mirror of
https://github.com/niri-wm/niri.git
synced 2026-06-22 02:01:55 +07:00
268 lines
7.8 KiB
Rust
268 lines
7.8 KiB
Rust
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use std::cmp::max;
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use std::rc::Rc;
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use std::time::Duration;
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use smithay::backend::renderer::element::solid::{SolidColorBuffer, SolidColorRenderElement};
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use smithay::backend::renderer::element::utils::{Relocate, RelocateRenderElement};
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use smithay::backend::renderer::element::Kind;
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use smithay::backend::renderer::{ImportAll, Renderer};
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use smithay::utils::{Logical, Point, Scale, Size};
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use super::focus_ring::FocusRing;
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use super::workspace::WorkspaceRenderElement;
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use super::{LayoutElement, Options};
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/// Toplevel window with decorations.
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#[derive(Debug)]
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pub struct Tile<W: LayoutElement> {
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/// The toplevel window itself.
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window: W,
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/// The border around the window.
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border: FocusRing,
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/// Whether this tile is fullscreen.
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///
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/// This will update only when the `window` actually goes fullscreen, rather than right away,
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/// to avoid black backdrop flicker before the window has had a chance to resize.
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is_fullscreen: bool,
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/// The black backdrop for fullscreen windows.
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fullscreen_backdrop: SolidColorBuffer,
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/// The size we were requested to fullscreen into.
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fullscreen_size: Size<i32, Logical>,
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/// Configurable properties of the layout.
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options: Rc<Options>,
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}
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impl<W: LayoutElement> Tile<W> {
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pub fn new(window: W, options: Rc<Options>) -> Self {
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Self {
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window,
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border: FocusRing::new(options.border),
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is_fullscreen: false, // FIXME: up-to-date fullscreen right away, but we need size.
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fullscreen_backdrop: SolidColorBuffer::new((0, 0), [0., 0., 0., 1.]),
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fullscreen_size: Default::default(),
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options,
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}
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}
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pub fn update_config(&mut self, options: Rc<Options>) {
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self.border.update_config(options.border);
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self.options = options;
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}
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pub fn advance_animations(&mut self, _current_time: Duration, is_active: bool) {
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let width = self.border.width();
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self.border.update(
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(width, width).into(),
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self.window.size(),
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self.window.has_ssd(),
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);
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self.border.set_active(is_active);
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// FIXME: remove when we can get a fullscreen size right away.
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if self.fullscreen_size != Size::from((0, 0)) {
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self.is_fullscreen = self.window.is_fullscreen();
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}
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}
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pub fn window(&self) -> &W {
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&self.window
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}
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pub fn into_window(self) -> W {
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self.window
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}
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/// Returns `None` if the border is hidden and `Some(width)` if it should be shown.
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fn effective_border_width(&self) -> Option<i32> {
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if self.is_fullscreen {
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return None;
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}
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if self.border.is_off() {
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return None;
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}
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Some(self.border.width())
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}
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/// Returns the location of the window's visual geometry within this Tile.
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fn window_loc(&self) -> Point<i32, Logical> {
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let mut loc = Point::from((0, 0));
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// In fullscreen, center the window in the given size.
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if self.is_fullscreen {
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let window_size = self.window.size();
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let target_size = self.fullscreen_size;
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// Windows aren't supposed to be larger than the fullscreen size, but in case we get
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// one, leave it at the top-left as usual.
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if window_size.w < target_size.w {
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loc.x += (target_size.w - window_size.w) / 2;
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}
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if window_size.h < target_size.h {
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loc.y += (target_size.h - window_size.h) / 2;
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}
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}
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if let Some(width) = self.effective_border_width() {
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loc += (width, width).into();
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}
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loc
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}
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pub fn tile_size(&self) -> Size<i32, Logical> {
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let mut size = self.window.size();
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if self.is_fullscreen {
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// Normally we'd just return the fullscreen size here, but this makes things a bit
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// nicer if a fullscreen window is bigger than the fullscreen size for some reason.
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size.w = max(size.w, self.fullscreen_size.w);
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size.h = max(size.h, self.fullscreen_size.h);
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return size;
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}
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if let Some(width) = self.effective_border_width() {
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size += (width * 2, width * 2).into();
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}
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size
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}
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pub fn window_size(&self) -> Size<i32, Logical> {
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self.window.size()
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}
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pub fn buf_loc(&self) -> Point<i32, Logical> {
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let mut loc = Point::from((0, 0));
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loc += self.window_loc();
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loc += self.window.buf_loc();
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loc
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}
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pub fn is_in_input_region(&self, mut point: Point<f64, Logical>) -> bool {
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point -= self.window_loc().to_f64();
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self.window.is_in_input_region(point)
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}
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pub fn request_tile_size(&mut self, mut size: Size<i32, Logical>) {
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// Can't go through effective_border_width() because we might be fullscreen.
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if !self.border.is_off() {
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let width = self.border.width();
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size.w = max(1, size.w - width * 2);
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size.h = max(1, size.h - width * 2);
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}
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self.window.request_size(size);
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}
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pub fn tile_width_for_window_width(&self, size: i32) -> i32 {
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if self.border.is_off() {
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size
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} else {
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size + self.border.width() * 2
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}
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}
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pub fn tile_height_for_window_height(&self, size: i32) -> i32 {
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if self.border.is_off() {
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size
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} else {
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size + self.border.width() * 2
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}
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}
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pub fn window_height_for_tile_height(&self, size: i32) -> i32 {
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if self.border.is_off() {
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size
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} else {
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size - self.border.width() * 2
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}
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}
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pub fn request_fullscreen(&mut self, size: Size<i32, Logical>) {
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self.fullscreen_backdrop.resize(size);
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self.fullscreen_size = size;
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self.window.request_fullscreen(size);
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}
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pub fn min_size(&self) -> Size<i32, Logical> {
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let mut size = self.window.min_size();
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if let Some(width) = self.effective_border_width() {
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size.w = max(1, size.w);
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size.h = max(1, size.h);
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size += (width * 2, width * 2).into();
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}
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size
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}
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pub fn max_size(&self) -> Size<i32, Logical> {
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let mut size = self.window.max_size();
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if let Some(width) = self.effective_border_width() {
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if size.w > 0 {
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size.w += width * 2;
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}
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if size.h > 0 {
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size.h += width * 2;
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}
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}
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size
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}
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pub fn has_ssd(&self) -> bool {
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self.effective_border_width().is_some() || self.window.has_ssd()
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}
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pub fn render<R: Renderer + ImportAll>(
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&self,
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renderer: &mut R,
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location: Point<i32, Logical>,
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scale: Scale<f64>,
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) -> Vec<WorkspaceRenderElement<R>>
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where
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<R as Renderer>::TextureId: 'static,
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{
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let mut rv = Vec::new();
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let window_pos = location + self.window_loc();
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rv.extend(self.window.render(renderer, window_pos, scale));
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if self.effective_border_width().is_some() {
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rv.extend(
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self.border
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.render(scale)
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.map(|elem| {
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RelocateRenderElement::from_element(
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elem,
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location.to_physical_precise_round(scale),
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Relocate::Relative,
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)
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})
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.map(Into::into),
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);
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}
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if self.is_fullscreen {
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let elem = SolidColorRenderElement::from_buffer(
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&self.fullscreen_backdrop,
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location.to_physical_precise_round(scale),
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scale,
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1.,
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Kind::Unspecified,
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);
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rv.push(elem.into());
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}
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rv
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}
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}
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