Commit Graph

549 Commits

Author SHA1 Message Date
Ivan Molodetskikh fee8719299 Implement xray background effect 2026-04-15 14:35:14 +03:00
Ivan Molodetskikh 7f9c7d1415 Get state in one place instead of three 2026-04-15 14:35:14 +03:00
Ivan Molodetskikh ab10a260fa Rename Niri::render_inner() => render() 2026-04-15 14:35:14 +03:00
Ivan Molodetskikh 0eddd16b8a Rename Niri::render() => render_to_vec() 2026-04-15 14:35:14 +03:00
Ivan Molodetskikh dd1f28998f Bundle renderer and target into a RenderCtx 2026-04-15 14:35:14 +03:00
Ivan Molodetskikh f4dc10e0b4 Upgrade Smithay (virtual_keyboard revert, clipboard destroy cleanup, xdg-shell v7)
The virtual keyboard is reverted to the same state as it was in v25.08, i.e.
cannot trigger compositor binds. A bigger Smithay refactor is necessary to
properly support them without breaking other things.

Fixes wtype being completely broken.
2026-03-07 08:17:52 +03:00
Ivan Molodetskikh 41b5de8769 Change all links from YaLTeR/niri to niri-wm/niri 2026-02-10 17:59:14 +03:00
Ivan Molodetskikh a34ed51586 Make debug_draw_opaque_regions work in screencasts again 2026-01-26 06:18:35 +03:00
Ivan Molodetskikh 74d14be01f Update Smithay (virtual keyboard, layer-shell geometry, GPU profiling)
Also includes the necessary code to handle the virtual keyboard
compositor-side. Similar to the virtual pointer, we have an InputDevice
impl that allows reusing the logic from process_input_event().

Co-authored-by: wxt <3264117476@qq.com>
2026-01-17 22:29:10 +03:00
Ivan Molodetskikh 87e2dd0361 Revert "Move set_dynamic_cast_target() stub closer to the other ones"
This reverts commit dd93c39ed0.

Why did I do this, that function is on a different type
2026-01-15 17:29:37 +03:00
Ivan Molodetskikh dd93c39ed0 Move set_dynamic_cast_target() stub closer to the other ones 2026-01-15 13:14:23 +03:00
Ivan Molodetskikh 849788bb28 Add niri msg stop-cast --session-id 2026-01-15 13:13:50 +03:00
Ivan Molodetskikh e82830c68c ipc: Add screencopy cast tracking
Track wlr-screencopy sessions that use with_damage as screencasts. These
are used by tools like wl-screenrec for continuous recording.
2026-01-15 08:42:25 +03:00
Ivan Molodetskikh 238caaf8da ipc: Add screencast request and events for PipeWire casts
Allows desktop bars to show when screen recording is active.
2026-01-15 08:42:25 +03:00
Ivan Molodetskikh 9c79108afa Refactor wlr-screencopy state cleanup
Before we cleaned up when binding a new manager, meaning that after a
screencopy client exited, the queue kept existing until a new one is
bound. We'll need precise tracking for the screencast IPC, so this
commit refactors to do just that: clean up the queue immediately when
all referring objects no longer exist.

This commit also fixes an issue where destroyed frames (e.g. from a
killed client) didn't clean the corresponding screencopy objects,
leading them to exist forever.
2026-01-13 23:01:21 +03:00
Ivan Molodetskikh 6f92b3296a Store output name in CastTarget
Will be useful in the next commit to avoid fetching it every time.
2026-01-13 21:31:51 +03:00
Ivan Molodetskikh afe27a143b Move xdp-gnome-screencast code into separate module 2026-01-12 07:59:56 +03:00
Ivan Molodetskikh fd2916eb72 Honor pointer visibility in screencasts
Regressed in 05599ce2c4.
2026-01-12 07:11:56 +03:00
abmantis 05599ce2c4 Implement cursor metadata in window screencast
Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2026-01-11 06:51:14 -08:00
Ivan Molodetskikh 0fb6c5706b Extract pointer_pos_for_window_cast()
Will be used for window screencasts too.
2026-01-11 06:51:14 -08:00
Ivan Molodetskikh 39d3cd2415 Add a push version of render()
Will be useful for screencasting.
2026-01-10 15:32:21 +03:00
Ivan Molodetskikh 539a5a8030 Fix tablet cursor for screenshot-window with pointer 2026-01-10 15:32:21 +03:00
Ivan Molodetskikh 9f8eadc5bc Add screenshot-window show-pointer=true 2026-01-07 07:53:05 +03:00
Ivan Molodetskikh a496307daf Move pointer visibility check outside render_pointer() 2026-01-07 07:53:05 +03:00
Ivan Molodetskikh bc7bb51b6f Fix Tracy span name 2026-01-07 07:53:05 +03:00
Ivan Molodetskikh 7f132ecf95 Refactor rendering to push-based instead of pull-based (#3113)
Our current rendering code constructs and returns complex
`-> impl Iterator<Item = SomeRenderElement>` types that are collected
into a vector at the top level Niri::render(). This causes some
problems:
- It's hard to write logic around returning iterators. Especially things
  like conditions, since the returned iterator must have a single type,
  you can't branch and return different iterators. This will be solved
  by gen fn but alas it's not here yet.
- In many cases, the returned `-> impl Iterator` will borrow from &self
  leading to complex lifetimes. In certain cases, it is also desirable
  for it to borrow the &mut NiriRenderer, which causes a lot of issues
  because it's exclusive (&mut).
- Sometimes those issues are too hard to deal with, leading to the
  escape hatch of allocating and returning a temporary
  Vec<SomeRenderElement>, like in
  Scrolling/FloatingSpace::render_elements(). These allocations are
  unfortunate because they are not really necessary.
- It's impossible to use some downstream combinators with this
  `-> impl Iterator` approach, leading to functions like Smithay's
  render_elements_from_surface_tree() returning a Vec. This is extra
  unfortunate because it results in a temporary allocation per Wayland
  toplevel/popup.
- It's hard to properly create profiling spans for the rendering
  functions since the spans are dropped when the (lazy) iterator is
  returned and not when all the code actually completes.
- The code compiles down to complex state machines in generated iterator
  types with logic located in Iterator::next(), which makes it annoying
  to follow in debuggers and profiling tools.

This refactor changes the code to push-based iteration: rendering
functions receive a push() closure that they call to push their render
elements. It solves all of the aforementioned problems:
- The logic becomes simpler. Just use conditionals and loops as normal.
- No borrowing and lifetimes since we're not returning anything.
- All temporary Vecs are removed because the problems they worked around
  no longer exist.
- The new push_elements_from_surface_tree() helper is the same as
  render_elements_from_surface_tree() but doesn't allocate a temporary
  Vec since it's not necessary; the push() closure can be passed down.
- Profiling spans work normally since the function returns when it ran
  all of the logic.
- The code compiles down to normal functions and calls as expected.

Generally, the iterator approach gives these advantages:
- You can wrap the returned items in the upstream logic. This is
  possible in exactly the same way with the push closure.
- You can decide to cut the iterator short in the upstream logic. This
  is not possible with push-based iteration, but we don't actually use
  it anywhere.

I chose the push closure type to be &mut dyn FnMut(SomeRenderElement).
It's deliberately not a generic impl FnMut() to avoid duplicating the
rendering logic when it's called from several different places. But it's
still a normal closure that can capture the outside context.

While my original idea for this refactor was to simplify the logic while
getting rid of temporary Vecs, it also appears to have brought a
consistent 2-3x speedup to the whole render list construction. On an old
Eee PC laptop I even observed a 8x speedup.

The refactor also results in smaller binary size, presumably due to
removing many iterator combinators and state tracking.
2025-12-25 14:26:19 +03:00
Ivan Molodetskikh 88dc6e22d0 Remove redundant clippy allow 2025-12-25 09:42:08 +03:00
Ivan Molodetskikh ce8171bed3 Fix wrong rendering order when switching dynamic cast to window 2025-12-25 08:51:43 +03:00
Ivan Molodetskikh d9ceff7c70 Remove IME grab check, fix GTK 4 popups with IME
The wording in the deleted comment still stands: Smithay doesn't handle
overlapping grabs. However, in this case things appear to more or less
work themselves out. IME seems to re-request its grab every time an
input field is focused, replacing the popup keyboard grab. And the popup
keyboard grab doesn't seem to mind being replaced this way.
2025-12-20 13:46:59 +03:00
Ivan Molodetskikh f913219f94 Use is_none_or() 2025-12-18 11:54:07 +03:00
Ivan Molodetskikh d74debda13 Add debounce-ms recent-windows setting 2025-11-24 08:52:13 +03:00
Ivan Molodetskikh 9d522ed51e tty: Throttle VBlanks on displays running faster than expected
Co-authored-by: Christian Meissl <meissl.christian@gmail.com>
Co-authored-by: Scott McKendry <39483124+scottmckendry@users.noreply.github.com>
2025-11-21 07:14:27 +03:00
Ivan Molodetskikh 262cca6ad4 tty: Honor "panel orientation" property 2025-11-18 17:46:02 +03:00
Ivan Molodetskikh 3eef19dc7d tty: Avoid reloading ignored nodes unnecessarily
Also fixes panic when the code ran while udev_dispatcher was already
locked.
2025-11-17 09:05:00 +03:00
Ivan Molodetskikh aecbd679e3 Reimplement focus-previous-window with MRU focus timestamps
Makes it consistent with the MRU and improves the behavior:
- considers MRU's debounce
- fixes problematic cases where focus changes to non-Layout and back
2025-11-16 22:36:01 +03:00
rustN00b 933ffcb229 Implement recent windows switcher (Alt-Tab)
Historic commit description log:

The MRU actions `focus-window-mru-previous` and `focus-window-mru-next`
are used to navigate windows in most-recently-used or
least-recently-used order.

Whenever a window is focused, it records a timestamp that be used to
sort windows in MRU order. This timestamp is not updated immediately,
but only after a small delay (lock-in period) to ensure that the
focus wasn't transfered to another window in the meantime. This
strategy avoids upsetting the MRU order with focus events generated by
intermediate windows when moving between two non contiguous windows.

The lock-in delay can be configured using the `focus-lockin-ms`
configuration argument.

Calling either of the `focus-window-mru` actions starts an MRU window
traversal sequence if one isn't already in progress. When a sequence is
in progress, focus timestamps are no longer updated.

A traversal sequence ends when:
- either the `Mod` key is released, the focus then stays on the chosen
  window  and its timestamp is immediately refreshed,
- or if the `Escape` key is pressed, the focus returns to the window
  that initially had the focus when the sequence was started.

Rename WindowMRU fields

Improve window close handling during MRU traversal

When the focused window is closed during an MRU traversal, it moves
to the previous window in MRU order instead of the default behavior.

Removed dbg! calls

Merge remote-tracking branch 'upstream/main' into window-mru

Hardcode Alt-Tab/Alt-shift-Tab for MRU window nav

- Add a `PRESET_BINDINGS` containing MRU navigation actions.
  `PRESET_BINDINGS` are overridden by user configuration so these remain
  available if the user needs them for another purpose
- Releasing the `Alt` key ends any in-progress MRU window traversal

Remove `focus-window-mru` actions from config

These actions are configured in presets but no longer available
for the bindings section of the configuration

Cancel MRU traversal with Alt-Esc

Had been forgotten in prior commit and was using `Mod` instead of `Alt`

Rephrase some comments

Fix Alt-Esc not cancelling window-mru

Merge remote-tracking branch 'upstream/main' into window-mru

Lock-in focus immediately on user interaction

As per suggestion by @bbb651, focus is locked-in immediately if a window
is interacted with, ie. receives key events or pointer clicks.

This change is also an opportunity to make the lockin timer less aggresive.

Merge remote-tracking branch 'upstream/main' into window-mru

Simplify WindowMRU::new

Now that there is a more general Niri::lockin_focus method, leverage
it in WindowMRU.

Replace Duration with Instant in WindowMRU timestamp

Merge remote-tracking branch 'upstream/main' into window-mru

Address PR comments - partial

- Swapped meaning of next and previous for MRU traversal
- Fixed comment that still referred to `Mod` as leader key for MRU traversal
  instead of `Alt`
- Fixed doc comments that were missing a period
- Stop using BinaryHeap in `WindowMRU::new()`
- Replaced `WindowMRU::mru_with()` method with a simpler `advance()`
- Simplified `Alt` key release handling code in `State::on_keyboard()`

Simplify early-mru-commit logic

No longer perform the mru-commit/lockin_focus in the next event loop callback.
Instead it is handled directly when it is determined that an event (pointer
or kbd) is forwarded to the active window.

Handle PR comments

- `focus_lockin` variables and configuration item renamed to `mru_commit`.
- added the Esc key to `suppressed_keys` if it was used to cancel an MRU
  traversal.
- removed `WindowMRU::mru_next` and `WindowMRU::mru_previous` methods
  as they didn't really provide more than the generic `WindowMRU::advance`
  method.
- removed obsolete `Niri::event_forwarded_to_focused_client` boolean
- added calls to `mru_commit()` (formerly `focus_lockin`) in:
  - `State::on_pointer_axis()`
  - `State::on_tablet_tool_axis()`
  - `State::on_tablet_tool_tip()`
  - `State::on_tablet_tool_proximity()`
  - `State::on_tablet_tool_button()`
  - `State::on_gesture_swipe_begin()`
  - `State::on_gesture_pinch_begin()`
  - `State::on_gesture_hold_begin()`
  - `State::on_touch_down()`

Merge remote-tracking branch 'upstream/main' into window-mru

Merge remote-tracking branch 'upstream/main' into window-mru

Add MRU window navigation actions

The MRU actions `focus-window-mru-previous` and `focus-window-mru-next`
are used to navigate windows in most-recently-used or
least-recently-used order.

Whenever a window is focused, it records a timestamp that be used to
sort windows in MRU order. This timestamp is not updated immediately,
but only after a small delay (lock-in period) to ensure that the
focus wasn't transfered to another window in the meantime. This
strategy avoids upsetting the MRU order with focus events generated by
intermediate windows when moving between two non contiguous windows.

The lock-in delay can be configured using the `focus-lockin-ms`
configuration argument.

Calling either of the `focus-window-mru` actions starts an MRU window
traversal sequence if one isn't already in progress. When a sequence is
in progress, focus timestamps are no longer updated.

A traversal sequence ends when:
- either the `Mod` key is released, the focus then stays on the chosen
  window  and its timestamp is immediately refreshed,
- or if the `Escape` key is pressed, the focus returns to the window
  that initially had the focus when the sequence was started.

Rename WindowMRU fields

Improve window close handling during MRU traversal

When the focused window is closed during an MRU traversal, it moves
to the previous window in MRU order instead of the default behavior.

Removed dbg! calls

Merge remote-tracking branch 'upstream/main' into window-mru

Hardcode Alt-Tab/Alt-shift-Tab for MRU window nav

- Add a `PRESET_BINDINGS` containing MRU navigation actions.
  `PRESET_BINDINGS` are overridden by user configuration so these remain
  available if the user needs them for another purpose
- Releasing the `Alt` key ends any in-progress MRU window traversal

Remove `focus-window-mru` actions from config

These actions are configured in presets but no longer available
for the bindings section of the configuration

Cancel MRU traversal with Alt-Esc

Had been forgotten in prior commit and was using `Mod` instead of `Alt`

Rephrase some comments

Fix Alt-Esc not cancelling window-mru

Merge remote-tracking branch 'upstream/main' into window-mru

Lock-in focus immediately on user interaction

As per suggestion by @bbb651, focus is locked-in immediately if a window
is interacted with, ie. receives key events or pointer clicks.

This change is also an opportunity to make the lockin timer less aggresive.

Merge remote-tracking branch 'upstream/main' into window-mru

Simplify WindowMRU::new

Now that there is a more general Niri::lockin_focus method, leverage
it in WindowMRU.

Replace Duration with Instant in WindowMRU timestamp

Merge remote-tracking branch 'upstream/main' into window-mru

Address PR comments - partial

- Swapped meaning of next and previous for MRU traversal
- Fixed comment that still referred to `Mod` as leader key for MRU traversal
  instead of `Alt`
- Fixed doc comments that were missing a period
- Stop using BinaryHeap in `WindowMRU::new()`
- Replaced `WindowMRU::mru_with()` method with a simpler `advance()`
- Simplified `Alt` key release handling code in `State::on_keyboard()`

Simplify early-mru-commit logic

No longer perform the mru-commit/lockin_focus in the next event loop callback.
Instead it is handled directly when it is determined that an event (pointer
or kbd) is forwarded to the active window.

Handle PR comments

- `focus_lockin` variables and configuration item renamed to `mru_commit`.
- added the Esc key to `suppressed_keys` if it was used to cancel an MRU
  traversal.
- removed `WindowMRU::mru_next` and `WindowMRU::mru_previous` methods
  as they didn't really provide more than the generic `WindowMRU::advance`
  method.
- removed obsolete `Niri::event_forwarded_to_focused_client` boolean
- added calls to `mru_commit()` (formerly `focus_lockin`) in:
  - `State::on_pointer_axis()`
  - `State::on_tablet_tool_axis()`
  - `State::on_tablet_tool_tip()`
  - `State::on_tablet_tool_proximity()`
  - `State::on_tablet_tool_button()`
  - `State::on_gesture_swipe_begin()`
  - `State::on_gesture_pinch_begin()`
  - `State::on_gesture_hold_begin()`
  - `State::on_touch_down()`

Merge remote-tracking branch 'upstream/main' into window-mru

Merge remote-tracking branch 'upstream/main' into window-mru

Include never focused windows in MRU list

Remove mru_commit_ms from configurable options

For now the value is hard-coded to 750ms

Merge remote-tracking branch 'upstream/main' into HEAD

Add hotkey_overlay_tile for PRESET_BINDINGS

Merge remote-tracking branch 'origin/window-mru' into HEAD

Merge remote-tracking branch 'upstream/main' into window-mru

Merge remote-tracking branch 'upstream/main' into window-mru

Merge remote-tracking branch 'upstream/main' into window-mru

Firt shot an MruUi

The UI doesn't actually do anything yet. For now it just puts up thumbnails
for existing windows in MRU order.

Added MRU texture cache + simplifications

Working version

Removed previous Mru code

Tidy up Action names

Added Home/End bindings

Merge remote-tracking branch 'upstream/main' into window-mru-ui

Add scope and filtering to Mru window navigation

Feed todo list

Merge remote-tracking branch 'upstream/main' into window-mru-ui

Clippy: Boxed the focus ring

The UI object doesn't get moved around much so it isn't clear if
this actually important. Boxing keeps clippy happy because of the
size difference between an Open vs a Closed MRU UI.

Bump rust version to 1.83

Avoids getting yelled at by clippy for using features that weren't yet available in 1.80.1

Applied clippy lints

Fix MruFilter::None conversion

MruFilter variant was getting ignored

cargo fmt

Update rust tool chain in CI

Had only been updated in Cargo.toml, this causes build
failures on Github

Support changing Mru modes with the Mru UI open

Fix texture cache optimization

When the Mru parameters were changed while the MruUI was open, the
texture cache is rebuilt but attempts to reuse existing Textures
that are still usable in the updated Mru list. The index of the
retained texture could be miscalculated and resulted in the wrong
texture being used for a given window Id.

Make MruAdvance available as a Bind action

For consistency, MruAdvance bindings are carried over when the MruUI is open.

Merge remote-tracking branch 'upstream/main' into window-mru-ui

Preset binds added as a source for MRU UI binds

Surprisingly the status prior to the patch should have prevented the UI
bindings to advance through the Mru list from working properly.

Use iterators to find bindings

This allows the caller, eg. `on_keyboard` to choose the full list
of bindings that should be searched through by composing iterators.
Prior to the change the PRESET_BINDINGS were always included regardless
of caller. With this approach, `on_keyboard` can add in the MRU_UI-
specific bindings if it detects that the MRU UI is open.

Make scope and filter optional in mru-advance

This avoids unexpected behavior when navigating MRU with a filter, e.g. App-Id,
with arrow keys for instance, which would result in changing navigation
to ignore the app-id filter. With the change, mru-advance has an optional
scope and filter that allows a key bind to leave the current navigation mode
unchanged.

Add title under window thumbnails

- Reworked the texture cache to use TextureBuffer-s instead of BakedBuffer.
- Add convenience methods to access TextureCache content.

Some tidying up.

Fade title out if it doesn't fit in available size

Add bindings to change the MruScope

Fix panic rendering title when cairo surface was busy

Also avoid interpreting markup in window titles.

Bring branch in line with window-mru-ui-squashed

Add navigation animation in MRU UI

Only handles motion between thumbnails

Add thumbnail close animation

For now, the animation only tracks when the corresponding window is closed.

Add animations on filter and scope changes

Add open/close animation to MRU Ui

Merge remote-tracking branch 'upstream/main' into window-mru-ui

Fix animations on scope/filter changes

Previous implementation would evict wrong textures from the cache.
And get thumbnail animations wrong.

Merge remote-tracking branch 'upstream/main' into window-mru-ui

Fix panic on change of scope/filter when Mru list is empty.

Add doc comment to method that could trigger a panic

Simplify thumbnail ordering logic

Improve scope/filter change animations

- direction is no longer a factor when an Mru UI is opened (previously
  the first thumbnail would be the currently focused window when
  moving in the "forward" direction, and when moving in the "backward"
  direction the focused window would have its thumbnail last in the
  list. This made animations kind of confusing when switching scopes
  or filtering.

  The updated version always places the thumbnails in most recent
  focus order. So when the MRU UI is brought up in the "backward"
  direction, the last thumbnail in the MRU list starts selected.

- closing animations no longer use the view referential, but use
  the output referential instead. This makes disappearing thumbnails
  appear stationary on screen even if the view is moving. This tends to
  look less confusing than the previous approach.

Applied clippy lints

Preserve scope during fwd/backward navigation

Change preset keybinding declarations from const to static

Add thumbnail selection animation

This is still very much a work in progress:
- the focus ring is not shown until the animation completes
- if the tile is resized during the animation, the net effect looks
  pretty bad because proportions skip directly to those requested
  instead of transitioning smoothly.

Both points should be addressed by using regular tile rendering to an
OffscreenBuffer but I haven't much success there.

Merge remote-tracking branch 'upstream/main' into window-mru-ui

Fix niri-config parse test

Use OffscreenBuffer to render ThumbnailSelection animation

todo: fix thumbnail destination if the target workspace is being swapped.

Handle workspace switch during thumbnail select animation

Close Overview when MRU UI is opened

Add configuration option to disable MRU UI

Make mod-key for MRU UI configurable

Avoid collecting MRU UI bindings on each input

Bindings are cached when first accessed, the cache is invalidated
whenever the configuration changes.

Close MRU UI when Overview is opened

Merge remote-tracking branch 'upstream/main' into window-mru-ui

Fix MRU UI opened bindings always active

Remove mru-advance from actions available for config keybind

Because the MRU UI assumes that all key-bindings use the mod-key
defined in for `recent-windows`, behavior can be disconcerting
if arbitrary keybindings are allowed in the configuration (e.g.
UI opens and immediately closes because the mod-key is not being
held).

Include focus timestamp in Window IPC messages

Timestamps are serialized as time::SystemTime, which in JSON form is represented
as *two* fields, secs and nanos.

Merge remote-tracking branch 'upstream/main' into window-mru-ui

Only do Thumbnail Select Anim if MRU UI stayed open long enough

Threshold is hard coded in window_mru_ui.rs (250ms).

Merge remote-tracking branch 'upstream/main' into window-mru-ui

Add a few WindowMru tests

Forward Mod-key release when closing MRU UI

Merge remote-tracking branch 'upstream/main' into window-mru-ui

Remove extraneous thumbnail motion on Mru filter change

Fix missing alpha in Mru thumbnail open animation

Add Mod+h and Mod+l bindings for MRU navigation

Change CloseWindow binding in MRU to Mod+Shift+q

Keep MRU UI on display it was initially opened on

Bump up the MRU IU selection anim threshold

Allow MRU thumbnail selection with mouse pointer

Allow MRU thumbnail selection using touch

Needs testing, Idk if this works for lack of a touchscreen.

Fix missing fade-out animation for thumbnails on MRU UI close

Merge remote-tracking branch 'upstream/main' into window-mru-ui

Make thumbnail selection animation optional

Merge remote-tracking branch 'upstream/main' into window-mru-ui

Fix niri-config parse test case

Add shortcut to cycle through MRU scopes

- added MruCycleScope action to trigger cycling
- added an indication panel to show the current scope
- recall previous scope when opening the MRU UI

Merge remote-tracking branch 'upstream/main' into window-mru-ui

Improve MRU thumbnail scaling

Prior to the commit, thumbnails were just 2x downscaling of their corresponding
window. Now they are also scaled based on the relative height of the window
on its output display. This avoids having a thumbnail taking up the entire
screen on the display where the MRU UI is displayed.

Merge remote-tracking branch 'upstream/main' into window-mru-ui

Use resolved window rules for thumbnails

Previously parameters such as the corner-radius didn't follow the general
config and used an MRU UI specific default.

Align thumbnail size and position to physical pixels

clarify param names in generate_tile_texture

Revert MSRV 1.83

Close MRU UI on click/touch outside of a thumbnail

MRU - display window title under all thumbnails

MRU - revert to pre-defined thumbnail corner radius

MRU - Removed thumb title font size adjustment

This didn't look as if it was necessary. (unscientific assesment)

MRU - reverted to Mod+Q to quit selected thumbnail

Merge remote-tracking branch 'upstream/main' into window-mru-ui

MRU - Update focus ring when moving mouse over a thumbnail

restore code that went missing

switch focus timestamp to monotonic time

We don't want the monotonicity of SystemClock here. Instant itself isn't
serializable, but our monotonic clock timestamps are, and they are
consistent across processes too.

axe thumbnail close animation

I'm still not quite convinced about it. Maybe we'll reintroduce it later
with better architecture; for now though, it causes quite a bit of
complexity.

minor cleanups

remove unnecessary option

replace open animation with delay

Avoids flashing the whole screen for quick Alt-Tabs. Duration taken from
GNOME Shell.

make mod key different in nested

replace SelectedThumbnail with MappedId

don't hide focus ring during alt tab

wip refactor everything and render live windows

rename some constants

replace focus ring with background + border

extract thumbnail constructors

reimplement title fade with a shader

reimplement ui fade out on closing

fix preview scaling

add min scale for very small windows

add keyboard focus for mru

fixes activating alt on target window

revert/simplify pointer code changes

fixes mouse not clamped to output when in alt-tab; should fix touch
going through

move touch handling to below screenshot ui

remove unneeded touch overview grab code

rename to mru.rs

move mru tests into separate file

also close mru when clicking on other outputs

roll back no longer necessary event filtering

rework mru keyboard binds

convert some regular binds to MRU binds

hide window title when blocked out

verify that mru bind uses a keyboard key

improve selection visibility & indicate urgency

freeze alt-tab view on pointer motion

add WindowFocusTimestampChanged event, separate struct for Timestamp

minor cleanups

scope panel fixes

simplify scope cycling

honor geometry corner radius

don't trigger focus-follows-mouse in the MRU

remove unnecessary argument

cache backdrop buffers

remove unnecessary mru close

allow to screenshot the mru

support bob offset

improve mru redraws

pass config instead of options

add open-delay-ms option

add highlight options

rename window-mru-ui-open-close to recent-windows-close

add preview options

fix scope change and remove window delta anim

improve unselected scope panel text contrast

move panel back up so it doesn't overlap the screenshot one

rename preview to previews in config

render highlight background with focusring

fix highlight pos rounding

add highlight corner-radius setting

remove allocation from inner render

use offscreen for mru closing fade

make scope only affect MRU open

otherwise you can't change scope at runtime easily

replace todo with fixme

include title height in thumbnail under

remove cloning from set scope/filter

remove animate close todo

update field name in mapped

remove commented out closing thumbnails

I decided not to do this for now.

rename filter from None to All and skip in knuffel

None is confusing with Option

write docs

make inactive urgent more prominent

remove reopen from scartch todo

explicitly mention app id in filter

make scroll binds work in the mru

add fixmes

don't select next window when nothing is focused

add missing anim config merge

fixes

replace click selection with pointer motion + confirm

simplify close mru ui call

rename mrucloserequest variants

mru confirm fixes

support tablet input

mru commit cleanups

remove most mru commit calls

they didn't actualy do anything as implemented. If we want to bring them
back we need to refactor a bit to join them with activate_window() call.

make regular mouse binds also work in mru

fixes

fixes

move types up

fix tracy span
2025-11-16 22:36:01 +03:00
Merlijn 6a2c6261df Add support for custom modes and modelines. (#2479)
* Implement custom modes and modelines

Co-authored-by: ToxicMushroom <32853531+ToxicMushroom@users.noreply.github.com>

* fixes

* refactor mode and modeline kdl parsers.

* add IPC parse checks

* refactor: address feedback

* fix: add missing > 0 refresh rate check

* move things around

* fixes

* wiki fixes

---------

Co-authored-by: Christian Meissl <meissl.christian@gmail.com>
Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-10-29 09:10:38 +03:00
Kainoa Kanter e6f3c538da feat: event-stream event for when a screenshot is taken (#2565)
* feat: event-stream event for when a screenshot is taken

* ScreenshotTaken --> ScreenshotCaptured

* review comments

* fix: screenshot completion event path serializatation

* fixes

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-10-26 06:33:49 +00:00
Luna B b3245b81a6 Create parents of screenshots directory 2025-10-20 09:02:29 +03:00
Markus Pettersson 137b87bbe5 Use AsFd to get rid of re-borrowing of zbus Power Key fd 2025-10-19 23:43:24 +03:00
Lin Xianyi 23cd5aa78a Add --path argument for niri msg screenshot* commands (#2126)
* Check for empty screenshot parent before creating

Avoids a warning.

* Add --path argument for niri msg screenshot* commands

* fix

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-10-19 14:22:31 +03:00
Ivan Molodetskikh 8c8447918f Add login1 LidClosed monitoring 2025-10-18 09:14:57 +03:00
Ivan Molodetskikh a4f5c90cf0 Extract set_lid_closed() 2025-10-18 09:14:57 +03:00
ArijanJ d31a90edb0 Redraw cursor if hidden during screenshot 2025-10-18 08:02:26 +03:00
Ivan Molodetskikh e1fad994da Implement maximize-to-edges (true Wayland maximize) 2025-10-15 09:04:16 +03:00
Shaun Ren 5c91e3191d tty: Add support for disabling DRM devices 2025-10-02 10:02:16 +03:00
Ivan Molodetskikh 31f9577df9 config: Add merging for Animations 2025-10-02 09:38:17 +03:00
Ivan Molodetskikh 09cf8402c3 Add per-output layout config 2025-10-02 09:33:08 +03:00
Ivan Molodetskikh a5e285865b Move background rendering to Workspace
Per-output background-color doesn't work yet.
2025-10-02 09:33:08 +03:00
Ivan Molodetskikh 1fa9dd32ed config: Split Layout from LayoutPart 2025-10-02 09:33:08 +03:00