Update Smithay (clipboard client exit nil fix, input region bottom-right fix)

This commit is contained in:
Ivan Molodetskikh
2025-07-15 18:25:55 +03:00
parent e19e1f0f10
commit 98a42c5557
3 changed files with 12 additions and 12 deletions
Generated
+2 -2
View File
@@ -3507,7 +3507,7 @@ checksum = "b7c388c1b5e93756d0c740965c41e8822f866621d41acbdf6336a6a168f8840c"
[[package]]
name = "smithay"
version = "0.7.0"
source = "git+https://github.com/Smithay/smithay.git#7c1fc8951060a46a175d1adae7c8da66f3cfe67e"
source = "git+https://github.com/Smithay/smithay.git#1d05641d72fd1d8ee077c969f956631502207c66"
dependencies = [
"aliasable",
"appendlist",
@@ -3581,7 +3581,7 @@ dependencies = [
[[package]]
name = "smithay-drm-extras"
version = "0.1.0"
source = "git+https://github.com/Smithay/smithay.git#7c1fc8951060a46a175d1adae7c8da66f3cfe67e"
source = "git+https://github.com/Smithay/smithay.git#1d05641d72fd1d8ee077c969f956631502207c66"
dependencies = [
"drm",
"libdisplay-info",
+2 -2
View File
@@ -972,7 +972,7 @@ impl Tty {
surface,
None,
allocator.clone(),
GbmFramebufferExporter::new(device.gbm.clone(), Some(device.render_node)),
GbmFramebufferExporter::new(device.gbm.clone(), device.render_node.into()),
SUPPORTED_COLOR_FORMATS,
// This is only used to pick a good internal format, so it can use the surface's render
// formats, even though we only ever render on the primary GPU.
@@ -1002,7 +1002,7 @@ impl Tty {
surface,
None,
allocator,
GbmFramebufferExporter::new(device.gbm.clone(), Some(device.render_node)),
GbmFramebufferExporter::new(device.gbm.clone(), device.render_node.into()),
SUPPORTED_COLOR_FORMATS,
render_formats,
device.drm.cursor_size(),
+8 -8
View File
@@ -312,8 +312,8 @@ impl SelectionHandler for State {
}
impl DataDeviceHandler for State {
fn data_device_state(&self) -> &DataDeviceState {
&self.niri.data_device_state
fn data_device_state(&mut self) -> &mut DataDeviceState {
&mut self.niri.data_device_state
}
}
@@ -392,23 +392,23 @@ impl ServerDndGrabHandler for State {}
delegate_data_device!(State);
impl PrimarySelectionHandler for State {
fn primary_selection_state(&self) -> &PrimarySelectionState {
&self.niri.primary_selection_state
fn primary_selection_state(&mut self) -> &mut PrimarySelectionState {
&mut self.niri.primary_selection_state
}
}
delegate_primary_selection!(State);
impl WlrDataControlHandler for State {
fn data_control_state(&self) -> &WlrDataControlState {
&self.niri.wlr_data_control_state
fn data_control_state(&mut self) -> &mut WlrDataControlState {
&mut self.niri.wlr_data_control_state
}
}
delegate_data_control!(State);
impl ExtDataControlHandler for State {
fn data_control_state(&self) -> &ExtDataControlState {
&self.niri.ext_data_control_state
fn data_control_state(&mut self) -> &mut ExtDataControlState {
&mut self.niri.ext_data_control_state
}
}