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pw: Don't require LINEAR buffer
It's not needed and apparently doesn't work on NVIDIA together with the rendering flag.
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+1
-1
@@ -375,7 +375,7 @@ impl PipeWire {
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size.w as u32,
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size.h as u32,
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fourcc,
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GbmBufferFlags::RENDERING | GbmBufferFlags::LINEAR,
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GbmBufferFlags::RENDERING,
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) {
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Ok(bo) => bo,
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Err(err) => {
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