mirror of
https://github.com/niri-wm/niri.git
synced 2026-06-21 02:01:55 +07:00
Move shader get out of ResizeRenderElement::new
This commit is contained in:
+3
-5
@@ -20,7 +20,6 @@ use crate::render_helpers::offscreen::OffscreenRenderElement;
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use crate::render_helpers::primary_gpu_texture::PrimaryGpuTextureRenderElement;
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use crate::render_helpers::renderer::NiriRenderer;
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use crate::render_helpers::resize::ResizeRenderElement;
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use crate::render_helpers::shaders::Shaders;
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use crate::render_helpers::snapshot::RenderSnapshot;
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use crate::render_helpers::{render_to_encompassing_texture, RenderTarget, ToRenderElement};
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@@ -552,7 +551,7 @@ impl<W: LayoutElement> Tile<W> {
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let mut resize_fallback = None;
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if let Some(resize) = &self.resize_animation {
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if Shaders::get(gles_renderer).resize().is_some() {
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if let Some(shader) = ResizeRenderElement::shader(gles_renderer) {
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if let Some(texture_from) = resize.snapshot.texture(gles_renderer, scale, target) {
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let window_elements =
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self.window
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@@ -569,7 +568,7 @@ impl<W: LayoutElement> Tile<W> {
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if let Some((texture_current, _sync_point, texture_current_geo)) = current {
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let elem = ResizeRenderElement::new(
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gles_renderer,
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shader,
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area,
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scale,
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texture_from.clone(),
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@@ -579,8 +578,7 @@ impl<W: LayoutElement> Tile<W> {
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resize.anim.value() as f32,
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resize.anim.clamped_value().clamp(0., 1.) as f32,
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alpha,
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)
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.expect("we checked the resize shader above");
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);
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self.window
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.set_offscreen_element_id(Some(elem.id().clone()));
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resize_shader = Some(elem.into());
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@@ -6,8 +6,10 @@ use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer, GlesT
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use smithay::backend::renderer::utils::{CommitCounter, DamageSet};
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use smithay::utils::{Buffer, Logical, Physical, Rectangle, Scale, Size, Transform};
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use super::primary_gpu_pixel_shader_with_textures::PrimaryGpuPixelShaderWithTexturesRenderElement;
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use super::renderer::AsGlesFrame;
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use super::primary_gpu_pixel_shader_with_textures::{
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PixelWithTexturesProgram, PrimaryGpuPixelShaderWithTexturesRenderElement,
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};
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use super::renderer::{AsGlesFrame, NiriRenderer};
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use super::shaders::{mat3_uniform, Shaders};
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use crate::backend::tty::{TtyFrame, TtyRenderer, TtyRendererError};
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@@ -17,7 +19,7 @@ pub struct ResizeRenderElement(PrimaryGpuPixelShaderWithTexturesRenderElement);
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impl ResizeRenderElement {
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#[allow(clippy::too_many_arguments)]
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pub fn new(
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renderer: &mut GlesRenderer,
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shader: PixelWithTexturesProgram,
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area: Rectangle<i32, Logical>,
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scale: Scale<f64>,
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texture_prev: (GlesTexture, Rectangle<i32, Physical>),
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@@ -27,7 +29,7 @@ impl ResizeRenderElement {
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progress: f32,
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clamped_progress: f32,
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result_alpha: f32,
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) -> Option<Self> {
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) -> Self {
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let curr_geo = area;
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let (texture_prev, tex_prev_geo) = texture_prev;
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@@ -84,30 +86,32 @@ impl ResizeRenderElement {
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let curr_geo_size = curr_geo_size * scale;
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// Create the shader.
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Shaders::get(renderer).resize().map(|shader| {
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Self(PrimaryGpuPixelShaderWithTexturesRenderElement::new(
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shader,
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HashMap::from([
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(String::from("niri_tex_prev"), texture_prev),
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(String::from("niri_tex_next"), texture_next),
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]),
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area,
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size,
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None,
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result_alpha,
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vec![
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mat3_uniform("niri_input_to_curr_geo", input_to_curr_geo),
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mat3_uniform("niri_curr_geo_to_prev_geo", curr_geo_to_prev_geo),
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mat3_uniform("niri_curr_geo_to_next_geo", curr_geo_to_next_geo),
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Uniform::new("niri_curr_geo_size", curr_geo_size.to_array()),
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mat3_uniform("niri_geo_to_tex_prev", geo_to_tex_prev),
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mat3_uniform("niri_geo_to_tex_next", geo_to_tex_next),
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Uniform::new("niri_progress", progress),
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Uniform::new("niri_clamped_progress", clamped_progress),
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],
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Kind::Unspecified,
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))
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})
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Self(PrimaryGpuPixelShaderWithTexturesRenderElement::new(
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shader,
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HashMap::from([
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(String::from("niri_tex_prev"), texture_prev),
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(String::from("niri_tex_next"), texture_next),
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]),
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area,
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size,
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None,
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result_alpha,
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vec![
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mat3_uniform("niri_input_to_curr_geo", input_to_curr_geo),
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mat3_uniform("niri_curr_geo_to_prev_geo", curr_geo_to_prev_geo),
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mat3_uniform("niri_curr_geo_to_next_geo", curr_geo_to_next_geo),
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Uniform::new("niri_curr_geo_size", curr_geo_size.to_array()),
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mat3_uniform("niri_geo_to_tex_prev", geo_to_tex_prev),
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mat3_uniform("niri_geo_to_tex_next", geo_to_tex_next),
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Uniform::new("niri_progress", progress),
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Uniform::new("niri_clamped_progress", clamped_progress),
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],
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Kind::Unspecified,
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))
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}
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pub fn shader(renderer: &mut impl NiriRenderer) -> Option<PixelWithTexturesProgram> {
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Shaders::get(renderer).resize()
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}
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}
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