Move shader get out of ResizeRenderElement::new

This commit is contained in:
Ivan Molodetskikh
2024-04-29 09:23:03 +04:00
parent f43fa55526
commit f3ded0c2e6
2 changed files with 35 additions and 33 deletions
+3 -5
View File
@@ -20,7 +20,6 @@ use crate::render_helpers::offscreen::OffscreenRenderElement;
use crate::render_helpers::primary_gpu_texture::PrimaryGpuTextureRenderElement;
use crate::render_helpers::renderer::NiriRenderer;
use crate::render_helpers::resize::ResizeRenderElement;
use crate::render_helpers::shaders::Shaders;
use crate::render_helpers::snapshot::RenderSnapshot;
use crate::render_helpers::{render_to_encompassing_texture, RenderTarget, ToRenderElement};
@@ -552,7 +551,7 @@ impl<W: LayoutElement> Tile<W> {
let mut resize_fallback = None;
if let Some(resize) = &self.resize_animation {
if Shaders::get(gles_renderer).resize().is_some() {
if let Some(shader) = ResizeRenderElement::shader(gles_renderer) {
if let Some(texture_from) = resize.snapshot.texture(gles_renderer, scale, target) {
let window_elements =
self.window
@@ -569,7 +568,7 @@ impl<W: LayoutElement> Tile<W> {
if let Some((texture_current, _sync_point, texture_current_geo)) = current {
let elem = ResizeRenderElement::new(
gles_renderer,
shader,
area,
scale,
texture_from.clone(),
@@ -579,8 +578,7 @@ impl<W: LayoutElement> Tile<W> {
resize.anim.value() as f32,
resize.anim.clamped_value().clamp(0., 1.) as f32,
alpha,
)
.expect("we checked the resize shader above");
);
self.window
.set_offscreen_element_id(Some(elem.id().clone()));
resize_shader = Some(elem.into());
+32 -28
View File
@@ -6,8 +6,10 @@ use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer, GlesT
use smithay::backend::renderer::utils::{CommitCounter, DamageSet};
use smithay::utils::{Buffer, Logical, Physical, Rectangle, Scale, Size, Transform};
use super::primary_gpu_pixel_shader_with_textures::PrimaryGpuPixelShaderWithTexturesRenderElement;
use super::renderer::AsGlesFrame;
use super::primary_gpu_pixel_shader_with_textures::{
PixelWithTexturesProgram, PrimaryGpuPixelShaderWithTexturesRenderElement,
};
use super::renderer::{AsGlesFrame, NiriRenderer};
use super::shaders::{mat3_uniform, Shaders};
use crate::backend::tty::{TtyFrame, TtyRenderer, TtyRendererError};
@@ -17,7 +19,7 @@ pub struct ResizeRenderElement(PrimaryGpuPixelShaderWithTexturesRenderElement);
impl ResizeRenderElement {
#[allow(clippy::too_many_arguments)]
pub fn new(
renderer: &mut GlesRenderer,
shader: PixelWithTexturesProgram,
area: Rectangle<i32, Logical>,
scale: Scale<f64>,
texture_prev: (GlesTexture, Rectangle<i32, Physical>),
@@ -27,7 +29,7 @@ impl ResizeRenderElement {
progress: f32,
clamped_progress: f32,
result_alpha: f32,
) -> Option<Self> {
) -> Self {
let curr_geo = area;
let (texture_prev, tex_prev_geo) = texture_prev;
@@ -84,30 +86,32 @@ impl ResizeRenderElement {
let curr_geo_size = curr_geo_size * scale;
// Create the shader.
Shaders::get(renderer).resize().map(|shader| {
Self(PrimaryGpuPixelShaderWithTexturesRenderElement::new(
shader,
HashMap::from([
(String::from("niri_tex_prev"), texture_prev),
(String::from("niri_tex_next"), texture_next),
]),
area,
size,
None,
result_alpha,
vec![
mat3_uniform("niri_input_to_curr_geo", input_to_curr_geo),
mat3_uniform("niri_curr_geo_to_prev_geo", curr_geo_to_prev_geo),
mat3_uniform("niri_curr_geo_to_next_geo", curr_geo_to_next_geo),
Uniform::new("niri_curr_geo_size", curr_geo_size.to_array()),
mat3_uniform("niri_geo_to_tex_prev", geo_to_tex_prev),
mat3_uniform("niri_geo_to_tex_next", geo_to_tex_next),
Uniform::new("niri_progress", progress),
Uniform::new("niri_clamped_progress", clamped_progress),
],
Kind::Unspecified,
))
})
Self(PrimaryGpuPixelShaderWithTexturesRenderElement::new(
shader,
HashMap::from([
(String::from("niri_tex_prev"), texture_prev),
(String::from("niri_tex_next"), texture_next),
]),
area,
size,
None,
result_alpha,
vec![
mat3_uniform("niri_input_to_curr_geo", input_to_curr_geo),
mat3_uniform("niri_curr_geo_to_prev_geo", curr_geo_to_prev_geo),
mat3_uniform("niri_curr_geo_to_next_geo", curr_geo_to_next_geo),
Uniform::new("niri_curr_geo_size", curr_geo_size.to_array()),
mat3_uniform("niri_geo_to_tex_prev", geo_to_tex_prev),
mat3_uniform("niri_geo_to_tex_next", geo_to_tex_next),
Uniform::new("niri_progress", progress),
Uniform::new("niri_clamped_progress", clamped_progress),
],
Kind::Unspecified,
))
}
pub fn shader(renderer: &mut impl NiriRenderer) -> Option<PixelWithTexturesProgram> {
Shaders::get(renderer).resize()
}
}