mirror of
https://github.com/niri-wm/niri.git
synced 2026-06-21 02:01:55 +07:00
Add screenshot-window show-pointer=true
This commit is contained in:
@@ -382,6 +382,17 @@ binds {
|
||||
}
|
||||
```
|
||||
|
||||
<sup>Since: next release</sup> You can show the mouse pointer on window screenshots with the `show-pointer=true` property.
|
||||
The pointer will be included only if the window is currently receiving pointer input (usually this means the pointer is on top of the window).
|
||||
|
||||
```kdl
|
||||
binds {
|
||||
// The pointer will be visible on the screenshot
|
||||
// if it's on top of the window.
|
||||
Alt+Print { screenshot-window show-pointer=true; }
|
||||
}
|
||||
```
|
||||
|
||||
#### `toggle-keyboard-shortcuts-inhibit`
|
||||
|
||||
<sup>Since: 25.02</sup>
|
||||
|
||||
@@ -132,6 +132,7 @@ pub enum Action {
|
||||
),
|
||||
ScreenshotWindow(
|
||||
#[knuffel(property(name = "write-to-disk"), default = true)] bool,
|
||||
#[knuffel(property(name = "show-pointer"), default = false)] bool,
|
||||
// Path; not settable from knuffel
|
||||
Option<String>,
|
||||
),
|
||||
@@ -139,6 +140,7 @@ pub enum Action {
|
||||
ScreenshotWindowById {
|
||||
id: u64,
|
||||
write_to_disk: bool,
|
||||
show_pointer: bool,
|
||||
path: Option<String>,
|
||||
},
|
||||
ToggleKeyboardShortcutsInhibit,
|
||||
@@ -407,15 +409,18 @@ impl From<niri_ipc::Action> for Action {
|
||||
niri_ipc::Action::ScreenshotWindow {
|
||||
id: None,
|
||||
write_to_disk,
|
||||
show_pointer,
|
||||
path,
|
||||
} => Self::ScreenshotWindow(write_to_disk, path),
|
||||
} => Self::ScreenshotWindow(write_to_disk, show_pointer, path),
|
||||
niri_ipc::Action::ScreenshotWindow {
|
||||
id: Some(id),
|
||||
write_to_disk,
|
||||
show_pointer,
|
||||
path,
|
||||
} => Self::ScreenshotWindowById {
|
||||
id,
|
||||
write_to_disk,
|
||||
show_pointer,
|
||||
path,
|
||||
},
|
||||
niri_ipc::Action::ToggleKeyboardShortcutsInhibit {} => {
|
||||
|
||||
@@ -264,6 +264,13 @@ pub enum Action {
|
||||
#[cfg_attr(feature = "clap", arg(short = 'd', long, action = clap::ArgAction::Set, default_value_t = true))]
|
||||
write_to_disk: bool,
|
||||
|
||||
/// Whether to include the mouse pointer in the screenshot.
|
||||
///
|
||||
/// The pointer will be included only if the window is currently receiving pointer input
|
||||
/// (usually this means the pointer is on top of the window).
|
||||
#[cfg_attr(feature = "clap", arg(short = 'p', long, action = clap::ArgAction::Set, default_value_t = false))]
|
||||
show_pointer: bool,
|
||||
|
||||
/// Path to save the screenshot to.
|
||||
///
|
||||
/// The path must be absolute, otherwise an error is returned.
|
||||
|
||||
+4
-1
@@ -743,7 +743,7 @@ impl State {
|
||||
self.open_screenshot_ui(show_cursor, path);
|
||||
self.niri.cancel_mru();
|
||||
}
|
||||
Action::ScreenshotWindow(write_to_disk, path) => {
|
||||
Action::ScreenshotWindow(write_to_disk, show_pointer, path) => {
|
||||
let focus = self.niri.layout.focus_with_output();
|
||||
if let Some((mapped, output)) = focus {
|
||||
self.backend.with_primary_renderer(|renderer| {
|
||||
@@ -752,6 +752,7 @@ impl State {
|
||||
output,
|
||||
mapped,
|
||||
write_to_disk,
|
||||
show_pointer,
|
||||
path,
|
||||
) {
|
||||
warn!("error taking screenshot: {err:?}");
|
||||
@@ -762,6 +763,7 @@ impl State {
|
||||
Action::ScreenshotWindowById {
|
||||
id,
|
||||
write_to_disk,
|
||||
show_pointer,
|
||||
path,
|
||||
} => {
|
||||
let mut windows = self.niri.layout.windows();
|
||||
@@ -774,6 +776,7 @@ impl State {
|
||||
output,
|
||||
mapped,
|
||||
write_to_disk,
|
||||
show_pointer,
|
||||
path,
|
||||
) {
|
||||
warn!("error taking screenshot: {err:?}");
|
||||
|
||||
+71
-5
@@ -139,7 +139,9 @@ use crate::layer::mapped::LayerSurfaceRenderElement;
|
||||
use crate::layer::MappedLayer;
|
||||
use crate::layout::tile::TileRenderElement;
|
||||
use crate::layout::workspace::{Workspace, WorkspaceId};
|
||||
use crate::layout::{HitType, Layout, LayoutElement as _, MonitorRenderElement};
|
||||
use crate::layout::{
|
||||
HitType, Layout, LayoutElement as _, LayoutElementRenderElement, MonitorRenderElement,
|
||||
};
|
||||
use crate::niri_render_elements;
|
||||
use crate::protocols::ext_workspace::{self, ExtWorkspaceManagerState};
|
||||
use crate::protocols::foreign_toplevel::{self, ForeignToplevelManagerState};
|
||||
@@ -5665,6 +5667,7 @@ impl Niri {
|
||||
output: &Output,
|
||||
mapped: &Mapped,
|
||||
write_to_disk: bool,
|
||||
show_pointer: bool,
|
||||
path: Option<String>,
|
||||
) -> anyhow::Result<()> {
|
||||
let _span = tracy_client::span!("Niri::screenshot_window");
|
||||
@@ -5676,17 +5679,73 @@ impl Niri {
|
||||
} else {
|
||||
mapped.rules().opacity.unwrap_or(1.).clamp(0., 1.)
|
||||
};
|
||||
// FIXME: pointer.
|
||||
let mut elements = Vec::new();
|
||||
|
||||
let mut elements: Vec<WindowScreenshotRenderElement<GlesRenderer>> = Vec::new();
|
||||
|
||||
// Add pointer if requested and it's over this window.
|
||||
if show_pointer {
|
||||
if let Some((w, HitType::Input { win_pos })) = &self.pointer_contents.window {
|
||||
if w == &mapped.window {
|
||||
// Grabs can modify the pointer focus, making it different from
|
||||
// pointer_contents. Notably, gestures like Mod+MMB will remove the pointer
|
||||
// focus, and ClickGrab will keep pointer focus on the clicked window even
|
||||
// while it's moving over a different window.
|
||||
//
|
||||
// So, double-check that current_focus() (after grabs) also matches the pointer
|
||||
// contents.
|
||||
let pointer = self.seat.get_pointer().unwrap();
|
||||
|
||||
// The DnD grab is a bit special because it has its own focus (data device)
|
||||
// while the pointer focus is cleared. That focus is not currently exposed from
|
||||
// Smithay, and showing DnD icons on window screenshots seems useful, so let's
|
||||
// just allow it during DnD grabs.
|
||||
let is_dnd_grab = pointer
|
||||
.with_grab(|_, grab| State::is_dnd_grab(grab.as_any()))
|
||||
.unwrap_or(false);
|
||||
|
||||
let current_focus_matches = is_dnd_grab
|
||||
|| pointer
|
||||
.current_focus()
|
||||
.map(|focused| self.find_root_shell_surface(&focused))
|
||||
.is_some_and(|focused| mapped.is_wl_surface(&focused));
|
||||
if current_focus_matches {
|
||||
// win_pos is the window buffer position in output-local logical coords.
|
||||
let win_pos = win_pos.to_physical_precise_round(scale);
|
||||
|
||||
// We don't check for pointer visibility because it can only be Visible or
|
||||
// Hidden, and never Disabled (then it wouldn't have focus). Even when the
|
||||
// pointer is Hidden, we want to render it, since the user explicitly
|
||||
// requested show_pointer = true, and otherwise there's no easy way to
|
||||
// screenshot a window with pointer with hide-when-typing because pressing
|
||||
// the screenshot bind will hide the pointer.
|
||||
self.render_pointer(renderer, output, &mut |elem| {
|
||||
// Pointer elements are at output-local physical coords.
|
||||
// Relocate by -win_pos to make them window-relative.
|
||||
let elem = RelocateRenderElement::from_element(
|
||||
elem,
|
||||
win_pos.upscale(-1),
|
||||
Relocate::Relative,
|
||||
);
|
||||
elements.push(elem.into());
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
let pointer_count = elements.len();
|
||||
|
||||
mapped.render(
|
||||
renderer,
|
||||
mapped.window.geometry().loc.to_f64(),
|
||||
scale,
|
||||
alpha,
|
||||
RenderTarget::ScreenCapture,
|
||||
&mut |elem| elements.push(elem),
|
||||
&mut |elem| elements.push(elem.into()),
|
||||
);
|
||||
let geo = encompassing_geo(scale, elements.iter());
|
||||
|
||||
// The pointer is not included in encompassing_geo because we don't want it to expand the
|
||||
// screenshot size.
|
||||
let geo = encompassing_geo(scale, elements.iter().skip(pointer_count));
|
||||
let elements = elements.iter().rev().map(|elem| {
|
||||
RelocateRenderElement::from_element(elem, geo.loc.upscale(-1), Relocate::Relative)
|
||||
});
|
||||
@@ -6557,6 +6616,13 @@ niri_render_elements! {
|
||||
}
|
||||
}
|
||||
|
||||
niri_render_elements! {
|
||||
WindowScreenshotRenderElement<R> => {
|
||||
Layout = LayoutElementRenderElement<R>,
|
||||
Pointer = RelocateRenderElement<PointerRenderElements<R>>,
|
||||
}
|
||||
}
|
||||
|
||||
niri_render_elements! {
|
||||
OutputRenderElements<R> => {
|
||||
Monitor = MonitorRenderElement<R>,
|
||||
|
||||
Reference in New Issue
Block a user