Fix panic when interactively moving to invisible workspace

Introduced in the interactive move between workspaces commit.
This commit is contained in:
Ivan Molodetskikh
2025-04-25 16:54:33 +03:00
parent 62d47d77d5
commit d2a1cf53b4
2 changed files with 6 additions and 4 deletions
+3 -2
View File
@@ -4444,7 +4444,8 @@ impl<W: LayoutElement> Layout<W> {
let mon = &mut monitors[*active_monitor_idx];
let zoom = mon.overview_zoom();
// No point in trying to use the pointer position on the wrong output.
let (ws, ws_geo) = mon.workspaces_with_render_geo().next().unwrap();
let ws = &mon.workspaces[0];
let ws_geo = mon.workspaces_render_geo().next().unwrap();
let position = if move_.is_floating {
InsertPosition::Floating
@@ -4552,7 +4553,7 @@ impl<W: LayoutElement> Layout<W> {
// needed because empty_workspace_above_first could have modified the idx
let (tile, tile_render_loc, ws_geo) = mon
.workspaces_with_render_geo_mut()
.workspaces_with_render_geo_mut(false)
.find_map(|(ws, geo)| {
ws.tiles_with_render_positions_mut(false)
.find(|(tile, _)| tile.window().id() == &win_id)
+3 -2
View File
@@ -906,7 +906,7 @@ impl<W: LayoutElement> Monitor<W> {
.as_ref()
.and_then(|hint| hint.workspace.existing_id());
for (ws, geo) in self.workspaces_with_render_geo_mut() {
for (ws, geo) in self.workspaces_with_render_geo_mut(true) {
ws.update_render_elements(is_active);
if Some(ws.id()) == insert_hint_ws_id {
@@ -1308,13 +1308,14 @@ impl<W: LayoutElement> Monitor<W> {
pub fn workspaces_with_render_geo_mut(
&mut self,
cull: bool,
) -> impl Iterator<Item = (&mut Workspace<W>, Rectangle<f64, Logical>)> {
let output_geo = Rectangle::from_size(self.view_size);
let geo = self.workspaces_render_geo();
zip(self.workspaces.iter_mut(), geo)
// Cull out workspaces outside the output.
.filter(move |(_ws, geo)| geo.intersection(output_geo).is_some())
.filter(move |(_ws, geo)| !cull || geo.intersection(output_geo).is_some())
}
pub fn workspace_under(