tab indicator: Fix gradient area computation

The gradient area should be relative to each tab's geometry. In most cases
these geometries will all match, but not when some tabs have a different size,
for example when they have a fixed size.
This commit is contained in:
Ivan Molodetskikh
2025-02-09 19:14:04 +03:00
parent 02eccf7762
commit 6bd92ab926
2 changed files with 39 additions and 30 deletions
+14 -14
View File
@@ -2608,10 +2608,7 @@ impl<W: LayoutElement> ScrollingSpace<W> {
// Draw the tab indicator on top.
{
// This is the "static tile position" so to say: it excludes the tile offset (used
// for e.g. centering smaller tiles in always-center) and the tile render offset
// (used for tile-specific animations).
let pos = view_off + col_off + col_render_off + col.tiles_origin();
let pos = view_off + col_off + col_render_off;
let pos = pos.to_physical_precise_round(scale).to_logical(scale);
rv.extend(col.tab_indicator.render(renderer, pos).map(Into::into));
}
@@ -3473,15 +3470,15 @@ impl<W: LayoutElement> Column<W> {
tile.update_render_elements(is_active, tile_view_rect);
}
let (tile, tile_off) = self.tiles().nth(self.active_tile_idx).unwrap();
let mut tile_view_rect = view_rect;
tile_view_rect.loc -= tile_off + tile.render_offset();
let config = self.tab_indicator.config();
let tabs = self.tiles.iter().enumerate().map(|(tile_idx, tile)| {
let is_active = tile_idx == active_idx;
TabInfo::from_tile(tile, is_active, &config)
});
let offsets = self.tile_offsets_iter(self.data.iter().copied());
let tabs = zip(&self.tiles, offsets)
.enumerate()
.map(|(tile_idx, (tile, tile_off))| {
let is_active = tile_idx == active_idx;
let tile_pos = tile_off + tile.render_offset();
TabInfo::from_tile(tile, tile_pos, is_active, &config)
});
// Hide the tab indicator in fullscreen. If you have it configured to overlap the window,
// you don't want that to happen in fullscreen. Also, laying things out correctly when the
@@ -3489,10 +3486,13 @@ impl<W: LayoutElement> Column<W> {
// many changes to the code for too little benefit (it's mostly invisible anyway).
let enabled = self.display_mode == ColumnDisplay::Tabbed && !self.is_fullscreen;
let area_size = self.tiles[active_idx].animated_tile_size();
self.tab_indicator.update_render_elements(
enabled,
tile.animated_tile_size(),
tile_view_rect,
Rectangle::new(self.tiles_origin(), area_size),
view_rect,
self.tiles.len(),
tabs,
is_active,
self.scale,
+25 -16
View File
@@ -20,7 +20,10 @@ pub struct TabIndicator {
#[derive(Debug)]
pub struct TabInfo {
/// Gradient for the tab indicator.
pub gradient: Gradient,
/// Tab geometry in the same coordinate system as the area.
pub geometry: Rectangle<f64, Logical>,
}
niri_render_elements! {
@@ -48,12 +51,17 @@ impl TabIndicator {
}
}
#[allow(clippy::too_many_arguments)]
pub fn update_render_elements(
&mut self,
enabled: bool,
tile_size: Size<f64, Logical>,
tile_view_rect: Rectangle<f64, Logical>,
tabs: impl Iterator<Item = TabInfo> + Clone,
// Geometry of the tabs area.
area: Rectangle<f64, Logical>,
// View rect relative to the tabs area.
area_view_rect: Rectangle<f64, Logical>,
// Tab count, should match the tabs iterator length.
tab_count: usize,
tabs: impl Iterator<Item = TabInfo>,
// TODO: do we indicate inactive-but-selected somehow?
_is_active: bool,
scale: f64,
@@ -64,16 +72,13 @@ impl TabIndicator {
return;
}
let count = tabs.clone().count();
let count = tab_count;
if self.config.hide_when_single_tab && count == 1 {
self.shader_locs.clear();
self.shaders.clear();
return;
}
// Tab indicators are rendered relative to the tile geometry.
let tile_geo = Rectangle::new(Point::from((0., 0.)), tile_size);
let round = |logical: f64| round_logical_in_physical(scale, logical);
let width = round(self.config.width.0);
@@ -81,8 +86,8 @@ impl TabIndicator {
let gaps_between = round(self.config.gaps_between_tabs.0);
let side = match self.config.position {
TabIndicatorPosition::Left | TabIndicatorPosition::Right => tile_size.h,
TabIndicatorPosition::Top | TabIndicatorPosition::Bottom => tile_size.w,
TabIndicatorPosition::Left | TabIndicatorPosition::Right => area.size.h,
TabIndicatorPosition::Top | TabIndicatorPosition::Bottom => area.size.w,
};
let total_prop = self.config.length.total_proportion.unwrap_or(0.5);
let min_length = round(side * total_prop.clamp(0., 2.));
@@ -101,13 +106,14 @@ impl TabIndicator {
let mut shader_loc = Point::from((-gap - width, round((side - length) / 2.)));
match self.config.position {
TabIndicatorPosition::Left => (),
TabIndicatorPosition::Right => shader_loc.x = tile_size.w + gap,
TabIndicatorPosition::Right => shader_loc.x = area.size.w + gap,
TabIndicatorPosition::Top => mem::swap(&mut shader_loc.x, &mut shader_loc.y),
TabIndicatorPosition::Bottom => {
shader_loc.x = shader_loc.y;
shader_loc.y = tile_size.h + gap;
shader_loc.y = area.size.h + gap;
}
}
shader_loc += area.loc;
for ((shader, loc), tab) in zip(&mut self.shaders, &mut self.shader_locs).zip(tabs) {
*loc = shader_loc;
@@ -137,8 +143,8 @@ impl TabIndicator {
};
let mut gradient_area = match tab.gradient.relative_to {
GradientRelativeTo::Window => tile_geo,
GradientRelativeTo::WorkspaceView => tile_view_rect,
GradientRelativeTo::Window => tab.geometry,
GradientRelativeTo::WorkspaceView => area_view_rect,
};
gradient_area.loc -= *loc;
@@ -161,7 +167,7 @@ impl TabIndicator {
pub fn render(
&self,
renderer: &mut impl NiriRenderer,
tile_pos: Point<f64, Logical>,
pos: Point<f64, Logical>,
) -> impl Iterator<Item = TabIndicatorRenderElement> + '_ {
let has_border_shader = BorderRenderElement::has_shader(renderer);
if !has_border_shader {
@@ -169,7 +175,7 @@ impl TabIndicator {
}
let rv = zip(&self.shaders, &self.shader_locs)
.map(move |(shader, loc)| shader.clone().with_location(tile_pos + *loc))
.map(move |(shader, loc)| shader.clone().with_location(pos + *loc))
.map(TabIndicatorRenderElement::from);
Some(rv).into_iter().flatten()
@@ -216,6 +222,7 @@ impl TabIndicator {
impl TabInfo {
pub fn from_tile<W: LayoutElement>(
tile: &Tile<W>,
position: Point<f64, Logical>,
is_active: bool,
config: &niri_config::TabIndicator,
) -> Self {
@@ -265,6 +272,8 @@ impl TabInfo {
.or_else(gradient_from_config)
.unwrap_or_else(gradient_from_border);
TabInfo { gradient }
let geometry = Rectangle::new(position, tile.animated_tile_size());
TabInfo { gradient, geometry }
}
}