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https://github.com/niri-wm/niri.git
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Extract rules out
This commit is contained in:
+6
-13
@@ -594,6 +594,10 @@ impl<W: LayoutElement> Tile<W> {
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let window_render_loc = location + window_loc;
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let area = Rectangle::from_loc_and_size(window_render_loc, animated_window_size);
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let rules = self.window.rules();
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let clip_to_geometry = !self.is_fullscreen && rules.clip_to_geometry == Some(true);
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let radius = rules.geometry_corner_radius.unwrap_or_default();
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// If we're resizing, try to render a shader, or a fallback.
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let mut resize_shader = None;
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let mut resize_popups = None;
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@@ -629,11 +633,6 @@ impl<W: LayoutElement> Tile<W> {
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.map_err(|err| warn!("error rendering window to texture: {err:?}"))
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.ok();
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let rules = self.window.rules();
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let clip_to_geometry =
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!self.is_fullscreen && rules.clip_to_geometry == Some(true);
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let corner_radius = rules.geometry_corner_radius.unwrap_or_default();
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if let Some((texture_current, _sync_point, texture_current_geo)) = current {
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let elem = ResizeRenderElement::new(
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area,
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@@ -644,7 +643,7 @@ impl<W: LayoutElement> Tile<W> {
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window_size,
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resize.anim.value() as f32,
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resize.anim.clamped_value().clamp(0., 1.) as f32,
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corner_radius,
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radius,
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clip_to_geometry,
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alpha,
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);
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@@ -683,13 +682,7 @@ impl<W: LayoutElement> Tile<W> {
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.render(renderer, window_render_loc, scale, alpha, target);
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let geo = Rectangle::from_loc_and_size(window_render_loc, window_size);
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let rules = self.window.rules();
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let clip_to_geometry = !self.is_fullscreen && rules.clip_to_geometry == Some(true);
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let radius = rules
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.geometry_corner_radius
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.unwrap_or_default()
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.fit_to(window_size.w as f32, window_size.h as f32);
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let radius = radius.fit_to(window_size.w as f32, window_size.h as f32);
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let clip_shader = ClippedSurfaceRenderElement::shader(renderer).cloned();
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let has_border_shader = BorderRenderElement::has_shader(renderer);
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