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Mark screen transition texture transparent
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+1
-4
@@ -3792,10 +3792,7 @@ impl Niri {
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texture,
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output.current_scale().integer_scale(),
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Transform::Normal,
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Some(vec![Rectangle::from_loc_and_size(
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(0, 0),
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size.to_logical(1).to_buffer(1, Transform::Normal),
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)]),
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None, // We want windows below to get frame callbacks.
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)
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});
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