layout: Offset ongoing column X move anims for non-animated resizes

This commit is contained in:
Ivan Molodetskikh
2025-08-13 18:45:02 +03:00
parent 36af02ad34
commit 25c1c04349
2 changed files with 54 additions and 22 deletions
+48 -12
View File
@@ -1249,22 +1249,47 @@ impl<W: LayoutElement> ScrollingSpace<W> {
let offset = prev_width - self.data[col_idx].width;
// Move other columns in tandem with resizing.
let started_resize_anim =
column.tiles[tile_idx].resize_animation().is_some() && offset != 0.;
if started_resize_anim {
let ongoing_resize_anim = column.tiles[tile_idx].resize_animation().is_some();
if offset != 0. {
if self.active_column_idx <= col_idx {
for col in &mut self.columns[col_idx + 1..] {
col.animate_move_from_with_config(
offset,
self.options.animations.window_resize.anim,
);
// If there's a resize animation on the tile (that may have just started in
// column.update_window()), then the apparent size change is smooth with no
// sudden jumps. This corresponds to adding an X animation to adjacent columns.
//
// There could also be no resize animation with nonzero offset. This could
// happen for example:
// - if the window resized on its own, which we don't animate
// - if the window resized by less than 10 px (the resize threshold)
//
// The latter case could also cancel an ongoing resize animation.
//
// Now, stationary columns shouldn't react to this offset change in any way,
// i.e. their apparent X position should jump together with the resize.
// However, adjacent columns that are already animating an X movement should
// offset their animations to avoid the jump.
//
// Notably, this is necessary to fix the animation jump when resizing width back
// and forth in quick succession (in a way that cancels the resize animation).
if ongoing_resize_anim {
col.animate_move_from_with_config(
offset,
self.options.animations.window_resize.anim,
);
} else {
col.offset_move_anim_current(offset);
}
}
} else {
for col in &mut self.columns[..=col_idx] {
col.animate_move_from_with_config(
-offset,
self.options.animations.window_resize.anim,
);
if ongoing_resize_anim {
col.animate_move_from_with_config(
-offset,
self.options.animations.window_resize.anim,
);
} else {
col.offset_move_anim_current(-offset);
}
}
}
}
@@ -1323,7 +1348,7 @@ impl<W: LayoutElement> ScrollingSpace<W> {
// Synchronize the horizontal view movement with the resize so that it looks nice.
// This is especially important for always-centered view.
let config = if started_resize_anim {
let config = if ongoing_resize_anim {
self.options.animations.window_resize.anim
} else {
self.options.animations.horizontal_view_movement.0
@@ -3981,6 +4006,17 @@ impl<W: LayoutElement> Column<W> {
});
}
pub fn offset_move_anim_current(&mut self, offset: f64) {
if let Some(move_) = self.move_animation.as_mut() {
// If the anim is almost done, there's little point trying to offset it; we can let
// things jump. If it turns out like a bad idea, we could restart the anim intead.
let value = move_.anim.value();
if value > 0.001 {
move_.from += offset / value;
}
}
}
pub fn contains(&self, window: &W::Id) -> bool {
self.tiles
.iter()
+6 -10
View File
@@ -989,16 +989,14 @@ fn width_resize_and_cancel() {
check_ops_on_layout(&mut layout, &ops);
// Since the resize animation is cancelled, the width goes to the new value immediately. The X
// position doesn't jump, instead the animation is offset to preserve the current position.
//
// FIXME: this is not currently the case!
// position doesn't jump, instead the animation is restarted to preserve the current position.
assert_snapshot!(format_tiles(&layout), @r"
100 × 100 at x: 0 y: 0
200 × 200 at x: 5 y: 0
200 × 200 at x:105 y: 0
");
// Advance to the end of the move animation.
Op::AdvanceAnimations { msec_delta: 950 }.apply(&mut layout);
Op::AdvanceAnimations { msec_delta: 1000 }.apply(&mut layout);
// Final state.
assert_snapshot!(format_tiles(&layout), @r"
@@ -1081,16 +1079,14 @@ fn width_resize_and_cancel_of_column_to_the_left() {
check_ops_on_layout(&mut layout, &ops);
// Since the resize animation is cancelled, the width goes to the new value immediately. The X
// position doesn't jump, instead the animation is offset to preserve the current position.
//
// FIXME: this is not currently the case!
// position doesn't jump, instead the animation is restarted to preserve the current position.
assert_snapshot!(format_tiles(&layout), @r"
100 × 100 at x: 95 y: 0
100 × 100 at x: -5 y: 0
200 × 200 at x:100 y: 0
");
// Advance to the end of the move animation.
Op::AdvanceAnimations { msec_delta: 950 }.apply(&mut layout);
Op::AdvanceAnimations { msec_delta: 1000 }.apply(&mut layout);
// Final state.
assert_snapshot!(format_tiles(&layout), @r"