Fix typos

This commit is contained in:
Ivan Molodetskikh
2025-08-27 14:20:22 +03:00
parent 7115b214b2
commit 5b26f58285
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -4809,7 +4809,7 @@ impl<W: LayoutElement> Layout<W> {
let wsid = ws.id();
// if `empty_workspace_above_first` is set and `ws` is the first
// worskpace on a monitor, another empty workspace needs to
// workspace on a monitor, another empty workspace needs to
// be added before.
// Conversely, if `ws` was the last workspace on a monitor, an
// empty workspace needs to be added after.
+1 -1
View File
@@ -4025,7 +4025,7 @@ impl<W: LayoutElement> Column<W> {
pub fn offset_move_anim_current(&mut self, offset: f64) {
if let Some(move_) = self.move_animation.as_mut() {
// If the anim is almost done, there's little point trying to offset it; we can let
// things jump. If it turns out like a bad idea, we could restart the anim intead.
// things jump. If it turns out like a bad idea, we could restart the anim instead.
let value = move_.anim.value();
if value > 0.001 {
move_.from += offset / value;
+1 -1
View File
@@ -489,7 +489,7 @@ impl<W: LayoutElement> Tile<W> {
pub fn offset_move_y_anim_current(&mut self, offset: f64) {
if let Some(move_) = self.move_y_animation.as_mut() {
// If the anim is almost done, there's little point trying to offset it; we can let
// things jump. If it turns out like a bad idea, we could restart the anim intead.
// things jump. If it turns out like a bad idea, we could restart the anim instead.
let value = move_.anim.value();
if value > 0.001 {
move_.from += offset / value;