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https://github.com/niri-wm/niri.git
synced 2026-06-22 02:01:55 +07:00
Add a window swap operation (#899)
Swap the active window with the a neighboring column's active window. --------- Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com> Take into account PR comments - no longer behave like an expel when a swap is made in a direction where there is no column to swap with - fix janky animation
This commit is contained in:
@@ -1240,6 +1240,8 @@ pub enum Action {
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ConsumeOrExpelWindowRightById(u64),
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ConsumeWindowIntoColumn,
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ExpelWindowFromColumn,
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SwapWindowLeft,
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SwapWindowRight,
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CenterColumn,
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CenterWindow,
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#[knuffel(skip)]
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@@ -1397,6 +1399,8 @@ impl From<niri_ipc::Action> for Action {
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}
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niri_ipc::Action::ConsumeWindowIntoColumn {} => Self::ConsumeWindowIntoColumn,
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niri_ipc::Action::ExpelWindowFromColumn {} => Self::ExpelWindowFromColumn,
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niri_ipc::Action::SwapWindowRight {} => Self::SwapWindowRight,
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niri_ipc::Action::SwapWindowLeft {} => Self::SwapWindowLeft,
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niri_ipc::Action::CenterColumn {} => Self::CenterColumn,
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niri_ipc::Action::CenterWindow { id: None } => Self::CenterWindow,
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niri_ipc::Action::CenterWindow { id: Some(id) } => Self::CenterWindowById(id),
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@@ -290,6 +290,10 @@ pub enum Action {
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ConsumeWindowIntoColumn {},
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/// Expel the focused window from the column.
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ExpelWindowFromColumn {},
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/// Swap focused window with one to the right
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SwapWindowRight {},
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/// Swap focused window with one to the left
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SwapWindowLeft {},
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/// Center the focused column on the screen.
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CenterColumn {},
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/// Center a window on the screen.
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@@ -36,6 +36,7 @@ use touch_move_grab::TouchMoveGrab;
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use self::move_grab::MoveGrab;
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use self::resize_grab::ResizeGrab;
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use self::spatial_movement_grab::SpatialMovementGrab;
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use crate::layout::scrolling::ScrollDirection;
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use crate::niri::State;
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use crate::ui::screenshot_ui::ScreenshotUi;
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use crate::utils::spawning::spawn;
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@@ -1132,6 +1133,22 @@ impl State {
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// FIXME: granular
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self.niri.queue_redraw_all();
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}
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Action::SwapWindowRight => {
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self.niri
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.layout
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.swap_window_in_direction(ScrollDirection::Right);
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self.maybe_warp_cursor_to_focus();
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// FIXME: granular
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self.niri.queue_redraw_all();
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}
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Action::SwapWindowLeft => {
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self.niri
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.layout
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.swap_window_in_direction(ScrollDirection::Left);
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self.maybe_warp_cursor_to_focus();
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// FIXME: granular
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self.niri.queue_redraw_all();
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}
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Action::SwitchPresetColumnWidth => {
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self.niri.layout.toggle_width();
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}
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@@ -55,6 +55,7 @@ pub use self::monitor::MonitorRenderElement;
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use self::monitor::{Monitor, WorkspaceSwitch};
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use self::workspace::{OutputId, Workspace};
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use crate::animation::Clock;
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use crate::layout::scrolling::ScrollDirection;
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use crate::niri_render_elements;
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use crate::render_helpers::renderer::NiriRenderer;
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use crate::render_helpers::snapshot::RenderSnapshot;
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@@ -2025,6 +2026,13 @@ impl<W: LayoutElement> Layout<W> {
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monitor.expel_from_column();
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}
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pub fn swap_window_in_direction(&mut self, direction: ScrollDirection) {
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let Some(monitor) = self.active_monitor() else {
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return;
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};
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monitor.swap_window_in_direction(direction);
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}
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pub fn center_column(&mut self) {
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let Some(monitor) = self.active_monitor() else {
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return;
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@@ -4382,6 +4390,10 @@ mod tests {
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]
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}
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fn arbitrary_scroll_direction() -> impl Strategy<Value = ScrollDirection> {
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prop_oneof![Just(ScrollDirection::Left), Just(ScrollDirection::Right)]
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}
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#[derive(Debug, Clone, Copy, Arbitrary)]
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enum Op {
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AddOutput(#[proptest(strategy = "1..=5usize")] usize),
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@@ -4462,6 +4474,9 @@ mod tests {
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},
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ConsumeWindowIntoColumn,
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ExpelWindowFromColumn,
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SwapWindowInDirection(
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#[proptest(strategy = "arbitrary_scroll_direction()")] ScrollDirection,
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),
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CenterColumn,
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CenterWindow {
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#[proptest(strategy = "proptest::option::of(1..=5usize)")]
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@@ -4984,6 +4999,7 @@ mod tests {
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}
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Op::ConsumeWindowIntoColumn => layout.consume_into_column(),
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Op::ExpelWindowFromColumn => layout.expel_from_column(),
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Op::SwapWindowInDirection(direction) => layout.swap_window_in_direction(direction),
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Op::CenterColumn => layout.center_column(),
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Op::CenterWindow { id } => {
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let id = id.filter(|id| layout.has_window(id));
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@@ -9,7 +9,7 @@ use smithay::backend::renderer::element::utils::{
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use smithay::output::Output;
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use smithay::utils::{Logical, Point, Rectangle, Size};
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use super::scrolling::{Column, ColumnWidth};
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use super::scrolling::{Column, ColumnWidth, ScrollDirection};
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use super::tile::Tile;
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use super::workspace::{
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OutputId, Workspace, WorkspaceAddWindowTarget, WorkspaceId, WorkspaceRenderElement,
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@@ -707,6 +707,10 @@ impl<W: LayoutElement> Monitor<W> {
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self.active_workspace().expel_from_column();
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}
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pub fn swap_window_in_direction(&mut self, direction: ScrollDirection) {
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self.active_workspace().swap_window_in_direction(direction);
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}
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pub fn center_column(&mut self) {
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self.active_workspace().center_column();
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}
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@@ -239,6 +239,16 @@ pub enum WindowHeight {
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Preset(usize),
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}
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/// Horizontal direction for an operation
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///
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/// As operations often have a symmetrical counterpart, e.g. focus-right/focus-left, methods
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/// on `Scrolling` can sometimes be factored using the direction of the operation as a parameter.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum ScrollDirection {
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Left,
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Right,
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}
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impl<W: LayoutElement> ScrollingSpace<W> {
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pub fn new(
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view_size: Size<f64, Logical>,
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@@ -1749,6 +1759,132 @@ impl<W: LayoutElement> ScrollingSpace<W> {
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new_col.tiles[0].animate_move_from(offset);
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}
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pub fn swap_window_in_direction(&mut self, direction: ScrollDirection) {
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if self.columns.is_empty() {
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return;
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}
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// if this is the first (resp. last column), then this operation is equivalent
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// to an `consume_or_expel_window_left` (resp. `consume_or_expel_window_right`)
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match direction {
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ScrollDirection::Left => {
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if self.active_column_idx == 0 {
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return;
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}
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}
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ScrollDirection::Right => {
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if self.active_column_idx == self.columns.len() - 1 {
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return;
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}
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}
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}
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let source_column_idx = self.active_column_idx;
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let target_column_idx = self.active_column_idx.wrapping_add_signed(match direction {
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ScrollDirection::Left => -1,
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ScrollDirection::Right => 1,
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});
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// if both source and target columns contain a single tile, then the operation is equivalent
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// to a simple column move
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if self.columns[source_column_idx].tiles.len() == 1
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&& self.columns[target_column_idx].tiles.len() == 1
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{
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return self.move_column_to(target_column_idx);
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}
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let source_tile_idx = self.columns[source_column_idx].active_tile_idx;
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let target_tile_idx = self.columns[target_column_idx].active_tile_idx;
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let source_column_drained = self.columns[source_column_idx].tiles.len() == 1;
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// capture the original positions of the tiles
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let (mut source_pt, mut target_pt) = (
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self.columns[source_column_idx].render_offset()
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+ self.columns[source_column_idx].tile_offset(source_tile_idx),
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self.columns[target_column_idx].render_offset()
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+ self.columns[target_column_idx].tile_offset(target_tile_idx),
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);
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source_pt.x += self.column_x(source_column_idx);
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target_pt.x += self.column_x(target_column_idx);
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let transaction = Transaction::new();
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// If the source column contains a single tile, this will also remove the column.
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// When this happens `source_column_drained` will be set and the column will need to be
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// recreated with `add_tile`
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let source_removed = self.remove_tile_by_idx(
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source_column_idx,
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source_tile_idx,
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transaction.clone(),
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None,
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);
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{
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// special case when the source column disappears after removing its last tile
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let adjusted_target_column_idx =
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if direction == ScrollDirection::Right && source_column_drained {
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target_column_idx - 1
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} else {
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target_column_idx
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};
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self.add_tile_to_column(
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adjusted_target_column_idx,
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Some(target_tile_idx),
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source_removed.tile,
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false,
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);
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let RemovedTile {
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tile: target_tile, ..
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} = self.remove_tile_by_idx(
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adjusted_target_column_idx,
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target_tile_idx + 1,
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transaction.clone(),
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None,
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);
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if source_column_drained {
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// recreate the drained column with only the target tile
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self.add_tile(
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Some(source_column_idx),
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target_tile,
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true,
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source_removed.width,
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source_removed.is_full_width,
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None,
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)
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} else {
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// simply add the removed target tile to the source column
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self.add_tile_to_column(
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source_column_idx,
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Some(source_tile_idx),
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target_tile,
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false,
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);
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}
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}
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// update the active tile in the modified columns
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self.columns[source_column_idx].active_tile_idx = source_tile_idx;
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self.columns[target_column_idx].active_tile_idx = target_tile_idx;
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// Animations
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self.columns[target_column_idx].tiles[target_tile_idx]
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.animate_move_from(source_pt - target_pt);
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// FIXME: this stop_move_animations() causes the target tile animation to "reset" when
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// swapping. It's here as a workaround to stop the unwanted animation of moving the source
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// tile down when adding the target tile above it. This code needs to be written in some
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// other way not to trigger that animation, or to cancel it properly, so that swap doesn't
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// cancel all ongoing target tile animations.
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self.columns[source_column_idx].tiles[source_tile_idx].stop_move_animations();
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self.columns[source_column_idx].tiles[source_tile_idx]
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.animate_move_from(target_pt - source_pt);
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self.activate_column(target_column_idx);
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}
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pub fn center_column(&mut self) {
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if self.columns.is_empty() {
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return;
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@@ -15,7 +15,8 @@ use smithay::wayland::shell::xdg::SurfaceCachedState;
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use super::floating::{FloatingSpace, FloatingSpaceRenderElement};
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use super::scrolling::{
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Column, ColumnWidth, InsertHint, InsertPosition, ScrollingSpace, ScrollingSpaceRenderElement,
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Column, ColumnWidth, InsertHint, InsertPosition, ScrollDirection, ScrollingSpace,
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ScrollingSpaceRenderElement,
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};
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use super::tile::{Tile, TileRenderSnapshot};
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use super::{ActivateWindow, InteractiveResizeData, LayoutElement, Options, RemovedTile, SizeFrac};
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@@ -969,6 +970,13 @@ impl<W: LayoutElement> Workspace<W> {
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self.scrolling.expel_from_column();
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}
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pub fn swap_window_in_direction(&mut self, direction: ScrollDirection) {
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if self.floating_is_active.get() {
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return;
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}
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self.scrolling.swap_window_in_direction(direction);
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}
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pub fn center_column(&mut self) {
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if self.floating_is_active.get() {
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self.floating.center_window(None);
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