floating: Implement directional focus

This commit is contained in:
Ivan Molodetskikh
2024-12-15 10:30:32 +03:00
parent 14b1003c62
commit 6a7c8fcfd5
2 changed files with 94 additions and 30 deletions
+64
View File
@@ -160,6 +160,10 @@ impl Data {
self.recompute_logical_pos();
}
pub fn center(&self) -> Point<f64, Logical> {
self.logical_pos + self.size.downscale(2.)
}
#[cfg(test)]
fn verify_invariants(&self) {
let mut temp = *self;
@@ -627,6 +631,66 @@ impl<W: LayoutElement> FloatingSpace<W> {
win.request_size(win_size, animate, None);
}
fn focus_directional(
&mut self,
distance: impl Fn(Point<f64, Logical>, Point<f64, Logical>) -> f64,
) -> bool {
let Some(active_id) = &self.active_window_id else {
return false;
};
let active_idx = self.idx_of(active_id).unwrap();
let center = self.data[active_idx].center();
let result = zip(&self.tiles, &self.data)
.filter(|(tile, _)| tile.window().id() != active_id)
.map(|(tile, data)| (tile, distance(center, data.center())))
.filter(|(_, dist)| *dist > 0.)
.min_by(|(_, dist_a), (_, dist_b)| f64::total_cmp(dist_a, dist_b));
if let Some((tile, _)) = result {
let id = tile.window().id().clone();
self.activate_window(&id);
true
} else {
false
}
}
pub fn focus_left(&mut self) -> bool {
self.focus_directional(|focus, other| focus.x - other.x)
}
pub fn focus_right(&mut self) -> bool {
self.focus_directional(|focus, other| other.x - focus.x)
}
pub fn focus_up(&mut self) -> bool {
self.focus_directional(|focus, other| focus.y - other.y)
}
pub fn focus_down(&mut self) -> bool {
self.focus_directional(|focus, other| other.y - focus.y)
}
pub fn focus_leftmost(&mut self) {
let result = self
.tiles_with_offsets()
.min_by(|(_, pos_a), (_, pos_b)| f64::total_cmp(&pos_a.x, &pos_b.x));
if let Some((tile, _)) = result {
let id = tile.window().id().clone();
self.activate_window(&id);
}
}
pub fn focus_rightmost(&mut self) {
let result = self
.tiles_with_offsets()
.max_by(|(_, pos_a), (_, pos_b)| f64::total_cmp(&pos_a.x, &pos_b.x));
if let Some((tile, _)) = result {
let id = tile.window().id().clone();
self.activate_window(&id);
}
}
pub fn descendants_added(&mut self, id: &W::Id) -> bool {
let Some(idx) = self.idx_of(id) else {
return false;
+30 -30
View File
@@ -747,35 +747,35 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn focus_left(&mut self) -> bool {
// TODO
if self.floating_is_active {
return true;
self.floating.focus_left()
} else {
self.scrolling.focus_left()
}
self.scrolling.focus_left()
}
pub fn focus_right(&mut self) -> bool {
// TODO
if self.floating_is_active {
return true;
self.floating.focus_right()
} else {
self.scrolling.focus_right()
}
self.scrolling.focus_right()
}
pub fn focus_column_first(&mut self) {
// TODO
if self.floating_is_active {
return;
self.floating.focus_leftmost();
} else {
self.scrolling.focus_column_first();
}
self.scrolling.focus_column_first();
}
pub fn focus_column_last(&mut self) {
// TODO
if self.floating_is_active {
return;
self.floating.focus_rightmost();
} else {
self.scrolling.focus_column_last();
}
self.scrolling.focus_column_last();
}
pub fn focus_column_right_or_first(&mut self) {
@@ -791,51 +791,51 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn focus_down(&mut self) -> bool {
// TODO
if self.floating_is_active {
return true;
self.floating.focus_down()
} else {
self.scrolling.focus_down()
}
self.scrolling.focus_down()
}
pub fn focus_up(&mut self) -> bool {
// TODO
if self.floating_is_active {
return true;
self.floating.focus_up()
} else {
self.scrolling.focus_up()
}
self.scrolling.focus_up()
}
pub fn focus_down_or_left(&mut self) {
// TODO
if self.floating_is_active {
return;
self.floating.focus_down();
} else {
self.scrolling.focus_down_or_left();
}
self.scrolling.focus_down_or_left();
}
pub fn focus_down_or_right(&mut self) {
// TODO
if self.floating_is_active {
return;
self.floating.focus_down();
} else {
self.scrolling.focus_down_or_right();
}
self.scrolling.focus_down_or_right();
}
pub fn focus_up_or_left(&mut self) {
// TODO
if self.floating_is_active {
return;
self.floating.focus_up();
} else {
self.scrolling.focus_up_or_left();
}
self.scrolling.focus_up_or_left();
}
pub fn focus_up_or_right(&mut self) {
// TODO
if self.floating_is_active {
return;
self.floating.focus_up();
} else {
self.scrolling.focus_up_or_right();
}
self.scrolling.focus_up_or_right();
}
pub fn move_left(&mut self) -> bool {