025-01-17 11:16:10 +03:00
dependabot[bot] b11b995d03 build(deps): bump the rust-dependencies group with 2 updates
Bumps the rust-dependencies group with 2 updates: [bitflags](https://github.com/bitflags/bitflags) and [log](https://github.com/rust-lang/log).


Updates `bitflags` from 2.7.0 to 2.8.0
- [Release notes](https://github.com/bitflags/bitflags/releases)
- [Changelog](https://github.com/bitflags/bitflags/blob/main/CHANGELOG.md)
- [Commits](https://github.com/bitflags/bitflags/compare/2.7.0...2.8.0)

Updates `log` from 0.4.22 to 0.4.25
- [Release notes](https://github.com/rust-lang/log/releases)
- [Changelog](https://github.com/rust-lang/log/blob/master/CHANGELOG.md)
- [Commits](https://github.com/rust-lang/log/compare/0.4.22...0.4.25)

---
updated-dependencies:
- dependency-name: bitflags
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: rust-dependencies
- dependency-name: log
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-16 12:51:04 +03:00
Ivan Molodetskikh 99ba295082 Remove obsolete comment 2025-01-15 15:18:11 +03:00
Ivan Molodetskikh 8c2b5957eb Rename FoIPosition to FloatingPosition 2025-01-15 14:29:35 +03:00
dependabot[bot] 4472164447 build(deps): bump the smithay group with 2 updates
Bumps the smithay group with 2 updates: [smithay](https://github.com/Smithay/smithay) and [smithay-drm-extras](https://github.com/Smithay/smithay).


Updates `smithay` from `2a0d430` to `fe31867`
- [Release notes](https://github.com/Smithay/smithay/releases)
- [Commits](https://github.com/Smithay/smithay/compare/2a0d4307430dc478b0b2f278bc5dc56ec02aa5ca...fe31867e3afac2543c4016fb8ed99df3e11eb6da)

Updates `smithay-drm-extras` from `2a0d430` to `fe31867`
- [Release notes](https://github.com/Smithay/smithay/releases)
- [Commits](https://github.com/Smithay/smithay/compare/2a0d4307430dc478b0b2f278bc5dc56ec02aa5ca...fe31867e3afac2543c4016fb8ed99df3e11eb6da)

---
updated-dependencies:
- dependency-name: smithay
  dependency-type: direct:production
  dependency-group: smithay
- dependency-name: smithay-drm-extras
  dependency-type: direct:production
  dependency-group: smithay
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-15 12:32:32 +03:00
Ivan Molodetskikh a3cbe3514b clipped_surface: Store complete uniforms in the struct
This mistake shall never happen again.
2025-01-14 21:25:17 +03:00
Ivan Molodetskikh efa7c862a4 Add missing clipped surface uniform 2025-01-14 21:19:05 +03:00
Gustav Sörnäs 0df7a085de add write-to-disk argument to screenshot actions 2025-01-14 13:39:52 +03:00
dependabot[bot] 6ae51f287c build(deps): bump the smithay group with 2 updates
Bumps the smithay group with 2 updates: [smithay](https://github.com/Smithay/smithay) and [smithay-drm-extras](https://github.com/Smithay/smithay).


Updates `smithay` from `e1a863b` to `2a0d430`
- [Release notes](https://github.com/Smithay/smithay/releases)
- [Commits](https://github.com/Smithay/smithay/compare/e1a863b3ffc2d560007e3b89e5bbe9500c69221e...2a0d4307430dc478b0b2f278bc5dc56ec02aa5ca)

Updates `smithay-drm-extras` from `e1a863b` to `2a0d430`
- [Release notes](https://github.com/Smithay/smithay/releases)
- [Commits](https://github.com/Smithay/smithay/compare/e1a863b3ffc2d560007e3b89e5bbe9500c69221e...2a0d4307430dc478b0b2f278bc5dc56ec02aa5ca)

---
updated-dependencies:
- dependency-name: smithay
  dependency-type: direct:production
  dependency-group: smithay
- dependency-name: smithay-drm-extras
  dependency-type: direct:production
  dependency-group: smithay
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-14 11:35:00 +03:00
Erica Z 36076d5279 make niri-session POSIX compatible (#970)
* make niri-session POSIX compatible

* Update resources/niri-session

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-01-14 09:41:50 +03:00
dependabot[bot] 427c4e3982 build(deps): bump directories from 5.0.1 to 6.0.0
Bumps [directories](https://github.com/soc/directories-rs) from 5.0.1 to 6.0.0.
- [Commits](https://github.com/soc/directories-rs/commits)

---
updated-dependencies:
- dependency-name: directories
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-13 13:36:17 +03:00
dependabot[bot] 1632ce87a5 build(deps): bump zbus in the rust-dependencies group
Bumps the rust-dependencies group with 1 update: [zbus](https://github.com/dbus2/zbus).


Updates `zbus` from 5.2.0 to 5.3.0
- [Release notes](https://github.com/dbus2/zbus/releases)
- [Commits](https://github.com/dbus2/zbus/compare/zbus-5.2.0...zbus-5.3.0)

---
updated-dependencies:
- dependency-name: zbus
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-13 13:35:10 +03:00
bbb651 c523c80598 Support WAYLAND_SOCKET in winit backend
I know of a single compositor that supports `WAYLAND_SOCKET` but not
`WAYLAND_DISPLAY`: https://gitlab.freedesktop.org/mstoeckl/windowtolayer

This should also make niri more robust against accidentally setting
`WAYLAND_SOCKET` when starting as a session, before programs could fail
if they preffered `WAYLAND_SOCKET` over `WAYLAND_DISPLAY`
2025-01-13 08:19:17 +03:00
mrheinen 0bd6df507b Highlight that the path in niri.service should be checked (#962)
* Highlight that the path in niri.service should be checked

Having just installed niri I ran into this issue.  When building from source on Ubuntu the install location using the instructions in this document is /usr/local//bin/niri.

However niri.service pointed to /usr/bin/niri so my session would not start at all. Hopefully this update helps

* Update wiki/Getting-Started.md

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-01-13 06:59:21 +03:00
sodiboo 6e41220dbf use standard padding syntax instead of implementing our own
the padding of the two-digit-month can be implemented much more
concisely using `std::fmt` syntax.
2025-01-12 21:38:51 +03:00
Ivan Molodetskikh e05bc269e6 README: Update screenshot 2025-01-11 19:53:25 +03:00
Ivan Molodetskikh d574341f1f wiki: Add missing period 2025-01-11 09:10:45 +03:00
Ivan Molodetskikh 481958f8f7 wiki: Document version string in Packaging 2025-01-11 09:09:25 +03:00
Ivan Molodetskikh 4094469d59 README: Replace next release with version 2025-01-11 09:00:15 +03:00
Ivan Molodetskikh 2261fcb631 wiki: Add Packaging niri page 2025-01-11 08:59:39 +03:00
Ivan Molodetskikh 279c8b6aa2 Back out "rpkg: Print license summary"
This backs out commit 89c991b636.
2025-01-10 17:10:21 +03:00
Ivan Molodetskikh e35c630c1d Format version as calver automatically 2025-01-10 16:37:46 +03:00
Ivan Molodetskikh d3047afa7f rpkg: Set NIRI_BUILD_COMMIT in cargo.toml 2025-01-10 16:19:06 +03:00
Ivan Molodetskikh a03783f54c CI: Add permission to release 2025-01-10 16:04:19 +03:00
Ivan Molodetskikh cbf0d6190d rpkg: Update licenses 2025-01-10 16:02:30 +03:00
Ivan Molodetskikh 89c991b636 rpkg: Print license summary 2025-01-10 15:59:22 +03:00
Ivan Molodetskikh bbbd35e9ef CI: Fix grep check 2025-01-10 15:42:22 +03:00
Ivan Molodetskikh c308be315d wiki: Put version in Since: next release 2025-01-10 15:39:02 +03:00
Ivan Molodetskikh d825e3125e CI: Add a prepare-release workflow 2025-01-10 15:28:50 +03:00
Ivan Molodetskikh 64288de04e rpkg: Use NIRI_BUILD_COMMIT 2025-01-10 15:25:49 +03:00
Ivan Molodetskikh fb4471e69d Add NIRI_BUILD_COMMIT env variable override 2025-01-10 15:20:27 +03:00
Ivan Molodetskikh 8be8694f5f Add NIRI_BUILD_VERSION_STRING env variable to override the version 2025-01-10 15:17:04 +03:00
Ivan Molodetskikh 60b78dc2cd Bump version to 25.01 2025-01-10 15:16:36 +03:00
Ivan Molodetskikh 80fe5a8167 CI: Rearrange some dependencies 2025-01-10 15:15:50 +03:00
dependabot[bot] df58c49876 build(deps): bump the rust-dependencies group with 2 updates
Bumps the rust-dependencies group with 2 updates: [bitflags](https://github.com/bitflags/bitflags) and [clap](https://github.com/clap-rs/clap).


Updates `bitflags` from 2.6.0 to 2.7.0
- [Release notes](https://github.com/bitflags/bitflags/releases)
- [Changelog](https://github.com/bitflags/bitflags/blob/main/CHANGELOG.md)
- [Commits](https://github.com/bitflags/bitflags/compare/2.6.0...2.7.0)

Updates `clap` from 4.5.24 to 4.5.26
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/clap_complete-v4.5.24...clap_complete-v4.5.26)

---
updated-dependencies:
- dependency-name: bitflags
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: rust-dependencies
- dependency-name: clap
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-10 11:40:45 +03:00
Ivan Molodetskikh 7dee2f6995 Fix two manual let-else 2025-01-10 09:11:31 +03:00
Ivan Molodetskikh 623687e59b Fix new Clippy warnings 2025-01-10 09:11:31 +03:00
rustn00b 5958d3be62 Allow workspace names to be changed dynamically (#904)
* Add un/set workspace name actions

* Add SetWorkspaceName reference to proptests

* Simplify unname_workspace

* Add ewaf version of set first workspace name test

* Simplify more

* Fix comment

* Make workspace in set-workspace-name a positional option

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-01-10 06:03:19 +00:00
Ivan Molodetskikh 142e57450d Add missing interactively moved window check in center_window 2025-01-09 11:55:01 +03:00
rustn00b 80815a1591 Add a window swap operation (#899)
Swap the active window with the a neighboring column's active window.


---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
Take into account PR comments

- no longer behave like an expel when a swap is made in a direction
  where there is no column to swap with
- fix janky animation
2025-01-09 08:29:36 +00:00
Ivan Molodetskikh 8412bfb813 Add missing cursor warp when focusing floating/tiling 2025-01-09 10:49:24 +03:00
Ivan Molodetskikh a0f279691a Update dependencies 2025-01-09 10:23:44 +03:00
Ivan Molodetskikh 92aeddb9fe Force-update insta snapshots
1.42.0 reverted a 1.41.0 change to snapshot metadata.
2025-01-09 10:22:39 +03:00
dependabot[bot] d7da88853b build(deps): bump the rust-dependencies group across 1 directory with 4 updates
Bumps the rust-dependencies group with 4 updates in the / directory: [clap](https://github.com/clap-rs/clap), [libdisplay-info](https://github.com/Smithay/libdisplay-info-rs), [serde_json](https://github.com/serde-rs/json) and [insta](https://github.com/mitsuhiko/insta).


Updates `clap` from 4.5.23 to 4.5.24
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/clap_complete-v4.5.23...clap_complete-v4.5.24)

Updates `libdisplay-info` from 0.1.0 to 0.2.2
- [Release notes](https://github.com/Smithay/libdisplay-info-rs/releases)
- [Commits](https://github.com/Smithay/libdisplay-info-rs/compare/v0.1.0...v0.2.2)

Updates `serde_json` from 1.0.134 to 1.0.135
- [Release notes](https://github.com/serde-rs/json/releases)
- [Commits](https://github.com/serde-rs/json/compare/v1.0.134...v1.0.135)

Updates `insta` from 1.41.1 to 1.42.0
- [Release notes](https://github.com/mitsuhiko/insta/releases)
- [Changelog](https://github.com/mitsuhiko/insta/blob/master/CHANGELOG.md)
- [Commits](https://github.com/mitsuhiko/insta/compare/1.41.1...1.42.0)

---
updated-dependencies:
- dependency-name: clap
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: libdisplay-info
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: rust-dependencies
- dependency-name: serde_json
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: insta
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-08 08:55:36 +00:00
Frans Skarman 89678c7b1e Set is-active-in-column to true for unmapped windows (#934)
* Set is-active-in-column to true for unmapped windows

* Update wiki/Configuration:-Window-Rules.md

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-01-05 13:38:26 +03:00
Ivan Molodetskikh 098c826095 Search for connector duplicates across all devices 2025-01-04 23:32:09 +03:00
Ivan Molodetskikh befbdc3ae5 default-config: Fix typo 2025-01-04 20:56:45 +03:00
Ivan Molodetskikh dca0364f4c Unname connector if a duplicate is detected 2025-01-04 18:03:08 +03:00
Ivan Molodetskikh 37771259d9 Fetch monitor name from EDID only once
Reduce spam when it's unavailable. Assume the name cannot change at runtime;
before if it changed, bad things would probably happen anyway.
2025-01-04 17:56:13 +03:00
Ivan Molodetskikh 4618e4851c Default to unrestricted primary plane scanout 2025-01-04 13:02:22 +03:00
Ivan Molodetskikh b2ca280c49 Restart PipeWire on errors
This lets you restart pipewire and then get a screencast successfully.
2025-01-04 12:23:25 +03:00
Ivan Molodetskikh bf6995f759 CI: Fix MSRV 2025-01-04 11:49:27 +03:00
Ivan Molodetskikh ab0cce7cb7 Add Xrgb/Xbgr to color formats
At least until the scanout check is fixed in Smithay again.
2025-01-04 11:22:56 +03:00
Ivan Molodetskikh 2e422fc026 Update dependencies 2025-01-04 11:22:56 +03:00
Ivan Molodetskikh a2f9d132a0 Migrate to new Rectangle functions 2025-01-04 11:22:56 +03:00
Ivan Molodetskikh 1973b97cc2 Upgrade Smithay (DrmCompositor changes) 2025-01-04 11:22:56 +03:00
Ivan Molodetskikh b3c6f0e661 Add floating binds to the hotkey overlay 2025-01-03 17:26:36 +03:00
Ivan Molodetskikh 6998b17f9e wiki: Update default hotkeys 2025-01-03 17:23:29 +03:00
Ivan Molodetskikh ed9932d70d wiki: Update the layer-shell components page 2025-01-03 17:02:18 +03:00
Ivan Molodetskikh a5f3b2a949 Clear on-demand layer-shell focus in more cases 2025-01-03 17:00:13 +03:00
Ivan Molodetskikh 152ed59502 Allow keyboard focus for bottom and background layers 2025-01-03 16:41:39 +03:00
Ivan Molodetskikh 8e16be9e11 Allow pop-up grabs for bottom and background layers 2025-01-03 16:24:23 +03:00
Ivan Molodetskikh 300701f44e Render layer-shell pop-ups on top 2025-01-03 15:57:59 +03:00
Ivan Molodetskikh d1370622d8 wiki: Expand application issues a bit 2025-01-03 12:30:17 +03:00
Ivan Molodetskikh 0134166009 README: Expand Status a bit 2025-01-03 11:11:11 +03:00
Ivan Molodetskikh ddb9084260 wiki/Xwayland: Add a labwc section 2025-01-03 10:50:02 +03:00
Ivan Molodetskikh 0224452cef wiki/Xwayland: Clarify xwayland-satellite 2025-01-03 10:50:02 +03:00
Julian Schuler c17d4dc050 Add actions to focus/move to next/previous monitor 2025-01-02 15:15:23 +03:00
bbb651 4e33f45522 Add Mouse{Left,Right,Middle,Back,Forward} binds 2025-01-02 14:59:15 +03:00
Christian Meissl b16d7abb35 skip keyboard focus for layer shell surfaces not...
...requesting keyboard interactivity
2025-01-02 14:24:39 +03:00
Christian Meissl 2f17a30157 xdg: do not focus unmapped popup on grab
a grab is requested for an unmapped popup,
delay focusing the popup until the first keyboard
interaction
2025-01-02 14:24:39 +03:00
Ivan Molodetskikh 0dbd14ebdc Update dependencies 2025-01-02 11:50:51 +03:00
Ivan Molodetskikh 8b3d8ccb47 Update dependabot.yml 2025-01-02 11:34:04 +03:00
Ivan Molodetskikh f8ff2e4e28 Update dependabot.yml 2025-01-02 11:32:34 +03:00
Ivan Molodetskikh 044f0d41a5 Update dependabot.yml 2025-01-02 11:31:37 +03:00
Ivan Molodetskikh 4089bebd83 Create dependabot.yml 2025-01-02 11:30:01 +03:00
Ivan Molodetskikh d4787c75fd Delete dependabot.yml 2025-01-02 11:26:49 +03:00
Ivan Molodetskikh 3bf0a57b82 Create dependabot.yml 2025-01-02 11:20:47 +03:00
Ivan Molodetskikh cc505ae49f Delete dependabot.yml
Let's see if re-creating fixes it.
2025-01-02 11:19:20 +03:00
dependabot[bot] 2f6de136dd build(deps): bump the rust-dependencies group with 19 updates
Bumps the rust-dependencies group with 19 updates:

| Package | From | To |
| --- | --- | --- |
| [anyhow](https://github.com/dtolnay/anyhow) | `1.0.93` | `1.0.95` |
| [bytemuck](https://github.com/Lokathor/bytemuck) | `1.19.0` | `1.21.0` |
| [calloop](https://github.com/Smithay/calloop) | `0.14.1` | `0.14.2` |
| [clap](https://github.com/clap-rs/clap) | `4.5.20` | `4.5.23` |
| [fastrand](https://github.com/smol-rs/fastrand) | `2.2.0` | `2.3.0` |
| [libc](https://github.com/rust-lang/libc) | `0.2.162` | `0.2.169` |
| [ordered-float](https://github.com/reem/rust-ordered-float) | `4.5.0` | `4.6.0` |
| [pango](https://github.com/gtk-rs/gtk-rs-core) | `0.20.4` | `0.20.7` |
| [pangocairo](https://github.com/gtk-rs/gtk-rs-core) | `0.20.4` | `0.20.7` |
| [png](https://github.com/image-rs/image-png) | `0.17.14` | `0.17.16` |
| [portable-atomic](https://github.com/taiki-e/portable-atomic) | `1.9.0` | `1.10.0` |
| [serde](https://github.com/serde-rs/serde) | `1.0.214` | `1.0.217` |
| [serde_json](https://github.com/serde-rs/json) | `1.0.132` | `1.0.134` |
| [tracing](https://github.com/tokio-rs/tracing) | `0.1.40` | `0.1.41` |
| [tracy-client](https://github.com/nagisa/rust_tracy_client) | `0.17.4` | `0.17.6` |
| [url](https://github.com/servo/rust-url) | `2.5.3` | `2.5.4` |
| [proptest](https://github.com/proptest-rs/proptest) | `1.5.0` | `1.6.0` |
| [proptest-derive](https://github.com/proptest-rs/proptest) | `0.5.0` | `0.5.1` |
| [xshell](https://github.com/matklad/xshell) | `0.2.6` | `0.2.7` |


Updates `anyhow` from 1.0.93 to 1.0.95
- [Release notes](https://github.com/dtolnay/anyhow/releases)
- [Commits](https://github.com/dtolnay/anyhow/compare/1.0.93...1.0.95)

Updates `bytemuck` from 1.19.0 to 1.21.0
- [Changelog](https://github.com/Lokathor/bytemuck/blob/main/changelog.md)
- [Commits](https://github.com/Lokathor/bytemuck/compare/v1.19.0...v1.21.0)

Updates `calloop` from 0.14.1 to 0.14.2
- [Release notes](https://github.com/Smithay/calloop/releases)
- [Changelog](https://github.com/Smithay/calloop/blob/master/CHANGELOG.md)
- [Commits](https://github.com/Smithay/calloop/compare/v0.14.1...v0.14.2)

Updates `clap` from 4.5.20 to 4.5.23
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/clap_complete-v4.5.20...clap_complete-v4.5.23)

Updates `fastrand` from 2.2.0 to 2.3.0
- [Release notes](https://github.com/smol-rs/fastrand/releases)
- [Changelog](https://github.com/smol-rs/fastrand/blob/master/CHANGELOG.md)
- [Commits](https://github.com/smol-rs/fastrand/compare/v2.2.0...v2.3.0)

Updates `libc` from 0.2.162 to 0.2.169
- [Release notes](https://github.com/rust-lang/libc/releases)
- [Changelog](https://github.com/rust-lang/libc/blob/0.2.169/CHANGELOG.md)
- [Commits](https://github.com/rust-lang/libc/compare/0.2.162...0.2.169)

Updates `ordered-float` from 4.5.0 to 4.6.0
- [Release notes](https://github.com/reem/rust-ordered-float/releases)
- [Commits](https://github.com/reem/rust-ordered-float/compare/v4.5.0...v4.6.0)

Updates `pango` from 0.20.4 to 0.20.7
- [Release notes](https://github.com/gtk-rs/gtk-rs-core/releases)
- [Changelog](https://github.com/gtk-rs/gtk-rs-core/blob/main/CHANGELOG.md)
- [Commits](https://github.com/gtk-rs/gtk-rs-core/compare/0.20.4...0.20.7)

Updates `pangocairo` from 0.20.4 to 0.20.7
- [Release notes](https://github.com/gtk-rs/gtk-rs-core/releases)
- [Changelog](https://github.com/gtk-rs/gtk-rs-core/blob/main/CHANGELOG.md)
- [Commits](https://github.com/gtk-rs/gtk-rs-core/compare/0.20.4...0.20.7)

Updates `png` from 0.17.14 to 0.17.16
- [Changelog](https://github.com/image-rs/image-png/blob/master/CHANGES.md)
- [Commits](https://github.com/image-rs/image-png/compare/v0.17.14...v0.17.16)

Updates `portable-atomic` from 1.9.0 to 1.10.0
- [Release notes](https://github.com/taiki-e/portable-atomic/releases)
- [Changelog](https://github.com/taiki-e/portable-atomic/blob/main/CHANGELOG.md)
- [Commits](https://github.com/taiki-e/portable-atomic/compare/v1.9.0...v1.10.0)

Updates `serde` from 1.0.214 to 1.0.217
- [Release notes](https://github.com/serde-rs/serde/releases)
- [Commits](https://github.com/serde-rs/serde/compare/v1.0.214...v1.0.217)

Updates `serde_json` from 1.0.132 to 1.0.134
- [Release notes](https://github.com/serde-rs/json/releases)
- [Commits](https://github.com/serde-rs/json/compare/v1.0.132...v1.0.134)

Updates `tracing` from 0.1.40 to 0.1.41
- [Release notes](https://github.com/tokio-rs/tracing/releases)
- [Commits](https://github.com/tokio-rs/tracing/compare/tracing-0.1.40...tracing-0.1.41)

Updates `tracy-client` from 0.17.4 to 0.17.6
- [Commits](https://github.com/nagisa/rust_tracy_client/compare/tracy-client-v0.17.4...tracy-client-v0.17.6)

Updates `url` from 2.5.3 to 2.5.4
- [Release notes](https://github.com/servo/rust-url/releases)
- [Commits](https://github.com/servo/rust-url/compare/v2.5.3...v2.5.4)

Updates `proptest` from 1.5.0 to 1.6.0
- [Release notes](https://github.com/proptest-rs/proptest/releases)
- [Changelog](https://github.com/proptest-rs/proptest/blob/main/CHANGELOG.md)
- [Commits](https://github.com/proptest-rs/proptest/commits)

Updates `proptest-derive` from 0.5.0 to 0.5.1
- [Release notes](https://github.com/proptest-rs/proptest/releases)
- [Changelog](https://github.com/proptest-rs/proptest/blob/0.5.1/CHANGELOG.md)
- [Commits](https://github.com/proptest-rs/proptest/compare/proptest-derive-0.5.0...0.5.1)

Updates `xshell` from 0.2.6 to 0.2.7
- [Changelog](https://github.com/matklad/xshell/blob/master/CHANGELOG.md)
- [Commits](https://github.com/matklad/xshell/compare/v0.2.6...v0.2.7)

---
updated-dependencies:
- dependency-name: anyhow
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: bytemuck
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: rust-dependencies
- dependency-name: calloop
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: clap
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: fastrand
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: rust-dependencies
- dependency-name: libc
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: ordered-float
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: rust-dependencies
- dependency-name: pango
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: pangocairo
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: png
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: portable-atomic
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: rust-dependencies
- dependency-name: serde
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: serde_json
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: tracing
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: tracy-client
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: url
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: proptest
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: rust-dependencies
- dependency-name: proptest-derive
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
- dependency-name: xshell
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: rust-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-02 11:15:11 +03:00
dependabot[bot] da21b50137 build(deps): bump smithay-drm-extras from c3f3ac8 to 5186cf7
Bumps [smithay-drm-extras](https://github.com/Smithay/smithay) from `c3f3ac8` to `5186cf7`.
- [Release notes](https://github.com/Smithay/smithay/releases)
- [Commits](https://github.com/Smithay/smithay/compare/c3f3ac8dc0776d47bc50f9a1911b613a56e6e04b...5186cf7dec2472a91e3c248772954b1141dab7f2)

---
updated-dependencies:
- dependency-name: smithay-drm-extras
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-02 10:59:24 +03:00
Ivan Molodetskikh a38a5c529f Create dependabot.yml
Copied from Helix.
2025-01-02 10:44:27 +03:00
Ivan Molodetskikh 44b5612697 Remove notify-rust dependency
It uses outdated zbus.
2025-01-02 09:33:54 +03:00
bbb651 0113292cf6 Upgrade zbus and async-io 2025-01-02 08:50:48 +03:00
Ivan Molodetskikh 4741ab2e04 spec: Set XDG_RUNTIME_DIR for tests 2024-12-30 22:15:44 +03:00
Ivan Molodetskikh 08fb9435fd Fix width shrinking when going from floating to scrolling 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 793e92e9d6 Add default-floating-position relative-to property 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh a7c57f4faf Add toggle-window-width by-id action 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 8409107a5b Implement default-window-height for scrolling windows 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 9089c3fb02 Fix move-window-to-workspace panic when wrong monitor is active 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 6c897d5201 Add center-window by-id action 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 6cb5135f34 Clamp single tiled window height
Now that we have floating for taller-than-screen windows.
2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 44bf45794e Dump post-unfullscreen configure in snapshot tests 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh d6da9f47d8 tests: Respond to post-initial configures 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh be05b66ac3 Hide focus ring for unfocused layout and under interactive move 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh d1998ae3fa Disable double-resize-click for floating windows 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 3c2e1554c6 Add default-floating-position window rule 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 744955ba69 floating: Remove initial offset when always-centering 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 7af33f9e6a wiki: Add some floating window documentation 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 3c0705b0ae Implement buffer delta for toplevels 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 4ea4d2bd3b layout: Add animate arg to move_floating_window() 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 6c52077d92 Add move-floating-window action 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 73bf7b1730 Allow hyphen values for set-window-width/height arg
Make args like set-window-height -10 parse as is, without having to insert a --.
2024-12-30 20:12:37 +03:00
Ivan Molodetskikh b394cb6379 floating: Cancel resize when moving or changing size 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 60854e180e Add is_floating to Window IPC 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 5b4750a009 Add focus-floating/tiling actions 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh ad50dd21fe Add move-window-to-floating/tiling actions 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 8b0cb0bb57 Add set-window-width action 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh a24a6e4e3c Implement is-floating window rule matcher 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 6fba4c371e Implement default-window-height window rule
Only works for floats that aren't initially fullscreen atm.
2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 27911431db tests: Rename DefaultWidth to DefaultSize 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh db6447ed79 floating: Support default-column-width in most cases
open-fullscreen + open-floating default width is still not supported in this
commit.
2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 99c0fabee6 layout: Use new helper function 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh fc99724aba Add open-focused window rule 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 88fbc62b1d wiki: Update Firefox window rules to match non-Flatpak 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh e8027d571f layout: Implement next-to + open-fullscreen 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh daaee43be3 layout: Refactor window opening targets 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 0d71cb93af Add window opening size client-server tests 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh e5e50e82d5 wiki: Clarify that preset width doesn't take borders into account only in tiling 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 7e852124a5 floating: Fix window position constraining with non-zero working area loc 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh f66a49bc42 floating: Constrain popups to working area 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh baf78ccda2 floating: Remove TODO on tile removing width 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 31f0e66f45 floating: Comment on toggle-full-width status 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 28b78a563b layout: Pass and store view_size on a Tile 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 2f380de73b floating: Take into account non-fixed min/max size window rule 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh e3a9a39c9a floating: Implement the rest of set-window-width/height 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 1710bb78df floating: Implement toggle-width/height actions 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 3e13fc3e70 floating: Change from getters to pub(super)
These fields are just data storage. They won't have any logic in
getters/setters.
2024-12-30 20:12:37 +03:00
Ivan Molodetskikh befc399506 default-config: Make Firefox PiP floating 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 88116b9fb1 Preserve tile when moving across monitors 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 53e1c58cc5 Remember floating window position 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 4b9ecdd11d Render fullscreen scrolling windows on top of floating 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh e31e409ee8 tests: Fix spelling mistake in wfs Display 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 5488aaf69f floating: Don't use fullscreen size as floating size 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 96e493d8b1 Restore floating size during interactive move 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh e409453fbd floating: Update stored size only on removal 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 309bf1348c floating: Improve expected size requests to avoid (0, 0) and duplicates 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 76a5635298 layout: Preserve the Tile when moving across workspaces 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh f4f2a1f6de floating: Remember and restore window size 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh a440805ea1 Add floating sizing tests 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh c359672bd2 floating: Request size only once
Let floating windows resize themselves and keep that size.
2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 38350935e6 layout: Rename update_interactive_resize() to on_commit() 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 421cd89a0f layout: Accept &mut self in request_fullscreen() 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 5ce3369aa6 layout: Support fullscreen for auto-floating windows 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh f38acfe988 layout: Remember whether to unfullscreen back into floating 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 965619d096 layout: Move toggle_fullscreen() impl to Workspace 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 9f017e834c wiki: Document new floating window rule and gesture 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 3c67b08488 floating: Implement directional move 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 4add755a4d layout/floating: Extract move_and_animate() 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 56e249aee6 floating: Implement center_window() 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 6a7c8fcfd5 floating: Implement directional focus 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 14b1003c62 layout: Implement focus_right_or_first() generically 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 43a4bae010 Extract center_preferring_top_left_in_area() 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 9c205f77a2 layout/floating: Move a function higher up
Let's group action functions together. Activate is an action and set
width/height too.
2024-12-30 20:12:37 +03:00
Ivan Molodetskikh c2e4cfd832 Stub out actions when floating is active
Make sure they don't go to the unfocused scrolling layout at least.
2024-12-30 20:12:37 +03:00
Ivan Molodetskikh c008e1c5bc floating: Implement smarter clamping for window location
A small part of the window always remains on-screen regardless of the working
area changes.

Interactive move lets the user position the window anywhere; automatic actions
like toggle-window-floating and dialog opening try to put the window fully
on-screen.

The size-fraction canonical floating window position remains unclamped, and
clamping happens when recomputing the logical position.
2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 1aa60f0da3 Make right click during move toggle floating 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh bd1fd8383c Stop move grab when the start button is released
Rather than when all buttons are released.
2024-12-30 20:12:37 +03:00
Ivan Molodetskikh aac54d0ea1 Implement floating child stacking above parents 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 4fe718581b layout: Extract TestWindowParams 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 71842f07bd Make interactive move keep in the same layout (floating/tiling) 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh f2bec1f82f Always honor min height in new window size 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 10460191b9 Honor min/max size in more places like initial configure 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh c5fffd6e2c Initial WIP floating window implementation 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 951f63b6fd temp: Use patched Smithay (fix VRR cursor-plane-only) 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh e6d8932b3b Update for Smithay VRR changes 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 70f96cca0a Update Smithay (presentation-time v2) 2024-12-30 20:12:37 +03:00
Ivan Molodetskikh 4e357e9659 config: Fix border rule on -> off merging 2024-12-27 15:42:56 +03:00
Ivan Molodetskikh 1f8aed6732 config: Add a test for border rule on/off merging 2024-12-27 15:42:55 +03:00
Maximilian Huber fa2bace3cd Fix nix flake for client-server tests (#896)
This was suggested by @sodiboo in
https://github.com/YaLTeR/niri/issues/894#issuecomment-2562153840 and
was copied from https://github.com/sodiboo/niri-flake/commit/350e6b68c70f5002a75e10521f5e66ace4b5eed1i

Signed-off-by: Maximilian Huber <gh@maxhbr.de>
2024-12-26 14:44:07 +00:00
Nathan 955039b5ea Update Configuration:-Key-Bindings.md (#893)
* Update Configuration:-Key-Bindings.md

Added Leve5 notes with scant instruction on how to use.

* Update wiki/Configuration:-Key-Bindings.md

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-12-23 21:08:56 +03:00
Ivan Molodetskikh 771ea1e815 Implement client-server test infra and window opening tests
These tests make a real Niri instance and real Wayland clients (via manual
wayland-rs implementation), both on the same event loop local to the test. This
allows testing the full Wayland interaction, including arbitrary event ordering
and delays.

To start off, add a massive powerset test for the settings that influence where
a window may open.
2024-12-22 15:19:46 +03:00
Ivan Molodetskikh d38bfc4aff Add test-only single-pixel-buffer support 2024-12-22 15:19:46 +03:00
Ivan Molodetskikh fbb0054232 Add a Headless backend for tests
Rendering and stuff is unimplemented.
2024-12-22 15:19:46 +03:00
Ivan Molodetskikh 2d3c36edae Switch from k9 to insta for snapshot testing
We'll need some advanced features from insta.
2024-12-22 15:19:46 +03:00
Ivan Molodetskikh 8dcc41a54d Initialize PipeWire lazily
This helps with:
- System setups starting PipeWire late (after niri startup, but before any
  screencast).
- Tests which don't even want to start PipeWire.
2024-12-22 15:19:46 +03:00
bbb651 ba3d2e36c8 Bump MSRV to 1.80
It should be old enough for most distros, and allows upgrading to `zbus 5.x`
2024-12-22 15:19:46 +03:00
bbb651 b51047ffcc Avoid implicit feature names 2024-12-22 15:19:46 +03:00
Rémi Labeyrie b1c40a9079 fix: check for layer surface under cursor when clicking 2024-12-22 15:13:17 +03:00
Ivan Molodetskikh b014c267ae README: Replace Matrix badge with static
The dynamic one broke recently.
2024-12-20 23:07:19 +03:00
Ivan Molodetskikh 6b16cc52db Add force-pipewire-invalid-modifier debug flag 2024-12-17 17:08:14 +03:00
Ivan Molodetskikh d35ad73e35 wiki: Change Since 0.1.11 to Since next release 2024-12-15 16:44:35 +03:00
Ivan Molodetskikh 2a1af3d9ae Add missing blank line 2024-12-15 10:40:09 +03:00
Ivan Molodetskikh 82e30246c1 Use gtk Notification portal
xdg-gnome 47 now implements notifications via GNOME Shell API which we don't
have. So force the gtk portal to make notifications work again.
2024-12-11 21:39:58 +03:00
Salman Farooq bb3a05bb3f Activate monitors on session unlock (#858)
So that e.g. unlocking by touching the fingerprint reader powers on the monitors.

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
Co-authored-by: Salman Farooq <46742354+SalmanFarooqShiekh@users.noreply.github.com>
2024-12-11 03:53:41 -08:00
Ivan Molodetskikh 40fa82275c Extract rules.apply_{min,max}_size() 2024-12-09 13:25:52 +03:00
Ivan Molodetskikh 9824321fc9 layout: Return instead of breaking
There's no code past this, and we want to break out of all loops.
2024-12-08 09:25:39 +03:00
Ivan Molodetskikh 27e607ab82 layout: Return bool from activate_window()
Avoid an extra has_window() call.
2024-12-08 09:25:27 +03:00
Ivan Molodetskikh a2b27b8790 layout: Ignore more actions during interactive move
The interactively moved window is the active window, so this makes sense.
2024-12-07 19:38:48 +03:00
Ivan Molodetskikh 396089ef0e layout: Extract Tile::verify_invariants() 2024-12-07 19:38:48 +03:00
Ivan Molodetskikh df98b5021d layout: Mark accessors as cfg(test) 2024-12-07 19:38:48 +03:00
sodiboo 34ce6d0b02 nix: update flake.lock 2024-12-03 05:53:48 -08:00
sodiboo 7af937b08e nix: clang -> rustPlatform.bindgenHook 2024-12-03 05:53:48 -08:00
Ivan Molodetskikh 8665003269 layout: Extract ScrollingSpace
Leave the Workspace to do the workspace parts, and extract the scrolling parts
into a new file. This is a pre-requisite for things like the floating layer
(which will live in a workspace alongside the scrolling layer).

As part of this huge refactor, I found and fixed at least these issues:
- Wrong horizontal popup unconstraining for a smaller window in an
  always-centered column.
- Wrong workspace switch in focus_up_or_right().
2024-12-01 22:24:21 -08:00
Ivan Molodetskikh 1e76716819 layout: Add a test for windows on other workspace remaining activated 2024-12-01 22:24:21 -08:00
Ivan Molodetskikh 91a42fdf58 layout: Fix windows on other workspaces losing activated state
This erroneous check was introduced in interactive move.
2024-12-01 22:24:21 -08:00
Ivan Molodetskikh 5ed5243be6 layout: Fix possible crash when dropping move on different, animating output 2024-12-01 22:24:21 -08:00
Ivan Molodetskikh 4560251e64 layout: Correct variable names 2024-12-01 22:24:21 -08:00
Ivan Molodetskikh 2020dca3e0 layout: Use tiles_mut() in Workspace::clear_unmap_snapshot() 2024-12-01 22:24:21 -08:00
Ivan Molodetskikh 7fc2121454 layout: Extract Workspace::tiles() 2024-12-01 22:24:21 -08:00
Ivan Molodetskikh 8b84afbd38 Add strict-new-window-focus-policy debug flag 2024-11-29 21:57:36 -08:00
Christian Meissl 305fc3b557 Activate newly mapped windows with a valid activation token
most of the time the activation token is passed
while the window is still unmapped. in this case
store the intend to activate the window for
later retrieval on map.
2024-11-29 21:57:36 -08:00
Christian Meissl 61f2ac01d7 xdg: startup activation
pass an activation token to process spawned through actions
2024-11-29 21:57:36 -08:00
Ivan Molodetskikh 39a9f55205 Fix new warnings 2024-11-29 09:33:08 +03:00
FluxTape 11f351dbeb Implement empty-workspace-above-first (#745)
* Implement empty-workspace-above-first option

* add two failing tests

* fix interactive_move_onto_empty_output_ewaf and
interactive_move_onto_first_empty_workspace tests

* Add two failing ewaf option toggle tests

* Fix adding/removing first empty workspace on option toggle

* Don't remove first empty workspace if focused

* Stop workspace switch when enabling ewaf

* layout/monitor: Offset workspace switch on adding workspace above

* Fix some initial active workspace ids with ewaf

* wiki: Document empty-workspace-above-first

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-11-29 08:46:13 +03:00
Ivan Molodetskikh 815fa379ea layout: Stop workspace switch when moving workspaces to primary
Okay, this might be one of the oldest layout issues to have remained uncaught.
Well, maybe as I add more randomized tests, I'll catch even more of those.
2024-11-27 20:55:20 +03:00
Ivan Molodetskikh 4c480a1ea3 layout/tests: Add post option update to randomized test
Will help to catch cases where updating options doesn't update the state
correctly.
2024-11-26 22:02:46 +03:00
Ivan Molodetskikh fa4aa0e06d layout: Fix adjusting for scale for moved tile when reloading config 2024-11-26 22:01:26 +03:00
Ivan Molodetskikh e2a6374bf5 layout/tests: Return Layout from check_ops()
Cuts down on boilerplate in a few places.
2024-11-26 22:00:44 +03:00
Ivan Molodetskikh dc14554053 layout: Extract update_options() 2024-11-26 21:59:05 +03:00
Ivan Molodetskikh 985ca7b643 layout/tests: Allow AddWindowRightOf interactive moved window
Guess I forgot this.
2024-11-26 15:24:28 +03:00
Ivan Molodetskikh 60624d64fa layout/tests: Standardize on usize for output id in tests 2024-11-26 15:24:28 +03:00
Ivan Molodetskikh 2935dae89e wiki: Add animation timing page 2024-11-25 04:07:59 -08:00
Ivan Molodetskikh 4c22c3285d Refactor animation timing to use lazy clocks 2024-11-25 04:07:59 -08:00
Ivan Molodetskikh 93cee2994a Refactor animations to take explicit current time 2024-11-25 04:07:59 -08:00
Ivan Molodetskikh 9c7e8d04d2 Extract Niri::advance_animations() 2024-11-23 15:09:16 +03:00
Ivan Molodetskikh 1e6b8906e0 layout/monitor: Extract add_workspace_bottom() 2024-11-23 15:07:52 +03:00
Ivan Molodetskikh 6c5b92e5c0 Add interactive_move_onto_empty_output test
Tests the add_workspace_bottom() in Monitor::add_tile().
2024-11-23 15:07:35 +03:00
Ivan Molodetskikh 38c515e12e pw: Fix potential crash when disconnecting output 2024-11-23 15:07:09 +03:00
Ivan Molodetskikh c239937fac Focus target window/output on DnD
In sway, focus-follows-mouse keeps working during DnD, but not in niri.
So it can be surprising when you DnD something into another app, but it
doesn't get automatically focused. This commit fixes that.

Even if the DnD is not validated, or if there's no target surface (e.g.
dropped on the niri background), focus the target output, since that's
how Firefox's drag-tab-into-new-window works for example.
2024-11-22 09:37:26 +03:00
Ivan Molodetskikh bafa574784 wiki: Link layer rules from block-out-from window rules 2024-11-21 14:57:41 +03:00
Ivan Molodetskikh 199a5854a8 wiki: Add Since to layer rules 2024-11-21 14:57:41 +03:00
Ridan Vandenbergh a74a578198 Add focus-window-previous action (#811)
* Add `FocusWindowPrevious` action

* remove [`

* track previous focus in Niri instead of every window

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-11-21 14:48:51 +03:00
Ivan Molodetskikh 7de752ec56 Bump CI image versions 2024-11-20 13:16:02 +03:00
Ivan Molodetskikh 0a833171ac Update Smithay (popup grab fix) 2024-11-20 08:34:19 +03:00
Ivan Molodetskikh 1a0612cbfd Implement layer rules: opacity and block-out-from 2024-11-14 12:05:30 +03:00
Ivan Molodetskikh fbbd3ba349 niri: Extract render_layer() 2024-11-14 10:24:04 +03:00
Ivan Molodetskikh 1028639186 config: Add RegexEq util type instead of manual PartialEq 2024-11-14 09:44:07 +03:00
Ivan Molodetskikh 0e5e764c78 Add niri msg layers 2024-11-12 21:44:00 +03:00
Ivan Molodetskikh db1faecc95 Guard against closed screenshot UI in its binds
They can trigger with closed screenshot UI via key repeat.
2024-11-12 19:26:44 +03:00
Ivan Molodetskikh c2c415d2e8 wiki/sidebar: Update application issues title 2024-11-12 10:11:41 +03:00
Ivan Molodetskikh d193928f31 Add PID to Window IPC 2024-11-12 09:37:25 +03:00
Ivan Molodetskikh 17861e0003 Change expel-window-from-column to expel the bottom window
This way, expel becomes symmetric with consume. This is also how it
works in PaperWM. Though, in PaperWM if the expelled window was focused,
it will remain focused, while in this commit it is never focused, making
it the exact opposite of consume.

Use consume-or-expel-window-right for the old expel behavior.
2024-11-11 18:07:41 +03:00
Ivan Molodetskikh 97fe964e00 Make consume-or-expel binds more prominent
I find myself using them much more than regular consume or expel.
2024-11-11 17:56:35 +03:00
Ivan Molodetskikh 9debb5db23 wiki: Mention Ghidra in application issues 2024-11-11 10:06:23 +03:00
Ramses 494b438151 Unhide the pointer on scroll events (#797)
* Unhide the pointer on scroll events

Since we reset the surface under the pointer when we hide the pointer
(see update_pointer_contents), scroll events don't work when the pointer
is hidden.
So to make scrolling work, we make sure that we unhide the pointer when
a scrolling event occurs.

* Update src/input/mod.rs

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-11-11 06:08:29 +00:00
Ivan Molodetskikh 010a236882 Start interactive move on Mod+Touch 2024-11-10 09:47:03 +03:00
Ivan Molodetskikh 1951d2a9f2 Fix scrolling not working with missing mouse config 2024-11-10 09:14:22 +03:00
Ivan Molodetskikh 9d8f640503 niri-ipc: Document features 2024-11-09 17:57:52 +03:00
Ivan Molodetskikh b18cfbae23 niri-ipc: Add README and Cargo.toml metadata 2024-11-09 17:57:34 +03:00
Ivan Molodetskikh f64e7e14c3 Bump version to 0.1.10 2024-11-09 17:35:31 +03:00
Ivan Molodetskikh e8c9bfc06a wiki: Add scroll-button to mouse and touchpad overview 2024-11-09 17:23:59 +03:00
Ivan Molodetskikh 07452f50a8 Update dependencies 2024-11-09 15:57:17 +03:00
Ivan Molodetskikh 642c5acebb wiki: Remove outdated info from Application Issues 2024-11-09 11:04:39 +03:00
Ivan Molodetskikh 0886dedff1 wiki: Mention Xwayland on other pages 2024-11-09 11:04:39 +03:00
Ivan Molodetskikh cc88a7d42e default-config: Bind Ctrl-Alt-Del to quit
This seems to be a shared bind across compositors.
2024-11-09 10:29:13 +03:00
Ivan Molodetskikh c0829087da Lock session right away with no outputs 2024-11-08 16:25:06 +03:00
Ivan Molodetskikh b6f6d6a7c2 wiki: Update getting started 2024-11-08 09:43:43 +03:00
Ivan Molodetskikh 5ff8b89aaf Rework output connection to always go through on_output_config_changed()
This has the following benefits:
1. connector_connected() is now more closely mirroring
   connector_disconnected() in that it merely lights up the connector,
   and doesn't check if the connector should be off from the config.
2. We can use more complex on/off logic that depends on multiple
   connectors. For example, this commit adds logic to only disable the
   laptop panel on lid close if there are other connected outputs.

We don't want to disable the laptop panel on lid close if it's the only
connected output because it causes screen lockers to create their
surface from scratch on normal laptop unsuspend, which is undesirable
and also confuses some screen lockers.
2024-11-08 09:11:56 +03:00
Ivan Molodetskikh 927abad4b4 Only call on_output_config_changed() on lid switch
We don't need to reload the niri output config.
2024-11-08 09:11:28 +03:00
Ivan Molodetskikh 3d31f9860a Extract format_make_model_serial() 2024-11-08 09:10:54 +03:00
Ivan Molodetskikh 8867a4f84c Add disable-monitor-names debug flag 2024-11-06 08:42:22 +03:00
Ivan Molodetskikh 88f4c1d610 layout: Preserve active workspace for removed outputs 2024-11-05 21:52:02 +03:00
Ivan Molodetskikh ddcb5c5e10 layout: Move some types further down 2024-11-05 21:08:50 +03:00
Ivan Molodetskikh cd90dfc7be Disable laptop panel when the lid is closed 2024-11-05 10:03:51 +03:00
Ivan Molodetskikh a778ab3897 Extract is_laptop_panel() to utils 2024-11-05 09:40:12 +03:00
Ivan Molodetskikh 4c2f49d566 wiki: Add Since to switch events 2024-11-03 23:00:18 +03:00
Ivan Molodetskikh 49d7052bb3 wiki: Add trackball section to config overview 2024-11-03 22:58:18 +03:00
Ivan Molodetskikh 07be7e7eae wiki: Add Since to scroll-button 2024-11-03 22:56:49 +03:00
Ivan Molodetskikh 97c8717d1e wiki: Mention insert-hint config on the gestures page 2024-11-03 22:52:49 +03:00
Ivan Molodetskikh 3ac0a751fe wiki: Add Since to scroll-factor 2024-11-03 22:50:15 +03:00
elipp 8b39f986d9 Implement scroll_factor mouse and touchpad setting (#730)
* Implement scroll_factor mouse and touchpad setting

* Change to FloatOrInt, add docs

* Also change v120 values

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-11-03 18:43:03 +00:00
Christian Meissl 354c365a03 xdg: cleanup activation tokens
valid tokens will stay around until explicitly cleaned-up.
remove the token after it has been successfully used
or we consider it timed out to prevent leaking the memory
used by the activation tokens
2024-11-03 09:13:41 -08:00
Ivan Molodetskikh e0ebf1bdff Remove pointer_grab_ongoing in favor of checking the actual grab 2024-11-03 10:23:21 +03:00
Ivan Molodetskikh 11633aef98 Use is() instead of downcast().is_some() 2024-11-03 10:15:19 +03:00
Ivan Molodetskikh 9193245871 Correct pointer constraint activation logic
Internally it uses the pointer focus, so make sure we have up-to-date
focus before setting it.
2024-11-03 10:15:19 +03:00
Ivan Molodetskikh 7baf10b751 Clarify redraw in refresh_pointer_focus() 2024-11-03 10:15:19 +03:00
Ivan Molodetskikh f5d91c5ecc Rename pointer_focus to pointer_contents, clarify comments
This is not pointer focus and it shouldn't be pointer focus, let's be
clear about it.
2024-11-03 10:15:19 +03:00
Ivan Molodetskikh 69e3edb5a3 Rename surface_under_and_global_space() to contents_under() 2024-11-03 08:50:17 +03:00
LoipesMas d58bb4eaa3 flake: set RUSTFLAGS instead of CARGO_BUILD_RUSTFLAGS 2024-11-02 12:35:04 -07:00
LoipesMas c5fe25f422 flake: libseat has been renamed to seatd 2024-11-02 12:35:04 -07:00
Ivan Molodetskikh 600cffb009 Update Smithay (lock leak fix) 2024-11-02 18:55:56 +03:00
Christian Meissl b9d14a9eda portal: prefer gtk for access portal
using gnome for the access portal does not work,
so just override by directly using the gtk one
2024-11-02 07:55:37 -07:00
Ivan Molodetskikh 0e7e398df3 Replace current_state() with with_toplevel_role()
Avoid microallocations that happen in current_state().
2024-11-02 10:53:55 +03:00
Ivan Molodetskikh 86bdc6898b Add with_toplevel_role() util function 2024-11-02 10:53:55 +03:00
Ivan Molodetskikh e5ca335115 Add Tracy allocation profiling feature flag 2024-11-02 10:53:55 +03:00
Ivan Molodetskikh fce5d66878 Follow window corner radius in insert hint 2024-11-02 10:53:55 +03:00
Ivan Molodetskikh 05d218113c Add gradient support for the insert hint
Implement it via FocusRing which already handles SolidColor vs. Border
render element.
2024-11-02 10:53:55 +03:00
Ivan Molodetskikh ef6af6adc1 Change TODO to FIXME 2024-11-02 10:53:55 +03:00
Ivan Molodetskikh 6632699e00 Remove obsolete TODO 2024-11-02 10:53:55 +03:00
Ivan Molodetskikh d3e72245b0 Don't show the cursor on programmatic movement
For keyboard-only use, especially with warp-mouse-to-focus, the
intention is that the cursor stays hidden from keyboard and other
automatic actions, and only shows up with an actual mouse movement.
2024-10-29 21:52:03 -07:00
Ivan Molodetskikh 13fe9c8ac3 [cfg-breaking] Rename hide-on-key-press to hide-when-typing
I originally preferred on-key-press, but when-typing feels more natural
and matches sway. This setting had not been in a stable release yet so
this is not stable release cfg breaking.
2024-10-29 21:52:03 -07:00
Ivan Molodetskikh 6ecbf2db8a Deny toplevel move from DnD grabs
Work around https://gitlab.gnome.org/GNOME/gtk/-/issues/7113
2024-10-28 21:12:58 +03:00
Ivan Molodetskikh c9be9056ef Update Smithay 2024-10-28 21:12:58 +03:00
Ivan Molodetskikh 0866990b7d wiki/Gestures: Add interactive move 2024-10-27 23:07:39 -07:00
Ivan Molodetskikh f04befb567 wiki: Document insert-hint config 2024-10-27 23:07:39 -07:00
Ivan Molodetskikh da3e5c4424 Implement touch interactive resize 2024-10-27 23:07:39 -07:00
Ivan Molodetskikh 26ab4dfb87 Implement touch interactive move 2024-10-27 23:07:39 -07:00
Rasmus Eneman e887ee93a3 Implement interactive window move 2024-10-27 23:07:39 -07:00
Ivan Molodetskikh d640e85158 Require Clone for LayoutElement::Id
Now that we have MappedId, this could really be Copy. But it's quite a
big refactor, so for now just require Clone as I'll need it.
2024-10-27 23:07:39 -07:00
gmorer c8044a9b5d ShaderRenderElement use borrowed Uniforms to minimize copy (#756) 2024-10-24 07:42:19 +03:00
Ivan Molodetskikh 289ae3604d tty: Guard against output disappearing immediately after connection
Fixes https://github.com/YaLTeR/niri/issues/739
2024-10-20 20:18:56 +03:00
Ivan Molodetskikh 55fb885256 Use new Smithay method for turning off DPMS 2024-10-20 20:18:56 +03:00
Ivan Molodetskikh 73a531f8bc Update dependencies (wl_output.scale fix) 2024-10-20 20:18:56 +03:00
Ivan Molodetskikh 10f04fd19d layout: Update tile config in Column::add_tile_at() 2024-10-19 12:33:44 +03:00
Christian Meissl 79fd309d6c support binding actions to switches (#747)
* support spawn action on switch events

this adds a new config section named `switch-events`
that allows to bind `spawn` action to certain switch
toggles.

* Expand docs

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-10-18 14:00:40 +00:00
Ivan Molodetskikh dd8b2be044 layout: Add missing active idx check before setting activate prev on removal 2024-10-18 10:06:09 +03:00
Ivan Molodetskikh 8d08782eba Set CLOEXEC on logind inhibit fd
Don't leak it to child processes.
2024-10-17 08:59:06 +03:00
Ivan Molodetskikh 8555f37dbf layout: Use remove_column_by_idx in remove_tile_by_idx 2024-10-17 08:59:06 +03:00
Ivan Molodetskikh 4b837f429c layout: Accept anim_config in remove_column_by_idx 2024-10-17 08:59:06 +03:00
chillinbythetree a480087618 Add scroll-button property for Touchpad, Mouse, Trackpoint, Trackball (#744) 2024-10-17 05:43:47 +00:00
tazjin 84655d3b26 Implement input configuration for trackballs (#743)
* niri-config: add trackball configuration struct

The available options are mostly the same as for mice. I've verified that each
option is applicable to trackballs in the libinput CLI.

* input: apply trackball config settings
2024-10-16 13:51:56 +00:00
Ivan Molodetskikh 40843cbda1 layout/monitor: Extract workspace_under() 2024-10-16 09:39:34 +03:00
Ivan Molodetskikh a13b9298c6 Draw the layout as inactive when layer-shell has focus 2024-10-15 11:11:57 +03:00
Christian Meissl 0c5e046820 input: apply output transform for tablet input (#737)
when mapping a tablet input to an output apply
the output transform just like we already do for
touch input.
2024-10-15 11:11:15 +03:00
Ivan Molodetskikh 907ebc4977 Add boxed_union proptest-derive feature
Our Op enum grew large enough to trigger a stack overflow in
proptest-derive's generated code. Thankfully, this feature works around
the problem.
2024-10-15 10:06:55 +03:00
sodiboo e4161be1bf flake: use nightly rust-analyzer and add rust-src component (#735)
this also improves the application of overlays to be more uniform; what
was previously done was just Wrong
2024-10-15 08:21:49 +03:00
Ivan Molodetskikh be7fbd418f layout: Return Tile + info upon removal 2024-10-14 18:08:44 +03:00
Ivan Molodetskikh 06ec9eecdb layout/tests: Use existing method 2024-10-14 17:39:55 +03:00
Ivan Molodetskikh 79eef5ee90 layout: Remove unnecessary vec lookup 2024-10-14 17:36:00 +03:00
Ivan Molodetskikh 29602ca995 layout: Extract Monitor::workspaces_with_render_positions() 2024-10-14 11:08:44 +03:00
Mark Karlinsky d7156df842 Add support for running as a dinit service (#728)
* Added dinit services

* Added dinit support to niri-session

* Replaced shutdown script for dinit with a single command execution

* Added dinit service files to Getting Started install tables

* Fix typo in resources/dinit/niri

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

* Fixed mistakes in wiki/Getting-Started.md

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

* niri-session does not start dinit anymore

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-10-13 12:26:16 +00:00
Ivan Molodetskikh 33b39913c7 layout: Fix expel animation of the smaller window in column 2024-10-12 09:58:03 +03:00
Ivan Molodetskikh d5cbc35811 Implement ConsumeOrExpelWindow{Left,Right} by id 2024-10-12 09:58:03 +03:00
Ivan Molodetskikh a038c5aaab layout/workspace: Add add_tile_to_column() 2024-10-12 09:58:03 +03:00
Ivan Molodetskikh c9c985c927 Support empty column in tile_offsets
Will be needed for the new inserting tile code.
2024-10-11 11:00:50 +03:00
Ivan Molodetskikh 859c0be0e5 layout: Add clarifying comment 2024-10-10 10:44:18 +03:00
Ivan Molodetskikh 810ea245f9 layout: Deduplicate default width resolution 2024-10-10 10:40:59 +03:00
Ivan Molodetskikh 58fc5f3b06 layout: Replace move_window_to_output with move_to_output 2024-10-10 10:28:55 +03:00
Ivan Molodetskikh 7d4e99b760 layout/workspace: Reduce code duplication in adding windows 2024-10-10 10:17:16 +03:00
Ivan Molodetskikh ab7d81aae0 layout: Reduce field visibility
The outside code isn't supposed to mess with the fields.
2024-10-10 09:24:20 +03:00
Winter e24723125f added power-on-monitors (#723) 2024-10-09 08:50:06 +00:00
Ivan Molodetskikh 03c603918d Document the new cursor hide settings 2024-10-06 22:09:19 -07:00
Ivan Molodetskikh 6fb60dacd2 Rework pointer inactivity hide as a timer
The previous way was prone to triggering late due to compositor idling
and therefore never calling the check function.
2024-10-06 22:09:19 -07:00
yzy-1 42a9daec9d Implement hide cursor on key press and on timeout 2024-10-06 22:09:19 -07:00
Ivan Molodetskikh 1ba2be3928 Show hidden pointer on mouse press
Feels like this should be the case.
2024-10-06 22:09:19 -07:00
sodiboo 66be000410 implement locked cursor position hints (#685)
* implement cursor position hints

* Remove redundant fully qualified path

* Find root surface

* Convert nesting to if-return

* Manually wrap error messages

* Remove error!() prints

* Add queue redraw

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-10-06 20:36:49 +03:00
sodiboo 5fc669c282 remove redundant pointer casts in shader code 2024-10-05 22:26:47 -07:00
sodiboo 9b78b15ba5 use CStr literals over calling CStr::from_bytes_with_nul 2024-10-05 22:26:47 -07:00
sodiboo b9fd0a405e use if let Some() over match with None => () 2024-10-05 22:26:47 -07:00
seth 1b44e0cd20 flake: add overlay output 2024-10-05 12:09:24 -07:00
seth b3d4d4eacc flake: use rust-overlay in dev shell
This allows `niri-visual-tests` to still be built and run in the dev
shell where it's necessary, as well as brings back the nightly `rustfmt`
used by the project

We can't use `fenix` again though as it doesn't wrap `ld` like nixpkgs
and rust-overlay do; without it, the way we link `dlopen()`'d libraries
breaks
2024-10-05 12:09:24 -07:00
seth a835bdc940 ci: nix build -> nix flake check
The (debug) package is already set as a check and will still be built
with this, but Nix will now also check other outputs automatically --
such as the dev shell
2024-10-05 12:09:24 -07:00
seth b258fd69d2 flake: improve packaging
Some highlights include:

- Removing some unnecessary dependencies of the package itself
- Allowing for overriding the package
- Adding Cargo feature toggles
- Installing all niri-related resources
- Avoiding `LD_LIBRARY_PATH` hacks
2024-10-05 12:09:24 -07:00
seth 3ab3e778ab flake: drop most external inputs
Previously, inputs like Crane and Fenix were used to only build the
`niri` package. This isn't really required, and can easily be replaced
by nixpkgs' `rustPlatform` -- which will also lead to less dependencies
being pulled into user's lockfiles
2024-10-05 12:09:24 -07:00
seth e6203313ce flake: format with nixfmt 2024-10-05 12:09:24 -07:00
seth 938061dd5e flake: use nixfmt 2024-10-05 12:09:24 -07:00
Ivan Molodetskikh 0cca7a2116 default-config: Add more comments to prefer-no-csd 2024-10-01 13:28:28 +03:00
Ivan Molodetskikh 39b46b3326 default-config: Add rounded corner window rule example 2024-10-01 13:28:16 +03:00
Ivan Molodetskikh 2aebd6bdbb default-config: Add comments to consume/expel binds 2024-10-01 13:20:38 +03:00
Ivan Molodetskikh b501a9b303 Upgrade dependencies 2024-09-30 15:27:36 +03:00
Ivan Molodetskikh 94e5408f46 Update Smithay 2024-09-30 15:24:50 +03:00
Christian Meissl eb190e3f94 handle role specific buffer offset 2024-09-30 05:04:58 -07:00
spazzylemons 80bb0d5876 Remove one unnecessary .clone() call and reorder another 2024-09-30 00:45:44 -07:00
Marwin Kreuzig c04ccafd0a fix focus_up_or_right 2024-09-28 05:18:22 -07:00
sodiboo 6ee5b5afa7 flake: update inputs and remove crane.inputs.nixpkgs override
the input was removed in https://github.com/ipetkov/crane/pull/692
2024-09-15 08:05:05 -07:00
Ivan Molodetskikh 6a48728ffb Bump version to 0.1.9 2024-09-14 11:55:52 +03:00
Ivan Molodetskikh 9cb89ff26c wiki: Update default hotkeys list 2024-09-14 10:17:27 +03:00
Ivan Molodetskikh 4e5f392c50 wiki: Document always-center-focused-column 2024-09-14 09:48:59 +03:00
Ivan Molodetskikh e35d9e760b default-config: Uncomment BracketLeft/BracketRight
These are fairly useful.
2024-09-13 21:51:56 +03:00
Ivan Molodetskikh 22fee7b003 Add NIRI_DISABLE_SYSTEM_MANAGER_NOTIFY env
Useful for UWSM I guess.
2024-09-13 15:45:30 +03:00
Ivan Molodetskikh e95d28e148 README: Remove NVIDIA note 2024-09-13 15:10:25 +03:00
Ivan Molodetskikh 7a65a0b79f wiki: Delete unstable JSON output note 2024-09-13 15:06:20 +03:00
Ivan Molodetskikh ca30315deb Set rust-version in Cargo.toml 2024-09-13 15:05:41 +03:00
Ivan Molodetskikh 9538e8f916 Upgrade dependencies 2024-09-13 15:05:33 +03:00
Ivan Molodetskikh 8b3715eabf Update Smithay 2024-09-13 14:59:32 +03:00
Ivan Molodetskikh d0f2b9abd0 Fix formatting 2024-09-12 20:54:44 +03:00
Ivan Molodetskikh 43578e21b1 Always clamp non-auto window height with >1 windows in column 2024-09-12 19:31:47 +03:00
Ivan Molodetskikh 55a798bd8b Prevent unintended focus-follows-mouse during workspace switch 2024-09-12 16:48:29 +03:00
Ivan Molodetskikh cdcd5a2835 Update comments 2024-09-12 13:36:08 +03:00
Ivan Molodetskikh 737e99ec69 Add preset window heights to wiki & default config 2024-09-12 02:32:44 -07:00
Ivan Molodetskikh c3cb42f04d Add SwitchPresetWindowHeight by id 2024-09-12 02:32:44 -07:00
Christian Rieger d0e624e615 Implement preset window heights 2024-09-12 02:32:44 -07:00
Ivan Molodetskikh 087a50a19c wiki/Xwayland: Add note about existing DISPLAY 2024-09-10 11:33:08 +03:00
Ivan Molodetskikh 0bed253835 tty: Try connecting with invalid modifier on fail 2024-09-10 11:12:24 +03:00
Ivan Molodetskikh 6b6a84e55b Avoid panics on more wrong VBlank events 2024-09-10 10:48:45 +03:00
Ivan Molodetskikh 7d5785e96f Give focus to on-demand layer surfaces on map 2024-09-10 10:14:34 +03:00
Ivan Molodetskikh 70fa38fadf Possibly fix some unsync subsurfaces not redrawing output 2024-09-10 09:52:31 +03:00
Ivan Molodetskikh 3514cd2e36 Prefer exclusive layer focus to on-demand on the same layer 2024-09-10 09:10:03 +03:00
Ivan Molodetskikh 96083847fb ipc: Clarify some things in the docs 2024-09-09 08:51:03 +03:00
Ivan Molodetskikh d25d6ce337 Arrange layer map after sending new scale/transform
I think that should be a slightly better ordering of events.
2024-09-08 22:33:09 +03:00
Ivan Molodetskikh bb044075fa Inform layer surfaces of scale/transform changes
How'd I miss this and then never catch it?
2024-09-08 22:05:56 +03:00
Ivan Molodetskikh 370fd4e172 ipc: Convert all Action unit variants to unit struct variants
This is a breaking change, but likely nobody uses this through raw JSON
yet, and this allows us to add fields to any action later on without
another breaking change.
2024-09-06 18:32:51 +03:00
Ivan Molodetskikh 7dea3822a3 Fix set-window-height SetProportion scale 2024-09-06 18:32:51 +03:00
Ivan Molodetskikh 7d11ef0abb Extract print_window() 2024-09-06 18:32:51 +03:00
Ivan Molodetskikh dcb29efce5 Implement by-id window addressing in IPC and CLI, fix move-column-to-workspace
This is a JSON-breaking change for the IPC actions that changed from
unit variants to struct variants. Unfortunately, I couldn't find a way
with serde to both preserve a single variant, and make it serialize to
the old value when the new field is None. I don't think anyone is using
these actions from JSON at the moment, so this breaking change is fine.
2024-09-06 18:32:41 +03:00
Ivan Molodetskikh cb5d97f600 Fix new Clippy warning
This was stabilized in 1.76 so we can use it now.
2024-09-05 20:40:11 +03:00
Ivan Molodetskikh 608ab7d8b1 Change output sorting to match make/model/serial first
We can do this now that we have libdisplay-info.
2024-09-05 20:10:01 +03:00
elkowar fd8ebb9d06 implement always_center_single_column layout option 2024-09-05 01:01:41 -07:00
Ivan Molodetskikh 952916fd1c layout: Prevent view gesture snap beyond first/last column 2024-09-04 21:46:08 +03:00
Ivan Molodetskikh a0592e8f53 layout: Extract snap_points() 2024-09-04 21:45:47 +03:00
Ivan Molodetskikh 5460c792bd Fix missing KeyboardLayoutSwitched event on XKB switch 2024-09-04 20:54:11 +03:00
sodiboo e5ecd27bbe flake: add libdisplay-info to buildInputs 2024-09-04 09:39:22 -07:00
Ivan Molodetskikh 4543873dae wiki/IPC: Link to the online rustdoc 2024-09-04 13:15:43 +03:00
Ivan Molodetskikh a2c855315c ci: Add niri-ipc rustdoc generation 2024-09-04 12:39:23 +03:00
Ivan Molodetskikh 6c4e4b374a ipc: Write some more docs 2024-09-04 12:29:26 +03:00
Ivan Molodetskikh 9ab887bec8 ipc: Don't re-export socket types 2024-09-04 12:03:13 +03:00
Ivan Molodetskikh 268591f343 wiki: Add Since note to other open-on-output properties 2024-09-03 14:36:23 +03:00
Ivan Molodetskikh a42717bcac wiki/Xwayland: Mention adding DISPLAY to config environment 2024-09-03 14:12:28 +03:00
Ivan Molodetskikh 6b013a08fc wiki: Update package list 2024-09-03 13:51:24 +03:00
Ivan Molodetskikh b65a243fc9 Remove warning about missing output config 2024-09-03 13:48:08 +03:00
Ivan Molodetskikh f0157e03e7 Use libdisplay-info for make/model/serial parsing, implement throughout 2024-09-03 13:48:08 +03:00
Ivan Molodetskikh 4b7c16b04a Read config from /etc/niri/config.kdl too 2024-09-02 13:10:45 +03:00
Ivan Molodetskikh aafd5ab70f wiki: Use $NIRI_SOCKET in example 2024-09-02 12:38:33 +03:00
Ivan Molodetskikh d8d6b5a5e0 wiki: Fix niri-ipc links 2024-09-02 10:05:59 +03:00
Ivan Molodetskikh a1fd4b396f wiki: Fix code block formatting 2024-09-02 10:04:43 +03:00
Ivan Molodetskikh 5521cdda63 wiki: Add the word IPC to the sidebar 2024-09-02 10:03:44 +03:00
Ivan Molodetskikh 12b16a9d7e wiki: Document IPC programmatic access 2024-09-01 23:47:19 -07:00
Ivan Molodetskikh f7181fb066 Implement by-id workspace action addressing
It's not added to clap because there's no convenient mutually-exclusive
argument enum derive yet (to have either the current <REFERENCE> or an
--id <ID>). It's not added to config parsing because I don't see how it
could be useful there. As such, it's only accessible through raw IPC.
2024-09-01 23:47:19 -07:00
Ivan Molodetskikh 17ac52e1d4 Fix spelling mistake 2024-09-01 23:47:19 -07:00
Ivan Molodetskikh 64a9351921 Add niri msg windows 2024-09-01 23:47:19 -07:00
Ivan Molodetskikh 332af8b062 Rearrange some CLI and IPC enum values 2024-09-01 23:47:19 -07:00
Ivan Molodetskikh b7901579d5 Change IdCounter to be backed by an AtomicU64
Let's see if anyone complains.
2024-09-01 23:47:19 -07:00
Ivan Molodetskikh 138c2a3bfd Change OutputId::get() to return u64 2024-09-01 23:47:19 -07:00
Ivan Molodetskikh 446a9f1e06 Make WorkspaceId inner field private 2024-09-01 23:47:19 -07:00
Ivan Molodetskikh 52265e2e19 utils/id: Use a Relaxed atomic op 2024-09-01 23:47:19 -07:00
Ivan Molodetskikh 0f522f209b Change MappedIt::get() to return u64 2024-09-01 23:47:19 -07:00
Ivan Molodetskikh 30b213601a Implement the event stream IPC 2024-09-01 23:47:19 -07:00
Ivan Molodetskikh 8eb34b2e18 Animate focus-workspace by idx/back and forth/previous
Deleting the test because it only made sense when no-animation was
special cased.
2024-09-01 23:47:19 -07:00
Ivan Molodetskikh 74d1b1f406 layout: Cache monitor output name 2024-09-01 23:47:19 -07:00
Ivan Molodetskikh 2b3d196876 Remove unused function 2024-09-01 23:47:19 -07:00
Ivan Molodetskikh 397b7e4bb9 ipc: Read only a single line on the client
Allow extensibility.
2024-09-01 23:47:19 -07:00
Ivan Molodetskikh 598b27f83c flake: Remove maintainer comment
Effectively other contributors maintain it now.
2024-08-26 18:15:39 +03:00
Ivan Molodetskikh da53e79d07 wiki: Add hotkey overlay skip to FAQ 2024-08-26 10:35:00 +03:00
Ivan Molodetskikh 2907d5af3e wiki: Mark FAQ snippet as KDL 2024-08-26 10:35:00 +03:00
sodiboo dd919fe01b fix cargo run on nixos
this boils down to adding some extra dependencies to the shell
environment. they're also inherited from craneArgs because the ones from
the package are actually transformed into the WRONG outputs of the
packages. also refactors to use craneLib.devShell because it's somewhat
cleaner.
2024-08-25 15:42:25 +03:00
Ivan Molodetskikh f86a9bed1a layout: Break out early on min size 2024-08-25 11:46:04 +03:00
Ivan Molodetskikh cfa87d508e layout: Fix rounding in height distribution
Rounding before checking min height could artificially increase the
window height that we check, leading to an incorrectly satisfied min
constraint.
2024-08-25 10:16:37 +03:00
Ivan Molodetskikh f19e1711a7 Add niri msg keyboard-layouts 2024-08-25 09:38:45 +03:00
Ivan Molodetskikh 20cd4f5d04 layout: Clamp window height to max available in column
When the window is alone in its column this logic intentionally isn't
triggered. Until we have a floating layer, there's no other way to get a
window larger than the screen, which I need.
2024-08-25 08:46:34 +03:00
Ivan Molodetskikh b2c7d3ad40 Rework PW screencast frame timing
- Remove the 0.5 ms hack.
- Add redraw scheduling to fix stuck frame if the last redrawn frame
  happened too soon.
2024-08-24 10:49:32 +03:00
Ivan Molodetskikh 4832924483 Update Smithay (layer-shell popup fix) 2024-08-24 07:22:57 +03:00
Ivan Molodetskikh 28a8a9ace2 Register deadline timer for closing transaction 2024-08-23 19:09:18 +03:00
Ivan Molodetskikh a4f1caab1d wiki: Update transaction list 2024-08-23 15:53:01 +03:00
Ivan Molodetskikh c8839f7658 Implement window close transaction
Mainly visible with disabled animations.
2024-08-23 15:41:06 +03:00
Ivan Molodetskikh dfe3580607 animation: Use saturating_sub in value() 2024-08-23 15:39:57 +03:00
Ivan Molodetskikh 1c02552e92 animation: Make restarted() take by-ref 2024-08-23 15:39:45 +03:00
Ivan Molodetskikh ff7cbb97df Fix screen transition across scale/transform changes 2024-08-23 12:54:07 +03:00
Ivan Molodetskikh 09f3d3fb12 Extract Niri::update_render_elements() 2024-08-23 12:54:07 +03:00
Ivan Molodetskikh 63defc25d2 Fix Clippy warnings 2024-08-23 12:21:47 +03:00
Ivan Molodetskikh db39fc95f4 pw_utils: Re-create damage tracker on scale change 2024-08-23 11:14:24 +03:00
Ivan Molodetskikh 471dc714aa Add damage check to PW screencasts
Avoids unnecessary frames.
2024-08-23 11:02:34 +03:00
Ivan Molodetskikh fef665df73 tty: Wait for sync on needs_sync()
How did I never add this back?
2024-08-23 09:26:42 +03:00
Ivan Molodetskikh 7bfdf87bf0 Implement resize transactions 2024-08-22 15:19:11 +03:00
Ivan Molodetskikh cf357d7058 Implement window resize throttling 2024-08-22 14:40:40 +03:00
Ivan Molodetskikh 618fa08aa5 Update Smithay (apply state in post commit) 2024-08-22 14:15:04 +03:00
Ivan Molodetskikh a40e7b4470 Handle dmabuf blocker separately in toplevel pre-commit
Will be needed for transactions.
2024-08-22 13:13:28 +03:00
Michael Yang f1894f6f9a feature: add on-demand vrr (#586)
* feature: add on-demand vrr

* Don't require connector::Info in try_to_set_vrr

* Improve VRR help message

* Rename connector_handle => connector

* Fix tracy span name

* Move on demand vrr flag set higher

* wiki: Mention on-demand VRR

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-08-22 11:58:07 +03:00
Ivan Molodetskikh dfc2d452c5 layout: Do not recompute total_weight every iteration 2024-08-15 11:46:13 +03:00
Ivan Molodetskikh 66f23c3980 layout: Implement weighted height distribution
The intention is to make columns add up to the working area height most
of the time, while still preserving the ability to have one fixed-height
window.

Automatic heights are now distributed according to their weight, rather
than evenly. This is similar to flex-grow in CSS or fraction in Typst.

Resizing one window in a column still makes that window fixed, however
it changes all other windows to automatic height, computing their
weights in such a way as to preserve their apparent heights.
2024-08-15 10:50:38 +03:00
Ivan Molodetskikh 7a6ab31ad7 layout: Pre-subtract gaps during height distribution
Same result, but code a bit clearer.
2024-08-15 10:46:39 +03:00
Ivan Molodetskikh 2f73dd5b59 wiki: Use real em-dash 2024-08-14 18:33:43 +03:00
Ivan Molodetskikh c658424c9f wiki: Document invisible state 2024-08-14 18:32:50 +03:00
Ivan Molodetskikh bb58f2d162 wiki: Clarify named workspaces example 2024-08-14 18:18:05 +03:00
Fea f54297f242 flake: Update flake inputs 2024-08-14 10:49:54 +03:00
Fea b72d946062 Fix nix build 2024-08-14 10:49:54 +03:00
Ivan Molodetskikh 883763c172 Implement stub mutter-x11-interop
Allows xdp-gnome dialogs to work with X11 clients.

Fixes https://github.com/YaLTeR/niri/issues/594
2024-08-13 09:15:57 +03:00
Ivan Molodetskikh 9063a5dbdc spec: Add mesa-libEGL dependency
Closes https://github.com/YaLTeR/niri/issues/554
2024-08-10 14:55:56 +03:00
Ivan Molodetskikh 892e848985 Update README 2024-08-10 12:55:47 +03:00
Ivan Molodetskikh 0edb90bab2 README: Add similar projects 2024-08-10 12:55:38 +03:00
Ivan Molodetskikh 8f71f8958e Bump version to 0.1.8 2024-08-10 12:55:24 +03:00
Ivan Molodetskikh fcb97cfd5e Update dependencies (Smithay Xwayland Nvidia freeze fix) 2024-08-09 19:58:07 +03:00
Ivan Molodetskikh 2983eb3113 wiki: Bump xwl-satellite higher up 2024-08-08 15:26:06 +03:00
Ivan Molodetskikh a968b1abc0 Fix redundant cast after upgrading csscolorparser 2024-08-08 15:12:48 +03:00
Ivan Molodetskikh 47c964d6fb Upgrade dependencies 2024-08-08 15:06:55 +03:00
Michael Yang 22cb657ef1 fix: change precision to highp 2024-08-08 15:06:23 +03:00
Ivan Molodetskikh bb15d1e850 screencopy: Change integer to fractional scale
That *was* wrong after all.
2024-08-08 13:54:28 +03:00
Ivan Molodetskikh 47680e43c5 screencopy: Wait for SyncPoint before submitting 2024-08-08 13:32:37 +03:00
Ivan Molodetskikh 0f1e44aac6 screencopy: Fix transformed damage calculation 2024-08-08 13:32:37 +03:00
Ivan Molodetskikh 66aae91bca screencopy: Clarify the use of integer scale 2024-08-08 13:32:37 +03:00
Ivan Molodetskikh 07bd76e219 screencopy: Use monotonic time
This way it matches up with presentation-time.
2024-08-08 13:32:37 +03:00
Michael Yang b6a7b3e9e4 feat: update screencopy to version 3 2024-08-08 13:32:37 +03:00
Ivan Molodetskikh 1cf5cfce06 Bump MSRV to 1.77.0
New pipewire-rs requires it.
2024-08-06 18:17:43 +03:00
Ivan Molodetskikh 8ff90c4fc2 Implement PipeWire DMA-BUF modifier negotiation 2024-08-06 18:01:52 +03:00
Ivan Molodetskikh 908c8eb42a wiki: Use HTML dark/light image
Apparently GitHub Markdown is not supported on GitHub Wiki.
2024-08-01 18:26:17 +03:00
Ivan Molodetskikh 0078293d4c wiki: Document the redraw loop 2024-08-01 17:52:34 +03:00
Jeff Peeler 9728dbeeac add mod3 key binding support (#565)
* add support for iso_level5_shift modifier

* update Cargo.lock

bumps smithay to de94e8f59e202b605c35dfe1fef1857bad427e8c
2024-07-31 15:00:35 +00:00
Ivan Molodetskikh 324029ca3b Deal with Clippy warnings 2024-07-28 11:41:09 +03:00
Ivan Molodetskikh 73be5b2ba1 CI: Switch leftover action to dtolnay/rust-toolchain
Missed this I guess.
2024-07-28 11:04:02 +03:00
Ivan Molodetskikh af904d23ac tty: Add check for vblank on idle 2024-07-27 13:43:27 +03:00
Ivan Molodetskikh ad84fc1479 wiki: Fix em-dash 2024-07-27 10:14:06 +03:00
Ivan Molodetskikh d5a8074b53 Add profile-with-tracy-ondemand feature
Finally this can be added without disabling frames.

manual-lifetime is needed to avoid initializing Tracy for CLI commands,
since that is quite slow.
2024-07-27 09:51:44 +03:00
Ivan Molodetskikh c506fecc87 Upgrade dependencies 2024-07-27 09:28:40 +03:00
Ivan Molodetskikh d777810911 pw: Don't require LINEAR buffer
It's not needed and apparently doesn't work on NVIDIA together with the
rendering flag.
2024-07-26 16:06:33 +03:00
Ivan Molodetskikh bbdc07ee6c wiki: Document output background-color 2024-07-26 11:51:29 +03:00
Anant Sharma 689338f059 Add background color option for output 2024-07-26 11:51:29 +03:00
Ivan Molodetskikh eee770514f wiki: Mention nightly COPR 2024-07-22 13:49:43 +03:00
Ivan Molodetskikh 5a0bda7ec4 wiki: Document negative struts 2024-07-22 13:12:42 +03:00
Ivan Molodetskikh b454fd5d9e Add negative struts to tests 2024-07-22 13:12:42 +03:00
Salman Farooq 2a830ed498 feat: negative struts (to remove outer gaps) 2024-07-22 13:12:42 +03:00
Ivan Molodetskikh e98d1ec5a7 Add an rpkg spec template 2024-07-17 22:08:15 +03:00
Ivan Molodetskikh 3ace97660f Implement gradient color interpolation option (#548)
* Added the better color averaging code (tested & functional)

* rustfmt

* Make Color f32 0..1, clarify premul/unpremul

* Fix imports and test name

* Premultiply gradient colors matching CSS

* Fix indentation

* fixup

* Add gradient image

---------

Co-authored-by: K's Thinkpad <K.T.Kraft@protonmail.com>
2024-07-16 07:22:03 +00:00
Ivan Molodetskikh 0824737757 border: Fix reversed gradient at angle = 90 2024-07-13 19:02:04 +03:00
Ivan Molodetskikh 8fdea033bc Fix Clippy warnings 2024-07-13 07:48:07 +03:00
Ivan Molodetskikh 2e906fc5fa Add middle-emulation libinput flag 2024-07-13 07:34:22 +03:00
Tglman a5a34934df feat: add metadata for generate deb package with cargo deb 2024-07-12 16:58:30 +03:00
Ivan Molodetskikh 08a8a0f29a Update Cargo.lock 2024-07-12 10:44:02 +03:00
Oli Strik 519611c6c8 Add schemars::JsonSchema trait to ipc types (#536)
* feat: add schemars JsonSchema trait to ipc types

* niri-ipc: use feature-flag for deriving schemars::JsonSchema

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-07-12 05:21:52 +00:00
Winter a283c34dbb Add move-column-{left/right}-or-to-monitor-{left/right} (#528)
* feature added, move-column-left-or-monitor-left and move-column-right-or-monitor-right

* fixed stupid mistake

* yalter's fixes

* fixed names

* fixed a stupid mistake

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-07-10 04:52:48 +00:00
Ivan Molodetskikh f9fe86ee3e Restore VRR on TTY switch 2024-07-09 14:25:02 +04:00
Ivan Molodetskikh 2e67152941 Fix view offset anim restart on switching focus 2024-07-09 09:50:46 +04:00
Ivan Molodetskikh 22bfec7259 Add tolerance to view offset anim restart check
It was getting tripped by tiny differences.
2024-07-09 09:43:43 +04:00
Suyashtnt 1af9f9bd95 niri-config: update wiki parses test to test all codeblocks
This makes sure the failing codeblocks do fail. This also optimizes the algorithm a bit by removing a `.collect()`

Signed-off-by: Suyashtnt <suyashtnt@gmail.com>
2024-07-08 19:43:07 +03:00
Suyashtnt 926451c8be wiki: update no-test comments in wiki
Signed-off-by: Suyashtnt <suyashtnt@gmail.com>
2024-07-08 19:43:07 +03:00
Suyashtnt 7b3bef124d niri-config: add test to see if all snippets inside of the wiki compile
Signed-off-by: Suyashtnt <suyashtnt@gmail.com>
2024-07-08 17:42:09 +03:00
Suyashtnt 3be6e38af3 wiki: update wiki kdl snippets
Signed-off-by: Suyashtnt <suyashtnt@gmail.com>
2024-07-08 17:42:09 +03:00
Suyashtnt f2290a43d9 flake: update nix flake
Signed-off-by: Suyashtnt <suyashtnt@gmail.com>
2024-07-08 17:42:09 +03:00
Ivan Molodetskikh 4513663084 screenshot-ui: Animate opening 2024-07-08 11:24:08 +04:00
Ivan Molodetskikh 092cf6cfaf solid_color: Fix alpha handling
It wasn't getting redrawn on alpha changes.
2024-07-08 11:11:06 +04:00
Ivan Molodetskikh 236f96e676 screenshot-ui: Add a help panel 2024-07-08 10:54:21 +04:00
Ivan Molodetskikh 887ca971ab Use is_alive() 2024-07-08 10:06:06 +04:00
Ivan Molodetskikh 4cc195b681 screenshot-ui: Pre-compute PrimaryGpuTexture 2024-07-08 10:04:43 +04:00
Ivan Molodetskikh fc2be2b8d0 Upgrade dependencies 2024-07-08 09:38:18 +04:00
Christian Meissl 570bf1cb3c bump smithay 2024-07-08 08:30:00 +03:00
Ivan Molodetskikh 6ec9c72539 Clear pointer grab upon opening the screenshot UI
Gets rid of DND surfaces.
2024-07-07 09:54:19 +04:00
Ivan Molodetskikh 1a1086206c Extract capture_screenshots() 2024-07-07 09:48:19 +04:00
Ivan Molodetskikh f2766b103d Implement toggling pointer for the screenshot UI 2024-07-07 09:23:59 +04:00
Ivan Molodetskikh 62c9d44b04 screenshot-ui: Fix last selection preservation
Another missed thing from the fractional scale refactor...
2024-07-07 09:22:39 +04:00
Ivan Molodetskikh e394a7ff20 Implement on-demand layer-shell keyboard focus 2024-07-06 18:20:19 +04:00
Ivan Molodetskikh 921ed63204 Add LayerSurface to PointerFocus 2024-07-06 18:17:48 +04:00
Ivan Molodetskikh 77dafb819f Fix screenshot UI selection pointer clamping 2024-07-06 09:46:37 +04:00
Ivan Molodetskikh 1da99f4003 Implement focus-follows-mouse max-scroll-amount 2024-07-05 20:53:11 +04:00
Ivan Molodetskikh 120eaa6c56 wiki: Fix repeat since annotation 2024-07-05 20:30:27 +04:00
Ivan Molodetskikh fb636ef98d Refactor and simplify new view offset calculation
* Split new offset computation from starting the animation.
* Simplify new column on empty workspace logic.
2024-07-05 20:30:27 +04:00
Ivan Molodetskikh 6147a31b48 wiki: Add Since to repeat=false 2024-07-05 12:04:23 +04:00
Ivan Molodetskikh 3f8707496f layout: Remove todo!() when activating window with no monitors 2024-07-05 11:56:45 +04:00
Ivan Molodetskikh de6caec685 Recompute current pointer focus for focus-follows-mouse
Fixes https://github.com/YaLTeR/niri/issues/377.
2024-07-05 10:13:50 +04:00
Ivan Molodetskikh c8411e55d9 wiki: Mention bind key repeat 2024-07-05 08:40:25 +03:00
Salman Farooq d3aebdbec4 Implement key repeat for compositor binds 2024-07-05 08:40:25 +03:00
TheAngusMcFire a56e4ff436 Added Commnads to focus windows or Monitors above/below the active window (#497)
* Implement focus-window-up/down-or-monitor calls

* Fixed wrong naming of focus-window-or-monitor commands

* fix copy pase errors for focusing direction

* Fixed wrong behaviour when the current workspace is empty

* Cleanup navigation code to reduce complexity

* Fix wrong comments and add testcases for FocusWindowOrMonitorUp/Down

---------

Co-authored-by: Christian Rieger <christian.rieger@student.tugraz.at>
2024-07-05 04:55:04 +00:00
Ivan Molodetskikh 9dcc9160b3 Put Outputs config into a dedicated struct 2024-07-05 07:35:01 +03:00
tet 43df7fad46 Implement wlr-output-management protocol
fix: wlr_output_management use WeakOutput
2024-07-05 07:35:01 +03:00
Ivan Molodetskikh d2087a2cd9 Add output ID tracking 2024-07-05 07:35:01 +03:00
Nick Hastings c681198179 Add install location instructions for manual installation (#489)
* wiki: Update install location instructions

Provide file install destinations for both packages and manual
installations.

* wiki: split install instructions into two sections

* Update wiki/Getting-Started.md

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

* Update wiki/Getting-Started.md

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

* Update wiki/Getting-Started.md

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

* Update wiki/Getting-Started.md

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

* Update wiki/Getting-Started.md

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-07-02 08:30:39 +00:00
it-a-me 105938df0b Keep monitors powered off upon connecting a new one (#488)
* Keep monitors powered off upon connecting a new one

Update src/backend/tty.rs

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

Update src/backend/tty.rs

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

fix tests

* Update

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-07-02 01:21:07 -07:00
Ivan Molodetskikh 7b6fa12854 Enable subpixel glyph positioning in Pango
Makes things scale more smoothly.
2024-07-01 09:47:31 +04:00
Ivan Molodetskikh e7c201abba Update README 2024-06-29 10:27:38 +04:00
Ivan Molodetskikh 4fd04951e6 Bump version to 0.1.7 2024-06-29 08:39:13 +04:00
Salman Farooq 747c186293 add-in-wiki-xwayland-run-as-a-solution-to-run-X-apps (#477) 2024-06-28 21:18:29 -07:00
Filipe Paniguel bdf9894020 feat: add focus-column-or-monitor-left, focus-column-or-monitor-right (#456)
* feat: add support for focus-window-or-monitor

* addresses output without window case

* refactor: reduce verbosity

* update this..

* refactor: rename `maybe_focus_window` functions

* refactor: flip focus_window_or_output return logic

* Update src/layout/mod.rs

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

* refactor: rename to Column

* move blocks next to other Column variables

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-06-28 07:44:24 -07:00
sodiboo d180e60e05 Implement support for $NIRI_CONFIG environment variable 2024-06-28 14:00:26 +03:00
sodiboo 65addefd09 wiki: Fix $XDG_CONFIG_HOME/.config/ that should be $XDG_CONFIG_HOME/ 2024-06-28 14:00:26 +03:00
Ivan Molodetskikh 697fcbac12 wiki: Add rounded corners to the FAQ 2024-06-28 14:39:04 +04:00
Ivan Molodetskikh a8e281e95f wiki: Fix links 2024-06-28 14:38:58 +04:00
Ivan Molodetskikh 4d60eae82e Fix blocked-out + popups and rounded corners window screencasts 2024-06-28 12:35:12 +04:00
Ivan Molodetskikh 2b5215c244 Show ISO_Level3_Shift in the hotkey overlay 2024-06-28 11:28:40 +04:00
Ivan Molodetskikh a43f30b7f5 Ignore compositor opacity for window screencasts
When using opacity as unfocused indicator, it will show up on the
screencast, which is undesired.

This is not a problem for window screen*shot*s where the window is
focused.
2024-06-28 10:39:36 +04:00
Ivan Molodetskikh 88f7b08e56 Add transparency support to window screencasts
Turns out it needed to be in a separate pod.
2024-06-28 10:39:35 +04:00
Ivan Molodetskikh dc92d80b9f Implement initial window screencasting 2024-06-28 10:39:35 +04:00
Ivan Molodetskikh 0757ad08e7 id: Start from 1 2024-06-28 10:39:35 +04:00
Ivan Molodetskikh 5577021475 wiki: Mention wait for completion NVIDIA flickering workaround 2024-06-28 10:39:35 +04:00
Ivan Molodetskikh 40aff3a094 Implement org/gnome/shell/Introspect/GetWindows 2024-06-28 10:39:35 +04:00
Ivan Molodetskikh 6c5f10035a mapped: Add id 2024-06-28 10:39:35 +04:00
Ivan Molodetskikh 96d2baa2b5 mapped: Make is_active_in_column private 2024-06-28 10:39:35 +04:00
aspizu 5d2754f831 Fix dead links and add FAQ entry (#475)
* Fix dead links and add FAQ entry

* Update wiki/FAQ.md

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

* Update wiki/Important-Software.md

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-06-27 23:23:52 -07:00
itsjunetime ebaf1b0620 Update winit to fix failing build on arm linux 2024-06-22 18:21:15 +03:00
Ivan Molodetskikh 589e5a600c Keep screencast running through size changes 2024-06-21 11:05:28 +03:00
Ivan Molodetskikh 198b5a502d Update dependencies 2024-06-21 08:55:46 +03:00
Ivan Molodetskikh cb0ebd35ce Make tablet without specific output map to union of outputs 2024-06-19 23:02:45 +03:00
Ivan Molodetskikh 29cf80a3dd wiki: Mention workspace switch mouse gesture 2024-06-19 22:22:34 +03:00
Ivan Molodetskikh db89d4d3dd Implement vertical middle mouse gesture 2024-06-19 21:55:39 +03:00
Kirill Chibisov 226273f660 Handle KDE decorations in Mapped::has_ssd
This fixes an issue with default CSD border being drawn for SSD
rendering firefox, because only xdg decorations were checked.
2024-06-19 17:42:29 +03:00
Ivan Molodetskikh c0ded35783 Somewhat fix height distribution logic
This got a bit broken with fractional layout. The current logic seems to
give exact results for integer scales again, but for fractional scales
sometimes the resulting height goes beyond the maximum, even clearly by
more than one logical pixel. Not entirely sure why that is.
2024-06-19 08:51:19 +03:00
FreeFull 39632e9c1e Add regex syntax link to Configuration:-Window-Rules.md 2024-06-18 14:31:57 +03:00
Ivan Molodetskikh 66202992c9 Fix blurry rounded corners on high scales 2024-06-18 14:01:34 +03:00
Ivan Molodetskikh eb59b10050 config: Remove obsolete FIXME 2024-06-18 14:01:34 +03:00
Ivan Molodetskikh 986f2c14ab Make scale use FloatOrInt 2024-06-18 14:01:34 +03:00
Ivan Molodetskikh 793e1bdbc5 Animate xdg-activation and foreign-toplevel workspace switches
These are a bit jarring without an animation.
2024-06-18 14:01:34 +03:00
Ivan Molodetskikh d62721d5f8 Queue redraw after activation in xdg-activation 2024-06-18 14:01:34 +03:00
Ivan Molodetskikh d54619e1d1 Remove unnecessary return 2024-06-18 14:01:34 +03:00
Ivan Molodetskikh 8425493ef5 Allow scale below 1 2024-06-18 14:01:34 +03:00
Ivan Molodetskikh 6121e64338 Add fractional scales to auto scale guessing 2024-06-18 14:01:34 +03:00
Ivan Molodetskikh 33b5beaeee Round scale to closest representable 2024-06-18 14:01:34 +03:00
Ivan Molodetskikh 1dae45c58d Refactor layout to fractional-logical
Lets borders, gaps, and everything else stay pixel-perfect even with
fractional scale. Allows setting fractional border widths, gaps,
struts.

See the new wiki .md for more details.
2024-06-18 14:01:28 +03:00
Ivan Molodetskikh 997119c443 Enable fractional scaling 2024-06-18 12:23:50 +03:00
Ivan Molodetskikh 032589446a Fix cached data not updating on config change 2024-06-17 09:02:22 +03:00
Ivan Molodetskikh 9ae98e09cb Update Smithay 2024-06-17 09:02:22 +03:00
Ivan Molodetskikh 2ffa1ae705 layout: Cache scale and transform on the workspace 2024-06-17 09:02:22 +03:00
Ivan Molodetskikh fee72b87cf niri-config: Add pretty-assertions to tests
The config parse test is pretty big and it's impossible to tell the
difference from the normal assert.
2024-06-17 09:02:22 +03:00
Ivan Molodetskikh 6c47bd6e80 Rename apply_scale to to_physical_precise_round
Consistency with Smithay.
2024-06-17 09:02:22 +03:00
Ivan Molodetskikh 02c2972e74 ui/config_error_notification: Store TextureBuffers
Avoids re-importing every frame.
2024-06-17 09:02:22 +03:00
Ivan Molodetskikh 4b830ee7ff ui/screenshot_ui: Correct fractional scaled behavior 2024-06-10 18:08:01 +03:00
Ivan Molodetskikh 8e41568ffd Add SolidColor{Buffer,RenderElement} 2024-06-10 18:08:01 +03:00
Ivan Molodetskikh dbe810d3d8 Move apply_scale() to utils 2024-06-10 18:08:01 +03:00
Ivan Molodetskikh a1563b9132 ui/config_error_notification: Make fractional-scaling aware 2024-06-10 18:08:01 +03:00
Ivan Molodetskikh 98aea9579f ui/exit_confirm_dialog: Make fractional-scaling aware 2024-06-10 18:08:01 +03:00
Ivan Molodetskikh 7019172b67 Add MemoryBuffer 2024-06-10 18:08:00 +03:00
Ivan Molodetskikh be62bd123a ui/hotkey_overlay: Make fractional-scaling aware 2024-06-10 18:08:00 +03:00
Ivan Molodetskikh 3c63be6261 Implement our own TextureBuffer/RenderElement
Supports fractional texture scale + has some getters.
2024-06-10 18:08:00 +03:00
Ivan Molodetskikh e3406ac255 Signal fractional scale to clients
Doesn't do anything yet because we don't bind the fractional scale
manager and don't allow fractional scales.
2024-06-10 18:08:00 +03:00
Ivan Molodetskikh 22a948cc75 Update dependencies 2024-06-10 18:07:51 +03:00
Peter Collingbourne bc3d6cac80 Implement xdg_activation_v1
Fixes #30.
2024-06-10 18:06:34 +03:00
James Sully a55e385b12 Add focus-column-right-or-first, focus-column-left-or-last (#391)
* add focus-column-right-or-first

* add focus-column-left-or-last
2024-06-09 11:14:51 +00:00
Ujp8LfXBJ6wCPR af6d84a7f8 Fix typos (#429)
* Fix typos reported by "typos" crate

https://github.com/crate-ci/typos

* Ignore typo datas -> data

See https://github.com/crate-ci/typos?tab=readme-ov-file#false-positives
for more configureability.

---------

Co-authored-by: Carl Hjerpe <git@hjerpe.xyz>
Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-06-09 10:50:22 +00:00
Ivan Molodetskikh f203c8729a Use generic Atomic for rlim_t
rlim_t is different between platforms.
2024-06-09 08:48:36 +03:00
galister dbf0dddfcc PointerMotionAbsolute: use union rect of all outputs 2024-06-07 19:50:48 +03:00
Ivan Molodetskikh c6c17cccac Add missing fullscreen check
Fixes crash when a window in a column requests to be unfullscreened.
2024-06-04 19:46:19 +03:00
Ivan Molodetskikh b5ad0e12fd Preserve empty named workspaces upon output removal
Not sure how we missed this.
2024-06-02 08:21:19 +03:00
Yuya Nishihara c8e46b9d17 Add "off" and "disabled-on-external-mouse" properties to input devices
This is called "events <mode>" in Sway, but we decided to use more abstracted
form for consistency with the other config items. "disabled-on-external-mouse"
is added only to touchpads, but there might be other devices that support this
option.

I think "off" also applies to keyboards, but I'm not going to add the one
because we don't have libinput machinery for the keyboard config, and it's
unlikely that user wants to disable _all_ keyboards. OTOH, pointer devices can
be disabled per type. Perhaps, this should be revisited after implementing #371.
2024-05-29 16:41:03 +03:00
Yuya Nishihara f2ce84b243 Fix copy-paste error in scroll-method error message 2024-05-28 15:35:45 +03:00
rustysec ae7fb4c4f4 Add niri msg focused-output 2024-05-26 21:29:22 +04:00
Yuya Nishihara 4746a0da7d Add scroll-method property to pointer devices
My use case is to enable middle-button scroll on my keyboard with pointing
stick. The device is recognized as USB mouse.
2024-05-26 16:49:40 +03:00
Ivan Molodetskikh 2ac8d84034 Update Smithay (NVIDIA 555 fix) 2024-05-24 16:47:55 +04:00
Micah N Gorrell eb0f7aa429 Added actions to allow focusing up or down as normal but to wrap to the column to the left or right if there is no window above or below 2024-05-24 16:44:20 +04:00
Ivan Molodetskikh bcca03cce7 Increase RLIMIT_NOFILE to maximum
Fixes Xwayland + RustRover crashing.

See similar changes:
* https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2235
* https://github.com/swaywm/sway/pull/6629
2024-05-23 09:59:34 +04:00
Ivan Molodetskikh efb39e466b default-config: Clarify spawn comments 2024-05-21 22:33:50 +04:00
Ivan Molodetskikh 14d637f4ef wiki: Mention left-handed 2024-05-21 11:06:52 +04:00
Ivan Molodetskikh c9d90afe59 Add left-handed input property
Closes https://github.com/YaLTeR/niri/issues/366
2024-05-21 10:10:11 +04:00
Ivan Molodetskikh d088ce248f wiki: Mention xwayland-satellite 2024-05-21 08:17:57 +04:00
Ivan Molodetskikh f4cdde1f4f Fix no outputs case handling in a few places 2024-05-20 15:36:08 +04:00
Ivan Molodetskikh 56e02a398d Add Default impl for niri_config::Keyboard
Fixes https://github.com/YaLTeR/niri/issues/357
2024-05-19 17:55:54 +04:00
lpnh 2552b129c4 refactor: make example ready to copy and paste 2024-05-18 20:17:39 +03:00
Ivan Molodetskikh d96a66ddff Update README 2024-05-18 15:00:39 +04:00
Ivan Molodetskikh bfaf9ae060 Bump version to 0.1.6 2024-05-18 14:35:42 +04:00
Ivan Molodetskikh 2da0aaace8 wiki: Update different-corner-radius image 2024-05-18 10:50:11 +04:00
Ivan Molodetskikh ee12bbc9ed wiki: Change two instances of Telegram to Fractal 2024-05-18 09:44:48 +04:00
Ivan Molodetskikh cc4026f588 wiki: Add since to interactive resize 2024-05-18 08:59:11 +04:00
Ivan Molodetskikh aa74120143 wiki: Fix typo 2024-05-18 08:50:17 +04:00
Ivan Molodetskikh 473ef22de2 Redraw on lock surface children commits 2024-05-17 15:59:49 +04:00
Ivan Molodetskikh d76b213e03 Update Smithay (session-lock fix) 2024-05-17 15:49:02 +04:00
Ivan Molodetskikh 4dc7a6ceb8 Rearrange CLI subcommands a bit 2024-05-17 10:33:00 +03:00
rustysec 36d3e70f11 Implement niri msg workspaces 2024-05-17 10:33:00 +03:00
Ivan Molodetskikh a2f74c9bff Update Smithay (buffer leak and crash fix) 2024-05-17 07:54:56 +04:00
Ivan Molodetskikh 0ce08b598c Bump package versions 2024-05-16 18:04:18 +04:00
Ivan Molodetskikh ae63773737 Update Smithay and other deps 2024-05-16 18:00:28 +04:00
Ivan Molodetskikh c5ca412829 wiki: Add since to named workspaces 2024-05-16 13:04:51 +04:00
Ivan Molodetskikh cbfc682f9a Implement at-startup window rule 2024-05-16 12:27:09 +04:00
Ivan Molodetskikh c64d9e5223 Fix missing check in Match PartialEq 2024-05-16 12:27:09 +04:00
Ivan Molodetskikh 4e31f7e047 wiki: Document named workspaces 2024-05-16 01:24:34 -07:00
Ivan Molodetskikh 109d99fe82 Make workspace names case-insensitive 2024-05-16 01:24:34 -07:00
Gergely Nagy eb9bbe3352 Implement named workspaces
This is an implementation of named, pre-declared workspaces. With this
implementation, workspaces can be declared in the configuration file by
name:

```
workspace "name" {
  open-on-output "winit"
}
```

The `open-on-output` property is optional, and can be skipped, in which
case the workspace will open on the primary output.

All actions that were able to target a workspace by index can now target
them by either an index, or a name. In case of the command line, where
we do not have types available, this means that workspace names that
also pass as `u8` cannot be switched to by name, only by index.

Unlike dynamic workspaces, named workspaces do not close when they are
empty, they remain static. Like dynamic workspaces, named workspaces are
bound to a particular output. Switching to a named workspace, or moving
a window or column to one will also switch to, or move the thing in
question to the output of the workspace.

When reloading the configuration, newly added named workspaces will be
created, and removed ones will lose their name. If any such orphaned
workspace was empty, they will be removed. If they weren't, they'll
remain as a dynamic workspace, without a name. Re-declaring a workspace
with the same name later will create a new one.

Additionally, this also implements a `open-on-workspace "<name>"` window
rule. Matching windows will open on the given workspace (or the current
one, if the named workspace does not exist).

Signed-off-by: Gergely Nagy <niri@gergo.csillger.hu>
2024-05-16 01:24:34 -07:00
Ivan Molodetskikh 229ca90507 wiki: Mention where to find shader compile warnings 2024-05-15 22:15:39 +04:00
Ivan Molodetskikh 17a71bd424 wiki: Add expanding circle example to window-open 2024-05-15 21:24:18 +04:00
Ivan Molodetskikh a39aaa312d wiki: Add fall_and_rotate window-close custom shader example 2024-05-15 20:55:16 +04:00
Ivan Molodetskikh 3f802d0193 Clarify surface destroyed comment 2024-05-15 20:30:02 +04:00
Ivan Molodetskikh df36eac25b Fix render elements looking off on screenshots 2024-05-15 20:09:49 +04:00
Ivan Molodetskikh 609b1a02d0 Change resize shader geo size to logical pixels
Consistent with the others.
2024-05-15 19:52:11 +04:00
Ivan Molodetskikh 5335ef454b Implement custom shader for window-open 2024-05-15 19:38:29 +04:00
Ivan Molodetskikh 496cd59df9 Use correct function name in comment 2024-05-15 16:51:43 +04:00
Ivan Molodetskikh 3e385d5c48 Clear fd flags before sending selection 2024-05-15 16:49:46 +04:00
Ivan Molodetskikh b87fba2182 tty: Relax device checks on removal 2024-05-15 08:14:09 +04:00
Ivan Molodetskikh 3d63f5e644 tty: Try harder to find a GBM device 2024-05-15 08:13:56 +04:00
Ivan Molodetskikh 1096f0cf0e wiki: Mention kmsro in getting started 2024-05-15 00:30:20 +04:00
Ivan Molodetskikh 78978219a0 tty: Relax primary render node check 2024-05-14 23:39:22 +04:00
Ivan Molodetskikh 5999ba6a5e Avoid changing the view offset if size didn't change 2024-05-14 23:39:19 +04:00
Ivan Molodetskikh 94a9b48a0f Improve interactive resize end edge cases and animations 2024-05-14 20:41:10 +04:00
Ivan Molodetskikh d776ab7763 Fix interactive resize cancelling
The interactive resize may have ended, but we're still waiting for the
last commit of the respective window. When cancelling, we should cancel
those ones too.
2024-05-14 16:29:03 +04:00
Ivan Molodetskikh 5f40221051 Refactor column and tile offsets, fix a few issues 2024-05-14 15:35:43 +04:00
Ivan Molodetskikh b14405904a Draw closing windows in the right order 2024-05-14 14:52:13 +04:00
Ivan Molodetskikh e06776c5d4 wiki: Expand design principles a bit 2024-05-13 08:35:19 +04:00
Ivan Molodetskikh 55e550262d wiki: Fix custom shader examples 2024-05-12 10:08:06 +04:00
Ivan Molodetskikh e5ccc9332c wiki: Fix shader example links 2024-05-12 10:06:26 +04:00
Ivan Molodetskikh 36a54615ca Add crossfade_or_crop_next resize shader example 2024-05-12 09:56:11 +04:00
Ivan Molodetskikh 9004c83954 Implement custom shader for window-close anim 2024-05-12 09:52:36 +04:00
Ivan Molodetskikh 29c7552852 Add linear animation curve 2024-05-12 09:50:16 +04:00
Ivan Molodetskikh d2ed42a157 closing_window: Pass geo size and view rect 2024-05-12 08:46:02 +04:00
Ivan Molodetskikh 4073f9f522 closing_window: Remove starting_alpha/scale 2024-05-12 08:42:43 +04:00
Ivan Molodetskikh 464441f9eb closing_window: Store textures directly 2024-05-11 17:54:27 +04:00
Ivan Molodetskikh bc29256b9d Implement Mod+MMB view offset gesture 2024-05-11 14:02:37 +04:00
Ivan Molodetskikh beba87354a Group input-related things in a subfolder 2024-05-11 13:21:05 +04:00
Ivan Molodetskikh 078724369d wiki: List debug key binds 2024-05-11 12:56:34 +04:00
Ivan Molodetskikh 75393faca3 wiki: Add a few missing things 2024-05-11 12:55:18 +04:00
Ivan Molodetskikh 22cdd044d3 Reset double click timer on gesture trigger 2024-05-11 11:21:57 +04:00
Ivan Molodetskikh 719270854a Update resize commit unconditionally 2024-05-11 10:59:46 +04:00
Ivan Molodetskikh 8900960e76 Don't pass double-resize-right click to window 2024-05-11 10:52:21 +04:00
TheZoq2 47a8e75fd5 Add is_active_in_column
Add missing ```

Fix tests
2024-05-11 10:42:49 +04:00
Ivan Molodetskikh 6d9cfe2882 Don't start a resize if edges is empty 2024-05-11 10:30:51 +04:00
Ivan Molodetskikh de0ad85711 Set cursor for niri-initiated interactive resize 2024-05-11 10:28:38 +04:00
Ivan Molodetskikh f091e64b12 wiki: Add gestures page 2024-05-11 10:09:49 +04:00
Ivan Molodetskikh e454cd6282 Implement double-resize-click to reset height/toggle full width 2024-05-11 10:02:48 +04:00
Ivan Molodetskikh 1c14a0a2a9 Add a reset-window-height action 2024-05-11 09:33:23 +04:00
Ivan Molodetskikh 2fd9a03bd7 Stop confining the pointer during resize grab 2024-05-11 09:26:49 +04:00
Ivan Molodetskikh b101f9b5f8 Render tiles flush to the right when left-resizing
This really needs a refactor...
2024-05-11 09:00:03 +04:00
Ivan Molodetskikh 34bcc6ea93 Split get resize data from update 2024-05-11 08:26:49 +04:00
Ivan Molodetskikh 9dfa121b8e Implement interactive mouse resizing 2024-05-10 20:23:08 +04:00
Ivan Molodetskikh c4ebb9f58e Start Tracy manual-lifetime after niri msg 2024-05-09 11:08:15 +04:00
Ivan Molodetskikh 38e329aab9 Make async-channel non-optional 2024-05-08 08:57:37 +04:00
Ivan Molodetskikh 95a1a01fdc wiki: Add Since to do-screen-transition 2024-05-08 08:43:01 +04:00
Ivan Molodetskikh c61940c40e ipc: Wait until action is processed before returning 2024-05-08 08:30:49 +04:00
Ivan Molodetskikh ed2b6d3894 Mark screen transition texture transparent 2024-05-08 08:21:15 +04:00
Ivan Molodetskikh 47925948a3 Add trace span to do_screen_transition 2024-05-08 08:21:04 +04:00
Ivan Molodetskikh 5248e53499 Implement do-screen-transition action 2024-05-07 22:19:11 +04:00
Ivan Molodetskikh 9847a652af ipc: Respect --json for msg output 2024-05-05 13:08:29 +04:00
Ivan Molodetskikh 96823eea38 Make output name matching case-insensitive 2024-05-05 12:55:57 +04:00
Ivan Molodetskikh ea59091869 Print message when output was not found 2024-05-05 12:50:18 +04:00
Ivan Molodetskikh 2e4a2e13b1 Make missing scale = automatic selection
That was the intention, but I missed it before.
2024-05-05 12:39:20 +04:00
Ivan Molodetskikh df0ee996ee Don't unwrap client
If Smithay posts an error, client will become None immediately, even
while the surface may still receive events.
2024-05-05 11:14:46 +04:00
Ivan Molodetskikh 65b9c74f62 Implement niri msg output 2024-05-05 10:19:47 +04:00
Ivan Molodetskikh 2dff674470 Don't expand zero radius per corner
So that radii like 8 8 0 0 look properly.
2024-05-05 07:43:21 +04:00
Ivan Molodetskikh 23850e1c60 wiki: Try to fix link 2024-05-04 21:16:43 +04:00
Ivan Molodetskikh 641b44e006 Fix blocked-out surfaces on scaled outputs 2024-05-04 20:13:53 +04:00
Ivan Molodetskikh 1394afaae9 wiki: Mention nixos and nvidia issues in getting started 2024-05-04 16:27:14 +04:00
Ivan Molodetskikh 314ad9d3e5 Fix rounded corners on blocked-out resizes 2024-05-04 11:54:52 +04:00
Ivan Molodetskikh 99eb1227b1 Extract RenderTarget::should_block_out() 2024-05-04 11:51:27 +04:00
Ivan Molodetskikh 79093baeee Extract rules out 2024-05-04 11:45:39 +04:00
Ivan Molodetskikh 7093385b4d Update tile before taking unmap snapshot 2024-05-04 11:37:58 +04:00
Ivan Molodetskikh 3748f6cd6a Fix border/focus ring options not applying right away 2024-05-04 11:11:01 +04:00
Ivan Molodetskikh 73cc0079d6 Split update_render_elements() from advance_animations()
advance_animations() is called from places like input, whereas
update_render_elements() is strictly for rendering.
2024-05-04 11:10:02 +04:00
Ivan Molodetskikh 69aeba2a4d shader_element: Store and set location separately 2024-05-04 09:49:32 +04:00
Ivan Molodetskikh 7aab413048 shader_element: Remove size
It's not actually needed.
2024-05-04 09:15:17 +04:00
Ivan Molodetskikh 74996a2416 Make BorderRenderElement scale-agnostic 2024-05-03 21:49:47 +04:00
Ivan Molodetskikh 8ab50f9d1c shader_element: Store program type instead of shader 2024-05-03 21:23:32 +04:00
Ivan Molodetskikh 5c32031111 shader_element: Make shader optional
The element is long-lived, but the shader itself isn't.
2024-05-03 20:20:36 +04:00
Ivan Molodetskikh 85680a57da Reduce unnecessary damage to borders 2024-05-03 13:46:33 +04:00
Ivan Molodetskikh 1a8d6b1f1d Add a semi-working debug-toggle-damage binding 2024-05-03 10:33:31 +04:00
Ivan Molodetskikh 185f294200 wiki: Mention new debug option 2024-05-03 10:23:48 +04:00
Ivan Molodetskikh c6d64dae7a Add debug-toggle-opaque-regions 2024-05-02 17:52:06 +04:00
Ivan Molodetskikh 5dddc850fc wiki: Clarify getting started 2024-05-02 14:27:53 +04:00
Ivan Molodetskikh 2f42f8ac75 Damage window on corner radius changes 2024-05-02 14:27:53 +04:00
Ivan Molodetskikh 42cef79c69 Implement rounded window corners 2024-05-02 14:27:53 +04:00
Ivan Molodetskikh d86df5025c Add Tracy span to Tile::render_inner 2024-05-01 19:04:47 +04:00
Ivan Molodetskikh 9309b3be61 Split rendering between popups and window surface 2024-05-01 19:04:11 +04:00
Ivan Molodetskikh c5be2dd549 Add Tracy span to Tile::render 2024-05-01 19:00:54 +04:00
Ivan Molodetskikh 365dbacae7 Move unmap snapshot from Mapped to Tile 2024-05-01 19:00:19 +04:00
Ivan Molodetskikh af9caa1d9b wiki: Warn against --all-features in getting started 2024-05-01 12:10:38 +04:00
Michael Forster 68ff36f683 Add libXcursor and libXi to nix flake
In my tests this was necessary to develop Niri using non-NixOS Nix.
Otherwise Niri panics with this error message: called `Result::unwrap()`
on an `Err` value: EventLoopCreation(NotSupported(NotSupportedError)).
2024-04-30 02:19:28 -07:00
Ivan Molodetskikh c0d5001e90 Update Smithay 2024-04-29 14:27:38 +04:00
Ivan Molodetskikh f3ded0c2e6 Move shader get out of ResizeRenderElement::new 2024-04-29 14:27:38 +04:00
Ivan Molodetskikh f43fa55526 Fix fullscreen backdrop rendering below focus ring 2024-04-28 06:48:48 +04:00
Ivan Molodetskikh c1c43c5393 Fix size_curr_geo in resize shader 2024-04-27 13:12:21 +04:00
Ivan Molodetskikh 5899010c96 Extract mat3_uniform 2024-04-27 13:11:25 +04:00
Ivan Molodetskikh 9f3715b731 Add distro to issue template 2024-04-27 07:44:51 +04:00
Ivan Molodetskikh 8d99e3c015 Add disable-direct-scanout debug flag 2024-04-25 22:10:52 +04:00
Ivan Molodetskikh 9df71bcb5d Add fixme comment 2024-04-25 08:48:35 +04:00
Ivan Molodetskikh 04c5b9ad74 Only give keyboard focus to exclusive layer-shell surfaces
Workaround until we properly support on-demand.

See: https://github.com/YaLTeR/niri/issues/308
2024-04-25 08:43:37 +04:00
Ivan Molodetskikh fd6c8c7790 Implement focus-ring window rule 2024-04-24 22:17:53 +04:00
Ivan Molodetskikh 3e598c565e Implement border window rule 2024-04-24 22:01:26 +04:00
Ivan Molodetskikh e261b641ed Filter out the Intel CCS modifiers 2024-04-24 12:26:59 +04:00
Ivan Molodetskikh dc1d2b706c Implement ideal scale factor guessing 2024-04-24 12:26:59 +04:00
Ivan Molodetskikh f9b008163c Fix spelling mistake 2024-04-23 00:09:42 -07:00
Kirill Chibisov 279659ac90 Unconstrain InputMethod's PopupSurface
Make IME popup to be visible inside the parent and not obscure the
text input rectangle region.

Fixes https://github.com/YaLTeR/niri/issues/221
2024-04-23 00:09:42 -07:00
Kirill Chibisov c2d03d82ce Use PopupKind instead of PopupSurface 2024-04-23 00:09:42 -07:00
Ivan Molodetskikh 5299590290 Improve cropping logic in resize shader example
The previous logic failed to the left of the geometry.
2024-04-22 22:37:47 +04:00
Ivan Molodetskikh 1681ed16d9 Change custom-shader to a prelude-epilogue system 2024-04-22 19:05:11 +04:00
Ivan Molodetskikh d4bed70884 Advertise Abgr8888 and Xbgr8888 in shm 2024-04-22 17:47:12 +04:00
Ivan Molodetskikh 49f5402669 Implement window-resize custom-shader 2024-04-21 20:16:54 +04:00
Ivan Molodetskikh 2ecbb3f6f8 Remove obsolete comment 2024-04-21 12:28:49 +04:00
5336 changed files with 135822 additions and 17591 deletions
+11
View File
@@ -1 +1,12 @@
# LFS configuration for images from the wiki
*.png filter=lfs diff=lfs merge=lfs -text
# Exclude LFS-tracked files from the tarball
/docs/wiki/img/ export-ignore
# exclude .gitattributes itself from the tarball
.gitattributes export-ignore
# tip: can be tested using
# git archive --format=tar.gz --output=source.tar.gz HEAD && \
# tar tfvz source.tar.gz | grep -e '.png' -e '.gitattributes'
+18 -1
View File
@@ -9,11 +9,28 @@ assignees: ''
<!-- Please describe the issue here at the top, then fill in the system information below. -->
<!-- Attaching your full niri config can help diagnose the problem. -->
<!--
If you have a problem with a specific app, please verify that it is running on Wayland, rather than X11. An easy way is to run xeyes and mouse over the app: xeyes will be able to "see" only X11 windows.
You can also check what process the window PID belongs to:
$ readlink /proc/$(niri msg --json pick-window | jq .pid)/exe
If this points to xwayland-satellite, then it's an X11 window.
Please report issues with X11 apps to xwayland-satellite instead of niri: https://github.com/Supreeeme/xwayland-satellite/issues
-->
### System Information
<!-- Paste the output of `niri -V`, e.g. niri 0.1.0-beta.1 (v0.1.0-beta.1) -->
<!-- Paste the output of `niri -V`, e.g. niri 25.02 (b94a5db) -->
* niri version:
<!-- Write your distribution, e.g. Fedora 40 Silverblue -->
* Distro:
<!-- Write your GPU vendor and model, e.g. AMD RX 6700M -->
* GPU:
+6
View File
@@ -2,3 +2,9 @@ contact_links:
- name: Feature request
url: https://github.com/YaLTeR/niri/discussions/new?category=ideas
about: Ideas for new features and functionality (start a Discussion)
- name: Ask a question
url: https://github.com/YaLTeR/niri/discussions/new?category=q-a
about: Question about niri (start a Discussion)
- name: Matrix room
url: https://matrix.to/#/#niri:matrix.org
about: Chat about niri with other users
+22
View File
@@ -0,0 +1,22 @@
version: 2
updates:
- package-ecosystem: "cargo"
directory: "/"
schedule:
interval: "weekly"
groups:
smithay:
patterns:
- "smithay"
- "smithay-drm-extras"
rust-dependencies:
update-types:
- "minor"
- "patch"
- package-ecosystem: "github-actions"
directory: "/"
schedule:
interval: "weekly"
ignore:
- dependency-name: "Andrew-Chen-Wang/github-wiki-action"
+222 -68
View File
@@ -8,23 +8,18 @@ on:
- cron: '0 0 1 * *' # Monthly
env:
RUN_SLOW_TESTS: 1
DEPS_APT: curl gcc clang libudev-dev libgbm-dev libxkbcommon-dev libegl1-mesa-dev libwayland-dev libinput-dev libdbus-1-dev libsystemd-dev libseat-dev libpipewire-0.3-dev libpango1.0-dev libdisplay-info-dev
DEPS_DNF: cargo gcc clang libudev-devel libgbm-devel libxkbcommon-devel wayland-devel libinput-devel dbus-devel systemd-devel libseat-devel pipewire-devel pango-devel cairo-gobject-devel libdisplay-info-devel
DEPS_APK: cargo clang-libclang eudev-dev glib-dev libdisplay-info-dev libinput-dev libseat-dev libxkbcommon-dev mesa-dev pango-dev pipewire-dev tar
DEPS_PKG: git curl rust llvm pkgconf pixman libudev-devd libdisplay-info seatd libinput libxkbcommon pipewire mesa-libs cairo devel/glib20 gettext-runtime harfbuzz pango
jobs:
build:
test:
strategy:
fail-fast: false
matrix:
configuration: [debug, release]
include:
- configuration: release
release-flag: '--release'
name: test - ${{ matrix.configuration }}
runs-on: ubuntu-22.04
container: ubuntu:23.10
name: test
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
@@ -33,49 +28,124 @@ jobs:
- name: Install dependencies
run: |
apt-get update -y
apt-get install -y curl gcc clang libudev-dev libgbm-dev libxkbcommon-dev libegl1-mesa-dev libwayland-dev libinput-dev libdbus-1-dev libsystemd-dev libseat-dev libpipewire-0.3-dev libpango1.0-dev
sudo apt-get update -y
sudo apt-get install -y ${{ env.DEPS_APT }}
- uses: dtolnay/rust-toolchain@stable
- uses: Swatinem/rust-cache@v2
with:
key: ${{ matrix.configuration }}
- name: Check (no default features)
run: cargo check ${{ matrix.release-flag }} --no-default-features
- name: Check (just dbus)
run: cargo check ${{ matrix.release-flag }} --no-default-features --features dbus
- name: Check (just systemd)
run: cargo check ${{ matrix.release-flag }} --no-default-features --features systemd
- name: Check (just dinit)
run: cargo check ${{ matrix.release-flag }} --no-default-features --features dinit
- name: Check (just xdp-gnome-screencast)
run: cargo check ${{ matrix.release-flag }} --no-default-features --features xdp-gnome-screencast
- name: Check
run: cargo check ${{ matrix.release-flag }}
- name: Build (with profiling)
run: cargo build ${{ matrix.release-flag }} --features profile-with-tracy
- name: Build Tests
run: cargo test --no-run --all --exclude niri-visual-tests ${{ matrix.release-flag }}
- name: Build tests
run: cargo test --no-run --all --exclude niri-visual-tests
- name: Test
run: cargo test --all --exclude niri-visual-tests ${{ matrix.release-flag }} -- --nocapture
run: cargo test --all --exclude niri-visual-tests -- --nocapture
build:
strategy:
fail-fast: false
name: check feature combinations
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
with:
show-progress: false
- name: Install dependencies
run: |
sudo apt-get update -y
sudo apt-get install -y ${{ env.DEPS_APT }}
- uses: dtolnay/rust-toolchain@stable
- uses: Swatinem/rust-cache@v2
- name: Check (no default features)
run: cargo check --no-default-features
- name: Check (just dbus)
run: cargo check --no-default-features --features dbus
- name: Check (just systemd)
run: cargo check --no-default-features --features systemd
- name: Check (just dinit)
run: cargo check --no-default-features --features dinit
- name: Check (just xdp-gnome-screencast)
run: cargo check --no-default-features --features xdp-gnome-screencast
- name: Check
run: cargo check
- name: Build (with profiling)
run: cargo build --features profile-with-tracy
build-musl:
strategy:
fail-fast: false
name: alpine musl
runs-on: ubuntu-24.04
container: alpine:3
steps:
- uses: actions/checkout@v4
with:
show-progress: false
- name: Install Deps
run: apk add --no-cache ${{ env.DEPS_APK }}
- uses: Swatinem/rust-cache@v2
- name: Build
run: cargo build --no-default-features --features dbus,xdp-gnome-screencast
# Job that runs randomized tests for a longer period of time.
# Also runs normal slow tests.
randomized-tests:
strategy:
fail-fast: false
name: randomized and slow tests
runs-on: ubuntu-24.04
env:
RUST_BACKTRACE: 1
RUN_SLOW_TESTS: 1
PROPTEST_CASES: 200000
PROPTEST_MAX_LOCAL_REJECTS: 200000
PROPTEST_MAX_GLOBAL_REJECTS: 200000
PROPTEST_MAX_SHRINK_ITERS: 200000
steps:
- uses: actions/checkout@v4
with:
show-progress: false
- name: Install dependencies
run: |
sudo apt-get update -y
sudo apt-get install -y ${{ env.DEPS_APT }}
- uses: dtolnay/rust-toolchain@stable
- uses: Swatinem/rust-cache@v2
- name: Build tests
run: cargo test --no-run --all --exclude niri-visual-tests --release
- name: Test
run: cargo test --all --exclude niri-visual-tests --release
visual-tests:
strategy:
fail-fast: false
name: visual tests
runs-on: ubuntu-22.04
container: ubuntu:23.10
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
@@ -84,8 +154,8 @@ jobs:
- name: Install dependencies
run: |
apt-get update -y
apt-get install -y curl gcc clang libudev-dev libgbm-dev libxkbcommon-dev libegl1-mesa-dev libwayland-dev libinput-dev libdbus-1-dev libsystemd-dev libseat-dev libpipewire-0.3-dev libpango1.0-dev libadwaita-1-dev
sudo apt-get update -y
sudo apt-get install -y ${{ env.DEPS_APT }} libadwaita-1-dev
- uses: dtolnay/rust-toolchain@stable
@@ -98,9 +168,8 @@ jobs:
strategy:
fail-fast: false
name: 'msrv - 1.72.0'
runs-on: ubuntu-22.04
container: ubuntu:23.10
name: msrv
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
@@ -109,10 +178,10 @@ jobs:
- name: Install dependencies
run: |
apt-get update -y
apt-get install -y curl gcc clang libudev-dev libgbm-dev libxkbcommon-dev libegl1-mesa-dev libwayland-dev libinput-dev libdbus-1-dev libsystemd-dev libseat-dev libpipewire-0.3-dev libpango1.0-dev libadwaita-1-dev
sudo apt-get update -y
sudo apt-get install -y ${{ env.DEPS_APT }} libadwaita-1-dev
- uses: dtolnay/rust-toolchain@1.72.0
- uses: dtolnay/rust-toolchain@1.80.1
- uses: Swatinem/rust-cache@v2
@@ -123,8 +192,7 @@ jobs:
fail-fast: false
name: clippy
runs-on: ubuntu-22.04
container: ubuntu:23.10
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
@@ -133,8 +201,8 @@ jobs:
- name: Install dependencies
run: |
apt-get update -y
apt-get install -y curl gcc clang libudev-dev libgbm-dev libxkbcommon-dev libegl1-mesa-dev libwayland-dev libinput-dev libdbus-1-dev libsystemd-dev libseat-dev libpipewire-0.3-dev libpango1.0-dev libadwaita-1-dev
sudo apt-get update -y
sudo apt-get install -y ${{ env.DEPS_APT }} libadwaita-1-dev
- uses: dtolnay/rust-toolchain@stable
with:
@@ -146,25 +214,23 @@ jobs:
run: cargo clippy --all --all-targets
rustfmt:
runs-on: ubuntu-22.04
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
with:
show-progress: false
- name: Install Rust
run: |
rustup set auto-self-update check-only
rustup toolchain install nightly --profile minimal --component rustfmt
rustup override set nightly
- uses: dtolnay/rust-toolchain@nightly
with:
components: rustfmt
- name: Run rustfmt
run: cargo fmt --all -- --check
fedora:
runs-on: ubuntu-22.04
container: fedora:39
runs-on: ubuntu-24.04
container: fedora:41
steps:
- uses: actions/checkout@v4
@@ -174,13 +240,54 @@ jobs:
- name: Install dependencies
run: |
sudo dnf update -y
sudo dnf install -y cargo gcc libudev-devel libgbm-devel libxkbcommon-devel wayland-devel libinput-devel dbus-devel systemd-devel libseat-devel pipewire-devel pango-devel cairo-gobject-devel clang libadwaita-devel
sudo dnf install -y ${{ env.DEPS_DNF }} libadwaita-devel
- uses: Swatinem/rust-cache@v2
- run: cargo build --all
freebsd:
runs-on: ubuntu-24.04
env:
CARGO_HOME: /home/runner/work/niri/niri/cargo-home
steps:
- uses: actions/checkout@v4
with:
show-progress: false
# Required for the rust-cache action to work.
- uses: dtolnay/rust-toolchain@stable
# FIXME: doesn't seem to cache the builds, only the downloads for some unknown reason.
- uses: Swatinem/rust-cache@v2
with:
cache-all-crates: true
# Remove man-db triggers to speed up Ubuntu upgrade by a minute or two during vmactions/freebsd-vm action run.
- run: |
sudo rm /var/lib/dpkg/info/man-db.*
- name: Build
uses: vmactions/freebsd-vm@966989c456d41351f095a421f60e71342d3bce41 # v1.2.1
with:
prepare: |
pkg update -f
pkg install -y ${{ env.DEPS_PKG }}
run: |
curl -o patch-pipewire_init 'https://cgit.freebsd.org/ports/plain/x11-wm/niri/files/patch-pipewire_init?id=f3f7e555b06d9a87d63c047ce3e82e936a11f2fe'
export CARGO_HOME="$PWD/cargo-home"
cargo fetch
( cd $CARGO_HOME/git/checkouts/pipewire-rs-*/*/; patch -p2 < $CARGO_HOME/../patch-pipewire_init; )
cargo build \
--offline \
--no-default-features --features dbus,xdp-gnome-screencast
nix:
runs-on: ubuntu-22.04
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
with:
@@ -194,18 +301,65 @@ jobs:
uses: DeterminateSystems/nix-installer-action@v3
continue-on-error: true
- run: nix build
- run: nix flake check
continue-on-error: true
publish-wiki:
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
needs: build
needs:
- publish-docs
permissions:
contents: write
runs-on: ubuntu-22.04
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
with:
lfs: true
show-progress: false
- uses: Andrew-Chen-Wang/github-wiki-action@86138cbd6328b21d759e89ab6e6dd6a139b22270
- uses: Andrew-Chen-Wang/github-wiki-action@b7e552d7cb0fa7f83e459012ffc6840fd87bcb83
with:
path: docs/wiki/
publish-docs:
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
needs:
- test
permissions:
contents: write
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
with:
lfs: true
show-progress: false
- name: Install uv
uses: astral-sh/setup-uv@v6
with:
enable-cache: true
- name: Install the project
run: uv sync --locked --all-extras --dev
working-directory: docs/
- name: Generate niri documentation
run: uv run mkdocs build
working-directory: docs/
- uses: dtolnay/rust-toolchain@stable
- name: Generate rustdoc documentation
run: cargo doc --no-deps -p niri-ipc
- run: mkdir -p publish/niri_ipc
- run: cp -r ./target/doc/* ./publish/
- run: cp -r ./docs/site/* ./publish/
- name: Deploy documentation
if: github.ref == 'refs/heads/main'
uses: peaceiris/actions-gh-pages@v4
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: ./publish
force_orphan: true
+63
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@@ -0,0 +1,63 @@
name: Prepare release
on:
workflow_dispatch:
inputs:
version:
description: 'Public version'
required: true
concurrency:
group: ${{ github.workflow }}
cancel-in-progress: true
env:
RUN_SLOW_TESTS: 1
jobs:
prepare-release:
runs-on: ubuntu-24.04
permissions:
contents: write
steps:
- uses: actions/checkout@v4
with:
show-progress: false
- name: Check for unreplaced "Since:" in the wiki
run: |
if grep --recursive 'Since: next release' wiki; then
exit 1
fi
- name: Install dependencies
run: |
sudo apt-get update -y
sudo apt-get install -y curl gcc clang libudev-dev libgbm-dev libxkbcommon-dev libegl1-mesa-dev libwayland-dev libinput-dev libdbus-1-dev libsystemd-dev libseat-dev libpipewire-0.3-dev libpango1.0-dev libdisplay-info-dev libadwaita-1-dev
- uses: dtolnay/rust-toolchain@stable
- name: Create vendored dependencies archive
run: |
mkdir .cargo
cargo vendor --locked > .cargo/config.toml
tar cJf niri-${{ github.event.inputs.version }}-vendored-dependencies.tar.xz vendor/
- name: Build
run: cargo build --all --frozen --release
- name: Build tests
run: cargo test --no-run --all --frozen --release
- name: Test
run: cargo test --all --frozen --release -- --nocapture
- name: Draft release
uses: softprops/action-gh-release@v2
with:
draft: true
tag_name: v${{ github.event.inputs.version }}
files: niri-${{ github.event.inputs.version }}-vendored-dependencies.tar.xz
fail_on_unmatched_files: true
+96
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@@ -0,0 +1,96 @@
# Contributing to niri
Thanks for your interest in niri!
The project has grown quite a bit, and we could use all help that we can.
Make sure to join our Matrix chat if you have any questions or want to discuss anything: https://matrix.to/#/#niri:matrix.org
## Issues and discussions
This is a good way to help many new and existing users without programming knowledge.
- Answer and help people in GitHub issues and discussions.
- Check and point out duplicate issues.
- Check for issues that are likely application bugs (and not niri bugs).
- Ask or try to reproduce on another non-Smithay-based compositor (sway, KDE/KWin, GNOME/Mutter). If the issue reproduces, it's likely an application bug.
- Ask or try to reproduce on another *Smithay-based* compositor ([cosmic-comp], [anvil]). If the issue reproduces only on Smithay compositors, it may be a Smithay bug.
- Make sure you're testing the Wayland version of the app on all compositors. Apps may silently use X11 when an X11 `$DISPLAY` is available.
- Problems with X11 apps should be reported to [xwayland-satellite]. When testing xwayland-satellite on different compositors, make sure you use xwayland-satellite's `$DISPLAY` (rather than another compositor's built-in Xwayland `$DISPLAY`).
- After testing, mention where you could and couldn't reproduce, as well as the exact steps to reproduce if the issue is missing them.
- Try to reproduce the issue on your own system and write if you could or couldn't reproduce it.
- Upvote issues with a thumbs up reaction as you like.
- Ideas and feature requests from new users should go to Discussions.
If your issue is a duplicate, or not a niri issue (application bug, hardware problem, configuration problem), then please close it.
## Reviewing and testing pull requests
With the growing popularity, the volume of pull requests is honestly more than I can manage myself in my free time.
I would really appreciate help with testing and reviewing them.
### Testing
Pick a pull request you like, then build it and give it a go.
The [Developing niri wiki page](https://yalter.github.io/niri/Development:-Developing-niri) has guidance on running niri test builds.
Be really thorough with your testing.
We're striving for polished features in niri, so point out any issues and bugs, even small ones like animation jank.
- Think of weird edge cases or unexpected interactions and try them to see that they work reasonably.
- Try to break the feature and check that it behaves well.
- Where applicable, try different input devices: keyboard, mouse, trackpad, tablet, touchscreen.
- Watch out for any new performance drops.
For bug fixes, first make sure you can reproduce the bug, then do the same steps in the PR test build, and verify that the bug is fixed.
Be similarly thorough: test any similar or related edge cases to verify that the fix doesn't introduce any new problems.
Write your findings in the pull request: any issues you found, or if everything worked well.
Re-test after the author updates the code to see that your issues were fixed.
Don't hesitate to test even if someone else already did; very frequently different people will stumble upon different problems.
### Reviewing
Reviewing pull requests is something I need the most help with since there are a lot of them, and it's quite time-consuming.
Anyone with code accepted into niri is welcome, but this is not a requirement; even if you aren't familiar with Rust you may find some logic problems.
Pick a pull request, then review its code.
- Check that everything looks good, check various conditions for edge cases.
- See if there are any scenarios the author forgot to handle.
- Check that the code fits well into the rest of niri, follows its design and code style.
- I understand this is vague. The idea is: look at the surrounding code and at similar modules (e.g. when implementing a new protocol, check other protocol implementations), and try to follow the style and structure.
- Check for unrelated changes that may be better split into their own pull request.
- Check that the wiki had been updated if necessary (for example, new config options were documented with examples, and have a correct Since annotation).
Point out everything you find as review comments (don't forget to submit the review).
Be constructive and respectful; some people may be new to programming and Rust.
As the author addresses the comments and issues, check the code again to see that the problems were fixed.
If everything looks good, say that, so I know someone has reviewed the PR.
As with testing, don't hesitate to look through and comment even if someone else already had.
Extra pairs of eyes catch more problems.
## Writing pull requests
When creating pull requests, please keep the following in mind.
- Make sure new features align with niri's design directions. Ideally, there should be an existing issue or discussion where we settled on that solution.
- Keep pull requests focused on a single feature or bug fix with no unrelated changes.
- Try to split your changes into small, self-contained commits. Every commit should build and pass tests. This makes it much easier to review your PR, and bisect for regressions in the future.
- When addressing PR comments, try to squash the changes straight into the relevant commits.
- In some cases when the requested changes are big/unclear, you can leave them as separate commits on top, but please squash and otherwise clean up the history when the changes are finalized.
- To update the main branch, please rebase instead of merging. Try to force-push the main update rebase separately from other changes, this way it's easy to skip during review since it's usually not interesting.
- When working on bigger features, I usually start with a big messy commit, then gradually split out smaller self-contained changes from it as the code gets into shape.
- [git-rebase.io](https://git-rebase.io/) is a helpful guide for splitting commits and cleaning up history in git.
- When you address a review comment, mark it as resolved.
- Remember to [run tests](https://yalter.github.io/niri/Development:-Developing-niri#tests) and format the code with `cargo +nightly fmt --all`.
- For new layout actions, remember to add them to the randomized tests. For weird Wayland handling, adding client-server tests in `src/tests/` could be very useful.
- Test your changes by hand thoroughly, including for edge cases and weird interactions. See the Testing section above for some tips.
- Remember to document new config options on the wiki.
- When opening a pull request, ensure "Allow edits from maintainers" is enabled, so I can make final tweaks before merging.
[cosmic-comp]: https://github.com/pop-os/cosmic-comp
[anvil]: https://github.com/Smithay/smithay/tree/master/anvil
[xwayland-satellite]: https://github.com/Supreeeme/xwayland-satellite
Generated
+2069 -1266
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File diff suppressed because it is too large Load Diff
+86 -40
View File
@@ -1,30 +1,38 @@
[workspace]
members = ["niri-visual-tests"]
members = [
"niri-config",
"niri-ipc",
"niri-visual-tests",
]
[workspace.package]
version = "0.1.5"
version = "25.8.0"
description = "A scrollable-tiling Wayland compositor"
authors = ["Ivan Molodetskikh <yalterz@gmail.com>"]
license = "GPL-3.0-or-later"
edition = "2021"
repository = "https://github.com/YaLTeR/niri"
rust-version = "1.80.1"
[workspace.dependencies]
anyhow = "1.0.81"
bitflags = "2.5.0"
clap = { version = "~4.4.18", features = ["derive"] }
serde = { version = "1.0.197", features = ["derive"] }
serde_json = "1.0.115"
tracing = { version = "0.1.40", features = ["max_level_trace", "release_max_level_debug"] }
tracing-subscriber = { version = "0.3.18", features = ["env-filter"] }
tracy-client = { version = "0.17.0", default-features = false }
anyhow = "1.0.99"
bitflags = "2.9.3"
clap = { version = "4.5.46", features = ["derive"] }
insta = "1.43.1"
serde = { version = "1.0.219", features = ["derive"] }
serde_json = "1.0.143"
tracing = { version = "0.1.41", features = ["max_level_trace", "release_max_level_debug"] }
tracing-subscriber = { version = "0.3.19", features = ["env-filter"] }
tracy-client = { version = "0.18.2", default-features = false }
[workspace.dependencies.smithay]
# version = "0.4.1"
git = "https://github.com/Smithay/smithay.git"
# path = "../smithay"
default-features = false
[workspace.dependencies.smithay-drm-extras]
# version = "0.1.0"
git = "https://github.com/Smithay/smithay.git"
# path = "../smithay/smithay-drm-extras"
@@ -36,46 +44,57 @@ authors.workspace = true
license.workspace = true
edition.workspace = true
repository.workspace = true
rust-version.workspace = true
readme = "README.md"
keywords = ["wayland", "compositor", "tiling", "smithay", "wm"]
[dependencies]
accesskit = { version = "0.21.0", optional = true }
accesskit_unix = { version = "0.17.0", optional = true }
anyhow.workspace = true
arrayvec = "0.7.4"
async-channel = { version = "2.2.0", optional = true }
async-io = { version = "1.13.0", optional = true }
arrayvec = "0.7.6"
async-channel = "2.5.0"
async-io = { version = "2.5.0", optional = true }
atomic = "0.6.1"
bitflags.workspace = true
bytemuck = { version = "1.15.0", features = ["derive"] }
calloop = { version = "0.13.0", features = ["executor", "futures-io"] }
bytemuck = { version = "1.23.2", features = ["derive"] }
calloop = { version = "0.14.3", features = ["executor", "futures-io", "signals"] }
clap = { workspace = true, features = ["string"] }
directories = "5.0.1"
drm-ffi = "0.7.1"
futures-util = { version = "0.3.30", default-features = false, features = ["std", "io"] }
clap_complete = "4.5.57"
clap_complete_nushell = "4.5.8"
directories = "6.0.0"
drm-ffi = "0.9.0"
fastrand = "2.3.0"
futures-util = { version = "0.3.31", default-features = false, features = ["std", "io"] }
git-version = "0.3.9"
glam = "0.27.0"
input = { version = "0.9.0", features = ["libinput_1_21"] }
glam = "0.30.5"
input = { version = "0.9.1", features = ["libinput_1_21"] }
keyframe = { version = "1.1.1", default-features = false }
libc = "0.2.153"
log = { version = "0.4.21", features = ["max_level_trace", "release_max_level_debug"] }
niri-config = { version = "0.1.5", path = "niri-config" }
niri-ipc = { version = "0.1.5", path = "niri-ipc", features = ["clap"] }
notify-rust = { version = "4.10.0", optional = true }
pangocairo = "0.19.2"
pipewire = { version = "0.8.0", optional = true }
png = "0.17.13"
portable-atomic = { version = "1.6.0", default-features = false, features = ["float"] }
profiling = "1.0.15"
sd-notify = "0.4.1"
libc = "0.2.175"
libdisplay-info = "0.2.2"
log = { version = "0.4.27", features = ["max_level_trace", "release_max_level_debug"] }
niri-config = { version = "25.8.0", path = "niri-config" }
niri-ipc = { version = "25.8.0", path = "niri-ipc", features = ["clap"] }
ordered-float = "5.0.0"
pango = { version = "0.20.12", features = ["v1_44"] }
pangocairo = "0.20.10"
pipewire = { git = "https://gitlab.freedesktop.org/pipewire/pipewire-rs.git", optional = true, features = ["v0_3_33"] }
png = "0.17.16"
portable-atomic = { version = "1.11.1", default-features = false, features = ["float"] }
profiling = "1.0.17"
sd-notify = "0.4.5"
serde.workspace = true
serde_json.workspace = true
smithay-drm-extras.workspace = true
tracing-subscriber.workspace = true
tracing.workspace = true
tracy-client.workspace = true
url = { version = "2.5.0", optional = true }
xcursor = "0.3.5"
zbus = { version = "~3.15.2", optional = true }
url = { version = "2.5.7", optional = true }
wayland-backend = "0.3.11"
wayland-scanner = "0.31.7"
xcursor = "0.3.10"
zbus = { version = "5.10.0", optional = true }
[dependencies.smithay]
workspace = true
@@ -96,23 +115,35 @@ features = [
]
[dev-dependencies]
proptest = "1.4.0"
proptest-derive = "0.4.0"
xshell = "0.2.5"
approx = "0.5.1"
calloop-wayland-source = "0.4.0"
insta.workspace = true
proptest = "1.7.0"
proptest-derive = { version = "0.6.0", features = ["boxed_union"] }
rayon = "1.11.0"
wayland-client = "0.31.11"
xshell = "0.2.7"
[features]
default = ["dbus", "systemd", "xdp-gnome-screencast"]
# Enables D-Bus support (serve various freedesktop and GNOME interfaces, power button handling).
dbus = ["zbus", "async-channel", "async-io", "notify-rust", "url"]
# Enables D-Bus support (serve various freedesktop and GNOME interfaces, accessibility tree, power button handling).
dbus = ["dep:zbus", "dep:async-io", "dep:url", "dep:accesskit", "dep:accesskit_unix"]
# Enables systemd integration (global environment, apps in transient scopes).
systemd = ["dbus"]
# Enables screencasting support through xdg-desktop-portal-gnome.
xdp-gnome-screencast = ["dbus", "pipewire"]
# Enables the Tracy profiler instrumentation.
profile-with-tracy = ["profiling/profile-with-tracy", "tracy-client/default"]
# Enables the on-demand Tracy profiler instrumentation.
profile-with-tracy-ondemand = ["profile-with-tracy", "tracy-client/ondemand", "tracy-client/manual-lifetime"]
# Enables Tracy allocation profiling.
profile-with-tracy-allocations = ["profile-with-tracy"]
# Enables dinit integration (global environment).
dinit = []
[lints.clippy]
new_without_default = "allow"
[profile.release]
debug = "line-tables-only"
overflow-checks = true
@@ -122,8 +153,12 @@ lto = "thin"
# knuffel with chomsky generates a metric ton of debuginfo.
debug = false
[profile.dev.package]
insta.opt-level = 3
similar.opt-level = 3
[package.metadata.generate-rpm]
version = "0.1.5"
version = "25.05.1"
assets = [
{ source = "target/release/niri", dest = "/usr/bin/", mode = "755" },
{ source = "resources/niri-session", dest = "/usr/bin/", mode = "755" },
@@ -135,3 +170,14 @@ assets = [
[package.metadata.generate-rpm.requires]
alacritty = "*"
fuzzel = "*"
[package.metadata.deb]
depends = "alacritty, fuzzel"
assets = [
["target/release/niri", "usr/bin/", "755"],
["resources/niri-session", "usr/bin/", "755"],
["resources/niri.desktop", "/usr/share/wayland-sessions/", "644"],
["resources/niri-portals.conf", "/usr/share/xdg-desktop-portal/", "644"],
["resources/niri.service", "/usr/lib/systemd/user/", "644"],
["resources/niri-shutdown.target", "/usr/lib/systemd/user/", "644"],
]
+80 -16
View File
@@ -1,16 +1,16 @@
<h1 align="center">niri</h1>
<h1 align="center"><img alt="niri" src="https://github.com/user-attachments/assets/07d05cd0-d5dc-4a28-9a35-51bae8f119a0"></h1>
<p align="center">A scrollable-tiling Wayland compositor.</p>
<p align="center">
<a href="https://matrix.to/#/#niri:matrix.org"><img alt="Matrix" src="https://img.shields.io/matrix/niri%3Amatrix.org?logo=matrix&label=matrix"></a>
<a href="https://matrix.to/#/#niri:matrix.org"><img alt="Matrix" src="https://img.shields.io/badge/matrix-%23niri-blue?logo=matrix"></a>
<a href="https://github.com/YaLTeR/niri/blob/main/LICENSE"><img alt="GitHub License" src="https://img.shields.io/github/license/YaLTeR/niri"></a>
<a href="https://github.com/YaLTeR/niri/releases"><img alt="GitHub Release" src="https://img.shields.io/github/v/release/YaLTeR/niri?logo=github"></a>
</p>
<p align="center">
<a href="https://github.com/YaLTeR/niri/wiki/Getting-Started">Getting Started</a> | <a href="https://github.com/YaLTeR/niri/wiki/Configuration:-Overview">Configuration</a>
<a href="https://yalter.github.io/niri/Getting-Started.html">Getting Started</a> | <a href="https://yalter.github.io/niri/Configuration%3A-Introduction.html">Configuration</a> | <a href="https://github.com/YaLTeR/niri/discussions/325">Setup&nbsp;Showcase</a>
</p>
![](https://github.com/YaLTeR/niri/assets/1794388/2b246c2c-7cf3-4a11-96eb-ad0c7f2f4ed6)
![niri with a few windows open](https://github.com/user-attachments/assets/535e6530-2f44-4b84-a883-1240a3eee6e9)
## About
@@ -28,27 +28,72 @@ When a monitor disconnects, its workspaces will move to another monitor, but upo
## Features
- Scrollable tiling
- Dynamic workspaces like in GNOME
- Built from the ground up for scrollable tiling
- [Dynamic workspaces](https://yalter.github.io/niri/Workspaces.html) like in GNOME
- An [Overview](https://github.com/user-attachments/assets/379a5d1f-acdb-4c11-b36c-e85fd91f0995) that zooms out workspaces and windows
- Built-in screenshot UI
- Monitor screencasting through xdg-desktop-portal-gnome
- You can [block out](https://github.com/YaLTeR/niri/wiki/Configuration:-Window-Rules#block-out-from) sensitive windows from screencasts
- [Touchpad gestures](https://github.com/YaLTeR/niri/assets/1794388/946a910e-9bec-4cd1-a923-4a9421707515)
- Monitor and window screencasting through xdg-desktop-portal-gnome
- You can [block out](https://yalter.github.io/niri/Configuration%3A-Window-Rules.html#block-out-from) sensitive windows from screencasts
- [Dynamic cast target](https://yalter.github.io/niri/Screencasting.html#dynamic-screencast-target) that can change what it shows on the go
- [Touchpad](https://github.com/YaLTeR/niri/assets/1794388/946a910e-9bec-4cd1-a923-4a9421707515) and [mouse](https://github.com/YaLTeR/niri/assets/1794388/8464e65d-4bf2-44fa-8c8e-5883355bd000) gestures
- Group windows into [tabs](https://yalter.github.io/niri/Tabs.html)
- Configurable layout: gaps, borders, struts, window sizes
- [Animations](https://github.com/YaLTeR/niri/assets/1794388/ce178da2-af9e-4c51-876f-8709c241d95e)
- [Gradient borders](https://yalter.github.io/niri/Configuration%3A-Layout.html#gradients) with Oklab and Oklch support
- [Animations](https://github.com/YaLTeR/niri/assets/1794388/ce178da2-af9e-4c51-876f-8709c241d95e) with support for [custom shaders](https://github.com/YaLTeR/niri/assets/1794388/27a238d6-0a22-4692-b794-30dc7a626fad)
- Live-reloading config
- Works with [screen readers](https://yalter.github.io/niri/Accessibility.html)
## Video Demo
https://github.com/YaLTeR/niri/assets/1794388/bce834b0-f205-434e-a027-b373495f9729
Also check out this video from Brodie Robertson that showcases a lot of the niri functionality: [Niri Is My New Favorite Wayland Compositor](https://youtu.be/DeYx2exm04M)
## Status
A lot of the essential functionality is implemented, plus some goodies on top.
Feel free to give niri a try: follow the instructions on the [Getting Started](https://github.com/YaLTeR/niri/wiki/Getting-Started) wiki page.
Have your [waybar]s and [fuzzel]s ready: niri is not a complete desktop environment.
Niri is stable for day-to-day use and does most things expected of a Wayland compositor.
Many people are daily-driving niri, and are happy to help in our [Matrix channel].
Note that NVIDIA GPUs may have issues.
Give it a try!
Follow the instructions on the [Getting Started](https://yalter.github.io/niri/Getting-Started.html) page.
Have your [waybar]s and [fuzzel]s ready: niri is not a complete desktop environment.
Also check out [awesome-niri], a list of niri-related links and projects.
Here are some points you may have questions about:
- **Multi-monitor**: yes, a core part of the design from the very start. Mixed DPI works.
- **Fractional scaling**: yes, plus all niri UI stays pixel-perfect.
- **NVIDIA**: seems to work fine.
- **Floating windows**: yes, starting from niri 25.01.
- **Input devices**: niri supports tablets, touchpads, and touchscreens.
You can map the tablet to a specific monitor, or use [OpenTabletDriver].
We have touchpad gestures, but no touchscreen gestures yet.
- **Wlr protocols**: yes, we have most of the important ones like layer-shell, gamma-control, screencopy.
You can check on [wayland.app](https://wayland.app) at the bottom of each protocol's page.
- **Performance**: while I run niri on beefy machines, I try to stay conscious of performance.
I've seen someone use it fine on an Eee PC 900 from 2008, of all things.
- **Xwayland**: [integrated](https://yalter.github.io/niri/Xwayland.html#using-xwayland-satellite) via xwayland-satellite starting from niri 25.08.
## Media
[niri: Making a Wayland compositor in Rust](https://youtu.be/Kmz8ODolnDg?list=PLRdS-n5seLRqrmWDQY4KDqtRMfIwU0U3T) · *December 2024*
My talk from the 2024 Moscow RustCon about niri, and how I do randomized property testing and profiling, and measure input latency.
The talk is in Russian, but I prepared full English subtitles that you can find in YouTube's subtitle language selector.
[An interview with Ivan, the developer behind Niri](https://www.trommelspeicher.de/podcast/special_the_developer_behind_niri) · *June 2025*
An interview by a German tech podcast Das Triumvirat (in English).
We talk about niri development and history, and my experience building and maintaining niri.
[A tour of the niri scrolling-tiling Wayland compositor](https://lwn.net/Articles/1025866/) · *July 2025*
An LWN article with a nice overview and introduction to niri.
## Contributing
If you'd like to help with niri, there are plenty of both coding- and non-coding-related ways to do so.
See [CONTRIBUTING.md](https://github.com/YaLTeR/niri/blob/main/CONTRIBUTING.md) for an overview.
## Inspiration
@@ -57,11 +102,30 @@ Niri is heavily inspired by [PaperWM] which implements scrollable tiling on top
One of the reasons that prompted me to try writing my own compositor is being able to properly separate the monitors.
Being a GNOME Shell extension, PaperWM has to work against Shell's global window coordinate space to prevent windows from overflowing.
## Tile Scrollably Elsewhere
Here are some other projects which implement a similar workflow:
- [PaperWM]: scrollable tiling on top of GNOME Shell.
- [karousel]: scrollable tiling on top of KDE.
- [scroll](https://github.com/dawsers/scroll) and [papersway]: scrollable tiling on top of sway/i3.
- [hyprscrolling] and [hyprslidr]: scrollable tiling on top of Hyprland.
- [PaperWM.spoon]: scrollable tiling on top of macOS.
## Contact
We have a Matrix chat, feel free to join and ask a question: https://matrix.to/#/#niri:matrix.org
Our main communication channel is a Matrix chat, feel free to join and ask a question: https://matrix.to/#/#niri:matrix.org
We also have a community Discord server: https://discord.gg/vT8Sfjy7sx
[PaperWM]: https://github.com/paperwm/PaperWM
[waybar]: https://github.com/Alexays/Waybar
[fuzzel]: https://codeberg.org/dnkl/fuzzel
[awesome-niri]: https://github.com/Vortriz/awesome-niri
[karousel]: https://github.com/peterfajdiga/karousel
[papersway]: https://spwhitton.name/tech/code/papersway/
[hyprscrolling]: https://github.com/hyprwm/hyprland-plugins/tree/main/hyprscrolling
[hyprslidr]: https://gitlab.com/magus/hyprslidr
[PaperWM.spoon]: https://github.com/mogenson/PaperWM.spoon
[Matrix channel]: https://matrix.to/#/#niri:matrix.org
[OpenTabletDriver]: https://opentabletdriver.net/
+5
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@@ -0,0 +1,5 @@
ignore-interior-mutability = [
"smithay::desktop::Window",
"smithay::output::Output",
"wayland_server::backend::ClientId",
]
+2
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@@ -0,0 +1,2 @@
site
__pycache__
+19
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@@ -0,0 +1,19 @@
from __future__ import annotations
import re
# todo: this could be done generically, so that any
# ```language,annotation,anything-else
# is reduced to
# ```language
# which is what's supported by mkdocs/pygments
# also note: mkdocs provides ways to highlight lines, add line numbers
# but these are added as
# ```language linenums="1"
# and not split by comma
def on_page_markdown(
markdown: str, *, page, config, files
):
return re.sub(
r",must-fail",
'', markdown, flags = re.I | re.M
)
+44
View File
@@ -0,0 +1,44 @@
# Copyright (c) 2016-2025 Martin Donath <martin.donath@squidfunk.com>
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
from __future__ import annotations
import re
from re import Match
def on_page_markdown(
markdown: str, *, page, config, files
):
def replace(match: Match):
matches = match.groups()
preposition, version = matches[0], matches[1]
return _badge_for_version(preposition, version)
return re.sub(
r"<sup>(Until|Since): (.*?)</sup>",
replace, markdown, flags = re.I | re.M
)
def _badge_for_version(preposition: str, version: str):
if version == "next release":
# we might fail to make real links to release notes on other cases too, but for now this is the one i've found
return f"<span class=\"badge\">{preposition}: {version}</span>"
else:
path = f"https://github.com/YaLTeR/niri/releases/tag/v{version}"
return f"<span class=\"badge\">[{preposition}: {version}]({path})</span>"
+111
View File
@@ -0,0 +1,111 @@
site_name: niri
docs_dir: wiki
site_url: https://yalter.github.io/niri
repo_url: https://github.com/YaLTeR/niri
edit_uri: edit/main/docs/wiki/
use_directory_urls: false
theme:
name: material
logo: _assets/icons/logo.svg
favicon: _assets/icons/logo.svg
features:
- navigation.instant
- search.suggest
- content.code.copy
- content.action.edit
palette:
- media: "(prefers-color-scheme)"
primary: custom
toggle:
icon: material/brightness-auto
name: Switch to light mode
- media: "(prefers-color-scheme: light)"
primary: custom
scheme: default
toggle:
icon: material/brightness-7
name: Switch to dark mode
- media: "(prefers-color-scheme: dark)"
primary: custom
scheme: slate
toggle:
icon: material/brightness-4
name: Switch to system preference
markdown_extensions:
- github-callouts
- pymdownx.highlight:
anchor_linenums: true
line_spans: __span
pygments_lang_class: true
- pymdownx.inlinehilite
- pymdownx.magiclink
- pymdownx.snippets
- pymdownx.superfences
- pymdownx.keys
- toc:
permalink: '#'
plugins:
- search
hooks:
- hooks/shortcodes.py
- hooks/remove-must-fail.py
extra_css:
- _assets/stylesheets/niri.css
strict: true
validation:
nav:
omitted_files: warn
not_found: warn
absolute_links: relative_to_docs
links:
not_found: warn
anchors: warn
absolute_links: relative_to_docs
unrecognized_links: warn
not_in_nav: |
_Sidebar.md
Configuration:-Overview.md
README.md
# ah, wouldn't it be nice if we could autogenerate this with wiki/_Sidebar.md
nav:
- Usage:
- Getting Started: Getting-Started.md
- Example systemd Setup: Example-systemd-Setup.md
- Important Software: Important-Software.md
- Workspaces: Workspaces.md
- Floating Windows: Floating-Windows.md
- Tabs: Tabs.md
- Overview: Overview.md
- Screencasting: Screencasting.md
- LayerShell Components: LayerShell-Components.md
- IPC, niri msg: IPC.md
- Application-Specific Issues: Application-Issues.md
- Nvidia: Nvidia.md
- Xwayland: Xwayland.md
- Gestures: Gestures.md
- Packaging niri: Packaging-niri.md
- Integrating niri: Integrating-niri.md
- Accessibility: Accessibility.md
- FAQ: FAQ.md
- Configuration:
- Introduction: Configuration:-Introduction.md
- Input: Configuration:-Input.md
- Outputs: Configuration:-Outputs.md
- Key Bindings: Configuration:-Key-Bindings.md
- Switch Events: Configuration:-Switch-Events.md
- Layout: Configuration:-Layout.md
- Named Workspaces: Configuration:-Named-Workspaces.md
- Miscellaneous: Configuration:-Miscellaneous.md
- Window Rules: Configuration:-Window-Rules.md
- Layer Rules: Configuration:-Layer-Rules.md
- Animations: Configuration:-Animations.md
- Gestures: Configuration:-Gestures.md
- Debug Options: Configuration:-Debug-Options.md
- Development:
- Design Principles: Development:-Design-Principles.md
- Developing niri: Development:-Developing-niri.md
- Documenting niri: Development:-Documenting-niri.md
- Fractional Layout: Development:-Fractional-Layout.md
- Redraw Loop: Development:-Redraw-Loop.md
- Animation Timing: Development:-Animation-Timing.md
+14
View File
@@ -0,0 +1,14 @@
[project]
name = "niri-docs"
version = "0.1.0"
requires-python = ">=3.10"
dependencies = [
"markdown-callouts>=0.4.0",
"mkdocs-material>=9.6.15",
"pygments",
]
# for KDL highlighting support
# TODO: use the official pygments package once https://github.com/pygments/pygments/pull/2936 is merged
[tool.uv.sources]
pygments = { git = "https://github.com/chinatsu/pygments", rev = "0f0b0d4da2839e1285881389155bb4605a0a6dc4" }
Generated
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+37
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## Screen readers
<sup>Since: 25.08</sup>
Niri has basic support for screen readers (specifically, [Orca](https://orca.gnome.org)) when running as a full desktop session, i.e. not as a nested window.
We implement the `org.freedesktop.a11y.KeyboardMonitor` D-Bus interface for Orca to listen and grab keyboard keys, and we expose the main niri UI elements via [AccessKit](https://accesskit.dev).
Specifically, niri will announce:
- workspace switching, for example it'll say "Workspace 2";
- the exit confirmation dialog (appears on <kbd>Super</kbd><kbd>Shift</kbd><kbd>E</kbd> by default);
- entering the screenshot UI and the overview (niri will say when these are focused, nothing else for now);
- whenever a config parse error occurs;
- the important hotkeys list (for now, as one big announcement without tab navigation; appears on <kbd>Super</kbd><kbd>Shift</kbd><kbd>/</kbd> by default).
Here's a demo video, watch with sound on.
<video controls src="https://github.com/user-attachments/assets/afceba6f-79f1-47ec-b859-a0fcb7f8eae3">
https://github.com/user-attachments/assets/afceba6f-79f1-47ec-b859-a0fcb7f8eae3
</video>
Make sure [Xwayland](./Xwayland.md) works, then run `orca`.
The default config binds <kbd>Super</kbd><kbd>Alt</kbd><kbd>S</kbd> to toggle Orca, which is the standard key binding.
Note that we don't have an Alt-Tab window switcher yet (it's in the works), and we also don't have a bind to move focus to layer-shell panels.
If you're shipping niri and would like to make it work better for screen readers out of the box, consider the following changes to the default niri config:
- Change the default terminal from Alacritty to one that supports screen readers. For example, [GNOME Console](https://gitlab.gnome.org/GNOME/console) or [GNOME Terminal](https://gitlab.gnome.org/GNOME/gnome-terminal) should work well.
- Change the default application launcher and screen locker to ones that support screen readers. Suggestions welcome! Likely, something GTK-based will work fine.
- Add some [`spawn-at-startup`](./Configuration:-Miscellaneous.md#spawn-at-startup) command that plays a sound which will indicate to users that niri has finished loading.
- Add `spawn-at-startup "orca"` to run Orca automatically at niri startup.
## Desktop zoom
There's no built-in zoom yet, but you can use third-party utilities like [wooz](https://github.com/negrel/wooz).
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### Electron applications
Electron-based applications can run directly on Wayland, but it's not the default.
For Electron > 28, you can set an environment variable:
```kdl
environment {
ELECTRON_OZONE_PLATFORM_HINT "auto"
}
```
For previous versions, you need to pass command-line flags to the target application:
```
--enable-features=UseOzonePlatform --ozone-platform-hint=auto
```
If the application has a [desktop entry](https://specifications.freedesktop.org/menu-spec/latest/menu-add-example.html), you can put the command-line arguments into the `Exec` section.
### VSCode
If you're having issues with some VSCode hotkeys, try starting `Xwayland` and setting the `DISPLAY=:0` environment variable for VSCode.
That is, still running VSCode with the Wayland backend, but with `DISPLAY` set to a running Xwayland instance.
Apparently, VSCode currently unconditionally queries the X server for a keymap.
### WezTerm
> [!NOTE]
> Both of these issues seem to be fixed in the nightly build of WezTerm.
There's [a bug](https://github.com/wezterm/wezterm/issues/4708) in WezTerm that it waits for a zero-sized Wayland configure event, so its window never shows up in niri. To work around it, put this window rule in the niri config (included in the default config):
```kdl
window-rule {
match app-id=r#"^org\.wezfurlong\.wezterm$"#
default-column-width {}
}
```
This empty default column width lets WezTerm pick its own initial width which makes it show up properly.
There's [another bug](https://github.com/wezterm/wezterm/issues/6472) in WezTerm that causes it to choose a wrong size when it's in a tiled state, and prevent resizing it.
Niri puts windows in the tiled state with [`prefer-no-csd`](./Configuration:-Miscellaneous.md#prefer-no-csd).
So if you hit this problem, comment out `prefer-no-csd` in the niri config and restart WezTerm.
### Ghidra
Some Java apps like Ghidra can show up blank under xwayland-satellite.
To fix this, run them with the `_JAVA_AWT_WM_NONREPARENTING=1` environment variable.
### rofi-wayland
There's a bug in rofi-wayland that prevents it from accepting keyboard input on niri with errors in the output.
It's been fixed in rofi, but [the fix had not been released yet](https://github.com/davatorium/rofi/discussions/2008).
### Zen Browser
For some reason, DMABUF screencasts are disabled in the Zen Browser, so screencasting doesn't work out of the box on niri.
To fix it, open `about:config` and set `widget.dmabuf.force-enabled` to `true`.
### Fullscreen games
Some video games, both Linux-native and on Wine, have various issues when using non-stacking desktop environments.
Most of these can be avoided with Valve's [gamescope](https://github.com/ValveSoftware/gamescope), for example:
```sh
gamescope -f -w 1920 -h 1080 -W 1920 -H 1080 --force-grab-cursor --backend sdl -- <game>
```
This command will run *<game>* in 1080p fullscreen—make sure to replace the width and height values to match your desired resolution.
`--force-grab-cursor` forces gamescope to use relative mouse movement which prevents the cursor from escaping the game's window on multi-monitor setups.
Note that `--backend sdl` is currently also required as gamescope's default Wayland backend doesn't lock the cursor properly (possibly related to https://github.com/ValveSoftware/gamescope/issues/1711).
Steam users should use gamescope through a game's [launch options](https://help.steampowered.com/en/faqs/view/7D01-D2DD-D75E-2955) by replacing the game executable with `%command%`.
Other game launchers such as [Lutris](https://lutris.net/) have their own ways of setting gamescope options.
Running X11-based games with this method doesn't require Xwayland as gamescope creates its own Xwayland server.
You can run Wayland-native games as well by passing `--expose-wayland` to gamescope, therefore eliminating X11 from the equation.
### Steam
On some systems, Steam will show a fully black window.
To fix this, navigate to Settings -> Interface (via Steam's tray icon, or by blindly finding the Steam menu at the top left of the window), then **disable** GPU accelerated rendering in web views.
Restart Steam and it should now work fine.
If you do not want to disable GPU accelerated rendering you can instead try to pass the launch argument `-system-composer` instead.
Steam notifications don't run through the standard notification daemon and show up as floating windows in the center of the screen.
You can move them to a more convenient location by adding a window rule in your niri config:
```kdl
window-rule {
match app-id="steam" title=r#"^notificationtoasts_\d+_desktop$"#
default-floating-position x=10 y=10 relative-to="bottom-right"
}
```
### Waybar and other GTK 3 components
If you have rounded corners on your Waybar and they show up with black pixels in the corners, then set your Waybar opacity to 0.99, which should fix it.
GTK 3 seems to have a bug where it reports a surface as fully opaque even if it has rounded corners.
This leads to niri filling the transparent pixels inside the corners with black.
Setting the surface opacity to something below 1 fixes the problem because then GTK no longer reports the surface as opaque.
@@ -5,7 +5,7 @@ Additionally, you can disable or slow down all animations at once.
Here's a quick glance at the available animations with their default values.
```
```kdl
animations {
// Uncomment to turn off all animations.
// You can also put "off" into each individual animation to disable it.
@@ -45,6 +45,19 @@ animations {
config-notification-open-close {
spring damping-ratio=0.6 stiffness=1000 epsilon=0.001
}
exit-confirmation-open-close {
spring damping-ratio=0.6 stiffness=500 epsilon=0.01
}
screenshot-ui-open {
duration-ms 200
curve "ease-out-quad"
}
overview-open-close {
spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
}
}
```
@@ -62,7 +75,7 @@ To use this animation, set the following parameters:
- `duration-ms`: duration of the animation in milliseconds.
- `curve`: the easing curve to use.
```
```kdl
animations {
window-open {
duration-ms 150
@@ -71,13 +84,24 @@ animations {
}
```
Currently, niri only supports three curves:
Currently, niri only supports five curves.
You can get a feel for them on pages like [easings.net](https://easings.net/).
- `ease-out-quad` <sup>Since: 0.1.5</sup>
- `ease-out-cubic`
- `ease-out-expo`
You can get a feel for them on pages like [easings.net](https://easings.net/).
- `linear` <sup>Since: 0.1.6</sup>
- `cubic-bezier` <sup>Since: 25.08</sup>
A custom [cubic Bézier curve](https://www.w3.org/TR/css-easing-1/#cubic-bezier-easing-functions). You need to set 4 numbers defining the control points of the curve, for example:
```kdl
animations {
window-open {
// Same as CSS cubic-bezier(0.05, 0.7, 0.1, 1)
curve "cubic-bezier" 0.05 0.7 0.1 1
}
}
```
You can tweak the cubic-bezier parameters on pages like [easings.co](https://easings.co?curve=0.05,0.7,0.1,1).
#### Spring
@@ -91,7 +115,7 @@ You can use the [Elastic](https://flathub.org/apps/app.drey.Elastic) app to help
A spring animation is configured like this, with three mandatory parameters:
```
```kdl
animations {
workspace-switch {
spring damping-ratio=1.0 stiffness=1000 epsilon=0.0001
@@ -128,7 +152,7 @@ Now let's go into more detail on the animations that you can configure.
Animation when switching workspaces up and down, including after the vertical touchpad gesture (a spring is recommended).
```
```kdl
animations {
workspace-switch {
spring damping-ratio=1.0 stiffness=1000 epsilon=0.0001
@@ -142,7 +166,7 @@ Window opening animation.
This one uses an easing type by default.
```
```kdl
animations {
window-open {
duration-ms 150
@@ -151,6 +175,49 @@ animations {
}
```
##### `custom-shader`
<sup>Since: 0.1.6</sup>
You can write a custom shader for drawing the window during an open animation.
See [this example shader](./examples/open_custom_shader.frag) for a full documentation with several animations to experiment with.
If a custom shader fails to compile, niri will print a warning and fall back to the default, or previous successfully compiled shader.
When running niri as a systemd service, you can see the warnings in the journal: `journalctl -ef /usr/bin/niri`
> [!WARNING]
>
> Custom shaders do not have a backwards compatibility guarantee.
> I may need to change their interface as I'm developing new features.
Example: open will fill the current geometry with a solid gradient that gradually fades in.
```kdl
animations {
window-open {
duration-ms 250
curve "linear"
custom-shader r"
vec4 open_color(vec3 coords_geo, vec3 size_geo) {
vec4 color = vec4(0.0);
if (0.0 <= coords_geo.x && coords_geo.x <= 1.0
&& 0.0 <= coords_geo.y && coords_geo.y <= 1.0)
{
vec4 from = vec4(1.0, 0.0, 0.0, 1.0);
vec4 to = vec4(0.0, 1.0, 0.0, 1.0);
color = mix(from, to, coords_geo.y);
}
return color * niri_clamped_progress;
}
"
}
}
```
#### `window-close`
<sup>Since: 0.1.5</sup>
@@ -159,15 +226,55 @@ Window closing animation.
This one uses an easing type by default.
```
```kdl
animations {
window-open {
window-close {
duration-ms 150
curve "ease-out-quad"
}
}
```
##### `custom-shader`
<sup>Since: 0.1.6</sup>
You can write a custom shader for drawing the window during a close animation.
See [this example shader](./examples/close_custom_shader.frag) for a full documentation with several animations to experiment with.
If a custom shader fails to compile, niri will print a warning and fall back to the default, or previous successfully compiled shader.
When running niri as a systemd service, you can see the warnings in the journal: `journalctl -ef /usr/bin/niri`
> [!WARNING]
>
> Custom shaders do not have a backwards compatibility guarantee.
> I may need to change their interface as I'm developing new features.
Example: close will fill the current geometry with a solid gradient that gradually fades away.
```kdl
animations {
window-close {
custom-shader r"
vec4 close_color(vec3 coords_geo, vec3 size_geo) {
vec4 color = vec4(0.0);
if (0.0 <= coords_geo.x && coords_geo.x <= 1.0
&& 0.0 <= coords_geo.y && coords_geo.y <= 1.0)
{
vec4 from = vec4(1.0, 0.0, 0.0, 1.0);
vec4 to = vec4(0.0, 1.0, 0.0, 1.0);
color = mix(from, to, coords_geo.y);
}
return color * (1.0 - niri_clamped_progress);
}
"
}
}
```
#### `horizontal-view-movement`
All horizontal camera view movement animations, such as:
@@ -176,7 +283,7 @@ All horizontal camera view movement animations, such as:
- When a new window appears off-screen and the camera scrolls to it.
- After a horizontal touchpad gesture (a spring is recommended).
```
```kdl
animations {
horizontal-view-movement {
spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
@@ -199,7 +306,7 @@ Includes:
This animation *does not* include the camera view movement, such as scrolling the workspace left and right.
```
```kdl
animations {
window-movement {
spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
@@ -216,7 +323,7 @@ Window resize animation.
Only manual window resizes are animated, i.e. when you resize the window with `switch-preset-column-width` or `maximize-column`.
Also, very small resizes (up to 10 pixels) are not animated.
```
```kdl
animations {
window-resize {
spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
@@ -224,13 +331,45 @@ animations {
}
```
##### `custom-shader`
<sup>Since: 0.1.6</sup>
You can write a custom shader for drawing the window during a resize animation.
See [this example shader](./examples/resize_custom_shader.frag) for a full documentation with several animations to experiment with.
If a custom shader fails to compile, niri will print a warning and fall back to the default, or previous successfully compiled shader.
When running niri as a systemd service, you can see the warnings in the journal: `journalctl -ef /usr/bin/niri`
> [!WARNING]
>
> Custom shaders do not have a backwards compatibility guarantee.
> I may need to change their interface as I'm developing new features.
Example: resize will show the next (after resize) window texture right away, stretched to the current geometry.
```kdl
animations {
window-resize {
custom-shader r"
vec4 resize_color(vec3 coords_curr_geo, vec3 size_curr_geo) {
vec3 coords_tex_next = niri_geo_to_tex_next * coords_curr_geo;
vec4 color = texture2D(niri_tex_next, coords_tex_next.st);
return color;
}
"
}
}
```
#### `config-notification-open-close`
The open/close animation of the config parse error and new default config notifications.
This one uses an underdamped spring by default (`damping-ratio=0.6`) which causes a slight oscillation in the end.
```
```kdl
animations {
config-notification-open-close {
spring damping-ratio=0.6 stiffness=1000 epsilon=0.001
@@ -238,6 +377,51 @@ animations {
}
```
#### `exit-confirmation-open-close`
<sup>Since: 25.08</sup>
The open/close animation of the exit confirmation dialog.
This one uses an underdamped spring by default (`damping-ratio=0.6`) which causes a slight oscillation in the end.
```kdl
animations {
exit-confirmation-open-close {
spring damping-ratio=0.6 stiffness=500 epsilon=0.01
}
}
```
#### `screenshot-ui-open`
<sup>Since: 0.1.8</sup>
The open (fade-in) animation of the screenshot UI.
```kdl
animations {
screenshot-ui-open {
duration-ms 200
curve "ease-out-quad"
}
}
```
#### `overview-open-close`
<sup>Since: 25.05</sup>
The open/close zoom animation of the [Overview](./Overview.md).
```kdl
animations {
overview-open-close {
spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
}
}
```
### Synchronized Animations
<sup>Since: 0.1.5</sup>
+353
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@@ -0,0 +1,353 @@
### Overview
Niri has several options that are only useful for debugging, or are experimental and have known issues.
They are not meant for normal use.
> [!CAUTION]
> These options are **not** covered by the [config breaking change policy](./Configuration:-Introduction.md#breaking-change-policy).
> They can change or stop working at any point with little notice.
Here are all the options at a glance:
```kdl
debug {
preview-render "screencast"
// preview-render "screen-capture"
enable-overlay-planes
disable-cursor-plane
disable-direct-scanout
restrict-primary-scanout-to-matching-format
render-drm-device "/dev/dri/renderD129"
force-pipewire-invalid-modifier
dbus-interfaces-in-non-session-instances
wait-for-frame-completion-before-queueing
emulate-zero-presentation-time
disable-resize-throttling
disable-transactions
keep-laptop-panel-on-when-lid-is-closed
disable-monitor-names
strict-new-window-focus-policy
honor-xdg-activation-with-invalid-serial
skip-cursor-only-updates-during-vrr
deactivate-unfocused-windows
keep-max-bpc-unchanged
}
binds {
Mod+Shift+Ctrl+T { toggle-debug-tint; }
Mod+Shift+Ctrl+O { debug-toggle-opaque-regions; }
Mod+Shift+Ctrl+D { debug-toggle-damage; }
}
```
### `preview-render`
Make niri render the monitors the same way as for a screencast or a screen capture.
Useful for previewing the `block-out-from` window rule.
```kdl
debug {
preview-render "screencast"
// preview-render "screen-capture"
}
```
### `enable-overlay-planes`
Enable direct scanout into overlay planes.
May cause frame drops during some animations on some hardware (which is why it is not the default).
Direct scanout into the primary plane is always enabled.
```kdl
debug {
enable-overlay-planes
}
```
### `disable-cursor-plane`
Disable the use of the cursor plane.
The cursor will be rendered together with the rest of the frame.
Useful to work around driver bugs on specific hardware.
```kdl
debug {
disable-cursor-plane
}
```
### `disable-direct-scanout`
Disable direct scanout to both the primary plane and the overlay planes.
```kdl
debug {
disable-direct-scanout
}
```
### `restrict-primary-scanout-to-matching-format`
Restricts direct scanout to the primary plane to when the window buffer exactly matches the composition swapchain format.
This flag may prevent unexpected bandwidth changes when going between composition and scanout.
The plan is to make it default in the future, when we implement a way to tell the clients the composition swapchain format.
As is, it may prevent some clients (mpv on my machine) from scanning out to the primary plane.
```kdl
debug {
restrict-primary-scanout-to-matching-format
}
```
### `render-drm-device`
Override the DRM device that niri will use for all rendering.
You can set this to make niri use a different primary GPU than the default one.
```kdl
debug {
render-drm-device "/dev/dri/renderD129"
}
```
### `force-pipewire-invalid-modifier`
<sup>Since: 25.01</sup>
Forces PipeWire screencasting to use the invalid modifier, even when DRM offers more modifiers.
Useful for testing the invalid modifier code path that is hit by drivers that don't support modifiers.
```kdl
debug {
force-pipewire-invalid-modifier
}
```
### `dbus-interfaces-in-non-session-instances`
Make niri create its D-Bus interfaces even if it's not running as a `--session`.
Useful for testing screencasting changes without having to relogin.
The main niri instance will *not* currently take back the interfaces when you close the test instance, so you will need to relogin in the end to make screencasting work again.
```kdl
debug {
dbus-interfaces-in-non-session-instances
}
```
### `wait-for-frame-completion-before-queueing`
Wait until every frame is done rendering before handing it over to DRM.
Useful for diagnosing certain synchronization and performance problems.
```kdl
debug {
wait-for-frame-completion-before-queueing
}
```
### `emulate-zero-presentation-time`
Emulate zero (unknown) presentation time returned from DRM.
This is a thing on NVIDIA proprietary drivers, so this flag can be used to test that niri doesn't break too hard on those systems.
```kdl
debug {
emulate-zero-presentation-time
}
```
### `disable-resize-throttling`
<sup>Since: 0.1.9</sup>
Disable throttling resize events sent to windows.
By default, when resizing quickly (e.g. interactively), a window will only receive the next size once it has made a commit for the previously requested size.
This is required for resize transactions to work properly, and it also helps certain clients which don't batch incoming resizes from the compositor.
Disabling resize throttling will send resizes to windows as fast as possible, which is potentially very fast (for example, on a 1000 Hz mouse).
```kdl
debug {
disable-resize-throttling
}
```
### `disable-transactions`
<sup>Since: 0.1.9</sup>
Disable transactions (resize and close).
By default, windows which must resize together, do resize together.
For example, all windows in a column must resize at the same time to maintain the combined column height equal to the screen height, and to maintain the same window width.
Transactions make niri wait until all windows finish resizing before showing them all on screen in one, synchronized frame.
For them to work properly, resize throttling shouldn't be disabled (with the previous debug flag).
```kdl
debug {
disable-transactions
}
```
### `keep-laptop-panel-on-when-lid-is-closed`
<sup>Since: 0.1.10</sup>
By default, niri will disable the internal laptop monitor when the laptop lid is closed.
This flag turns off this behavior and will leave the internal laptop monitor on.
```kdl
debug {
keep-laptop-panel-on-when-lid-is-closed
}
```
### `disable-monitor-names`
<sup>Since: 0.1.10</sup>
Disables the make/model/serial monitor names, as if niri fails to read them from the EDID.
Use this flag to work around a crash present in 0.1.9 and 0.1.10 when connecting two monitors with matching make/model/serial.
```kdl
debug {
disable-monitor-names
}
```
### `strict-new-window-focus-policy`
<sup>Since: 25.01</sup>
Disables heuristic automatic focusing for new windows.
Only windows that activate themselves with a valid xdg-activation token will be focused.
```kdl
debug {
strict-new-window-focus-policy
}
```
### `honor-xdg-activation-with-invalid-serial`
<sup>Since: 25.05</sup>
Widely-used clients such as Discord and Telegram make fresh xdg-activation tokens upon clicking on their tray icon or on their notification.
Most of the time, these fresh tokens will have invalid serials, because the app needs to be focused to get a valid serial, and if the user clicks on a tray icon or a notification, it is usually because the app *isn't* focused, and the user wants to focus it.
By default, niri ignores xdg-activation tokens with invalid serials, to prevent windows from randomly stealing focus.
This debug flag makes niri honor such tokens, making the aforementioned widely-used apps get focus when clicking on their tray icon or notification.
Amusingly, clicking on a notification sends the app a perfectly valid activation token from the notification daemon, but these apps seem to simply ignore it.
Maybe in the future these apps/toolkits (Electron, Qt) are fixed, making this debug flag unnecessary.
```kdl
debug {
honor-xdg-activation-with-invalid-serial
}
```
### `skip-cursor-only-updates-during-vrr`
<sup>Since: 25.08</sup>
Skips redrawing the screen from cursor input while variable refresh rate is active.
Useful for games where the cursor isn't drawn internally to prevent erratic VRR shifts in response to cursor movement.
Note that the current implementation has some issues, for example when there's nothing redrawing the screen (like a game), the rendering will appear to completely freeze (since cursor movements won't cause redraws).
```kdl
debug {
skip-cursor-only-updates-during-vrr
}
```
### `deactivate-unfocused-windows`
<sup>Since: 25.08</sup>
Some clients (notably, Chromium- and Electron-based, like Teams or Slack) erroneously use the Activated xdg window state instead of keyboard focus for things like deciding whether to send notifications for new messages, or for picking where to show an IME popup.
Niri keeps the Activated state on unfocused workspaces and invisible tabbed windows (to reduce unwanted animations), surfacing bugs in these applications.
Set this debug flag to work around these problems.
It will cause niri to drop the Activated state for all unfocused windows.
```kdl
debug {
deactivate-unfocused-windows
}
```
### `keep-max-bpc-unchanged`
<sup>Since: 25.08</sup>
When connecting monitors, niri sets their max bpc to 8 in order to reduce display bandwidth and to potentially allow more monitors to be connected at once.
Restricting bpc to 8 is not a problem since we don't support HDR or color management yet and can't really make use of higher bpc.
Apparently, setting max bpc to 8 breaks some displays driven by AMDGPU.
If this happens to you, set this debug flag, which will prevent niri from changing max bpc.
AMDGPU bug report: https://gitlab.freedesktop.org/drm/amd/-/issues/4487.
```kdl
debug {
keep-max-bpc-unchanged
}
```
### Key Bindings
These are not debug options, but rather key bindings.
#### `toggle-debug-tint`
Tints all surfaces green, unless they are being directly scanned out.
Useful to check if direct scanout is working.
```kdl
binds {
Mod+Shift+Ctrl+T { toggle-debug-tint; }
}
```
#### `debug-toggle-opaque-regions`
<sup>Since: 0.1.6</sup>
Tints regions marked as opaque with blue and the rest of the render elements with red.
Useful to check how Wayland surfaces and internal render elements mark their parts as opaque, which is a rendering performance optimization.
```kdl
binds {
Mod+Shift+Ctrl+O { debug-toggle-opaque-regions; }
}
```
#### `debug-toggle-damage`
<sup>Since: 0.1.6</sup>
Tints damaged regions with red.
```kdl
binds {
Mod+Shift+Ctrl+D { debug-toggle-damage; }
}
```
+96
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@@ -0,0 +1,96 @@
### Overview
<sup>Since: 25.02</sup>
The `gestures` config section contains gesture settings.
For an overview of all niri gestures, see the [Gestures](./Gestures.md) wiki page.
Here's a quick glance at the available settings along with their default values.
```kdl
gestures {
dnd-edge-view-scroll {
trigger-width 30
delay-ms 100
max-speed 1500
}
dnd-edge-workspace-switch {
trigger-height 50
delay-ms 100
max-speed 1500
}
hot-corners {
// off
}
}
```
### `dnd-edge-view-scroll`
Scroll the tiling view when moving the mouse cursor against a monitor edge during drag-and-drop (DnD).
Also works on a touchscreen.
This will work for regular drag-and-drop (e.g. dragging a file from a file manager), and for window interactive move when targeting the tiling layout.
The options are:
- `trigger-width`: size of the area near the monitor edge that will trigger the scrolling, in logical pixels.
- `delay-ms`: delay in milliseconds before the scrolling starts.
Avoids unwanted scrolling when dragging things across monitors.
- `max-speed`: maximum scrolling speed in logical pixels per second.
The scrolling speed increases linearly as you move your mouse cursor from `trigger-width` to the very edge of the monitor.
```kdl
gestures {
// Increase the trigger area and maximum speed.
dnd-edge-view-scroll {
trigger-width 100
max-speed 3000
}
}
```
### `dnd-edge-workspace-switch`
<sup>Since: 25.05</sup>
Scroll the workspaces up/down when moving the mouse cursor against a monitor edge during drag-and-drop (DnD) while in the overview.
Also works on a touchscreen.
The options are:
- `trigger-height`: size of the area near the monitor edge that will trigger the scrolling, in logical pixels.
- `delay-ms`: delay in milliseconds before the scrolling starts.
Avoids unwanted scrolling when dragging things across monitors.
- `max-speed`: maximum scrolling speed; 1500 corresponds to one screen height per second.
The scrolling speed increases linearly as you move your mouse cursor from `trigger-width` to the very edge of the monitor.
```kdl
gestures {
// Increase the trigger area and maximum speed.
dnd-edge-workspace-switch {
trigger-height 100
max-speed 3000
}
}
```
### `hot-corners`
<sup>Since: 25.05</sup>
Put your mouse at the very top-left corner of a monitor to toggle the overview.
Also works during drag-and-dropping something.
`off` disables the hot corners.
```kdl
// Disable the hot corners.
gestures {
hot-corners {
off
}
}
```
+383
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@@ -0,0 +1,383 @@
### Overview
In this section you can configure input devices like keyboard and mouse, and some input-related options.
There's a section for each device type: `keyboard`, `touchpad`, `mouse`, `trackpoint`, `tablet`, `touch`.
Settings in those sections will apply to every device of that type.
Currently, there's no way to configure specific devices individually (but that is planned).
All settings at a glance:
```kdl
input {
keyboard {
xkb {
// layout "us"
// variant "colemak_dh_ortho"
// options "compose:ralt,ctrl:nocaps"
// model ""
// rules ""
// file "~/.config/keymap.xkb"
}
// repeat-delay 600
// repeat-rate 25
// track-layout "global"
numlock
}
touchpad {
// off
tap
// dwt
// dwtp
// drag false
// drag-lock
natural-scroll
// accel-speed 0.2
// accel-profile "flat"
// scroll-factor 1.0
// scroll-factor vertical=1.0 horizontal=-2.0
// scroll-method "two-finger"
// scroll-button 273
// scroll-button-lock
// tap-button-map "left-middle-right"
// click-method "clickfinger"
// left-handed
// disabled-on-external-mouse
// middle-emulation
}
mouse {
// off
// natural-scroll
// accel-speed 0.2
// accel-profile "flat"
// scroll-factor 1.0
// scroll-factor vertical=1.0 horizontal=-2.0
// scroll-method "no-scroll"
// scroll-button 273
// scroll-button-lock
// left-handed
// middle-emulation
}
trackpoint {
// off
// natural-scroll
// accel-speed 0.2
// accel-profile "flat"
// scroll-method "on-button-down"
// scroll-button 273
// scroll-button-lock
// left-handed
// middle-emulation
}
trackball {
// off
// natural-scroll
// accel-speed 0.2
// accel-profile "flat"
// scroll-method "on-button-down"
// scroll-button 273
// scroll-button-lock
// left-handed
// middle-emulation
}
tablet {
// off
map-to-output "eDP-1"
// left-handed
// calibration-matrix 1.0 0.0 0.0 0.0 1.0 0.0
}
touch {
// off
map-to-output "eDP-1"
}
// disable-power-key-handling
// warp-mouse-to-focus
// focus-follows-mouse max-scroll-amount="0%"
// workspace-auto-back-and-forth
// mod-key "Super"
// mod-key-nested "Alt"
}
```
### Keyboard
#### Layout
In the `xkb` section, you can set layout, variant, options, model and rules.
These are passed directly to libxkbcommon, which is also used by most other Wayland compositors.
See the `xkeyboard-config(7)` manual for more information.
```kdl
input {
keyboard {
xkb {
layout "us"
variant "colemak_dh_ortho"
options "compose:ralt,ctrl:nocaps"
}
}
}
```
> [!TIP]
>
> <sup>Since: 25.02</sup>
>
> Alternatively, you can directly set a path to a .xkb file containing an xkb keymap.
> This overrides all other xkb settings.
>
> ```kdl
> input {
> keyboard {
> xkb {
> file "~/.config/keymap.xkb"
> }
> }
> }
> ```
> [!NOTE]
>
> <sup>Since: 25.08</sup>
>
> If the `xkb` section is empty (like it is by default), niri will fetch xkb settings from systemd-localed at `org.freedesktop.locale1` over D-Bus.
> This way, for example, system installers can dynamically set the niri keyboard layout.
> You can see this layout in `localectl` and change it with `localectl set-x11-keymap`, for example:
>
> ```sh
> $ localectl set-x11-keymap "us" "" "colemak_dh_ortho" "compose:ralt,ctrl:nocaps"
> $ localectl
> System Locale: LANG=en_US.UTF-8
> LC_NUMERIC=ru_RU.UTF-8
> LC_TIME=ru_RU.UTF-8
> LC_MONETARY=ru_RU.UTF-8
> LC_PAPER=ru_RU.UTF-8
> LC_MEASUREMENT=ru_RU.UTF-8
> VC Keymap: us-colemak_dh_ortho
> X11 Layout: us
> X11 Variant: colemak_dh_ortho
> X11 Options: compose:ralt,ctrl:nocaps
> ```
>
> By default, `localectl` will set the TTY keymap to the closest match of the XKB keymap.
> You can prevent that with a `--no-convert` flag, for example: `localectl set-x11-keymap --no-convert "us,ru"`.
>
> These settings are picked up by some other programs too, like GDM.
When using multiple layouts, niri can remember the current layout globally (the default) or per-window.
You can control this with the `track-layout` option.
- `global`: layout change is global for all windows.
- `window`: layout is tracked for each window individually.
```kdl
input {
keyboard {
track-layout "global"
}
}
```
#### Repeat
Delay is in milliseconds before the keyboard repeat starts.
Rate is in characters per second.
```kdl
input {
keyboard {
repeat-delay 600
repeat-rate 25
}
}
```
#### Num Lock
<sup>Since: 25.05</sup>
Set the `numlock` flag to turn on Num Lock automatically at startup.
You might want to disable (comment out) `numlock` if you're using a laptop with a keyboard that overlays Num Lock keys on top of regular keys.
```kdl
input {
keyboard {
numlock
}
}
```
### Pointing Devices
Most settings for the pointing devices are passed directly to libinput.
Other Wayland compositors also use libinput, so it's likely you will find the same settings there.
For flags like `tap`, omit them or comment them out to disable the setting.
A few settings are common between input devices:
- `off`: if set, no events will be sent from this device.
A few settings are common between `touchpad`, `mouse`, `trackpoint`, and `trackball`:
- `natural-scroll`: if set, inverts the scrolling direction.
- `accel-speed`: pointer acceleration speed, valid values are from `-1.0` to `1.0` where the default is `0.0`.
- `accel-profile`: can be `adaptive` (the default) or `flat` (disables pointer acceleration).
- `scroll-method`: when to generate scroll events instead of pointer motion events, can be `no-scroll`, `two-finger`, `edge`, or `on-button-down`.
The default and supported methods vary depending on the device type.
- `scroll-button`: <sup>Since: 0.1.10</sup> the button code used for the `on-button-down` scroll method. You can find it in `libinput debug-events`.
- `scroll-button-lock`: <sup>Since: 25.08</sup> when enabled, the button does not need to be held down. Pressing once engages scrolling, pressing a second time disengages it, and double click acts as single click of the the underlying button.
- `left-handed`: if set, changes the device to left-handed mode.
- `middle-emulation`: emulate a middle mouse click by pressing left and right mouse buttons at once.
Settings specific to `touchpad`s:
- `tap`: tap-to-click.
- `dwt`: disable-when-typing.
- `dwtp`: disable-when-trackpointing.
- `drag`: <sup>Since: 25.05</sup> can be `true` or `false`, controls if tap-and-drag is enabled.
- `drag-lock`: <sup>Since: 25.02</sup> if set, lifting the finger off for a short time while dragging will not drop the dragged item. See the [libinput documentation](https://wayland.freedesktop.org/libinput/doc/latest/tapping.html#tap-and-drag).
- `tap-button-map`: can be `left-right-middle` or `left-middle-right`, controls which button corresponds to a two-finger tap and a three-finger tap.
- `click-method`: can be `button-areas` or `clickfinger`, changes the [click method](https://wayland.freedesktop.org/libinput/doc/latest/clickpad-softbuttons.html).
- `disabled-on-external-mouse`: do not send events while external pointer device is plugged in.
Settings specific to `touchpad` and `mouse`:
- `scroll-factor`: <sup>Since: 0.1.10</sup> scales the scrolling speed by this value.
<sup>Since: 25.08</sup> You can also override horizontal and vertical scroll factor separately like so: `scroll-factor horizontal=2.0 vertical=-1.0`
Settings specific to `tablet`s:
- `calibration-matrix`: <sup>Since: 25.02</sup> set to six floating point numbers to change the calibration matrix. See the [`LIBINPUT_CALIBRATION_MATRIX` documentation](https://wayland.freedesktop.org/libinput/doc/latest/device-configuration-via-udev.html) for examples.
Tablets and touchscreens are absolute pointing devices that can be mapped to a specific output like so:
```kdl
input {
tablet {
map-to-output "eDP-1"
}
touch {
map-to-output "eDP-1"
}
}
```
Valid output names are the same as the ones used for output configuration.
<sup>Since: 0.1.7</sup> When a tablet is not mapped to any output, it will map to the union of all connected outputs, without aspect ratio correction.
### General Settings
These settings are not specific to a particular input device.
#### `disable-power-key-handling`
By default, niri will take over the power button to make it sleep instead of power off.
Set this if you would like to configure the power button elsewhere (i.e. `logind.conf`).
```kdl
input {
disable-power-key-handling
}
```
#### `warp-mouse-to-focus`
Makes the mouse warp to newly focused windows.
Does not make the cursor visible if it had been hidden.
```kdl
input {
warp-mouse-to-focus
}
```
By default, the cursor warps *separately* horizontally and vertically.
I.e. if moving the mouse only horizontally is enough to put it inside the newly focused window, then the mouse will move only horizontally, and not vertically.
<sup>Since: 25.05</sup> You can customize this with the `mode` property.
- `mode="center-xy"`: warps by both X and Y coordinates together.
So if the mouse was anywhere outside the newly focused window, it will warp to the center of the window.
- `mode="center-xy-always"`: warps by both X and Y coordinates together, even if the mouse was already somewhere inside the newly focused window.
```kdl
input {
warp-mouse-to-focus mode="center-xy"
}
```
#### `focus-follows-mouse`
Focuses windows and outputs automatically when moving the mouse over them.
```kdl
input {
focus-follows-mouse
}
```
<sup>Since: 0.1.8</sup> You can optionally set `max-scroll-amount`.
Then, focus-follows-mouse won't focus a window if it will result in the view scrolling more than the set amount.
The value is a percentage of the working area width.
```kdl
input {
// Allow focus-follows-mouse when it results in scrolling at most 10% of the screen.
focus-follows-mouse max-scroll-amount="10%"
}
```
```kdl
input {
// Allow focus-follows-mouse only when it will not scroll the view.
focus-follows-mouse max-scroll-amount="0%"
}
```
#### `workspace-auto-back-and-forth`
Normally, switching to the same workspace by index twice will do nothing (since you're already on that workspace).
If this flag is enabled, switching to the same workspace by index twice will switch back to the previous workspace.
Niri will correctly switch to the workspace you came from, even if workspaces were reordered in the meantime.
```kdl
input {
workspace-auto-back-and-forth
}
```
#### `mod-key`, `mod-key-nested`
<sup>Since: 25.05</sup>
Customize the `Mod` key for [key bindings](./Configuration:-Key-Bindings.md).
Only valid modifiers are allowed, e.g. `Super`, `Alt`, `Mod3`, `Mod5`, `Ctrl`, `Shift`.
By default, `Mod` is equal to `Super` when running niri on a TTY, and to `Alt` when running niri as a nested winit window.
> [!NOTE]
> There are a lot of default bindings with Mod, none of them "make it through" to the underlying window.
> You probably don't want to set `mod-key` to Ctrl or Shift, since Ctrl is commonly used for app hotkeys, and Shift is used for, well, regular typing.
```kdl
// Switch the mod keys around: use Alt normally, and Super inside a nested window.
input {
mod-key "Alt"
mod-key-nested "Super"
}
```
@@ -5,16 +5,19 @@ You can find documentation for various sections of the config on these wiki page
* [`input {}`](./Configuration:-Input.md)
* [`output "eDP-1" {}`](./Configuration:-Outputs.md)
* [`binds {}`](./Configuration:-Key-Bindings.md)
* [`switch-events {}`](./Configuration:-Switch-Events.md)
* [`layout {}`](./Configuration:-Layout.md)
* [top-level options](./Configuration:-Miscellaneous.md)
* [`window-rule {}`](./Configuration:-Window-Rules.md)
* [`layer-rule {}`](./Configuration:-Layer-Rules.md)
* [`animations {}`](./Configuration:-Animations.md)
* [`gestures {}`](./Configuration:-Gestures.md)
* [`debug {}`](./Configuration:-Debug-Options.md)
### Loading
Niri will load configuration from `$XDG_CONFIG_HOME/.config/niri/config.kdl` or `~/.config/niri/config.kdl`.
If that file is missing, niri will create it with the contents of [the default configuration file](https://github.com/YaLTeR/niri/blob/main/resources/default-config.kdl).
Niri will load configuration from `$XDG_CONFIG_HOME/niri/config.kdl` or `~/.config/niri/config.kdl`, falling back to `/etc/niri/config.kdl`.
If both of these files are missing, niri will create `$XDG_CONFIG_HOME/niri/config.kdl` with the contents of [the default configuration file](https://github.com/YaLTeR/niri/blob/main/resources/default-config.kdl), which are embedded into the niri binary at build time.
Please use the default configuration file as the starting point for your custom configuration.
The configuration is live-reloaded.
@@ -25,6 +28,11 @@ You can run `niri validate` to parse the config and see any errors.
To use a different config file path, pass it in the `--config` or `-c` argument to `niri`.
You can also set `$NIRI_CONFIG` to the path of the config file.
`--config` always takes precedence.
If `--config` or `$NIRI_CONFIG` doesn't point to a real file, the config will not be loaded.
If `$NIRI_CONFIG` is set to an empty string, it is ignored and the default config location is used instead.
### Syntax
The config is written in [KDL].
@@ -35,10 +43,12 @@ Lines starting with `//` are comments; they are ignored.
Also, you can put `/-` in front of a section to comment out the entire section:
```
```kdl
/-output "eDP-1" {
everything inside here
is ignored
// Everything inside here is ignored.
// The display won't be turned off
// as the whole section is commented out.
off
}
```
@@ -48,7 +58,7 @@ Toggle options in niri are commonly represented as flags.
Writing out the flag enables it, and omitting it or commenting it out disables it.
For example:
```
```kdl
// "Focus follows mouse" is enabled.
input {
focus-follows-mouse
@@ -57,7 +67,7 @@ input {
}
```
```
```kdl
// "Focus follows mouse" is disabled.
input {
// focus-follows-mouse
@@ -70,7 +80,7 @@ input {
Most sections cannot be repeated. For example:
```
```kdl
// This is valid: every section appears once.
input {
keyboard {
@@ -83,7 +93,7 @@ input {
}
```
```
```kdl,must-fail
// This is NOT valid: input section appears twice.
input {
keyboard {
@@ -100,7 +110,8 @@ input {
Exceptions are, for example, sections that configure different devices by name:
```
<!-- NOTE: this may break in the future -->
```kdl
output "eDP-1" {
// ...
}
@@ -120,15 +131,12 @@ output "eDP-1" {
### Defaults
Omitting most of the sections of the config file will leave you with the default values for that section.
A notable exception is `binds {}`: they do not get filled with defaults, so make sure you do not erase this section.
A notable exception is [`binds {}`](./Configuration:-Key-Bindings.md): they do not get filled with defaults, so make sure you do not erase this section.
### Breaking Change Policy
Configuration backwards compatibility follows the Rust / Cargo semantic versioning standards.
A patch release (i.e. niri 0.1.3 to 0.1.4) must not cause a parse error on a config that worked on the previous version.
A minor release (i.e. niri 0.1.3 to 0.2.0) *can* cause previously valid config files to stop parsing.
When niri reaches 1.0, a major release (i.e. niri 1.0 to 2.0) will be required to break config backwards compatibility.
As a rule, niri updates should not break existing config files.
(For example, the default config from niri v0.1.0 still parses fine on v25.02 as I'm writing this.)
Exceptions can be made for parsing bugs.
For example, niri used to accept multiple binds to the same key, but this was not intended and did not do anything (the first bind was always used).
+407
View File
@@ -0,0 +1,407 @@
### Overview
Key bindings are declared in the `binds {}` section of the config.
> [!NOTE]
> This is one of the few sections that *does not* get automatically filled with defaults if you omit it, so make sure to copy it from the default config.
Each bind is a hotkey followed by one action enclosed in curly brackets.
For example:
```kdl
binds {
Mod+Left { focus-column-left; }
Super+Alt+L { spawn "swaylock"; }
}
```
The hotkey consists of modifiers separated by `+` signs, followed by an XKB key name in the end.
Valid modifiers are:
- `Ctrl` or `Control`;
- `Shift`;
- `Alt`;
- `Super` or `Win`;
- `ISO_Level3_Shift` or `Mod5`—this is the AltGr key on certain layouts;
- `ISO_Level5_Shift`: can be used with an xkb lv5 option like `lv5:caps_switch`;
- `Mod`.
`Mod` is a special modifier that is equal to `Super` when running niri on a TTY, and to `Alt` when running niri as a nested winit window.
This way, you can test niri in a window without causing too many conflicts with the host compositor's key bindings.
For this reason, most of the default keys use the `Mod` modifier.
<sup>Since: 25.05</sup> You can customize the `Mod` key [in the `input` section of the config](./Configuration:-Input.md#mod-key-mod-key-nested).
> [!TIP]
> To find an XKB name for a particular key, you may use a program like [`wev`](https://git.sr.ht/~sircmpwn/wev).
>
> Open it from a terminal and press the key that you want to detect.
> In the terminal, you will see output like this:
>
> ```
> [14: wl_keyboard] key: serial: 757775; time: 44940343; key: 113; state: 1 (pressed)
> sym: Left (65361), utf8: ''
> [14: wl_keyboard] key: serial: 757776; time: 44940432; key: 113; state: 0 (released)
> sym: Left (65361), utf8: ''
> [14: wl_keyboard] key: serial: 757777; time: 44940753; key: 114; state: 1 (pressed)
> sym: Right (65363), utf8: ''
> [14: wl_keyboard] key: serial: 757778; time: 44940846; key: 114; state: 0 (released)
> sym: Right (65363), utf8: ''
> ```
>
> Here, look at `sym: Left` and `sym: Right`: these are the key names.
> I was pressing the left and the right arrow in this example.
>
> Keep in mind that binding shifted keys requires spelling out Shift and the unshifted version of the key, according to your XKB layout.
> For example, on the US QWERTY layout, <kbd>&lt;</kbd> is on <kbd>Shift</kbd> + <kbd>,</kbd>, so to bind it, you spell out something like `Mod+Shift+Comma`.
>
> As another example, if you've configured the French [BÉPO](https://en.wikipedia.org/wiki/B%C3%89PO) XKB layout, your <kbd>&lt;</kbd> is on <kbd>AltGr</kbd> + <kbd>«</kbd>.
> <kbd>AltGr</kbd> is `ISO_Level3_Shift`, or equivalently `Mod5`, so to bind it, you spell out something like `Mod+Mod5+guillemotleft`.
>
> When resolving latin keys, niri will search for the *first* configured XKB layout that has the latin key.
> So for example with US QWERTY and RU layouts configured, US QWERTY will be used for latin binds.
<sup>Since: 0.1.8</sup> Binds will repeat by default (i.e. holding down a bind will make it trigger repeatedly).
You can disable that for specific binds with `repeat=false`:
```kdl
binds {
Mod+T repeat=false { spawn "alacritty"; }
}
```
Binds can also have a cooldown, which will rate-limit the bind and prevent it from repeatedly triggering too quickly.
```kdl
binds {
Mod+T cooldown-ms=500 { spawn "alacritty"; }
}
```
This is mostly useful for the scroll bindings.
### Scroll Bindings
You can bind mouse wheel scroll ticks using the following syntax.
These binds will change direction based on the `natural-scroll` setting.
```kdl
binds {
Mod+WheelScrollDown cooldown-ms=150 { focus-workspace-down; }
Mod+WheelScrollUp cooldown-ms=150 { focus-workspace-up; }
Mod+WheelScrollRight { focus-column-right; }
Mod+WheelScrollLeft { focus-column-left; }
}
```
Similarly, you can bind touchpad scroll "ticks".
Touchpad scrolling is continuous, so for these binds it is split into discrete intervals based on distance travelled.
These binds are also affected by touchpad's `natural-scroll`, so these example binds are "inverted", since niri has `natural-scroll` enabled for touchpads by default.
```kdl
binds {
Mod+TouchpadScrollDown { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02+"; }
Mod+TouchpadScrollUp { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02-"; }
}
```
Both mouse wheel and touchpad scroll binds will prevent applications from receiving any scroll events when their modifiers are held down.
For example, if you have a `Mod+WheelScrollDown` bind, then while holding `Mod`, all mouse wheel scrolling will be consumed by niri.
### Mouse Click Bindings
<sup>Since: 25.01</sup>
You can bind mouse clicks using the following syntax.
```kdl
binds {
Mod+MouseLeft { close-window; }
Mod+MouseRight { close-window; }
Mod+MouseMiddle { close-window; }
Mod+MouseForward { close-window; }
Mod+MouseBack { close-window; }
}
```
Mouse clicks operate on the window that was focused at the time of the click, not the window you're clicking.
Note that binding `Mod+MouseLeft` or `Mod+MouseRight` will override the corresponding gesture (moving or resizing the window).
### Custom Hotkey Overlay Titles
<sup>Since: 25.02</sup>
The hotkey overlay (the Important Hotkeys dialog) shows a hardcoded list of binds.
You can customize this list using the `hotkey-overlay-title` property.
To add a bind to the hotkey overlay, set the property to the title that you want to show:
```kdl
binds {
Mod+Shift+S hotkey-overlay-title="Toggle Dark/Light Style" { spawn "some-script.sh"; }
}
```
Binds with custom titles are listed after the hardcoded binds and before non-customized Spawn binds.
To remove a hardcoded bind from the hotkey overlay, set the property to null:
```kdl
binds {
Mod+Q hotkey-overlay-title=null { close-window; }
}
```
> [!TIP]
> When multiple key combinations are bound to the same action:
> - If any of the binds has a custom hotkey overlay title, niri will show that bind.
> - Otherwise, if any of the binds has a null title, niri will hide the bind.
> - Otherwise, niri will show the first key combination.
Custom titles support [Pango markup](https://docs.gtk.org/Pango/pango_markup.html):
```kdl
binds {
Mod+Shift+S hotkey-overlay-title="<b>Toggle</b> <span foreground='red'>Dark</span>/Light Style" { spawn "some-script.sh"; }
}
```
![Custom markup example.](https://github.com/user-attachments/assets/2a2ba914-bfa7-4dfa-bb5e-49839034765d)
### Actions
Every action that you can bind is also available for programmatic invocation via `niri msg action`.
Run `niri msg action` to get a full list of actions along with their short descriptions.
Here are a few actions that benefit from more explanation.
#### `spawn`
Run a program.
`spawn` accepts a path to the program binary as the first argument, followed by arguments to the program.
For example:
```kdl
binds {
// Run alacritty.
Mod+T { spawn "alacritty"; }
// Run `wpctl set-volume @DEFAULT_AUDIO_SINK@ 0.1+`.
XF86AudioRaiseVolume { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.1+"; }
}
```
> [!TIP]
>
> <sup>Since: 0.1.5</sup>
>
> Spawn bindings have a special `allow-when-locked=true` property that makes them work even while the session is locked:
>
> ```kdl
> binds {
> // This mute bind will work even when the session is locked.
> XF86AudioMute allow-when-locked=true { spawn "wpctl" "set-mute" "@DEFAULT_AUDIO_SINK@" "toggle"; }
> }
> ```
For `spawn`, niri *does not* use a shell to run commands, which means that you need to manually separate arguments.
See [`spawn-sh`](#spawn-sh) below for an action that uses a shell.
```kdl
binds {
// Correct: every argument is in its own quotes.
Mod+T { spawn "alacritty" "-e" "/usr/bin/fish"; }
// Wrong: will interpret the whole `alacritty -e /usr/bin/fish` string as the binary path.
Mod+D { spawn "alacritty -e /usr/bin/fish"; }
// Wrong: will pass `-e /usr/bin/fish` as one argument, which alacritty won't understand.
Mod+Q { spawn "alacritty" "-e /usr/bin/fish"; }
}
```
This also means that you cannot expand environment variables or `~`.
If you need this, you can run the command through a shell manually.
```kdl
binds {
// Wrong: no shell expansion here. These strings will be passed literally to the program.
Mod+T { spawn "grim" "-o" "$MAIN_OUTPUT" "~/screenshot.png"; }
// Correct: run this through a shell manually so that it can expand the arguments.
// Note that the entire command is passed as a SINGLE argument,
// because shell will do its own argument splitting by whitespace.
Mod+D { spawn "sh" "-c" "grim -o $MAIN_OUTPUT ~/screenshot.png"; }
// You can also use a shell to run multiple commands,
// use pipes, process substitution, and so on.
Mod+Q { spawn "sh" "-c" "notify-send clipboard \"$(wl-paste)\""; }
}
```
As a special case, niri will expand `~` to the home directory *only* at the beginning of the program name.
```kdl
binds {
// This will work: one ~ at the very beginning.
Mod+T { spawn "~/scripts/do-something.sh"; }
}
```
#### `spawn-sh`
<sup>Since: 25.08</sup>
Run a command through the shell.
The argument is a single string that is passed verbatim to `sh`.
You can use shell variables, pipelines, `~` expansion, and everything else as expected.
```kdl
binds {
// Works with spawn-sh: all arguments in the same string.
Mod+D { spawn-sh "alacritty -e /usr/bin/fish"; }
// Works with spawn-sh: shell variable ($MAIN_OUTPUT), ~ expansion.
Mod+T { spawn-sh "grim -o $MAIN_OUTPUT ~/screenshot.png"; }
// Works with spawn-sh: process substitution.
Mod+Q { spawn-sh "notify-send clipboard \"$(wl-paste)\""; }
// Works with spawn-sh: multiple commands.
Super+Alt+S { spawn-sh "pkill orca || exec orca"; }
}
```
`spawn-sh "some command"` is equivalent to `spawn "sh" "-c" "some command"`—it's just a less confusing shorthand.
Keep in mind that going through the shell incurs a tiny performance penalty compared to directly `spawn`ing some binary.
Using `sh` is hardcoded, consistent with other compositors.
If you want a different shell, write it out using `spawn`, e.g. `spawn "fish" "-c" "some fish command"`.
#### `quit`
Exit niri after showing a confirmation dialog to avoid accidentally triggering it.
```kdl
binds {
Mod+Shift+E { quit; }
}
```
If you want to skip the confirmation dialog, set the flag like so:
```kdl
binds {
Mod+Shift+E { quit skip-confirmation=true; }
}
```
#### `do-screen-transition`
<sup>Since: 0.1.6</sup>
Freeze the screen for a brief moment then crossfade to the new contents.
```kdl
binds {
Mod+Return { do-screen-transition; }
}
```
This action is mainly useful to trigger from scripts changing the system theme or style (between light and dark for example).
It makes transitions like this, where windows change their style one by one, look smooth and synchronized.
For example, using the GNOME color scheme setting:
```shell
niri msg action do-screen-transition
dconf write /org/gnome/desktop/interface/color-scheme "\"prefer-dark\""
```
By default, the screen is frozen for 250 ms to give windows time to redraw, before the crossfade.
You can set this delay like this:
```kdl
binds {
Mod+Return { do-screen-transition delay-ms=100; }
}
```
Or, in scripts:
```shell
niri msg action do-screen-transition --delay-ms 100
```
#### `toggle-window-rule-opacity`
<sup>Since: 25.02</sup>
Toggle the opacity window rule of the focused window.
This only has an effect if the window's opacity window rule is already set to semitransparent.
```kdl
binds {
Mod+O { toggle-window-rule-opacity; }
}
```
#### `screenshot`, `screenshot-screen`, `screenshot-window`
Actions for taking screenshots.
- `screenshot`: opens the built-in interactive screenshot UI.
- `screenshot-screen`, `screenshow-window`: takes a screenshot of the focused screen or window respectively.
The screenshot is both stored to the clipboard and saved to disk, according to the [`screenshot-path` option](./Configuration:-Miscellaneous.md#screenshot-path).
<sup>Since: 25.02</sup> You can disable saving to disk for a specific bind with the `write-to-disk=false` property:
```kdl
binds {
Ctrl+Print { screenshot-screen write-to-disk=false; }
Alt+Print { screenshot-window write-to-disk=false; }
}
```
In the interactive screenshot UI, pressing <kbd>Ctrl</kbd><kbd>C</kbd> will copy the screenshot to the clipboard without writing it to disk.
<sup>Since: 25.05</sup> You can hide the mouse pointer in screenshots with the `show-pointer=false` property:
```kdl
binds {
// The pointer will be hidden by default
// (you can still show it by pressing P).
Print { screenshot show-pointer=false; }
// The pointer will be hidden on the screenshot.
Ctrl+Print { screenshot-screen show-pointer=false; }
}
```
#### `toggle-keyboard-shortcuts-inhibit`
<sup>Since: 25.02</sup>
Applications such as remote-desktop clients and software KVM switches may request that niri stops processing its keyboard shortcuts so that they may, for example, forward the key presses as-is to a remote machine.
`toggle-keyboard-shortcuts-inhibit` is an escape hatch that toggles the inhibitor.
It's a good idea to bind it, so a buggy application can't hold your session hostage.
```kdl
binds {
Mod+Escape { toggle-keyboard-shortcuts-inhibit; }
}
```
You can also make certain binds ignore inhibiting with the `allow-inhibiting=false` property.
They will always be handled by niri and never passed to the window.
```kdl
binds {
// This bind will always work, even when using a virtual machine.
Super+Alt+L allow-inhibiting=false { spawn "swaylock"; }
}
```
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### Overview
<sup>Since: 25.01</sup>
Layer rules let you adjust behavior for individual layer-shell surfaces.
They have `match` and `exclude` directives that control which layer-shell surfaces the rule should apply to, and a number of properties that you can set.
Layer rules are processed and work very similarly to window rules, just with different matchers and properties.
Please read the [window rules wiki page](./Configuration:-Window-Rules.md) to learn how matching works.
Here are all matchers and properties that a layer rule could have:
```kdl
layer-rule {
match namespace="waybar"
match at-startup=true
// Properties that apply continuously.
opacity 0.5
block-out-from "screencast"
// block-out-from "screen-capture"
shadow {
on
// off
softness 40
spread 5
offset x=0 y=5
draw-behind-window true
color "#00000064"
// inactive-color "#00000064"
}
geometry-corner-radius 12
place-within-backdrop true
baba-is-float true
}
```
### Layer Surface Matching
Let's look at the matchers in more detail.
#### `namespace`
This is a regular expression that should match anywhere in the surface namespace.
You can read about the supported regular expression syntax [here](https://docs.rs/regex/latest/regex/#syntax).
```kdl
// Match surfaces with namespace containing "waybar",
layer-rule {
match namespace="waybar"
}
```
You can find the namespaces of all open layer-shell surfaces by running `niri msg layers`.
#### `at-startup`
Can be `true` or `false`.
Matches during the first 60 seconds after starting niri.
```kdl
// Show layer-shell surfaces with 0.5 opacity at niri startup, but not afterwards.
layer-rule {
match at-startup=true
opacity 0.5
}
```
### Dynamic Properties
These properties apply continuously to open layer-shell surfaces.
#### `block-out-from`
You can block out surfaces from xdg-desktop-portal screencasts or all screen captures.
They will be replaced with solid black rectangles.
This can be useful for notifications.
The same caveats and instructions apply as for the [`block-out-from` window rule](./Configuration:-Window-Rules.md#block-out-from), so check the documentation there.
![Screenshot showing a notification visible normally, but blocked out on OBS.](./img/layer-block-out-from-screencast.png)
```kdl
// Block out mako notifications from screencasts.
layer-rule {
match namespace="^notifications$"
block-out-from "screencast"
}
```
#### `opacity`
Set the opacity of the surface.
`0.0` is fully transparent, `1.0` is fully opaque.
This is applied on top of the surface's own opacity, so semitransparent surfaces will become even more transparent.
Opacity is applied to every child of the layer-shell surface individually, so subsurfaces and pop-up menus will show window content behind them.
```kdl
// Make fuzzel semitransparent.
layer-rule {
match namespace="^launcher$"
opacity 0.95
}
```
#### `shadow`
<sup>Since: 25.02</sup>
Override the shadow options for the surface.
These rules have the same options as the normal [`shadow` config in the layout section](./Configuration:-Layout.md#shadow), so check the documentation there.
Unlike window shadows, layer surface shadows always need to be enabled with a layer rule.
That is, enabling shadows in the layout config section won't automatically enable them for layer surfaces.
> [!NOTE]
> Layer surfaces have no way to tell niri about their *visual geometry*.
> For example, if a layer surface includes some invisible margins (like mako), niri has no way of knowing that, and will draw the shadow behind the entire surface, including the invisible margins.
>
> So to use niri shadows, you'll need to configure layer-shell clients to remove their own margins or shadows.
```kdl
// Add a shadow for fuzzel.
layer-rule {
match namespace="^launcher$"
shadow {
on
}
// Fuzzel defaults to 10 px rounded corners.
geometry-corner-radius 10
}
```
#### `geometry-corner-radius`
<sup>Since: 25.02</sup>
Set the corner radius of the surface.
This setting will only affect the shadow—it will round its corners to match the geometry corner radius.
```kdl
layer-rule {
match namespace="^launcher$"
geometry-corner-radius 12
}
```
#### `place-within-backdrop`
<sup>Since: 25.05</sup>
Set to `true` to place the surface into the backdrop visible in the [Overview](./Overview.md) and between workspaces.
This will only work for *background* layer surfaces that ignore exclusive zones (typical for wallpaper tools).
Layers within the backdrop will ignore all input.
```kdl
// Put swaybg inside the overview backdrop.
layer-rule {
match namespace="^wallpaper$"
place-within-backdrop true
}
```
#### `baba-is-float`
<sup>Since: 25.05</sup>
Make your layer surfaces FLOAT up and down.
This is a natural extension of the [April Fools' 2025 feature](./Configuration:-Window-Rules.md#baba-is-float).
```kdl
// Make fuzzel FLOAT.
layer-rule {
match namespace="^launcher$"
baba-is-float true
}
```
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### Overview
In the `layout {}` section you can change various settings that influence how windows are positioned and sized.
Here are the contents of this section at a glance:
```kdl
layout {
gaps 16
center-focused-column "never"
always-center-single-column
empty-workspace-above-first
default-column-display "tabbed"
background-color "#003300"
preset-column-widths {
proportion 0.33333
proportion 0.5
proportion 0.66667
}
default-column-width { proportion 0.5; }
preset-window-heights {
proportion 0.33333
proportion 0.5
proportion 0.66667
}
focus-ring {
// off
width 4
active-color "#7fc8ff"
inactive-color "#505050"
urgent-color "#9b0000"
// active-gradient from="#80c8ff" to="#bbddff" angle=45
// inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view"
// urgent-gradient from="#800" to="#a33" angle=45
}
border {
off
width 4
active-color "#ffc87f"
inactive-color "#505050"
urgent-color "#9b0000"
// active-gradient from="#ffbb66" to="#ffc880" angle=45 relative-to="workspace-view"
// inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view" in="srgb-linear"
// urgent-gradient from="#800" to="#a33" angle=45
}
shadow {
// on
softness 30
spread 5
offset x=0 y=5
draw-behind-window true
color "#00000070"
// inactive-color "#00000054"
}
tab-indicator {
// off
hide-when-single-tab
place-within-column
gap 5
width 4
length total-proportion=1.0
position "right"
gaps-between-tabs 2
corner-radius 8
active-color "red"
inactive-color "gray"
urgent-color "blue"
// active-gradient from="#80c8ff" to="#bbddff" angle=45
// inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view"
// urgent-gradient from="#800" to="#a33" angle=45
}
insert-hint {
// off
color "#ffc87f80"
// gradient from="#ffbb6680" to="#ffc88080" angle=45 relative-to="workspace-view"
}
struts {
// left 64
// right 64
// top 64
// bottom 64
}
}
```
### `gaps`
Set gaps around (inside and outside) windows in logical pixels.
<sup>Since: 0.1.7</sup> You can use fractional values.
The value will be rounded to physical pixels according to the scale factor of every output.
For example, `gaps 0.5` on an output with `scale 2` will result in one physical-pixel wide gaps.
<sup>Since: 0.1.8</sup> You can emulate "inner" vs. "outer" gaps with negative `struts` values (see the struts section below).
```kdl
layout {
gaps 16
}
```
### `center-focused-column`
When to center a column when changing focus.
This can be set to:
- `"never"`: no special centering, focusing an off-screen column will scroll it to the left or right edge of the screen. This is the default.
- `"always"`, the focused column will always be centered.
- `"on-overflow"`, focusing a column will center it if it doesn't fit on screen together with the previously focused column.
```kdl
layout {
center-focused-column "always"
}
```
### `always-center-single-column`
<sup>Since: 0.1.9</sup>
If set, niri will always center a single column on a workspace, regardless of the `center-focused-column` option.
```kdl
layout {
always-center-single-column
}
```
### `empty-workspace-above-first`
<sup>Since: 25.01</sup>
If set, niri will always add an empty workspace at the very start, in addition to the empty workspace at the very end.
```kdl
layout {
empty-workspace-above-first
}
```
### `default-column-display`
<sup>Since: 25.02</sup>
Sets the default display mode for new columns.
Can be `normal` or `tabbed`.
```kdl
// Make all new columns tabbed by default.
layout {
default-column-display "tabbed"
// You may also want to hide the tab indicator
// when there's only a single window in a column.
tab-indicator {
hide-when-single-tab
}
}
```
### `preset-column-widths`
Set the widths that the `switch-preset-column-width` action (Mod+R) toggles between.
`proportion` sets the width as a fraction of the output width, taking gaps into account.
For example, you can perfectly fit four windows sized `proportion 0.25` on an output, regardless of the gaps setting.
The default preset widths are <sup>1</sup>&frasl;<sub>3</sub>, <sup>1</sup>&frasl;<sub>2</sub> and <sup>2</sup>&frasl;<sub>3</sub> of the output.
`fixed` sets the window width in logical pixels exactly.
```kdl
layout {
// Cycle between 1/3, 1/2, 2/3 of the output, and a fixed 1280 logical pixels.
preset-column-widths {
proportion 0.33333
proportion 0.5
proportion 0.66667
fixed 1280
}
}
```
### `default-column-width`
Set the default width of the new windows.
The syntax is the same as in `preset-column-widths` above.
```kdl
layout {
// Open new windows sized 1/3 of the output.
default-column-width { proportion 0.33333; }
}
```
You can also leave the brackets empty, then the windows themselves will decide their initial width.
```kdl
layout {
// New windows decide their initial width themselves.
default-column-width {}
}
```
> [!NOTE]
> `default-column-width {}` causes niri to send a (0, H) size in the initial configure request.
>
> This is a bit [unclearly defined](https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/155) in the Wayland protocol, so some clients may misinterpret it.
> Either way, `default-column-width {}` is most useful for specific windows, in form of a [window rule](./Configuration:-Window-Rules.md#default-column-width) with the same syntax.
### `preset-window-heights`
<sup>Since: 0.1.9</sup>
Set the heights that the `switch-preset-window-height` action (Mod+Shift+R) toggles between.
`proportion` sets the height as a fraction of the output height, taking gaps into account.
The default preset heights are <sup>1</sup>&frasl;<sub>3</sub>, <sup>1</sup>&frasl;<sub>2</sub> and <sup>2</sup>&frasl;<sub>3</sub> of the output.
`fixed` sets the height in logical pixels exactly.
```kdl
layout {
// Cycle between 1/3, 1/2, 2/3 of the output, and a fixed 720 logical pixels.
preset-window-heights {
proportion 0.33333
proportion 0.5
proportion 0.66667
fixed 720
}
}
```
### `focus-ring` and `border`
Focus ring and border are drawn around windows and indicate the active window.
They are very similar and have the same options.
The difference is that the focus ring is drawn only around the active window, whereas borders are drawn around all windows and affect their sizes (windows shrink to make space for the borders).
| Focus Ring | Border |
| ------------------------- | --------------------- |
| ![Screenshot showing a focused image in the center row using focus ring](./img/focus-ring.png) | ![Screenshot showing a focused image in the center row using border, while top and bottom windows have the inactive color](./img/border.png) |
> [!TIP]
> By default, focus ring and border are rendered as a solid background rectangle behind windows.
> That is, they will show up through semitransparent windows.
> This is because windows using client-side decorations can have an arbitrary shape.
>
> If you don't like that, you should uncomment the [`prefer-no-csd` setting](./Configuration:-Miscellaneous.md#prefer-no-csd) at the top level of the config.
> Niri will draw focus rings and borders *around* windows that agree to omit their client-side decorations.
>
> Alternatively, you can override this behavior with the [`draw-border-with-background` window rule](./Configuration:-Window-Rules.md#draw-border-with-background).
Focus ring and border have the following options.
```kdl
layout {
// focus-ring has the same options.
border {
// Uncomment this line to disable the border.
// off
// Width of the border in logical pixels.
width 4
active-color "#ffc87f"
inactive-color "#505050"
// Color of the border around windows that request your attention.
urgent-color "#9b0000"
// active-gradient from="#ffbb66" to="#ffc880" angle=45 relative-to="workspace-view"
// inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view" in="srgb-linear"
}
}
```
#### Width
Set the thickness of the border in logical pixels.
<sup>Since: 0.1.7</sup> You can use fractional values.
The value will be rounded to physical pixels according to the scale factor of every output.
For example, `width 0.5` on an output with `scale 2` will result in one physical-pixel thick borders.
```kdl
layout {
border {
width 2
}
}
```
#### Colors
Colors can be set in a variety of ways:
- CSS named colors: `"red"`
- RGB hex: `"#rgb"`, `"#rgba"`, `"#rrggbb"`, `"#rrggbbaa"`
- CSS-like notation: `"rgb(255, 127, 0)"`, `"rgba()"`, `"hsl()"` and a few others.
`active-color` is the color of the focus ring / border around the active window, and `inactive-color` is the color of the focus ring / border around all other windows.
The *focus ring* is only drawn around the active window on each monitor, so with a single monitor you will never see its `inactive-color`.
You will see it if you have multiple monitors, though.
There's also a *deprecated* syntax for setting colors with four numbers representing R, G, B and A: `active-color 127 200 255 255`.
#### Gradients
Similarly to colors, you can set `active-gradient` and `inactive-gradient`, which will take precedence.
Gradients are rendered the same as CSS [`linear-gradient(angle, from, to)`](https://developer.mozilla.org/en-US/docs/Web/CSS/gradient/linear-gradient).
The angle works the same as in `linear-gradient`, and is optional, defaulting to `180` (top-to-bottom gradient).
You can use any CSS linear-gradient tool on the web to set these up, like [css-gradient.com](https://www.css-gradient.com/).
```kdl
layout {
focus-ring {
active-gradient from="#80c8ff" to="#bbddff" angle=45
}
}
```
Gradients can be colored relative to windows individually (the default), or to the whole view of the workspace.
To do that, set `relative-to="workspace-view"`.
Here's a visual example:
| Default | `relative-to="workspace-view"` |
| -------------------------------- | --------------------------------------------------- |
| ![Screenshot displaying 4 windows, each with individual gradient borders](./img/gradients-default.png) | ![Screenshot displaying 4 windows, with a shared gradient across their borders](./img/gradients-relative-to-workspace-view.png) |
```kdl
layout {
border {
active-gradient from="#ffbb66" to="#ffc880" angle=45 relative-to="workspace-view"
inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view"
}
}
```
<sup>Since: 0.1.8</sup> You can set the gradient interpolation color space using syntax like `in="srgb-linear"` or `in="oklch longer hue"`.
Supported color spaces are:
- `srgb` (the default),
- `srgb-linear`,
- `oklab`,
- `oklch` with `shorter hue` or `longer hue` or `increasing hue` or `decreasing hue`.
They are rendered the same as CSS.
For example, `active-gradient from="#f00f" to="#0f05" angle=45 in="oklch longer hue"` will look the same as CSS `linear-gradient(45deg in oklch longer hue, #f00f, #0f05)`.
![Screenshot showing a window with a border using a gradient in the oklch color space](./img/gradients-oklch.png)
```kdl
layout {
border {
active-gradient from="#f00f" to="#0f05" angle=45 in="oklch longer hue"
}
}
```
### `shadow`
<sup>Since: 25.02</sup>
Shadow rendered behind a window.
Set `on` to enable the shadow.
`softness` controls the shadow softness/size in logical pixels, same as [CSS box-shadow] *blur radius*.
Setting `softness 0` will give you hard shadows.
`spread` is the distance to expand the window rectangle in logical pixels, same as CSS box-shadow spread.
<sup>Since: 25.05</sup> Spread can be negative.
`offset` moves the shadow relative to the window in logical pixels, same as CSS box-shadow offset.
For example, `offset x=2 y=2` will move the shadow 2 logical pixels downwards and to the right.
Set `draw-behind-window` to `true` to make shadows draw behind the window rather than just around it.
Note that niri has no way of knowing about the CSD window corner radius.
It has to assume that windows have square corners, leading to shadow artifacts inside the CSD rounded corners.
This setting fixes those artifacts.
However, instead you may want to set `prefer-no-csd` and/or `geometry-corner-radius`.
Then, niri will know the corner radius and draw the shadow correctly, without having to draw it behind the window.
These will also remove client-side shadows if the window draws any.
`color` is the shadow color and opacity.
`inactive-color` lets you override the shadow color for inactive windows; by default, a more transparent `color` is used.
Shadow drawing will follow the window corner radius set with the [`geometry-corner-radius` window rule](./Configuration:-Window-Rules.md#geometry-corner-radius).
> [!NOTE]
> Currently, shadow drawing only supports matching radius for all corners. If you set `geometry-corner-radius` to four values instead of one, the first (top-left) corner radius will be used for shadows.
```kdl
// Enable shadows.
layout {
shadow {
on
}
}
// Also ask windows to omit client-side decorations, so that
// they don't draw their own window shadows.
prefer-no-csd
```
[CSS box-shadow]: https://developer.mozilla.org/en-US/docs/Web/CSS/box-shadow
### `tab-indicator`
<sup>Since: 25.02</sup>
Controls the appearance of the tab indicator that appears next to columns in tabbed display mode.
Set `off` to hide the tab indicator.
Set `hide-when-single-tab` to hide the indicator for tabbed columns that only have a single window.
Set `place-within-column` to put the tab indicator "within" the column, rather than outside.
This will include it in column sizing and avoid overlaying adjacent columns.
`gap` sets the gap between the tab indicator and the window in logical pixels.
The gap can be negative, this will put the tab indicator on top of the window.
`width` sets the thickness of the indicator in logical pixels.
`length` controls the length of the indicator.
Set the `total-proportion` property to make tabs take up this much length relative to the window size.
By default, the tab indicator has length equal to half of the window size, or `length total-proportion=0.5`.
`position` sets the position of the tab indicator relative to the window.
It can be `left`, `right`, `top`, or `bottom`.
`gaps-between-tabs` controls the gap between individual tabs in logical pixels.
`corner-radius` sets the rounded corner radius for tabs in the indicator in logical pixels.
When `gaps-between-tabs` is zero, only the first and the last tabs have rounded corners, otherwise all tabs do.
`active-color`, `inactive-color`, `urgent-color`, `active-gradient`, `inactive-gradient`, `urgent-gradient` let you override the colors for the tabs.
They have the same semantics as the border and focus ring colors and gradients.
Tab colors are picked in this order:
1. Colors from the `tab-indicator` window rule, if set.
1. Colors from the `tab-indicator` layout options, if set (you're here).
1. If neither are set, niri picks the color matching the window border or focus ring, whichever one is active.
```kdl
// Make the tab indicator wider and match the window height,
// also put it at the top and within the column.
layout {
tab-indicator {
width 8
gap 8
length total-proportion=1.0
position "top"
place-within-column
}
}
```
### `insert-hint`
<sup>Since: 0.1.10</sup>
Settings for the window insert position hint during an interactive window move.
`off` disables the insert hint altogether.
`color` and `gradient` let you change the color of the hint and have the same syntax as colors and gradients in border and focus ring.
```kdl
layout {
insert-hint {
// off
color "#ffc87f80"
gradient from="#ffbb6680" to="#ffc88080" angle=45 relative-to="workspace-view"
}
}
```
### `struts`
Struts shrink the area occupied by windows, similarly to layer-shell panels.
You can think of them as a kind of outer gaps.
They are set in logical pixels.
Left and right struts will cause the next window to the side to always peek out slightly.
Top and bottom struts will simply add outer gaps in addition to the area occupied by layer-shell panels and regular gaps.
<sup>Since: 0.1.7</sup> You can use fractional values.
The value will be rounded to physical pixels according to the scale factor of every output.
For example, `top 0.5` on an output with `scale 2` will result in one physical-pixel wide top strut.
```kdl
layout {
struts {
left 64
right 64
top 64
bottom 64
}
}
```
![A screenshot illustrating the effects of struts, as explained in the second paragraph in this section](./img/struts.png)
<sup>Since: 0.1.8</sup> You can use negative values.
They will push the windows outwards, even outside the edges of the screen.
You can use negative struts with matching gaps value to emulate "inner" vs. "outer" gaps.
For example, use this for inner gaps without outer gaps:
```kdl
layout {
gaps 16
struts {
left -16
right -16
top -16
bottom -16
}
}
```
### `background-color`
<sup>Since: 25.05</sup>
Set the default background color that niri draws for workspaces.
This is visible when you're not using any background tools like swaybg.
```kdl
layout {
background-color "#003300"
}
```
You can also set the color per-output [in the output config](./Configuration:-Outputs.md#background-color).
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This page documents all top-level options that don't otherwise have dedicated pages.
Here are all of these options at a glance:
```kdl
spawn-at-startup "waybar"
spawn-at-startup "alacritty"
spawn-sh-at-startup "qs -c ~/source/qs/MyAwesomeShell"
prefer-no-csd
screenshot-path "~/Pictures/Screenshots/Screenshot from %Y-%m-%d %H-%M-%S.png"
environment {
QT_QPA_PLATFORM "wayland"
DISPLAY null
}
cursor {
xcursor-theme "breeze_cursors"
xcursor-size 48
hide-when-typing
hide-after-inactive-ms 1000
}
overview {
zoom 0.5
backdrop-color "#262626"
workspace-shadow {
// off
softness 40
spread 10
offset x=0 y=10
color "#00000050"
}
}
xwayland-satellite {
// off
path "xwayland-satellite"
}
clipboard {
disable-primary
}
hotkey-overlay {
skip-at-startup
hide-not-bound
}
config-notification {
disable-failed
}
```
### `spawn-at-startup`
Add lines like this to spawn processes at niri startup.
`spawn-at-startup` accepts a path to the program binary as the first argument, followed by arguments to the program.
This option works the same way as the [`spawn` key binding action](./Configuration:-Key-Bindings.md#spawn), so please read about all its subtleties there.
```kdl
spawn-at-startup "waybar"
spawn-at-startup "alacritty"
```
Note that running niri as a systemd session supports xdg-desktop-autostart out of the box, which may be more convenient to use.
Thanks to this, apps that you configured to autostart in GNOME will also "just work" in niri, without any manual `spawn-at-startup` configuration.
### `spawn-sh-at-startup`
<sup>Since: 25.08</sup>
Add lines like this to run shell commands at niri startup.
The argument is a single string that is passed verbatim to `sh`.
You can use shell variables, pipelines, `~` expansion and everything else as expected.
See detailed description in the docs for the [`spawn-sh` key binding action](./Configuration:-Key-Bindings.md#spawn-sh).
```kdl
// Pass all arguments in the same string.
spawn-sh-at-startup "qs -c ~/source/qs/MyAwesomeShell"
```
### `prefer-no-csd`
This flag will make niri ask the applications to omit their client-side decorations.
If an application will specifically ask for CSD, the request will be honored.
Additionally, clients will be informed that they are tiled, removing some rounded corners.
With `prefer-no-csd` set, applications that negotiate server-side decorations through the xdg-decoration protocol will have focus ring and border drawn around them *without* a solid colored background.
> [!NOTE]
> Unlike most other options, changing `prefer-no-csd` will not entirely affect already running applications.
> It will make some windows rectangular, but won't remove the title bars.
> This mainly has to do with niri working around a [bug in SDL2](https://github.com/libsdl-org/SDL/issues/8173) that prevents SDL2 applications from starting.
>
> Restart applications after changing `prefer-no-csd` in the config to fully apply it.
```kdl
prefer-no-csd
```
### `screenshot-path`
Set the path where screenshots are saved.
A `~` at the front will be expanded to the home directory.
The path is formatted with `strftime(3)` to give you the screenshot date and time.
Niri will create the last folder of the path if it doesn't exist.
```kdl
screenshot-path "~/Pictures/Screenshots/Screenshot from %Y-%m-%d %H-%M-%S.png"
```
You can also set this option to `null` to disable saving screenshots to disk.
```kdl
screenshot-path null
```
### `environment`
Override environment variables for processes spawned by niri.
```kdl
environment {
// Set a variable like this:
// QT_QPA_PLATFORM "wayland"
// Remove a variable by using null as the value:
// DISPLAY null
}
```
### `cursor`
Change the theme and size of the cursor as well as set the `XCURSOR_THEME` and `XCURSOR_SIZE` environment variables.
```kdl
cursor {
xcursor-theme "breeze_cursors"
xcursor-size 48
}
```
#### `hide-when-typing`
<sup>Since: 0.1.10</sup>
If set, hides the cursor when pressing a key on the keyboard.
> [!NOTE]
> This setting might interfere with games running in Wine in native Wayland mode that use mouselook, such as first-person games.
> If your character's point of view jumps down when you press a key and move the mouse simultaneously, try disabling this setting.
```kdl
cursor {
hide-when-typing
}
```
#### `hide-after-inactive-ms`
<sup>Since: 0.1.10</sup>
If set, the cursor will automatically hide once this number of milliseconds passes since the last cursor movement.
```kdl
cursor {
// Hide the cursor after one second of inactivity.
hide-after-inactive-ms 1000
}
```
### `overview`
<sup>Since: 25.05</sup>
Settings for the [Overview](./Overview.md).
#### `zoom`
Control how much the workspaces zoom out in the overview.
`zoom` ranges from 0 to 0.75 where lower values make everything smaller.
```kdl
// Make workspaces four times smaller than normal in the overview.
overview {
zoom 0.25
}
```
#### `backdrop-color`
Set the backdrop color behind workspaces in the overview.
The backdrop is also visible between workspaces when switching.
The alpha channel for this color will be ignored.
```kdl
// Make the backdrop light.
overview {
backdrop-color "#777777"
}
```
You can also set the color per-output [in the output config](./Configuration:-Outputs.md#backdrop-color).
#### `workspace-shadow`
Control the shadow behind workspaces visible in the overview.
Settings here mirror the normal [`shadow` config in the layout section](./Configuration:-Layout.md#shadow), so check the documentation there.
Workspace shadows are configured for a workspace size normalized to 1080 pixels tall, then zoomed out together with the workspace.
Practically, this means that you'll want bigger spread, offset, and softness compared to window shadows.
```kdl
// Disable workspace shadows in the overview.
overview {
workspace-shadow {
off
}
}
```
### `xwayland-satellite`
<sup>Since: 25.08</sup>
Settings for integration with [xwayland-satellite](https://github.com/Supreeeme/xwayland-satellite).
When a recent enough xwayland-satellite is detected, niri will create the X11 sockets and set `DISPLAY`, then automatically spawn `xwayland-satellite` when an X11 client tries to connect.
If Xwayland dies, niri will keep watching the X11 socket and restart `xwayland-satellite` as needed.
This is very similar to how built-in Xwayland works in other compositors.
`off` disables the integration: niri won't create an X11 socket and won't set the `DISPLAY` environment variable.
`path` sets the path to the `xwayland-satellite` binary.
By default, it's just `xwayland-satellite`, so it's looked up like any other non-absolute program name.
```kdl
// Use a custom build of xwayland-satellite.
xwayland-satellite {
path "~/source/rs/xwayland-satellite/target/release/xwayland-satellite"
}
```
### `clipboard`
<sup>Since: 25.02</sup>
Clipboard settings.
Set the `disable-primary` flag to disable the primary clipboard (middle-click paste).
Toggling this flag will only apply to applications started afterward.
```kdl
clipboard {
disable-primary
}
```
### `hotkey-overlay`
Settings for the "Important Hotkeys" overlay.
#### `skip-at-startup`
Set the `skip-at-startup` flag if you don't want to see the hotkey help at niri startup.
```kdl
hotkey-overlay {
skip-at-startup
}
```
#### `hide-not-bound`
<sup>Since: 25.08</sup>
By default, niri will show the most important actions even if they aren't bound to any key, to prevent confusion.
Set the `hide-not-bound` flag if you want to hide all actions not bound to any key.
```kdl
hotkey-overlay {
hide-not-bound
}
```
You can customize which binds the hotkey overlay shows using the [`hotkey-overlay-title` property](./Configuration:-Key-Bindings.md#custom-hotkey-overlay-titles).
### `config-notification`
<sup>Since: 25.08</sup>
Settings for the config created/failed notification.
Set the `disable-failed` flag to disable the "Failed to parse the config file" notification.
For example, if you have a custom one.
```kdl
config-notification {
disable-failed
}
```
@@ -0,0 +1,47 @@
### Overview
<sup>Since: 0.1.6</sup>
You can declare named workspaces at the top level of the config:
```kdl
workspace "browser"
workspace "chat" {
open-on-output "Some Company CoolMonitor 1234"
}
```
Contrary to normal dynamic workspaces, named workspaces always exist, even when they have no windows.
Otherwise, they behave like any other workspace: you can move them around, move to a different monitor, and so on.
Actions like `focus-workspace` or `move-column-to-workspace` can refer to workspaces by name.
Also, you can use an `open-on-workspace` window rule to make a window open on a specific named workspace:
```kdl
// Declare a workspace named "chat" that opens on the "DP-2" output.
workspace "chat" {
open-on-output "DP-2"
}
// Open Fractal on the "chat" workspace, if it runs at niri startup.
window-rule {
match at-startup=true app-id=r#"^org\.gnome\.Fractal$"#
open-on-workspace "chat"
}
```
Named workspaces initially appear in the order they are declared in the config file.
When editing the config while niri is running, newly declared named workspaces will appear at the very top of a monitor.
If you delete some named workspace from the config, the workspace will become normal (unnamed), and if there are no windows on it, it will be removed (as any other normal workspace).
There's no way to give a name to an already existing workspace, but you can simply move windows that you want to a new, empty named workspace.
<sup>Since: 0.1.9</sup> `open-on-output` can now use monitor manufacturer, model, and serial.
Before, it could only use the connector name.
<sup>Since: 25.01</sup> You can use `set-workspace-name` and `unset-workspace-name` actions to change workspace names dynamically.
<sup>Since: 25.02</sup> Named workspaces no longer update/forget their original output when opening a new window on them (unnamed workspaces will keep doing that).
This means that named workspaces "stick" to their original output in more cases, reflecting their more permanent nature.
Explicitly moving a named workspace to a different monitor will still update its original output.
@@ -5,30 +5,43 @@ You can disable or adjust this with `output` sections.
Here's what it looks like with all properties written out:
```
```kdl
output "eDP-1" {
// off
mode "1920x1080@120.030"
scale 2.0
transform "90"
position x=1280 y=0
variable-refresh-rate
variable-refresh-rate // on-demand=true
focus-at-startup
background-color "#003300"
backdrop-color "#001100"
}
output "HDMI-A-1" {
// ...settings for HDMI-A-1...
}
output "Some Company CoolMonitor 1234" {
// ...settings for CoolMonitor...
}
```
Outputs are matched by connector name (i.e. `eDP-1`, `HDMI-A-1`) which you can find by running `niri msg outputs`.
Outputs are matched by connector name (i.e. `eDP-1`, `HDMI-A-1`), or by monitor manufacturer, model, and serial, separated by a single space each.
You can find all of these by running `niri msg outputs`.
Usually, the built-in monitor in laptops will be called `eDP-1`.
Matching by output manufacturer and model is planned, but blocked on Smithay adopting libdisplay-info instead of edid-rs.
<sup>Since: 0.1.6</sup> The output name is case-insensitive.
<sup>Since: 0.1.9</sup> Outputs can be matched by manufacturer, model, and serial.
Before, they could be matched only by the connector name.
### `off`
This flag turns off that output entirely.
```
```kdl
// Turn off that monitor.
output "HDMI-A-1" {
off
@@ -47,7 +60,7 @@ If the mode is omitted altogether or doesn't work, niri will try to pick one aut
Run `niri msg outputs` while inside a niri instance to list all outputs and their modes.
The refresh rate that you set here must match *exactly*, down to the three decimal digits, to what you see in `niri msg outputs`.
```
```kdl
// Set a high refresh rate for this monitor.
// High refresh rate monitors tend to use 60 Hz as their preferred mode,
// requiring a manual mode setting.
@@ -66,9 +79,15 @@ output "eDP-1" {
Set the scale of the monitor.
This is a floating-point number to enable fractional scaling in the future, but at the moment only integer scale values will work.
<sup>Since: 0.1.6</sup> If scale is unset, niri will guess an appropriate scale based on the physical dimensions and the resolution of the monitor.
```
<sup>Since: 0.1.7</sup> You can use fractional scale values, for example `scale 1.5` for 150% scale.
<sup>Since: 0.1.7</sup> Dot is no longer needed for integer scale, for example you can write `scale 2` instead of `scale 2.0`.
<sup>Since: 0.1.7</sup> Scale below 0 and above 10 will now fail during config parsing. Scale was previously clamped to these values anyway.
```kdl
output "eDP-1" {
scale 2.0
}
@@ -81,7 +100,7 @@ Rotate the output counter-clockwise.
Valid values are: `"normal"`, `"90"`, `"180"`, `"270"`, `"flipped"`, `"flipped-90"`, `"flipped-180"` and `"flipped-270"`.
Values with `flipped` additionally flip the output.
```
```kdl
output "HDMI-A-1" {
transform "90"
}
@@ -99,7 +118,7 @@ The cursor can only move between directly adjacent outputs.
> For example, a 3840×2160 output with scale 2.0 will have a logical size of 1920×1080, so to put another output directly adjacent to it on the right, set its x to 1920.
> If the position is unset or results in an overlap, the output is instead placed automatically.
```
```kdl
output "HDMI-A-1" {
position x=1280 y=0
}
@@ -126,14 +145,75 @@ You can check whether an output supports VRR in `niri msg outputs`.
> [!NOTE]
> Some drivers have various issues with VRR.
>
> If the cursor moves at a low framerate with VRR, try setting the `disable-cursor-plane` [debug flag](./Configuration:-Debug-Options.md) and reconnecting the monitor.
> If the cursor moves at a low framerate with VRR, try setting the [`disable-cursor-plane` debug flag](./Configuration:-Debug-Options.md#disable-cursor-plane) and reconnecting the monitor.
>
> If a monitor is not detected as VRR-capable when it should, sometimes unplugging a different monitor fixes it.
>
> Some monitors will continuously modeset (flash black) with VRR enabled; I'm not sure if there's a way to fix it.
```
```kdl
output "HDMI-A-1" {
variable-refresh-rate
}
```
<sup>Since: 0.1.9</sup> You can also set the `on-demand=true` property, which will only enable VRR when this output shows a window matching the `variable-refresh-rate` window rule.
This is helpful to avoid various issues with VRR, since it can be disabled most of the time, and only enabled for specific windows, like games or video players.
```kdl
output "HDMI-A-1" {
variable-refresh-rate on-demand=true
}
```
### `focus-at-startup`
<sup>Since: 25.05</sup>
Focus this output by default when niri starts.
If multiple outputs with `focus-at-startup` are connected, they are prioritized in the order that they appear in the config.
When none of the connected outputs are explicitly `focus-at-startup`, niri will focus the first one sorted by name (same output sorting as used elsewhere in niri).
```kdl
// Focus HDMI-A-1 by default.
output "HDMI-A-1" {
focus-at-startup
}
// ...if HDMI-A-1 wasn't connected, focus DP-2 instead.
output "DP-2" {
focus-at-startup
}
```
### `background-color`
<sup>Since: 0.1.8</sup>
Set the background color that niri draws for workspaces on this output.
This is visible when you're not using any background tools like swaybg.
<sup>Until: 25.05</sup> The alpha channel for this color will be ignored.
```kdl
output "HDMI-A-1" {
background-color "#003300"
}
```
### `backdrop-color`
<sup>Since: 25.05</sup>
Set the backdrop color that niri draws for this output.
This is visible between workspaces or in the overview.
The alpha channel for this color will be ignored.
```kdl
output "HDMI-A-1" {
backdrop-color "#001100"
}
```
+1
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@@ -0,0 +1 @@
This wiki page has moved to: [Introduction](./Configuration:-Introduction.md).
+47
View File
@@ -0,0 +1,47 @@
### Overview
<sup>Since: 0.1.10</sup>
Switch event bindings are declared in the `switch-events {}` section of the config.
Here are all the events that you can bind at a glance:
```kdl
switch-events {
lid-close { spawn "notify-send" "The laptop lid is closed!"; }
lid-open { spawn "notify-send" "The laptop lid is open!"; }
tablet-mode-on { spawn "bash" "-c" "gsettings set org.gnome.desktop.a11y.applications screen-keyboard-enabled true"; }
tablet-mode-off { spawn "bash" "-c" "gsettings set org.gnome.desktop.a11y.applications screen-keyboard-enabled false"; }
}
```
The syntax is similar to key bindings.
Currently, only the [`spawn` action](./Configuration:-Key-Bindings.md#spawn) are supported.
> [!NOTE]
> In contrast to key bindings, switch event bindings are *always* executed, even when the session is locked.
### `lid-close`, `lid-open`
These events correspond to closing and opening of the laptop lid.
Note that niri will already automatically turn the internal laptop monitor on and off in accordance with the laptop lid.
```kdl
switch-events {
lid-close { spawn "notify-send" "The laptop lid is closed!"; }
lid-open { spawn "notify-send" "The laptop lid is open!"; }
}
```
### `tablet-mode-on`, `tablet-mode-off`
These events trigger when a convertible laptop goes into or out of tablet mode.
In tablet mode, the keyboard and mouse are usually inaccessible, so you can use these events to activate the on-screen keyboard.
```kdl
switch-events {
tablet-mode-on { spawn "bash" "-c" "gsettings set org.gnome.desktop.a11y.applications screen-keyboard-enabled true"; }
tablet-mode-off { spawn "bash" "-c" "gsettings set org.gnome.desktop.a11y.applications screen-keyboard-enabled false"; }
}
```
+919
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@@ -0,0 +1,919 @@
### Overview
Window rules let you adjust behavior for individual windows.
They have `match` and `exclude` directives that control which windows the rule should apply to, and a number of properties that you can set.
Window rules are processed in order of appearance in the config file.
This means that you can put more generic rules first, then override them for specific windows later.
For example:
```kdl
// Set open-maximized to true for all windows.
window-rule {
open-maximized true
}
// Then, for Alacritty, set open-maximized back to false.
window-rule {
match app-id="Alacritty"
open-maximized false
}
```
> [!TIP]
> In general, you cannot "unset" a property in a later rule, only set it to a different value.
> Use the `exclude` directives to avoid applying a rule for specific windows.
Here are all matchers and properties that a window rule could have:
```kdl
window-rule {
match title="Firefox"
match app-id="Alacritty"
match is-active=true
match is-focused=false
match is-active-in-column=true
match is-floating=true
match is-window-cast-target=true
match is-urgent=true
match at-startup=true
// Properties that apply once upon window opening.
default-column-width { proportion 0.75; }
default-window-height { fixed 500; }
open-on-output "Some Company CoolMonitor 1234"
open-on-workspace "chat"
open-maximized true
open-fullscreen true
open-floating true
open-focused false
// Properties that apply continuously.
draw-border-with-background false
opacity 0.5
block-out-from "screencast"
// block-out-from "screen-capture"
variable-refresh-rate true
default-column-display "tabbed"
default-floating-position x=100 y=200 relative-to="bottom-left"
scroll-factor 0.75
focus-ring {
// off
on
width 4
active-color "#7fc8ff"
inactive-color "#505050"
urgent-color "#9b0000"
// active-gradient from="#80c8ff" to="#bbddff" angle=45
// inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view"
// urgent-gradient from="#800" to="#a33" angle=45
}
border {
// Same as focus-ring.
}
shadow {
// on
off
softness 40
spread 5
offset x=0 y=5
draw-behind-window true
color "#00000064"
// inactive-color "#00000064"
}
tab-indicator {
active-color "red"
inactive-color "gray"
urgent-color "blue"
// active-gradient from="#80c8ff" to="#bbddff" angle=45
// inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view"
// urgent-gradient from="#800" to="#a33" angle=45
}
geometry-corner-radius 12
clip-to-geometry true
tiled-state true
baba-is-float true
min-width 100
max-width 200
min-height 300
max-height 300
}
```
### Window Matching
Each window rule can have several `match` and `exclude` directives.
In order for the rule to apply, a window needs to match *any* of the `match` directives, and *none* of the `exclude` directives.
```kdl
window-rule {
// Match all Telegram windows...
match app-id=r#"^org\.telegram\.desktop$"#
// ...except the media viewer window.
exclude title="^Media viewer$"
// Properties to apply.
open-on-output "HDMI-A-1"
}
```
Match and exclude directives have the same syntax.
There can be multiple *matchers* in one directive, then the window should match all of them for the directive to apply.
```kdl
window-rule {
// Match Firefox windows with Gmail in title.
match app-id="firefox" title="Gmail"
}
window-rule {
// Match Firefox, but only when it is active...
match app-id="firefox" is-active=true
// ...or match Telegram...
match app-id=r#"^org\.telegram\.desktop$"#
// ...but don't match the Telegram media viewer.
// If you open a tab in Firefox titled "Media viewer",
// it will not be excluded because it doesn't match the app-id
// of this exclude directive.
exclude app-id=r#"^org\.telegram\.desktop$"# title="Media viewer"
}
```
Let's look at the matchers in more detail.
#### `title` and `app-id`
These are regular expressions that should match anywhere in the window title and app ID respectively.
You can read about the supported regular expression syntax [here](https://docs.rs/regex/latest/regex/#syntax).
```kdl
// Match windows with title containing "Mozilla Firefox",
// or windows with app ID containing "Alacritty".
window-rule {
match title="Mozilla Firefox"
match app-id="Alacritty"
}
```
Raw KDL strings can be helpful for writing out regular expressions:
```kdl
window-rule {
exclude app-id=r#"^org\.keepassxc\.KeePassXC$"#
}
```
You can find the title and the app ID of the currently focused window by running `niri msg focused-window`.
> [!TIP]
> Another way to find the window title and app ID is to configure the `wlr/taskbar` module in [Waybar](https://github.com/Alexays/Waybar) to include them in the tooltip:
>
> ```json
> "wlr/taskbar": {
> "tooltip-format": "{title} | {app_id}",
> }
> ```
#### `is-active`
Can be `true` or `false`.
Matches active windows (same windows that have the active border / focus ring color).
Every workspace on the focused monitor will have one active window.
This means that you will usually have multiple active windows (one per workspace), and when you switch between workspaces, you can see two active windows at once.
```kdl
window-rule {
match is-active=true
}
```
#### `is-focused`
Can be `true` or `false`.
Matches the window that has the keyboard focus.
Contrary to `is-active`, there can only be a single focused window.
Also, when opening a layer-shell application launcher or pop-up menu, the keyboard focus goes to layer-shell.
While layer-shell has the keyboard focus, windows will not match this rule.
```kdl
window-rule {
match is-focused=true
}
```
#### `is-active-in-column`
<sup>Since: 0.1.6</sup>
Can be `true` or `false`.
Matches the window that is the "active" window in its column.
Contrary to `is-active`, there is always one `is-active-in-column` window in each column.
It is the window that was last focused in the column, i.e. the one that will gain focus if this column is focused.
<sup>Since: 25.01</sup> This rule will match `true` during the initial window opening.
```kdl
window-rule {
match is-active-in-column=true
}
```
#### `is-floating`
<sup>Since: 25.01</sup>
Can be `true` or `false`.
Matches floating windows.
> [!NOTE]
> This matcher will apply only after the window is already open.
> This means that you cannot use it to change the window opening properties like `default-window-height` or `open-on-workspace`.
```kdl
window-rule {
match is-floating=true
}
```
#### `is-window-cast-target`
<sup>Since: 25.02</sup>
Can be `true` or `false`.
Matches `true` for windows that are target of an ongoing window screencast.
> [!NOTE]
> This only matches individual-window screencasts.
> It will not match windows that happen to be visible in a monitor screencast, for example.
```kdl
// Indicate screencasted windows with red colors.
window-rule {
match is-window-cast-target=true
focus-ring {
active-color "#f38ba8"
inactive-color "#7d0d2d"
}
border {
inactive-color "#7d0d2d"
}
shadow {
color "#7d0d2d70"
}
tab-indicator {
active-color "#f38ba8"
inactive-color "#7d0d2d"
}
}
```
Example:
![A screenshot showing that only the is-window-cast-target=true windows receive the special border colors](https://github.com/user-attachments/assets/375b381e-3a87-4e94-8676-44404971d893)
#### `is-urgent`
<sup>Since: 25.05</sup>
Can be `true` or `false`.
Matches windows that request the user's attention.
```kdl
window-rule {
match is-urgent=true
}
```
#### `at-startup`
<sup>Since: 0.1.6</sup>
Can be `true` or `false`.
Matches during the first 60 seconds after starting niri.
This is useful for properties like `open-on-output` which you may want to apply only right after starting niri.
```kdl
// Open windows on the HDMI-A-1 monitor at niri startup, but not afterwards.
window-rule {
match at-startup=true
open-on-output "HDMI-A-1"
}
```
### Window Opening Properties
These properties apply once, when a window first opens.
To be precise, they apply at the point when niri sends the initial configure request to the window.
#### `default-column-width`
Set the default width for the new window.
This works for floating windows too, despite the word "column" in the name.
```kdl
// Give Blender and GIMP some guaranteed width on opening.
window-rule {
match app-id="^blender$"
// GIMP app ID contains the version like "gimp-2.99",
// so we only match the beginning (with ^) and not the end.
match app-id="^gimp"
default-column-width { fixed 1200; }
}
```
#### `default-window-height`
<sup>Since: 25.01</sup>
Set the default height for the new window.
```kdl
// Open the Firefox picture-in-picture window as floating with 480×270 size.
window-rule {
match app-id="firefox$" title="^Picture-in-Picture$"
open-floating true
default-column-width { fixed 480; }
default-window-height { fixed 270; }
}
```
#### `open-on-output`
Make the window open on a specific output.
If such an output does not exist, the window will open on the currently focused output as usual.
If the window opens on an output that is not currently focused, the window will not be automatically focused.
```kdl
// Open Firefox and Telegram (but not its Media Viewer)
// on a specific monitor.
window-rule {
match app-id="firefox$"
match app-id=r#"^org\.telegram\.desktop$"#
exclude app-id=r#"^org\.telegram\.desktop$"# title="^Media viewer$"
open-on-output "HDMI-A-1"
// Or:
// open-on-output "Some Company CoolMonitor 1234"
}
```
<sup>Since: 0.1.9</sup> `open-on-output` can now use monitor manufacturer, model, and serial.
Before, it could only use the connector name.
#### `open-on-workspace`
<sup>Since: 0.1.6</sup>
Make the window open on a specific [named workspace](./Configuration:-Named-Workspaces.md).
If such a workspace does not exist, the window will open on the currently focused workspace as usual.
If the window opens on an output that is not currently focused, the window will not be automatically focused.
```kdl
// Open Fractal on the "chat" workspace.
window-rule {
match app-id=r#"^org\.gnome\.Fractal$"#
open-on-workspace "chat"
}
```
#### `open-maximized`
Make the window open as a maximized column.
```kdl
// Maximize Firefox by default.
window-rule {
match app-id="firefox$"
open-maximized true
}
```
#### `open-fullscreen`
Make the window open fullscreen.
```kdl
window-rule {
open-fullscreen true
}
```
You can also set this to `false` to *prevent* a window from opening fullscreen.
```kdl
// Make the Telegram media viewer open in windowed mode.
window-rule {
match app-id=r#"^org\.telegram\.desktop$"# title="^Media viewer$"
open-fullscreen false
}
```
#### `open-floating`
<sup>Since: 25.01</sup>
Make the window open in the floating layout.
```kdl
// Open the Firefox picture-in-picture window as floating.
window-rule {
match app-id="firefox$" title="^Picture-in-Picture$"
open-floating true
}
```
You can also set this to `false` to *prevent* a window from opening in the floating layout.
```kdl
// Open all windows in the tiling layout, overriding any auto-floating logic.
window-rule {
open-floating false
}
```
#### `open-focused`
<sup>Since: 25.01</sup>
Set this to `false` to prevent this window from being automatically focused upon opening.
```kdl
// Don't give focus to the GIMP startup splash screen.
window-rule {
match app-id="^gimp" title="^GIMP Startup$"
open-focused false
}
```
You can also set this to `true` to focus the window, even if normally it wouldn't get auto-focused.
```kdl
// Always focus the KeePassXC-Browser unlock dialog.
//
// This dialog opens parented to the KeePassXC window rather than the browser,
// so it doesn't get auto-focused by default.
window-rule {
match app-id=r#"^org\.keepassxc\.KeePassXC$"# title="^Unlock Database - KeePassXC$"
open-focused true
}
```
### Dynamic Properties
These properties apply continuously to open windows.
#### `block-out-from`
You can block out windows from xdg-desktop-portal screencasts.
They will be replaced with solid black rectangles.
This can be useful for password managers or messenger windows, etc.
For layer-shell notification pop-ups and the like, you can use a [`block-out-from` layer rule](./Configuration:-Layer-Rules.md#block-out-from).
![Screenshot showing a window visible normally, but blocked out on OBS.](./img/block-out-from-screencast.png)
To preview and set up this rule, check the `preview-render` option in the debug section of the config.
> [!CAUTION]
> The window is **not** blocked out from third-party screenshot tools.
> If you open some screenshot tool with preview while screencasting, blocked out windows **will be visible** on the screencast.
The built-in screenshot UI is not affected by this problem though.
If you open the screenshot UI while screencasting, you will be able to select the area to screenshot while seeing all windows normally, but on a screencast the selection UI will display with windows blocked out.
```kdl
// Block out password managers from screencasts.
window-rule {
match app-id=r#"^org\.keepassxc\.KeePassXC$"#
match app-id=r#"^org\.gnome\.World\.Secrets$"#
block-out-from "screencast"
}
```
Alternatively, you can block out the window out of *all* screen captures, including third-party screenshot tools.
This way you avoid accidentally showing the window on a screencast when opening a third-party screenshot preview.
This setting will still let you use the interactive built-in screenshot UI, but it will block out the window from the fully automatic screenshot actions, such as `screenshot-screen` and `screenshot-window`.
The reasoning is that with an interactive selection, you can make sure that you avoid screenshotting sensitive content.
```kdl
window-rule {
block-out-from "screen-capture"
}
```
> [!WARNING]
> Be careful when blocking out windows based on a dynamically changing window title.
>
> For example, you might try to block out specific Firefox tabs like this:
>
> ```kdl
> window-rule {
> // Doesn't quite work! Try to block out the Gmail tab.
> match app-id="firefox$" title="- Gmail "
>
> block-out-from "screencast"
> }
> ```
>
> It will work, but when switching from a sensitive tab to a regular tab, the contents of the sensitive tab **will show up on a screencast** for an instant.
>
> This is because window title (and app ID) are not double-buffered in the Wayland protocol, so they are not tied to specific window contents.
> There's no robust way for Firefox to synchronize visibly showing a different tab and changing the window title.
#### `opacity`
Set the opacity of the window.
`0.0` is fully transparent, `1.0` is fully opaque.
This is applied on top of the window's own opacity, so semitransparent windows will become even more transparent.
Opacity is applied to every surface of the window individually, so subsurfaces and pop-up menus will show window content behind them.
![Screenshot showing Adwaita Demo with a semitransparent pop-up menu.](./img/opacity-popup.png)
Also, focus ring and border with background will show through semitransparent windows (see `prefer-no-csd` and the `draw-border-with-background` window rule below).
Opacity can be toggled on or off for a window using the [`toggle-window-rule-opacity`](./Configuration:-Key-Bindings.md#toggle-window-rule-opacity) action.
```kdl
// Make inactive windows semitransparent.
window-rule {
match is-active=false
opacity 0.95
}
```
#### `variable-refresh-rate`
<sup>Since: 0.1.9</sup>
If set to true, whenever this window displays on an output with on-demand VRR, it will enable VRR on that output.
```kdl
// Configure some output with on-demand VRR.
output "HDMI-A-1" {
variable-refresh-rate on-demand=true
}
// Enable on-demand VRR when mpv displays on the output.
window-rule {
match app-id="^mpv$"
variable-refresh-rate true
}
```
#### `default-column-display`
<sup>Since: 25.02</sup>
Set the default display mode for columns created from this window.
This is used any time a window goes into its own column.
For example:
- Opening a new window.
- Expelling a window into its own column.
- Moving a window from the floating layout to the tiling layout.
```kdl
// Make Evince windows open as tabbed columns.
window-rule {
match app-id="^evince$"
default-column-display "tabbed"
}
```
#### `default-floating-position`
<sup>Since: 25.01</sup>
Set the initial position for this window when it opens on, or moves to the floating layout.
Afterward, the window will remember its last floating position.
By default, new floating windows open at the center of the screen, and windows from the tiling layout open close to their visual screen position.
The position uses logical coordinates relative to the working area.
By default, they are relative to the top-left corner of the working area, but you can change this by setting `relative-to` to one of these values: `top-left`, `top-right`, `bottom-left`, `bottom-right`, `top`, `bottom`, `left`, or `right`.
For example, if you have a bar at the top, then `x=0 y=0` will put the top-left corner of the window directly below the bar.
If instead you write `x=0 y=0 relative-to="top-right"`, then the top-right corner of the window will align with the top-right corner of the workspace, also directly below the bar.
When only one side is specified (e.g. top) the window will align to the center of that side.
The coordinates change direction based on `relative-to`.
For example, by default (top-left), `x=100 y=200` will put the window 100 pixels to the right and 200 pixels down from the top-left corner.
If you use `x=100 y=200 relative-to="bottom-left"`, it will put the window 100 pixels to the right and 200 pixels *up* from the bottom-left corner.
```kdl
// Open the Firefox picture-in-picture window at the bottom-left corner of the screen
// with a small gap.
window-rule {
match app-id="firefox$" title="^Picture-in-Picture$"
default-floating-position x=32 y=32 relative-to="bottom-left"
}
```
You can use single-side `relative-to` to get a dropdown-like effect.
```kdl
// Example: a "dropdown" terminal.
window-rule {
// Match by "dropdown" app ID.
// You need to set this app ID when running your terminal, e.g.:
// spawn "alacritty" "--class" "dropdown"
match app-id="^dropdown$"
// Open it as floating.
open-floating true
// Anchor to the top edge of the screen.
default-floating-position x=0 y=0 relative-to="top"
// Half of the screen high.
default-window-height { proportion 0.5; }
// 80% of the screen wide.
default-column-width { proportion 0.8; }
}
```
#### `scroll-factor`
<sup>Since: 25.02</sup>
Set a scroll factor for all scroll events sent to a window.
This will be multiplied with the scroll factor set for your input device in the [input section](./Configuration:-Input.md#pointing-devices).
```kdl
// Make scrolling in Firefox a bit slower.
window-rule {
match app-id="firefox$"
scroll-factor 0.75
}
```
#### `draw-border-with-background`
Override whether the border and the focus ring draw with a background.
Set this to `true` to draw them as solid colored rectangles even for windows which agreed to omit their client-side decorations.
Set this to `false` to draw them as borders around the window even for windows which use client-side decorations.
This property can be useful for rectangular windows that do not support the xdg-decoration protocol.
| With Background | Without Background |
| ------------------------------------------------ | --------------------------------------------------- |
| ![A screenshot displaying a window with draw-border-with-background set to true](./img/simple-egl-border-with-background.png) | ![A screenshot displaying a window with draw-border-with-background set to false](./img/simple-egl-border-without-background.png) |
```kdl
window-rule {
draw-border-with-background false
}
```
#### `focus-ring` and `border`
<sup>Since: 0.1.6</sup>
Override the focus ring and border options for the window.
These rules have the same options as the normal [`focus-ring` and `border` config in the layout section](./Configuration:-Layout.md#focus-ring-and-border), so check the documentation there.
However, in addition to `off` to disable the border/focus ring, this window rule has an `on` flag that enables the border/focus ring for the window even if it was otherwise disabled.
The `on` flag has precedence over the `off` flag, in case both are set.
```kdl
window-rule {
focus-ring {
off
width 2
}
}
window-rule {
border {
on
width 8
}
}
```
#### `shadow`
<sup>Since: 25.02</sup>
Override the shadow options for the window.
This rule has the same options as the normal [`shadow` config in the layout section](./Configuration:-Layout.md#shadow), so check the documentation there.
However, in addition to `on` to enable the shadow, this window rule has an `off` flag that disables the shadow for the window even if it was otherwise enabled.
The `on` flag has precedence over the `off` flag, in case both are set.
```kdl
// Turn on shadows for floating windows.
window-rule {
match is-floating=true
shadow {
on
}
}
```
#### `tab-indicator`
<sup>Since: 25.02</sup>
Override the tab indicator options for the window.
Options in this rule match the same options as the normal [`tab-indicator` config in the layout section](./Configuration:-Layout.md#tab-indicator), so check the documentation there.
```kdl
// Make KeePassXC tab have a dark red inactive color.
window-rule {
match app-id=r#"^org\.keepassxc\.KeePassXC$"#
tab-indicator {
inactive-color "darkred"
}
}
```
#### `geometry-corner-radius`
<sup>Since: 0.1.6</sup>
Set the corner radius of the window.
On its own, this setting will only affect the border and the focus ring—they will round their corners to match the geometry corner radius.
If you'd like to force-round the corners of the window itself, set [`clip-to-geometry true`](#clip-to-geometry) in addition to this setting.
```kdl
window-rule {
geometry-corner-radius 12
}
```
The radius is set in logical pixels, and controls the radius of the window itself, that is, the inner radius of the border:
![A screenshot showing a window with every corner rounded](./img/geometry-corner-radius.png)
Instead of one radius, you can set four, for each corner.
The order is the same as in CSS: top-left, top-right, bottom-right, bottom-left.
```kdl
window-rule {
geometry-corner-radius 8 8 0 0
}
```
This way, you can match GTK 3 applications which have square bottom corners:
![A screenshot showing a window with only the top corners rounded](./img/different-corner-radius.png)
#### `clip-to-geometry`
<sup>Since: 0.1.6</sup>
Clips the window to its visual geometry.
This will cut out any client-side window shadows, and also round window corners according to `geometry-corner-radius`.
![A screenshot showing a window with rounded corners, clipped to the visual geometry](./img/clip-to-geometry.png)
```kdl
window-rule {
clip-to-geometry true
}
```
Enable border, set [`geometry-corner-radius`](#geometry-corner-radius) and `clip-to-geometry`, and you've got a classic setup:
![A screenshot showing a window with rounded corners, and a border](./img/border-radius-clip.png)
```kdl
prefer-no-csd
layout {
focus-ring {
off
}
border {
width 2
}
}
window-rule {
geometry-corner-radius 12
clip-to-geometry true
}
```
#### `tiled-state`
<sup>Since: 25.05</sup>
Informs the window that it is tiled.
Usually, windows will react by becoming rectangular and hiding their client-side shadows.
Windows that snap their size to a grid (e.g. terminals like [foot](https://codeberg.org/dnkl/foot)) will usually disable this snapping when they are tiled.
By default, niri will set the tiled state to `true` together with [`prefer-no-csd`](./Configuration:-Miscellaneous.md#prefer-no-csd) in order to improve behavior for apps that don't support server-side decorations.
You can use this window rule to override this, for example to get rectangular windows with CSD.
```kdl
// Make tiled windows rectangular while using CSD.
window-rule {
match is-floating=false
tiled-state true
}
```
#### `baba-is-float`
<sup>Since: 25.02</sup>
Make your windows FLOAT up and down.
This is an April Fools' 2025 feature.
```kdl
window-rule {
match is-floating=true
baba-is-float true
}
```
<video controls src="https://github.com/user-attachments/assets/3f4cb1a4-40b2-4766-98b7-eec014c19509">
https://github.com/user-attachments/assets/3f4cb1a4-40b2-4766-98b7-eec014c19509
</video>
#### Size Overrides
You can amend the window's minimum and maximum size in logical pixels.
Keep in mind that the window itself always has a final say in its size.
These values instruct niri to never ask the window to be smaller than the minimum you set, or to be bigger than the maximum you set.
> [!NOTE]
> `max-height` will only apply to automatically-sized windows if it is equal to `min-height`.
> Either set it equal to `min-height`, or change the window height manually after opening it with `set-window-height`.
>
> This is a limitation of niri's window height distribution algorithm.
```kdl
window-rule {
min-width 100
max-width 200
min-height 300
max-height 300
}
```
```kdl
// Fix OBS with server-side decorations missing a minimum width.
window-rule {
match app-id=r#"^com\.obsproject\.Studio$"#
min-width 876
}
```
@@ -0,0 +1,46 @@
> *Time, Dr. Freeman? Is it really that... time again?*
A compositor deals with one or more monitors on mostly fixed refresh cycles.
For example, a 170 Hz monitor can draw a frame every ~5.88 ms.
Most of the time, the compositor doesn't actually redraw the monitor: when nothing changes on screen (e.g. you're reading a document and aren't moving your cursor), it would be wasteful to wake up the GPU to composite the same image.
During an animation however, screen contents do change every frame.
Niri will generally start drawing the next frame as soon as the previous one shows up on screen.
Since the monitor refresh cycle is fixed in most cases (even with VRR, there's a maximum refresh rate), the compositor can predict when the next frame will show up on the monitor, and render ongoing animations for that exact moment in time.
This way, all animation frames are perfectly timed with no jitter, regardless of when exactly the rendering code had a chance to run.
For example, even if the compositor has to process new window events, delaying the rendering by a few ms, the animation timing will remain exactly aligned to the monitor refresh cycle.
There are hence several properties that a compositor wants from its timing system.
1. It should be possible to get the state of the animations at a specific time in the near future, for rendering a frame exactly timed to when the monitor will show it.
- This time override ability should be usable in tests to advance the time in a fully controlled fashion.
1. Animations in response to user actions should begin at the moment when the action happens.
For example, pressing a workspace switch key should start the animation at the instant when the user pressed the key (rather than, say, slightly in the future where we predicted the next monitor frame, which we had already rendered by now).
1. During the processing of a single action, querying the current time should return the exact same value.
Even if the processing finishes a few microseconds after it started, querying the time in the end should return the same thing.
This generally makes writing code much more sane; otherwise you'd need to for example avoid reading the position of some element twice in a row, since it could have moved by one pixel in-between, screwing with the logic.
Also, fetching the current system time [can be quite expensive](https://mastodon.online/@YaLTeR/109934977035721850) in terms of overhead.
1. It should be reasonably easy to implement an animation slow-down preference, so all animations can be slowed down or sped up by the same factor.
The solution in niri is a `LazyClock`, a clock that remembers one timestamp.
Initially, the timestamp is empty, so when you ask `LazyClock` for the current time, it will fetch and return the system time, and also remember it.
Subsequently, it will keep returning the same timestamp that it had remembered.
You can also clear the timestamp, then `LazyClock` will fetch the system time anew when it's needed.
In niri, the timestamp is cleared at the end of every event loop iteration, right before going to sleep waiting for new events.
This way, anything that happens next (like a user key press) will fetch and use the most up-to-date timestamp as soon as one is needed, but then the processing code will keep getting the exact same timestamp, since `LazyClock` stores it.
You can also just manually set the timestamp to a specific value.
This is how we render a frame for the predicted time of when the monitor will show it.
Also, this is used by tests: they simply always set the timestamp and never use the system time.
Finally, there's an `AdjustableClock` wrapper on top that provides the ability to control the slow-down rate by modifying the timestamps returned by the clock.
An important detail is that with rate changes, timestamps from the `AdjustableClock` will drift away and become unrelated to the system time.
However, our target timestamp (for rendering) comes from the system time, so the override works directly on the underlying `LazyClock`.
That is, overriding the timestamp and then querying the `AdjustableClock` will return a *different* timestamp that is correct and consistent with the adjustments made by `AdjustableClock`.
This is reflected in the API by naming the function `Clock::set_unadjusted()` (and there's also `Clock::now_unadjusted()` to get the raw timestamp).
The clock is shared among all animations in niri through passing around and storing a reference-counted pointer.
This way, overriding the time automatically applies to everything, whereas in tests we can use a separate clock per test so that they don't interfere with each other.
+113
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@@ -0,0 +1,113 @@
## General principles
These are some of the general principles that I try to follow throughout niri.
They can be sidestepped in specific circumstances if there's a good reason.
### Opening a new window should not affect the sizes of any existing windows.
This is the main annoyance with traditional tiling: you want to open a new window, but it messes with your existing window sizes.
Especially when you're looking at a big window like a browser or an image editor, want to open a quick terminal for something, and it makes the big window unusably small, or reflows the content, or clips part of the window.
The usual workaround in tiling WMs is to use more workspaces: when you need a new window, you go to an empty workspace and open it there (this way, you also get your entire screen for the new window, rather than a smaller part of it).
Scrollable tiling offers an alternative: for temporary windows, you can just open them, do what you need, and close, all without messing up the other windows or having to go to a new workspace.
It also lets you group together more related windows on the same workspace by having less frequently used ones scrolled out of the view.
### The focused window should not move around on its own.
In particular: windows opening, closing, and resizing to the left of the focused window should not cause it to visually move.
The focused window is the window you're working in.
And stuff happening outside the view shouldn't mess with what you're focused on.
### Actions should apply immediately.
This is important both for compositor responsiveness and predictability, and for keeping the code sane and free of edge cases and unnecessary asynchrony.
- Things like resizing or consuming into column take effect immediately, even if the window needs time to catch up.
- An animated workspace switch makes your input go to the final workspace and window instantly, without waiting for the animation.
- Opening the overview (which has a zoom-out animation) lets you grab windows right away, and closing the overview makes your input immediately go back to the windows, without waiting for the zoom back in.
### When disabled, eye-candy features should not affect the performance.
Things like animations and custom shaders do not run and are not present in the render tree when disabled.
Extra offscreen rendering is avoided.
Animations specifically are still "started" even when disabled, but with a duration of 0 (this way, they end as soon as the time is advanced).
This does not impact performance, but helps avoid a lot of edge cases in the code.
### Eye-candy features should not cause unreasonable excessive rendering.
- For example, clip-to-geometry will prevent direct scanout in many cases (since the window surface is not completely visible). But in the cases where the surface or the subsurface *is* completely visible (fully within the clipped region), it will still allow for direct scanout.
- For example, animations *can* cause damage and even draw to an offscreen every frame, because they are expected to be short (and can be disabled). However, something like the rounded corners shader should not offscreen or cause excessive damage every frame, because it is long-running and constantly active.
### Be mindful of invisible state.
This is niri state that is not immediately apparent from looking at the screen. This is not bad per se, but you should carefully consider how to reduce the surprise factor.
- For example, when a monitor disconnects, all its workspaces move to another connected monitor. In order to be able to restore these workspaces when the first monitor connects again, these workspaces keep the knowledge of which was their *original monitor*—this is an example of invisible state, since you can't tell it in any way by looking at the screen. This can have surprising consequences: imagine disconnecting a monitor at home, going to work, completely rearranging the windows there, then coming back home, and suddenly some random workspaces end up on your home monitor. In order to reduce this surprise factor, whenever a new window appears on a workspace, that workspace resets its *original monitor* to its current monitor. This way, the workspaces you actively worked on remain where they were.
- For example, niri preserves the view position whenever a window appears, or whenever a window goes full-screen, to restore it afterward. This way, dealing with temporary things like dialogs opening and closing, or toggling full-screen, becomes less annoying, since it doesn't mess up the view position. This is also invisible state, as you cannot tell by looking at the screen where closing a window will restore the view position. If taken to the extreme (previous view position saved forever for every open window), this can be surprising, as closing long-running windows would result in the view shifting around pretty much randomly. To reduce this surprise factor, niri remembers only one last view position per workspace, and forgets this stored view position upon window focus change.
## Window layout
Here are some design considerations for the window layout logic.
1. If a window or popup is larger than the screen, it should be aligned in the top left corner.
The top left area of a window is more likely to contain something important, so it should always be visible.
1. Setting window width or height to a fixed pixel size (e.g. `set-column-width 1280` or `default-column-width { fixed 1280; }`) will set the size of the window itself, however setting to a proportional size (e.g. `set-column-width 50%`) will set the size of the tile, including the border added by niri.
- With proportions, the user is looking to tile multiple windows on the screen, so they should include borders.
- With fixed sizes, the user wants to test a specific client size or take a specifically sized screenshot, so they should affect the window directly.
- After the size is set, it is always converted to a value that includes the borders, to make the code sane. That is, `set-column-width 1000` followed by changing the niri border width will resize the window accordingly.
1. Fullscreen windows are a normal part of the scrolling layout.
This is a cool idea that scrollable tiling is uniquely positioned to implement.
Fullscreen windows aren't on some "special" layer that covers everything; instead, they are normal tiles that you can switch away from, without disturbing the fullscreen status.
Of course, you do want to cover your entire monitor when focused on a fullscreen window.
This is specifically hardcoded into the logic: when the view is stationary on a focused fullscreen window, the top layer-shell layer and the floating windows hide away.
This is also why fullscreening a floating window makes it go into the scrolling layout.
## Default config
The [default config](https://github.com/YaLTeR/niri/blob/main/resources/default-config.kdl) is intended to give a familiar, helpful, and not too jarring experience to new niri users.
Importantly, it is not a "suggested rice config"; we don't want to startle people with full-on rainbow borders and crazy shaders.
Since we're not a complete desktop environment (and don't have the contributor base to become one), we cannot provide a fully integrated experience—distro spins are better positioned to do this.
As such, new niri users are expected to read through and tinker with the default niri config.
The default config is therefore thoroughly commented with links to the relevant wiki sections.
We don't include every possible option in the default config to avoid overwhelming users too much; anything overly specific or uncommon can stay on the wiki.
The general rule is to include things that users are reasonably expected to want to change or know how to do.
We do also advertise our more unique features though like screencast block-out-from.
We default to CSD (`prefer-no-csd` is commented out).
This gives new users easy and familiar way to move and close windows via their titlebars, especially considering that niri doesn't have serverside titlebars (so far at least).
Focus rings are drawn fully behind windows by default.
While this unfortunately messes with window transparency, [which is a common source of confusion](./FAQ.md#why-are-transparent-windows-tinted-why-is-the-borderfocus-ring-showing-up-through-semitransparent-windows), defaulting to drawing focus rings only around windows would be even worse because it has holes inside clientside rounded corners.
The ideal solution here would be to propose a Wayland protocol for windows to report their corner radius to the compositor (which would generally help for serverside decorations in different compositors).
The default focus ring is quite thick at 4 px to look well with clientside-decorated windows and be obviously noticeable, and the default gaps are also quite big at 16 px to look well with the default focus ring width.
The default input settings like touchpad tap and natural-scroll are how I believe most people want to use their computers.
Shadows default to off because they are a fairly performance-intensive shader, and because many clientside-decorated windows already draw their own shadows.
The default screenshot-path matches GNOME Shell.
Default window rules are limited to fixing known severe issues (WezTerm) and doing something the absolute majority likely wants (make Firefox Picture-in-Picture player floating—it can't do that on its own currently, maybe the pip protocol will change that).
The default binds largely come from my own experience using PaperWM, and from other compositors.
They assume QWERTY.
The binds are ordered in a way to gradually introduce you to different bind configuration concepts.
The general system is: if a hotkey switches somewhere, then adding <kbd>Ctrl</kbd> will move the focused window or column there.
Adding <kbd>Shift</kbd> does an alternative action: for focus and movement it starts going across monitors, for resizes it starts acting on window height rather than width, etc.
Workspace switching on <kbd>Mod</kbd><kbd>U</kbd>/<kbd>I</kbd> is one key up from <kbd>Mod</kbd><kbd>J</kbd>/<kbd>K</kbd> used for window switching.
Since <kbd>Alt</kbd> is a modifier in nested niri, binds with explicit <kbd>Alt</kbd> are mainly the ones only useful on the host, for example spawning a screen locker.
@@ -49,10 +49,19 @@ The `niri-visual-tests` sub-crate is a GTK application that runs hard-coded test
We have integration with the [Tracy](https://github.com/wolfpld/tracy) profiler which you can enable by building niri with a feature flag:
```
cargo build --release --features=profile-with-tracy
cargo build --release --features=profile-with-tracy-ondemand
```
Then you can open Tracy (you will need the latest stable release) and attach to a running niri instance to collect profiling data. This is **not** currently "on-demand" (until the next Tracy release), so niri will always collect profiling data when compiled this way, and you can't run a build like this as your main compositor.
Then you can open Tracy (you will need the latest stable release) and attach to a running niri instance to collect profiling data. Profiling data is collected "on demand"—that is, only when Tracy is connected. You can run a niri build like this as your main compositor if you'd like.
> [!NOTE]
> If you need to profile niri startup or the niri CLI, you can opt for "always on" profiling instead, using this feature flag:
>
> ```
> cargo build --release --features=profile-with-tracy
> ```
>
> When compiled this way, niri will **always** collect profiling data, so you can't run a build like this as your main compositor.
To make a niri function show up in Tracy, instrument it like this:
@@ -62,4 +71,6 @@ pub fn some_function() {
// Code of the function.
}
```
```
You can also enable Rust memory allocation profiling with `--features=profile-with-tracy-allocations`.
@@ -0,0 +1,85 @@
niri's documentation files are found in `docs/wiki/` and should be viewable and browsable in at least three systems:
- The GitHub repo's markdown file preview
- [The GitHub repo's wiki](https://github.com/YaLTeR/niri/wiki)
- [The documentation site](https://yalter.github.io/niri/)
## The GitHub repo's wiki
This is generated with the `publish-wiki` job in `.github/workflows/ci.yml`.
In order to have this job run as expected in your fork, you'll need to enable the wiki feature in your repo's settings on GitHub.
This could be useful as a contributor to verify that the wiki generates the way you expect it to.
## The documentation site
The documentation site is generated with [mkdocs](https://www.mkdocs.org/).
The configuration files are found in `docs/`.
To set up and run the documentation site locally, it is recommended to use [uv](https://docs.astral.sh/uv/).
### Serving the site locally with uv
In the `docs/` subdirectory:
- `uv sync`
- `uv run mkdocs serve`
The documentation site should now be available on http://127.0.0.1:8000/niri/
Changes made to the documentation while the development server is running will cause an automatic page refresh in the browser.
> [!TIP]
> Images may not be visible, as they are stored on Git LFS.
> If this is the case, run `git lfs pull`.
## Elements
Elements such as links, admonitions, images, and snippets should work as expected in markdown file previews on GitHub, the GitHub repo's wiki, and in the documentation site.
### Links
Links should in all cases be relative (e.g. `./FAQ.md`), unless it's an external one.
Links should have anchors if they are meant to lead the user to a specific section on a page (e.g. `./Getting-Started.md#nvidia`).
> [!TIP]
> mkdocs will terminate if relative links lead to non-existing documents or non-existing anchors.
> This means that the CI pipeline will fail when building documentation, as will `mkdocs serve` locally.
### Admonitions
> [!IMPORTANT]
> This is an important distinction from other `mkdocs`-based documentation you might have encountered.
Admonitions, or alerts should be written [the way GitHub defines them](https://docs.github.com/en/get-started/writing-on-github/getting-started-with-writing-and-formatting-on-github/basic-writing-and-formatting-syntax#alerts).
The above admonition is written like this:
```
> [!IMPORTANT]
> This is an important distinction from other `mkdocs`-based documentation you might have encountered.
```
### Images
Images should have relative links to resources in `docs/wiki/img/`, and should contain sensible alt-text.
### Videos
For compatibility with both mkdocs and GitHub Wiki, videos need to be wrapped in a `<video>` tag (displayed by mkdocs) and have the video link again as fallback text (displayed by GitHub Wiki) padded with blank lines.
```html
<video controls src="https://github.com/user-attachments/assets/379a5d1f-acdb-4c11-b36c-e85fd91f0995">
https://github.com/user-attachments/assets/379a5d1f-acdb-4c11-b36c-e85fd91f0995
</video>
```
### Snippets
Configuration and code snippets in general should be annotated with a language.
If the language used in the snippet is KDL, open the code block like this:
```md
```kdl
```
@@ -0,0 +1,35 @@
There are two main coordinate spaces in niri: physical (pixels of every individual output) and logical (shared among all outputs, takes into account the scale of every output).
Wayland clients mostly work in the logical space, and it's the most convenient space to do all the layout in, since it bakes in the output scaling factor.
However, many things need to be sized or positioned at integer physical coordinates.
For example, Wayland toplevel buffers are assumed to be placed at an integer physical pixel on an output (and `WaylandSurfaceRenderElement` will do that for you).
Borders and focus rings should also have a width equal to an integer number of physical pixels to stay crisp (not to mention that `SolidColorRenderElement` does not anti-alias lines at fractional pixel positions).
Integer physical coordinates do not necessarily correspond to integer logical coordinates though.
Even with an integer scale = 2, a physical pixel at (1, 1) will be at the logical position of (0.5, 0.5).
This problem becomes much worse with fractional scale factors where most integer logical coordinates will fall on fractional physical coordinates.
Thus, niri uses fractional logical coordinates for most of its layout.
However, one needs to be very careful to keep things aligned to the physical grid to avoid artifacts like:
* Border width alternating 1 px thicker/thinner
* Border showing 1 px off from the window at certain positions
* 1 px gaps around rounded corners
* Slightly blurry window contents during resizes
* And so on...
The way it's handled in niri is:
1. All relevant sizes on a workspace are rounded to an integer physical coordinate according to the current output scale. Things like struts, gaps, border widths, working area location.
It's important to understand that they remain fractional numbers in the logical space, but these numbers correspond to an integer number of pixels in the physical space.
The rounding looks something like: `(logical_size * scale).round() / scale`.
Whenever a workspace moves to an output with a different scale (or the output scale changes), all sizes are re-rounded from their original configured values to align with the new physical space.
2. The view offset and individual column/tile render offsets are *not* rounded to physical pixels, but:
3. `tiles_with_render_positions()` rounds tile positions to physical pixels as it returns them,
4. Custom shaders like opening, closing and resizing windows, are also careful to keep positions and sizes rounded to the physical pixels.
The idea is that every tile can assume that it is rendered at an integer physical coordinate, therefore when shifting the position by, say, border width (also rounded to integer physical coordinates), the new position will stay rounded to integer physical coordinates.
The same logic works for the rest of the layout thanks to gaps, struts and working area being similarly rounded.
This way, the entire layout is always aligned, as long as it is positioned at an integer physical coordinate (which rounding the tile positions effectively achieves).
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@@ -0,0 +1,22 @@
On a TTY, only one frame can be submitted to an output at a time, and the compositor must wait until the output repaints (indicated by a VBlank) to be able to submit the next frame.
In niri we keep track of this via the `RedrawState` enum that you can find in an `OutputState`.
Here's a diagram of state transitions for the `RedrawState` state machine:
<picture>
<source media="(prefers-color-scheme: dark)" srcset="./img/RedrawState-dark.drawio.png">
<img alt="RedrawState state transition diagram" src="./img/RedrawState-light.drawio.png">
</picture>
`Idle` is the default state, when the output does not need to be repainted.
Any operation that may cause the screen to update calls `queue_redraw()`, which moves the output to a `Queued` state.
Then, at the end of an event loop dispatch, niri calls `redraw()` for every `Queued` output.
If the redraw causes damage (i.e. something on the output changed), we move into the `WaitingForVBlank` state, since we cannot redraw until we receive a VBlank event.
However, if there's no damage, we do not return to `Idle` right away.
Instead, we set a timer to fire roughly at when the next VBlank would occur, and transition to a `WaitingForEstimatedVBlank` state.
This is necessary in order to throttle frame callbacks sent to applications to at most once per output refresh cycle.
Without this throttling, applications can start continuously redrawing without damage (for instance, if the application window is partially off-screen, and it is only the off-screen part that changes), and eating a lot of CPU in the process.
Then, either the estimated VBlank timer completes, and we go back to `Idle`, or maybe we call `queue_redraw()` once more and try to redraw again.
@@ -2,26 +2,23 @@ When starting niri from a display manager like GDM, or otherwise through the `ni
This provides the necessary systemd integration to run programs like `mako` and services like `xdg-desktop-portal` bound to the graphical session.
Here's an example on how you might set up [`mako`](https://github.com/emersion/mako), [`waybar`](https://github.com/Alexays/Waybar), [`swaybg`](https://github.com/swaywm/swaybg) and [`swayidle`](https://github.com/swaywm/swayidle) to run as systemd services with niri.
In contrast to the `spawn-at-startup` config option, this lets you easily monitor their status and output, and restart or reload them.
Unlike [`spawn-at-startup`](./Configuration:-Miscellaneous.md#spawn-at-startup), this lets you easily monitor their status and output, and restart or reload them.
1. Install them, i.e. `sudo dnf install mako waybar swaybg swayidle`
2. Create a `niri.service.wants` folder: `mkdir -p ~/.config/systemd/user/niri.service.wants`
This is a special systemd folder.
Any services linked there will be started together with `niri.service` (which is a systemd unit used by niri when running as a session).
3. `mako` and `waybar` provide systemd units out of the box, so you can simply symlink them into the `niri.service.wants` folder:
2. `mako` and `waybar` provide systemd units out of the box, so you can simply add them to the niri session:
```
ln -s /usr/lib/systemd/user/mako.service ~/.config/systemd/user/niri.service.wants/
ln -s /usr/lib/systemd/user/waybar.service ~/.config/systemd/user/niri.service.wants/
systemctl --user add-wants niri.service mako.service
systemctl --user add-wants niri.service waybar.service
```
4. `swaybg` does not provide a systemd unit, since you need to pass the background image as a command-line argument.
This will create links in `~/.config/systemd/user/niri.service.wants/`, a special systemd folder for services that need to start together with `niri.service`.
3. `swaybg` does not provide a systemd unit, since you need to pass the background image as a command-line argument.
So we will make our own.
Put the following into `~/.config/systemd/user/swaybg.service`:
Create `~/.config/systemd/user/swaybg.service` with the following contents:
```
```systemd
[Unit]
PartOf=graphical-session.target
After=graphical-session.target
@@ -37,15 +34,16 @@ In contrast to the `spawn-at-startup` config option, this lets you easily monito
After editing `swaybg.service`, run `systemctl --user daemon-reload` so systemd picks up the changes in the file.
Now, also symlink this to `niri.service.wants`:
Now, add it to the niri session:
```
ln -s ~/.config/systemd/user/swaybg.service ~/.config/systemd/user/niri.service.wants/
systemctl --user add-wants niri.service swaybg.service
```
5. `swayidle` similarly does not provide a service so we will also make our own. Put the following into `~/.config/systemd/user/swayidle.service`:
4. `swayidle` similarly does not provide a service, so we will also make our own.
Create `~/.config/systemd/user/swayidle.service` with the following contents:
```
```systemd
[Unit]
PartOf=graphical-session.target
After=graphical-session.target
@@ -56,20 +54,23 @@ In contrast to the `spawn-at-startup` config option, this lets you easily monito
Restart=on-failure
```
Then, run `systemctl --user daemon-reload` and symlink this file to `niri.service.wants`:
Then, run `systemctl --user daemon-reload` and add it to the niri session:
```
ln -s ~/.config/systemd/user/swayidle.service ~/.config/systemd/user/niri.service.wants/
systemctl --user add-wants niri.service swayidle.service
```
That's it!
Now these three utilities will be started together with the niri session and stopped when it exits.
You can also restart them with a command like `systemctl --user restart waybar.service`, for example after editing their config files.
To remove a service from niri startup, remove its symbolic link from `~/.config/systemd/user/niri.service.wants/`.
Then, run `systemctl --user daemon-reload`.
### Running Programs Across Logout
When running niri as a session, exiting it (logging out) will kill all programs that you've started within. However, sometimes you want a program, like `tmux`, `dtach` or similar, to persist in this case. To do this, run it in a transient systemd scope:
```
systemd-run --user --scope tmux new-session
```
```
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@@ -0,0 +1,85 @@
### How to disable client-side decorations/make windows rectangular?
Uncomment the [`prefer-no-csd` setting](./Configuration:-Miscellaneous.md#prefer-no-csd) at the top level of the config, and then restart your apps.
Then niri will ask windows to omit client-side decorations, and also inform them that they are being tiled (which makes some windows rectangular, even if they cannot omit the decorations).
Note that currently this will prevent edge window resize handles from showing up.
You can still resize windows by holding <kbd>Mod</kbd> and the right mouse button.
### Why are transparent windows tinted? / Why is the border/focus ring showing up through semitransparent windows?
Uncomment the [`prefer-no-csd` setting](./Configuration:-Miscellaneous.md#prefer-no-csd) at the top level of the config, and then restart your apps.
Niri will draw focus rings and borders *around* windows that agree to omit their client-side decorations.
By default, focus ring and border are rendered as a solid background rectangle behind windows.
That is, they will show up through semitransparent windows.
This is because windows using client-side decorations can have an arbitrary shape.
You can also override this behavior with the [`draw-border-with-background` window rule](./Configuration:-Window-Rules.md#draw-border-with-background).
### How to enable rounded corners for all windows?
Put this window rule in your config:
```kdl
window-rule {
geometry-corner-radius 12
clip-to-geometry true
}
```
For more information, check the [`geometry-corner-radius` window rule](./Configuration:-Window-Rules.md#geometry-corner-radius).
### How to hide the "Important Hotkeys" pop-up at the start?
Put this into your config:
```kdl
hotkey-overlay {
skip-at-startup
}
```
### How to run X11 apps like Steam or Discord?
To run X11 apps, you can use [xwayland-satellite](https://github.com/Supreeeme/xwayland-satellite).
Check [the Xwayland wiki page](./Xwayland.md) for instructions.
Keep in mind that you can run many Electron apps such as VSCode natively on Wayland by passing the right flags, e.g. `code --ozone-platform-hint=auto`
### Why doesn't niri integrate Xwayland like other compositors?
A combination of factors:
- Integrating Xwayland is quite a bit of work, as the compositor needs to implement parts of an X11 window manager.
- You need to appease the X11 ideas of windowing, whereas for niri I want to have the best code for Wayland.
- niri doesn't have a good global coordinate system required by X11.
- You tend to get an endless stream of X11 bugs that take further time and effort away from other tasks.
- There aren't actually that many X11-only clients nowadays, and xwayland-satellite takes perfect care of most of those.
- niri isn't a Big Serious Desktop Environment which Must Support All Use Cases (and is Backed By Some Corporation).
All in all, the situation works out in favor of avoiding Xwayland integration.
<sup>Since: 25.08</sup> niri has seamless built-in xwayland-satellite integration that by and large works as well as built-in Xwayland in other compositors, solving the hurdle of having to set it up manually.
I wouldn't be too surprised if, down the road, xwayland-satellite becomes the standard way of integrating Xwayland into new compositors, since it takes on the bulk of the annoying work, and isolates the compositor from misbehaving clients.
### Can I enable blur behind semitransparent windows?
Not yet, follow/upvote [this issue](https://github.com/YaLTeR/niri/issues/54).
There's also [a PR](https://github.com/YaLTeR/niri/pull/1634) adding blur to niri which you can build and run manually.
Keep in mind that it's an experimental implementation that may have problems and performance concerns.
### Can I make a window sticky / pinned / always on top / appear on all workspaces?
Not yet, follow/upvote [this issue](https://github.com/YaLTeR/niri/issues/932).
You can emulate this with a script that uses the niri IPC.
For example, [nirius](https://git.sr.ht/~tsdh/nirius) seems to have this feature (`toggle-follow-mode`).
### How do I make the Bitwarden window in Firefox open as floating?
Firefox seems to first open the Bitwarden window with a generic Firefox title, and only later change the window title to Bitwarden, so you can't effectively target it with an `open-floating` window rule.
You'll need to use a script, for example [this one](https://github.com/YaLTeR/niri/discussions/1599) or other ones (search niri issues and discussions for Bitwarden).
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@@ -0,0 +1,16 @@
### Overview
<sup>Since: 25.01</sup>
Floating windows in niri always show on top of the tiled windows.
The floating layout does not scroll.
Each workspace/monitor has its own floating layout, just like each workspace/monitor has its own tiling layout.
New windows will automatically float if they have a parent (e.g. dialogs) or if they are fixed size (e.g. splash screens).
To change a window between floating and tiling, you can use the `toggle-window-floating` bind or right click while dragging/moving the window.
You can also use the `open-floating true/false` window rule to either force a window to open as floating, or to disable the automatic floating logic.
Use `switch-focus-between-floating-and-tiling` to switch the focus between the two layouts.
When focused on the floating layout, binds (like `focus-column-right`) will operate on the floating window.
You can precisely position a floating window with a command like `niri msg action move-floating-window -x 100 -y 200`.
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@@ -0,0 +1,99 @@
### Overview
There are several gestures in niri.
Also see the [gestures configuration](./Configuration:-Gestures.md) wiki page.
### Mouse
#### Interactive Move
<sup>Since: 0.1.10</sup>
You can move windows by holding <kbd>Mod</kbd> and the left mouse button.
You can customize the look of the window insertion preview in the [`insert-hint` layout config](./Configuration:-Layout.md#insert-hint).
<sup>Since: 25.01</sup> Right click while moving to toggle between floating and tiling layout to put the window into.
#### Interactive Resize
<sup>Since: 0.1.6</sup>
You can resize windows by holding <kbd>Mod</kbd> and the right mouse button.
#### Reset Window Height
<sup>Since: 0.1.6</sup>
If you double-click on a top or bottom tiled window resize edge, the window height will reset to automatic.
This works with both window-initiated resizes (when using client-side decorations), and niri-initiated <kbd>Mod</kbd> + right click resizes.
#### Toggle Full Width
<sup>Since: 0.1.6</sup>
If you double-click on a left or right tiled window resize edge, the column will expand to the full workspace width.
This works with both window-initiated resizes (when using client-side decorations), and niri-initiated <kbd>Mod</kbd> + right click resizes.
#### Horizontal View Movement
<sup>Since: 0.1.6</sup>
Move the view horizontally by holding <kbd>Mod</kbd> and the middle mouse button (or the wheel) and dragging the mouse horizontally.
#### Workspace Switch
<sup>Since: 0.1.7</sup>
Switch workspaces by holding <kbd>Mod</kbd> and the middle mouse button (or the wheel) and dragging the mouse vertically.
### Touchpad
#### Workspace Switch
Switch workspaces with three-finger vertical swipes.
#### Horizontal View Movement
Move the view horizontally with three-finger horizontal swipes.
#### Open and Close the Overview
<sup>Since: 25.05</sup>
Open and close the overview with a four-finger vertical swipe.
### All Pointing Devices
#### Drag-and-Drop Edge View Scroll
<sup>Since: 25.02</sup>
Scroll the tiling view when moving the mouse cursor against a monitor edge during drag-and-drop (DnD).
Also works on a touchscreen.
#### Drag-and-Drop Edge Workspace Switch
<sup>Since: 25.05</sup>
Scroll the workspaces up/down when moving the mouse cursor against a monitor edge during drag-and-drop (DnD) while in the overview.
Also works on a touchscreen.
#### Drag-and-Drop Hold to Activate
<sup>Since: 25.05</sup>
While drag-and-dropping, hold your mouse over a window to activate it.
This will bring a floating window to the top for example.
In the overview, you can also hold the mouse over a workspace to switch to it.
#### Hot Corner to Toggle the Overview
<sup>Since: 25.05</sup>
Put your mouse at the very top-left corner of a monitor to toggle the overview.
Also works during drag-and-dropping something.
@@ -1,6 +1,6 @@
The easiest way to get niri is to install one of the distribution packages.
Here are some of them: [Fedora COPR](https://copr.fedorainfracloud.org/coprs/yalter/niri/) (which I maintain myself), [NixOS Flake](https://github.com/sodiboo/niri-flake), and some more from repology below.
See the [Building](#building) section if you'd like to compile niri yourself.
Here are some of them: [Fedora COPR](https://copr.fedorainfracloud.org/coprs/yalter/niri/) and [nightly COPR](https://copr.fedorainfracloud.org/coprs/yalter/niri-git/) (which I maintain myself), [NixOS Flake](https://github.com/sodiboo/niri-flake), and some more from repology below.
See the [Building](#building) section if you'd like to compile niri yourself and the [Packaging niri](./Packaging-niri.md) page if you want to package niri.
[![Packaging status](https://repology.org/badge/vertical-allrepos/niri.svg)](https://repology.org/project/niri/versions)
@@ -8,22 +8,81 @@ After installing, start niri from your display manager like GDM.
Press <kbd>Super</kbd><kbd>T</kbd> to run a terminal ([Alacritty]) and <kbd>Super</kbd><kbd>D</kbd> to run an application launcher ([fuzzel]).
To exit niri, press <kbd>Super</kbd><kbd>Shift</kbd><kbd>E</kbd>.
If you're not using a display manager, you should run `niri --session` from a TTY.
The `--session` flag will make niri import its environment variables globally into systemd and D-Bus, and start its D-Bus services.
If you're not using a display manager, you should run `niri-session` (systemd/dinit) or `niri --session` (others) from a TTY.
The `--session` flag will make niri import its environment variables globally into the system manager and D-Bus, and start its D-Bus services.
The `niri-session` script will additionally start niri as a systemd/dinit service, which starts up a graphical session target required by some services like portals.
You can also run `niri` inside an existing desktop session.
Then it will open as a window, where you can give it a try.
Note that this windowed mode is mainly meant for development, so it is a bit buggy (in particular, there are issues with hotkeys).
Next, see the [list of important software](./Important-Software.md) required for normal desktop use, like a notification daemon and portals.
Also, check the [configuration overview](./Configuration:-Overview.md) page to get started configuring niri.
Also, check the [configuration introduction](./Configuration:-Introduction.md) page to get started configuring niri.
There you can find links to other pages containing thorough documentation and examples for all options.
Finally, the [Xwayland](./Xwayland.md) page explains how to run X11 applications on niri.
### Desktop environments
Some desktop environments and shells work with niri and can give a more out-of-the-box experience:
- [LXQt](https://lxqt-project.org/) officially supports niri, see [their wiki](https://github.com/lxqt/lxqt/wiki/ConfigWaylandSettings#general) for details on setting it up.
- Many [XFCE](https://www.xfce.org/) components work on Wayland, including niri. See [their wiki](https://wiki.xfce.org/releng/wayland_roadmap#component_specific_status) for details.
- There are complete desktop shells based on Quickshell that support niri, for example [DankMaterialShell](https://github.com/AvengeMedia/DankMaterialShell) and [Noctalia](https://github.com/noctalia-dev/noctalia-shell).
- You can run a [COSMIC](https://system76.com/cosmic/) session with niri using [cosmic-ext-extra-sessions](https://github.com/Drakulix/cosmic-ext-extra-sessions).
### NVIDIA
The NVIDIA drivers currently have an issue with high VRAM usage due to a heap reuse quirk.
You're recommended to apply a manual fix documented [here](./Nvidia.md) if you run niri on an NVIDIA GPU.
NVIDIA GPUs can have problems running niri (for example, the screen remains black upon starting from a TTY).
Sometimes, the problems can be fixed.
You can try the following:
1. Update NVIDIA drivers. You need a GPU and drivers recent enough to support GBM.
2. Make sure kernel modesetting is enabled. This usually involves adding `nvidia-drm.modeset=1` to the kernel command line. Find and follow a guide for your distribution. Guides from other Wayland compositors can help.
### Asahi, ARM, and other kmsro devices
On some of these systems, niri fails to correctly detect the primary render device.
If you're getting a black screen when starting niri on a TTY, you can try to set the device manually.
First, find which devices you have:
```
$ ls -l /dev/dri/
drwxr-xr-x@ - root 14 мая 07:07 by-path
crw-rw----@ 226,0 root 14 мая 07:07 card0
crw-rw----@ 226,1 root 14 мая 07:07 card1
crw-rw-rw-@ 226,128 root 14 мая 07:07 renderD128
crw-rw-rw-@ 226,129 root 14 мая 07:07 renderD129
```
You will likely have one `render` device and two `card` devices.
Open the niri config file at `~/.config/niri/config.kdl` and put your `render` device path like this:
```kdl
debug {
render-drm-device "/dev/dri/renderD128"
}
```
Save, then try to start niri again.
If you still get a black screen, try using each of the `card` devices.
### Nix/NixOS
There's a common problem of mesa drivers going out of sync with niri, so make sure your system mesa version matches the niri mesa version.
When this happens, you usually see a black screen when trying to start niri from a TTY.
Also, on Intel graphics, you may need a workaround described [here](https://nixos.wiki/wiki/Intel_Graphics).
### Virtual Machines
To run niri in a VM, make sure to enable 3D acceleration.
## Default Hotkeys
## Main Default Hotkeys
When running on a TTY, the Mod key is <kbd>Super</kbd>.
When running in a window, the Mod key is <kbd>Alt</kbd>.
@@ -35,7 +94,7 @@ The general system is: if a hotkey switches somewhere, then adding <kbd>Ctrl</kb
| <kbd>Mod</kbd><kbd>Shift</kbd><kbd>/</kbd> | Show a list of important niri hotkeys |
| <kbd>Mod</kbd><kbd>T</kbd> | Spawn `alacritty` (terminal) |
| <kbd>Mod</kbd><kbd>D</kbd> | Spawn `fuzzel` (application launcher) |
| <kbd>Mod</kbd><kbd>Alt</kbd><kbd>L</kbd> | Spawn `swaylock` (screen locker) |
| <kbd>Super</kbd><kbd>Alt</kbd><kbd>L</kbd> | Spawn `swaylock` (screen locker) |
| <kbd>Mod</kbd><kbd>Q</kbd> | Close the focused window |
| <kbd>Mod</kbd><kbd>H</kbd> or <kbd>Mod</kbd><kbd>←</kbd> | Focus the column to the left |
| <kbd>Mod</kbd><kbd>L</kbd> or <kbd>Mod</kbd><kbd>→</kbd> | Focus the column to the right |
@@ -45,47 +104,49 @@ The general system is: if a hotkey switches somewhere, then adding <kbd>Ctrl</kb
| <kbd>Mod</kbd><kbd>Ctrl</kbd><kbd>L</kbd> or <kbd>Mod</kbd><kbd>Ctrl</kbd><kbd>→</kbd> | Move the focused column to the right |
| <kbd>Mod</kbd><kbd>Ctrl</kbd><kbd>J</kbd> or <kbd>Mod</kbd><kbd>Ctrl</kbd><kbd>↓</kbd> | Move the focused window below in a column |
| <kbd>Mod</kbd><kbd>Ctrl</kbd><kbd>K</kbd> or <kbd>Mod</kbd><kbd>Ctrl</kbd><kbd>↑</kbd> | Move the focused window above in a column |
| <kbd>Mod</kbd><kbd>Home</kbd> and <kbd>Mod</kbd><kbd>End</kbd> | Focus the first or the last column |
| <kbd>Mod</kbd><kbd>Ctrl</kbd><kbd>Home</kbd> and <kbd>Mod</kbd><kbd>Ctrl</kbd><kbd>End</kbd> | Move the focused column to the very start or to the very end |
| <kbd>Mod</kbd><kbd>Shift</kbd><kbd>H</kbd><kbd>J</kbd><kbd>K</kbd><kbd>L</kbd> or <kbd>Mod</kbd><kbd>Shift</kbd><kbd>←</kbd><kbd>↓</kbd><kbd>↑</kbd><kbd>→</kbd> | Focus the monitor to the side |
| <kbd>Mod</kbd><kbd>Ctrl</kbd><kbd>Shift</kbd><kbd>H</kbd><kbd>J</kbd><kbd>K</kbd><kbd>L</kbd> or <kbd>Mod</kbd><kbd>Ctrl</kbd><kbd>Shift</kbd><kbd>←</kbd><kbd>↓</kbd><kbd>↑</kbd><kbd>→</kbd> | Move the focused column to the monitor to the side |
| <kbd>Mod</kbd><kbd>U</kbd> or <kbd>Mod</kbd><kbd>PageDown</kbd> | Switch to the workspace below |
| <kbd>Mod</kbd><kbd>I</kbd> or <kbd>Mod</kbd><kbd>PageUp</kbd> | Switch to the workspace above |
| <kbd>Mod</kbd><kbd>Ctrl</kbd><kbd>U</kbd> or <kbd>Mod</kbd><kbd>Ctrl</kbd><kbd>PageDown</kbd> | Move the focused column to the workspace below |
| <kbd>Mod</kbd><kbd>Ctrl</kbd><kbd>I</kbd> or <kbd>Mod</kbd><kbd>Ctrl</kbd><kbd>PageUp</kbd> | Move the focused column to the workspace above |
| <kbd>Mod</kbd><kbd>1</kbd><kbd>9</kbd> | Switch to a workspace by index |
| <kbd>Mod</kbd><kbd>Ctrl</kbd><kbd>1</kbd><kbd>9</kbd> | Move the focused column to a workspace by index |
| <kbd>Mod</kbd><kbd>Shift</kbd><kbd>U</kbd> or <kbd>Mod</kbd><kbd>Shift</kbd><kbd>PageDown</kbd> | Move the focused workspace down |
| <kbd>Mod</kbd><kbd>Shift</kbd><kbd>I</kbd> or <kbd>Mod</kbd><kbd>Shift</kbd><kbd>PageUp</kbd> | Move the focused workspace up |
| <kbd>Mod</kbd><kbd>,</kbd> | Consume the window to the right into the focused column |
| <kbd>Mod</kbd><kbd>.</kbd> | Expel the focused window into its own column |
| <kbd>Mod</kbd><kbd>.</kbd> | Expel the bottom window in the focused column into its own column |
| <kbd>Mod</kbd><kbd>[</kbd> | Consume or expel the focused window to the left |
| <kbd>Mod</kbd><kbd>]</kbd> | Consume or expel the focused window to the right |
| <kbd>Mod</kbd><kbd>R</kbd> | Toggle between preset column widths |
| <kbd>Mod</kbd><kbd>Shift</kbd><kbd>R</kbd> | Toggle between preset column heights |
| <kbd>Mod</kbd><kbd>F</kbd> | Maximize column |
| <kbd>Mod</kbd><kbd>C</kbd> | Center column within view |
| <kbd>Mod</kbd><kbd>-</kbd> | Decrease column width by 10% |
| <kbd>Mod</kbd><kbd>=</kbd> | Increase column width by 10% |
| <kbd>Mod</kbd><kbd>Shift</kbd><kbd>-</kbd> | Decrease window height by 10% |
| <kbd>Mod</kbd><kbd>Shift</kbd><kbd>=</kbd> | Increase window height by 10% |
| <kbd>Mod</kbd><kbd>Ctrl</kbd><kbd>R</kbd> | Reset window height back to automatic |
| <kbd>Mod</kbd><kbd>Shift</kbd><kbd>F</kbd> | Toggle full-screen on the focused window |
| <kbd>Mod</kbd><kbd>V</kbd> | Move the focused window between the floating and the tiling layout |
| <kbd>Mod</kbd><kbd>Shift</kbd><kbd>V</kbd> | Switch focus between the floating and the tiling layout |
| <kbd>PrtSc</kbd> | Take an area screenshot. Select the area to screenshot with mouse, then press Space to save the screenshot, or Escape to cancel |
| <kbd>Alt</kbd><kbd>PrtSc</kbd> | Take a screenshot of the focused window to clipboard and to `~/Pictures/Screenshots/` |
| <kbd>Ctrl</kbd><kbd>PrtSc</kbd> | Take a screenshot of the focused monitor to clipboard and to `~/Pictures/Screenshots/` |
| <kbd>Mod</kbd><kbd>Shift</kbd><kbd>E</kbd> | Exit niri |
| <kbd>Mod</kbd><kbd>Shift</kbd><kbd>E</kbd> or <kbd>Ctrl</kbd><kbd>Alt</kbd><kbd>Delete</kbd> | Exit niri |
## Building
First, install the dependencies for your distribution.
- Ubuntu 23.10:
- Ubuntu 24.04:
```sh
sudo apt-get install -y gcc clang libudev-dev libgbm-dev libxkbcommon-dev libegl1-mesa-dev libwayland-dev libinput-dev libdbus-1-dev libsystemd-dev libseat-dev libpipewire-0.3-dev libpango1.0-dev
sudo apt-get install -y gcc clang libudev-dev libgbm-dev libxkbcommon-dev libegl1-mesa-dev libwayland-dev libinput-dev libdbus-1-dev libsystemd-dev libseat-dev libpipewire-0.3-dev libpango1.0-dev libdisplay-info-dev
```
- Fedora:
```sh
sudo dnf install gcc libudev-devel libgbm-devel libxkbcommon-devel wayland-devel libinput-devel dbus-devel systemd-devel libseat-devel pipewire-devel pango-devel cairo-gobject-devel clang
sudo dnf install gcc libudev-devel libgbm-devel libxkbcommon-devel wayland-devel libinput-devel dbus-devel systemd-devel libseat-devel pipewire-devel pango-devel cairo-gobject-devel clang libdisplay-info-devel
```
Next, get latest stable Rust: https://rustup.rs/
@@ -95,31 +156,41 @@ Then, build niri with `cargo build --release`.
Check Cargo.toml for a list of build features.
For example, you can replace systemd integration with dinit integration using `cargo build --release --no-default-features --features dinit,dbus,xdp-gnome-screencast`.
> [!WARNING]
> Do NOT build with `--all-features`!
>
> Some features are meant only for development use.
> For example, one of the features enables collection of profiling data into a memory buffer that will grow indefinitely until you run out of memory.
### NixOS/Nix
We have a community-maintained flake which provides a devshell with required dependencies. Use `nix build` to build niri, and then run `./results/bin/niri`.
If you're not on NixOS, you may need [NixGL](https://github.com/nix-community/nixGL) to run the resulting binary:
```
```sh
nix run --impure github:guibou/nixGL -- ./results/bin/niri
```
### Installation
### Manual Installation
The recommended way to install and run niri is as a standalone desktop session.
To do that, put files into the correct directories according to this table.
If installing directly without a package, the recommended file destinations are slightly different.
In this case, put the files in the directories indicated in the table below.
These may vary depending on your distribution.
Don't forget to make sure that the path to `niri` in niri.service is correct.
This defaults to `/usr/bin/niri`.
| File | Destination |
| ---- | ----------- |
| `target/release/niri` | `/usr/bin/` |
| `resources/niri-session` | `/usr/bin/` |
| `resources/niri.desktop` | `/usr/share/wayland-sessions/` |
| `resources/niri-portals.conf` | `/usr/share/xdg-desktop-portal/` |
| `resources/niri.service` | `/usr/lib/systemd/user/` |
| `resources/niri-shutdown.target` | `/usr/lib/systemd/user/` |
Doing this will make niri appear in GDM and other display managers.
| `target/release/niri` | `/usr/local/bin/` |
| `resources/niri-session` | `/usr/local/bin/` |
| `resources/niri.desktop` | `/usr/local/share/wayland-sessions/` |
| `resources/niri-portals.conf` | `/usr/local/share/xdg-desktop-portal/` |
| `resources/niri.service` (systemd) | `/etc/systemd/user/` |
| `resources/niri-shutdown.target` (systemd) | `/etc/systemd/user/` |
| `resources/dinit/niri` (dinit) | `/etc/dinit.d/user/` |
| `resources/dinit/niri-shutdown` (dinit) | `/etc/dinit.d/user/` |
[Alacritty]: https://github.com/alacritty/alacritty
[fuzzel]: https://codeberg.org/dnkl/fuzzel
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You can communicate with the running niri instance over an IPC socket.
Check `niri msg --help` for available commands.
The `--json` flag prints the response in JSON, rather than formatted.
For example, `niri msg --json outputs`.
> [!TIP]
> If you're getting parsing errors from `niri msg` after upgrading niri, make sure that you've restarted niri itself.
> You might be trying to run a newer `niri msg` against an older `niri` compositor.
### Event Stream
<sup>Since: 0.1.9</sup>
While most niri IPC requests return a single response, the event stream request will make niri continuously stream events into the IPC connection until it is closed.
This is useful for implementing various bars and indicators that update as soon as something happens, without continuous polling.
The event stream IPC is designed to give you the complete current state up-front, then follow up with updates to that state.
This way, your state can never "desync" from niri, and you don't need to make any other IPC information requests.
Where reasonable, event stream state updates are atomic, though this is not always the case.
For example, a window may end up with a workspace id for a workspace that had already been removed.
This can happen if the corresponding workspaces-changed event arrives before the corresponding window-changed event.
To get a taste of the events, run `niri msg event-stream`.
Though, this is more of a debug function than anything.
You can get raw events from `niri msg --json event-stream`, or by connecting to the niri socket and requesting an event stream manually.
You can find the full list of events along with documentation [here](https://yalter.github.io/niri/niri_ipc/enum.Event.html).
### Programmatic Access
`niri msg --json` is a thin wrapper over writing and reading to a socket.
When implementing more complex scripts and modules, you're encouraged to access the socket directly.
Connect to the UNIX domain socket located at `$NIRI_SOCKET` in the filesystem.
Write your request encoded in JSON on a single line, followed by a newline character, or by flushing and shutting down the write end of the connection.
Read the reply as JSON, also on a single line.
You can use `socat` to test communicating with niri directly:
```sh
$ socat STDIO "$NIRI_SOCKET"
"FocusedWindow"
{"Ok":{"FocusedWindow":{"id":12,"title":"t socat STDIO /run/u ~","app_id":"Alacritty","workspace_id":6,"is_focused":true}}}
```
The reply is an `Ok` or an `Err` wrapping the same JSON object as you get from `niri msg --json`.
For more complex requests, you can use `socat` to find how `niri msg` formats them:
```sh
$ socat STDIO UNIX-LISTEN:temp.sock
# then, in a different terminal:
$ env NIRI_SOCKET=./temp.sock niri msg action focus-workspace 2
# then, look in the socat terminal:
{"Action":{"FocusWorkspace":{"reference":{"Index":2}}}}
```
You can find all available requests and response types in the [niri-ipc sub-crate documentation](https://yalter.github.io/niri/niri_ipc/).
### Backwards Compatibility
The JSON output *should* remain stable, as in:
- existing fields and enum variants should not be renamed
- non-optional existing fields should not be removed
However, new fields and enum variants will be added, so you should handle unknown fields or variants gracefully where reasonable.
The formatted/human-readable output (i.e. without `--json` flag) is **not** considered stable.
Please prefer the JSON output for scripts, since I reserve the right to make any changes to the human-readable output.
The `niri-ipc` sub-crate (like other niri sub-crates) is *not* API-stable in terms of the Rust semver; rather, it follows the version of niri itself.
In particular, new struct fields and enum variants will be added.
@@ -2,19 +2,19 @@ Since niri is not a complete desktop environment, you will very likely want to r
### Notification Daemon
Many apps need one. For example, [mako](https://github.com/emersion/mako) works well. Use [a systemd setup](./Example-systemd-Setup.md) or `spawn-at-startup`.
Many apps need one. For example, [mako](https://github.com/emersion/mako) works well. Use [a systemd setup](./Example-systemd-Setup.md) or [`spawn-at-startup`](./Configuration:-Miscellaneous.md#spawn-at-startup).
### Portals
These provide a cross-desktop API for apps to use for various things like file pickers or UI settings. Flatpak apps in particular require working portals.
Portals **require** [running niri as a session](https://github.com/YaLTeR/niri#session), which means through the `niri-session` script or from a display manager. You will want the following portals installed:
Portals **require** [running niri as a session](./Getting-Started.md), which means through the `niri-session` script or from a display manager. You will want the following portals installed:
* `xdg-desktop-portal-gtk`: implements most of the basic functionality, this is the "default fallback portal".
* `xdg-desktop-portal-gnome`: required for screencasting support.
* `gnome-keyring`: implements the Secret portal, required for certain apps to work.
Then systemd should start them on-demand automatically. These particular portals are configured in `niri-portals.conf` which [must be installed](https://github.com/YaLTeR/niri#installation) in the correct location.
Then systemd should start them on-demand automatically. These particular portals are configured in `niri-portals.conf` which [must be installed](./Getting-Started.md#manual-installation) in the correct location.
Since we're using `xdg-desktop-portal-gnome`, Flatpak apps will read the GNOME UI settings. For example, to enable the dark style, run:
@@ -22,9 +22,13 @@ Since we're using `xdg-desktop-portal-gnome`, Flatpak apps will read the GNOME U
dconf write /org/gnome/desktop/interface/color-scheme '"prefer-dark"'
```
Note that if you're using the provided `resources/niri-portals.conf`, you also need to install the `nautilus` file manager in order for file chooser dialogues to work properly. This is necessary because xdg-desktop-portal-gnome uses nautilus as the file chooser by default starting from version 47.0.
If you do not want to install `nautilus` (say you use `nemo` instead), you can set `org.freedesktop.impl.portal.FileChooser=gtk;` in `niri-portals.conf` to use the GTK portal for file chooser dialogues.
### Authentication Agent
Required when apps need to ask for root permissions. Something like `plasma-polkit-agent` works fine. Start it [with systemd](./Example-systemd-Setup.md) or with `spawn-at-startup`.
Required when apps need to ask for root permissions. Something like `plasma-polkit-agent` works fine. Start it [with systemd](./Example-systemd-Setup.md) or with [`spawn-at-startup`](./Configuration:-Miscellaneous.md#spawn-at-startup).
Note that to start `plasma-polkit-agent` with systemd on Fedora, you'll need to override its systemd service to add the correct dependency. Run:
@@ -33,3 +37,10 @@ systemctl --user edit --full plasma-polkit-agent.service
```
Then add `After=graphical-session.target`.
### Xwayland
To run X11 apps like Steam or Discord, you can use [xwayland-satellite].
Check [the Xwayland wiki page](./Xwayland.md) for instructions.
[xwayland-satellite]: https://github.com/Supreeeme/xwayland-satellite
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This page contains various bits of information helpful for integrating niri in a distribution.
First, for creating a niri package, see the [Packaging](./Packaging-niri.md) page.
### Configuration
Niri will load configuration from `$XDG_CONFIG_HOME/niri/config.kdl` or `~/.config/niri/config.kdl`, falling back to `/etc/niri/config.kdl`.
If both of these files are missing, niri will create `$XDG_CONFIG_HOME/niri/config.kdl` with the contents of [the default configuration file](https://github.com/YaLTeR/niri/blob/main/resources/default-config.kdl), which are embedded into the niri binary at build time.
This means that you can customize your distribution defaults by creating `/etc/niri/config.kdl`.
When this file is present, niri *will not* automatically create a config at `~/.config/niri/`, so you'll need to direct your users how to do it themselves.
Keep in mind that we update the default config in new releases, so if you have a custom `/etc/niri/config.kdl`, you likely want to inspect and apply the relevant changes too.
Splitting the niri config file into multiple files, or includes, are not supported yet.
### Xwayland
Xwayland is required for running X11 apps and games, and also the Orca screen reader.
<sup>Since: 25.08</sup> Niri integrates with [xwayland-satellite](https://github.com/Supreeeme/xwayland-satellite) out of the box.
The integration requires xwayland-satellite >= 0.7 available in `$PATH`.
Please consider making niri depend on (or at least recommend) the xwayland-satellite package.
If you had a custom config which manually started `xwayland-satellite` and set `$DISPLAY`, you should remove those customizations for the automatic integration to work.
You can change the path where niri looks for xwayland-satellite using the [`xwayland-satellite` top-level option](./Configuration:-Miscellaneous.md#xwayland-satellite).
### Keyboard layout
<sup>Since: 25.08</sup> By default (unless [manually configured](./Configuration:-Input.md#layout) otherwise), niri reads keyboard layout settings from systemd-localed at `org.freedesktop.locale1` over D-Bus.
Make sure your system installer sets the keyboard layout via systemd-localed, and niri should pick it up.
### Autostart
Niri works with the normal systemd autostart.
The default [niri.service](https://github.com/YaLTeR/niri/blob/main/resources/niri.service) brings up `graphical-session.target` as well as `xdg-desktop-autostart.target`.
To make a program run at niri startup without editing the niri config, you can either link its .desktop to `~/.config/autostart/`, or use a .service file with `WantedBy=graphical-session.target`.
See the [example systemd setup](./Example-systemd-Setup.md) page for some examples.
If this is inconvenient, you can also add [`spawn-at-startup`](./Configuration:-Miscellaneous.md#spawn-at-startup) lines in the niri config.
### Screen readers
<sup>Since: 25.08</sup> Niri works with the [Orca](https://orca.gnome.org) screen reader.
Please see the [Accessibility](./Accessibility.md) page for details and advice for accessibility-focused distributions.
### Desktop components
You very likely want to run at least a notification daemon, portals, and an authentication agent.
This is detailed on the [Important Software](./Important-Software.md) page.
On top of that, you may want to preconfigure some desktop shell components to make the experience less barebones.
Niri's default config spawns [Waybar](https://github.com/Alexays/Waybar), which is a good starting point, but you may want to consider changing its default configuration to be less of a kitchen sink, and adding the `niri/workspaces` module.
You will probably also want a desktop background tool ([swaybg](https://github.com/swaywm/swaybg) or [swww](https://github.com/LGFae/swww)), and a nicer screen locker (compared to the default `swaylock`), like [hyprlock](https://github.com/hyprwm/hyprlock/).
Alternatively, some desktop environments and shells work with niri, and can give a more cohesive experience in one package:
- [LXQt](https://lxqt-project.org/) officially supports niri, see [their wiki](https://github.com/lxqt/lxqt/wiki/ConfigWaylandSettings#general) for details on setting it up.
- Many [XFCE](https://www.xfce.org/) components work on Wayland, including niri. See [their wiki](https://wiki.xfce.org/releng/wayland_roadmap#component_specific_status) for details.
- There are complete desktop shells based on Quickshell that support niri, for example [DankMaterialShell](https://github.com/AvengeMedia/DankMaterialShell) and [Noctalia](https://github.com/noctalia-dev/noctalia-shell).
- You can run a [COSMIC](https://system76.com/cosmic/) session with niri using [cosmic-ext-extra-sessions](https://github.com/Drakulix/cosmic-ext-extra-sessions).
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Things to keep in mind with layer-shell components (bars, launchers, etc.):
1. When a full-screen window is active and covers the entire screen, it will render above the top layer, and it will be prioritized for keyboard focus. If your launcher uses the top layer, and you try to run it while looking at a full-screen window, it won't show up. Only the overlay layer will show up on top of full-screen windows.
1. Components on the bottom and background layers will receive *on-demand* keyboard focus as expected. However, they will only receive *exclusive* keyboard focus when there are no windows on the workspace.
1. When opening the [Overview](./Overview.md), components on the bottom and background layers will zoom out and remain on the workspaces, while the top and overlay layers remain on top of the Overview. So, if you want the bar to remain on top, put it on the *top* layer.
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### High VRAM usage fix
Presently, there is a quirk in the NVIDIA drivers that affects niri's VRAM usage (the driver does not properly release VRAM back into the pool). Niri *should* use on the order of 100 MiB of VRAM (as checked in [nvtop](https://github.com/Syllo/nvtop)); if you see anywhere close to 1 GiB of VRAM in use, you are likely hitting this issue (heap not returning freed buffers to the driver).
Luckily, you can mitigate this by configuring the NVIDIA drivers with a per-process application profile as follows:
* `sudo mkdir -p /etc/nvidia/nvidia-application-profiles-rc.d` to make the config dir if it does not exist (it most likely does not if you are reading this)
* write the following JSON blob to set the `GLVidHeapReuseRatio` config value for the `niri` process into the file `/etc/nvidia/nvidia-application-profiles-rc.d/50-limit-free-buffer-pool-in-wayland-compositors.json`:
```json
{
"rules": [
{
"pattern": {
"feature": "procname",
"matches": "niri"
},
"profile": "Limit Free Buffer Pool On Wayland Compositors"
}
],
"profiles": [
{
"name": "Limit Free Buffer Pool On Wayland Compositors",
"settings": [
{
"key": "GLVidHeapReuseRatio",
"value": 0
}
]
}
]
}
```
(The file in `/etc/nvidia/nvidia-application-profiles-rc.d/` can be named anything, and does not actually need an extension).
Restart niri after writing the config file to apply the change.
The upstream issue that this solution was pulled from is [here](https://github.com/NVIDIA/egl-wayland/issues/126#issuecomment-2379945259). There is a (slim) chance that NVIDIA updates their built-in application profiles to apply this to niri automatically; it is unlikely that the underlying heuristic will see a proper fix.
The fix shipped in the driver at the time of writing uses a value of 0, while the initial config posted by an Nvidia engineer approximately a year prior used a value of 1.
### Screencast flickering fix
<sup>Until: 25.08</sup>
If you have screencast glitches or flickering on NVIDIA, set this in the niri config:
```kdl,must-fail
debug {
wait-for-frame-completion-in-pipewire
}
```
This debug flag has since been removed because the problem was properly fixed in niri.
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### Overview
<sup>Since: 25.05</sup>
The Overview is a zoomed-out view of your workspaces and windows.
It lets you see what's going on at a glance, navigate, and drag windows around.
<video controls src="https://github.com/user-attachments/assets/379a5d1f-acdb-4c11-b36c-e85fd91f0995">
https://github.com/user-attachments/assets/379a5d1f-acdb-4c11-b36c-e85fd91f0995
</video>
Open it with the `toggle-overview` bind, via the top-left hot corner, or using a touchpad four-finger swipe up.
While in the overview, all keyboard shortcuts keep working, while pointing devices get easier:
- Mouse: left click and drag windows to move them, right click and drag to scroll workspaces left/right, scroll to switch workspaces (no holding Mod required).
- Touchpad: two-finger scrolling that matches the normal three-finger gestures.
- Touchscreen: one-finger scrolling, or one-finger long press to move a window.
> [!TIP]
> The overview needs to draw a background under every workspace.
> So, layer-shell surfaces work this way: the *background* and *bottom* layers zoom out together with the workspaces, while the *top* and *overlay* layers remain on top of the overview.
>
> Put your bar on the *top* layer.
Drag-and-drop will scroll the workspaces up/down in the overview, and will activate a workspace when holding it for a moment.
Combined with the hot corner, this lets you do a mouse-only DnD across workspaces.
<video controls src="https://github.com/user-attachments/assets/5f09c5b7-ff40-462b-8b9c-f1b8073a2cbb">
https://github.com/user-attachments/assets/5f09c5b7-ff40-462b-8b9c-f1b8073a2cbb
</video>
You can also drag-and-drop a window to a new workspace above, below, or between existing workspaces.
<video controls src="https://github.com/user-attachments/assets/b76d5349-aa20-4889-ab90-0a51554c789d">
https://github.com/user-attachments/assets/b76d5349-aa20-4889-ab90-0a51554c789d
</video>
### Configuration
See the full documentation for the `overview {}` section [here](./Configuration:-Miscellaneous.md#overview).
You can set the zoom-out level like this:
```kdl
// Make workspaces four times smaller than normal in the overview.
overview {
zoom 0.25
}
```
To change the color behind the workspaces, use the `backdrop-color` setting:
```kdl
// Make the backdrop light.
overview {
backdrop-color "#777777"
}
```
You can also disable the hot corner:
```kdl
// Disable the hot corners.
gestures {
hot-corners {
off
}
}
```
### Backdrop customization
Apart from setting a custom backdrop color like described above, you can also put a layer-shell wallpaper into the backdrop with a [layer rule](./Configuration:-Layer-Rules.md#place-within-backdrop), for example:
```kdl
// Put swaybg inside the overview backdrop.
layer-rule {
match namespace="^wallpaper$"
place-within-backdrop true
}
```
This will only work for *background* layer surfaces that ignore exclusive zones (typical for wallpaper tools).
You can run two different wallpaper tools (like swaybg and swww), one for the backdrop and one for the normal workspace background.
This way you could set the backdrop one to a blurred version of the wallpaper for a nice effect.
You can also combine this with a transparent background color if you don't like the wallpaper moving together with workspaces:
```kdl
// Make the wallpaper stationary, rather than moving with workspaces.
layer-rule {
// This is for swaybg; change for other wallpaper tools.
// Find the right namespace by running niri msg layers.
match namespace="^wallpaper$"
place-within-backdrop true
}
// Set transparent workspace background color.
layout {
background-color "transparent"
}
// Optionally, disable the workspace shadows in the overview.
overview {
workspace-shadow {
off
}
}
```
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### Overview
When building niri, check `Cargo.toml` for a list of build features.
For example, you can replace systemd integration with dinit integration using `cargo build --release --no-default-features --features dinit,dbus,xdp-gnome-screencast`.
The defaults however should work fine for most distributions.
> [!WARNING]
> Do NOT build with `--all-features`!
>
> Some features are meant only for development use.
> For example, one of the features enables collection of profiling data into a memory buffer that will grow indefinitely until you run out of memory.
The `niri-visual-tests` sub-crate/binary is development-only and should not be packaged.
The recommended way to package niri is so that it runs as a standalone desktop session.
To do that, put files into the correct directories according to this table.
| File | Destination |
| ---- | ----------- |
| `target/release/niri` | `/usr/bin/` |
| `resources/niri-session` | `/usr/bin/` |
| `resources/niri.desktop` | `/usr/share/wayland-sessions/` |
| `resources/niri-portals.conf` | `/usr/share/xdg-desktop-portal/` |
| `resources/niri.service` (systemd) | `/usr/lib/systemd/user/` |
| `resources/niri-shutdown.target` (systemd) | `/usr/lib/systemd/user/` |
| `resources/dinit/niri` (dinit) | `/usr/lib/dinit.d/user/` |
| `resources/dinit/niri-shutdown` (dinit) | `/usr/lib/dinit.d/user/` |
Doing this will make niri appear in GDM and other display managers.
See the [Integrating niri](./Integrating-niri.md) page for further information on distribution integration.
### Running tests
A bulk of our tests spawn niri compositor instances and test Wayland clients.
This does not require a graphical session, however due to test parallelism, it can run into file descriptor limits on high core count systems.
If you run into this problem, you may need to limit not just the Rust test harness thread count, but also the Rayon thread count, since some niri tests use internal Rayon threading:
```
$ export RAYON_NUM_THREADS=2
...proceed to run cargo test, perhaps with --test-threads=2
```
Don't forget to exclude the development-only `niri-visual-tests` crate when running tests.
Some tests require surfaceless EGL to be available at test time.
If this is problematic, you can skip them like so:
```
$ cargo test -- --skip=::egl
```
You may also want to set the `RUN_SLOW_TESTS=1` environment variable to run the slower tests.
### Version string
The niri version string includes its version and commit hash:
```
$ niri --version
niri 25.01 (e35c630)
```
When building in a packaging system, there's usually no repository, so the commit hash is unavailable and the version will show "unknown commit".
In this case, please set the commit hash manually:
```
$ export NIRI_BUILD_COMMIT="e35c630"
...proceed to build niri
```
You can also override the version string entirely, in this case please make sure the corresponding niri version stays intact:
```
$ export NIRI_BUILD_VERSION_STRING="25.01-1 (e35c630)"
...proceed to build niri
```
Remember to set this variable for both `cargo build` and `cargo install` since the latter will rebuild niri if the environment changes.
### Panics
Good panic backtraces are required for diagnosing niri crashes.
Please use the `niri panic` command to test that your package produces good backtraces.
```
$ niri panic
thread 'main' panicked at /builddir/build/BUILD/rust-1.83.0-build/rustc-1.83.0-src/library/core/src/time.rs:1142:31:
overflow when subtracting durations
stack backtrace:
0: rust_begin_unwind
at /builddir/build/BUILD/rust-1.83.0-build/rustc-1.83.0-src/library/std/src/panicking.rs:665:5
1: core::panicking::panic_fmt
at /builddir/build/BUILD/rust-1.83.0-build/rustc-1.83.0-src/library/core/src/panicking.rs:74:14
2: core::panicking::panic_display
at /builddir/build/BUILD/rust-1.83.0-build/rustc-1.83.0-src/library/core/src/panicking.rs:264:5
3: core::option::expect_failed
at /builddir/build/BUILD/rust-1.83.0-build/rustc-1.83.0-src/library/core/src/option.rs:2021:5
4: expect<core::time::Duration>
at /builddir/build/BUILD/rust-1.83.0-build/rustc-1.83.0-src/library/core/src/option.rs:933:21
5: sub
at /builddir/build/BUILD/rust-1.83.0-build/rustc-1.83.0-src/library/core/src/time.rs:1142:31
6: cause_panic
at /builddir/build/BUILD/niri-0.0.git.1699.279c8b6a-build/niri/src/utils/mod.rs:382:13
7: main
at /builddir/build/BUILD/niri-0.0.git.1699.279c8b6a-build/niri/src/main.rs:107:27
8: call_once<fn() -> core::result::Result<(), alloc::boxed::Box<dyn core::error::Error, alloc::alloc::Global>>, ()>
at /builddir/build/BUILD/rust-1.83.0-build/rustc-1.83.0-src/library/core/src/ops/function.rs:250:5
note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace.
```
Important things to look for:
- The panic message is there: "overflow when subtracting durations".
- The backtrace goes all the way up to `main` and includes `cause_panic`.
- The backtrace includes the file and line number for `cause_panic`: `at /.../src/utils/mod.rs:382:13`.
If possible, please ensure that your niri package on its own has good panics, i.e. *without* installing debuginfo or other packages.
The user likely won't have debuginfo installed when their compositor first crashes, and we really want to be able to diagnose and fix all crashes right away.
### Rust dependencies
Every niri release comes with a vendored dependencies archive from `cargo vendor`.
You can use it to build the corresponding niri release completely offline.
If you don't want to use vendored dependencies, consider following the niri release's `Cargo.lock`.
It contains the exact dependency versions that I used when testing the release.
If you need to change the versions of some dependencies, pay extra attention to `smithay` and `smithay-drm-extras` commit hash.
These crates don't currently have regular stable releases, so niri uses git snapshots.
Upstream frequently has breaking changes (API and behavior), so you're strongly advised to use the exact commit hash from the niri release's `Cargo.lock`.
### Shell completions
You can generate shell completions for several shells via `niri completions <SHELL>`, i.e. `niri completions bash`.
See `niri completions -h` for a full list.
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Welcome to the niri documentation!
Feel free to look through usage and [Getting started](./Getting-Started.md).
If you're looking for ways to configure niri, check out the [introduction to configuration](./Configuration:-Introduction.md).
If you'd like to help with niri, there are plenty of both coding- and non-coding-related ways to do so.
See [CONTRIBUTING.md](https://github.com/YaLTeR/niri/blob/main/CONTRIBUTING.md) for an overview.
If you're not already here, check out our new wiki website! https://yalter.github.io/niri/
---
The documentation is open to contribution, see [Documenting niri](./Development:-Documenting-niri.md).
Please discuss bigger changes in [our Matrix room](https://matrix.to/#/#niri:matrix.org) first!
The wiki is generated from files in the `docs/wiki/` folder of the repository, so you can open a pull request modifying it there.
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### Overview
The primary screencasting interface that niri offers is through portals and pipewire.
It is supported by [OBS], Firefox, Chromium, Electron, Telegram, and other apps.
You can screencast both monitors and individual windows.
In order to use it, you need a working D-Bus session, pipewire, `xdg-desktop-portal-gnome`, and [running niri as a session](./Getting-Started.md) (i.e. through `niri-session` or from a display manager).
On widely used distros this should all "just work".
Alternatively, you can use tools that rely on the `wlr-screencopy` protocol, which niri also supports.
There are several features in niri designed for screencasting.
Let's take a look!
### Block out windows
You can block out specific windows from screencasts, replacing them with solid black rectangles.
This can be useful for password managers or messenger windows, etc.
![Screenshot showing a window visible normally, but blocked out on OBS.](./img/block-out-from-screencast.png)
This is controlled through the `block-out-from` window rule, for example:
```kdl
// Block out password managers from screencasts.
window-rule {
match app-id=r#"^org\.keepassxc\.KeePassXC$"#
match app-id=r#"^org\.gnome\.World\.Secrets$"#
block-out-from "screencast"
}
```
You can similarly block out layer surfaces, using a layer rule:
```kdl
// Block out mako notifications from screencasts.
layer-rule {
match namespace="^notifications$"
block-out-from "screencast"
}
```
Check [the corresponding wiki section](./Configuration:-Window-Rules.md#block-out-from) for more details and examples.
### Dynamic screencast target
<sup>Since: 25.05</sup>
Niri provides a special screencast stream that you can change dynamically.
It shows up as "niri Dynamic Cast Target" in the screencast window dialog.
![Screencast dialog showing niri Dynamic Cast Target.](https://github.com/user-attachments/assets/e236ce74-98ec-4f3a-a99b-29ac1ff324dd)
When you select it, it will start as an empty, transparent video stream.
Then, you can use the following binds to change what it shows:
- `set-dynamic-cast-window` to cast the focused window.
- `set-dynamic-cast-monitor` to cast the focused monitor.
- `clear-dynamic-cast-target` to go back to an empty stream.
You can also use these actions from the command line, for example to interactively pick which window to cast:
```sh
$ niri msg action set-dynamic-cast-window --id $(niri msg --json pick-window | jq .id)
```
<video controls src="https://github.com/user-attachments/assets/c617a9d6-7d5e-4f1f-b8cc-9301182d9634">
https://github.com/user-attachments/assets/c617a9d6-7d5e-4f1f-b8cc-9301182d9634
</video>
If the cast target disappears (e.g. the target window closes), the stream goes back to empty.
All dynamic casts share the same target, but new ones start out empty until the next time you change it (to avoid surprises and sharing something sensitive by mistake).
### Indicate screencasted windows
<sup>Since: 25.02</sup>
The [`is-window-cast-target=true` window rule](./Configuration:-Window-Rules.md#is-window-cast-target) matches windows targeted by an ongoing window screencast.
You use it with a special border color to clearly indicate screencasted windows.
This also works for windows targeted by dynamic screencasts.
However, it will not work for windows that just happen to be visible in a full-monitor screencast.
```kdl
// Indicate screencasted windows with red colors.
window-rule {
match is-window-cast-target=true
focus-ring {
active-color "#f38ba8"
inactive-color "#7d0d2d"
}
border {
inactive-color "#7d0d2d"
}
shadow {
color "#7d0d2d70"
}
tab-indicator {
active-color "#f38ba8"
inactive-color "#7d0d2d"
}
}
```
Example:
![Screencasted window indicated with a red border and shadow.](https://github.com/user-attachments/assets/375b381e-3a87-4e94-8676-44404971d893)
### Windowed (fake/detached) fullscreen
<sup>Since: 25.05</sup>
When screencasting browser-based presentations like Google Slides, you usually want to hide the browser UI, which requires making the browser fullscreen.
This is not always convenient, for example if you have an ultrawide monitor, or just want to leave the browser as a smaller window, without taking up an entire monitor.
The `toggle-windowed-fullscreen` bind helps with this.
It tells the app that it went fullscreen, while in reality leaving it as a normal window that you can resize and put wherever you want.
```kdl
binds {
Mod+Ctrl+Shift+F { toggle-windowed-fullscreen; }
}
```
Keep in mind that not all apps react to fullscreening, so it may sometimes look as if the bind did nothing.
Here's an example showing a windowed-fullscreen Google Slides [presentation](https://youtu.be/Kmz8ODolnDg), along with the presenter view and a meeting app:
![Windowed Google Slides presentation, another window showing the presenter view, and another window showing Zoom UI casting the presentation.](https://github.com/user-attachments/assets/b2b49eea-f5a0-4c0a-b537-51fd1949a59d)
[OBS]: https://obsproject.com/
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### Overview
<sup>Since: 25.02</sup>
You can switch a column to present windows as tabs, rather than as vertical tiles.
All tabs in a column have the same window size, so this is useful to get more vertical space.
![Terminal with a tab indicator on the left.](https://github.com/user-attachments/assets/0e94ac0d-796d-4f85-a264-c105ef41c13f)
Use this bind to toggle a column between normal and tabbed display:
```kdl
binds {
Mod+W { toggle-column-tabbed-display; }
}
```
All other binds remain the same: switch tabs with `focus-window-down/up`, add or remove windows with `consume-window-into-column`/`expel-window-from-column`, and so on.
Unlike regular columns, tabbed columns can go full-screen with multiple windows.
### Tab indicator
Tabbed columns show a tab indicator on the side.
You can click on the indicator to switch tabs.
See the [`tab-indicator` section in the layout section](./Configuration:-Layout.md#tab-indicator) to configure it.
By default, the indicator draws "outside" the column, so it can overlay other windows or go off-screen.
The `place-within-column` flag puts the indicator "inside" the column, adjusting the window size to make space for it.
This is especially useful for thicker tab indicators, or when you have very small gaps.
| Default | `place-within-column` |
| --- | --- |
| ![A screenshot showing 4 windows, with the middle column being focused. The tab indicator overflows onto the left column](https://github.com/user-attachments/assets/c2f51f50-3d87-403a-8beb-cbbe5ec5c880) | ![A screenshot showing 4 windows, with the middle column being focused. The tab indicator is contained within its respective column](https://github.com/user-attachments/assets/f1797cd0-d518-4be6-95b4-3540523c4370) |
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### Overview
Niri has dynamic workspaces that can move between monitors.
Each monitor contains an independent set of workspaces arranged vertically.
You can switch between workspaces on a monitor with `focus-workspace-down` and `focus-workspace-up`.
Empty workspaces "in the middle" automatically disappear when you switch away from them.
There's always one empty workspace at the end (at the bottom) of every monitor.
When you open a window on this empty workspace, a new empty workspace will immediately appear further below it.
You can move workspaces up and down on the monitor with `move-workspace-up/down`.
The way to put a window on a new workspace "in the middle" is to put it on the last (empty) workspace, then move the workspace up to where you need.
Here's a visual representation that shows two monitors and their workspaces.
The left monitor has three workspaces (two with windows, plus one empty), and the right monitor has two workspaces (one with windows, plus one empty).
<picture>
<source media="(prefers-color-scheme: dark)" srcset="./img/workspaces-dark.png">
<img alt="Two monitors. First with three workspaces, second with two workspaces." src="./img/workspaces-light.png">
</picture>
You can move a workspace to a different monitor using binds like `move-workspace-to-monitor-left/right/up/down` and `move-workspace-to-monitor-next/previous`.
When you disconnect a monitor, its workspaces will automatically move to a different monitor.
But, they will also "remember" their original monitor, so when you reconnect it, the workspaces will automatically move back to it.
> [!TIP]
> From other tiling WMs, you may be used to thinking about workspaces like this: "These are all of my workspaces. I can show workspace X on my first monitor, and workspace Y on my second monitor."
> In niri, instead, think like this: "My first monitor contains these workspaces, including X and Y, and my second monitor contains these other workspaces. I can switch my first monitor to workspace X or Y. I can move workspace Y to my second monitor to show it there."
### Addressing workspaces by index
Several actions in niri can address workspaces "by index": `focus-workspace 2`, `move-column-to-workspace 4`.
This index refers to whichever workspace *currently happens to be* at this position on the focused monitor.
So, `focus-workspace 2` will always put you on the second workspace of the monitor, whichever workspace that currently is.
This is an important distinction from WMs with static workspace systems.
In niri, workspaces *do not have indices on their own*.
If you take the first workspace and move it further down on the monitor, `focus-workspace 1` will now put you on a different workspace (the one that was below the first workspace before you moved it).
When you want to have a more permanent workspace in niri, you can create a [named workspace](./Configuration:-Named-Workspaces.md) in the config or via the `set-workspace-name` action.
You can refer to named workspaces by name, e.g. `focus-workspace "browser"`, and they won't disappear when they become empty.
> [!TIP]
> You can try to emulate static workspaces by creating workspaces named "one", "two", "three", ..., and binding keys to `focus-workspace "one"`, `focus-workspace "two"`, ...
> This can work to some extent, but it can become somewhat confusing, since you can still move these workspaces up and down and between monitors.
>
> If you're coming from a static workspace WM, I suggest *not* doing that, but instead trying the "niri way" with dynamic workspaces, focusing and moving up/down instead of by index.
> Thanks to scrollable tiling, you generally need fewer workspaces than on a traditional tiling WM.
### Example workflow
This is how I like to use workspaces.
I will usually have my browser on the topmost workspace, then one workspace per project (or a "thing") I'm working on.
On a single workspace I have 12 windows that fit inside a monitor that I switch between frequently, and maybe extra windows scrolled outside the view, usually either ones I need rarely, or temporary windows that I quickly close.
When I need another permanent window, I'll put it on a new workspace.
I actively move workspaces up and down as I'm working on things to make what I need accessible in one motion.
For example, I usually frequently switch between the browser and whatever I'm doing, so I always move whatever I'm currently doing to right below the browser, so a single `focus-workspace-up/down` gets me where I want.
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X11 is very cursed, so built-in Xwayland support is not planned at the moment.
However, there are multiple solutions to running X11 apps in niri.
## Using xwayland-satellite
<sup>Since: 25.08</sup> Niri integrates with [xwayland-satellite](https://github.com/Supreeeme/xwayland-satellite) out of the box.
Ensure xwayland-satellite >= 0.7 is installed and available in `$PATH`.
With no further configuration, niri will create X11 sockets on disk, export `$DISPLAY`, and spawn xwayland-satellite on-demand when an X11 client connects.
If xwayland-satellite dies, niri will automatically restart it.
If you had a custom config which manually started `xwayland-satellite` and set `$DISPLAY`, you should remove those customizations for the automatic integration to work.
To check that the integration works, verify that the niri output says something like `listening on X11 socket: :0`:
```sh
$ journalctl --user-unit=niri -b
systemd[2338]: Starting niri.service - A scrollable-tiling Wayland compositor...
niri[2474]: 2025-08-29T04:07:40.043402Z INFO niri: starting version 25.05.1 (0.0.git.2345.d9833fc1)
(...)
niri[2474]: 2025-08-29T04:07:40.690512Z INFO niri: listening on Wayland socket: wayland-1
niri[2474]: 2025-08-29T04:07:40.690520Z INFO niri: IPC listening on: /run/user/1000/niri.wayland-1.2474.sock
niri[2474]: 2025-08-29T04:07:40.700137Z INFO niri: listening on X11 socket: :0
systemd[2338]: Started niri.service - A scrollable-tiling Wayland compositor.
$ echo $DISPLAY
:0
```
![xwayland-satellite running Steam and Half-Life.](https://github.com/user-attachments/assets/57db8f96-40d4-4621-a389-373c169349a4)
We're using xwayland-satellite rather than Xwayland directly because [X11 is very cursed](./FAQ.md#why-doesnt-niri-integrate-xwayland-like-other-compositors).
xwayland-satellite takes on the bulk of the work dealing with the X11 peculiarities from us, giving niri normal Wayland windows to manage.
xwayland-satellite works well with most applications: Steam, games, Discord, even more exotic things like Ardour with wine Windows VST plugins.
However, X11 apps that want to position windows or bars at specific screen coordinates won't behave correctly and will need a nested compositor to run.
See sections below for how to do that.
## Using the labwc Wayland compositor
[Labwc](https://github.com/labwc/labwc) is a traditional stacking Wayland compositor with Xwayland.
You can run it as a window, then run X11 apps inside.
1. Install labwc from your distribution packages.
1. Run it inside niri with the `labwc` command.
It will open as a new window.
1. Run an X11 application on the X11 DISPLAY that it provides, e.g. `env DISPLAY=:0 glxgears`
![Labwc running X11 apps.](https://github.com/user-attachments/assets/aecbcecb-f0cb-4909-867f-09d34b5a2d7e)
## Directly running Xwayland in rootful mode
@@ -37,6 +79,24 @@ binds {
}
```
## Using xwayland-run to run Xwayland
[xwayland-run] is a helper utility to run an X11 client within a dedicated Xwayland rootful server.
It takes care of starting Xwayland, setting the X11 DISPLAY environment variable, setting up xauth and running the specified X11 client using the newly started Xwayland instance.
When the X11 client terminates, xwayland-run will automatically close the dedicated Xwayland server.
It works like this:
```
xwayland-run <Xwayland arguments> -- your-x11-app <X11 app arguments>
```
For example:
```
xwayland-run -geometry 800x600 -fullscreen -- wine wingame.exe
```
## Using the Cage Wayland compositor
It is also possible to run the X11 application in [Cage](https://github.com/cage-kiosk/cage), which runs a nested Wayland session which also supports Xwayland, where the X11 application can run in.
@@ -81,3 +141,6 @@ gamescope -W 2560 -H 1440 -w 2560 -h 1440 -f -- flatpak run com.valvesoftware.S
> [!NOTE]
> If Steam terminates abnormally while running in gamescope, it seems that subsequent gamescope invocations will sometimes fail to start it properly.
> If this happens, run Steam inside a rootful Xwayland as described above, then exit it normally, and then you will be able to use gamescope again.
[xwayland-run]: https://gitlab.freedesktop.org/ofourdan/xwayland-run
[xwayland-satellite]: https://github.com/Supreeeme/xwayland-satellite
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## Usage
* [Getting Started](./Getting-Started.md)
* [Example systemd Setup](./Example-systemd-Setup.md)
* [Important Software](./Important-Software.md)
* [Workspaces](./Workspaces.md)
* [Floating Windows](./Floating-Windows.md)
* [Tabs](./Tabs.md)
* [Overview](./Overview.md)
* [Screencasting](./Screencasting.md)
* [LayerShell Components](./Layer%E2%80%90Shell-Components.md)
* [IPC, `niri msg`](./IPC.md)
* [Application-Specific Issues](./Application-Issues.md)
* [Nvidia](./Nvidia.md)
* [Xwayland](./Xwayland.md)
* [Gestures](./Gestures.md)
* [Packaging niri](./Packaging-niri.md)
* [Integrating niri](./Integrating-niri.md)
* [Accessibility](./Accessibility.md)
* [FAQ](./FAQ.md)
## Configuration
* [Introduction](./Configuration:-Introduction.md)
* [Input](./Configuration:-Input.md)
* [Outputs](./Configuration:-Outputs.md)
* [Key Bindings](./Configuration:-Key-Bindings.md)
* [Switch Events](./Configuration:-Switch-Events.md)
* [Layout](./Configuration:-Layout.md)
* [Named Workspaces](./Configuration:-Named-Workspaces.md)
* [Miscellaneous](./Configuration:-Miscellaneous.md)
* [Window Rules](./Configuration:-Window-Rules.md)
* [Layer Rules](./Configuration:-Layer-Rules.md)
* [Animations](./Configuration:-Animations.md)
* [Gestures](./Configuration:-Gestures.md)
* [Debug Options](./Configuration:-Debug-Options.md)
## Development
* [Design Principles](./Development:-Design-Principles.md)
* [Developing niri](./Development:-Developing-niri.md)
* [Documenting niri](./Development:-Documenting-niri.md)
* [Fractional Layout](./Development:-Fractional-Layout.md)
* [Redraw Loop](./Development:-Redraw-Loop.md)
* [Animation Timing](./Development:-Animation-Timing.md)
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After

Width:  |  Height:  |  Size: 30 KiB

+60
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:root > * {
--md-primary-fg-color: #1e97b5;
--md-primary-fg-color--dark: color-mix(in srgb, var(--md-primary-fg-color), black 20%);
--md-accent-fg-color: var(--md-primary-fg-color--dark);
}
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background-color: white;
border-radius: 8px;
}
@media (prefers-color-scheme: dark) {
:root > * {
--md-primary-fg-color: #167188;
--md-accent-fg-color: #1e97b5;
--md-typeset-a-color: color-mix(in srgb, var(--md-accent-fg-color), white 30%);
}
.md-logo > img {
background-color: #eee;
}
}
.md-nav--primary .md-nav__title {
box-shadow: none;
}
@media screen and (min-width: 76.25em) {
.md-nav__title {
display: none;
}
}
@media screen and (min-width: 76.25em) {
.md-main {
min-height: 100vh;
}
}
.md-nav__link--active {
font-weight: bold;
}
.highlight .gp, .highlight .go {
user-select: none;
}
.md-source-file__fact {
visibility: hidden;
}
.badge {
font-size: 0.85em;
box-shadow: 0 0 0 1px inset var(--md-accent-fg-color--transparent);
padding: 0.2rem 0.3rem;
}
.md-typeset table:not([class]) td {
padding: .5em 1.25em;
}
+147
View File
@@ -0,0 +1,147 @@
// Your shader must contain one function (see the bottom of this file).
//
// It should not contain any uniform definitions or anything else, as niri
// provides them for you.
//
// All symbols defined by niri will have a niri_ prefix, so don't use it for
// your own variables and functions.
// The function that you must define looks like this:
vec4 close_color(vec3 coords_geo, vec3 size_geo) {
vec4 color = /* ...compute the color... */;
return color;
}
// It takes as input:
//
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//
// These are homogeneous (the Z component is equal to 1) and scaled in such a
// way that the 0 to 1 coordinates lie within the window geometry. Pixels
// outside the window geometry will have coordinates below 0 or above 1.
//
// The window geometry is its "visible bounds" from the user's perspective.
//
// The shader runs over the full screen area, so you must expect and handle
// coordinates outside the [0, 1] range. If the window is scrolled off-screen,
// all of the coordinates to the shader can fall outside the [0, 1] range.
//
// * size_geo: size of the window geometry in logical pixels.
//
// It is homogeneous (the Z component is equal to 1).
//
// The function must return the color of the pixel (with premultiplied alpha).
// The pixel color will be further processed by niri (for example, to apply the
// final opacity from window rules).
// Now let's go over the uniforms that niri defines.
//
// You should only rely on the uniforms documented here. Any other uniforms can
// change or be removed without notice.
// The window texture.
uniform sampler2D niri_tex;
// Matrix that converts geometry coordinates into the window texture
// coordinates.
//
// The window texture can and will go outside the geometry (for client-side
// decoration shadows for example), which is why this matrix is necessary.
uniform mat3 niri_geo_to_tex;
// Unclamped progress of the animation.
//
// Goes from 0 to 1 but may overshoot and oscillate.
uniform float niri_progress;
// Clamped progress of the animation.
//
// Goes from 0 to 1, but will stop at 1 as soon as it first reaches 1. Will not
// overshoot or oscillate.
uniform float niri_clamped_progress;
// Random float in [0; 1), consistent for the duration of the animation.
uniform float niri_random_seed;
// Now let's look at some examples. You can copy everything below this line
// into your custom-shader to experiment.
// Example: fill the current geometry with a solid vertical gradient and
// gradually make transparent.
vec4 solid_gradient(vec3 coords_geo, vec3 size_geo) {
vec4 color = vec4(0.0);
// Paint only the area inside the current geometry.
if (0.0 <= coords_geo.x && coords_geo.x <= 1.0
&& 0.0 <= coords_geo.y && coords_geo.y <= 1.0)
{
vec4 from = vec4(1.0, 0.0, 0.0, 1.0);
vec4 to = vec4(0.0, 1.0, 0.0, 1.0);
color = mix(from, to, coords_geo.y);
}
// Make it transparent.
color *= (1.0 - niri_clamped_progress);
return color;
}
// Example: gradually scale down and make transparent, equivalent to the
// default closing animation.
vec4 default_close(vec3 coords_geo, vec3 size_geo) {
// Scale down the window.
float scale = max(0.0, ((1.0 - niri_clamped_progress) / 5.0 + 0.8));
coords_geo = vec3((coords_geo.xy - vec2(0.5)) / scale + vec2(0.5), 1.0);
// Get color from the window texture.
vec3 coords_tex = niri_geo_to_tex * coords_geo;
vec4 color = texture2D(niri_tex, coords_tex.st);
// Make the window transparent.
color *= (1.0 - niri_clamped_progress);
return color;
}
// Example: make the window 'fall down' with slight rotation.
vec4 fall_and_rotate(vec3 coords_geo, vec3 size_geo) {
// For this shader, set animation curve to linear for best results.
// Simulate an accelerated fall: square the (linear) progress.
float progress = niri_clamped_progress * niri_clamped_progress;
// Get our rotation pivot point coordinates at the bottom center of the window.
vec2 coords = (coords_geo.xy - vec2(0.5, 1.0)) * size_geo.xy;
// Move the window down to simulate a fall.
coords.y -= progress * 200.0;
// Randomize rotation direction and maximum angle.
float random = (niri_random_seed - 0.5) / 2.0;
random = sign(random) - random;
float max_angle = 0.05 * random;
// Rotate the window around our pivot point.
float angle = progress * max_angle;
mat2 rotate = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
coords = rotate * coords;
// Transform the coordinates back.
coords_geo = vec3(coords / size_geo.xy + vec2(0.5, 1.0), 1.0);
// Sample the window texture.
vec3 coords_tex = niri_geo_to_tex * coords_geo;
vec4 color = texture2D(niri_tex, coords_tex.st);
// Multiply by alpha to fade out.
return color * (1.0 - niri_clamped_progress);
}
// This is the function that you must define.
vec4 close_color(vec3 coords_geo, vec3 size_geo) {
// You can pick one of the example functions or write your own.
return fall_and_rotate(coords_geo, size_geo);
}
+128
View File
@@ -0,0 +1,128 @@
// Your shader must contain one function (see the bottom of this file).
//
// It should not contain any uniform definitions or anything else, as niri
// provides them for you.
//
// All symbols defined by niri will have a niri_ prefix, so don't use it for
// your own variables and functions.
// The function that you must define looks like this:
vec4 open_color(vec3 coords_geo, vec3 size_geo) {
vec4 color = /* ...compute the color... */;
return color;
}
// It takes as input:
//
// * coords_geo: coordinates of the current pixel relative to the window
// geometry.
//
// These are homogeneous (the Z component is equal to 1) and scaled in such a
// way that the 0 to 1 coordinates lie within the window geometry. Pixels
// outside the window geometry will have coordinates below 0 or above 1.
//
// The window geometry is its "visible bounds" from the user's perspective.
//
// The shader runs over an area of unspecified size and location, so you must
// expect and handle coordinates outside the [0, 1] range. The area will be
// larger than the final window size to accommodate more varied effects.
//
// * size_geo: size of the window geometry in logical pixels.
//
// It is homogeneous (the Z component is equal to 1).
//
// The function must return the color of the pixel (with premultiplied alpha).
// The pixel color will be further processed by niri (for example, to apply the
// final opacity from window rules).
// Now let's go over the uniforms that niri defines.
//
// You should only rely on the uniforms documented here. Any other uniforms can
// change or be removed without notice.
// The window texture.
uniform sampler2D niri_tex;
// Matrix that converts geometry coordinates into the window texture
// coordinates.
//
// The window texture can and will go outside the geometry (for client-side
// decoration shadows for example), which is why this matrix is necessary.
uniform mat3 niri_geo_to_tex;
// Unclamped progress of the animation.
//
// Goes from 0 to 1 but may overshoot and oscillate.
uniform float niri_progress;
// Clamped progress of the animation.
//
// Goes from 0 to 1, but will stop at 1 as soon as it first reaches 1. Will not
// overshoot or oscillate.
uniform float niri_clamped_progress;
// Random float in [0; 1), consistent for the duration of the animation.
uniform float niri_random_seed;
// Now let's look at some examples. You can copy everything below this line
// into your custom-shader to experiment.
// Example: fill the current geometry with a solid vertical gradient and
// gradually make opaque.
vec4 solid_gradient(vec3 coords_geo, vec3 size_geo) {
vec4 color = vec4(0.0);
// Paint only the area inside the current geometry.
if (0.0 <= coords_geo.x && coords_geo.x <= 1.0
&& 0.0 <= coords_geo.y && coords_geo.y <= 1.0)
{
vec4 from = vec4(1.0, 0.0, 0.0, 1.0);
vec4 to = vec4(0.0, 1.0, 0.0, 1.0);
color = mix(from, to, coords_geo.y);
}
// Make it opaque.
color *= niri_clamped_progress;
return color;
}
// Example: gradually scale up and make opaque, equivalent to the default
// opening animation.
vec4 default_open(vec3 coords_geo, vec3 size_geo) {
// Scale up the window.
float scale = max(0.0, (niri_progress / 2.0 + 0.5));
coords_geo = vec3((coords_geo.xy - vec2(0.5)) / scale + vec2(0.5), 1.0);
// Get color from the window texture.
vec3 coords_tex = niri_geo_to_tex * coords_geo;
vec4 color = texture2D(niri_tex, coords_tex.st);
// Make the window opaque.
color *= niri_clamped_progress;
return color;
}
// Example: show the window as an expanding circle.
// Recommended setting: duration-ms 250
vec4 expanding_circle(vec3 coords_geo, vec3 size_geo) {
vec3 coords_tex = niri_geo_to_tex * coords_geo;
vec4 color = texture2D(niri_tex, coords_tex.st);
vec2 coords = (coords_geo.xy - vec2(0.5, 0.5)) * size_geo.xy * 2.0;
coords = coords / length(size_geo.xy);
float p = niri_clamped_progress;
if (p * p <= dot(coords, coords))
color = vec4(0.0);
return color;
}
// This is the function that you must define.
vec4 open_color(vec3 coords_geo, vec3 size_geo) {
// You can pick one of the example functions or write your own.
return expanding_circle(coords_geo, size_geo);
}
@@ -0,0 +1,211 @@
// Your shader must contain one function (see the bottom of this file).
//
// It should not contain any uniform definitions or anything else, as niri
// provides them for you.
//
// All symbols defined by niri will have a niri_ prefix, so don't use it for
// your own variables and functions.
// The function that you must define looks like this:
vec4 resize_color(vec3 coords_curr_geo, vec3 size_curr_geo) {
vec4 color = /* ...compute the color... */;
return color;
}
// It takes as input:
//
// * coords_curr_geo: coordinates of the current pixel relative to the current
// window geometry.
//
// These are homogeneous (the Z component is equal to 1) and scaled in such a
// way that the 0 to 1 coordinates lie within the current window geometry (in
// the middle of a resize). Pixels outside the window geometry will have
// coordinates below 0 or above 1.
//
// The window geometry is its "visible bounds" from the user's perspective.
//
// The shader runs over an area of unspecified size and location, so you must
// expect and handle coordinates outside the [0, 1] range. The area will be
// large enough to accommodate a crossfade effect.
//
// * size_curr_geo: size of the current window geometry in logical pixels.
//
// It is homogeneous (the Z component is equal to 1).
//
// The function must return the color of the pixel (with premultiplied alpha).
// The pixel color will be further processed by niri (for example, to apply the
// final opacity from window rules).
// Now let's go over the uniforms that niri defines.
//
// You should only rely on the uniforms documented here. Any other uniforms can
// change or be removed without notice.
// Previous (before resize) window texture.
uniform sampler2D niri_tex_prev;
// Matrix that converts geometry coordinates into the previous window texture
// coordinates.
//
// The window texture can and will go outside the geometry (for client-side
// decoration shadows for example), which is why this matrix is necessary.
uniform mat3 niri_geo_to_tex_prev;
// Next (after resize) window texture.
uniform sampler2D niri_tex_next;
// Matrix that converts geometry coordinates into the next window texture
// coordinates.
uniform mat3 niri_geo_to_tex_next;
// Matrix that converts coords_curr_geo into coordinates inside the previous
// (before resize) window geometry.
uniform mat3 niri_curr_geo_to_prev_geo;
// Matrix that converts coords_curr_geo into coordinates inside the next
// (after resize) window geometry.
uniform mat3 niri_curr_geo_to_next_geo;
// Unclamped progress of the animation.
//
// Goes from 0 to 1 but may overshoot and oscillate.
uniform float niri_progress;
// Clamped progress of the animation.
//
// Goes from 0 to 1, but will stop at 1 as soon as it first reaches 1. Will not
// overshoot or oscillate.
uniform float niri_clamped_progress;
// Now let's look at some examples. You can copy everything below this line
// into your custom-shader to experiment.
// Example: fill the current geometry with a solid vertical gradient.
vec4 solid_gradient(vec3 coords_curr_geo, vec3 size_curr_geo) {
vec3 coords = coords_curr_geo;
vec4 color = vec4(0.0);
// Paint only the area inside the current geometry.
if (0.0 <= coords.x && coords.x <= 1.0
&& 0.0 <= coords.y && coords.y <= 1.0)
{
vec4 from = vec4(1.0, 0.0, 0.0, 1.0);
vec4 to = vec4(0.0, 1.0, 0.0, 1.0);
color = mix(from, to, coords.y);
}
return color;
}
// Example: crossfade between previous and next texture, stretched to the
// current geometry.
vec4 crossfade(vec3 coords_curr_geo, vec3 size_curr_geo) {
// Convert coordinates into the texture space for sampling.
vec3 coords_tex_prev = niri_geo_to_tex_prev * coords_curr_geo;
vec4 color_prev = texture2D(niri_tex_prev, coords_tex_prev.st);
// Convert coordinates into the texture space for sampling.
vec3 coords_tex_next = niri_geo_to_tex_next * coords_curr_geo;
vec4 color_next = texture2D(niri_tex_next, coords_tex_next.st);
vec4 color = mix(color_prev, color_next, niri_clamped_progress);
return color;
}
// Example: next texture, stretched to the current geometry.
vec4 stretch_next(vec3 coords_curr_geo, vec3 size_curr_geo) {
vec3 coords_tex_next = niri_geo_to_tex_next * coords_curr_geo;
vec4 color = texture2D(niri_tex_next, coords_tex_next.st);
return color;
}
// Example: next texture, stretched to the current geometry if smaller, and
// cropped if bigger.
vec4 stretch_or_crop_next(vec3 coords_curr_geo, vec3 size_curr_geo) {
vec3 coords_next_geo = niri_curr_geo_to_next_geo * coords_curr_geo;
vec3 coords_stretch = niri_geo_to_tex_next * coords_curr_geo;
vec3 coords_crop = niri_geo_to_tex_next * coords_next_geo;
// We can crop if the current window size is smaller than the next window
// size. One way to tell is by comparing to 1.0 the X and Y scaling
// coefficients in the current-to-next transformation matrix.
bool can_crop_by_x = niri_curr_geo_to_next_geo[0][0] <= 1.0;
bool can_crop_by_y = niri_curr_geo_to_next_geo[1][1] <= 1.0;
vec3 coords = coords_stretch;
if (can_crop_by_x)
coords.x = coords_crop.x;
if (can_crop_by_y)
coords.y = coords_crop.y;
vec4 color = texture2D(niri_tex_next, coords.st);
// However, when we crop, we also want to crop out anything outside the
// current geometry. This is because the area of the shader is unspecified
// and usually bigger than the current geometry, so if we don't fill pixels
// outside with transparency, the texture will leak out.
//
// When stretching, this is not an issue because the area outside will
// correspond to client-side decoration shadows, which are already supposed
// to be outside.
if (can_crop_by_x && (coords_curr_geo.x < 0.0 || 1.0 < coords_curr_geo.x))
color = vec4(0.0);
if (can_crop_by_y && (coords_curr_geo.y < 0.0 || 1.0 < coords_curr_geo.y))
color = vec4(0.0);
return color;
}
// Example: cropped next texture if it's bigger than the current geometry, and
// crossfade between previous and next texture otherwise.
vec4 crossfade_or_crop_next(vec3 coords_curr_geo, vec3 size_curr_geo) {
vec3 coords_next_geo = niri_curr_geo_to_next_geo * coords_curr_geo;
vec3 coords_prev_geo = niri_curr_geo_to_prev_geo * coords_curr_geo;
vec3 coords_crop = niri_geo_to_tex_next * coords_next_geo;
vec3 coords_stretch = niri_geo_to_tex_next * coords_curr_geo;
vec3 coords_stretch_prev = niri_geo_to_tex_prev * coords_curr_geo;
// We can crop if the current window size is smaller than the next window
// size. One way to tell is by comparing to 1.0 the X and Y scaling
// coefficients in the current-to-next transformation matrix.
bool can_crop_by_x = niri_curr_geo_to_next_geo[0][0] <= 1.0;
bool can_crop_by_y = niri_curr_geo_to_next_geo[1][1] <= 1.0;
bool crop = can_crop_by_x && can_crop_by_y;
vec4 color;
if (crop) {
// However, when we crop, we also want to crop out anything outside the
// current geometry. This is because the area of the shader is unspecified
// and usually bigger than the current geometry, so if we don't fill pixels
// outside with transparency, the texture will leak out.
//
// When crossfading, this is not an issue because the area outside will
// correspond to client-side decoration shadows, which are already supposed
// to be outside.
if (coords_curr_geo.x < 0.0 || 1.0 < coords_curr_geo.x ||
coords_curr_geo.y < 0.0 || 1.0 < coords_curr_geo.y) {
color = vec4(0.0);
} else {
color = texture2D(niri_tex_next, coords_crop.st);
}
} else {
// If we can't crop, then crossfade.
color = texture2D(niri_tex_next, coords_stretch.st);
vec4 color_prev = texture2D(niri_tex_prev, coords_stretch_prev.st);
color = mix(color_prev, color, niri_clamped_progress);
}
return color;
}
// This is the function that you must define.
vec4 resize_color(vec3 coords_curr_geo, vec3 size_curr_geo) {
// You can pick one of the example functions or write your own.
return stretch_or_crop_next(coords_curr_geo, size_curr_geo);
}
@@ -0,0 +1,3 @@
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Generated
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View File
@@ -1,87 +1,12 @@
{
"nodes": {
"crane": {
"inputs": {
"nixpkgs": [
"nixpkgs"
]
},
"locked": {
"lastModified": 1709610799,
"narHash": "sha256-5jfLQx0U9hXbi2skYMGodDJkIgffrjIOgMRjZqms2QE=",
"owner": "ipetkov",
"repo": "crane",
"rev": "81c393c776d5379c030607866afef6406ca1be57",
"type": "github"
},
"original": {
"owner": "ipetkov",
"repo": "crane",
"type": "github"
}
},
"fenix": {
"inputs": {
"nixpkgs": [
"nixpkgs"
],
"rust-analyzer-src": "rust-analyzer-src"
},
"locked": {
"lastModified": 1709274179,
"narHash": "sha256-O6EC6QELBLHzhdzBOJj0chx8AOcd4nDRECIagfT5Nd0=",
"owner": "nix-community",
"repo": "fenix",
"rev": "4be608f4f81d351aacca01b21ffd91028c23cc22",
"type": "github"
},
"original": {
"owner": "nix-community",
"ref": "monthly",
"repo": "fenix",
"type": "github"
}
},
"flake-utils": {
"inputs": {
"systems": "systems"
},
"locked": {
"lastModified": 1709126324,
"narHash": "sha256-q6EQdSeUZOG26WelxqkmR7kArjgWCdw5sfJVHPH/7j8=",
"owner": "numtide",
"repo": "flake-utils",
"rev": "d465f4819400de7c8d874d50b982301f28a84605",
"type": "github"
},
"original": {
"owner": "numtide",
"repo": "flake-utils",
"type": "github"
}
},
"nix-filter": {
"locked": {
"lastModified": 1705332318,
"narHash": "sha256-kcw1yFeJe9N4PjQji9ZeX47jg0p9A0DuU4djKvg1a7I=",
"owner": "numtide",
"repo": "nix-filter",
"rev": "3449dc925982ad46246cfc36469baf66e1b64f17",
"type": "github"
},
"original": {
"owner": "numtide",
"repo": "nix-filter",
"type": "github"
}
},
"nixpkgs": {
"locked": {
"lastModified": 1709386671,
"narHash": "sha256-VPqfBnIJ+cfa78pd4Y5Cr6sOWVW8GYHRVucxJGmRf8Q=",
"lastModified": 1752077645,
"narHash": "sha256-HM791ZQtXV93xtCY+ZxG1REzhQenSQO020cu6rHtAPk=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "fa9a51752f1b5de583ad5213eb621be071806663",
"rev": "be9e214982e20b8310878ac2baa063a961c1bdf6",
"type": "github"
},
"original": {
@@ -93,42 +18,27 @@
},
"root": {
"inputs": {
"crane": "crane",
"fenix": "fenix",
"flake-utils": "flake-utils",
"nix-filter": "nix-filter",
"nixpkgs": "nixpkgs"
"nixpkgs": "nixpkgs",
"rust-overlay": "rust-overlay"
}
},
"rust-analyzer-src": {
"flake": false,
"rust-overlay": {
"inputs": {
"nixpkgs": [
"nixpkgs"
]
},
"locked": {
"lastModified": 1709219524,
"narHash": "sha256-8HHRXm4kYQLdUohNDUuCC3Rge7fXrtkjBUf0GERxrkM=",
"owner": "rust-lang",
"repo": "rust-analyzer",
"rev": "9efa23c4dacee88b93540632eb3d88c5dfebfe17",
"lastModified": 1752374969,
"narHash": "sha256-Ky3ynEkJXih7mvWyt9DWoiSiZGqPeHLU1tlBU4b0mcc=",
"owner": "oxalica",
"repo": "rust-overlay",
"rev": "75fb000638e6d0f57cb1e8b7a4550cbdd8c76f1d",
"type": "github"
},
"original": {
"owner": "rust-lang",
"ref": "nightly",
"repo": "rust-analyzer",
"type": "github"
}
},
"systems": {
"locked": {
"lastModified": 1681028828,
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
"owner": "nix-systems",
"repo": "default",
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
"type": "github"
},
"original": {
"owner": "nix-systems",
"repo": "default",
"owner": "oxalica",
"repo": "rust-overlay",
"type": "github"
}
}
+239 -79
View File
@@ -1,106 +1,266 @@
# This flake file is community maintained
# Maintainers:
# Bill Sun (github/billksun)
{
description = "Niri: A scrollable-tiling Wayland compositor.";
inputs = {
nixpkgs.url = "github:NixOS/nixpkgs/nixpkgs-unstable";
crane = {
url = "github:ipetkov/crane";
inputs.nixpkgs.follows = "nixpkgs";
};
flake-utils.url = "github:numtide/flake-utils";
nix-filter.url = "github:numtide/nix-filter";
fenix = {
url = "github:nix-community/fenix/monthly";
# NOTE: This is not necessary for end users
# You can omit it with `inputs.rust-overlay.follows = ""`
rust-overlay = {
url = "github:oxalica/rust-overlay";
inputs.nixpkgs.follows = "nixpkgs";
};
};
outputs = {
self,
nixpkgs,
crane,
nix-filter,
flake-utils,
fenix,
...
}: let
systems = ["aarch64-linux" "x86_64-linux"];
in
flake-utils.lib.eachSystem systems (
system: let
pkgs = nixpkgs.legacyPackages.${system};
toolchain = fenix.packages.${system}.complete.toolchain;
craneLib = crane.lib.${system}.overrideToolchain toolchain;
outputs =
{
self,
nixpkgs,
rust-overlay,
}:
let
niri-package =
{
lib,
cairo,
dbus,
libGL,
libdisplay-info,
libinput,
seatd,
libxkbcommon,
libgbm,
pango,
pipewire,
pkg-config,
rustPlatform,
systemd,
wayland,
installShellFiles,
withDbus ? true,
withSystemd ? true,
withScreencastSupport ? true,
withDinit ? false,
}:
craneArgs = {
rustPlatform.buildRustPackage {
pname = "niri";
version = self.rev or "dirty";
version = self.shortRev or self.dirtyShortRev or "unknown";
src = nixpkgs.lib.cleanSourceWith {
src = craneLib.path ./.;
filter = path: type:
(builtins.match "resources" path == null) ||
((craneLib.filterCargoSources path type) &&
(builtins.match "niri-visual-tests" path == null));
src = lib.fileset.toSource {
root = ./.;
fileset = lib.fileset.unions [
./niri-config
./niri-ipc
./niri-visual-tests
./resources
./src
./Cargo.toml
./Cargo.lock
];
};
nativeBuildInputs = with pkgs; [
postPatch = ''
patchShebangs resources/niri-session
substituteInPlace resources/niri.service \
--replace-fail '/usr/bin' "$out/bin"
'';
cargoLock = {
# NOTE: This is only used for Git dependencies
allowBuiltinFetchGit = true;
lockFile = ./Cargo.lock;
};
strictDeps = true;
nativeBuildInputs = [
rustPlatform.bindgenHook
pkg-config
autoPatchelfHook
clang
gdk-pixbuf
graphene
gtk4
libadwaita
installShellFiles
];
buildInputs = with pkgs; [
wayland
systemd # For libudev
seatd # For libseat
libxkbcommon
libinput
mesa # For libgbm
fontconfig
stdenv.cc.cc.lib
pipewire
pango
buildInputs =
[
cairo
dbus
libGL
libdisplay-info
libinput
seatd
libxkbcommon
libgbm
pango
wayland
]
++ lib.optional (withDbus || withScreencastSupport || withSystemd) dbus
++ lib.optional withScreencastSupport pipewire
# Also includes libudev
++ lib.optional withSystemd systemd;
buildFeatures =
lib.optional withDbus "dbus"
++ lib.optional withDinit "dinit"
++ lib.optional withScreencastSupport "xdp-gnome-screencast"
++ lib.optional withSystemd "systemd";
buildNoDefaultFeatures = true;
# ever since this commit:
# https://github.com/YaLTeR/niri/commit/771ea1e81557ffe7af9cbdbec161601575b64d81
# niri now runs an actual instance of the real compositor (with a mock backend) during tests
# and thus creates a real socket file in the runtime dir.
# this is fine for our build, we just need to make sure it has a directory to write to.
preCheck = ''
export XDG_RUNTIME_DIR="$(mktemp -d)"
'';
checkFlags = [
# These tests require the ability to access a "valid EGL Display", but that won't work
# inside the Nix sandbox
"--skip=::egl"
];
runtimeDependencies = with pkgs; [
wayland
mesa
libglvnd # For libEGL
];
postInstall =
''
installShellCompletion --cmd niri \
--bash <($out/bin/niri completions bash) \
--fish <($out/bin/niri completions fish) \
--zsh <($out/bin/niri completions zsh)
LIBCLANG_PATH = "${pkgs.libclang.lib}/lib";
install -Dm644 resources/niri.desktop -t $out/share/wayland-sessions
install -Dm644 resources/niri-portals.conf -t $out/share/xdg-desktop-portal
''
+ lib.optionalString withSystemd ''
install -Dm755 resources/niri-session $out/bin/niri-session
install -Dm644 resources/niri{.service,-shutdown.target} -t $out/share/systemd/user
'';
env = {
# Force linking with libEGL and libwayland-client
# so they can be discovered by `dlopen()`
RUSTFLAGS = toString (
map (arg: "-C link-arg=" + arg) [
"-Wl,--push-state,--no-as-needed"
"-lEGL"
"-lwayland-client"
"-Wl,--pop-state"
]
);
};
passthru = {
providedSessions = [ "niri" ];
};
meta = {
description = "Scrollable-tiling Wayland compositor";
homepage = "https://github.com/YaLTeR/niri";
license = lib.licenses.gpl3Only;
mainProgram = "niri";
platforms = lib.platforms.linux;
};
};
cargoArtifacts = craneLib.buildDepsOnly craneArgs;
niri = craneLib.buildPackage (craneArgs // {inherit cargoArtifacts;});
in {
formatter = pkgs.alejandra;
inherit (nixpkgs) lib;
# Support all Linux systems that the nixpkgs flake exposes
systems = lib.intersectLists lib.systems.flakeExposed lib.platforms.linux;
checks.niri = niri;
packages.default = niri;
forAllSystems = lib.genAttrs systems;
nixpkgsFor = forAllSystems (system: nixpkgs.legacyPackages.${system});
in
{
checks = forAllSystems (system: {
# We use the debug build here to save a bit of time
inherit (self.packages.${system}) niri-debug;
});
devShells.default = pkgs.mkShell.override {stdenv = pkgs.clangStdenv;} {
inherit (niri) nativeBuildInputs buildInputs LIBCLANG_PATH;
packages = niri.runtimeDependencies;
devShells = forAllSystems (
system:
let
pkgs = nixpkgsFor.${system};
rust-bin = rust-overlay.lib.mkRustBin { } pkgs;
inherit (self.packages.${system}) niri;
in
{
default = pkgs.mkShell {
packages = [
# We don't use the toolchain from nixpkgs
# because we prefer a nightly toolchain
# and we *require* a nightly rustfmt
(rust-bin.selectLatestNightlyWith (
toolchain:
toolchain.default.override {
extensions = [
# includes already:
# rustc
# cargo
# rust-std
# rust-docs
# rustfmt-preview
# clippy-preview
"rust-analyzer"
"rust-src"
];
}
))
pkgs.cargo-insta
];
# Force linking to libEGL, which is always dlopen()ed, and to
# libwayland-client, which is always dlopen()ed except by the
# obscure winit backend.
RUSTFLAGS = map (a: "-C link-arg=${a}") [
"-Wl,--push-state,--no-as-needed"
"-lEGL"
"-lwayland-client"
"-Wl,--pop-state"
];
};
}
);
nativeBuildInputs = [
pkgs.rustPlatform.bindgenHook
pkgs.pkg-config
pkgs.wrapGAppsHook4 # For `niri-visual-tests`
];
buildInputs = niri.buildInputs ++ [
pkgs.libadwaita # For `niri-visual-tests`
];
env = {
# WARN: Do not overwrite this variable in your shell!
# It is required for `dlopen()` to work on some libraries; see the comment
# in the package expression
#
# This should only be set with `CARGO_BUILD_RUSTFLAGS="$CARGO_BUILD_RUSTFLAGS -C your-flags"`
CARGO_BUILD_RUSTFLAGS = niri.RUSTFLAGS;
};
};
}
);
formatter = forAllSystems (system: nixpkgsFor.${system}.nixfmt-rfc-style);
packages = forAllSystems (
system:
let
niri = nixpkgsFor.${system}.callPackage niri-package { };
in
{
inherit niri;
# NOTE: This is for development purposes only
#
# It is primarily to help with quickly iterating on
# changes made to the above expression - though it is
# also not stripped in order to better debug niri itself
niri-debug = niri.overrideAttrs (
newAttrs: oldAttrs: {
pname = oldAttrs.pname + "-debug";
cargoBuildType = "debug";
cargoCheckType = newAttrs.cargoBuildType;
dontStrip = true;
}
);
default = niri;
}
);
overlays.default = final: _: {
niri = final.callPackage niri-package { };
};
};
}
+8 -4
View File
@@ -9,11 +9,15 @@ repository.workspace = true
[dependencies]
bitflags.workspace = true
csscolorparser = "0.6.2"
csscolorparser = "0.7.2"
knuffel = "3.2.0"
miette = "5.10.0"
niri-ipc = { version = "0.1.5", path = "../niri-ipc" }
regex = "1.10.4"
miette = { version = "5.10.0", features = ["fancy-no-backtrace"] }
niri-ipc = { version = "25.8.0", path = "../niri-ipc" }
regex = "1.11.2"
smithay = { workspace = true, features = ["backend_libinput"] }
tracing.workspace = true
tracy-client.workspace = true
[dev-dependencies]
insta.workspace = true
pretty_assertions = "1.4.1"
+756
View File
@@ -0,0 +1,756 @@
use knuffel::errors::DecodeError;
use knuffel::Decode as _;
use crate::utils::{expect_only_children, parse_arg_node};
use crate::FloatOrInt;
#[derive(knuffel::Decode, Debug, Clone, PartialEq)]
pub struct Animations {
#[knuffel(child)]
pub off: bool,
#[knuffel(child, unwrap(argument), default = FloatOrInt(1.))]
pub slowdown: FloatOrInt<0, { i32::MAX }>,
#[knuffel(child, default)]
pub workspace_switch: WorkspaceSwitchAnim,
#[knuffel(child, default)]
pub window_open: WindowOpenAnim,
#[knuffel(child, default)]
pub window_close: WindowCloseAnim,
#[knuffel(child, default)]
pub horizontal_view_movement: HorizontalViewMovementAnim,
#[knuffel(child, default)]
pub window_movement: WindowMovementAnim,
#[knuffel(child, default)]
pub window_resize: WindowResizeAnim,
#[knuffel(child, default)]
pub config_notification_open_close: ConfigNotificationOpenCloseAnim,
#[knuffel(child, default)]
pub exit_confirmation_open_close: ExitConfirmationOpenCloseAnim,
#[knuffel(child, default)]
pub screenshot_ui_open: ScreenshotUiOpenAnim,
#[knuffel(child, default)]
pub overview_open_close: OverviewOpenCloseAnim,
}
impl Default for Animations {
fn default() -> Self {
Self {
off: false,
slowdown: FloatOrInt(1.),
workspace_switch: Default::default(),
horizontal_view_movement: Default::default(),
window_movement: Default::default(),
window_open: Default::default(),
window_close: Default::default(),
window_resize: Default::default(),
config_notification_open_close: Default::default(),
exit_confirmation_open_close: Default::default(),
screenshot_ui_open: Default::default(),
overview_open_close: Default::default(),
}
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Animation {
pub off: bool,
pub kind: Kind,
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Kind {
Easing(EasingParams),
Spring(SpringParams),
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct EasingParams {
pub duration_ms: u32,
pub curve: Curve,
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Curve {
Linear,
EaseOutQuad,
EaseOutCubic,
EaseOutExpo,
CubicBezier(f64, f64, f64, f64),
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct SpringParams {
pub damping_ratio: f64,
pub stiffness: u32,
pub epsilon: f64,
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct WorkspaceSwitchAnim(pub Animation);
impl Default for WorkspaceSwitchAnim {
fn default() -> Self {
Self(Animation {
off: false,
kind: Kind::Spring(SpringParams {
damping_ratio: 1.,
stiffness: 1000,
epsilon: 0.0001,
}),
})
}
}
#[derive(Debug, Clone, PartialEq)]
pub struct WindowOpenAnim {
pub anim: Animation,
pub custom_shader: Option<String>,
}
impl Default for WindowOpenAnim {
fn default() -> Self {
Self {
anim: Animation {
off: false,
kind: Kind::Easing(EasingParams {
duration_ms: 150,
curve: Curve::EaseOutExpo,
}),
},
custom_shader: None,
}
}
}
#[derive(Debug, Clone, PartialEq)]
pub struct WindowCloseAnim {
pub anim: Animation,
pub custom_shader: Option<String>,
}
impl Default for WindowCloseAnim {
fn default() -> Self {
Self {
anim: Animation {
off: false,
kind: Kind::Easing(EasingParams {
duration_ms: 150,
curve: Curve::EaseOutQuad,
}),
},
custom_shader: None,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct HorizontalViewMovementAnim(pub Animation);
impl Default for HorizontalViewMovementAnim {
fn default() -> Self {
Self(Animation {
off: false,
kind: Kind::Spring(SpringParams {
damping_ratio: 1.,
stiffness: 800,
epsilon: 0.0001,
}),
})
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct WindowMovementAnim(pub Animation);
impl Default for WindowMovementAnim {
fn default() -> Self {
Self(Animation {
off: false,
kind: Kind::Spring(SpringParams {
damping_ratio: 1.,
stiffness: 800,
epsilon: 0.0001,
}),
})
}
}
#[derive(Debug, Clone, PartialEq)]
pub struct WindowResizeAnim {
pub anim: Animation,
pub custom_shader: Option<String>,
}
impl Default for WindowResizeAnim {
fn default() -> Self {
Self {
anim: Animation {
off: false,
kind: Kind::Spring(SpringParams {
damping_ratio: 1.,
stiffness: 800,
epsilon: 0.0001,
}),
},
custom_shader: None,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct ConfigNotificationOpenCloseAnim(pub Animation);
impl Default for ConfigNotificationOpenCloseAnim {
fn default() -> Self {
Self(Animation {
off: false,
kind: Kind::Spring(SpringParams {
damping_ratio: 0.6,
stiffness: 1000,
epsilon: 0.001,
}),
})
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct ExitConfirmationOpenCloseAnim(pub Animation);
impl Default for ExitConfirmationOpenCloseAnim {
fn default() -> Self {
Self(Animation {
off: false,
kind: Kind::Spring(SpringParams {
damping_ratio: 0.6,
stiffness: 500,
epsilon: 0.01,
}),
})
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct ScreenshotUiOpenAnim(pub Animation);
impl Default for ScreenshotUiOpenAnim {
fn default() -> Self {
Self(Animation {
off: false,
kind: Kind::Easing(EasingParams {
duration_ms: 200,
curve: Curve::EaseOutQuad,
}),
})
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct OverviewOpenCloseAnim(pub Animation);
impl Default for OverviewOpenCloseAnim {
fn default() -> Self {
Self(Animation {
off: false,
kind: Kind::Spring(SpringParams {
damping_ratio: 1.,
stiffness: 800,
epsilon: 0.0001,
}),
})
}
}
impl<S> knuffel::Decode<S> for WorkspaceSwitchAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().0;
Ok(Self(Animation::decode_node(node, ctx, default, |_, _| {
Ok(false)
})?))
}
}
impl<S> knuffel::Decode<S> for HorizontalViewMovementAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().0;
Ok(Self(Animation::decode_node(node, ctx, default, |_, _| {
Ok(false)
})?))
}
}
impl<S> knuffel::Decode<S> for WindowMovementAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().0;
Ok(Self(Animation::decode_node(node, ctx, default, |_, _| {
Ok(false)
})?))
}
}
impl<S> knuffel::Decode<S> for WindowOpenAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().anim;
let mut custom_shader = None;
let anim = Animation::decode_node(node, ctx, default, |child, ctx| {
if &**child.node_name == "custom-shader" {
custom_shader = parse_arg_node("custom-shader", child, ctx)?;
Ok(true)
} else {
Ok(false)
}
})?;
Ok(Self {
anim,
custom_shader,
})
}
}
impl<S> knuffel::Decode<S> for WindowCloseAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().anim;
let mut custom_shader = None;
let anim = Animation::decode_node(node, ctx, default, |child, ctx| {
if &**child.node_name == "custom-shader" {
custom_shader = parse_arg_node("custom-shader", child, ctx)?;
Ok(true)
} else {
Ok(false)
}
})?;
Ok(Self {
anim,
custom_shader,
})
}
}
impl<S> knuffel::Decode<S> for WindowResizeAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().anim;
let mut custom_shader = None;
let anim = Animation::decode_node(node, ctx, default, |child, ctx| {
if &**child.node_name == "custom-shader" {
custom_shader = parse_arg_node("custom-shader", child, ctx)?;
Ok(true)
} else {
Ok(false)
}
})?;
Ok(Self {
anim,
custom_shader,
})
}
}
impl<S> knuffel::Decode<S> for ConfigNotificationOpenCloseAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().0;
Ok(Self(Animation::decode_node(node, ctx, default, |_, _| {
Ok(false)
})?))
}
}
impl<S> knuffel::Decode<S> for ExitConfirmationOpenCloseAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().0;
Ok(Self(Animation::decode_node(node, ctx, default, |_, _| {
Ok(false)
})?))
}
}
impl<S> knuffel::Decode<S> for ScreenshotUiOpenAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().0;
Ok(Self(Animation::decode_node(node, ctx, default, |_, _| {
Ok(false)
})?))
}
}
impl<S> knuffel::Decode<S> for OverviewOpenCloseAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().0;
Ok(Self(Animation::decode_node(node, ctx, default, |_, _| {
Ok(false)
})?))
}
}
impl Animation {
pub fn new_off() -> Self {
Self {
off: true,
kind: Kind::Easing(EasingParams {
duration_ms: 0,
curve: Curve::Linear,
}),
}
}
fn decode_node<S: knuffel::traits::ErrorSpan>(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
default: Self,
mut process_children: impl FnMut(
&knuffel::ast::SpannedNode<S>,
&mut knuffel::decode::Context<S>,
) -> Result<bool, DecodeError<S>>,
) -> Result<Self, DecodeError<S>> {
#[derive(Default, PartialEq)]
struct OptionalEasingParams {
duration_ms: Option<u32>,
curve: Option<Curve>,
}
expect_only_children(node, ctx);
let mut off = false;
let mut easing_params = OptionalEasingParams::default();
let mut spring_params = None;
for child in node.children() {
match &**child.node_name {
"off" => {
knuffel::decode::check_flag_node(child, ctx);
if off {
ctx.emit_error(DecodeError::unexpected(
&child.node_name,
"node",
"duplicate node `off`, single node expected",
));
} else {
off = true;
}
}
"spring" => {
if easing_params != OptionalEasingParams::default() {
ctx.emit_error(DecodeError::unexpected(
child,
"node",
"cannot set both spring and easing parameters at once",
));
}
if spring_params.is_some() {
ctx.emit_error(DecodeError::unexpected(
&child.node_name,
"node",
"duplicate node `spring`, single node expected",
));
}
spring_params = Some(SpringParams::decode_node(child, ctx)?);
}
"duration-ms" => {
if spring_params.is_some() {
ctx.emit_error(DecodeError::unexpected(
child,
"node",
"cannot set both spring and easing parameters at once",
));
}
if easing_params.duration_ms.is_some() {
ctx.emit_error(DecodeError::unexpected(
&child.node_name,
"node",
"duplicate node `duration-ms`, single node expected",
));
}
easing_params.duration_ms = Some(parse_arg_node("duration-ms", child, ctx)?);
}
"curve" => {
if spring_params.is_some() {
ctx.emit_error(DecodeError::unexpected(
child,
"node",
"cannot set both spring and easing parameters at once",
));
}
if easing_params.curve.is_some() {
ctx.emit_error(DecodeError::unexpected(
&child.node_name,
"node",
"duplicate node `curve`, single node expected",
));
}
let mut iter_args = child.arguments.iter();
let val = iter_args.next().ok_or_else(|| {
DecodeError::missing(child, "additional argument `curve` is required")
})?;
let animation_curve_string: String =
knuffel::traits::DecodeScalar::decode(val, ctx)?;
let animation_curve = match animation_curve_string.as_str() {
"linear" => Some(Curve::Linear),
"ease-out-quad" => Some(Curve::EaseOutQuad),
"ease-out-cubic" => Some(Curve::EaseOutCubic),
"ease-out-expo" => Some(Curve::EaseOutExpo),
"cubic-bezier" => {
let val = iter_args.next().ok_or_else(|| {
DecodeError::missing(
child,
"missing x1 coordinate for cubic Bézier curve control point",
)
})?;
// the X axis represents time frame so it cannot be negative
// or larger than 1
let x1: FloatOrInt<0, 1> =
knuffel::traits::DecodeScalar::decode(val, ctx)?;
let val = iter_args.next().ok_or_else(|| {
DecodeError::missing(
child,
"missing y1 coordinate for cubic Bézier curve control point",
)
})?;
let y1: FloatOrInt<{ i32::MIN }, { i32::MAX }> =
knuffel::traits::DecodeScalar::decode(val, ctx)?;
let val = iter_args.next().ok_or_else(|| {
DecodeError::missing(
child,
"missing x2 coordinate for cubic Bézier curve control point",
)
})?;
let x2: FloatOrInt<0, 1> =
knuffel::traits::DecodeScalar::decode(val, ctx)?;
let val = iter_args.next().ok_or_else(|| {
DecodeError::missing(
child,
"missing y2 coordinate for cubic Bézier curve control point",
)
})?;
let y2: FloatOrInt<{ i32::MIN }, { i32::MAX }> =
knuffel::traits::DecodeScalar::decode(val, ctx)?;
Some(Curve::CubicBezier(x1.0, y1.0, x2.0, y2.0))
}
unexpected_curve => {
ctx.emit_error(DecodeError::unexpected(
&val.literal,
"argument",
format!(
"unexpected animation curve `{unexpected_curve}`. \
Niri only supports five animation curves: \
`ease-out-quad`, `ease-out-cubic`, `ease-out-expo`, `linear` and `cubic-bezier`."
),
));
None
}
};
if let Some(val) = iter_args.next() {
ctx.emit_error(DecodeError::unexpected(
&val.literal,
"argument",
"unexpected argument",
));
}
for name in child.properties.keys() {
ctx.emit_error(DecodeError::unexpected(
name,
"property",
format!("unexpected property `{}`", name.escape_default()),
));
}
for child in child.children() {
ctx.emit_error(DecodeError::unexpected(
child,
"node",
format!("unexpected node `{}`", child.node_name.escape_default()),
));
}
easing_params.curve = animation_curve;
}
name_str => {
if !process_children(child, ctx)? {
ctx.emit_error(DecodeError::unexpected(
child,
"node",
format!("unexpected node `{}`", name_str.escape_default()),
));
}
}
}
}
let kind = if let Some(spring_params) = spring_params {
// Configured spring.
Kind::Spring(spring_params)
} else if easing_params == OptionalEasingParams::default() {
// Did not configure anything.
default.kind
} else {
// Configured easing.
let default = if let Kind::Easing(easing) = default.kind {
easing
} else {
// Generic fallback values for when the default animation is spring, but the user
// configured an easing animation.
EasingParams {
duration_ms: 250,
curve: Curve::EaseOutCubic,
}
};
Kind::Easing(EasingParams {
duration_ms: easing_params.duration_ms.unwrap_or(default.duration_ms),
curve: easing_params.curve.unwrap_or(default.curve),
})
};
Ok(Self { off, kind })
}
}
impl<S> knuffel::Decode<S> for SpringParams
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
if let Some(type_name) = &node.type_name {
ctx.emit_error(DecodeError::unexpected(
type_name,
"type name",
"no type name expected for this node",
));
}
if let Some(val) = node.arguments.first() {
ctx.emit_error(DecodeError::unexpected(
&val.literal,
"argument",
"unexpected argument",
));
}
for child in node.children() {
ctx.emit_error(DecodeError::unexpected(
child,
"node",
format!("unexpected node `{}`", child.node_name.escape_default()),
));
}
let mut damping_ratio = None;
let mut stiffness = None;
let mut epsilon = None;
for (name, val) in &node.properties {
match &***name {
"damping-ratio" => {
damping_ratio = Some(knuffel::traits::DecodeScalar::decode(val, ctx)?);
}
"stiffness" => {
stiffness = Some(knuffel::traits::DecodeScalar::decode(val, ctx)?);
}
"epsilon" => {
epsilon = Some(knuffel::traits::DecodeScalar::decode(val, ctx)?);
}
name_str => {
ctx.emit_error(DecodeError::unexpected(
name,
"property",
format!("unexpected property `{}`", name_str.escape_default()),
));
}
}
}
let damping_ratio = damping_ratio
.ok_or_else(|| DecodeError::missing(node, "property `damping-ratio` is required"))?;
let stiffness = stiffness
.ok_or_else(|| DecodeError::missing(node, "property `stiffness` is required"))?;
let epsilon =
epsilon.ok_or_else(|| DecodeError::missing(node, "property `epsilon` is required"))?;
if !(0.1..=10.).contains(&damping_ratio) {
ctx.emit_error(DecodeError::conversion(
node,
"damping-ratio must be between 0.1 and 10.0",
));
}
if stiffness < 1 {
ctx.emit_error(DecodeError::conversion(node, "stiffness must be >= 1"));
}
if !(0.00001..=0.1).contains(&epsilon) {
ctx.emit_error(DecodeError::conversion(
node,
"epsilon must be between 0.00001 and 0.1",
));
}
Ok(SpringParams {
damping_ratio,
stiffness,
epsilon,
})
}
}
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use std::collections::HashSet;
use std::str::FromStr;
use std::time::Duration;
use bitflags::bitflags;
use knuffel::errors::DecodeError;
use miette::miette;
use niri_ipc::{
ColumnDisplay, LayoutSwitchTarget, PositionChange, SizeChange, WorkspaceReferenceArg,
};
use smithay::input::keyboard::keysyms::KEY_NoSymbol;
use smithay::input::keyboard::xkb::{keysym_from_name, KEYSYM_CASE_INSENSITIVE};
use smithay::input::keyboard::Keysym;
use crate::utils::expect_only_children;
#[derive(Debug, Default, PartialEq)]
pub struct Binds(pub Vec<Bind>);
#[derive(Debug, Clone, PartialEq)]
pub struct Bind {
pub key: Key,
pub action: Action,
pub repeat: bool,
pub cooldown: Option<Duration>,
pub allow_when_locked: bool,
pub allow_inhibiting: bool,
pub hotkey_overlay_title: Option<Option<String>>,
}
#[derive(Debug, PartialEq, Eq, Clone, Copy, Hash)]
pub struct Key {
pub trigger: Trigger,
pub modifiers: Modifiers,
}
#[derive(Debug, PartialEq, Eq, Clone, Copy, Hash)]
pub enum Trigger {
Keysym(Keysym),
MouseLeft,
MouseRight,
MouseMiddle,
MouseBack,
MouseForward,
WheelScrollDown,
WheelScrollUp,
WheelScrollLeft,
WheelScrollRight,
TouchpadScrollDown,
TouchpadScrollUp,
TouchpadScrollLeft,
TouchpadScrollRight,
}
bitflags! {
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Modifiers : u8 {
const CTRL = 1;
const SHIFT = 1 << 1;
const ALT = 1 << 2;
const SUPER = 1 << 3;
const ISO_LEVEL3_SHIFT = 1 << 4;
const ISO_LEVEL5_SHIFT = 1 << 5;
const COMPOSITOR = 1 << 6;
}
}
#[derive(knuffel::Decode, Debug, Default, Clone, PartialEq)]
pub struct SwitchBinds {
#[knuffel(child)]
pub lid_open: Option<SwitchAction>,
#[knuffel(child)]
pub lid_close: Option<SwitchAction>,
#[knuffel(child)]
pub tablet_mode_on: Option<SwitchAction>,
#[knuffel(child)]
pub tablet_mode_off: Option<SwitchAction>,
}
#[derive(knuffel::Decode, Debug, Clone, PartialEq)]
pub struct SwitchAction {
#[knuffel(child, unwrap(arguments))]
pub spawn: Vec<String>,
}
// Remember to add new actions to the CLI enum too.
#[derive(knuffel::Decode, Debug, Clone, PartialEq)]
pub enum Action {
Quit(#[knuffel(property(name = "skip-confirmation"), default)] bool),
#[knuffel(skip)]
ChangeVt(i32),
Suspend,
PowerOffMonitors,
PowerOnMonitors,
ToggleDebugTint,
DebugToggleOpaqueRegions,
DebugToggleDamage,
Spawn(#[knuffel(arguments)] Vec<String>),
SpawnSh(#[knuffel(argument)] String),
DoScreenTransition(#[knuffel(property(name = "delay-ms"))] Option<u16>),
#[knuffel(skip)]
ConfirmScreenshot {
write_to_disk: bool,
},
#[knuffel(skip)]
CancelScreenshot,
#[knuffel(skip)]
ScreenshotTogglePointer,
Screenshot(#[knuffel(property(name = "show-pointer"), default = true)] bool),
ScreenshotScreen(
#[knuffel(property(name = "write-to-disk"), default = true)] bool,
#[knuffel(property(name = "show-pointer"), default = true)] bool,
),
ScreenshotWindow(#[knuffel(property(name = "write-to-disk"), default = true)] bool),
#[knuffel(skip)]
ScreenshotWindowById {
id: u64,
write_to_disk: bool,
},
ToggleKeyboardShortcutsInhibit,
CloseWindow,
#[knuffel(skip)]
CloseWindowById(u64),
FullscreenWindow,
#[knuffel(skip)]
FullscreenWindowById(u64),
ToggleWindowedFullscreen,
#[knuffel(skip)]
ToggleWindowedFullscreenById(u64),
#[knuffel(skip)]
FocusWindow(u64),
FocusWindowInColumn(#[knuffel(argument)] u8),
FocusWindowPrevious,
FocusColumnLeft,
#[knuffel(skip)]
FocusColumnLeftUnderMouse,
FocusColumnRight,
#[knuffel(skip)]
FocusColumnRightUnderMouse,
FocusColumnFirst,
FocusColumnLast,
FocusColumnRightOrFirst,
FocusColumnLeftOrLast,
FocusColumn(#[knuffel(argument)] usize),
FocusWindowOrMonitorUp,
FocusWindowOrMonitorDown,
FocusColumnOrMonitorLeft,
FocusColumnOrMonitorRight,
FocusWindowDown,
FocusWindowUp,
FocusWindowDownOrColumnLeft,
FocusWindowDownOrColumnRight,
FocusWindowUpOrColumnLeft,
FocusWindowUpOrColumnRight,
FocusWindowOrWorkspaceDown,
FocusWindowOrWorkspaceUp,
FocusWindowTop,
FocusWindowBottom,
FocusWindowDownOrTop,
FocusWindowUpOrBottom,
MoveColumnLeft,
MoveColumnRight,
MoveColumnToFirst,
MoveColumnToLast,
MoveColumnLeftOrToMonitorLeft,
MoveColumnRightOrToMonitorRight,
MoveColumnToIndex(#[knuffel(argument)] usize),
MoveWindowDown,
MoveWindowUp,
MoveWindowDownOrToWorkspaceDown,
MoveWindowUpOrToWorkspaceUp,
ConsumeOrExpelWindowLeft,
#[knuffel(skip)]
ConsumeOrExpelWindowLeftById(u64),
ConsumeOrExpelWindowRight,
#[knuffel(skip)]
ConsumeOrExpelWindowRightById(u64),
ConsumeWindowIntoColumn,
ExpelWindowFromColumn,
SwapWindowLeft,
SwapWindowRight,
ToggleColumnTabbedDisplay,
SetColumnDisplay(#[knuffel(argument, str)] ColumnDisplay),
CenterColumn,
CenterWindow,
#[knuffel(skip)]
CenterWindowById(u64),
CenterVisibleColumns,
FocusWorkspaceDown,
#[knuffel(skip)]
FocusWorkspaceDownUnderMouse,
FocusWorkspaceUp,
#[knuffel(skip)]
FocusWorkspaceUpUnderMouse,
FocusWorkspace(#[knuffel(argument)] WorkspaceReference),
FocusWorkspacePrevious,
MoveWindowToWorkspaceDown(#[knuffel(property(name = "focus"), default = true)] bool),
MoveWindowToWorkspaceUp(#[knuffel(property(name = "focus"), default = true)] bool),
MoveWindowToWorkspace(
#[knuffel(argument)] WorkspaceReference,
#[knuffel(property(name = "focus"), default = true)] bool,
),
#[knuffel(skip)]
MoveWindowToWorkspaceById {
window_id: u64,
reference: WorkspaceReference,
focus: bool,
},
MoveColumnToWorkspaceDown(#[knuffel(property(name = "focus"), default = true)] bool),
MoveColumnToWorkspaceUp(#[knuffel(property(name = "focus"), default = true)] bool),
MoveColumnToWorkspace(
#[knuffel(argument)] WorkspaceReference,
#[knuffel(property(name = "focus"), default = true)] bool,
),
MoveWorkspaceDown,
MoveWorkspaceUp,
MoveWorkspaceToIndex(#[knuffel(argument)] usize),
#[knuffel(skip)]
MoveWorkspaceToIndexByRef {
new_idx: usize,
reference: WorkspaceReference,
},
#[knuffel(skip)]
MoveWorkspaceToMonitorByRef {
output_name: String,
reference: WorkspaceReference,
},
MoveWorkspaceToMonitor(#[knuffel(argument)] String),
SetWorkspaceName(#[knuffel(argument)] String),
#[knuffel(skip)]
SetWorkspaceNameByRef {
name: String,
reference: WorkspaceReference,
},
UnsetWorkspaceName,
#[knuffel(skip)]
UnsetWorkSpaceNameByRef(#[knuffel(argument)] WorkspaceReference),
FocusMonitorLeft,
FocusMonitorRight,
FocusMonitorDown,
FocusMonitorUp,
FocusMonitorPrevious,
FocusMonitorNext,
FocusMonitor(#[knuffel(argument)] String),
MoveWindowToMonitorLeft,
MoveWindowToMonitorRight,
MoveWindowToMonitorDown,
MoveWindowToMonitorUp,
MoveWindowToMonitorPrevious,
MoveWindowToMonitorNext,
MoveWindowToMonitor(#[knuffel(argument)] String),
#[knuffel(skip)]
MoveWindowToMonitorById {
id: u64,
output: String,
},
MoveColumnToMonitorLeft,
MoveColumnToMonitorRight,
MoveColumnToMonitorDown,
MoveColumnToMonitorUp,
MoveColumnToMonitorPrevious,
MoveColumnToMonitorNext,
MoveColumnToMonitor(#[knuffel(argument)] String),
SetWindowWidth(#[knuffel(argument, str)] SizeChange),
#[knuffel(skip)]
SetWindowWidthById {
id: u64,
change: SizeChange,
},
SetWindowHeight(#[knuffel(argument, str)] SizeChange),
#[knuffel(skip)]
SetWindowHeightById {
id: u64,
change: SizeChange,
},
ResetWindowHeight,
#[knuffel(skip)]
ResetWindowHeightById(u64),
SwitchPresetColumnWidth,
SwitchPresetColumnWidthBack,
SwitchPresetWindowWidth,
SwitchPresetWindowWidthBack,
#[knuffel(skip)]
SwitchPresetWindowWidthById(u64),
#[knuffel(skip)]
SwitchPresetWindowWidthBackById(u64),
SwitchPresetWindowHeight,
SwitchPresetWindowHeightBack,
#[knuffel(skip)]
SwitchPresetWindowHeightById(u64),
#[knuffel(skip)]
SwitchPresetWindowHeightBackById(u64),
MaximizeColumn,
SetColumnWidth(#[knuffel(argument, str)] SizeChange),
ExpandColumnToAvailableWidth,
SwitchLayout(#[knuffel(argument, str)] LayoutSwitchTarget),
ShowHotkeyOverlay,
MoveWorkspaceToMonitorLeft,
MoveWorkspaceToMonitorRight,
MoveWorkspaceToMonitorDown,
MoveWorkspaceToMonitorUp,
MoveWorkspaceToMonitorPrevious,
MoveWorkspaceToMonitorNext,
ToggleWindowFloating,
#[knuffel(skip)]
ToggleWindowFloatingById(u64),
MoveWindowToFloating,
#[knuffel(skip)]
MoveWindowToFloatingById(u64),
MoveWindowToTiling,
#[knuffel(skip)]
MoveWindowToTilingById(u64),
FocusFloating,
FocusTiling,
SwitchFocusBetweenFloatingAndTiling,
#[knuffel(skip)]
MoveFloatingWindowById {
id: Option<u64>,
x: PositionChange,
y: PositionChange,
},
ToggleWindowRuleOpacity,
#[knuffel(skip)]
ToggleWindowRuleOpacityById(u64),
SetDynamicCastWindow,
#[knuffel(skip)]
SetDynamicCastWindowById(u64),
SetDynamicCastMonitor(#[knuffel(argument)] Option<String>),
ClearDynamicCastTarget,
ToggleOverview,
OpenOverview,
CloseOverview,
#[knuffel(skip)]
ToggleWindowUrgent(u64),
#[knuffel(skip)]
SetWindowUrgent(u64),
#[knuffel(skip)]
UnsetWindowUrgent(u64),
#[knuffel(skip)]
LoadConfigFile,
}
impl From<niri_ipc::Action> for Action {
fn from(value: niri_ipc::Action) -> Self {
match value {
niri_ipc::Action::Quit { skip_confirmation } => Self::Quit(skip_confirmation),
niri_ipc::Action::PowerOffMonitors {} => Self::PowerOffMonitors,
niri_ipc::Action::PowerOnMonitors {} => Self::PowerOnMonitors,
niri_ipc::Action::Spawn { command } => Self::Spawn(command),
niri_ipc::Action::SpawnSh { command } => Self::SpawnSh(command),
niri_ipc::Action::DoScreenTransition { delay_ms } => Self::DoScreenTransition(delay_ms),
niri_ipc::Action::Screenshot { show_pointer } => Self::Screenshot(show_pointer),
niri_ipc::Action::ScreenshotScreen {
write_to_disk,
show_pointer,
} => Self::ScreenshotScreen(write_to_disk, show_pointer),
niri_ipc::Action::ScreenshotWindow {
id: None,
write_to_disk,
} => Self::ScreenshotWindow(write_to_disk),
niri_ipc::Action::ScreenshotWindow {
id: Some(id),
write_to_disk,
} => Self::ScreenshotWindowById { id, write_to_disk },
niri_ipc::Action::ToggleKeyboardShortcutsInhibit {} => {
Self::ToggleKeyboardShortcutsInhibit
}
niri_ipc::Action::CloseWindow { id: None } => Self::CloseWindow,
niri_ipc::Action::CloseWindow { id: Some(id) } => Self::CloseWindowById(id),
niri_ipc::Action::FullscreenWindow { id: None } => Self::FullscreenWindow,
niri_ipc::Action::FullscreenWindow { id: Some(id) } => Self::FullscreenWindowById(id),
niri_ipc::Action::ToggleWindowedFullscreen { id: None } => {
Self::ToggleWindowedFullscreen
}
niri_ipc::Action::ToggleWindowedFullscreen { id: Some(id) } => {
Self::ToggleWindowedFullscreenById(id)
}
niri_ipc::Action::FocusWindow { id } => Self::FocusWindow(id),
niri_ipc::Action::FocusWindowInColumn { index } => Self::FocusWindowInColumn(index),
niri_ipc::Action::FocusWindowPrevious {} => Self::FocusWindowPrevious,
niri_ipc::Action::FocusColumnLeft {} => Self::FocusColumnLeft,
niri_ipc::Action::FocusColumnRight {} => Self::FocusColumnRight,
niri_ipc::Action::FocusColumnFirst {} => Self::FocusColumnFirst,
niri_ipc::Action::FocusColumnLast {} => Self::FocusColumnLast,
niri_ipc::Action::FocusColumnRightOrFirst {} => Self::FocusColumnRightOrFirst,
niri_ipc::Action::FocusColumnLeftOrLast {} => Self::FocusColumnLeftOrLast,
niri_ipc::Action::FocusColumn { index } => Self::FocusColumn(index),
niri_ipc::Action::FocusWindowOrMonitorUp {} => Self::FocusWindowOrMonitorUp,
niri_ipc::Action::FocusWindowOrMonitorDown {} => Self::FocusWindowOrMonitorDown,
niri_ipc::Action::FocusColumnOrMonitorLeft {} => Self::FocusColumnOrMonitorLeft,
niri_ipc::Action::FocusColumnOrMonitorRight {} => Self::FocusColumnOrMonitorRight,
niri_ipc::Action::FocusWindowDown {} => Self::FocusWindowDown,
niri_ipc::Action::FocusWindowUp {} => Self::FocusWindowUp,
niri_ipc::Action::FocusWindowDownOrColumnLeft {} => Self::FocusWindowDownOrColumnLeft,
niri_ipc::Action::FocusWindowDownOrColumnRight {} => Self::FocusWindowDownOrColumnRight,
niri_ipc::Action::FocusWindowUpOrColumnLeft {} => Self::FocusWindowUpOrColumnLeft,
niri_ipc::Action::FocusWindowUpOrColumnRight {} => Self::FocusWindowUpOrColumnRight,
niri_ipc::Action::FocusWindowOrWorkspaceDown {} => Self::FocusWindowOrWorkspaceDown,
niri_ipc::Action::FocusWindowOrWorkspaceUp {} => Self::FocusWindowOrWorkspaceUp,
niri_ipc::Action::FocusWindowTop {} => Self::FocusWindowTop,
niri_ipc::Action::FocusWindowBottom {} => Self::FocusWindowBottom,
niri_ipc::Action::FocusWindowDownOrTop {} => Self::FocusWindowDownOrTop,
niri_ipc::Action::FocusWindowUpOrBottom {} => Self::FocusWindowUpOrBottom,
niri_ipc::Action::MoveColumnLeft {} => Self::MoveColumnLeft,
niri_ipc::Action::MoveColumnRight {} => Self::MoveColumnRight,
niri_ipc::Action::MoveColumnToFirst {} => Self::MoveColumnToFirst,
niri_ipc::Action::MoveColumnToLast {} => Self::MoveColumnToLast,
niri_ipc::Action::MoveColumnToIndex { index } => Self::MoveColumnToIndex(index),
niri_ipc::Action::MoveColumnLeftOrToMonitorLeft {} => {
Self::MoveColumnLeftOrToMonitorLeft
}
niri_ipc::Action::MoveColumnRightOrToMonitorRight {} => {
Self::MoveColumnRightOrToMonitorRight
}
niri_ipc::Action::MoveWindowDown {} => Self::MoveWindowDown,
niri_ipc::Action::MoveWindowUp {} => Self::MoveWindowUp,
niri_ipc::Action::MoveWindowDownOrToWorkspaceDown {} => {
Self::MoveWindowDownOrToWorkspaceDown
}
niri_ipc::Action::MoveWindowUpOrToWorkspaceUp {} => Self::MoveWindowUpOrToWorkspaceUp,
niri_ipc::Action::ConsumeOrExpelWindowLeft { id: None } => {
Self::ConsumeOrExpelWindowLeft
}
niri_ipc::Action::ConsumeOrExpelWindowLeft { id: Some(id) } => {
Self::ConsumeOrExpelWindowLeftById(id)
}
niri_ipc::Action::ConsumeOrExpelWindowRight { id: None } => {
Self::ConsumeOrExpelWindowRight
}
niri_ipc::Action::ConsumeOrExpelWindowRight { id: Some(id) } => {
Self::ConsumeOrExpelWindowRightById(id)
}
niri_ipc::Action::ConsumeWindowIntoColumn {} => Self::ConsumeWindowIntoColumn,
niri_ipc::Action::ExpelWindowFromColumn {} => Self::ExpelWindowFromColumn,
niri_ipc::Action::SwapWindowRight {} => Self::SwapWindowRight,
niri_ipc::Action::SwapWindowLeft {} => Self::SwapWindowLeft,
niri_ipc::Action::ToggleColumnTabbedDisplay {} => Self::ToggleColumnTabbedDisplay,
niri_ipc::Action::SetColumnDisplay { display } => Self::SetColumnDisplay(display),
niri_ipc::Action::CenterColumn {} => Self::CenterColumn,
niri_ipc::Action::CenterWindow { id: None } => Self::CenterWindow,
niri_ipc::Action::CenterWindow { id: Some(id) } => Self::CenterWindowById(id),
niri_ipc::Action::CenterVisibleColumns {} => Self::CenterVisibleColumns,
niri_ipc::Action::FocusWorkspaceDown {} => Self::FocusWorkspaceDown,
niri_ipc::Action::FocusWorkspaceUp {} => Self::FocusWorkspaceUp,
niri_ipc::Action::FocusWorkspace { reference } => {
Self::FocusWorkspace(WorkspaceReference::from(reference))
}
niri_ipc::Action::FocusWorkspacePrevious {} => Self::FocusWorkspacePrevious,
niri_ipc::Action::MoveWindowToWorkspaceDown { focus } => {
Self::MoveWindowToWorkspaceDown(focus)
}
niri_ipc::Action::MoveWindowToWorkspaceUp { focus } => {
Self::MoveWindowToWorkspaceUp(focus)
}
niri_ipc::Action::MoveWindowToWorkspace {
window_id: None,
reference,
focus,
} => Self::MoveWindowToWorkspace(WorkspaceReference::from(reference), focus),
niri_ipc::Action::MoveWindowToWorkspace {
window_id: Some(window_id),
reference,
focus,
} => Self::MoveWindowToWorkspaceById {
window_id,
reference: WorkspaceReference::from(reference),
focus,
},
niri_ipc::Action::MoveColumnToWorkspaceDown { focus } => {
Self::MoveColumnToWorkspaceDown(focus)
}
niri_ipc::Action::MoveColumnToWorkspaceUp { focus } => {
Self::MoveColumnToWorkspaceUp(focus)
}
niri_ipc::Action::MoveColumnToWorkspace { reference, focus } => {
Self::MoveColumnToWorkspace(WorkspaceReference::from(reference), focus)
}
niri_ipc::Action::MoveWorkspaceDown {} => Self::MoveWorkspaceDown,
niri_ipc::Action::MoveWorkspaceUp {} => Self::MoveWorkspaceUp,
niri_ipc::Action::SetWorkspaceName {
name,
workspace: None,
} => Self::SetWorkspaceName(name),
niri_ipc::Action::SetWorkspaceName {
name,
workspace: Some(reference),
} => Self::SetWorkspaceNameByRef {
name,
reference: WorkspaceReference::from(reference),
},
niri_ipc::Action::UnsetWorkspaceName { reference: None } => Self::UnsetWorkspaceName,
niri_ipc::Action::UnsetWorkspaceName {
reference: Some(reference),
} => Self::UnsetWorkSpaceNameByRef(WorkspaceReference::from(reference)),
niri_ipc::Action::FocusMonitorLeft {} => Self::FocusMonitorLeft,
niri_ipc::Action::FocusMonitorRight {} => Self::FocusMonitorRight,
niri_ipc::Action::FocusMonitorDown {} => Self::FocusMonitorDown,
niri_ipc::Action::FocusMonitorUp {} => Self::FocusMonitorUp,
niri_ipc::Action::FocusMonitorPrevious {} => Self::FocusMonitorPrevious,
niri_ipc::Action::FocusMonitorNext {} => Self::FocusMonitorNext,
niri_ipc::Action::FocusMonitor { output } => Self::FocusMonitor(output),
niri_ipc::Action::MoveWindowToMonitorLeft {} => Self::MoveWindowToMonitorLeft,
niri_ipc::Action::MoveWindowToMonitorRight {} => Self::MoveWindowToMonitorRight,
niri_ipc::Action::MoveWindowToMonitorDown {} => Self::MoveWindowToMonitorDown,
niri_ipc::Action::MoveWindowToMonitorUp {} => Self::MoveWindowToMonitorUp,
niri_ipc::Action::MoveWindowToMonitorPrevious {} => Self::MoveWindowToMonitorPrevious,
niri_ipc::Action::MoveWindowToMonitorNext {} => Self::MoveWindowToMonitorNext,
niri_ipc::Action::MoveWindowToMonitor { id: None, output } => {
Self::MoveWindowToMonitor(output)
}
niri_ipc::Action::MoveWindowToMonitor {
id: Some(id),
output,
} => Self::MoveWindowToMonitorById { id, output },
niri_ipc::Action::MoveColumnToMonitorLeft {} => Self::MoveColumnToMonitorLeft,
niri_ipc::Action::MoveColumnToMonitorRight {} => Self::MoveColumnToMonitorRight,
niri_ipc::Action::MoveColumnToMonitorDown {} => Self::MoveColumnToMonitorDown,
niri_ipc::Action::MoveColumnToMonitorUp {} => Self::MoveColumnToMonitorUp,
niri_ipc::Action::MoveColumnToMonitorPrevious {} => Self::MoveColumnToMonitorPrevious,
niri_ipc::Action::MoveColumnToMonitorNext {} => Self::MoveColumnToMonitorNext,
niri_ipc::Action::MoveColumnToMonitor { output } => Self::MoveColumnToMonitor(output),
niri_ipc::Action::SetWindowWidth { id: None, change } => Self::SetWindowWidth(change),
niri_ipc::Action::SetWindowWidth {
id: Some(id),
change,
} => Self::SetWindowWidthById { id, change },
niri_ipc::Action::SetWindowHeight { id: None, change } => Self::SetWindowHeight(change),
niri_ipc::Action::SetWindowHeight {
id: Some(id),
change,
} => Self::SetWindowHeightById { id, change },
niri_ipc::Action::ResetWindowHeight { id: None } => Self::ResetWindowHeight,
niri_ipc::Action::ResetWindowHeight { id: Some(id) } => Self::ResetWindowHeightById(id),
niri_ipc::Action::SwitchPresetColumnWidth {} => Self::SwitchPresetColumnWidth,
niri_ipc::Action::SwitchPresetColumnWidthBack {} => Self::SwitchPresetColumnWidthBack,
niri_ipc::Action::SwitchPresetWindowWidth { id: None } => Self::SwitchPresetWindowWidth,
niri_ipc::Action::SwitchPresetWindowWidthBack { id: None } => {
Self::SwitchPresetWindowWidthBack
}
niri_ipc::Action::SwitchPresetWindowWidth { id: Some(id) } => {
Self::SwitchPresetWindowWidthById(id)
}
niri_ipc::Action::SwitchPresetWindowWidthBack { id: Some(id) } => {
Self::SwitchPresetWindowWidthBackById(id)
}
niri_ipc::Action::SwitchPresetWindowHeight { id: None } => {
Self::SwitchPresetWindowHeight
}
niri_ipc::Action::SwitchPresetWindowHeightBack { id: None } => {
Self::SwitchPresetWindowHeightBack
}
niri_ipc::Action::SwitchPresetWindowHeight { id: Some(id) } => {
Self::SwitchPresetWindowHeightById(id)
}
niri_ipc::Action::SwitchPresetWindowHeightBack { id: Some(id) } => {
Self::SwitchPresetWindowHeightBackById(id)
}
niri_ipc::Action::MaximizeColumn {} => Self::MaximizeColumn,
niri_ipc::Action::SetColumnWidth { change } => Self::SetColumnWidth(change),
niri_ipc::Action::ExpandColumnToAvailableWidth {} => Self::ExpandColumnToAvailableWidth,
niri_ipc::Action::SwitchLayout { layout } => Self::SwitchLayout(layout),
niri_ipc::Action::ShowHotkeyOverlay {} => Self::ShowHotkeyOverlay,
niri_ipc::Action::MoveWorkspaceToMonitorLeft {} => Self::MoveWorkspaceToMonitorLeft,
niri_ipc::Action::MoveWorkspaceToMonitorRight {} => Self::MoveWorkspaceToMonitorRight,
niri_ipc::Action::MoveWorkspaceToMonitorDown {} => Self::MoveWorkspaceToMonitorDown,
niri_ipc::Action::MoveWorkspaceToMonitorUp {} => Self::MoveWorkspaceToMonitorUp,
niri_ipc::Action::MoveWorkspaceToMonitorPrevious {} => {
Self::MoveWorkspaceToMonitorPrevious
}
niri_ipc::Action::MoveWorkspaceToIndex {
index,
reference: Some(reference),
} => Self::MoveWorkspaceToIndexByRef {
new_idx: index,
reference: WorkspaceReference::from(reference),
},
niri_ipc::Action::MoveWorkspaceToIndex {
index,
reference: None,
} => Self::MoveWorkspaceToIndex(index),
niri_ipc::Action::MoveWorkspaceToMonitor {
output,
reference: Some(reference),
} => Self::MoveWorkspaceToMonitorByRef {
output_name: output,
reference: WorkspaceReference::from(reference),
},
niri_ipc::Action::MoveWorkspaceToMonitor {
output,
reference: None,
} => Self::MoveWorkspaceToMonitor(output),
niri_ipc::Action::MoveWorkspaceToMonitorNext {} => Self::MoveWorkspaceToMonitorNext,
niri_ipc::Action::ToggleDebugTint {} => Self::ToggleDebugTint,
niri_ipc::Action::DebugToggleOpaqueRegions {} => Self::DebugToggleOpaqueRegions,
niri_ipc::Action::DebugToggleDamage {} => Self::DebugToggleDamage,
niri_ipc::Action::ToggleWindowFloating { id: None } => Self::ToggleWindowFloating,
niri_ipc::Action::ToggleWindowFloating { id: Some(id) } => {
Self::ToggleWindowFloatingById(id)
}
niri_ipc::Action::MoveWindowToFloating { id: None } => Self::MoveWindowToFloating,
niri_ipc::Action::MoveWindowToFloating { id: Some(id) } => {
Self::MoveWindowToFloatingById(id)
}
niri_ipc::Action::MoveWindowToTiling { id: None } => Self::MoveWindowToTiling,
niri_ipc::Action::MoveWindowToTiling { id: Some(id) } => {
Self::MoveWindowToTilingById(id)
}
niri_ipc::Action::FocusFloating {} => Self::FocusFloating,
niri_ipc::Action::FocusTiling {} => Self::FocusTiling,
niri_ipc::Action::SwitchFocusBetweenFloatingAndTiling {} => {
Self::SwitchFocusBetweenFloatingAndTiling
}
niri_ipc::Action::MoveFloatingWindow { id, x, y } => {
Self::MoveFloatingWindowById { id, x, y }
}
niri_ipc::Action::ToggleWindowRuleOpacity { id: None } => Self::ToggleWindowRuleOpacity,
niri_ipc::Action::ToggleWindowRuleOpacity { id: Some(id) } => {
Self::ToggleWindowRuleOpacityById(id)
}
niri_ipc::Action::SetDynamicCastWindow { id: None } => Self::SetDynamicCastWindow,
niri_ipc::Action::SetDynamicCastWindow { id: Some(id) } => {
Self::SetDynamicCastWindowById(id)
}
niri_ipc::Action::SetDynamicCastMonitor { output } => {
Self::SetDynamicCastMonitor(output)
}
niri_ipc::Action::ClearDynamicCastTarget {} => Self::ClearDynamicCastTarget,
niri_ipc::Action::ToggleOverview {} => Self::ToggleOverview,
niri_ipc::Action::OpenOverview {} => Self::OpenOverview,
niri_ipc::Action::CloseOverview {} => Self::CloseOverview,
niri_ipc::Action::ToggleWindowUrgent { id } => Self::ToggleWindowUrgent(id),
niri_ipc::Action::SetWindowUrgent { id } => Self::SetWindowUrgent(id),
niri_ipc::Action::UnsetWindowUrgent { id } => Self::UnsetWindowUrgent(id),
niri_ipc::Action::LoadConfigFile {} => Self::LoadConfigFile,
}
}
}
#[derive(Debug, PartialEq, Eq, Clone)]
pub enum WorkspaceReference {
Id(u64),
Index(u8),
Name(String),
}
impl From<WorkspaceReferenceArg> for WorkspaceReference {
fn from(reference: WorkspaceReferenceArg) -> WorkspaceReference {
match reference {
WorkspaceReferenceArg::Id(id) => Self::Id(id),
WorkspaceReferenceArg::Index(i) => Self::Index(i),
WorkspaceReferenceArg::Name(n) => Self::Name(n),
}
}
}
impl<S: knuffel::traits::ErrorSpan> knuffel::DecodeScalar<S> for WorkspaceReference {
fn type_check(
type_name: &Option<knuffel::span::Spanned<knuffel::ast::TypeName, S>>,
ctx: &mut knuffel::decode::Context<S>,
) {
if let Some(type_name) = &type_name {
ctx.emit_error(DecodeError::unexpected(
type_name,
"type name",
"no type name expected for this node",
));
}
}
fn raw_decode(
val: &knuffel::span::Spanned<knuffel::ast::Literal, S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<WorkspaceReference, DecodeError<S>> {
match &**val {
knuffel::ast::Literal::String(ref s) => Ok(WorkspaceReference::Name(s.clone().into())),
knuffel::ast::Literal::Int(ref value) => match value.try_into() {
Ok(v) => Ok(WorkspaceReference::Index(v)),
Err(e) => {
ctx.emit_error(DecodeError::conversion(val, e));
Ok(WorkspaceReference::Index(0))
}
},
_ => {
ctx.emit_error(DecodeError::unsupported(
val,
"Unsupported value, only numbers and strings are recognized",
));
Ok(WorkspaceReference::Index(0))
}
}
}
}
impl<S> knuffel::Decode<S> for Binds
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
expect_only_children(node, ctx);
let mut seen_keys = HashSet::new();
let mut binds = Vec::new();
for child in node.children() {
match Bind::decode_node(child, ctx) {
Err(e) => {
ctx.emit_error(e);
}
Ok(bind) => {
if seen_keys.insert(bind.key) {
binds.push(bind);
} else {
// ideally, this error should point to the previous instance of this keybind
//
// i (sodiboo) have tried to implement this in various ways:
// miette!(), #[derive(Diagnostic)]
// DecodeError::Custom, DecodeError::Conversion
// nothing seems to work, and i suspect it's not possible.
//
// DecodeError is fairly restrictive.
// even DecodeError::Custom just wraps a std::error::Error
// and this erases all rich information from miette. (why???)
//
// why does knuffel do this?
// from what i can tell, it doesn't even use DecodeError for much.
// it only ever converts them to a Report anyways!
// https://github.com/tailhook/knuffel/blob/c44c6b0c0f31ea6d1174d5d2ed41064922ea44ca/src/wrappers.rs#L55-L58
//
// besides like, allowing downstream users (such as us!)
// to match on parse failure, i don't understand why
// it doesn't just use a generic error type
//
// even the matching isn't consistent,
// because errors can also be omitted as ctx.emit_error.
// why does *that one* especially, require a DecodeError?
//
// anyways if you can make it format nicely, definitely do fix this
ctx.emit_error(DecodeError::unexpected(
&child.node_name,
"keybind",
"duplicate keybind",
));
}
}
}
}
Ok(Self(binds))
}
}
impl<S> knuffel::Decode<S> for Bind
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
if let Some(type_name) = &node.type_name {
ctx.emit_error(DecodeError::unexpected(
type_name,
"type name",
"no type name expected for this node",
));
}
for val in node.arguments.iter() {
ctx.emit_error(DecodeError::unexpected(
&val.literal,
"argument",
"no arguments expected for this node",
));
}
let key = node
.node_name
.parse::<Key>()
.map_err(|e| DecodeError::conversion(&node.node_name, e.wrap_err("invalid keybind")))?;
let mut repeat = true;
let mut cooldown = None;
let mut allow_when_locked = false;
let mut allow_when_locked_node = None;
let mut allow_inhibiting = true;
let mut hotkey_overlay_title = None;
for (name, val) in &node.properties {
match &***name {
"repeat" => {
repeat = knuffel::traits::DecodeScalar::decode(val, ctx)?;
}
"cooldown-ms" => {
cooldown = Some(Duration::from_millis(
knuffel::traits::DecodeScalar::decode(val, ctx)?,
));
}
"allow-when-locked" => {
allow_when_locked = knuffel::traits::DecodeScalar::decode(val, ctx)?;
allow_when_locked_node = Some(name);
}
"allow-inhibiting" => {
allow_inhibiting = knuffel::traits::DecodeScalar::decode(val, ctx)?;
}
"hotkey-overlay-title" => {
hotkey_overlay_title = Some(knuffel::traits::DecodeScalar::decode(val, ctx)?);
}
name_str => {
ctx.emit_error(DecodeError::unexpected(
name,
"property",
format!("unexpected property `{}`", name_str.escape_default()),
));
}
}
}
let mut children = node.children();
// If the action is invalid but the key is fine, we still want to return something.
// That way, the parent can handle the existence of duplicate keybinds,
// even if their contents are not valid.
let dummy = Self {
key,
action: Action::Spawn(vec![]),
repeat: true,
cooldown: None,
allow_when_locked: false,
allow_inhibiting: true,
hotkey_overlay_title: None,
};
if let Some(child) = children.next() {
for unwanted_child in children {
ctx.emit_error(DecodeError::unexpected(
unwanted_child,
"node",
"only one action is allowed per keybind",
));
}
match Action::decode_node(child, ctx) {
Ok(action) => {
if !matches!(action, Action::Spawn(_) | Action::SpawnSh(_)) {
if let Some(node) = allow_when_locked_node {
ctx.emit_error(DecodeError::unexpected(
node,
"property",
"allow-when-locked can only be set on spawn binds",
));
}
}
// The toggle-inhibit action must always be uninhibitable.
// Otherwise, it would be impossible to trigger it.
if matches!(action, Action::ToggleKeyboardShortcutsInhibit) {
allow_inhibiting = false;
}
Ok(Self {
key,
action,
repeat,
cooldown,
allow_when_locked,
allow_inhibiting,
hotkey_overlay_title,
})
}
Err(e) => {
ctx.emit_error(e);
Ok(dummy)
}
}
} else {
ctx.emit_error(DecodeError::missing(
node,
"expected an action for this keybind",
));
Ok(dummy)
}
}
}
impl FromStr for Key {
type Err = miette::Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
let mut modifiers = Modifiers::empty();
let mut split = s.split('+');
let key = split.next_back().unwrap();
for part in split {
let part = part.trim();
if part.eq_ignore_ascii_case("mod") {
modifiers |= Modifiers::COMPOSITOR
} else if part.eq_ignore_ascii_case("ctrl") || part.eq_ignore_ascii_case("control") {
modifiers |= Modifiers::CTRL;
} else if part.eq_ignore_ascii_case("shift") {
modifiers |= Modifiers::SHIFT;
} else if part.eq_ignore_ascii_case("alt") {
modifiers |= Modifiers::ALT;
} else if part.eq_ignore_ascii_case("super") || part.eq_ignore_ascii_case("win") {
modifiers |= Modifiers::SUPER;
} else if part.eq_ignore_ascii_case("iso_level3_shift")
|| part.eq_ignore_ascii_case("mod5")
{
modifiers |= Modifiers::ISO_LEVEL3_SHIFT;
} else if part.eq_ignore_ascii_case("iso_level5_shift")
|| part.eq_ignore_ascii_case("mod3")
{
modifiers |= Modifiers::ISO_LEVEL5_SHIFT;
} else {
return Err(miette!("invalid modifier: {part}"));
}
}
let trigger = if key.eq_ignore_ascii_case("MouseLeft") {
Trigger::MouseLeft
} else if key.eq_ignore_ascii_case("MouseRight") {
Trigger::MouseRight
} else if key.eq_ignore_ascii_case("MouseMiddle") {
Trigger::MouseMiddle
} else if key.eq_ignore_ascii_case("MouseBack") {
Trigger::MouseBack
} else if key.eq_ignore_ascii_case("MouseForward") {
Trigger::MouseForward
} else if key.eq_ignore_ascii_case("WheelScrollDown") {
Trigger::WheelScrollDown
} else if key.eq_ignore_ascii_case("WheelScrollUp") {
Trigger::WheelScrollUp
} else if key.eq_ignore_ascii_case("WheelScrollLeft") {
Trigger::WheelScrollLeft
} else if key.eq_ignore_ascii_case("WheelScrollRight") {
Trigger::WheelScrollRight
} else if key.eq_ignore_ascii_case("TouchpadScrollDown") {
Trigger::TouchpadScrollDown
} else if key.eq_ignore_ascii_case("TouchpadScrollUp") {
Trigger::TouchpadScrollUp
} else if key.eq_ignore_ascii_case("TouchpadScrollLeft") {
Trigger::TouchpadScrollLeft
} else if key.eq_ignore_ascii_case("TouchpadScrollRight") {
Trigger::TouchpadScrollRight
} else {
let keysym = keysym_from_name(key, KEYSYM_CASE_INSENSITIVE);
if keysym.raw() == KEY_NoSymbol {
return Err(miette!("invalid key: {key}"));
}
Trigger::Keysym(keysym)
};
Ok(Key { trigger, modifiers })
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn parse_iso_level_shifts() {
assert_eq!(
"ISO_Level3_Shift+A".parse::<Key>().unwrap(),
Key {
trigger: Trigger::Keysym(Keysym::a),
modifiers: Modifiers::ISO_LEVEL3_SHIFT
},
);
assert_eq!(
"Mod5+A".parse::<Key>().unwrap(),
Key {
trigger: Trigger::Keysym(Keysym::a),
modifiers: Modifiers::ISO_LEVEL3_SHIFT
},
);
assert_eq!(
"ISO_Level5_Shift+A".parse::<Key>().unwrap(),
Key {
trigger: Trigger::Keysym(Keysym::a),
modifiers: Modifiers::ISO_LEVEL5_SHIFT
},
);
assert_eq!(
"Mod3+A".parse::<Key>().unwrap(),
Key {
trigger: Trigger::Keysym(Keysym::a),
modifiers: Modifiers::ISO_LEVEL5_SHIFT
},
);
}
}
+49
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@@ -0,0 +1,49 @@
use std::path::PathBuf;
#[derive(knuffel::Decode, Debug, Default, PartialEq)]
pub struct Debug {
#[knuffel(child, unwrap(argument))]
pub preview_render: Option<PreviewRender>,
#[knuffel(child)]
pub dbus_interfaces_in_non_session_instances: bool,
#[knuffel(child)]
pub wait_for_frame_completion_before_queueing: bool,
#[knuffel(child)]
pub enable_overlay_planes: bool,
#[knuffel(child)]
pub disable_cursor_plane: bool,
#[knuffel(child)]
pub disable_direct_scanout: bool,
#[knuffel(child)]
pub keep_max_bpc_unchanged: bool,
#[knuffel(child)]
pub restrict_primary_scanout_to_matching_format: bool,
#[knuffel(child, unwrap(argument))]
pub render_drm_device: Option<PathBuf>,
#[knuffel(child)]
pub force_pipewire_invalid_modifier: bool,
#[knuffel(child)]
pub emulate_zero_presentation_time: bool,
#[knuffel(child)]
pub disable_resize_throttling: bool,
#[knuffel(child)]
pub disable_transactions: bool,
#[knuffel(child)]
pub keep_laptop_panel_on_when_lid_is_closed: bool,
#[knuffel(child)]
pub disable_monitor_names: bool,
#[knuffel(child)]
pub strict_new_window_focus_policy: bool,
#[knuffel(child)]
pub honor_xdg_activation_with_invalid_serial: bool,
#[knuffel(child)]
pub deactivate_unfocused_windows: bool,
#[knuffel(child)]
pub skip_cursor_only_updates_during_vrr: bool,
}
#[derive(knuffel::DecodeScalar, Debug, Clone, Copy, PartialEq, Eq)]
pub enum PreviewRender {
Screencast,
ScreenCapture,
}
+57
View File
@@ -0,0 +1,57 @@
use crate::FloatOrInt;
#[derive(knuffel::Decode, Debug, Default, Clone, Copy, PartialEq)]
pub struct Gestures {
#[knuffel(child, default)]
pub dnd_edge_view_scroll: DndEdgeViewScroll,
#[knuffel(child, default)]
pub dnd_edge_workspace_switch: DndEdgeWorkspaceSwitch,
#[knuffel(child, default)]
pub hot_corners: HotCorners,
}
#[derive(knuffel::Decode, Debug, Clone, Copy, PartialEq)]
pub struct DndEdgeViewScroll {
#[knuffel(child, unwrap(argument), default = Self::default().trigger_width)]
pub trigger_width: FloatOrInt<0, 65535>,
#[knuffel(child, unwrap(argument), default = Self::default().delay_ms)]
pub delay_ms: u16,
#[knuffel(child, unwrap(argument), default = Self::default().max_speed)]
pub max_speed: FloatOrInt<0, 1_000_000>,
}
impl Default for DndEdgeViewScroll {
fn default() -> Self {
Self {
trigger_width: FloatOrInt(30.), // Taken from GTK 4.
delay_ms: 100,
max_speed: FloatOrInt(1500.),
}
}
}
#[derive(knuffel::Decode, Debug, Clone, Copy, PartialEq)]
pub struct DndEdgeWorkspaceSwitch {
#[knuffel(child, unwrap(argument), default = Self::default().trigger_height)]
pub trigger_height: FloatOrInt<0, 65535>,
#[knuffel(child, unwrap(argument), default = Self::default().delay_ms)]
pub delay_ms: u16,
#[knuffel(child, unwrap(argument), default = Self::default().max_speed)]
pub max_speed: FloatOrInt<0, 1_000_000>,
}
impl Default for DndEdgeWorkspaceSwitch {
fn default() -> Self {
Self {
trigger_height: FloatOrInt(50.),
delay_ms: 100,
max_speed: FloatOrInt(1500.),
}
}
}
#[derive(knuffel::Decode, Debug, Default, Clone, Copy, PartialEq)]
pub struct HotCorners {
#[knuffel(child)]
pub off: bool,
}
+680
View File
@@ -0,0 +1,680 @@
use std::str::FromStr;
use miette::miette;
use smithay::input::keyboard::XkbConfig;
use smithay::reexports::input;
use crate::binds::Modifiers;
use crate::utils::Percent;
use crate::FloatOrInt;
#[derive(knuffel::Decode, Debug, Default, PartialEq)]
pub struct Input {
#[knuffel(child, default)]
pub keyboard: Keyboard,
#[knuffel(child, default)]
pub touchpad: Touchpad,
#[knuffel(child, default)]
pub mouse: Mouse,
#[knuffel(child, default)]
pub trackpoint: Trackpoint,
#[knuffel(child, default)]
pub trackball: Trackball,
#[knuffel(child, default)]
pub tablet: Tablet,
#[knuffel(child, default)]
pub touch: Touch,
#[knuffel(child)]
pub disable_power_key_handling: bool,
#[knuffel(child)]
pub warp_mouse_to_focus: Option<WarpMouseToFocus>,
#[knuffel(child)]
pub focus_follows_mouse: Option<FocusFollowsMouse>,
#[knuffel(child)]
pub workspace_auto_back_and_forth: bool,
#[knuffel(child, unwrap(argument, str))]
pub mod_key: Option<ModKey>,
#[knuffel(child, unwrap(argument, str))]
pub mod_key_nested: Option<ModKey>,
}
#[derive(knuffel::Decode, Debug, PartialEq, Eq)]
pub struct Keyboard {
#[knuffel(child, default)]
pub xkb: Xkb,
// The defaults were chosen to match wlroots and sway.
#[knuffel(child, unwrap(argument), default = Self::default().repeat_delay)]
pub repeat_delay: u16,
#[knuffel(child, unwrap(argument), default = Self::default().repeat_rate)]
pub repeat_rate: u8,
#[knuffel(child, unwrap(argument), default)]
pub track_layout: TrackLayout,
#[knuffel(child)]
pub numlock: bool,
}
impl Default for Keyboard {
fn default() -> Self {
Self {
xkb: Default::default(),
repeat_delay: 600,
repeat_rate: 25,
track_layout: Default::default(),
numlock: Default::default(),
}
}
}
#[derive(knuffel::Decode, Debug, Default, PartialEq, Eq, Clone)]
pub struct Xkb {
#[knuffel(child, unwrap(argument), default)]
pub rules: String,
#[knuffel(child, unwrap(argument), default)]
pub model: String,
#[knuffel(child, unwrap(argument), default)]
pub layout: String,
#[knuffel(child, unwrap(argument), default)]
pub variant: String,
#[knuffel(child, unwrap(argument))]
pub options: Option<String>,
#[knuffel(child, unwrap(argument))]
pub file: Option<String>,
}
impl Xkb {
pub fn to_xkb_config(&self) -> XkbConfig<'_> {
XkbConfig {
rules: &self.rules,
model: &self.model,
layout: &self.layout,
variant: &self.variant,
options: self.options.clone(),
}
}
}
#[derive(knuffel::DecodeScalar, Debug, Default, PartialEq, Eq)]
pub enum TrackLayout {
/// The layout change is global.
#[default]
Global,
/// The layout change is window local.
Window,
}
#[derive(knuffel::Decode, Debug, Default, Clone, Copy, PartialEq)]
pub struct ScrollFactor {
#[knuffel(argument)]
pub base: Option<FloatOrInt<0, 100>>,
#[knuffel(property)]
pub horizontal: Option<FloatOrInt<-100, 100>>,
#[knuffel(property)]
pub vertical: Option<FloatOrInt<-100, 100>>,
}
impl ScrollFactor {
pub fn h_v_factors(&self) -> (f64, f64) {
let base_value = self.base.map(|f| f.0).unwrap_or(1.0);
let h = self.horizontal.map(|f| f.0).unwrap_or(base_value);
let v = self.vertical.map(|f| f.0).unwrap_or(base_value);
(h, v)
}
}
#[derive(knuffel::Decode, Debug, Default, PartialEq)]
pub struct Touchpad {
#[knuffel(child)]
pub off: bool,
#[knuffel(child)]
pub tap: bool,
#[knuffel(child)]
pub dwt: bool,
#[knuffel(child)]
pub dwtp: bool,
#[knuffel(child, unwrap(argument))]
pub drag: Option<bool>,
#[knuffel(child)]
pub drag_lock: bool,
#[knuffel(child)]
pub natural_scroll: bool,
#[knuffel(child, unwrap(argument, str))]
pub click_method: Option<ClickMethod>,
#[knuffel(child, unwrap(argument), default)]
pub accel_speed: FloatOrInt<-1, 1>,
#[knuffel(child, unwrap(argument, str))]
pub accel_profile: Option<AccelProfile>,
#[knuffel(child, unwrap(argument, str))]
pub scroll_method: Option<ScrollMethod>,
#[knuffel(child, unwrap(argument))]
pub scroll_button: Option<u32>,
#[knuffel(child)]
pub scroll_button_lock: bool,
#[knuffel(child, unwrap(argument, str))]
pub tap_button_map: Option<TapButtonMap>,
#[knuffel(child)]
pub left_handed: bool,
#[knuffel(child)]
pub disabled_on_external_mouse: bool,
#[knuffel(child)]
pub middle_emulation: bool,
#[knuffel(child)]
pub scroll_factor: Option<ScrollFactor>,
}
#[derive(knuffel::Decode, Debug, Default, PartialEq)]
pub struct Mouse {
#[knuffel(child)]
pub off: bool,
#[knuffel(child)]
pub natural_scroll: bool,
#[knuffel(child, unwrap(argument), default)]
pub accel_speed: FloatOrInt<-1, 1>,
#[knuffel(child, unwrap(argument, str))]
pub accel_profile: Option<AccelProfile>,
#[knuffel(child, unwrap(argument, str))]
pub scroll_method: Option<ScrollMethod>,
#[knuffel(child, unwrap(argument))]
pub scroll_button: Option<u32>,
#[knuffel(child)]
pub scroll_button_lock: bool,
#[knuffel(child)]
pub left_handed: bool,
#[knuffel(child)]
pub middle_emulation: bool,
#[knuffel(child)]
pub scroll_factor: Option<ScrollFactor>,
}
#[derive(knuffel::Decode, Debug, Default, PartialEq)]
pub struct Trackpoint {
#[knuffel(child)]
pub off: bool,
#[knuffel(child)]
pub natural_scroll: bool,
#[knuffel(child, unwrap(argument), default)]
pub accel_speed: FloatOrInt<-1, 1>,
#[knuffel(child, unwrap(argument, str))]
pub accel_profile: Option<AccelProfile>,
#[knuffel(child, unwrap(argument, str))]
pub scroll_method: Option<ScrollMethod>,
#[knuffel(child, unwrap(argument))]
pub scroll_button: Option<u32>,
#[knuffel(child)]
pub scroll_button_lock: bool,
#[knuffel(child)]
pub left_handed: bool,
#[knuffel(child)]
pub middle_emulation: bool,
}
#[derive(knuffel::Decode, Debug, Default, PartialEq)]
pub struct Trackball {
#[knuffel(child)]
pub off: bool,
#[knuffel(child)]
pub natural_scroll: bool,
#[knuffel(child, unwrap(argument), default)]
pub accel_speed: FloatOrInt<-1, 1>,
#[knuffel(child, unwrap(argument, str))]
pub accel_profile: Option<AccelProfile>,
#[knuffel(child, unwrap(argument, str))]
pub scroll_method: Option<ScrollMethod>,
#[knuffel(child, unwrap(argument))]
pub scroll_button: Option<u32>,
#[knuffel(child)]
pub scroll_button_lock: bool,
#[knuffel(child)]
pub left_handed: bool,
#[knuffel(child)]
pub middle_emulation: bool,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ClickMethod {
Clickfinger,
ButtonAreas,
}
impl From<ClickMethod> for input::ClickMethod {
fn from(value: ClickMethod) -> Self {
match value {
ClickMethod::Clickfinger => Self::Clickfinger,
ClickMethod::ButtonAreas => Self::ButtonAreas,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum AccelProfile {
Adaptive,
Flat,
}
impl From<AccelProfile> for input::AccelProfile {
fn from(value: AccelProfile) -> Self {
match value {
AccelProfile::Adaptive => Self::Adaptive,
AccelProfile::Flat => Self::Flat,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ScrollMethod {
NoScroll,
TwoFinger,
Edge,
OnButtonDown,
}
impl From<ScrollMethod> for input::ScrollMethod {
fn from(value: ScrollMethod) -> Self {
match value {
ScrollMethod::NoScroll => Self::NoScroll,
ScrollMethod::TwoFinger => Self::TwoFinger,
ScrollMethod::Edge => Self::Edge,
ScrollMethod::OnButtonDown => Self::OnButtonDown,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum TapButtonMap {
LeftRightMiddle,
LeftMiddleRight,
}
impl From<TapButtonMap> for input::TapButtonMap {
fn from(value: TapButtonMap) -> Self {
match value {
TapButtonMap::LeftRightMiddle => Self::LeftRightMiddle,
TapButtonMap::LeftMiddleRight => Self::LeftMiddleRight,
}
}
}
#[derive(knuffel::Decode, Debug, Default, PartialEq)]
pub struct Tablet {
#[knuffel(child)]
pub off: bool,
#[knuffel(child, unwrap(arguments))]
pub calibration_matrix: Option<Vec<f32>>,
#[knuffel(child, unwrap(argument))]
pub map_to_output: Option<String>,
#[knuffel(child)]
pub left_handed: bool,
}
#[derive(knuffel::Decode, Debug, Default, PartialEq)]
pub struct Touch {
#[knuffel(child)]
pub off: bool,
#[knuffel(child, unwrap(argument))]
pub map_to_output: Option<String>,
}
#[derive(knuffel::Decode, Debug, Clone, Copy, PartialEq)]
pub struct FocusFollowsMouse {
#[knuffel(property, str)]
pub max_scroll_amount: Option<Percent>,
}
#[derive(knuffel::Decode, Debug, PartialEq, Eq, Clone, Copy)]
pub struct WarpMouseToFocus {
#[knuffel(property, str)]
pub mode: Option<WarpMouseToFocusMode>,
}
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum WarpMouseToFocusMode {
CenterXy,
CenterXyAlways,
}
impl FromStr for WarpMouseToFocusMode {
type Err = miette::Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"center-xy" => Ok(Self::CenterXy),
"center-xy-always" => Ok(Self::CenterXyAlways),
_ => Err(miette!(
r#"invalid mode for warp-mouse-to-focus, can be "center-xy" or "center-xy-always" (or leave unset for separate centering)"#
)),
}
}
}
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum ModKey {
Ctrl,
Shift,
Alt,
Super,
IsoLevel3Shift,
IsoLevel5Shift,
}
impl ModKey {
pub fn to_modifiers(&self) -> Modifiers {
match self {
ModKey::Ctrl => Modifiers::CTRL,
ModKey::Shift => Modifiers::SHIFT,
ModKey::Alt => Modifiers::ALT,
ModKey::Super => Modifiers::SUPER,
ModKey::IsoLevel3Shift => Modifiers::ISO_LEVEL3_SHIFT,
ModKey::IsoLevel5Shift => Modifiers::ISO_LEVEL5_SHIFT,
}
}
}
impl FromStr for ModKey {
type Err = miette::Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match &*s.to_ascii_lowercase() {
"ctrl" | "control" => Ok(Self::Ctrl),
"shift" => Ok(Self::Shift),
"alt" => Ok(Self::Alt),
"super" | "win" => Ok(Self::Super),
"iso_level3_shift" | "mod5" => Ok(Self::IsoLevel3Shift),
"iso_level5_shift" | "mod3" => Ok(Self::IsoLevel5Shift),
_ => Err(miette!("invalid Mod key: {s}")),
}
}
}
impl FromStr for ClickMethod {
type Err = miette::Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"clickfinger" => Ok(Self::Clickfinger),
"button-areas" => Ok(Self::ButtonAreas),
_ => Err(miette!(
r#"invalid click method, can be "button-areas" or "clickfinger""#
)),
}
}
}
impl FromStr for AccelProfile {
type Err = miette::Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"adaptive" => Ok(Self::Adaptive),
"flat" => Ok(Self::Flat),
_ => Err(miette!(
r#"invalid accel profile, can be "adaptive" or "flat""#
)),
}
}
}
impl FromStr for ScrollMethod {
type Err = miette::Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"no-scroll" => Ok(Self::NoScroll),
"two-finger" => Ok(Self::TwoFinger),
"edge" => Ok(Self::Edge),
"on-button-down" => Ok(Self::OnButtonDown),
_ => Err(miette!(
r#"invalid scroll method, can be "no-scroll", "two-finger", "edge", or "on-button-down""#
)),
}
}
}
impl FromStr for TapButtonMap {
type Err = miette::Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"left-right-middle" => Ok(Self::LeftRightMiddle),
"left-middle-right" => Ok(Self::LeftMiddleRight),
_ => Err(miette!(
r#"invalid tap button map, can be "left-right-middle" or "left-middle-right""#
)),
}
}
}
#[cfg(test)]
mod tests {
use insta::assert_debug_snapshot;
use super::*;
#[track_caller]
fn do_parse(text: &str) -> Input {
knuffel::parse("test.kdl", text)
.map_err(miette::Report::new)
.unwrap()
}
#[test]
fn parse_scroll_factor_combined() {
// Test combined scroll-factor syntax
let parsed = do_parse(
r#"
mouse {
scroll-factor 2.0
}
touchpad {
scroll-factor 1.5
}
"#,
);
assert_debug_snapshot!(parsed.mouse.scroll_factor, @r#"
Some(
ScrollFactor {
base: Some(
FloatOrInt(
2.0,
),
),
horizontal: None,
vertical: None,
},
)
"#);
assert_debug_snapshot!(parsed.touchpad.scroll_factor, @r#"
Some(
ScrollFactor {
base: Some(
FloatOrInt(
1.5,
),
),
horizontal: None,
vertical: None,
},
)
"#);
}
#[test]
fn parse_scroll_factor_split() {
// Test split horizontal/vertical syntax
let parsed = do_parse(
r#"
mouse {
scroll-factor horizontal=2.0 vertical=-1.0
}
touchpad {
scroll-factor horizontal=-1.5 vertical=0.5
}
"#,
);
assert_debug_snapshot!(parsed.mouse.scroll_factor, @r#"
Some(
ScrollFactor {
base: None,
horizontal: Some(
FloatOrInt(
2.0,
),
),
vertical: Some(
FloatOrInt(
-1.0,
),
),
},
)
"#);
assert_debug_snapshot!(parsed.touchpad.scroll_factor, @r#"
Some(
ScrollFactor {
base: None,
horizontal: Some(
FloatOrInt(
-1.5,
),
),
vertical: Some(
FloatOrInt(
0.5,
),
),
},
)
"#);
}
#[test]
fn parse_scroll_factor_partial() {
// Test partial specification (only one axis)
let parsed = do_parse(
r#"
mouse {
scroll-factor horizontal=2.0
}
touchpad {
scroll-factor vertical=-1.5
}
"#,
);
assert_debug_snapshot!(parsed.mouse.scroll_factor, @r#"
Some(
ScrollFactor {
base: None,
horizontal: Some(
FloatOrInt(
2.0,
),
),
vertical: None,
},
)
"#);
assert_debug_snapshot!(parsed.touchpad.scroll_factor, @r#"
Some(
ScrollFactor {
base: None,
horizontal: None,
vertical: Some(
FloatOrInt(
-1.5,
),
),
},
)
"#);
}
#[test]
fn parse_scroll_factor_mixed() {
// Test mixed base + override syntax
let parsed = do_parse(
r#"
mouse {
scroll-factor 2 vertical=-1
}
touchpad {
scroll-factor 1.5 horizontal=3
}
"#,
);
assert_debug_snapshot!(parsed.mouse.scroll_factor, @r#"
Some(
ScrollFactor {
base: Some(
FloatOrInt(
2.0,
),
),
horizontal: None,
vertical: Some(
FloatOrInt(
-1.0,
),
),
},
)
"#);
assert_debug_snapshot!(parsed.touchpad.scroll_factor, @r#"
Some(
ScrollFactor {
base: Some(
FloatOrInt(
1.5,
),
),
horizontal: Some(
FloatOrInt(
3.0,
),
),
vertical: None,
},
)
"#);
}
#[test]
fn scroll_factor_h_v_factors() {
let sf = ScrollFactor {
base: Some(FloatOrInt(2.0)),
horizontal: None,
vertical: None,
};
assert_debug_snapshot!(sf.h_v_factors(), @r#"
(
2.0,
2.0,
)
"#);
let sf = ScrollFactor {
base: None,
horizontal: Some(FloatOrInt(3.0)),
vertical: Some(FloatOrInt(-1.0)),
};
assert_debug_snapshot!(sf.h_v_factors(), @r#"
(
3.0,
-1.0,
)
"#);
let sf = ScrollFactor {
base: Some(FloatOrInt(2.0)),
horizontal: Some(FloatOrInt(1.0)),
vertical: None,
};
assert_debug_snapshot!(sf.h_v_factors(), @r"
(
1.0,
2.0,
)
");
}
}
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use crate::appearance::{BlockOutFrom, CornerRadius, ShadowRule};
use crate::utils::RegexEq;
#[derive(knuffel::Decode, Debug, Default, Clone, PartialEq)]
pub struct LayerRule {
#[knuffel(children(name = "match"))]
pub matches: Vec<Match>,
#[knuffel(children(name = "exclude"))]
pub excludes: Vec<Match>,
#[knuffel(child, unwrap(argument))]
pub opacity: Option<f32>,
#[knuffel(child, unwrap(argument))]
pub block_out_from: Option<BlockOutFrom>,
#[knuffel(child, default)]
pub shadow: ShadowRule,
#[knuffel(child)]
pub geometry_corner_radius: Option<CornerRadius>,
#[knuffel(child, unwrap(argument))]
pub place_within_backdrop: Option<bool>,
#[knuffel(child, unwrap(argument))]
pub baba_is_float: Option<bool>,
}
#[derive(knuffel::Decode, Debug, Default, Clone, PartialEq)]
pub struct Match {
#[knuffel(property, str)]
pub namespace: Option<RegexEq>,
#[knuffel(property)]
pub at_startup: Option<bool>,
}
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use knuffel::errors::DecodeError;
use niri_ipc::{ColumnDisplay, SizeChange};
use crate::appearance::{
Border, FocusRing, InsertHint, Shadow, TabIndicator, DEFAULT_BACKGROUND_COLOR,
};
use crate::utils::expect_only_children;
use crate::{Color, FloatOrInt};
#[derive(knuffel::Decode, Debug, Clone, PartialEq)]
pub struct Layout {
#[knuffel(child, default)]
pub focus_ring: FocusRing,
#[knuffel(child, default)]
pub border: Border,
#[knuffel(child, default)]
pub shadow: Shadow,
#[knuffel(child, default)]
pub tab_indicator: TabIndicator,
#[knuffel(child, default)]
pub insert_hint: InsertHint,
#[knuffel(child, unwrap(children), default)]
pub preset_column_widths: Vec<PresetSize>,
#[knuffel(child)]
pub default_column_width: Option<DefaultPresetSize>,
#[knuffel(child, unwrap(children), default)]
pub preset_window_heights: Vec<PresetSize>,
#[knuffel(child, unwrap(argument), default)]
pub center_focused_column: CenterFocusedColumn,
#[knuffel(child)]
pub always_center_single_column: bool,
#[knuffel(child)]
pub empty_workspace_above_first: bool,
#[knuffel(child, unwrap(argument, str), default = Self::default().default_column_display)]
pub default_column_display: ColumnDisplay,
#[knuffel(child, unwrap(argument), default = Self::default().gaps)]
pub gaps: FloatOrInt<0, 65535>,
#[knuffel(child, default)]
pub struts: Struts,
#[knuffel(child, default = DEFAULT_BACKGROUND_COLOR)]
pub background_color: Color,
}
impl Default for Layout {
fn default() -> Self {
Self {
focus_ring: Default::default(),
border: Default::default(),
shadow: Default::default(),
tab_indicator: Default::default(),
insert_hint: Default::default(),
preset_column_widths: Default::default(),
default_column_width: Default::default(),
center_focused_column: Default::default(),
always_center_single_column: false,
empty_workspace_above_first: false,
default_column_display: ColumnDisplay::Normal,
gaps: FloatOrInt(16.),
struts: Default::default(),
preset_window_heights: Default::default(),
background_color: DEFAULT_BACKGROUND_COLOR,
}
}
}
#[derive(knuffel::Decode, Debug, Clone, Copy, PartialEq)]
pub enum PresetSize {
Proportion(#[knuffel(argument)] f64),
Fixed(#[knuffel(argument)] i32),
}
impl From<PresetSize> for SizeChange {
fn from(value: PresetSize) -> Self {
match value {
PresetSize::Proportion(prop) => SizeChange::SetProportion(prop * 100.),
PresetSize::Fixed(fixed) => SizeChange::SetFixed(fixed),
}
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct DefaultPresetSize(pub Option<PresetSize>);
#[derive(knuffel::Decode, Debug, Default, Clone, Copy, PartialEq)]
pub struct Struts {
#[knuffel(child, unwrap(argument), default)]
pub left: FloatOrInt<-65535, 65535>,
#[knuffel(child, unwrap(argument), default)]
pub right: FloatOrInt<-65535, 65535>,
#[knuffel(child, unwrap(argument), default)]
pub top: FloatOrInt<-65535, 65535>,
#[knuffel(child, unwrap(argument), default)]
pub bottom: FloatOrInt<-65535, 65535>,
}
#[derive(knuffel::DecodeScalar, Debug, Default, PartialEq, Eq, Clone, Copy)]
pub enum CenterFocusedColumn {
/// Focusing a column will not center the column.
#[default]
Never,
/// The focused column will always be centered.
Always,
/// Focusing a column will center it if it doesn't fit on the screen together with the
/// previously focused column.
OnOverflow,
}
impl<S> knuffel::Decode<S> for DefaultPresetSize
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
expect_only_children(node, ctx);
let mut children = node.children();
if let Some(child) = children.next() {
if let Some(unwanted_child) = children.next() {
ctx.emit_error(DecodeError::unexpected(
unwanted_child,
"node",
"expected no more than one child",
));
}
PresetSize::decode_node(child, ctx).map(Some).map(Self)
} else {
Ok(Self(None))
}
}
}
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use crate::appearance::{Color, WorkspaceShadow, DEFAULT_BACKDROP_COLOR};
use crate::FloatOrInt;
#[derive(knuffel::Decode, Debug, Clone, PartialEq, Eq)]
pub struct SpawnAtStartup {
#[knuffel(arguments)]
pub command: Vec<String>,
}
#[derive(knuffel::Decode, Debug, Clone, PartialEq, Eq)]
pub struct SpawnShAtStartup {
#[knuffel(argument)]
pub command: String,
}
#[derive(knuffel::Decode, Debug, PartialEq)]
pub struct Cursor {
#[knuffel(child, unwrap(argument), default = String::from("default"))]
pub xcursor_theme: String,
#[knuffel(child, unwrap(argument), default = 24)]
pub xcursor_size: u8,
#[knuffel(child)]
pub hide_when_typing: bool,
#[knuffel(child, unwrap(argument))]
pub hide_after_inactive_ms: Option<u32>,
}
impl Default for Cursor {
fn default() -> Self {
Self {
xcursor_theme: String::from("default"),
xcursor_size: 24,
hide_when_typing: false,
hide_after_inactive_ms: None,
}
}
}
#[derive(knuffel::Decode, Debug, Default, Clone, Copy, PartialEq, Eq)]
pub struct HotkeyOverlay {
#[knuffel(child)]
pub skip_at_startup: bool,
#[knuffel(child)]
pub hide_not_bound: bool,
}
#[derive(knuffel::Decode, Debug, Default, Clone, Copy, PartialEq, Eq)]
pub struct ConfigNotification {
#[knuffel(child)]
pub disable_failed: bool,
}
#[derive(knuffel::Decode, Debug, Default, Clone, Copy, PartialEq, Eq)]
pub struct Clipboard {
#[knuffel(child)]
pub disable_primary: bool,
}
#[derive(knuffel::Decode, Debug, Clone, Copy, PartialEq)]
pub struct Overview {
#[knuffel(child, unwrap(argument), default = Self::default().zoom)]
pub zoom: FloatOrInt<0, 1>,
#[knuffel(child, default = Self::default().backdrop_color)]
pub backdrop_color: Color,
#[knuffel(child, default)]
pub workspace_shadow: WorkspaceShadow,
}
impl Default for Overview {
fn default() -> Self {
Self {
zoom: FloatOrInt(0.5),
backdrop_color: DEFAULT_BACKDROP_COLOR,
workspace_shadow: WorkspaceShadow::default(),
}
}
}
#[derive(knuffel::Decode, Debug, Default, Clone, PartialEq, Eq)]
pub struct Environment(#[knuffel(children)] pub Vec<EnvironmentVariable>);
#[derive(knuffel::Decode, Debug, Clone, PartialEq, Eq)]
pub struct EnvironmentVariable {
#[knuffel(node_name)]
pub name: String,
#[knuffel(argument)]
pub value: Option<String>,
}
#[derive(knuffel::Decode, Debug, Clone, PartialEq, Eq)]
pub struct XwaylandSatellite {
#[knuffel(child)]
pub off: bool,
#[knuffel(child, unwrap(argument), default = Self::default().path)]
pub path: String,
}
impl Default for XwaylandSatellite {
fn default() -> Self {
Self {
off: false,
path: String::from("xwayland-satellite"),
}
}
}
+358
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use niri_ipc::{ConfiguredMode, Transform};
use crate::{Color, FloatOrInt};
#[derive(Debug, Default, Clone, PartialEq)]
pub struct Outputs(pub Vec<Output>);
#[derive(knuffel::Decode, Debug, Clone, PartialEq)]
pub struct Output {
#[knuffel(child)]
pub off: bool,
#[knuffel(argument)]
pub name: String,
#[knuffel(child, unwrap(argument))]
pub scale: Option<FloatOrInt<0, 10>>,
#[knuffel(child, unwrap(argument, str), default = Transform::Normal)]
pub transform: Transform,
#[knuffel(child)]
pub position: Option<Position>,
#[knuffel(child, unwrap(argument, str))]
pub mode: Option<ConfiguredMode>,
#[knuffel(child)]
pub variable_refresh_rate: Option<Vrr>,
#[knuffel(child)]
pub focus_at_startup: bool,
#[knuffel(child)]
pub background_color: Option<Color>,
#[knuffel(child)]
pub backdrop_color: Option<Color>,
}
impl Output {
pub fn is_vrr_always_on(&self) -> bool {
self.variable_refresh_rate == Some(Vrr { on_demand: false })
}
pub fn is_vrr_on_demand(&self) -> bool {
self.variable_refresh_rate == Some(Vrr { on_demand: true })
}
pub fn is_vrr_always_off(&self) -> bool {
self.variable_refresh_rate.is_none()
}
}
impl Default for Output {
fn default() -> Self {
Self {
off: false,
focus_at_startup: false,
name: String::new(),
scale: None,
transform: Transform::Normal,
position: None,
mode: None,
variable_refresh_rate: None,
background_color: None,
backdrop_color: None,
}
}
}
#[derive(Debug, Clone)]
pub struct OutputName {
pub connector: String,
pub make: Option<String>,
pub model: Option<String>,
pub serial: Option<String>,
}
#[derive(knuffel::Decode, Debug, Clone, Copy, PartialEq, Eq)]
pub struct Position {
#[knuffel(property)]
pub x: i32,
#[knuffel(property)]
pub y: i32,
}
#[derive(knuffel::Decode, Debug, Clone, PartialEq, Default)]
pub struct Vrr {
#[knuffel(property, default = false)]
pub on_demand: bool,
}
impl FromIterator<Output> for Outputs {
fn from_iter<T: IntoIterator<Item = Output>>(iter: T) -> Self {
Self(Vec::from_iter(iter))
}
}
impl Outputs {
pub fn find(&self, name: &OutputName) -> Option<&Output> {
self.0.iter().find(|o| name.matches(&o.name))
}
pub fn find_mut(&mut self, name: &OutputName) -> Option<&mut Output> {
self.0.iter_mut().find(|o| name.matches(&o.name))
}
}
impl OutputName {
pub fn from_ipc_output(output: &niri_ipc::Output) -> Self {
Self {
connector: output.name.clone(),
make: (output.make != "Unknown").then(|| output.make.clone()),
model: (output.model != "Unknown").then(|| output.model.clone()),
serial: output.serial.clone(),
}
}
/// Returns an output description matching what Smithay's `Output::new()` does.
pub fn format_description(&self) -> String {
format!(
"{} - {} - {}",
self.make.as_deref().unwrap_or("Unknown"),
self.model.as_deref().unwrap_or("Unknown"),
self.connector,
)
}
/// Returns an output name that will match by make/model/serial or, if they are missing, by
/// connector.
pub fn format_make_model_serial_or_connector(&self) -> String {
if self.make.is_none() && self.model.is_none() && self.serial.is_none() {
self.connector.to_string()
} else {
self.format_make_model_serial()
}
}
pub fn format_make_model_serial(&self) -> String {
let make = self.make.as_deref().unwrap_or("Unknown");
let model = self.model.as_deref().unwrap_or("Unknown");
let serial = self.serial.as_deref().unwrap_or("Unknown");
format!("{make} {model} {serial}")
}
pub fn matches(&self, target: &str) -> bool {
// Match by connector.
if target.eq_ignore_ascii_case(&self.connector) {
return true;
}
// If no other fields are available, don't try to match by them.
//
// This is used by niri msg output.
if self.make.is_none() && self.model.is_none() && self.serial.is_none() {
return false;
}
// Match by "make model serial" with Unknown if something is missing.
let make = self.make.as_deref().unwrap_or("Unknown");
let model = self.model.as_deref().unwrap_or("Unknown");
let serial = self.serial.as_deref().unwrap_or("Unknown");
let Some(target_make) = target.get(..make.len()) else {
return false;
};
let rest = &target[make.len()..];
if !target_make.eq_ignore_ascii_case(make) {
return false;
}
if !rest.starts_with(' ') {
return false;
}
let rest = &rest[1..];
let Some(target_model) = rest.get(..model.len()) else {
return false;
};
let rest = &rest[model.len()..];
if !target_model.eq_ignore_ascii_case(model) {
return false;
}
if !rest.starts_with(' ') {
return false;
}
let rest = &rest[1..];
if !rest.eq_ignore_ascii_case(serial) {
return false;
}
true
}
// Similar in spirit to Ord, but I don't want to derive Eq to avoid mistakes (you should use
// `Self::match`, not Eq).
pub fn compare(&self, other: &Self) -> std::cmp::Ordering {
let self_missing_mms = self.make.is_none() && self.model.is_none() && self.serial.is_none();
let other_missing_mms =
other.make.is_none() && other.model.is_none() && other.serial.is_none();
match (self_missing_mms, other_missing_mms) {
(true, true) => self.connector.cmp(&other.connector),
(true, false) => std::cmp::Ordering::Greater,
(false, true) => std::cmp::Ordering::Less,
(false, false) => self
.make
.cmp(&other.make)
.then_with(|| self.model.cmp(&other.model))
.then_with(|| self.serial.cmp(&other.serial))
.then_with(|| self.connector.cmp(&other.connector)),
}
}
}
#[cfg(test)]
mod tests {
use insta::assert_debug_snapshot;
use super::*;
#[test]
fn parse_mode() {
assert_eq!(
"2560x1600@165.004".parse::<ConfiguredMode>().unwrap(),
ConfiguredMode {
width: 2560,
height: 1600,
refresh: Some(165.004),
},
);
assert_eq!(
"1920x1080".parse::<ConfiguredMode>().unwrap(),
ConfiguredMode {
width: 1920,
height: 1080,
refresh: None,
},
);
assert!("1920".parse::<ConfiguredMode>().is_err());
assert!("1920x".parse::<ConfiguredMode>().is_err());
assert!("1920x1080@".parse::<ConfiguredMode>().is_err());
assert!("1920x1080@60Hz".parse::<ConfiguredMode>().is_err());
}
fn make_output_name(
connector: &str,
make: Option<&str>,
model: Option<&str>,
serial: Option<&str>,
) -> OutputName {
OutputName {
connector: connector.to_string(),
make: make.map(|x| x.to_string()),
model: model.map(|x| x.to_string()),
serial: serial.map(|x| x.to_string()),
}
}
#[test]
fn test_output_name_match() {
fn check(
target: &str,
connector: &str,
make: Option<&str>,
model: Option<&str>,
serial: Option<&str>,
) -> bool {
let name = make_output_name(connector, make, model, serial);
name.matches(target)
}
assert!(check("dp-2", "DP-2", None, None, None));
assert!(!check("dp-1", "DP-2", None, None, None));
assert!(check("dp-2", "DP-2", Some("a"), Some("b"), Some("c")));
assert!(check(
"some company some monitor 1234",
"DP-2",
Some("Some Company"),
Some("Some Monitor"),
Some("1234")
));
assert!(!check(
"some other company some monitor 1234",
"DP-2",
Some("Some Company"),
Some("Some Monitor"),
Some("1234")
));
assert!(!check(
"make model serial ",
"DP-2",
Some("make"),
Some("model"),
Some("serial")
));
assert!(check(
"make serial",
"DP-2",
Some("make"),
Some(""),
Some("serial")
));
assert!(check(
"make model unknown",
"DP-2",
Some("Make"),
Some("Model"),
None
));
assert!(check(
"unknown unknown serial",
"DP-2",
None,
None,
Some("Serial")
));
assert!(!check("unknown unknown unknown", "DP-2", None, None, None));
}
#[test]
fn test_output_name_sorting() {
let mut names = vec![
make_output_name("DP-2", None, None, None),
make_output_name("DP-1", None, None, None),
make_output_name("DP-3", Some("B"), Some("A"), Some("A")),
make_output_name("DP-3", Some("A"), Some("B"), Some("A")),
make_output_name("DP-3", Some("A"), Some("A"), Some("B")),
make_output_name("DP-3", None, Some("A"), Some("A")),
make_output_name("DP-3", Some("A"), None, Some("A")),
make_output_name("DP-3", Some("A"), Some("A"), None),
make_output_name("DP-5", Some("A"), Some("A"), Some("A")),
make_output_name("DP-4", Some("A"), Some("A"), Some("A")),
];
names.sort_by(|a, b| a.compare(b));
let names = names
.into_iter()
.map(|name| {
format!(
"{} | {}",
name.format_make_model_serial_or_connector(),
name.connector,
)
})
.collect::<Vec<_>>();
assert_debug_snapshot!(
names,
@r#"
[
"Unknown A A | DP-3",
"A Unknown A | DP-3",
"A A Unknown | DP-3",
"A A A | DP-4",
"A A A | DP-5",
"A A B | DP-3",
"A B A | DP-3",
"B A A | DP-3",
"DP-1 | DP-1",
"DP-2 | DP-2",
]
"#
);
}
}
+183
View File
@@ -0,0 +1,183 @@
use std::str::FromStr;
use knuffel::errors::DecodeError;
use miette::miette;
use regex::Regex;
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Percent(pub f64);
// MIN and MAX generics are only used during parsing to check the value.
#[derive(Debug, Default, Clone, Copy, PartialEq)]
pub struct FloatOrInt<const MIN: i32, const MAX: i32>(pub f64);
/// `Regex` that implements `PartialEq` by its string form.
#[derive(Debug, Clone)]
pub struct RegexEq(pub Regex);
impl PartialEq for RegexEq {
fn eq(&self, other: &Self) -> bool {
self.0.as_str() == other.0.as_str()
}
}
impl Eq for RegexEq {}
impl FromStr for RegexEq {
type Err = <Regex as FromStr>::Err;
fn from_str(s: &str) -> Result<Self, Self::Err> {
Regex::from_str(s).map(Self)
}
}
impl FromStr for Percent {
type Err = miette::Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
let Some((value, empty)) = s.split_once('%') else {
return Err(miette!("value must end with '%'"));
};
if !empty.is_empty() {
return Err(miette!("trailing characters after '%' are not allowed"));
}
let value: f64 = value.parse().map_err(|_| miette!("error parsing value"))?;
Ok(Percent(value / 100.))
}
}
impl<S: knuffel::traits::ErrorSpan, const MIN: i32, const MAX: i32> knuffel::DecodeScalar<S>
for FloatOrInt<MIN, MAX>
{
fn type_check(
type_name: &Option<knuffel::span::Spanned<knuffel::ast::TypeName, S>>,
ctx: &mut knuffel::decode::Context<S>,
) {
if let Some(type_name) = &type_name {
ctx.emit_error(DecodeError::unexpected(
type_name,
"type name",
"no type name expected for this node",
));
}
}
fn raw_decode(
val: &knuffel::span::Spanned<knuffel::ast::Literal, S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
match &**val {
knuffel::ast::Literal::Int(ref value) => match value.try_into() {
Ok(v) => {
if (MIN..=MAX).contains(&v) {
Ok(FloatOrInt(f64::from(v)))
} else {
ctx.emit_error(DecodeError::conversion(
val,
format!("value must be between {MIN} and {MAX}"),
));
Ok(FloatOrInt::default())
}
}
Err(e) => {
ctx.emit_error(DecodeError::conversion(val, e));
Ok(FloatOrInt::default())
}
},
knuffel::ast::Literal::Decimal(ref value) => match value.try_into() {
Ok(v) => {
if (f64::from(MIN)..=f64::from(MAX)).contains(&v) {
Ok(FloatOrInt(v))
} else {
ctx.emit_error(DecodeError::conversion(
val,
format!("value must be between {MIN} and {MAX}"),
));
Ok(FloatOrInt::default())
}
}
Err(e) => {
ctx.emit_error(DecodeError::conversion(val, e));
Ok(FloatOrInt::default())
}
},
_ => {
ctx.emit_error(DecodeError::unsupported(
val,
"Unsupported value, only numbers are recognized",
));
Ok(FloatOrInt::default())
}
}
}
}
pub fn expect_only_children<S>(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) where
S: knuffel::traits::ErrorSpan,
{
if let Some(type_name) = &node.type_name {
ctx.emit_error(DecodeError::unexpected(
type_name,
"type name",
"no type name expected for this node",
));
}
for val in node.arguments.iter() {
ctx.emit_error(DecodeError::unexpected(
&val.literal,
"argument",
"no arguments expected for this node",
))
}
for name in node.properties.keys() {
ctx.emit_error(DecodeError::unexpected(
name,
"property",
"no properties expected for this node",
))
}
}
pub fn parse_arg_node<S: knuffel::traits::ErrorSpan, T: knuffel::traits::DecodeScalar<S>>(
name: &str,
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<T, DecodeError<S>> {
let mut iter_args = node.arguments.iter();
let val = iter_args.next().ok_or_else(|| {
DecodeError::missing(node, format!("additional argument `{name}` is required"))
})?;
let value = knuffel::traits::DecodeScalar::decode(val, ctx)?;
if let Some(val) = iter_args.next() {
ctx.emit_error(DecodeError::unexpected(
&val.literal,
"argument",
"unexpected argument",
));
}
for name in node.properties.keys() {
ctx.emit_error(DecodeError::unexpected(
name,
"property",
format!("unexpected property `{}`", name.escape_default()),
));
}
for child in node.children() {
ctx.emit_error(DecodeError::unexpected(
child,
"node",
format!("unexpected node `{}`", child.node_name.escape_default()),
));
}
Ok(value)
}
+118
View File
@@ -0,0 +1,118 @@
use niri_ipc::ColumnDisplay;
use crate::appearance::{BlockOutFrom, BorderRule, CornerRadius, ShadowRule, TabIndicatorRule};
use crate::layout::DefaultPresetSize;
use crate::utils::RegexEq;
use crate::FloatOrInt;
#[derive(knuffel::Decode, Debug, Default, Clone, PartialEq)]
pub struct WindowRule {
#[knuffel(children(name = "match"))]
pub matches: Vec<Match>,
#[knuffel(children(name = "exclude"))]
pub excludes: Vec<Match>,
// Rules applied at initial configure.
#[knuffel(child)]
pub default_column_width: Option<DefaultPresetSize>,
#[knuffel(child)]
pub default_window_height: Option<DefaultPresetSize>,
#[knuffel(child, unwrap(argument))]
pub open_on_output: Option<String>,
#[knuffel(child, unwrap(argument))]
pub open_on_workspace: Option<String>,
#[knuffel(child, unwrap(argument))]
pub open_maximized: Option<bool>,
#[knuffel(child, unwrap(argument))]
pub open_fullscreen: Option<bool>,
#[knuffel(child, unwrap(argument))]
pub open_floating: Option<bool>,
#[knuffel(child, unwrap(argument))]
pub open_focused: Option<bool>,
// Rules applied dynamically.
#[knuffel(child, unwrap(argument))]
pub min_width: Option<u16>,
#[knuffel(child, unwrap(argument))]
pub min_height: Option<u16>,
#[knuffel(child, unwrap(argument))]
pub max_width: Option<u16>,
#[knuffel(child, unwrap(argument))]
pub max_height: Option<u16>,
#[knuffel(child, default)]
pub focus_ring: BorderRule,
#[knuffel(child, default)]
pub border: BorderRule,
#[knuffel(child, default)]
pub shadow: ShadowRule,
#[knuffel(child, default)]
pub tab_indicator: TabIndicatorRule,
#[knuffel(child, unwrap(argument))]
pub draw_border_with_background: Option<bool>,
#[knuffel(child, unwrap(argument))]
pub opacity: Option<f32>,
#[knuffel(child)]
pub geometry_corner_radius: Option<CornerRadius>,
#[knuffel(child, unwrap(argument))]
pub clip_to_geometry: Option<bool>,
#[knuffel(child, unwrap(argument))]
pub baba_is_float: Option<bool>,
#[knuffel(child, unwrap(argument))]
pub block_out_from: Option<BlockOutFrom>,
#[knuffel(child, unwrap(argument))]
pub variable_refresh_rate: Option<bool>,
#[knuffel(child, unwrap(argument, str))]
pub default_column_display: Option<ColumnDisplay>,
#[knuffel(child)]
pub default_floating_position: Option<FloatingPosition>,
#[knuffel(child, unwrap(argument))]
pub scroll_factor: Option<FloatOrInt<0, 100>>,
#[knuffel(child, unwrap(argument))]
pub tiled_state: Option<bool>,
}
#[derive(knuffel::Decode, Debug, Default, Clone, PartialEq)]
pub struct Match {
#[knuffel(property, str)]
pub app_id: Option<RegexEq>,
#[knuffel(property, str)]
pub title: Option<RegexEq>,
#[knuffel(property)]
pub is_active: Option<bool>,
#[knuffel(property)]
pub is_focused: Option<bool>,
#[knuffel(property)]
pub is_active_in_column: Option<bool>,
#[knuffel(property)]
pub is_floating: Option<bool>,
#[knuffel(property)]
pub is_window_cast_target: Option<bool>,
#[knuffel(property)]
pub is_urgent: Option<bool>,
#[knuffel(property)]
pub at_startup: Option<bool>,
}
#[derive(knuffel::Decode, Debug, Clone, Copy, PartialEq)]
pub struct FloatingPosition {
#[knuffel(property)]
pub x: FloatOrInt<-65535, 65535>,
#[knuffel(property)]
pub y: FloatOrInt<-65535, 65535>,
#[knuffel(property, default)]
pub relative_to: RelativeTo,
}
#[derive(knuffel::DecodeScalar, Debug, Default, Clone, Copy, PartialEq, Eq)]
pub enum RelativeTo {
#[default]
TopLeft,
TopRight,
BottomLeft,
BottomRight,
Top,
Bottom,
Left,
Right,
}
+63
View File
@@ -0,0 +1,63 @@
use knuffel::errors::DecodeError;
#[derive(knuffel::Decode, Debug, Clone, PartialEq, Eq)]
pub struct Workspace {
#[knuffel(argument)]
pub name: WorkspaceName,
#[knuffel(child, unwrap(argument))]
pub open_on_output: Option<String>,
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct WorkspaceName(pub String);
impl<S: knuffel::traits::ErrorSpan> knuffel::DecodeScalar<S> for WorkspaceName {
fn type_check(
type_name: &Option<knuffel::span::Spanned<knuffel::ast::TypeName, S>>,
ctx: &mut knuffel::decode::Context<S>,
) {
if let Some(type_name) = &type_name {
ctx.emit_error(DecodeError::unexpected(
type_name,
"type name",
"no type name expected for this node",
));
}
}
fn raw_decode(
val: &knuffel::span::Spanned<knuffel::ast::Literal, S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<WorkspaceName, DecodeError<S>> {
#[derive(Debug)]
struct WorkspaceNameSet(Vec<String>);
match &**val {
knuffel::ast::Literal::String(ref s) => {
let mut name_set: Vec<String> = match ctx.get::<WorkspaceNameSet>() {
Some(h) => h.0.clone(),
None => Vec::new(),
};
if name_set.iter().any(|name| name.eq_ignore_ascii_case(s)) {
ctx.emit_error(DecodeError::unexpected(
val,
"named workspace",
format!("duplicate named workspace: {s}"),
));
return Ok(Self(String::new()));
}
name_set.push(s.to_string());
ctx.set(WorkspaceNameSet(name_set));
Ok(Self(s.clone().into()))
}
_ => {
ctx.emit_error(DecodeError::unsupported(
val,
"workspace names must be strings",
));
Ok(Self(String::new()))
}
}
}
}

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