Accept location in FocusRing

Makes it work more like other elements.
This commit is contained in:
Ivan Molodetskikh
2024-02-21 11:08:48 +04:00
parent d1fe6930a7
commit 646e3d8995
2 changed files with 26 additions and 48 deletions
+13 -14
View File
@@ -39,26 +39,21 @@ impl FocusRing {
self.inactive_color = config.inactive_color;
}
pub fn update(
&mut self,
win_pos: Point<i32, Logical>,
win_size: Size<i32, Logical>,
is_border: bool,
) {
pub fn update(&mut self, win_size: Size<i32, Logical>, is_border: bool) {
if is_border {
self.buffers[0].resize((win_size.w + self.width * 2, self.width));
self.buffers[1].resize((win_size.w + self.width * 2, self.width));
self.buffers[2].resize((self.width, win_size.h));
self.buffers[3].resize((self.width, win_size.h));
self.locations[0] = win_pos + Point::from((-self.width, -self.width));
self.locations[1] = win_pos + Point::from((-self.width, win_size.h));
self.locations[2] = win_pos + Point::from((-self.width, 0));
self.locations[3] = win_pos + Point::from((win_size.w, 0));
self.locations[0] = Point::from((-self.width, -self.width));
self.locations[1] = Point::from((-self.width, win_size.h));
self.locations[2] = Point::from((-self.width, 0));
self.locations[3] = Point::from((win_size.w, 0));
} else {
let size = win_size + Size::from((self.width * 2, self.width * 2));
self.buffers[0].resize(size);
self.locations[0] = win_pos - Point::from((self.width, self.width));
self.locations[0] = Point::from((-self.width, -self.width));
}
self.is_border = is_border;
@@ -76,7 +71,11 @@ impl FocusRing {
}
}
pub fn render(&self, scale: Scale<f64>) -> impl Iterator<Item = FocusRingRenderElement> {
pub fn render(
&self,
location: Point<i32, Logical>,
scale: Scale<f64>,
) -> impl Iterator<Item = FocusRingRenderElement> {
let mut rv = ArrayVec::<_, 4>::new();
if self.is_off {
@@ -96,10 +95,10 @@ impl FocusRing {
if self.is_border {
for (buf, loc) in zip(&self.buffers, self.locations) {
push(buf, loc);
push(buf, location + loc);
}
} else {
push(&self.buffers[0], self.locations[0]);
push(&self.buffers[0], location + self.locations[0]);
}
rv.into_iter()
+13 -34
View File
@@ -3,9 +3,7 @@ use std::rc::Rc;
use std::time::Duration;
use smithay::backend::renderer::element::solid::{SolidColorBuffer, SolidColorRenderElement};
use smithay::backend::renderer::element::utils::{
Relocate, RelocateRenderElement, RescaleRenderElement,
};
use smithay::backend::renderer::element::utils::RescaleRenderElement;
use smithay::backend::renderer::element::{Element, Kind};
use smithay::utils::{Logical, Point, Rectangle, Scale, Size};
@@ -53,7 +51,7 @@ pub struct Tile<W: LayoutElement> {
niri_render_elements! {
TileRenderElement<R> => {
LayoutElement = LayoutElementRenderElement<R>,
SolidColor = RelocateRenderElement<SolidColorRenderElement>,
SolidColor = SolidColorRenderElement,
Offscreen = RescaleRenderElement<OffscreenRenderElement>,
}
}
@@ -86,16 +84,11 @@ impl<W: LayoutElement> Tile<W> {
}
pub fn advance_animations(&mut self, current_time: Duration, is_active: bool) {
let width = self.border.width();
self.border.update(
(width, width).into(),
self.window.size(),
self.window.has_ssd(),
);
self.border
.update(self.window.size(), self.window.has_ssd());
self.border.set_active(is_active);
self.focus_ring
.update((0, 0).into(), self.tile_size(), self.has_ssd());
self.focus_ring.update(self.tile_size(), self.has_ssd());
self.focus_ring.set_active(is_active);
match &mut self.open_animation {
@@ -312,39 +305,25 @@ impl<W: LayoutElement> Tile<W> {
.into_iter()
.map(Into::into);
let elem = self.effective_border_width().map(|_| {
self.border.render(scale).map(move |elem| {
RelocateRenderElement::from_element(
elem,
location.to_physical_precise_round(scale),
Relocate::Relative,
)
.into()
})
let elem = self.effective_border_width().map(|width| {
self.border
.render(location + Point::from((width, width)), scale)
.map(Into::into)
});
let rv = rv.chain(elem.into_iter().flatten());
let elem = focus_ring.then(|| {
self.focus_ring.render(scale).map(move |elem| {
RelocateRenderElement::from_element(
elem,
location.to_physical_precise_round(scale),
Relocate::Relative,
)
.into()
})
});
let elem = focus_ring.then(|| self.focus_ring.render(location, scale).map(Into::into));
let rv = rv.chain(elem.into_iter().flatten());
let elem = self.is_fullscreen.then(|| {
let elem = SolidColorRenderElement::from_buffer(
SolidColorRenderElement::from_buffer(
&self.fullscreen_backdrop,
location.to_physical_precise_round(scale),
scale,
1.,
Kind::Unspecified,
);
RelocateRenderElement::from_element(elem, (0, 0), Relocate::Relative).into()
)
.into()
});
rv.chain(elem)
}