Rename Niri::render() => render_to_vec()

This commit is contained in:
Ivan Molodetskikh
2026-02-06 15:00:52 +03:00
parent d020d986ed
commit 0eddd16b8a
4 changed files with 10 additions and 10 deletions
+1 -1
View File
@@ -1869,7 +1869,7 @@ impl Tty {
renderer: &mut renderer,
target: RenderTarget::Output,
};
let mut elements = niri.render(ctx, output, true);
let mut elements = niri.render_to_vec(ctx, output, true);
// Visualize the damage, if enabled.
if niri.debug_draw_damage {
+1 -1
View File
@@ -186,7 +186,7 @@ impl Winit {
renderer: self.backend.renderer(),
target: RenderTarget::Output,
};
let mut elements = niri.render(ctx, output, true);
let mut elements = niri.render_to_vec(ctx, output, true);
// Visualize the damage, if enabled.
if niri.debug_draw_damage {
+1 -1
View File
@@ -54,7 +54,7 @@ impl PickColorGrab {
// This is an interactive operation so we can render without blocking out.
target: RenderTarget::Output,
};
let elements = data.niri.render(ctx, &output, false);
let elements = data.niri.render_to_vec(ctx, &output, false);
let mapping = match render_and_download(
renderer,
+7 -7
View File
@@ -4019,7 +4019,7 @@ impl Niri {
}
}
pub fn render<R: NiriRenderer>(
pub fn render_to_vec<R: NiriRenderer>(
&self,
ctx: RenderCtx<R>,
output: &Output,
@@ -4923,7 +4923,7 @@ impl Niri {
renderer,
target: RenderTarget::ScreenCapture,
};
self.render(ctx, output, true)
self.render_to_vec(ctx, output, true)
});
// FIXME: skip elements if not including pointers
let render_result = Self::render_for_screencopy_internal(
@@ -4990,7 +4990,7 @@ impl Niri {
renderer,
target: RenderTarget::ScreenCapture,
};
let elements = self.render(ctx, output, screencopy.overlay_cursor());
let elements = self.render_to_vec(ctx, output, screencopy.overlay_cursor());
let Some(damage_tracker) = self.screencopy_state.damage_tracker(manager) else {
error!("screencopy queue must not be deleted as long as frames exist");
@@ -5115,7 +5115,7 @@ impl Niri {
];
let screenshot = targets.map(|target| {
let ctx = RenderCtx { renderer, target };
let elements = self.render(ctx, &output, false);
let elements = self.render_to_vec(ctx, &output, false);
let elements = elements.iter().rev();
let res = render_to_texture(
@@ -5196,7 +5196,7 @@ impl Niri {
renderer,
target: RenderTarget::ScreenCapture,
};
let elements = self.render(ctx, output, include_pointer);
let elements = self.render_to_vec(ctx, output, include_pointer);
let elements = elements.iter().rev();
let pixels = render_to_vec(
renderer,
@@ -5414,7 +5414,7 @@ impl Niri {
renderer,
target: RenderTarget::ScreenCapture,
};
let elements = self.render(ctx, &output, include_pointer);
let elements = self.render_to_vec(ctx, &output, include_pointer);
let elements = elements.iter().rev();
let pixels = render_to_vec(
renderer,
@@ -5888,7 +5888,7 @@ impl Niri {
];
let textures = targets.map(|target| {
let ctx = RenderCtx { renderer, target };
let elements = self.render(ctx, &output, false);
let elements = self.render_to_vec(ctx, &output, false);
let elements = elements.iter().rev();
let res = render_to_texture(