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synced 2026-06-21 02:01:55 +07:00
tab indicator: Add corner-radius setting
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@@ -697,6 +697,8 @@ pub struct TabIndicator {
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pub position: TabIndicatorPosition,
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#[knuffel(child, unwrap(argument), default = Self::default().gaps_between_tabs)]
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pub gaps_between_tabs: FloatOrInt<0, 65535>,
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#[knuffel(child, unwrap(argument), default = Self::default().corner_radius)]
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pub corner_radius: FloatOrInt<0, 65535>,
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#[knuffel(child)]
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pub active_color: Option<Color>,
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#[knuffel(child)]
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@@ -720,6 +722,7 @@ impl Default for TabIndicator {
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},
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position: TabIndicatorPosition::Left,
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gaps_between_tabs: FloatOrInt(0.),
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corner_radius: FloatOrInt(0.),
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active_color: None,
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inactive_color: None,
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active_gradient: None,
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@@ -1234,6 +1237,17 @@ impl From<CornerRadius> for [f32; 4] {
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}
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}
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impl From<f32> for CornerRadius {
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fn from(value: f32) -> Self {
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Self {
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top_left: value,
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top_right: value,
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bottom_right: value,
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bottom_left: value,
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}
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}
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}
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#[derive(knuffel::DecodeScalar, Debug, Clone, Copy, PartialEq, Eq)]
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pub enum BlockOutFrom {
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Screencast,
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@@ -180,6 +180,11 @@ impl TabIndicator {
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self.shaders.resize_with(count, Default::default);
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self.shader_locs.resize_with(count, Default::default);
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let position = self.config.position;
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let radius = self.config.corner_radius.0 as f32;
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let shared_rounded_corners = self.config.gaps_between_tabs.0 == 0.;
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let mut tabs_left = tab_count;
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let rects = self.tab_rects(area, count, scale);
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for ((shader, loc), (tab, rect)) in zip(
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zip(&mut self.shaders, &mut self.shader_locs),
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@@ -200,6 +205,50 @@ impl TabIndicator {
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color_to *= 0.5;
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}
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let radius = if shared_rounded_corners && tab_count > 1 {
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if tabs_left == tab_count {
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// First tab.
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match position {
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TabIndicatorPosition::Left | TabIndicatorPosition::Right => CornerRadius {
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top_left: radius,
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top_right: radius,
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bottom_right: 0.,
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bottom_left: 0.,
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},
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TabIndicatorPosition::Top | TabIndicatorPosition::Bottom => CornerRadius {
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top_left: radius,
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top_right: 0.,
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bottom_right: 0.,
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bottom_left: radius,
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},
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}
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} else if tabs_left == 1 {
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// Last tab.
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match position {
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TabIndicatorPosition::Left | TabIndicatorPosition::Right => CornerRadius {
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top_left: 0.,
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top_right: 0.,
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bottom_right: radius,
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bottom_left: radius,
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},
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TabIndicatorPosition::Top | TabIndicatorPosition::Bottom => CornerRadius {
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top_left: 0.,
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top_right: radius,
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bottom_right: radius,
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bottom_left: 0.,
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},
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}
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} else {
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// Tab in the middle.
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CornerRadius::default()
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}
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} else {
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// Separate tabs, or the only tab.
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CornerRadius::from(radius)
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};
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let radius = radius.fit_to(rect.size.w as f32, rect.size.h as f32);
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tabs_left -= 1;
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shader.update(
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rect.size,
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gradient_area,
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@@ -209,7 +258,7 @@ impl TabIndicator {
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((tab.gradient.angle as f32) - 90.).to_radians(),
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Rectangle::from_size(rect.size),
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0.,
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CornerRadius::default(),
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radius,
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scale as f32,
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1.,
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);
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@@ -63,6 +63,7 @@ layout {
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length total-proportion=1.0
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position "right"
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gaps-between-tabs 2
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corner-radius 8
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active-color "red"
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inactive-color "gray"
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// active-gradient from="#80c8ff" to="#bbddff" angle=45
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@@ -439,6 +440,9 @@ It can be `left`, `right`, `top`, or `bottom`.
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`gaps-between-tabs` controls the gap between individual tabs in logical pixels.
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`corner-radius` sets the rounded corner radius for tabs in the indicator in logical pixels.
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When `gaps-between-tabs` is zero, only the first and the last tabs have rounded corners, otherwise all tabs do.
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`active-color`, `inactive-color`, `active-gradient`, `inactive-gradient` let you override the colors for the tabs.
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They have the same semantics as the border and focus ring colors and gradients.
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