pw: Don't require LINEAR buffer

It's not needed and apparently doesn't work on NVIDIA together with the
rendering flag.
This commit is contained in:
Ivan Molodetskikh
2024-07-26 16:06:33 +03:00
parent bbdc07ee6c
commit d777810911
+1 -1
View File
@@ -375,7 +375,7 @@ impl PipeWire {
size.w as u32,
size.h as u32,
fourcc,
GbmBufferFlags::RENDERING | GbmBufferFlags::LINEAR,
GbmBufferFlags::RENDERING,
) {
Ok(bo) => bo,
Err(err) => {