Commit Graph

53 Commits

Author SHA1 Message Date
Ivan Molodetskikh 5c32031111 shader_element: Make shader optional
The element is long-lived, but the shader itself isn't.
2024-05-03 20:20:36 +04:00
Ivan Molodetskikh 2f42f8ac75 Damage window on corner radius changes 2024-05-02 14:27:53 +04:00
Ivan Molodetskikh 42cef79c69 Implement rounded window corners 2024-05-02 14:27:53 +04:00
Ivan Molodetskikh d86df5025c Add Tracy span to Tile::render_inner 2024-05-01 19:04:47 +04:00
Ivan Molodetskikh 9309b3be61 Split rendering between popups and window surface 2024-05-01 19:04:11 +04:00
Ivan Molodetskikh c5be2dd549 Add Tracy span to Tile::render 2024-05-01 19:00:54 +04:00
Ivan Molodetskikh 365dbacae7 Move unmap snapshot from Mapped to Tile 2024-05-01 19:00:19 +04:00
Ivan Molodetskikh f3ded0c2e6 Move shader get out of ResizeRenderElement::new 2024-04-29 14:27:38 +04:00
Ivan Molodetskikh f43fa55526 Fix fullscreen backdrop rendering below focus ring 2024-04-28 06:48:48 +04:00
Ivan Molodetskikh fd6c8c7790 Implement focus-ring window rule 2024-04-24 22:17:53 +04:00
Ivan Molodetskikh 3e598c565e Implement border window rule 2024-04-24 22:01:26 +04:00
Ivan Molodetskikh 49f5402669 Implement window-resize custom-shader 2024-04-21 20:16:54 +04:00
Ivan Molodetskikh 2c8d1030ab Separate tile X and Y movement animations
Helps with the jank caused by lack of transactions when consuming to the
left/right. Resize triggers a few frames later and restarts the
movement. Now it only restarts the vertical and not the horizontal
movement.
2024-04-19 12:44:24 +04:00
Ivan Molodetskikh 47f6c85f64 Preserve tile move config on animation restarts
This fixes a problem where consume-into-column would use resize
animation config instead of the window-movement config in most cases
(since a resize comes very shortly after the move starts).

A similar change to the column movement anim is more detrimental than
it's worth.
2024-04-18 00:30:12 +04:00
Ivan Molodetskikh 73e9ef5fe2 Resolve animation defaults during parsing 2024-04-17 14:06:32 +04:00
Ivan Molodetskikh 1b496ee21f Clamp animated window size 2024-04-16 17:44:06 +04:00
Ivan Molodetskikh 21ef5aded8 Remove jumps on consume/expel animation start 2024-04-16 10:48:54 +04:00
Ivan Molodetskikh 69f723d68a Implement vertical window move animations 2024-04-15 21:19:09 +04:00
Ivan Molodetskikh 2c873044e8 Restore view offset upon unfullscreening 2024-04-13 20:07:37 +04:00
Ivan Molodetskikh 1336a581a6 tile: Fix returned snapshot size 2024-04-13 18:05:56 +04:00
Ivan Molodetskikh 9d5f1c7ef7 Unify Animation- and RenderSnapshot 2024-04-13 14:16:07 +04:00
Ivan Molodetskikh 71be19b234 Implement window resize animations 2024-04-13 11:07:23 +04:00
Ivan Molodetskikh 5383a0591f Use clamped animations where it makes sense 2024-04-10 11:28:49 +04:00
Ivan Molodetskikh 6cd3f96a10 Fix building on stable 2024-04-10 09:26:56 +04:00
Ivan Molodetskikh 1888696567 Reimplement window closing anim in an efficient way
- Keep a root surface cache to be accessible in surface destroyed()
- Only snapshot during / right before closing, rather than every frame
- Store textures rather than elements to handle scale and alpha properly
2024-04-10 09:14:04 +04:00
Ivan Molodetskikh dd011f1012 Implement window closing animations 2024-04-09 23:42:01 +04:00
Ivan Molodetskikh 4856522a7a Implement window open shift in terms of window-movement
This removes the quite unobvious visual size, and fixes jerking when
opening multiple windows in quick succession.
2024-04-08 19:25:45 +04:00
Ivan Molodetskikh 493c8dc890 Implement block-out-from window rule, fix alpha on window screenshots 2024-03-24 10:22:56 +04:00
Ivan Molodetskikh 8b4a9d68e0 Implement opacity window rule 2024-03-24 08:30:26 +04:00
Ivan Molodetskikh db49deb7fd Implement draw-border-with-background window rule 2024-03-19 18:29:13 +04:00
Ivan Molodetskikh 3963f537a4 Wrap mapped windows in a Mapped 2024-03-19 18:29:13 +04:00
Ivan Molodetskikh ae89b2e514 Implement spring animations 2024-03-05 13:32:52 +04:00
Ivan Molodetskikh 8bebd54c6d tile: Prepare for oscillating animations 2024-03-05 10:33:25 +04:00
Ivan Molodetskikh 48f0f6fb3c Implement gradient borders 2024-02-21 22:15:21 +04:00
Ivan Molodetskikh 646e3d8995 Accept location in FocusRing
Makes it work more like other elements.
2024-02-21 11:08:48 +04:00
Ivan Molodetskikh 9ce19ad7de Use niri_render_elements! for the screenshot UI 2024-02-21 09:12:40 +04:00
Ivan Molodetskikh 18f06a7acd Fix border getting default values for focus ring 2024-02-12 09:34:54 +04:00
Ivan Molodetskikh 6424a2738d Make all animations configurable 2024-02-07 17:14:24 +04:00
Ivan Molodetskikh 753a90430a animation: Accept ms as u32
Less boilerplate elsewhere.
2024-02-07 16:32:38 +04:00
Ivan Molodetskikh f9085db564 Implement window open animations 2024-02-07 13:16:54 +04:00
Ivan Molodetskikh d4929b8e18 Inline variable 2024-02-06 19:52:10 +04:00
Ivan Molodetskikh 93c547f749 Move focus ring into Tile
For now, will make the open animation better.
2024-02-06 19:49:51 +04:00
Ivan Molodetskikh b2298db5c5 Split render_helpers.rs 2024-02-06 11:25:25 +04:00
Ivan Molodetskikh 6bb83757ee Convert everything to niri_render_elements! {} 2024-02-05 14:05:08 +04:00
Ivan Molodetskikh bf978fe98d layout/tile: Return Iterator of render elements
Avoid a Vec.
2024-02-05 13:55:09 +04:00
Ivan Molodetskikh 57521c69c3 layout: Add TileRenderElement 2024-02-04 22:52:11 +04:00
Ivan Molodetskikh da826e42aa layout: Add LayoutElementRenderElement
Allows for testing layout rendering without Wayland windows.
2024-02-04 22:31:44 +04:00
Ivan Molodetskikh 44d3a5b9a2 Use saturating_sub in window_height_for_tile_height() 2023-12-29 11:38:01 +04:00
Ivan Molodetskikh 097c415036 layout: Use saturating_add() in several places
Apparently VSCode sends i32::MAX worth of max_size?
2023-12-28 18:53:08 +04:00
Ivan Molodetskikh 2d16c04869 Fix unfullscreening not always updating view offset 2023-12-28 10:49:31 +04:00