mirror of
https://github.com/niri-wm/niri.git
synced 2026-06-21 02:01:55 +07:00
overview: Add touchscreen gestures
This commit is contained in:
+38
-3
@@ -35,6 +35,7 @@ use smithay::wayland::pointer_constraints::{with_pointer_constraint, PointerCons
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use smithay::wayland::selection::data_device::DnDGrab;
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use smithay::wayland::tablet_manager::{TabletDescriptor, TabletSeatTrait};
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use touch_move_grab::TouchMoveGrab;
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use touch_overview_grab::TouchOverviewGrab;
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use self::move_grab::MoveGrab;
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use self::resize_grab::ResizeGrab;
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@@ -56,6 +57,7 @@ pub mod scroll_tracker;
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pub mod spatial_movement_grab;
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pub mod swipe_tracker;
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pub mod touch_move_grab;
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pub mod touch_overview_grab;
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pub mod touch_resize_grab;
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use backend_ext::{NiriInputBackend as InputBackend, NiriInputDevice as _};
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@@ -3467,12 +3469,45 @@ impl State {
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let mod_key = self.backend.mod_key(&self.niri.config.borrow());
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if !handle.is_grabbed() {
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if let Some((window, _)) = under.window {
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let mods = self.niri.seat.get_keyboard().unwrap().modifier_state();
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let mods = modifiers_from_state(mods);
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let mod_down = mods.contains(mod_key.to_modifiers());
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if self.niri.layout.is_overview_open() && !mod_down && under.layer.is_none() {
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let (output, pos_within_output) = self.niri.output_under(touch_location).unwrap();
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let output = output.clone();
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let mut matched_narrow = true;
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let mut ws = self.niri.workspace_under(false, touch_location);
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if ws.is_none() {
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matched_narrow = false;
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ws = self.niri.workspace_under(true, touch_location);
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}
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let ws_id = ws.map(|(_, ws)| ws.id());
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let mapped = self.niri.window_under(touch_location);
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let window = mapped.map(|mapped| mapped.window.clone());
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let start_data = TouchGrabStartData {
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focus: None,
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slot: evt.slot(),
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location: touch_location,
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};
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let start_timestamp = Duration::from_micros(evt.time());
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let grab = TouchOverviewGrab::new(
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start_data,
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start_timestamp,
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output,
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pos_within_output,
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ws_id,
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matched_narrow,
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window,
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);
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handle.set_grab(self, grab, serial);
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} else if let Some((window, _)) = under.window {
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self.niri.layout.activate_window(&window);
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// Check if we need to start an interactive move.
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let mods = self.niri.seat.get_keyboard().unwrap().modifier_state();
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let mod_down = modifiers_from_state(mods).contains(mod_key.to_modifiers());
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if mod_down {
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let (output, pos_within_output) =
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self.niri.output_under(touch_location).unwrap();
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@@ -0,0 +1,274 @@
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use std::time::Duration;
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use smithay::desktop::Window;
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use smithay::input::touch::{
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DownEvent, GrabStartData as TouchGrabStartData, MotionEvent, OrientationEvent, ShapeEvent,
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TouchGrab, TouchInnerHandle, UpEvent,
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};
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use smithay::input::SeatHandler;
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use smithay::output::Output;
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use smithay::utils::{IsAlive, Logical, Point, Serial};
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use crate::layout::workspace::{Workspace, WorkspaceId};
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use crate::niri::State;
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use crate::window::Mapped;
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// When the touch is stationary for this much time, it becomes an interactive move.
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const INTERACTIVE_MOVE_THRESHOLD: Duration = Duration::from_millis(500);
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pub struct TouchOverviewGrab {
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start_data: TouchGrabStartData<State>,
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start_timestamp: Duration,
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last_location: Point<f64, Logical>,
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output: Output,
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start_pos_within_output: Point<f64, Logical>,
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workspace_id: Option<WorkspaceId>,
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workspace_matched_narrow: bool,
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window: Option<Window>,
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gesture: GestureState,
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}
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#[derive(Debug, Clone, Copy)]
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enum GestureState {
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Recognizing,
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ViewOffset,
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WorkspaceSwitch,
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InteractiveMove,
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}
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impl TouchOverviewGrab {
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pub fn new(
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start_data: TouchGrabStartData<State>,
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start_timestamp: Duration,
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output: Output,
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start_pos_within_output: Point<f64, Logical>,
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workspace_id: Option<WorkspaceId>,
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workspace_matched_narrow: bool,
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window: Option<Window>,
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) -> Self {
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Self {
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last_location: start_data.location,
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start_timestamp,
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start_data,
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output,
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start_pos_within_output,
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workspace_id,
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workspace_matched_narrow,
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window,
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gesture: GestureState::Recognizing,
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}
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}
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fn on_ungrab(&mut self, state: &mut State) {
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let layout = &mut state.niri.layout;
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match self.gesture {
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GestureState::Recognizing => {
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// Tap to activate.
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layout.focus_output(&self.output);
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// Activate the workspace if necessary.
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if self.window.is_some() || self.workspace_matched_narrow {
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// When activating a window, we want to activate the window's current
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// workspace. Otherwise, find the workspace that we tapped on.
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let ws_matches = |ws: &Workspace<Mapped>| {
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if let Some(window) = &self.window {
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ws.has_window(window)
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} else if let Some(ws_id) = self.workspace_id {
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ws.id() == ws_id
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} else {
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false
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}
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};
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let ws_idx = if let Some((Some(mon), ws_idx, _)) =
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layout.workspaces().find(|(_, _, ws)| ws_matches(ws))
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{
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// The workspace could've moved to a different output in the meantime.
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(*mon.output() == self.output).then_some(ws_idx)
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} else {
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None
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};
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if let Some(ws_idx) = ws_idx {
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layout.toggle_overview_to_workspace(ws_idx);
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}
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}
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if let Some(window) = self.window.as_ref() {
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layout.activate_window(window);
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}
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}
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GestureState::ViewOffset => {
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layout.view_offset_gesture_end(Some(false));
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}
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GestureState::WorkspaceSwitch => {
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layout.workspace_switch_gesture_end(Some(false));
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}
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GestureState::InteractiveMove => {
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layout.interactive_move_end(self.window.as_ref().unwrap());
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}
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};
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state.niri.queue_redraw_all();
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}
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}
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impl TouchGrab<State> for TouchOverviewGrab {
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fn down(
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&mut self,
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data: &mut State,
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handle: &mut TouchInnerHandle<'_, State>,
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_focus: Option<(<State as SeatHandler>::TouchFocus, Point<f64, Logical>)>,
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event: &DownEvent,
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seq: Serial,
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) {
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handle.down(data, None, event, seq);
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}
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fn up(
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&mut self,
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data: &mut State,
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handle: &mut TouchInnerHandle<'_, State>,
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event: &UpEvent,
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seq: Serial,
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) {
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handle.up(data, event, seq);
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if event.slot != self.start_data.slot {
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return;
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}
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handle.unset_grab(self, data);
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}
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fn motion(
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&mut self,
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data: &mut State,
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handle: &mut TouchInnerHandle<'_, State>,
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_focus: Option<(<State as SeatHandler>::TouchFocus, Point<f64, Logical>)>,
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event: &MotionEvent,
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seq: Serial,
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) {
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handle.motion(data, None, event, seq);
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if event.slot != self.start_data.slot {
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return;
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}
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let timestamp = Duration::from_millis(u64::from(event.time));
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let layout = &mut data.niri.layout;
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// Check if we should become interactive move.
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if matches!(self.gesture, GestureState::Recognizing) {
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if let Some(window) = self.window.as_ref().filter(|win| win.alive()) {
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let passed = timestamp.saturating_sub(self.start_timestamp);
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if INTERACTIVE_MOVE_THRESHOLD <= passed
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&& layout.interactive_move_begin(
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window.clone(),
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&self.output,
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self.start_pos_within_output,
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)
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{
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self.gesture = GestureState::InteractiveMove;
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}
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}
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}
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// Check if we should become a spatial scroll.
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if matches!(self.gesture, GestureState::Recognizing) {
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let c = event.location - self.start_data.location;
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// Check if the gesture moved far enough to decide. Threshold copied from libadwaita.
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if c.x * c.x + c.y * c.y >= 16. * 16. {
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if let Some(ws_id) = self.workspace_id.filter(|_| c.x.abs() > c.y.abs()) {
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if let Some((ws_idx, ws)) = layout.find_workspace_by_id(ws_id) {
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if ws.current_output() == Some(&self.output) {
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layout.view_offset_gesture_begin(&self.output, Some(ws_idx), false);
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self.gesture = GestureState::ViewOffset;
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}
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}
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}
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if matches!(self.gesture, GestureState::Recognizing) {
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layout.workspace_switch_gesture_begin(&self.output, false);
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self.gesture = GestureState::WorkspaceSwitch;
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}
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}
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}
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// Do nothing if still recognizing.
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if matches!(self.gesture, GestureState::Recognizing) {
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return;
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}
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let delta = event.location - self.last_location;
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self.last_location = event.location;
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let ongoing = match self.gesture {
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GestureState::Recognizing => unreachable!(),
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GestureState::ViewOffset => layout
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.view_offset_gesture_update(-delta.x, timestamp, false)
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.is_some(),
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GestureState::WorkspaceSwitch => layout
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.workspace_switch_gesture_update(-delta.y, timestamp, false)
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.is_some(),
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GestureState::InteractiveMove => {
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let window = self.window.as_ref().unwrap();
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if let Some((output, pos_within_output)) = data.niri.output_under(event.location) {
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let output = output.clone();
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data.niri.layout.interactive_move_update(
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window,
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delta,
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output,
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pos_within_output,
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)
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} else {
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false
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}
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}
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};
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if ongoing {
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data.niri.queue_redraw_all();
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} else {
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handle.unset_grab(self, data);
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}
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}
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fn frame(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) {
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handle.frame(data, seq);
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}
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fn cancel(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) {
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handle.cancel(data, seq);
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handle.unset_grab(self, data);
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}
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fn shape(
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&mut self,
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data: &mut State,
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handle: &mut TouchInnerHandle<'_, State>,
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event: &ShapeEvent,
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seq: Serial,
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) {
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handle.shape(data, event, seq);
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}
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fn orientation(
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&mut self,
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data: &mut State,
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handle: &mut TouchInnerHandle<'_, State>,
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event: &OrientationEvent,
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seq: Serial,
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) {
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handle.orientation(data, event, seq);
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}
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fn start_data(&self) -> &TouchGrabStartData<State> {
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&self.start_data
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}
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fn unset(&mut self, data: &mut State) {
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self.on_ungrab(data);
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}
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}
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