2023-12-27 21:51:42 +04:00
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use std::cmp::max;
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use std::rc::Rc;
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use std::time::Duration;
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use smithay::backend::renderer::element::solid::{SolidColorBuffer, SolidColorRenderElement};
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use smithay::backend::renderer::element::utils::RescaleRenderElement;
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use smithay::backend::renderer::element::{Element, Kind};
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2023-12-28 08:45:12 +04:00
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use smithay::utils::{Logical, Point, Rectangle, Scale, Size};
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use super::focus_ring::FocusRing;
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use super::{LayoutElement, LayoutElementRenderElement, Options};
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use crate::animation::Animation;
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2024-02-05 14:05:08 +04:00
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use crate::niri_render_elements;
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use crate::render_helpers::offscreen::OffscreenRenderElement;
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use crate::render_helpers::renderer::NiriRenderer;
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2023-12-27 21:51:42 +04:00
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/// Toplevel window with decorations.
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#[derive(Debug)]
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pub struct Tile<W: LayoutElement> {
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/// The toplevel window itself.
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window: W,
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/// The border around the window.
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border: FocusRing,
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/// The focus ring around the window.
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///
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/// It's supposed to be on the Workspace, but for the sake of a nicer open animation it's
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/// currently here.
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focus_ring: FocusRing,
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/// Whether this tile is fullscreen.
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///
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/// This will update only when the `window` actually goes fullscreen, rather than right away,
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/// to avoid black backdrop flicker before the window has had a chance to resize.
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is_fullscreen: bool,
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/// The black backdrop for fullscreen windows.
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fullscreen_backdrop: SolidColorBuffer,
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/// The size we were requested to fullscreen into.
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fullscreen_size: Size<i32, Logical>,
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2024-02-07 11:32:02 +04:00
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/// The animation upon opening a window.
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open_animation: Option<Animation>,
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/// Configurable properties of the layout.
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options: Rc<Options>,
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}
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niri_render_elements! {
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TileRenderElement<R> => {
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LayoutElement = LayoutElementRenderElement<R>,
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SolidColor = SolidColorRenderElement,
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Offscreen = RescaleRenderElement<OffscreenRenderElement>,
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}
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}
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impl<W: LayoutElement> Tile<W> {
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pub fn new(window: W, options: Rc<Options>) -> Self {
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Self {
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window,
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border: FocusRing::new(options.border.into()),
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focus_ring: FocusRing::new(options.focus_ring),
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is_fullscreen: false, // FIXME: up-to-date fullscreen right away, but we need size.
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fullscreen_backdrop: SolidColorBuffer::new((0, 0), [0., 0., 0., 1.]),
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fullscreen_size: Default::default(),
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open_animation: None,
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options,
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}
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}
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pub fn update_config(&mut self, options: Rc<Options>) {
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self.border.update_config(options.border.into());
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self.focus_ring.update_config(options.focus_ring);
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self.options = options;
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}
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2023-12-28 10:49:31 +04:00
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pub fn update_window(&mut self) {
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// FIXME: remove when we can get a fullscreen size right away.
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if self.fullscreen_size != Size::from((0, 0)) {
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self.is_fullscreen = self.window.is_fullscreen();
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}
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}
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pub fn advance_animations(&mut self, current_time: Duration, is_active: bool) {
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self.border
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.update(self.window.size(), self.window.has_ssd());
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self.border.set_active(is_active);
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self.focus_ring.update(self.tile_size(), self.has_ssd());
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self.focus_ring.set_active(is_active);
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match &mut self.open_animation {
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Some(anim) => {
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anim.set_current_time(current_time);
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if anim.is_done() {
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self.open_animation = None;
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}
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}
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None => (),
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}
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}
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pub fn are_animations_ongoing(&self) -> bool {
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self.open_animation.is_some()
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}
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pub fn start_open_animation(&mut self) {
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self.open_animation = Some(Animation::new(
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0.,
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1.,
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self.options.animations.window_open,
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niri_config::Animation::default_window_open(),
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));
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}
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pub fn window(&self) -> &W {
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&self.window
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}
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pub fn into_window(self) -> W {
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self.window
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}
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/// Returns `None` if the border is hidden and `Some(width)` if it should be shown.
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fn effective_border_width(&self) -> Option<i32> {
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if self.is_fullscreen {
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return None;
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}
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if self.border.is_off() {
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return None;
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}
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Some(self.border.width())
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}
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/// Returns the location of the window's visual geometry within this Tile.
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pub fn window_loc(&self) -> Point<i32, Logical> {
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let mut loc = Point::from((0, 0));
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// In fullscreen, center the window in the given size.
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if self.is_fullscreen {
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let window_size = self.window.size();
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let target_size = self.fullscreen_size;
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// Windows aren't supposed to be larger than the fullscreen size, but in case we get
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// one, leave it at the top-left as usual.
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if window_size.w < target_size.w {
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loc.x += (target_size.w - window_size.w) / 2;
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}
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if window_size.h < target_size.h {
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loc.y += (target_size.h - window_size.h) / 2;
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}
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}
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if let Some(width) = self.effective_border_width() {
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loc += (width, width).into();
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}
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loc
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}
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pub fn tile_size(&self) -> Size<i32, Logical> {
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let mut size = self.window.size();
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if self.is_fullscreen {
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// Normally we'd just return the fullscreen size here, but this makes things a bit
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// nicer if a fullscreen window is bigger than the fullscreen size for some reason.
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size.w = max(size.w, self.fullscreen_size.w);
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size.h = max(size.h, self.fullscreen_size.h);
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return size;
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}
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if let Some(width) = self.effective_border_width() {
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size.w = size.w.saturating_add(width * 2);
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size.h = size.h.saturating_add(width * 2);
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}
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size
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}
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pub fn window_size(&self) -> Size<i32, Logical> {
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self.window.size()
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}
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2024-02-07 11:32:02 +04:00
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/// Returns an animated size of the tile for rendering and input.
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///
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/// During the window opening animation, windows to the right should gradually slide further to
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/// the right. This is what this visual size is used for. Other things like window resizes or
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/// transactions or new view position calculation always use the real size, instead of this
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/// visual size.
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pub fn visual_tile_size(&self) -> Size<i32, Logical> {
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let size = self.tile_size();
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let v = self
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.open_animation
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.as_ref()
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.map(|anim| anim.value())
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.unwrap_or(1.);
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Size::from(((f64::from(size.w) * v).round() as i32, size.h))
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}
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pub fn buf_loc(&self) -> Point<i32, Logical> {
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let mut loc = Point::from((0, 0));
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loc += self.window_loc();
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loc += self.window.buf_loc();
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loc
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}
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pub fn is_in_input_region(&self, mut point: Point<f64, Logical>) -> bool {
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point -= self.window_loc().to_f64();
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self.window.is_in_input_region(point)
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}
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2023-12-28 08:45:12 +04:00
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pub fn is_in_activation_region(&self, point: Point<f64, Logical>) -> bool {
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let activation_region = Rectangle::from_loc_and_size((0, 0), self.tile_size());
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activation_region.to_f64().contains(point)
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}
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pub fn request_tile_size(&mut self, mut size: Size<i32, Logical>) {
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// Can't go through effective_border_width() because we might be fullscreen.
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if !self.border.is_off() {
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let width = self.border.width();
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size.w = max(1, size.w - width * 2);
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size.h = max(1, size.h - width * 2);
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}
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self.window.request_size(size);
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}
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pub fn tile_width_for_window_width(&self, size: i32) -> i32 {
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if self.border.is_off() {
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size
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} else {
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size.saturating_add(self.border.width() * 2)
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}
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}
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pub fn tile_height_for_window_height(&self, size: i32) -> i32 {
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if self.border.is_off() {
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size
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} else {
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size.saturating_add(self.border.width() * 2)
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}
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}
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pub fn window_height_for_tile_height(&self, size: i32) -> i32 {
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if self.border.is_off() {
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size
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} else {
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size.saturating_sub(self.border.width() * 2)
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}
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}
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pub fn request_fullscreen(&mut self, size: Size<i32, Logical>) {
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self.fullscreen_backdrop.resize(size);
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self.fullscreen_size = size;
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self.window.request_fullscreen(size);
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}
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pub fn min_size(&self) -> Size<i32, Logical> {
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let mut size = self.window.min_size();
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if let Some(width) = self.effective_border_width() {
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size.w = max(1, size.w);
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size.h = max(1, size.h);
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size.w = size.w.saturating_add(width * 2);
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size.h = size.h.saturating_add(width * 2);
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2023-12-27 21:51:42 +04:00
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}
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size
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}
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pub fn max_size(&self) -> Size<i32, Logical> {
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let mut size = self.window.max_size();
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if let Some(width) = self.effective_border_width() {
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if size.w > 0 {
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size.w = size.w.saturating_add(width * 2);
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}
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if size.h > 0 {
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size.h = size.h.saturating_add(width * 2);
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2023-12-27 21:51:42 +04:00
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}
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}
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size
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}
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pub fn has_ssd(&self) -> bool {
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self.effective_border_width().is_some() || self.window.has_ssd()
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}
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2024-02-07 11:32:02 +04:00
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fn render_inner<R: NiriRenderer>(
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&self,
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renderer: &mut R,
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location: Point<i32, Logical>,
|
|
|
|
|
scale: Scale<f64>,
|
2024-02-06 19:47:36 +04:00
|
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|
focus_ring: bool,
|
2024-02-05 14:05:08 +04:00
|
|
|
) -> impl Iterator<Item = TileRenderElement<R>> {
|
2024-02-05 07:58:33 +04:00
|
|
|
let rv = self
|
|
|
|
|
.window
|
2024-02-06 19:52:10 +04:00
|
|
|
.render(renderer, location + self.window_loc(), scale)
|
2024-02-05 07:58:33 +04:00
|
|
|
.into_iter()
|
|
|
|
|
.map(Into::into);
|
|
|
|
|
|
2024-02-21 11:08:48 +04:00
|
|
|
let elem = self.effective_border_width().map(|width| {
|
|
|
|
|
self.border
|
|
|
|
|
.render(location + Point::from((width, width)), scale)
|
|
|
|
|
.map(Into::into)
|
2024-02-05 07:58:33 +04:00
|
|
|
});
|
|
|
|
|
let rv = rv.chain(elem.into_iter().flatten());
|
|
|
|
|
|
2024-02-21 11:08:48 +04:00
|
|
|
let elem = focus_ring.then(|| self.focus_ring.render(location, scale).map(Into::into));
|
2024-02-06 19:47:36 +04:00
|
|
|
let rv = rv.chain(elem.into_iter().flatten());
|
|
|
|
|
|
2024-02-05 07:58:33 +04:00
|
|
|
let elem = self.is_fullscreen.then(|| {
|
2024-02-21 11:08:48 +04:00
|
|
|
SolidColorRenderElement::from_buffer(
|
2023-12-27 21:51:42 +04:00
|
|
|
&self.fullscreen_backdrop,
|
|
|
|
|
location.to_physical_precise_round(scale),
|
|
|
|
|
scale,
|
|
|
|
|
1.,
|
|
|
|
|
Kind::Unspecified,
|
2024-02-21 11:08:48 +04:00
|
|
|
)
|
|
|
|
|
.into()
|
2024-02-05 07:58:33 +04:00
|
|
|
});
|
|
|
|
|
rv.chain(elem)
|
2023-12-27 21:51:42 +04:00
|
|
|
}
|
2024-02-07 11:32:02 +04:00
|
|
|
|
|
|
|
|
pub fn render<R: NiriRenderer>(
|
|
|
|
|
&self,
|
|
|
|
|
renderer: &mut R,
|
|
|
|
|
location: Point<i32, Logical>,
|
|
|
|
|
scale: Scale<f64>,
|
|
|
|
|
focus_ring: bool,
|
|
|
|
|
) -> impl Iterator<Item = TileRenderElement<R>> {
|
|
|
|
|
if let Some(anim) = &self.open_animation {
|
|
|
|
|
let renderer = renderer.as_gles_renderer();
|
|
|
|
|
let elements = self.render_inner(renderer, location, scale, focus_ring);
|
|
|
|
|
let elements = elements.collect::<Vec<TileRenderElement<_>>>();
|
|
|
|
|
|
|
|
|
|
let elem = OffscreenRenderElement::new(
|
|
|
|
|
renderer,
|
|
|
|
|
scale.x as i32,
|
|
|
|
|
&elements,
|
|
|
|
|
anim.value() as f32,
|
|
|
|
|
);
|
|
|
|
|
self.window()
|
|
|
|
|
.set_offscreen_element_id(Some(elem.id().clone()));
|
|
|
|
|
|
|
|
|
|
let mut center = location;
|
|
|
|
|
center.x += self.tile_size().w / 2;
|
|
|
|
|
center.y += self.tile_size().h / 2;
|
|
|
|
|
|
|
|
|
|
Some(TileRenderElement::Offscreen(
|
|
|
|
|
RescaleRenderElement::from_element(
|
|
|
|
|
elem,
|
|
|
|
|
center.to_physical_precise_round(scale),
|
|
|
|
|
(anim.value() / 2. + 0.5).min(1.),
|
|
|
|
|
),
|
|
|
|
|
))
|
|
|
|
|
.into_iter()
|
|
|
|
|
.chain(None.into_iter().flatten())
|
|
|
|
|
} else {
|
|
|
|
|
self.window().set_offscreen_element_id(None);
|
|
|
|
|
|
|
|
|
|
let elements = self.render_inner(renderer, location, scale, focus_ring);
|
|
|
|
|
None.into_iter().chain(Some(elements).into_iter().flatten())
|
|
|
|
|
}
|
|
|
|
|
}
|
2023-12-27 21:51:42 +04:00
|
|
|
}
|