floating: Update stored size only on removal

This commit is contained in:
Ivan Molodetskikh
2024-12-23 08:52:45 +03:00
parent 309bf1348c
commit e409453fbd
2 changed files with 11 additions and 18 deletions
+4 -11
View File
@@ -465,7 +465,7 @@ impl<W: LayoutElement> FloatingSpace<W> {
}
fn remove_tile_by_idx(&mut self, idx: usize) -> RemovedTile<W> {
let tile = self.tiles.remove(idx);
let mut tile = self.tiles.remove(idx);
self.data.remove(idx);
if self.tiles.is_empty() {
@@ -482,6 +482,9 @@ impl<W: LayoutElement> FloatingSpace<W> {
}
}
// Store the floating size.
tile.set_floating_window_size(tile.window().expected_size());
let width = ColumnWidth::Fixed(tile.window_size().w);
RemovedTile {
tile,
@@ -602,9 +605,6 @@ impl<W: LayoutElement> FloatingSpace<W> {
let win_size = Size::from((win_width, win_height));
win.request_size_once(win_size, animate);
// Store it right away so pending resizes are not lost when moving across floating spaces.
tile.set_floating_window_size(win_size);
}
pub fn set_window_height(&mut self, id: Option<&W::Id>, change: SizeChange, animate: bool) {
@@ -631,9 +631,6 @@ impl<W: LayoutElement> FloatingSpace<W> {
let win_size = Size::from((win_width, win_height));
win.request_size_once(win_size, animate);
// Store it right away so pending resizes are not lost when moving across floating spaces.
tile.set_floating_window_size(win_size);
}
fn focus_directional(
@@ -762,10 +759,6 @@ impl<W: LayoutElement> FloatingSpace<W> {
tile.update_window();
data.update(tile);
// Update the stored floating window size.
let floating_size = tile.window().expected_size();
tile.set_floating_window_size(floating_size);
// When resizing by top/left edge, update the position accordingly.
if let Some(resize) = resize {
let mut offset = Point::from((0., 0.));
+7 -7
View File
@@ -1164,12 +1164,6 @@ impl<W: LayoutElement> Layout<W> {
if let Some(InteractiveMoveState::Moving(move_)) = &mut self.interactive_move {
if move_.tile.window().id() == window {
move_.tile.update_window();
// Update the floating size in case the window resizes itself during an interactive
// move.
let floating_size = move_.tile.window().expected_size();
move_.tile.set_floating_window_size(floating_size);
return;
}
}
@@ -3464,7 +3458,13 @@ impl<W: LayoutElement> Layout<W> {
}
InsertPosition::Floating => {
let pos = move_.tile_render_location() - offset;
mon.add_floating_tile(ws_idx, move_.tile, Some(pos), true);
// Set the floating size so it takes into account any window resizing that
// took place during the move.
let mut tile = move_.tile;
tile.set_floating_window_size(tile.window().expected_size());
mon.add_floating_tile(ws_idx, tile, Some(pos), true);
}
}