layout: Add LayoutElementRenderElement

Allows for testing layout rendering without Wayland windows.
This commit is contained in:
Ivan Molodetskikh
2024-02-04 22:29:09 +04:00
parent b824cf90ab
commit da826e42aa
3 changed files with 22 additions and 10 deletions
+14 -6
View File
@@ -35,6 +35,8 @@ use std::rc::Rc;
use std::time::Duration;
use niri_config::{self, CenterFocusedColumn, Config, SizeChange, Struts};
use smithay::backend::renderer::element::solid::SolidColorRenderElement;
use smithay::backend::renderer::element::surface::WaylandSurfaceRenderElement;
use smithay::backend::renderer::element::AsRenderElements;
use smithay::backend::renderer::{ImportAll, Renderer};
use smithay::desktop::space::SpaceElement;
@@ -43,15 +45,14 @@ use smithay::output::Output;
use smithay::reexports::wayland_protocols::xdg::decoration::zv1::server::zxdg_toplevel_decoration_v1;
use smithay::reexports::wayland_protocols::xdg::shell::server::xdg_toplevel;
use smithay::reexports::wayland_server::protocol::wl_surface::WlSurface;
use smithay::render_elements;
use smithay::utils::{Logical, Point, Rectangle, Scale, Size, Transform};
use smithay::wayland::compositor::{send_surface_state, with_states};
use smithay::wayland::shell::xdg::SurfaceCachedState;
pub use self::monitor::MonitorRenderElement;
use self::monitor::{Monitor, WorkspaceSwitch, WorkspaceSwitchGesture};
use self::workspace::{
compute_working_area, Column, ColumnWidth, OutputId, Workspace, WorkspaceRenderElement,
};
use self::workspace::{compute_working_area, Column, ColumnWidth, OutputId, Workspace};
use crate::animation::Animation;
use crate::utils::output_size;
@@ -60,6 +61,13 @@ mod monitor;
mod tile;
mod workspace;
render_elements! {
#[derive(Debug)]
pub LayoutElementRenderElement<R> where R: ImportAll;
Wayland = WaylandSurfaceRenderElement<R>,
SolidColor = SolidColorRenderElement,
}
pub trait LayoutElement: PartialEq {
/// Visual size of the element.
///
@@ -86,7 +94,7 @@ pub trait LayoutElement: PartialEq {
renderer: &mut R,
location: Point<i32, Logical>,
scale: Scale<f64>,
) -> Vec<WorkspaceRenderElement<R>>
) -> Vec<LayoutElementRenderElement<R>>
where
<R as Renderer>::TextureId: 'static;
@@ -224,7 +232,7 @@ impl LayoutElement for Window {
renderer: &mut R,
location: Point<i32, Logical>,
scale: Scale<f64>,
) -> Vec<WorkspaceRenderElement<R>>
) -> Vec<LayoutElementRenderElement<R>>
where
<R as Renderer>::TextureId: 'static,
{
@@ -1667,7 +1675,7 @@ mod tests {
_renderer: &mut R,
_location: Point<i32, Logical>,
_scale: Scale<f64>,
) -> Vec<WorkspaceRenderElement<R>> {
) -> Vec<LayoutElementRenderElement<R>> {
vec![]
}
+6 -1
View File
@@ -244,7 +244,12 @@ impl<W: LayoutElement> Tile<W> {
let mut rv = Vec::new();
let window_pos = location + self.window_loc();
rv.extend(self.window.render(renderer, window_pos, scale));
rv.extend(
self.window
.render(renderer, window_pos, scale)
.into_iter()
.map(Into::into),
);
if self.effective_border_width().is_some() {
rv.extend(
+2 -3
View File
@@ -5,7 +5,6 @@ use std::rc::Rc;
use std::time::Duration;
use niri_config::{CenterFocusedColumn, PresetWidth, SizeChange, Struts};
use smithay::backend::renderer::element::surface::WaylandSurfaceRenderElement;
use smithay::backend::renderer::element::utils::RelocateRenderElement;
use smithay::backend::renderer::{ImportAll, Renderer};
use smithay::desktop::space::SpaceElement;
@@ -17,7 +16,7 @@ use smithay::utils::{Logical, Point, Rectangle, Scale, Size};
use super::focus_ring::{FocusRing, FocusRingRenderElement};
use super::tile::Tile;
use super::{LayoutElement, Options};
use super::{LayoutElement, LayoutElementRenderElement, Options};
use crate::animation::Animation;
use crate::utils::output_size;
@@ -83,7 +82,7 @@ pub struct OutputId(String);
render_elements! {
#[derive(Debug)]
pub WorkspaceRenderElement<R> where R: ImportAll;
Wayland = WaylandSurfaceRenderElement<R>,
LayoutElement = LayoutElementRenderElement<R>,
FocusRing = FocusRingRenderElement,
Border = RelocateRenderElement<FocusRingRenderElement>,
}