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https://github.com/niri-wm/niri.git
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Update Smithay and fix two unused upscale() calls
Uh oh. I can't come up with an easy way to test these, so let's just hope that before they were broken and now they work fine?..
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@@ -3483,7 +3483,7 @@ checksum = "b7c388c1b5e93756d0c740965c41e8822f866621d41acbdf6336a6a168f8840c"
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[[package]]
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name = "smithay"
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version = "0.7.0"
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source = "git+https://github.com/Smithay/smithay.git#bdf094ab687aa85f84abbeeaff06e3b66ab1e054"
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source = "git+https://github.com/Smithay/smithay.git#a92540d56b864679956ff71451d225a3f390c678"
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dependencies = [
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"aliasable",
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"appendlist",
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@@ -3557,7 +3557,7 @@ dependencies = [
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[[package]]
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name = "smithay-drm-extras"
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version = "0.1.0"
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source = "git+https://github.com/Smithay/smithay.git#bdf094ab687aa85f84abbeeaff06e3b66ab1e054"
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source = "git+https://github.com/Smithay/smithay.git#a92540d56b864679956ff71451d225a3f390c678"
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dependencies = [
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"drm",
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"libdisplay-info",
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@@ -275,7 +275,7 @@ impl Element for OffscreenRenderElement {
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let mut region = region.to_f64().intersection(src)?;
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region.loc -= src.loc;
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region.upscale(texture_size / src.size);
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region = region.upscale(texture_size / src.size);
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let logical = region.to_logical(self.scale, Transform::Normal, &src.size);
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Some(logical.to_physical_precise_up(scale))
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@@ -195,7 +195,7 @@ impl<T: Texture> Element for TextureRenderElement<T> {
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let mut region = region.to_f64().intersection(src)?;
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region.loc -= src.loc;
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region.upscale(texture_size / src.size);
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region = region.upscale(texture_size / src.size);
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let logical =
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region.to_logical(self.buffer.scale, self.buffer.transform, &src.size);
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