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5 Commits

Author SHA1 Message Date
Ivan Molodetskikh 75c79116a7 Bump version to 0.1.10-1
Uhh, apparently cargo doesn't like four-component versions.
2024-11-13 10:39:54 +03:00
Ivan Molodetskikh 4f44ef081f Guard against closed screenshot UI in its binds
They can trigger with closed screenshot UI via key repeat.
2024-11-13 10:24:21 +03:00
Ramses 4fc76b50d0 Unhide the pointer on scroll events (#797)
* Unhide the pointer on scroll events

Since we reset the surface under the pointer when we hide the pointer
(see update_pointer_contents), scroll events don't work when the pointer
is hidden.
So to make scrolling work, we make sure that we unhide the pointer when
a scrolling event occurs.

* Update src/input/mod.rs

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-11-13 10:24:06 +03:00
Ivan Molodetskikh e1f065ac23 Start interactive move on Mod+Touch 2024-11-13 10:23:51 +03:00
Ivan Molodetskikh 7cc10ce1b5 Fix scrolling not working with missing mouse config 2024-11-13 10:23:44 +03:00
5548 changed files with 17474 additions and 130196 deletions
-11
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@@ -1,12 +1 @@
# LFS configuration for images from the wiki
*.png filter=lfs diff=lfs merge=lfs -text
# Exclude LFS-tracked files from the tarball
/docs/wiki/img/ export-ignore
# exclude .gitattributes itself from the tarball
.gitattributes export-ignore
# tip: can be tested using
# git archive --format=tar.gz --output=source.tar.gz HEAD && \
# tar tfvz source.tar.gz | grep -e '.png' -e '.gitattributes'
+1 -15
View File
@@ -9,23 +9,9 @@ assignees: ''
<!-- Please describe the issue here at the top, then fill in the system information below. -->
<!-- Attaching your full niri config can help diagnose the problem. -->
<!--
If you have a problem with a specific app, please verify that it is running on Wayland, rather than X11. An easy way is to run xeyes and mouse over the app: xeyes will be able to "see" only X11 windows.
You can also check what process the window PID belongs to:
$ readlink /proc/$(niri msg --json pick-window | jq .pid)/exe
If this points to xwayland-satellite, then it's an X11 window.
Please report issues with X11 apps to xwayland-satellite instead of niri: https://github.com/Supreeeme/xwayland-satellite/issues
-->
### System Information
<!-- Paste the output of `niri -V`, e.g. niri 25.02 (b94a5db) -->
<!-- Paste the output of `niri -V`, e.g. niri 0.1.0-beta.1 (v0.1.0-beta.1) -->
* niri version:
<!-- Write your distribution, e.g. Fedora 40 Silverblue -->
-6
View File
@@ -2,9 +2,3 @@ contact_links:
- name: Feature request
url: https://github.com/YaLTeR/niri/discussions/new?category=ideas
about: Ideas for new features and functionality (start a Discussion)
- name: Ask a question
url: https://github.com/YaLTeR/niri/discussions/new?category=q-a
about: Question about niri (start a Discussion)
- name: Matrix room
url: https://matrix.to/#/#niri:matrix.org
about: Chat about niri with other users
-22
View File
@@ -1,22 +0,0 @@
version: 2
updates:
- package-ecosystem: "cargo"
directory: "/"
schedule:
interval: "weekly"
groups:
smithay:
patterns:
- "smithay"
- "smithay-drm-extras"
rust-dependencies:
update-types:
- "minor"
- "patch"
- package-ecosystem: "github-actions"
directory: "/"
schedule:
interval: "weekly"
ignore:
- dependency-name: "Andrew-Chen-Wang/github-wiki-action"
+53 -187
View File
@@ -8,45 +8,23 @@ on:
- cron: '0 0 1 * *' # Monthly
env:
DEPS_APT: curl gcc clang libudev-dev libgbm-dev libxkbcommon-dev libegl1-mesa-dev libwayland-dev libinput-dev libdbus-1-dev libsystemd-dev libseat-dev libpipewire-0.3-dev libpango1.0-dev libdisplay-info-dev
DEPS_DNF: cargo gcc clang libudev-devel libgbm-devel libxkbcommon-devel wayland-devel libinput-devel dbus-devel systemd-devel libseat-devel pipewire-devel pango-devel cairo-gobject-devel libdisplay-info-devel
DEPS_APK: cargo clang-libclang eudev-dev glib-dev libdisplay-info-dev libinput-dev libseat-dev libxkbcommon-dev mesa-dev pango-dev pipewire-dev tar
DEPS_PKG: git curl rust llvm pkgconf pixman libudev-devd libdisplay-info seatd libinput libxkbcommon pipewire mesa-libs cairo devel/glib20 gettext-runtime harfbuzz pango
RUN_SLOW_TESTS: 1
jobs:
test:
strategy:
fail-fast: false
name: test
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
with:
show-progress: false
- name: Install dependencies
run: |
sudo apt-get update -y
sudo apt-get install -y ${{ env.DEPS_APT }}
- uses: dtolnay/rust-toolchain@stable
- uses: Swatinem/rust-cache@v2
- name: Build tests
run: cargo test --no-run --all --exclude niri-visual-tests
- name: Test
run: cargo test --all --exclude niri-visual-tests -- --nocapture
build:
strategy:
fail-fast: false
name: check feature combinations
runs-on: ubuntu-24.04
matrix:
configuration: [debug, release]
include:
- configuration: release
release-flag: '--release'
name: test - ${{ matrix.configuration }}
runs-on: ubuntu-22.04
container: ubuntu:23.10
steps:
- uses: actions/checkout@v4
@@ -55,97 +33,49 @@ jobs:
- name: Install dependencies
run: |
sudo apt-get update -y
sudo apt-get install -y ${{ env.DEPS_APT }}
apt-get update -y
apt-get install -y curl gcc clang libudev-dev libgbm-dev libxkbcommon-dev libegl1-mesa-dev libwayland-dev libinput-dev libdbus-1-dev libsystemd-dev libseat-dev libpipewire-0.3-dev libpango1.0-dev libdisplay-info-dev
- uses: dtolnay/rust-toolchain@stable
- uses: Swatinem/rust-cache@v2
with:
key: ${{ matrix.configuration }}
- name: Check (no default features)
run: cargo check --no-default-features
run: cargo check ${{ matrix.release-flag }} --no-default-features
- name: Check (just dbus)
run: cargo check --no-default-features --features dbus
run: cargo check ${{ matrix.release-flag }} --no-default-features --features dbus
- name: Check (just systemd)
run: cargo check --no-default-features --features systemd
run: cargo check ${{ matrix.release-flag }} --no-default-features --features systemd
- name: Check (just dinit)
run: cargo check --no-default-features --features dinit
run: cargo check ${{ matrix.release-flag }} --no-default-features --features dinit
- name: Check (just xdp-gnome-screencast)
run: cargo check --no-default-features --features xdp-gnome-screencast
run: cargo check ${{ matrix.release-flag }} --no-default-features --features xdp-gnome-screencast
- name: Check
run: cargo check
run: cargo check ${{ matrix.release-flag }}
- name: Build (with profiling)
run: cargo build --features profile-with-tracy
run: cargo build ${{ matrix.release-flag }} --features profile-with-tracy
build-musl:
strategy:
fail-fast: false
name: alpine musl
runs-on: ubuntu-24.04
container: alpine:3
steps:
- uses: actions/checkout@v4
with:
show-progress: false
- name: Install Deps
run: apk add --no-cache ${{ env.DEPS_APK }}
- uses: Swatinem/rust-cache@v2
- name: Build
run: cargo build --no-default-features --features dbus,xdp-gnome-screencast
# Job that runs randomized tests for a longer period of time.
# Also runs normal slow tests.
randomized-tests:
strategy:
fail-fast: false
name: randomized and slow tests
runs-on: ubuntu-24.04
env:
RUST_BACKTRACE: 1
RUN_SLOW_TESTS: 1
PROPTEST_CASES: 200000
PROPTEST_MAX_LOCAL_REJECTS: 200000
PROPTEST_MAX_GLOBAL_REJECTS: 200000
PROPTEST_MAX_SHRINK_ITERS: 200000
steps:
- uses: actions/checkout@v4
with:
show-progress: false
- name: Install dependencies
run: |
sudo apt-get update -y
sudo apt-get install -y ${{ env.DEPS_APT }}
- uses: dtolnay/rust-toolchain@stable
- uses: Swatinem/rust-cache@v2
- name: Build tests
run: cargo test --no-run --all --exclude niri-visual-tests --release
- name: Build Tests
run: cargo test --no-run --all --exclude niri-visual-tests ${{ matrix.release-flag }}
- name: Test
run: cargo test --all --exclude niri-visual-tests --release
run: cargo test --all --exclude niri-visual-tests ${{ matrix.release-flag }} -- --nocapture
visual-tests:
strategy:
fail-fast: false
name: visual tests
runs-on: ubuntu-24.04
runs-on: ubuntu-22.04
container: ubuntu:23.10
steps:
- uses: actions/checkout@v4
@@ -154,8 +84,8 @@ jobs:
- name: Install dependencies
run: |
sudo apt-get update -y
sudo apt-get install -y ${{ env.DEPS_APT }} libadwaita-1-dev
apt-get update -y
apt-get install -y curl gcc clang libudev-dev libgbm-dev libxkbcommon-dev libegl1-mesa-dev libwayland-dev libinput-dev libdbus-1-dev libsystemd-dev libseat-dev libpipewire-0.3-dev libpango1.0-dev libadwaita-1-dev libdisplay-info-dev
- uses: dtolnay/rust-toolchain@stable
@@ -168,8 +98,9 @@ jobs:
strategy:
fail-fast: false
name: msrv
runs-on: ubuntu-24.04
name: 'msrv - 1.77.0'
runs-on: ubuntu-22.04
container: ubuntu:23.10
steps:
- uses: actions/checkout@v4
@@ -178,10 +109,10 @@ jobs:
- name: Install dependencies
run: |
sudo apt-get update -y
sudo apt-get install -y ${{ env.DEPS_APT }} libadwaita-1-dev
apt-get update -y
apt-get install -y curl gcc clang libudev-dev libgbm-dev libxkbcommon-dev libegl1-mesa-dev libwayland-dev libinput-dev libdbus-1-dev libsystemd-dev libseat-dev libpipewire-0.3-dev libpango1.0-dev libadwaita-1-dev libdisplay-info-dev
- uses: dtolnay/rust-toolchain@1.80.1
- uses: dtolnay/rust-toolchain@1.77.0
- uses: Swatinem/rust-cache@v2
@@ -192,7 +123,8 @@ jobs:
fail-fast: false
name: clippy
runs-on: ubuntu-24.04
runs-on: ubuntu-22.04
container: ubuntu:23.10
steps:
- uses: actions/checkout@v4
@@ -201,8 +133,8 @@ jobs:
- name: Install dependencies
run: |
sudo apt-get update -y
sudo apt-get install -y ${{ env.DEPS_APT }} libadwaita-1-dev
apt-get update -y
apt-get install -y curl gcc clang libudev-dev libgbm-dev libxkbcommon-dev libegl1-mesa-dev libwayland-dev libinput-dev libdbus-1-dev libsystemd-dev libseat-dev libpipewire-0.3-dev libpango1.0-dev libadwaita-1-dev libdisplay-info-dev
- uses: dtolnay/rust-toolchain@stable
with:
@@ -214,7 +146,7 @@ jobs:
run: cargo clippy --all --all-targets
rustfmt:
runs-on: ubuntu-24.04
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
@@ -229,8 +161,8 @@ jobs:
run: cargo fmt --all -- --check
fedora:
runs-on: ubuntu-24.04
container: fedora:41
runs-on: ubuntu-22.04
container: fedora:39
steps:
- uses: actions/checkout@v4
@@ -240,58 +172,14 @@ jobs:
- name: Install dependencies
run: |
sudo dnf update -y
sudo dnf install -y ${{ env.DEPS_DNF }} libadwaita-devel
sudo dnf install -y cargo gcc libudev-devel libgbm-devel libxkbcommon-devel wayland-devel libinput-devel dbus-devel systemd-devel libseat-devel pipewire-devel pango-devel cairo-gobject-devel clang libadwaita-devel libdisplay-info-devel
- uses: Swatinem/rust-cache@v2
- run: cargo build --all
freebsd:
if: false # Waiting for a new version of the pipewire-rs patch.
runs-on: ubuntu-24.04
env:
CARGO_HOME: /home/runner/work/niri/niri/cargo-home
steps:
- uses: actions/checkout@v4
with:
show-progress: false
# Required for the rust-cache action to work.
- uses: dtolnay/rust-toolchain@stable
# Remove man-db triggers to speed up Ubuntu upgrade by a minute or two during vmactions/freebsd-vm action run.
- run: |
sudo rm /var/lib/dpkg/info/man-db.*
- name: Build
uses: vmactions/freebsd-vm@966989c456d41351f095a421f60e71342d3bce41 # v1.2.1
with:
copyback: false
prepare: |
pkg update -f
pkg install -y ${{ env.DEPS_PKG }}
run: |
curl -o patch-pipewire_init 'https://cgit.freebsd.org/ports/plain/x11-wm/niri/files/patch-pipewire_init?id=f3f7e555b06d9a87d63c047ce3e82e936a11f2fe'
export CARGO_HOME="$PWD/cargo-home"
cargo fetch
( cd $CARGO_HOME/git/checkouts/pipewire-rs-*/*/; patch -p2 < $CARGO_HOME/../patch-pipewire_init; )
cargo build \
--offline \
--no-default-features --features dbus,xdp-gnome-screencast
nix:
runs-on: ubuntu-24.04
runs-on: ubuntu-22.04
steps:
- name: Free Disk Space (Ubuntu)
uses: jlumbroso/free-disk-space@v1.3.1
with:
dotnet: false
large-packages: false
- uses: actions/checkout@v4
with:
show-progress: false
@@ -309,60 +197,38 @@ jobs:
publish-wiki:
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
needs:
- publish-docs
needs: build
permissions:
contents: write
runs-on: ubuntu-24.04
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
with:
lfs: true
show-progress: false
- uses: Andrew-Chen-Wang/github-wiki-action@86138cbd6328b21d759e89ab6e6dd6a139b22270
- uses: Andrew-Chen-Wang/github-wiki-action@b7e552d7cb0fa7f83e459012ffc6840fd87bcb83
with:
path: docs/wiki/
publish-docs:
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
needs:
- test
rustdoc:
needs: build
permissions:
contents: write
runs-on: ubuntu-24.04
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
with:
lfs: true
show-progress: false
- name: Install uv
uses: astral-sh/setup-uv@v6
with:
enable-cache: true
- name: Install the project
run: uv sync --locked --all-extras --dev
working-directory: docs/
- name: Generate niri documentation
run: uv run mkdocs build
working-directory: docs/
- uses: dtolnay/rust-toolchain@stable
- name: Generate rustdoc documentation
- name: Generate documentation
run: cargo doc --no-deps -p niri-ipc
- run: mkdir -p publish/niri_ipc
- run: cp -r ./target/doc/* ./publish/
- run: cp -r ./docs/site/* ./publish/
- run: cp ./resources/rustdoc-index.html ./target/doc/index.html
- name: Deploy documentation
if: github.ref == 'refs/heads/main'
uses: peaceiris/actions-gh-pages@v4
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: ./publish
publish_dir: ./target/doc
force_orphan: true
-63
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@@ -1,63 +0,0 @@
name: Prepare release
on:
workflow_dispatch:
inputs:
version:
description: 'Public version'
required: true
concurrency:
group: ${{ github.workflow }}
cancel-in-progress: true
env:
RUN_SLOW_TESTS: 1
jobs:
prepare-release:
runs-on: ubuntu-24.04
permissions:
contents: write
steps:
- uses: actions/checkout@v4
with:
show-progress: false
- name: Check for unreplaced "Since:" in the wiki
run: |
if grep --recursive 'Since: next release' wiki; then
exit 1
fi
- name: Install dependencies
run: |
sudo apt-get update -y
sudo apt-get install -y curl gcc clang libudev-dev libgbm-dev libxkbcommon-dev libegl1-mesa-dev libwayland-dev libinput-dev libdbus-1-dev libsystemd-dev libseat-dev libpipewire-0.3-dev libpango1.0-dev libdisplay-info-dev libadwaita-1-dev
- uses: dtolnay/rust-toolchain@stable
- name: Create vendored dependencies archive
run: |
mkdir .cargo
cargo vendor --locked > .cargo/config.toml
tar cJf niri-${{ github.event.inputs.version }}-vendored-dependencies.tar.xz vendor/
- name: Build
run: cargo build --all --frozen --release
- name: Build tests
run: cargo test --no-run --all --frozen --release
- name: Test
run: cargo test --all --frozen --release -- --nocapture
- name: Draft release
uses: softprops/action-gh-release@v2
with:
draft: true
tag_name: v${{ github.event.inputs.version }}
files: niri-${{ github.event.inputs.version }}-vendored-dependencies.tar.xz
fail_on_unmatched_files: true
-96
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@@ -1,96 +0,0 @@
# Contributing to niri
Thanks for your interest in niri!
The project has grown quite a bit, and we could use all help that we can.
Make sure to join our Matrix chat if you have any questions or want to discuss anything: https://matrix.to/#/#niri:matrix.org
## Issues and discussions
This is a good way to help many new and existing users without programming knowledge.
- Answer and help people in GitHub issues and discussions.
- Check and point out duplicate issues.
- Check for issues that are likely application bugs (and not niri bugs).
- Ask or try to reproduce on another non-Smithay-based compositor (sway, KDE/KWin, GNOME/Mutter). If the issue reproduces, it's likely an application bug.
- Ask or try to reproduce on another *Smithay-based* compositor ([cosmic-comp], [anvil]). If the issue reproduces only on Smithay compositors, it may be a Smithay bug.
- Make sure you're testing the Wayland version of the app on all compositors. Apps may silently use X11 when an X11 `$DISPLAY` is available.
- Problems with X11 apps should be reported to [xwayland-satellite]. When testing xwayland-satellite on different compositors, make sure you use xwayland-satellite's `$DISPLAY` (rather than another compositor's built-in Xwayland `$DISPLAY`).
- After testing, mention where you could and couldn't reproduce, as well as the exact steps to reproduce if the issue is missing them.
- Try to reproduce the issue on your own system and write if you could or couldn't reproduce it.
- Upvote issues with a thumbs up reaction as you like.
- Ideas and feature requests from new users should go to Discussions.
If your issue is a duplicate, or not a niri issue (application bug, hardware problem, configuration problem), then please close it.
## Reviewing and testing pull requests
With the growing popularity, the volume of pull requests is honestly more than I can manage myself in my free time.
I would really appreciate help with testing and reviewing them.
### Testing
Pick a pull request you like, then build it and give it a go.
The [Developing niri wiki page](https://yalter.github.io/niri/Development:-Developing-niri) has guidance on running niri test builds.
Be really thorough with your testing.
We're striving for polished features in niri, so point out any issues and bugs, even small ones like animation jank.
- Think of weird edge cases or unexpected interactions and try them to see that they work reasonably.
- Try to break the feature and check that it behaves well.
- Where applicable, try different input devices: keyboard, mouse, trackpad, tablet, touchscreen.
- Watch out for any new performance drops.
For bug fixes, first make sure you can reproduce the bug, then do the same steps in the PR test build, and verify that the bug is fixed.
Be similarly thorough: test any similar or related edge cases to verify that the fix doesn't introduce any new problems.
Write your findings in the pull request: any issues you found, or if everything worked well.
Re-test after the author updates the code to see that your issues were fixed.
Don't hesitate to test even if someone else already did; very frequently different people will stumble upon different problems.
### Reviewing
Reviewing pull requests is something I need the most help with since there are a lot of them, and it's quite time-consuming.
Anyone with code accepted into niri is welcome, but this is not a requirement; even if you aren't familiar with Rust you may find some logic problems.
Pick a pull request, then review its code.
- Check that everything looks good, check various conditions for edge cases.
- See if there are any scenarios the author forgot to handle.
- Check that the code fits well into the rest of niri, follows its design and code style.
- I understand this is vague. The idea is: look at the surrounding code and at similar modules (e.g. when implementing a new protocol, check other protocol implementations), and try to follow the style and structure.
- Check for unrelated changes that may be better split into their own pull request.
- Check that the wiki had been updated if necessary (for example, new config options were documented with examples, and have a correct Since annotation).
Point out everything you find as review comments (don't forget to submit the review).
Be constructive and respectful; some people may be new to programming and Rust.
As the author addresses the comments and issues, check the code again to see that the problems were fixed.
If everything looks good, say that, so I know someone has reviewed the PR.
As with testing, don't hesitate to look through and comment even if someone else already had.
Extra pairs of eyes catch more problems.
## Writing pull requests
When creating pull requests, please keep the following in mind.
- Make sure new features align with niri's design directions. Ideally, there should be an existing issue or discussion where we settled on that solution.
- Keep pull requests focused on a single feature or bug fix with no unrelated changes.
- Try to split your changes into small, self-contained commits. Every commit should build and pass tests. This makes it much easier to review your PR, and bisect for regressions in the future.
- When addressing PR comments, try to squash the changes straight into the relevant commits.
- In some cases when the requested changes are big/unclear, you can leave them as separate commits on top, but please squash and otherwise clean up the history when the changes are finalized.
- To update the main branch, please rebase instead of merging. Try to force-push the main update rebase separately from other changes, this way it's easy to skip during review since it's usually not interesting.
- When working on bigger features, I usually start with a big messy commit, then gradually split out smaller self-contained changes from it as the code gets into shape.
- [git-rebase.io](https://git-rebase.io/) is a helpful guide for splitting commits and cleaning up history in git.
- When you address a review comment, mark it as resolved.
- Remember to [run tests](https://yalter.github.io/niri/Development:-Developing-niri#tests) and format the code with `cargo +nightly fmt --all`.
- For new layout actions, remember to add them to the randomized tests. For weird Wayland handling, adding client-server tests in `src/tests/` could be very useful.
- Test your changes by hand thoroughly, including for edge cases and weird interactions. See the Testing section above for some tips.
- Remember to document new config options on the wiki.
- When opening a pull request, ensure "Allow edits from maintainers" is enabled, so I can make final tweaks before merging.
[cosmic-comp]: https://github.com/pop-os/cosmic-comp
[anvil]: https://github.com/Smithay/smithay/tree/master/anvil
[xwayland-satellite]: https://github.com/Supreeeme/xwayland-satellite
Generated
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+46 -68
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@@ -1,41 +1,32 @@
[workspace]
members = [
"niri-config",
"niri-ipc",
"niri-visual-tests",
]
members = ["niri-visual-tests"]
[workspace.package]
version = "25.11.0"
version = "0.1.10-1"
description = "A scrollable-tiling Wayland compositor"
authors = ["Ivan Molodetskikh <yalterz@gmail.com>"]
license = "GPL-3.0-or-later"
edition = "2021"
repository = "https://github.com/YaLTeR/niri"
rust-version = "1.80.1"
rust-version = "1.77"
[workspace.dependencies]
anyhow = "1.0.100"
bitflags = "2.9.4"
clap = { version = "4.5.48", features = ["derive"] }
insta = "1.43.2"
serde = { version = "1.0.228", features = ["derive"] }
serde_json = "1.0.145"
tracing = { version = "0.1.41", features = ["max_level_trace", "release_max_level_debug"] }
# 0.3.20 filters out all ANSI codes to "fix a security issue" while also breaking
# everyone who relied on them for color output, with no fallback available.
# https://github.com/tokio-rs/tracing/issues/3378
tracing-subscriber = { version = "=0.3.19", features = ["env-filter"] }
tracy-client = { version = "0.18.3", default-features = false }
anyhow = "1.0.93"
bitflags = "2.6.0"
clap = { version = "4.5.20", features = ["derive"] }
k9 = "0.12.0"
serde = { version = "1.0.214", features = ["derive"] }
serde_json = "1.0.132"
tracing = { version = "0.1.40", features = ["max_level_trace", "release_max_level_debug"] }
tracing-subscriber = { version = "0.3.18", features = ["env-filter"] }
tracy-client = { version = "0.17.4", default-features = false }
[workspace.dependencies.smithay]
# version = "0.4.1"
git = "https://github.com/Smithay/smithay.git"
# path = "../smithay"
default-features = false
[workspace.dependencies.smithay-drm-extras]
# version = "0.1.0"
git = "https://github.com/Smithay/smithay.git"
# path = "../smithay/smithay-drm-extras"
@@ -53,51 +44,48 @@ readme = "README.md"
keywords = ["wayland", "compositor", "tiling", "smithay", "wm"]
[dependencies]
accesskit = { version = "0.21.0", optional = true }
accesskit_unix = { version = "0.17.0", optional = true }
anyhow.workspace = true
arrayvec = "0.7.6"
async-channel = "2.5.0"
async-io = { version = "2.6.0", optional = true }
atomic = "0.6.1"
async-channel = "2.3.1"
async-io = { version = "1.13.0", optional = true }
atomic = "0.6.0"
bitflags.workspace = true
bytemuck = { version = "1.23.2", features = ["derive"] }
calloop = { version = "0.14.3", features = ["executor", "futures-io", "signals"] }
bytemuck = { version = "1.19.0", features = ["derive"] }
calloop = { version = "0.14.1", features = ["executor", "futures-io"] }
clap = { workspace = true, features = ["string"] }
clap_complete = "4.5.58"
clap_complete_nushell = "4.5.8"
directories = "6.0.0"
directories = "5.0.1"
drm-ffi = "0.9.0"
fastrand = "2.3.0"
fastrand = "2.2.0"
futures-util = { version = "0.3.31", default-features = false, features = ["std", "io"] }
git-version = "0.3.9"
glam = "0.30.8"
glam = "0.29.2"
input = { version = "0.9.1", features = ["libinput_1_21"] }
keyframe = { version = "1.1.1", default-features = false }
libc = "0.2.176"
libdisplay-info = "0.3.0"
log = { version = "0.4.28", features = ["max_level_trace", "release_max_level_debug"] }
niri-config = { version = "25.11.0", path = "niri-config" }
niri-ipc = { version = "25.11.0", path = "niri-ipc", features = ["clap"] }
ordered-float = "5.1.0"
pango = { version = "0.20.12", features = ["v1_44"] }
pangocairo = "0.20.10"
pipewire = { version = "0.9.2", optional = true, features = ["v0_3_33"] }
png = "0.18.0"
portable-atomic = { version = "1.11.1", default-features = false, features = ["float"] }
profiling = "1.0.17"
sd-notify = "0.4.5"
libc = "0.2.162"
libdisplay-info = "0.1.0"
log = { version = "0.4.22", features = ["max_level_trace", "release_max_level_debug"] }
niri-config = { version = "0.1.10-1", path = "niri-config" }
niri-ipc = { version = "0.1.10-1", path = "niri-ipc", features = ["clap"] }
notify-rust = { version = "~4.10.0", optional = true }
ordered-float = "4.5.0"
pango = { version = "0.20.4", features = ["v1_44"] }
pangocairo = "0.20.4"
pipewire = { git = "https://gitlab.freedesktop.org/pipewire/pipewire-rs.git", optional = true, features = ["v0_3_33"] }
png = "0.17.14"
portable-atomic = { version = "1.9.0", default-features = false, features = ["float"] }
profiling = "1.0.16"
sd-notify = "0.4.3"
serde.workspace = true
serde_json.workspace = true
smithay-drm-extras.workspace = true
tracing-subscriber.workspace = true
tracing.workspace = true
tracy-client.workspace = true
url = { version = "2.5.7", optional = true }
wayland-backend = "0.3.11"
wayland-scanner = "0.31.7"
xcursor = "0.3.10"
zbus = { version = "5.11.0", optional = true }
url = { version = "2.5.3", optional = true }
wayland-backend = "0.3.7"
wayland-scanner = "0.31.5"
xcursor = "0.3.8"
zbus = { version = "~3.15.2", optional = true }
[dependencies.smithay]
workspace = true
@@ -119,18 +107,15 @@ features = [
[dev-dependencies]
approx = "0.5.1"
calloop-wayland-source = "0.4.1"
insta.workspace = true
proptest = "1.8.0"
proptest-derive = { version = "0.6.0", features = ["boxed_union"] }
rayon = "1.11.0"
wayland-client = "0.31.11"
xshell = "0.2.7"
k9.workspace = true
proptest = "1.5.0"
proptest-derive = { version = "0.5.0", features = ["boxed_union"] }
xshell = "0.2.6"
[features]
default = ["dbus", "systemd", "xdp-gnome-screencast"]
# Enables D-Bus support (serve various freedesktop and GNOME interfaces, accessibility tree, power button handling).
dbus = ["dep:zbus", "dep:async-io", "dep:url", "dep:accesskit", "dep:accesskit_unix"]
# Enables D-Bus support (serve various freedesktop and GNOME interfaces, power button handling).
dbus = ["zbus", "async-io", "notify-rust", "url"]
# Enables systemd integration (global environment, apps in transient scopes).
systemd = ["dbus"]
# Enables screencasting support through xdg-desktop-portal-gnome.
@@ -144,9 +129,6 @@ profile-with-tracy-allocations = ["profile-with-tracy"]
# Enables dinit integration (global environment).
dinit = []
[lints.clippy]
new_without_default = "allow"
[profile.release]
debug = "line-tables-only"
overflow-checks = true
@@ -156,12 +138,8 @@ lto = "thin"
# knuffel with chomsky generates a metric ton of debuginfo.
debug = false
[profile.dev.package]
insta.opt-level = 3
similar.opt-level = 3
[package.metadata.generate-rpm]
version = "25.11"
version = "0.1.10.1"
assets = [
{ source = "target/release/niri", dest = "/usr/bin/", mode = "755" },
{ source = "resources/niri-session", dest = "/usr/bin/", mode = "755" },
+14 -65
View File
@@ -1,16 +1,16 @@
<h1 align="center"><img alt="niri" src="https://github.com/user-attachments/assets/07d05cd0-d5dc-4a28-9a35-51bae8f119a0"></h1>
<h1 align="center">niri</h1>
<p align="center">A scrollable-tiling Wayland compositor.</p>
<p align="center">
<a href="https://matrix.to/#/#niri:matrix.org"><img alt="Matrix" src="https://img.shields.io/badge/matrix-%23niri-blue?logo=matrix"></a>
<a href="https://matrix.to/#/#niri:matrix.org"><img alt="Matrix" src="https://img.shields.io/matrix/niri%3Amatrix.org?logo=matrix&label=matrix"></a>
<a href="https://github.com/YaLTeR/niri/blob/main/LICENSE"><img alt="GitHub License" src="https://img.shields.io/github/license/YaLTeR/niri"></a>
<a href="https://github.com/YaLTeR/niri/releases"><img alt="GitHub Release" src="https://img.shields.io/github/v/release/YaLTeR/niri?logo=github"></a>
</p>
<p align="center">
<a href="https://yalter.github.io/niri/Getting-Started.html">Getting Started</a> | <a href="https://yalter.github.io/niri/Configuration%3A-Introduction.html">Configuration</a> | <a href="https://github.com/YaLTeR/niri/discussions/325">Setup&nbsp;Showcase</a>
<a href="https://github.com/YaLTeR/niri/wiki/Getting-Started">Getting Started</a> | <a href="https://github.com/YaLTeR/niri/wiki/Configuration:-Overview">Configuration</a> | <a href="https://github.com/YaLTeR/niri/discussions/325">Setup&nbsp;Showcase</a>
</p>
![niri with a few windows open](https://github.com/user-attachments/assets/535e6530-2f44-4b84-a883-1240a3eee6e9)
![](https://github.com/YaLTeR/niri/assets/1794388/52c799a1-77ec-455f-b4aa-f3236a144964)
## About
@@ -28,72 +28,26 @@ When a monitor disconnects, its workspaces will move to another monitor, but upo
## Features
- Built from the ground up for scrollable tiling
- [Dynamic workspaces](https://yalter.github.io/niri/Workspaces.html) like in GNOME
- An [Overview](https://github.com/user-attachments/assets/379a5d1f-acdb-4c11-b36c-e85fd91f0995) that zooms out workspaces and windows
- Scrollable tiling
- Dynamic workspaces like in GNOME
- Built-in screenshot UI
- Monitor and window screencasting through xdg-desktop-portal-gnome
- You can [block out](https://yalter.github.io/niri/Configuration%3A-Window-Rules.html#block-out-from) sensitive windows from screencasts
- [Dynamic cast target](https://yalter.github.io/niri/Screencasting.html#dynamic-screencast-target) that can change what it shows on the go
- You can [block out](https://github.com/YaLTeR/niri/wiki/Configuration:-Window-Rules#block-out-from) sensitive windows from screencasts
- [Touchpad](https://github.com/YaLTeR/niri/assets/1794388/946a910e-9bec-4cd1-a923-4a9421707515) and [mouse](https://github.com/YaLTeR/niri/assets/1794388/8464e65d-4bf2-44fa-8c8e-5883355bd000) gestures
- Group windows into [tabs](https://yalter.github.io/niri/Tabs.html)
- Configurable layout: gaps, borders, struts, window sizes
- [Gradient borders](https://yalter.github.io/niri/Configuration%3A-Layout.html#gradients) with Oklab and Oklch support
- [Gradient borders](https://github.com/YaLTeR/niri/wiki/Configuration:-Layout#gradients) with Oklab and Oklch support
- [Animations](https://github.com/YaLTeR/niri/assets/1794388/ce178da2-af9e-4c51-876f-8709c241d95e) with support for [custom shaders](https://github.com/YaLTeR/niri/assets/1794388/27a238d6-0a22-4692-b794-30dc7a626fad)
- Live-reloading config
- Works with [screen readers](https://yalter.github.io/niri/Accessibility.html)
## Video Demo
https://github.com/YaLTeR/niri/assets/1794388/bce834b0-f205-434e-a027-b373495f9729
Also check out this video from Brodie Robertson that showcases a lot of the niri functionality: [Niri Is My New Favorite Wayland Compositor](https://youtu.be/DeYx2exm04M)
## Status
Niri is stable for day-to-day use and does most things expected of a Wayland compositor.
Many people are daily-driving niri, and are happy to help in our [Matrix channel].
Give it a try!
Follow the instructions on the [Getting Started](https://yalter.github.io/niri/Getting-Started.html) page.
A lot of the essential functionality is implemented, plus some goodies on top.
Feel free to give niri a try: follow the instructions on the [Getting Started](https://github.com/YaLTeR/niri/wiki/Getting-Started) wiki page.
Have your [waybar]s and [fuzzel]s ready: niri is not a complete desktop environment.
Also check out [awesome-niri], a list of niri-related links and projects.
Here are some points you may have questions about:
- **Multi-monitor**: yes, a core part of the design from the very start. Mixed DPI works.
- **Fractional scaling**: yes, plus all niri UI stays pixel-perfect.
- **NVIDIA**: seems to work fine.
- **Floating windows**: yes, starting from niri 25.01.
- **Input devices**: niri supports tablets, touchpads, and touchscreens.
You can map the tablet to a specific monitor, or use [OpenTabletDriver].
We have touchpad gestures, but no touchscreen gestures yet.
- **Wlr protocols**: yes, we have most of the important ones like layer-shell, gamma-control, screencopy.
You can check on [wayland.app](https://wayland.app) at the bottom of each protocol's page.
- **Performance**: while I run niri on beefy machines, I try to stay conscious of performance.
I've seen someone use it fine on an Eee PC 900 from 2008, of all things.
- **Xwayland**: [integrated](https://yalter.github.io/niri/Xwayland.html#using-xwayland-satellite) via xwayland-satellite starting from niri 25.08.
## Media
[niri: Making a Wayland compositor in Rust](https://youtu.be/Kmz8ODolnDg?list=PLRdS-n5seLRqrmWDQY4KDqtRMfIwU0U3T) · *December 2024*
My talk from the 2024 Moscow RustCon about niri, and how I do randomized property testing and profiling, and measure input latency.
The talk is in Russian, but I prepared full English subtitles that you can find in YouTube's subtitle language selector.
[An interview with Ivan, the developer behind Niri](https://www.trommelspeicher.de/podcast/special_the_developer_behind_niri) · *June 2025*
An interview by a German tech podcast Das Triumvirat (in English).
We talk about niri development and history, and my experience building and maintaining niri.
[A tour of the niri scrolling-tiling Wayland compositor](https://lwn.net/Articles/1025866/) · *July 2025*
An LWN article with a nice overview and introduction to niri.
## Contributing
If you'd like to help with niri, there are plenty of both coding- and non-coding-related ways to do so.
See [CONTRIBUTING.md](https://github.com/YaLTeR/niri/blob/main/CONTRIBUTING.md) for an overview.
## Inspiration
@@ -108,24 +62,19 @@ Here are some other projects which implement a similar workflow:
- [PaperWM]: scrollable tiling on top of GNOME Shell.
- [karousel]: scrollable tiling on top of KDE.
- [scroll](https://github.com/dawsers/scroll) and [papersway]: scrollable tiling on top of sway/i3.
- [hyprscrolling] and [hyprslidr]: scrollable tiling on top of Hyprland.
- [papersway]: scrollable tiling on top of sway/i3.
- [hyprscroller] and [hyprslidr]: scrollable tiling on top of Hyprland.
- [PaperWM.spoon]: scrollable tiling on top of macOS.
## Contact
Our main communication channel is a Matrix chat, feel free to join and ask a question: https://matrix.to/#/#niri:matrix.org
We also have a community Discord server: https://discord.gg/vT8Sfjy7sx
We have a Matrix chat, feel free to join and ask a question: https://matrix.to/#/#niri:matrix.org
[PaperWM]: https://github.com/paperwm/PaperWM
[waybar]: https://github.com/Alexays/Waybar
[fuzzel]: https://codeberg.org/dnkl/fuzzel
[awesome-niri]: https://github.com/Vortriz/awesome-niri
[karousel]: https://github.com/peterfajdiga/karousel
[papersway]: https://spwhitton.name/tech/code/papersway/
[hyprscrolling]: https://github.com/hyprwm/hyprland-plugins/tree/main/hyprscrolling
[hyprscroller]: https://github.com/dawsers/hyprscroller
[hyprslidr]: https://gitlab.com/magus/hyprslidr
[PaperWM.spoon]: https://github.com/mogenson/PaperWM.spoon
[Matrix channel]: https://matrix.to/#/#niri:matrix.org
[OpenTabletDriver]: https://opentabletdriver.net/
-2
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@@ -1,2 +0,0 @@
site
__pycache__
-19
View File
@@ -1,19 +0,0 @@
from __future__ import annotations
import re
# todo: this could be done generically, so that any
# ```language,annotation,anything-else
# is reduced to
# ```language
# which is what's supported by mkdocs/pygments
# also note: mkdocs provides ways to highlight lines, add line numbers
# but these are added as
# ```language linenums="1"
# and not split by comma
def on_page_markdown(
markdown: str, *, page, config, files
):
return re.sub(
r",must-fail",
'', markdown, flags = re.I | re.M
)
-44
View File
@@ -1,44 +0,0 @@
# Copyright (c) 2016-2025 Martin Donath <martin.donath@squidfunk.com>
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
from __future__ import annotations
import re
from re import Match
def on_page_markdown(
markdown: str, *, page, config, files
):
def replace(match: Match):
matches = match.groups()
preposition, version = matches[0], matches[1]
return _badge_for_version(preposition, version)
return re.sub(
r"<sup>(Until|Since): (.*?)</sup>",
replace, markdown, flags = re.I | re.M
)
def _badge_for_version(preposition: str, version: str):
if version == "next release":
# we might fail to make real links to release notes on other cases too, but for now this is the one i've found
return f"<span class=\"badge\">{preposition}: {version}</span>"
else:
path = f"https://github.com/YaLTeR/niri/releases/tag/v{version}"
return f"<span class=\"badge\">[{preposition}: {version}]({path})</span>"
-115
View File
@@ -1,115 +0,0 @@
site_name: niri
docs_dir: wiki
site_url: https://yalter.github.io/niri
repo_url: https://github.com/YaLTeR/niri
edit_uri: edit/main/docs/wiki/
use_directory_urls: false
theme:
name: material
logo: _assets/icons/logo.svg
favicon: _assets/icons/logo.svg
features:
- navigation.instant
- search.suggest
- content.code.copy
- content.action.edit
palette:
- media: "(prefers-color-scheme)"
primary: custom
toggle:
icon: material/brightness-auto
name: Switch to light mode
- media: "(prefers-color-scheme: light)"
primary: custom
scheme: default
toggle:
icon: material/brightness-7
name: Switch to dark mode
- media: "(prefers-color-scheme: dark)"
primary: custom
scheme: slate
toggle:
icon: material/brightness-4
name: Switch to system preference
markdown_extensions:
- github-callouts
- pymdownx.highlight:
anchor_linenums: true
line_spans: __span
pygments_lang_class: true
- pymdownx.inlinehilite
- pymdownx.magiclink
- pymdownx.snippets
- pymdownx.superfences
- pymdownx.keys
- toc:
permalink: '#'
plugins:
- search
hooks:
- hooks/shortcodes.py
- hooks/remove-must-fail.py
extra_css:
- _assets/stylesheets/niri.css
strict: true
validation:
nav:
omitted_files: warn
not_found: warn
absolute_links: relative_to_docs
links:
not_found: warn
anchors: warn
absolute_links: relative_to_docs
unrecognized_links: warn
not_in_nav: |
_Sidebar.md
Configuration:-Overview.md
README.md
# ah, wouldn't it be nice if we could autogenerate this with wiki/_Sidebar.md
nav:
- Usage:
- Getting Started: Getting-Started.md
- Example systemd Setup: Example-systemd-Setup.md
- Important Software: Important-Software.md
- Workspaces: Workspaces.md
- Floating Windows: Floating-Windows.md
- Tabs: Tabs.md
- Overview: Overview.md
- Screencasting: Screencasting.md
- LayerShell Components: LayerShell-Components.md
- IPC, niri msg: IPC.md
- Application-Specific Issues: Application-Issues.md
- Nvidia: Nvidia.md
- Xwayland: Xwayland.md
- Gestures: Gestures.md
- Fullscreen and Maximize: Fullscreen-and-Maximize.md
- Packaging niri: Packaging-niri.md
- Integrating niri: Integrating-niri.md
- Accessibility: Accessibility.md
- Name and Logo: Name-and-Logo.md
- FAQ: FAQ.md
- Configuration:
- Introduction: Configuration:-Introduction.md
- Input: Configuration:-Input.md
- Outputs: Configuration:-Outputs.md
- Key Bindings: Configuration:-Key-Bindings.md
- Switch Events: Configuration:-Switch-Events.md
- Layout: Configuration:-Layout.md
- Named Workspaces: Configuration:-Named-Workspaces.md
- Miscellaneous: Configuration:-Miscellaneous.md
- Window Rules: Configuration:-Window-Rules.md
- Layer Rules: Configuration:-Layer-Rules.md
- Animations: Configuration:-Animations.md
- Gestures: Configuration:-Gestures.md
- Recent Windows: Configuration:-Recent-Windows.md
- Debug Options: Configuration:-Debug-Options.md
- Include: Configuration:-Include.md
- Development:
- Design Principles: Development:-Design-Principles.md
- Developing niri: Development:-Developing-niri.md
- Documenting niri: Development:-Documenting-niri.md
- Fractional Layout: Development:-Fractional-Layout.md
- Redraw Loop: Development:-Redraw-Loop.md
- Animation Timing: Development:-Animation-Timing.md
-14
View File
@@ -1,14 +0,0 @@
[project]
name = "niri-docs"
version = "0.1.0"
requires-python = ">=3.10"
dependencies = [
"markdown-callouts>=0.4.0",
"mkdocs-material>=9.6.15",
"pygments",
]
# for KDL highlighting support
# TODO: use the official pygments package once https://github.com/pygments/pygments/pull/2936 is merged
[tool.uv.sources]
pygments = { git = "https://github.com/chinatsu/pygments", rev = "0f0b0d4da2839e1285881389155bb4605a0a6dc4" }
Generated
-511
View File
@@ -1,511 +0,0 @@
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revision = 3
requires-python = ">=3.10"
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name = "babel"
version = "2.17.0"
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@@ -1,45 +0,0 @@
## Screen readers
<sup>Since: 25.08</sup>
Niri has basic support for screen readers (specifically, [Orca](https://orca.gnome.org)) when running as a full desktop session, i.e. you need to start niri through a display manager or through `niri-session`.
To avoid conflicts with an already running compositor, niri won't expose accessibility interfaces when started as a nested window, or as a plain `/usr/bin/niri` on a TTY.
We implement the `org.freedesktop.a11y.KeyboardMonitor` D-Bus interface for Orca to listen and grab keyboard keys, and we expose the main niri UI elements via [AccessKit](https://accesskit.dev).
Specifically, niri will announce:
- workspace switching, for example it'll say "Workspace 2" when you switch to the second workspace;
- the exit confirmation dialog (appears on <kbd>Super</kbd><kbd>Shift</kbd><kbd>E</kbd> by default);
- <sup>Since: 25.11</sup> niri has an <kbd>Alt</kbd><kbd>Tab</kbd> window switcher where it will announce the selected window title;
- entering the screenshot UI and the overview (niri will say when these are focused, nothing else for now);
- whenever a config parse error occurs;
- the important hotkeys list (for now, as one big announcement without tab navigation; appears on <kbd>Super</kbd><kbd>Shift</kbd><kbd>/</kbd> by default).
Here's a demo video, watch with sound on.
<video controls src="https://github.com/user-attachments/assets/afceba6f-79f1-47ec-b859-a0fcb7f8eae3">
https://github.com/user-attachments/assets/afceba6f-79f1-47ec-b859-a0fcb7f8eae3
</video>
Make sure [Xwayland](./Xwayland.md) works, then run `orca`.
The default config binds <kbd>Super</kbd><kbd>Alt</kbd><kbd>S</kbd> to toggle Orca, which is the standard key binding.
Note that there are some limitations:
- We don't have a bind to move focus to layer-shell panels. This is not hard to add, but it would be good to have some consensus or prior art with LXQt/Xfce on how exactly this should work.
- You need to have a screen connected and enabled. Without a screen, niri won't give focus any window. This makes sense for sighted users, and I'm not entirely sure what makes the most sense for accessibility purposes (maybe, it'd be better solved with virtual monitors).
- You need working EGL (hardware acceleration).
- We don't have screen curtain functionality yet.
If you're shipping niri and would like to make it work better for screen readers out of the box, consider the following changes to the default niri config:
- Change the default terminal from Alacritty to one that supports screen readers. For example, [GNOME Console](https://gitlab.gnome.org/GNOME/console) or [GNOME Terminal](https://gitlab.gnome.org/GNOME/gnome-terminal) should work well.
- Change the default application launcher and screen locker to ones that support screen readers. For example, [xfce4-appfinder](https://docs.xfce.org/xfce/xfce4-appfinder/start) is an accessible launcher. Suggestions welcome! Likely, something GTK-based will work fine.
- Add some [`spawn-at-startup`](./Configuration:-Miscellaneous.md#spawn-at-startup) command that plays a sound which will indicate to users that niri has finished loading.
- Add `spawn-at-startup "orca"` to run Orca automatically at niri startup.
## Desktop zoom
There's no built-in zoom yet, but you can use third-party utilities like [wooz](https://github.com/negrel/wooz).
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### Electron applications
Electron-based applications can run directly on Wayland, but it's not the default.
For Electron > 28, you can set an environment variable:
```kdl
environment {
ELECTRON_OZONE_PLATFORM_HINT "auto"
}
```
For previous versions, you need to pass command-line flags to the target application:
```
--enable-features=UseOzonePlatform --ozone-platform-hint=auto
```
If the application has a [desktop entry](https://specifications.freedesktop.org/menu-spec/latest/menu-add-example.html), you can put the command-line arguments into the `Exec` section.
### VSCode
If you're having issues with some VSCode hotkeys, try starting `Xwayland` and setting the `DISPLAY=:0` environment variable for VSCode.
That is, still running VSCode with the Wayland backend, but with `DISPLAY` set to a running Xwayland instance.
Apparently, VSCode currently unconditionally queries the X server for a keymap.
### WezTerm
> [!NOTE]
> Both of these issues seem to be fixed in the nightly build of WezTerm.
There's [a bug](https://github.com/wezterm/wezterm/issues/4708) in WezTerm that it waits for a zero-sized Wayland configure event, so its window never shows up in niri. To work around it, put this window rule in the niri config (included in the default config):
```kdl
window-rule {
match app-id=r#"^org\.wezfurlong\.wezterm$"#
default-column-width {}
}
```
This empty default column width lets WezTerm pick its own initial width which makes it show up properly.
There's [another bug](https://github.com/wezterm/wezterm/issues/6472) in WezTerm that causes it to choose a wrong size when it's in a tiled state, and prevent resizing it.
Niri puts windows in the tiled state with [`prefer-no-csd`](./Configuration:-Miscellaneous.md#prefer-no-csd).
So if you hit this problem, comment out `prefer-no-csd` in the niri config and restart WezTerm.
### Ghidra
Some Java apps like Ghidra can show up blank under xwayland-satellite.
To fix this, run them with the `_JAVA_AWT_WM_NONREPARENTING=1` environment variable.
### Zen Browser
For some reason, DMABUF screencasts are disabled in the Zen Browser, so screencasting doesn't work out of the box on niri.
To fix it, open `about:config` and set `widget.dmabuf.force-enabled` to `true`.
### GTK 4 dead keys / Compose
GTK 4.20 [stopped](https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/8556) handling dead keys and Compose on its own on Wayland.
To make them work, either run an IME like IBus or Fcitx5, or set the `GTK_IM_MODULE=simple` environment variable.
```kdl
environment {
GTK_IM_MODULE "simple"
}
```
### Fullscreen games
Some video games, both Linux-native and on Wine, have various issues when using non-stacking desktop environments.
Most of these can be avoided with Valve's [gamescope](https://github.com/ValveSoftware/gamescope), for example:
```sh
gamescope -f -w 1920 -h 1080 -W 1920 -H 1080 --force-grab-cursor --backend sdl -- <game>
```
This command will run *<game>* in 1080p fullscreen—make sure to replace the width and height values to match your desired resolution.
`--force-grab-cursor` forces gamescope to use relative mouse movement which prevents the cursor from escaping the game's window on multi-monitor setups.
Note that `--backend sdl` is currently also required as gamescope's default Wayland backend doesn't lock the cursor properly (possibly related to https://github.com/ValveSoftware/gamescope/issues/1711).
Steam users should use gamescope through a game's [launch options](https://help.steampowered.com/en/faqs/view/7D01-D2DD-D75E-2955) by replacing the game executable with `%command%`.
Other game launchers such as [Lutris](https://lutris.net/) have their own ways of setting gamescope options.
Running X11-based games with this method doesn't require Xwayland as gamescope creates its own Xwayland server.
You can run Wayland-native games as well by passing `--expose-wayland` to gamescope, therefore eliminating X11 from the equation.
### Steam
On some systems, Steam will show a fully black window.
To fix this, navigate to Settings -> Interface (via Steam's tray icon, or by blindly finding the Steam menu at the top left of the window), then **disable** GPU accelerated rendering in web views.
Restart Steam and it should now work fine.
If you do not want to disable GPU accelerated rendering you can instead try to pass the launch argument `-system-composer` instead.
Steam notifications don't run through the standard notification daemon and show up as floating windows in the center of the screen.
You can move them to a more convenient location by adding a window rule in your niri config:
```kdl
window-rule {
match app-id="steam" title=r#"^notificationtoasts_\d+_desktop$"#
default-floating-position x=10 y=10 relative-to="bottom-right"
}
```
### Waybar and other GTK 3 components
If you have rounded corners on your Waybar and they show up with black pixels in the corners, then set your Waybar opacity to 0.99, which should fix it.
GTK 3 seems to have a bug where it reports a surface as fully opaque even if it has rounded corners.
This leads to niri filling the transparent pixels inside the corners with black.
Setting the surface opacity to something below 1 fixes the problem because then GTK no longer reports the surface as opaque.
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### Overview
<sup>Since: 25.02</sup>
The `gestures` config section contains gesture settings.
For an overview of all niri gestures, see the [Gestures](./Gestures.md) wiki page.
Here's a quick glance at the available settings along with their default values.
```kdl
gestures {
dnd-edge-view-scroll {
trigger-width 30
delay-ms 100
max-speed 1500
}
dnd-edge-workspace-switch {
trigger-height 50
delay-ms 100
max-speed 1500
}
hot-corners {
// off
top-left
// top-right
// bottom-left
// bottom-right
}
}
```
### `dnd-edge-view-scroll`
Scroll the tiling view when moving the mouse cursor against a monitor edge during drag-and-drop (DnD).
Also works on a touchscreen.
This will work for regular drag-and-drop (e.g. dragging a file from a file manager), and for window interactive move when targeting the tiling layout.
The options are:
- `trigger-width`: size of the area near the monitor edge that will trigger the scrolling, in logical pixels.
- `delay-ms`: delay in milliseconds before the scrolling starts.
Avoids unwanted scrolling when dragging things across monitors.
- `max-speed`: maximum scrolling speed in logical pixels per second.
The scrolling speed increases linearly as you move your mouse cursor from `trigger-width` to the very edge of the monitor.
```kdl
gestures {
// Increase the trigger area and maximum speed.
dnd-edge-view-scroll {
trigger-width 100
max-speed 3000
}
}
```
### `dnd-edge-workspace-switch`
<sup>Since: 25.05</sup>
Scroll the workspaces up/down when moving the mouse cursor against a monitor edge during drag-and-drop (DnD) while in the overview.
Also works on a touchscreen.
The options are:
- `trigger-height`: size of the area near the monitor edge that will trigger the scrolling, in logical pixels.
- `delay-ms`: delay in milliseconds before the scrolling starts.
Avoids unwanted scrolling when dragging things across monitors.
- `max-speed`: maximum scrolling speed; 1500 corresponds to one screen height per second.
The scrolling speed increases linearly as you move your mouse cursor from `trigger-width` to the very edge of the monitor.
```kdl
gestures {
// Increase the trigger area and maximum speed.
dnd-edge-workspace-switch {
trigger-height 100
max-speed 3000
}
}
```
### `hot-corners`
<sup>Since: 25.05</sup>
Put your mouse at the very top-left corner of a monitor to toggle the overview.
Also works during drag-and-dropping something.
`off` disables the hot corners.
```kdl
// Disable the hot corners.
gestures {
hot-corners {
off
}
}
```
<sup>Since: 25.11</sup> You can choose specific hot corners by name: `top-left`, `top-right`, `bottom-left`, `bottom-right`.
If no corners are explicitly set, the top-left corner will be active by default.
```kdl
// Enable the top-right and bottom-right hot corners.
gestures {
hot-corners {
top-right
bottom-right
}
}
```
You can also customize hot corners per-output [in the output config](./Configuration:-Outputs.md#hot-corners).
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<sup>Since: 25.11</sup>
You can include other files at the top level of the config.
```kdl,must-fail
// Some settings...
include "colors.kdl"
// Some more settings...
```
Included files have the same structure as the main config file.
Settings from included files will be merged with the settings from the main config file.
Included config files can in turn include more files.
All included files are watched for changes, and the config live-reloads when any of them change.
Includes work only at the top level of the config:
```kdl,must-fail
// All good: include at the top level.
include "something.kdl"
layout {
// NOT allowed: include inside some other section.
include "other.kdl"
}
```
### Positionality
Includes are *positional*.
They will override options set *prior* to them.
Window rules from included files will be inserted at the position of the `include` line.
For example:
```kdl
// colors.kdl
layout {
border {
active-color "green"
}
}
overview {
backdrop-color "green"
}
```
```kdl,must-fail
// config.kdl
layout {
border {
active-color "red"
}
}
// This overrides the border color and the backdrop color to green.
include "colors.kdl"
// This sets the overview backdrop color to red again.
overview {
backdrop-color "red"
}
```
The end result:
- the border color is green (from `colors.kdl`),
- the overview backdrop color is red (it was set *after* `colors.kdl`).
Another example:
```kdl
// rules.kdl
window-rule {
match app-id="Alacritty"
open-maximized false
}
```
```kdl,must-fail
// config.kdl
window-rule {
open-maximized true
}
// Window rules get inserted at this position.
include "rules.kdl"
window-rule {
match app-id="firefox$"
open-maximized true
}
```
This is equivalent to the following config file:
```kdl
window-rule {
open-maximized true
}
// Included from rules.kdl.
window-rule {
match app-id="Alacritty"
open-maximized false
}
window-rule {
match app-id="firefox$"
open-maximized true
}
```
### Merging
Most config sections are merged between includes, meaning that you can set only a few properties, and only those properties will change.
```kdl
// colors.kdl
layout {
// Does not affect gaps, border width, etc.
// Only changes colors as written.
focus-ring {
active-color "blue"
}
border {
active-color "green"
}
}
```
```kdl,must-fail
// config.kdl
include "colors.kdl"
layout {
// Does not set border and focus-ring colors,
// so colors from colors.kdl are used.
gaps 8
border {
width 8
}
}
```
#### Multipart sections
Multipart sections like `window-rule`, `output`, or `workspace` are inserted as is without merging:
```kdl
// laptop.kdl
output "eDP-1" {
// ...
}
```
```kdl,must-fail
// config.kdl
output "DP-2" {
// ...
}
include "laptop.kdl"
// End result: both DP-2 and eDP-1 settings.
```
#### Binds
`binds` will override previously-defined conflicting keys:
```kdl
// binds.kdl
binds {
Mod+T { spawn "alacritty"; }
}
```
```kdl,must-fail
// config.kdl
include "binds.kdl"
binds {
// Overrides Mod+T from binds.kdl.
Mod+T { spawn "foot"; }
}
```
#### Flags
Most flags can be disabled with `false`:
```kdl
// csd.kdl
// Write "false" to explicitly disable.
prefer-no-csd false
```
```kdl,must-fail
// config.kdl
// Enable prefer-no-csd in the main config.
prefer-no-csd
// Including csd.kdl will disable it again.
include "csd.kdl"
```
#### Non-merging sections
Some sections where the contents represent a combined structure are not merged.
Examples are `struts`, `preset-column-widths`, individual subsections in `animations`, pointing device sections in `input`.
```kdl
// struts.kdl
layout {
struts {
left 64
right 64
}
}
```
```kdl,must-fail
// config.kdl
layout {
struts {
top 64
bottom 64
}
}
include "struts.kdl"
// Struts are not merged.
// End result is only left and right struts.
```
### Border special case
There's one special case that differs between the main config and included configs.
Writing `layout { border {} }` in an included config does nothing (since no properties are changed).
However, writing the same in the main config will *enable* the border, i.e. it's equivalent to `layout { border { on; } }`.
So, if you want to move your layout configuration from the main config to a separate file, remember to add `on` to the border section, for example:
```kdl
// separate.kdl
layout {
border {
// Add this line:
on
width 4
active-color "#ffc87f"
inactive-color "#505050"
}
}
```
The reason for this special case is that this is how it historically worked: back when I added borders, we didn't have any `on` flags, so I made writing the `border {}` section enable the border, with an explicit `off` to disable it.
It wouldn't be too problematic to change it, however the default config always had a pre-filled `layout { border { off; } }` section with a note saying that commenting out the `off` is enough to enable the border.
Many people likely have this part of the default config embedded in their configs now, so changing how it works would just cause a lot of confusion.
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### Overview
<sup>Since: 25.01</sup>
Layer rules let you adjust behavior for individual layer-shell surfaces.
They have `match` and `exclude` directives that control which layer-shell surfaces the rule should apply to, and a number of properties that you can set.
Layer rules are processed and work very similarly to window rules, just with different matchers and properties.
Please read the [window rules wiki page](./Configuration:-Window-Rules.md) to learn how matching works.
Here are all matchers and properties that a layer rule could have:
```kdl
layer-rule {
match namespace="waybar"
match at-startup=true
// Properties that apply continuously.
opacity 0.5
block-out-from "screencast"
// block-out-from "screen-capture"
shadow {
on
// off
softness 40
spread 5
offset x=0 y=5
draw-behind-window true
color "#00000064"
// inactive-color "#00000064"
}
geometry-corner-radius 12
place-within-backdrop true
baba-is-float true
}
```
### Layer Surface Matching
Let's look at the matchers in more detail.
#### `namespace`
This is a regular expression that should match anywhere in the surface namespace.
You can read about the supported regular expression syntax [here](https://docs.rs/regex/latest/regex/#syntax).
```kdl
// Match surfaces with namespace containing "waybar",
layer-rule {
match namespace="waybar"
}
```
You can find the namespaces of all open layer-shell surfaces by running `niri msg layers`.
#### `at-startup`
Can be `true` or `false`.
Matches during the first 60 seconds after starting niri.
```kdl
// Show layer-shell surfaces with 0.5 opacity at niri startup, but not afterwards.
layer-rule {
match at-startup=true
opacity 0.5
}
```
### Dynamic Properties
These properties apply continuously to open layer-shell surfaces.
#### `block-out-from`
You can block out surfaces from xdg-desktop-portal screencasts or all screen captures.
They will be replaced with solid black rectangles.
This can be useful for notifications.
The same caveats and instructions apply as for the [`block-out-from` window rule](./Configuration:-Window-Rules.md#block-out-from), so check the documentation there.
![Screenshot showing a notification visible normally, but blocked out on OBS.](./img/layer-block-out-from-screencast.png)
```kdl
// Block out mako notifications from screencasts.
layer-rule {
match namespace="^notifications$"
block-out-from "screencast"
}
```
#### `opacity`
Set the opacity of the surface.
`0.0` is fully transparent, `1.0` is fully opaque.
This is applied on top of the surface's own opacity, so semitransparent surfaces will become even more transparent.
Opacity is applied to every child of the layer-shell surface individually, so subsurfaces and pop-up menus will show window content behind them.
```kdl
// Make fuzzel semitransparent.
layer-rule {
match namespace="^launcher$"
opacity 0.95
}
```
#### `shadow`
<sup>Since: 25.02</sup>
Override the shadow options for the surface.
These rules have the same options as the normal [`shadow` config in the layout section](./Configuration:-Layout.md#shadow), so check the documentation there.
Unlike window shadows, layer surface shadows always need to be enabled with a layer rule.
That is, enabling shadows in the layout config section won't automatically enable them for layer surfaces.
> [!NOTE]
> Layer surfaces have no way to tell niri about their *visual geometry*.
> For example, if a layer surface includes some invisible margins (like mako), niri has no way of knowing that, and will draw the shadow behind the entire surface, including the invisible margins.
>
> So to use niri shadows, you'll need to configure layer-shell clients to remove their own margins or shadows.
```kdl
// Add a shadow for fuzzel.
layer-rule {
match namespace="^launcher$"
shadow {
on
}
// Fuzzel defaults to 10 px rounded corners.
geometry-corner-radius 10
}
```
#### `geometry-corner-radius`
<sup>Since: 25.02</sup>
Set the corner radius of the surface.
This setting will only affect the shadow—it will round its corners to match the geometry corner radius.
```kdl
layer-rule {
match namespace="^launcher$"
geometry-corner-radius 12
}
```
#### `place-within-backdrop`
<sup>Since: 25.05</sup>
Set to `true` to place the surface into the backdrop visible in the [Overview](./Overview.md) and between workspaces.
This will only work for *background* layer surfaces that ignore exclusive zones (typical for wallpaper tools).
Layers within the backdrop will ignore all input.
```kdl
// Put swaybg inside the overview backdrop.
layer-rule {
match namespace="^wallpaper$"
place-within-backdrop true
}
```
#### `baba-is-float`
<sup>Since: 25.05</sup>
Make your layer surfaces FLOAT up and down.
This is a natural extension of the [April Fools' 2025 feature](./Configuration:-Window-Rules.md#baba-is-float).
```kdl
// Make fuzzel FLOAT.
layer-rule {
match namespace="^launcher$"
baba-is-float true
}
```
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This page documents all top-level options that don't otherwise have dedicated pages.
Here are all of these options at a glance:
```kdl
spawn-at-startup "waybar"
spawn-at-startup "alacritty"
spawn-sh-at-startup "qs -c ~/source/qs/MyAwesomeShell"
prefer-no-csd
screenshot-path "~/Pictures/Screenshots/Screenshot from %Y-%m-%d %H-%M-%S.png"
environment {
QT_QPA_PLATFORM "wayland"
DISPLAY null
}
cursor {
xcursor-theme "breeze_cursors"
xcursor-size 48
hide-when-typing
hide-after-inactive-ms 1000
}
overview {
zoom 0.5
backdrop-color "#262626"
workspace-shadow {
// off
softness 40
spread 10
offset x=0 y=10
color "#00000050"
}
}
xwayland-satellite {
// off
path "xwayland-satellite"
}
clipboard {
disable-primary
}
hotkey-overlay {
skip-at-startup
hide-not-bound
}
config-notification {
disable-failed
}
```
### `spawn-at-startup`
Add lines like this to spawn processes at niri startup.
`spawn-at-startup` accepts a path to the program binary as the first argument, followed by arguments to the program.
This option works the same way as the [`spawn` key binding action](./Configuration:-Key-Bindings.md#spawn), so please read about all its subtleties there.
```kdl
spawn-at-startup "waybar"
spawn-at-startup "alacritty"
```
Note that running niri as a systemd session supports xdg-desktop-autostart out of the box, which may be more convenient to use.
Thanks to this, apps that you configured to autostart in GNOME will also "just work" in niri, without any manual `spawn-at-startup` configuration.
### `spawn-sh-at-startup`
<sup>Since: 25.08</sup>
Add lines like this to run shell commands at niri startup.
The argument is a single string that is passed verbatim to `sh`.
You can use shell variables, pipelines, `~` expansion and everything else as expected.
See detailed description in the docs for the [`spawn-sh` key binding action](./Configuration:-Key-Bindings.md#spawn-sh).
```kdl
// Pass all arguments in the same string.
spawn-sh-at-startup "qs -c ~/source/qs/MyAwesomeShell"
```
### `prefer-no-csd`
This flag will make niri ask the applications to omit their client-side decorations.
If an application will specifically ask for CSD, the request will be honored.
Additionally, clients will be informed that they are tiled, removing some rounded corners.
With `prefer-no-csd` set, applications that negotiate server-side decorations through the xdg-decoration protocol will have focus ring and border drawn around them *without* a solid colored background.
> [!NOTE]
> Unlike most other options, changing `prefer-no-csd` will not entirely affect already running applications.
> It will make some windows rectangular, but won't remove the title bars.
> This mainly has to do with niri working around a [bug in SDL2](https://github.com/libsdl-org/SDL/issues/8173) that prevents SDL2 applications from starting.
>
> Restart applications after changing `prefer-no-csd` in the config to fully apply it.
```kdl
prefer-no-csd
```
### `screenshot-path`
Set the path where screenshots are saved.
A `~` at the front will be expanded to the home directory.
The path is formatted with `strftime(3)` to give you the screenshot date and time.
Niri will create the last folder of the path if it doesn't exist.
```kdl
screenshot-path "~/Pictures/Screenshots/Screenshot from %Y-%m-%d %H-%M-%S.png"
```
You can also set this option to `null` to disable saving screenshots to disk.
```kdl
screenshot-path null
```
### `environment`
Override environment variables for processes spawned by niri.
```kdl
environment {
// Set a variable like this:
// QT_QPA_PLATFORM "wayland"
// Remove a variable by using null as the value:
// DISPLAY null
}
```
### `cursor`
Change the theme and size of the cursor as well as set the `XCURSOR_THEME` and `XCURSOR_SIZE` environment variables.
```kdl
cursor {
xcursor-theme "breeze_cursors"
xcursor-size 48
}
```
#### `hide-when-typing`
<sup>Since: 0.1.10</sup>
If set, hides the cursor when pressing a key on the keyboard.
> [!NOTE]
> This setting might interfere with games running in Wine in native Wayland mode that use mouselook, such as first-person games.
> If your character's point of view jumps down when you press a key and move the mouse simultaneously, try disabling this setting.
```kdl
cursor {
hide-when-typing
}
```
#### `hide-after-inactive-ms`
<sup>Since: 0.1.10</sup>
If set, the cursor will automatically hide once this number of milliseconds passes since the last cursor movement.
```kdl
cursor {
// Hide the cursor after one second of inactivity.
hide-after-inactive-ms 1000
}
```
### `overview`
<sup>Since: 25.05</sup>
Settings for the [Overview](./Overview.md).
#### `zoom`
Control how much the workspaces zoom out in the overview.
`zoom` ranges from 0 to 0.75 where lower values make everything smaller.
```kdl
// Make workspaces four times smaller than normal in the overview.
overview {
zoom 0.25
}
```
#### `backdrop-color`
Set the backdrop color behind workspaces in the overview.
The backdrop is also visible between workspaces when switching.
The alpha channel for this color will be ignored.
```kdl
// Make the backdrop light.
overview {
backdrop-color "#777777"
}
```
You can also set the color per-output [in the output config](./Configuration:-Outputs.md#backdrop-color).
#### `workspace-shadow`
Control the shadow behind workspaces visible in the overview.
Settings here mirror the normal [`shadow` config in the layout section](./Configuration:-Layout.md#shadow), so check the documentation there.
Workspace shadows are configured for a workspace size normalized to 1080 pixels tall, then zoomed out together with the workspace.
Practically, this means that you'll want bigger spread, offset, and softness compared to window shadows.
```kdl
// Disable workspace shadows in the overview.
overview {
workspace-shadow {
off
}
}
```
### `xwayland-satellite`
<sup>Since: 25.08</sup>
Settings for integration with [xwayland-satellite](https://github.com/Supreeeme/xwayland-satellite).
When a recent enough xwayland-satellite is detected, niri will create the X11 sockets and set `DISPLAY`, then automatically spawn `xwayland-satellite` when an X11 client tries to connect.
If Xwayland dies, niri will keep watching the X11 socket and restart `xwayland-satellite` as needed.
This is very similar to how built-in Xwayland works in other compositors.
`off` disables the integration: niri won't create an X11 socket and won't set the `DISPLAY` environment variable.
`path` sets the path to the `xwayland-satellite` binary.
By default, it's just `xwayland-satellite`, so it's looked up like any other non-absolute program name.
```kdl
// Use a custom build of xwayland-satellite.
xwayland-satellite {
path "~/source/rs/xwayland-satellite/target/release/xwayland-satellite"
}
```
### `clipboard`
<sup>Since: 25.02</sup>
Clipboard settings.
Set the `disable-primary` flag to disable the primary clipboard (middle-click paste).
Toggling this flag will only apply to applications started afterward.
```kdl
clipboard {
disable-primary
}
```
### `hotkey-overlay`
Settings for the "Important Hotkeys" overlay.
#### `skip-at-startup`
Set the `skip-at-startup` flag if you don't want to see the hotkey help at niri startup.
```kdl
hotkey-overlay {
skip-at-startup
}
```
#### `hide-not-bound`
<sup>Since: 25.08</sup>
By default, niri will show the most important actions even if they aren't bound to any key, to prevent confusion.
Set the `hide-not-bound` flag if you want to hide all actions not bound to any key.
```kdl
hotkey-overlay {
hide-not-bound
}
```
You can customize which binds the hotkey overlay shows using the [`hotkey-overlay-title` property](./Configuration:-Key-Bindings.md#custom-hotkey-overlay-titles).
### `config-notification`
<sup>Since: 25.08</sup>
Settings for the config created/failed notification.
Set the `disable-failed` flag to disable the "Failed to parse the config file" notification.
For example, if you have a custom one.
```kdl
config-notification {
disable-failed
}
```
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This wiki page has moved to: [Introduction](./Configuration:-Introduction.md).
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### Overview
<sup>Since: 25.11</sup>
In this section you can configure the recent windows switcher (Alt-Tab).
Here is an outline of the available settings and their default values:
```kdl
recent-windows {
// off
debounce-ms 750
open-delay-ms 150
highlight {
active-color "#999999ff"
urgent-color "#ff9999ff"
padding 30
corner-radius 0
}
previews {
max-height 480
max-scale 0.5
}
binds {
Alt+Tab { next-window; }
Alt+Shift+Tab { previous-window; }
Alt+grave { next-window filter="app-id"; }
Alt+Shift+grave { previous-window filter="app-id"; }
Mod+Tab { next-window; }
Mod+Shift+Tab { previous-window; }
Mod+grave { next-window filter="app-id"; }
Mod+Shift+grave { previous-window filter="app-id"; }
}
}
```
`off` disables the recent windows switcher altogether.
### `debounce-ms`
Delay, in milliseconds, between the window receiving focus and getting "committed" to the recent windows list.
When you want to focus some window, you might end up focusing some unrelated windows on the way:
- with keyboard navigation, the windows between your current one and the target one;
- with [`focus-follows-mouse`](./Configuration:-Input.md#focus-follows-mouse), the windows you happen to cross with the mouse pointer on the way to the target window.
The debounce delay prevents those intermediate windows from polluting the recent windows list.
Note that some actions, like keyboard input into the target window, will skip this delay and commit the window to the list immediately.
This way, the recent windows list stays responsive while not getting polluted too much with unintended windows.
If you want windows to appear in recent windows right away, including intermediate windows, you can reduce the delay or set it to zero:
```kdl
recent-windows {
// Commit windows to the recent windows list as soon as they're focused,
// with no debounce delay.
debounce-ms 0
}
```
### `open-delay-ms`
Delay, in milliseconds, between pressing the Alt-Tab bind and the recent windows switcher visually appearing on screen.
The switcher is delayed by default so that quickly tapping Alt-Tab to switch windows wouldn't cause annoying fullscreen visual changes.
```kdl
recent-windows {
// Make the switcher appear instantly.
open-delay-ms 0
}
```
### `highlight`
Controls the highlight behind the focused window preview in the recent windows switcher.
- `active-color`: normal color of the focused window highlight.
- `urgent-color`: color of an urgent focused window highlight, also visible in a darker shade on unfocused windows.
- `padding`: padding of the highlight around the window preview, in logical pixels.
- `corner-radius`: corner radius of the highlight.
```kdl
recent-windows {
// Round the corners on the highlight.
highlight {
corner-radius 14
}
}
```
### `previews`
Controls the window previews in the switcher.
- `max-scale`: maximum scale of the window previews.
Windows cannot be scaled bigger than this value.
- `max-height`: maximum height of the window previews.
Further limits the size of the previews in order to occupy less space on large monitors.
On smaller monitors, the previews will be primarily limited by `max-scale`, and on larger monitors they will be primarily limited by `max-height`.
The `max-scale` limit is imposed twice: on the final window scale, and on the window height which cannot exceed `monitor height × max scale`.
```kdl
recent-windows {
// Make the previews smaller to fit more on screen.
previews {
max-height 320
}
}
```
```kdl
recent-windows {
// Make the previews larger to see the window contents.
previews {
max-height 1080
max-scale 0.75
}
}
```
### `binds`
Configure binds that open and navigate the recent windows switcher.
The defaults are <kbd>Alt</kbd><kbd>Tab</kbd> / <kbd>Mod</kbd><kbd>Tab</kbd> to switch across all windows, and <kbd>Alt</kbd><kbd>\`</kbd> / <kbd>Mod</kbd><kbd>\`</kbd> to switch between windows of the current application.
Adding <kbd>Shift</kbd> will switch windows backwards.
Adding the recent windows `binds {}` section to your config removes all default binds.
You can copy the ones you need from the summary at the top of this wiki page.
```kdl
recent-windows {
// Even an empty binds {} section will remove all default binds.
binds {
}
}
```
The available actions are `next-window` and `previous-window`.
They can optionally have the following properties:
- `filter="app-id"`: filters the switcher to the windows of the currently selected application, as determined by the Wayland app ID.
- `scope="all"`, `scope="output"`, `scope="workspace"`: sets the pre-selected scope when this bind is used to open the recent windows switcher.
```kdl
recent-windows {
// Pre-select the "Output" scope when switching windows.
binds {
Mod+Tab { next-window scope="output"; }
Mod+Shift+Tab { previous-window scope="output"; }
Mod+grave { next-window scope="output" filter="app-id"; }
Mod+Shift+grave { previous-window scope="output" filter="app-id"; }
}
}
```
The recent windows binds have lower precedence than the [normal binds](./Configuration:-Key-Bindings.md), meaning that if you have <kbd>Alt</kbd><kbd>Tab</kbd> bound to something else in the normal binds, the `recent-windows` bind won't work.
In this case, you can remove the conflicting normal bind.
All binds in this section must have a modifier key like <kbd>Alt</kbd> or <kbd>Mod</kbd> because the recent windows switcher remains open only while you hold any modifier key.
#### Bindings inside the switcher
When the switcher is open, some hardcoded binds are available:
- <kbd>Escape</kbd> cancels the switcher.
- <kbd>Enter</kbd> closes the switcher confirming the current window.
- <kbd>A</kbd>, <kbd>W</kbd>, <kbd>O</kbd> select a specific scope.
- <kbd>S</kbd> cycles between scopes, as indicated by the panel at the top.
- <kbd>←</kbd>, <kbd>→</kbd>, <kbd>Home</kbd>, <kbd>End</kbd> move the selection directionally.
Additionally, certain regular binds will automatically work in the switcher:
- focus column left/right and their variants: will move the selection left/right inside the switcher.
- focus column first/last: will move the selection to the first or last window.
- close window: will close the window currently focused in the switcher.
- screenshot: will open the screenshot UI.
The way this works is by finding all regular binds corresponding to these actions and taking just the trigger key without modifiers.
For example, if you have <kbd>Mod</kbd><kbd>Shift</kbd><kbd>C</kbd> bound to `close-window`, in the window switcher pressing <kbd>C</kbd> on its own will close the window.
This way we don't need to hardcode things like HJKL directional movements.
If you have, say, Colemak-DH MNEI binds instead, they will work for you in the window switcher (as long as they don't conflict with the hardcoded ones).
@@ -1,46 +0,0 @@
> *Time, Dr. Freeman? Is it really that... time again?*
A compositor deals with one or more monitors on mostly fixed refresh cycles.
For example, a 170 Hz monitor can draw a frame every ~5.88 ms.
Most of the time, the compositor doesn't actually redraw the monitor: when nothing changes on screen (e.g. you're reading a document and aren't moving your cursor), it would be wasteful to wake up the GPU to composite the same image.
During an animation however, screen contents do change every frame.
Niri will generally start drawing the next frame as soon as the previous one shows up on screen.
Since the monitor refresh cycle is fixed in most cases (even with VRR, there's a maximum refresh rate), the compositor can predict when the next frame will show up on the monitor, and render ongoing animations for that exact moment in time.
This way, all animation frames are perfectly timed with no jitter, regardless of when exactly the rendering code had a chance to run.
For example, even if the compositor has to process new window events, delaying the rendering by a few ms, the animation timing will remain exactly aligned to the monitor refresh cycle.
There are hence several properties that a compositor wants from its timing system.
1. It should be possible to get the state of the animations at a specific time in the near future, for rendering a frame exactly timed to when the monitor will show it.
- This time override ability should be usable in tests to advance the time in a fully controlled fashion.
1. Animations in response to user actions should begin at the moment when the action happens.
For example, pressing a workspace switch key should start the animation at the instant when the user pressed the key (rather than, say, slightly in the future where we predicted the next monitor frame, which we had already rendered by now).
1. During the processing of a single action, querying the current time should return the exact same value.
Even if the processing finishes a few microseconds after it started, querying the time in the end should return the same thing.
This generally makes writing code much more sane; otherwise you'd need to for example avoid reading the position of some element twice in a row, since it could have moved by one pixel in-between, screwing with the logic.
Also, fetching the current system time [can be quite expensive](https://mastodon.online/@YaLTeR/109934977035721850) in terms of overhead.
1. It should be reasonably easy to implement an animation slow-down preference, so all animations can be slowed down or sped up by the same factor.
The solution in niri is a `LazyClock`, a clock that remembers one timestamp.
Initially, the timestamp is empty, so when you ask `LazyClock` for the current time, it will fetch and return the system time, and also remember it.
Subsequently, it will keep returning the same timestamp that it had remembered.
You can also clear the timestamp, then `LazyClock` will fetch the system time anew when it's needed.
In niri, the timestamp is cleared at the end of every event loop iteration, right before going to sleep waiting for new events.
This way, anything that happens next (like a user key press) will fetch and use the most up-to-date timestamp as soon as one is needed, but then the processing code will keep getting the exact same timestamp, since `LazyClock` stores it.
You can also just manually set the timestamp to a specific value.
This is how we render a frame for the predicted time of when the monitor will show it.
Also, this is used by tests: they simply always set the timestamp and never use the system time.
Finally, there's an `AdjustableClock` wrapper on top that provides the ability to control the slow-down rate by modifying the timestamps returned by the clock.
An important detail is that with rate changes, timestamps from the `AdjustableClock` will drift away and become unrelated to the system time.
However, our target timestamp (for rendering) comes from the system time, so the override works directly on the underlying `LazyClock`.
That is, overriding the timestamp and then querying the `AdjustableClock` will return a *different* timestamp that is correct and consistent with the adjustments made by `AdjustableClock`.
This is reflected in the API by naming the function `Clock::set_unadjusted()` (and there's also `Clock::now_unadjusted()` to get the raw timestamp).
The clock is shared among all animations in niri through passing around and storing a reference-counted pointer.
This way, overriding the time automatically applies to everything, whereas in tests we can use a separate clock per test so that they don't interfere with each other.
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## General principles
These are some of the general principles that I try to follow throughout niri.
They can be sidestepped in specific circumstances if there's a good reason.
### Opening a new window should not affect the sizes of any existing windows.
This is the main annoyance with traditional tiling: you want to open a new window, but it messes with your existing window sizes.
Especially when you're looking at a big window like a browser or an image editor, want to open a quick terminal for something, and it makes the big window unusably small, or reflows the content, or clips part of the window.
The usual workaround in tiling WMs is to use more workspaces: when you need a new window, you go to an empty workspace and open it there (this way, you also get your entire screen for the new window, rather than a smaller part of it).
Scrollable tiling offers an alternative: for temporary windows, you can just open them, do what you need, and close, all without messing up the other windows or having to go to a new workspace.
It also lets you group together more related windows on the same workspace by having less frequently used ones scrolled out of the view.
### The focused window should not move around on its own.
In particular: windows opening, closing, and resizing to the left of the focused window should not cause it to visually move.
The focused window is the window you're working in.
And stuff happening outside the view shouldn't mess with what you're focused on.
### Actions should apply immediately.
This is important both for compositor responsiveness and predictability, and for keeping the code sane and free of edge cases and unnecessary asynchrony.
- Things like resizing or consuming into column take effect immediately, even if the window needs time to catch up.
- An animated workspace switch makes your input go to the final workspace and window instantly, without waiting for the animation.
- Opening the overview (which has a zoom-out animation) lets you grab windows right away, and closing the overview makes your input immediately go back to the windows, without waiting for the zoom back in.
### When disabled, eye-candy features should not affect the performance.
Things like animations and custom shaders do not run and are not present in the render tree when disabled.
Extra offscreen rendering is avoided.
Animations specifically are still "started" even when disabled, but with a duration of 0 (this way, they end as soon as the time is advanced).
This does not impact performance, but helps avoid a lot of edge cases in the code.
### Eye-candy features should not cause unreasonable excessive rendering.
- For example, clip-to-geometry will prevent direct scanout in many cases (since the window surface is not completely visible). But in the cases where the surface or the subsurface *is* completely visible (fully within the clipped region), it will still allow for direct scanout.
- For example, animations *can* cause damage and even draw to an offscreen every frame, because they are expected to be short (and can be disabled). However, something like the rounded corners shader should not offscreen or cause excessive damage every frame, because it is long-running and constantly active.
### Be mindful of invisible state.
This is niri state that is not immediately apparent from looking at the screen. This is not bad per se, but you should carefully consider how to reduce the surprise factor.
- For example, when a monitor disconnects, all its workspaces move to another connected monitor. In order to be able to restore these workspaces when the first monitor connects again, these workspaces keep the knowledge of which was their *original monitor*—this is an example of invisible state, since you can't tell it in any way by looking at the screen. This can have surprising consequences: imagine disconnecting a monitor at home, going to work, completely rearranging the windows there, then coming back home, and suddenly some random workspaces end up on your home monitor. In order to reduce this surprise factor, whenever a new window appears on a workspace, that workspace resets its *original monitor* to its current monitor. This way, the workspaces you actively worked on remain where they were.
- For example, niri preserves the view position whenever a window appears, or whenever a window goes full-screen, to restore it afterward. This way, dealing with temporary things like dialogs opening and closing, or toggling full-screen, becomes less annoying, since it doesn't mess up the view position. This is also invisible state, as you cannot tell by looking at the screen where closing a window will restore the view position. If taken to the extreme (previous view position saved forever for every open window), this can be surprising, as closing long-running windows would result in the view shifting around pretty much randomly. To reduce this surprise factor, niri remembers only one last view position per workspace, and forgets this stored view position upon window focus change.
## Window layout
Here are some design considerations for the window layout logic.
1. If a window or popup is larger than the screen, it should be aligned in the top left corner.
The top left area of a window is more likely to contain something important, so it should always be visible.
1. Setting window width or height to a fixed pixel size (e.g. `set-column-width 1280` or `default-column-width { fixed 1280; }`) will set the size of the window itself, however setting to a proportional size (e.g. `set-column-width 50%`) will set the size of the tile, including the border added by niri.
- With proportions, the user is looking to tile multiple windows on the screen, so they should include borders.
- With fixed sizes, the user wants to test a specific client size or take a specifically sized screenshot, so they should affect the window directly.
- After the size is set, it is always converted to a value that includes the borders, to make the code sane. That is, `set-column-width 1000` followed by changing the niri border width will resize the window accordingly.
1. Fullscreen windows are a normal part of the scrolling layout.
This is a cool idea that scrollable tiling is uniquely positioned to implement.
Fullscreen windows aren't on some "special" layer that covers everything; instead, they are normal tiles that you can switch away from, without disturbing the fullscreen status.
Of course, you do want to cover your entire monitor when focused on a fullscreen window.
This is specifically hardcoded into the logic: when the view is stationary on a focused fullscreen window, the top layer-shell layer and the floating windows hide away.
This is also why fullscreening a floating window makes it go into the scrolling layout.
## Default config
The [default config](https://github.com/YaLTeR/niri/blob/main/resources/default-config.kdl) is intended to give a familiar, helpful, and not too jarring experience to new niri users.
Importantly, it is not a "suggested rice config"; we don't want to startle people with full-on rainbow borders and crazy shaders.
Since we're not a complete desktop environment (and don't have the contributor base to become one), we cannot provide a fully integrated experience—distro spins are better positioned to do this.
As such, new niri users are expected to read through and tinker with the default niri config.
The default config is therefore thoroughly commented with links to the relevant wiki sections.
We don't include every possible option in the default config to avoid overwhelming users too much; anything overly specific or uncommon can stay on the wiki.
The general rule is to include things that users are reasonably expected to want to change or know how to do.
We do also advertise our more unique features though like screencast block-out-from.
We default to CSD (`prefer-no-csd` is commented out).
This gives new users easy and familiar way to move and close windows via their titlebars, especially considering that niri doesn't have serverside titlebars (so far at least).
Focus rings are drawn fully behind windows by default.
While this unfortunately messes with window transparency, [which is a common source of confusion](./FAQ.md#why-are-transparent-windows-tinted-why-is-the-borderfocus-ring-showing-up-through-semitransparent-windows), defaulting to drawing focus rings only around windows would be even worse because it has holes inside clientside rounded corners.
The ideal solution here would be to propose a Wayland protocol for windows to report their corner radius to the compositor (which would generally help for serverside decorations in different compositors).
The default focus ring is quite thick at 4 px to look well with clientside-decorated windows and be obviously noticeable, and the default gaps are also quite big at 16 px to look well with the default focus ring width.
The default input settings like touchpad tap and natural-scroll are how I believe most people want to use their computers.
Shadows default to off because they are a fairly performance-intensive shader, and because many clientside-decorated windows already draw their own shadows.
The default screenshot-path matches GNOME Shell.
Default window rules are limited to fixing known severe issues (WezTerm) and doing something the absolute majority likely wants (make Firefox Picture-in-Picture player floating—it can't do that on its own currently, maybe the pip protocol will change that).
The default binds largely come from my own experience using PaperWM, and from other compositors.
They assume QWERTY.
The binds are ordered in a way to gradually introduce you to different bind configuration concepts.
The general system is: if a hotkey switches somewhere, then adding <kbd>Ctrl</kbd> will move the focused window or column there.
Adding <kbd>Shift</kbd> does an alternative action: for focus and movement it starts going across monitors, for resizes it starts acting on window height rather than width, etc.
Workspace switching on <kbd>Mod</kbd><kbd>U</kbd>/<kbd>I</kbd> is one key up from <kbd>Mod</kbd><kbd>J</kbd>/<kbd>K</kbd> used for window switching.
Since <kbd>Alt</kbd> is a modifier in nested niri, binds with explicit <kbd>Alt</kbd> are mainly the ones only useful on the host, for example spawning a screen locker.
@@ -1,85 +0,0 @@
niri's documentation files are found in `docs/wiki/` and should be viewable and browsable in at least three systems:
- The GitHub repo's markdown file preview
- [The GitHub repo's wiki](https://github.com/YaLTeR/niri/wiki)
- [The documentation site](https://yalter.github.io/niri/)
## The GitHub repo's wiki
This is generated with the `publish-wiki` job in `.github/workflows/ci.yml`.
In order to have this job run as expected in your fork, you'll need to enable the wiki feature in your repo's settings on GitHub.
This could be useful as a contributor to verify that the wiki generates the way you expect it to.
## The documentation site
The documentation site is generated with [mkdocs](https://www.mkdocs.org/).
The configuration files are found in `docs/`.
To set up and run the documentation site locally, it is recommended to use [uv](https://docs.astral.sh/uv/).
### Serving the site locally with uv
In the `docs/` subdirectory:
- `uv sync`
- `uv run mkdocs serve`
The documentation site should now be available on http://127.0.0.1:8000/niri/
Changes made to the documentation while the development server is running will cause an automatic page refresh in the browser.
> [!TIP]
> Images may not be visible, as they are stored on Git LFS.
> If this is the case, run `git lfs pull`.
## Elements
Elements such as links, admonitions, images, and snippets should work as expected in markdown file previews on GitHub, the GitHub repo's wiki, and in the documentation site.
### Links
Links should in all cases be relative (e.g. `./FAQ.md`), unless it's an external one.
Links should have anchors if they are meant to lead the user to a specific section on a page (e.g. `./Getting-Started.md#nvidia`).
> [!TIP]
> mkdocs will terminate if relative links lead to non-existing documents or non-existing anchors.
> This means that the CI pipeline will fail when building documentation, as will `mkdocs serve` locally.
### Admonitions
> [!IMPORTANT]
> This is an important distinction from other `mkdocs`-based documentation you might have encountered.
Admonitions, or alerts should be written [the way GitHub defines them](https://docs.github.com/en/get-started/writing-on-github/getting-started-with-writing-and-formatting-on-github/basic-writing-and-formatting-syntax#alerts).
The above admonition is written like this:
```
> [!IMPORTANT]
> This is an important distinction from other `mkdocs`-based documentation you might have encountered.
```
### Images
Images should have relative links to resources in `docs/wiki/img/`, and should contain sensible alt-text.
### Videos
For compatibility with both mkdocs and GitHub Wiki, videos need to be wrapped in a `<video>` tag (displayed by mkdocs) and have the video link again as fallback text (displayed by GitHub Wiki) padded with blank lines.
```html
<video controls src="https://github.com/user-attachments/assets/379a5d1f-acdb-4c11-b36c-e85fd91f0995">
https://github.com/user-attachments/assets/379a5d1f-acdb-4c11-b36c-e85fd91f0995
</video>
```
### Snippets
Configuration and code snippets in general should be annotated with a language.
If the language used in the snippet is KDL, open the code block like this:
```md
```kdl
```
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### How to disable client-side decorations/make windows rectangular?
Uncomment the [`prefer-no-csd` setting](./Configuration:-Miscellaneous.md#prefer-no-csd) at the top level of the config, and then restart your apps.
Then niri will ask windows to omit client-side decorations, and also inform them that they are being tiled (which makes some windows rectangular, even if they cannot omit the decorations).
Note that currently this will prevent edge window resize handles from showing up.
You can still resize windows by holding <kbd>Mod</kbd> and the right mouse button.
### Why are transparent windows tinted? / Why is the border/focus ring showing up through semitransparent windows?
Uncomment the [`prefer-no-csd` setting](./Configuration:-Miscellaneous.md#prefer-no-csd) at the top level of the config, and then restart your apps.
Niri will draw focus rings and borders *around* windows that agree to omit their client-side decorations.
By default, focus ring and border are rendered as a solid background rectangle behind windows.
That is, they will show up through semitransparent windows.
This is because windows using client-side decorations can have an arbitrary shape.
You can also override this behavior with the [`draw-border-with-background` window rule](./Configuration:-Window-Rules.md#draw-border-with-background).
### How to enable rounded corners for all windows?
Put this window rule in your config:
```kdl
window-rule {
geometry-corner-radius 12
clip-to-geometry true
}
```
For more information, check the [`geometry-corner-radius` window rule](./Configuration:-Window-Rules.md#geometry-corner-radius).
### How to hide the "Important Hotkeys" pop-up at the start?
Put this into your config:
```kdl
hotkey-overlay {
skip-at-startup
}
```
### How to run X11 apps like Steam or Discord?
To run X11 apps, you can use [xwayland-satellite](https://github.com/Supreeeme/xwayland-satellite).
Check [the Xwayland wiki page](./Xwayland.md) for instructions.
Keep in mind that you can run many Electron apps such as VSCode natively on Wayland by passing the right flags, e.g. `code --ozone-platform-hint=auto`
### Why doesn't niri integrate Xwayland like other compositors?
A combination of factors:
- Integrating Xwayland is quite a bit of work, as the compositor needs to implement parts of an X11 window manager.
- You need to appease the X11 ideas of windowing, whereas for niri I want to have the best code for Wayland.
- niri doesn't have a good global coordinate system required by X11.
- You tend to get an endless stream of X11 bugs that take further time and effort away from other tasks.
- There aren't actually that many X11-only clients nowadays, and xwayland-satellite takes perfect care of most of those.
- niri isn't a Big Serious Desktop Environment which Must Support All Use Cases (and is Backed By Some Corporation).
All in all, the situation works out in favor of avoiding Xwayland integration.
<sup>Since: 25.08</sup> niri has seamless built-in xwayland-satellite integration that by and large works as well as built-in Xwayland in other compositors, solving the hurdle of having to set it up manually.
I wouldn't be too surprised if, down the road, xwayland-satellite becomes the standard way of integrating Xwayland into new compositors, since it takes on the bulk of the annoying work, and isolates the compositor from misbehaving clients.
### Can I enable blur behind semitransparent windows?
Not yet, follow/upvote [this issue](https://github.com/YaLTeR/niri/issues/54).
There's also [a PR](https://github.com/YaLTeR/niri/pull/1634) adding blur to niri which you can build and run manually.
Keep in mind that it's an experimental implementation that may have problems and performance concerns.
### Can I make a window sticky / pinned / always on top / appear on all workspaces?
Not yet, follow/upvote [this issue](https://github.com/YaLTeR/niri/issues/932).
You can emulate this with a script that uses the niri IPC.
For example, [nirius](https://git.sr.ht/~tsdh/nirius) seems to have this feature (`toggle-follow-mode`).
### How do I make the Bitwarden window in Firefox open as floating?
Firefox seems to first open the Bitwarden window with a generic Firefox title, and only later change the window title to Bitwarden, so you can't effectively target it with an `open-floating` window rule.
You'll need to use a script, for example [this one](https://github.com/YaLTeR/niri/discussions/1599) or other ones (search niri issues and discussions for Bitwarden).
### Can I open a window directly in the current column / in the same column as another window?
No, but you can script the behavior you want with the [niri IPC](./IPC.md).
Listen to the event stream for a new window opening, then call an action like `consume-or-expel-window-left`.
Adding this directly to niri is challenging:
- The act of "opening a window directly in some column" by itself is quite involved. Niri will have to compute the exact initial window size provided how other windows in a column would resize in response. This logic exists, but it isn't directly pluggable to the code computing a size for a new window. Then, it'll need to handle all sorts of edge cases like the column disappearing, or new windows getting added to the column, before the target window had a chance to appear.
- How do you indicate if a new window should spawn in an existing column (and in which one), as opposed to a new column? Different people seem to have different needs here (including very complex rules based on parent PID, etc.), and it's very unclear design-wise what kind of (simple) setting is actually needed and would be useful. See also https://github.com/YaLTeR/niri/discussions/1125.
### Why does moving the mouse against a monitor edge focus the next window, but only sometimes?
This can happen with [`focus-follows-mouse`](./Configuration:-Input.md#focus-follows-mouse).
When using client-side decorations, windows are supposed to have some margins outside their geometry for the mouse resizing handles.
These margins "peek out" of the monitor edges since they're outside the window geometry, and `focus-follows-mouse` triggers when the mouse crosses them.
It doesn't always happen:
- Some toolkits don't put resize handles outside the window geometry. Then there's no input area outside, so nowhere for `focus-follows-mouse` to trigger.
- If the current window has its own margin for resizing, and it extends all the way to the monitor edge, then `focus-follows-mouse` won't trigger because the mouse will never leave the current window.
To fix this, you can:
- Use `focus-follows-mouse max-scroll-amount="0%"`, which will prevent `focus-follows-mouse` from triggering when it would cause scrolling.
- Set `prefer-no-csd` which will generally cause clients to remove those resizing margins.
### How do I recover from a dead screen locker / from a red screen?
When your screen locker dies, you will be left with a red screen.
This is niri's locked session background.
You can recover from this by spawning a new screen locker.
One way is to switch to a different TTY (with a shortcut like <kbd>Ctrl</kbd><kbd>Alt</kbd><kbd>F3</kbd>) and spawning a screen locker to niri's Wayland display, e.g. `WAYLAND_DISPLAY=wayland-1 swaylock`.
Another way is to set `allow-when-locked=true` on your screen locker bind, then you can press it on the red screen to get a fresh screen locker.
```kdl
binds {
Super+Alt+L allow-when-locked=true { spawn "swaylock"; }
}
```
### How do I change output configuration based on connected monitors?
If you require different output configurations depending on what outputs are connected then you can use [Kanshi](https://gitlab.freedesktop.org/emersion/kanshi).
Kanshi has its own simple configuration and communicates with niri via IPC. You may want to launch kanshi from the niri config.kdl e.g. `spawn-at-startup "/usr/bin/kanshi"`
For example, if you wish to scale your laptop display differently when an external monitor is connected, you might use a Kanshi config like this:
```
profile {
output eDP-1 enable scale 1.0
}
profile {
output HDMI-A-1 enable scale 1.0 position 0,0
output eDP-1 enable scale 1.25 position 1920,0
}
```
### Why does Firefox or Thunderbird have 1 px smaller border?
They draw their own 1 px dark border around the window, which obscures one pixel of niri's border.
If you don't like this, set the [`clip-to-geometry true` window rule](./Configuration:-Window-Rules.md#clip-to-geometry).
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### Overview
<sup>Since: 25.01</sup>
Floating windows in niri always show on top of the tiled windows.
The floating layout does not scroll.
Each workspace/monitor has its own floating layout, just like each workspace/monitor has its own tiling layout.
New windows will automatically float if they have a parent (e.g. dialogs) or if they are fixed size (e.g. splash screens).
To change a window between floating and tiling, you can use the `toggle-window-floating` bind or right click while dragging/moving the window.
You can also use the `open-floating true/false` window rule to either force a window to open as floating, or to disable the automatic floating logic.
Use `switch-focus-between-floating-and-tiling` to switch the focus between the two layouts.
When focused on the floating layout, binds (like `focus-column-right`) will operate on the floating window.
You can precisely position a floating window with a command like `niri msg action move-floating-window -x 100 -y 200`.
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There are several ways to make a window big on niri: maximizing the column, maximizing the window to edges, and fullscreening the window.
Let's look at their differences.
## Maximized (full-width) columns
Maximizing the column via `maximize-column` (bound to <kbd>Mod</kbd><kbd>F</kbd> by default) expands its width to cover the whole screen.
Maximized columns still leave space for [struts] and [gaps], and can contain multiple windows.
The windows retain their borders.
This is the simplest of the sizing modes, and is equivalent to `proportion 1.0` column width, or `set-column-width "100%"`.
![Screenshot of a maximized column with two windows.](./img/maximized-column.png)
You can make a window open in a maximized column with the [`open-maximized true`](./Configuration:-Window-Rules.md#open-maximized) window rule.
## Windows maximized to edges
<sup>Since: 25.11</sup>
You can maximize an individual window via `maximize-window-to-edges`.
This is the same maximize as you can find on other desktop environments and operating systems: it expands a window to the edges of the available screen area.
You will still see your bar, but not struts, gaps, or borders.
Windows are aware of their maximized-to-edges status and generally respond by squaring their corners.
Windows can also control maximizing-to-edges: when you click on the square icon in the window's titlebar, or double-click on the titlebar, the window will request niri to maximize or unmaximize itself.
You can put multiple maximized windows into a [tabbed column](./Tabs.md), but not into a regular column.
![Screenshot of a window maximized to edges.](./img/window-maximized-to-edges.png)
You can make a window open maximized-to-edges, or prevent a window from maximizing upon opening, with the [`open-maximized-to-edges`](./Configuration:-Window-Rules.md#open-maximized-to-edges) window rule.
## Fullscreen windows
Windows can go fullscreen, usually seen with video players, presentations or games.
You can also force a window to go fullscreen via `fullscreen-window` (bound to <kbd>Mod</kbd><kbd>Shift</kbd><kbd>F</kbd> by default).
Fullscreen windows cover the entire screen.
Similarly to maximize-to-edges, windows are aware of their fullscreen status, and can respond by hiding their titlebars or other parts of the UI.
Niri renders a solid black backdrop behind fullscreen windows.
This backdrop helps match the screen size when the window itself remains too small (e.g. if you try to fullscreen a fixed-size dialog window), which is the behavior [defined by the Wayland protocol](https://wayland.app/protocols/xdg-shell#xdg_toplevel:request:set_fullscreen).
When a fullscreen window is focused and not animating, it will cover floating windows and the top layer-shell layer.
If you want for example your layer-shell notifications or launcher to appear over fullscreen windows, configure the respective tools to put them on the overlay layer-shell layer.
![Screenshot of a fullscreen window.](./img/fullscreen-window.png)
You can make a window open fullscreen, or prevent a window from fullscreening upon opening, with the [`open-fullscreen`](./Configuration:-Window-Rules.md#open-fullscreen) window rule.
## Common behaviors across fullscreen and maximize
Fullscreen or maximized-to-edges windows can only be in the scrolling layout.
So if you try to fullscreen or maximize a [floating window](./Floating-Windows.md), it'll move into the scrolling layout.
Then, unfullscreening/unmaximizing will bring it back into the floating layout automatically.
Thanks to scrollable tiling, fullscreen and maximized windows remain a normal participant of the layout: you can scroll left and right from them and see other windows.
![Screenshot of the overview showing a fullscreen window with other windows side by side.](./img/fullscreen-window-in-overview.png)
Fullscreen and maximize-to-edges are both special states that the windows are aware of and can control.
Windows sometimes want to restore their fullscreen or, more frequently, maximized state when they open.
The best opportunity for this is during the *initial configure* sequence when the window tells niri everything it should know before opening the window.
If the window does this, then `open-maximized-to-edges` and `open-fullscreen` window rules have a chance to block or adjust the request.
However, some clients tend to request to be maximized shortly *after* the initial configure sequence, when the niri already sent them the initial size request (sometimes even after showing on screen, resulting in a quick resize right after opening).
From niri's point of view, the window is already open by this point, so if the window does this, then the `open-maximized-to-edges` and `open-fullscreen` window rules don't do anything.
## Windowed fullscreen
<sup>Since: 25.05</sup>
Niri can also tell a window that it's in fullscreen without actually making it fullscreen, via the `toggle-windowed-fullscreen` action.
This is generally useful for screencasting browser-based presentations, when you want to hide the browser UI, but still have the window sized as a normal window.
When in windowed fullscreen, you can use the niri action to maximize or unmaximize the window.
Window-side titlebar maximize buttons and gestures may not work, since the window will always think that it's in fullscreen.
See also windowed fullscreen on the [screencasting features wiki page](./Screencasting.md#windowed-fakedetached-fullscreen).
[struts]: ./Configuration:-Layout.md#struts
[gaps]: ./Configuration:-Layout.md#gaps
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### Overview
There are several gestures in niri.
Also see the [gestures configuration](./Configuration:-Gestures.md) wiki page.
### Mouse
#### Interactive Move
<sup>Since: 0.1.10</sup>
You can move windows by holding <kbd>Mod</kbd> and the left mouse button.
You can customize the look of the window insertion preview in the [`insert-hint` layout config](./Configuration:-Layout.md#insert-hint).
<sup>Since: 25.01</sup> Right click while moving to toggle between floating and tiling layout to put the window into.
#### Interactive Resize
<sup>Since: 0.1.6</sup>
You can resize windows by holding <kbd>Mod</kbd> and the right mouse button.
#### Reset Window Height
<sup>Since: 0.1.6</sup>
If you double-click on a top or bottom tiled window resize edge, the window height will reset to automatic.
This works with both window-initiated resizes (when using client-side decorations), and niri-initiated <kbd>Mod</kbd> + right click resizes.
#### Toggle Full Width
<sup>Since: 0.1.6</sup>
If you double-click on a left or right tiled window resize edge, the column will expand to the full workspace width.
This works with both window-initiated resizes (when using client-side decorations), and niri-initiated <kbd>Mod</kbd> + right click resizes.
#### Horizontal View Movement
<sup>Since: 0.1.6</sup>
Move the view horizontally by holding <kbd>Mod</kbd> and the middle mouse button (or the wheel) and dragging the mouse horizontally.
#### Workspace Switch
<sup>Since: 0.1.7</sup>
Switch workspaces by holding <kbd>Mod</kbd> and the middle mouse button (or the wheel) and dragging the mouse vertically.
### Touchpad
#### Workspace Switch
Switch workspaces with three-finger vertical swipes.
#### Horizontal View Movement
Move the view horizontally with three-finger horizontal swipes.
#### Open and Close the Overview
<sup>Since: 25.05</sup>
Open and close the overview with a four-finger vertical swipe.
### All Pointing Devices
#### Drag-and-Drop Edge View Scroll
<sup>Since: 25.02</sup>
Scroll the tiling view when moving the mouse cursor against a monitor edge during drag-and-drop (DnD).
Also works on a touchscreen.
#### Drag-and-Drop Edge Workspace Switch
<sup>Since: 25.05</sup>
Scroll the workspaces up/down when moving the mouse cursor against a monitor edge during drag-and-drop (DnD) while in the overview.
Also works on a touchscreen.
#### Drag-and-Drop Hold to Activate
<sup>Since: 25.05</sup>
While drag-and-dropping, hold your mouse over a window to activate it.
This will bring a floating window to the top for example.
In the overview, you can also hold the mouse over a workspace to switch to it.
#### Hot Corner to Toggle the Overview
<sup>Since: 25.05</sup>
Put your mouse at the very top-left corner of a monitor to toggle the overview.
Also works during drag-and-dropping something.
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This page contains various bits of information helpful for integrating niri in a distribution.
First, for creating a niri package, see the [Packaging](./Packaging-niri.md) page.
### Configuration
Niri will load configuration from `$XDG_CONFIG_HOME/niri/config.kdl` or `~/.config/niri/config.kdl`, falling back to `/etc/niri/config.kdl`.
If both of these files are missing, niri will create `$XDG_CONFIG_HOME/niri/config.kdl` with the contents of [the default configuration file](https://github.com/YaLTeR/niri/blob/main/resources/default-config.kdl), which are embedded into the niri binary at build time.
This means that you can customize your distribution defaults by creating `/etc/niri/config.kdl`.
When this file is present, niri *will not* automatically create a config at `~/.config/niri/`, so you'll need to direct your users how to do it themselves.
Keep in mind that we update the default config in new releases, so if you have a custom `/etc/niri/config.kdl`, you likely want to inspect and apply the relevant changes too.
Splitting the niri config file into multiple files, or includes, are not supported yet.
### Xwayland
Xwayland is required for running X11 apps and games, and also the Orca screen reader.
<sup>Since: 25.08</sup> Niri integrates with [xwayland-satellite](https://github.com/Supreeeme/xwayland-satellite) out of the box.
The integration requires xwayland-satellite >= 0.7 available in `$PATH`.
Please consider making niri depend on (or at least recommend) the xwayland-satellite package.
If you had a custom config which manually started `xwayland-satellite` and set `$DISPLAY`, you should remove those customizations for the automatic integration to work.
You can change the path where niri looks for xwayland-satellite using the [`xwayland-satellite` top-level option](./Configuration:-Miscellaneous.md#xwayland-satellite).
### Keyboard layout
<sup>Since: 25.08</sup> By default (unless [manually configured](./Configuration:-Input.md#layout) otherwise), niri reads keyboard layout settings from systemd-localed at `org.freedesktop.locale1` over D-Bus.
Make sure your system installer sets the keyboard layout via systemd-localed, and niri should pick it up.
### Autostart
Niri works with the normal systemd autostart.
The default [niri.service](https://github.com/YaLTeR/niri/blob/main/resources/niri.service) brings up `graphical-session.target` as well as `xdg-desktop-autostart.target`.
To make a program run at niri startup without editing the niri config, you can either link its .desktop to `~/.config/autostart/`, or use a .service file with `WantedBy=graphical-session.target`.
See the [example systemd setup](./Example-systemd-Setup.md) page for some examples.
If this is inconvenient, you can also add [`spawn-at-startup`](./Configuration:-Miscellaneous.md#spawn-at-startup) lines in the niri config.
### Screen readers
<sup>Since: 25.08</sup> Niri works with the [Orca](https://orca.gnome.org) screen reader.
Please see the [Accessibility](./Accessibility.md) page for details and advice for accessibility-focused distributions.
### Desktop components
You very likely want to run at least a notification daemon, portals, and an authentication agent.
This is detailed on the [Important Software](./Important-Software.md) page.
On top of that, you may want to preconfigure some desktop shell components to make the experience less barebones.
Niri's default config spawns [Waybar](https://github.com/Alexays/Waybar), which is a good starting point, but you may want to consider changing its default configuration to be less of a kitchen sink, and adding the `niri/workspaces` module.
You will probably also want a desktop background tool ([swaybg](https://github.com/swaywm/swaybg) or [awww (which used to be swww)](https://codeberg.org/LGFae/awww/)), and a nicer screen locker (compared to the default `swaylock`), like [hyprlock](https://github.com/hyprwm/hyprlock/).
Alternatively, some desktop environments and shells work with niri, and can give a more cohesive experience in one package:
- [LXQt](https://lxqt-project.org/) officially supports niri, see [their wiki](https://lxqt-project.org/wiki/Wayland-Session) for details on setting it up.
- Many [XFCE](https://www.xfce.org/) components work on Wayland, including niri. See [their wiki](https://wiki.xfce.org/releng/wayland_roadmap#component_specific_status) for details.
- There are complete desktop shells based on Quickshell that support niri, for example [DankMaterialShell](https://github.com/AvengeMedia/DankMaterialShell) and [Noctalia](https://github.com/noctalia-dev/noctalia-shell).
- You can run a [COSMIC](https://system76.com/cosmic/) session with niri using [cosmic-ext-extra-sessions](https://github.com/Drakulix/cosmic-ext-extra-sessions).
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Things to keep in mind with layer-shell components (bars, launchers, etc.):
1. When a [full-screen](./Fullscreen-and-Maximize.md) window is active and covers the entire screen, it will render above the top layer, and it will be prioritized for keyboard focus. If your launcher uses the top layer, and you try to run it while looking at a full-screen window, it won't show up. Only the overlay layer will show up on top of full-screen windows.
1. Components on the bottom and background layers will receive *on-demand* keyboard focus as expected. However, they will only receive *exclusive* keyboard focus when there are no windows on the workspace.
1. When opening the [Overview](./Overview.md), components on the bottom and background layers will zoom out and remain on the workspaces, while the top and overlay layers remain on top of the Overview. So, if you want the bar to remain on top, put it on the *top* layer.
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The name "niri" is canonically written in lower-case, but feel free to capitalize it if you'd like, especially at the start of sentences where the grammatical rules require it.
This name is not intended to mean or stand for anything.
Our logo comes in four versions: full-sized, simple full-sized, icon, and simple icon.
The simple versions are single-color and suitable for smaller sizes.
| | full-sized | icon |
|--------|:------------------------------:|:------------------------------:|
| normal | ![](./logo/niri-logo.svg) | ![](./logo/niri-icon.svg) |
| simple | ![](./logo/niri-logo-smol.svg) | ![](./logo/niri-icon-smol.svg) |
The logo is intentionally recolorable.
In fact, there's [a webpage](https://nirilogo.raurutuchr.ink) that lets you quickly adjust the color and download an SVG.
All versions of the logo are licensed under [CC BY-SA](https://creativecommons.org/licenses/by-sa/4.0/).
The full-sized logo is based on the [Cherry Bomb One](https://github.com/satsuyako/CherryBomb) font, licensed under the [SIL Open Font License 1.1](https://openfontlicense.org/).
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### High VRAM usage fix
Presently, there is a quirk in the NVIDIA drivers that affects niri's VRAM usage (the driver does not properly release VRAM back into the pool). Niri *should* use on the order of 100 MiB of VRAM (as checked in [nvtop](https://github.com/Syllo/nvtop)); if you see anywhere close to 1 GiB of VRAM in use, you are likely hitting this issue (heap not returning freed buffers to the driver).
Luckily, you can mitigate this by configuring the NVIDIA drivers with a per-process application profile as follows:
* `sudo mkdir -p /etc/nvidia/nvidia-application-profiles-rc.d` to make the config dir if it does not exist (it most likely does not if you are reading this)
* write the following JSON blob to set the `GLVidHeapReuseRatio` config value for the `niri` process into the file `/etc/nvidia/nvidia-application-profiles-rc.d/50-limit-free-buffer-pool-in-wayland-compositors.json`:
```json
{
"rules": [
{
"pattern": {
"feature": "procname",
"matches": "niri"
},
"profile": "Limit Free Buffer Pool On Wayland Compositors"
}
],
"profiles": [
{
"name": "Limit Free Buffer Pool On Wayland Compositors",
"settings": [
{
"key": "GLVidHeapReuseRatio",
"value": 0
}
]
}
]
}
```
(The file in `/etc/nvidia/nvidia-application-profiles-rc.d/` can be named anything, and does not actually need an extension).
Restart niri after writing the config file to apply the change.
The upstream issue that this solution was pulled from is [here](https://github.com/NVIDIA/egl-wayland/issues/126#issuecomment-2379945259). There is a (slim) chance that NVIDIA updates their built-in application profiles to apply this to niri automatically; it is unlikely that the underlying heuristic will see a proper fix.
The fix shipped in the driver at the time of writing uses a value of 0, while the initial config posted by an Nvidia engineer approximately a year prior used a value of 1.
### Screencast flickering fix
<sup>Until: 25.08</sup>
If you have screencast glitches or flickering on NVIDIA, set this in the niri config:
```kdl,must-fail
debug {
wait-for-frame-completion-in-pipewire
}
```
This debug flag has since been removed because the problem was properly fixed in niri.
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### Overview
<sup>Since: 25.05</sup>
The Overview is a zoomed-out view of your workspaces and windows.
It lets you see what's going on at a glance, navigate, and drag windows around.
<video controls src="https://github.com/user-attachments/assets/379a5d1f-acdb-4c11-b36c-e85fd91f0995">
https://github.com/user-attachments/assets/379a5d1f-acdb-4c11-b36c-e85fd91f0995
</video>
Open it with the `toggle-overview` bind, via the top-left hot corner, or using a touchpad four-finger swipe up.
While in the overview, all keyboard shortcuts keep working, while pointing devices get easier:
- Mouse: left click and drag windows to move them, right click and drag to scroll workspaces left/right, scroll to switch workspaces (no holding Mod required).
- Touchpad: two-finger scrolling that matches the normal three-finger gestures.
- Touchscreen: one-finger scrolling, or one-finger long press to move a window.
> [!TIP]
> The overview needs to draw a background under every workspace.
> So, layer-shell surfaces work this way: the *background* and *bottom* layers zoom out together with the workspaces, while the *top* and *overlay* layers remain on top of the overview.
>
> Put your bar on the *top* layer.
Drag-and-drop will scroll the workspaces up/down in the overview, and will activate a workspace when holding it for a moment.
Combined with the hot corner, this lets you do a mouse-only DnD across workspaces.
<video controls src="https://github.com/user-attachments/assets/5f09c5b7-ff40-462b-8b9c-f1b8073a2cbb">
https://github.com/user-attachments/assets/5f09c5b7-ff40-462b-8b9c-f1b8073a2cbb
</video>
You can also drag-and-drop a window to a new workspace above, below, or between existing workspaces.
<video controls src="https://github.com/user-attachments/assets/b76d5349-aa20-4889-ab90-0a51554c789d">
https://github.com/user-attachments/assets/b76d5349-aa20-4889-ab90-0a51554c789d
</video>
### Configuration
See the full documentation for the `overview {}` section [here](./Configuration:-Miscellaneous.md#overview).
You can set the zoom-out level like this:
```kdl
// Make workspaces four times smaller than normal in the overview.
overview {
zoom 0.25
}
```
To change the color behind the workspaces, use the `backdrop-color` setting:
```kdl
// Make the backdrop light.
overview {
backdrop-color "#777777"
}
```
You can also disable the hot corner:
```kdl
// Disable the hot corners.
gestures {
hot-corners {
off
}
}
```
### Backdrop customization
Apart from setting a custom backdrop color like described above, you can also put a layer-shell wallpaper into the backdrop with a [layer rule](./Configuration:-Layer-Rules.md#place-within-backdrop), for example:
```kdl
// Put swaybg inside the overview backdrop.
layer-rule {
match namespace="^wallpaper$"
place-within-backdrop true
}
```
This will only work for *background* layer surfaces that ignore exclusive zones (typical for wallpaper tools).
You can run two different wallpaper tools (like swaybg and awww), one for the backdrop and one for the normal workspace background.
This way you could set the backdrop one to a blurred version of the wallpaper for a nice effect.
You can also combine this with a transparent background color if you don't like the wallpaper moving together with workspaces:
```kdl
// Make the wallpaper stationary, rather than moving with workspaces.
layer-rule {
// This is for swaybg; change for other wallpaper tools.
// Find the right namespace by running niri msg layers.
match namespace="^wallpaper$"
place-within-backdrop true
}
// Set transparent workspace background color.
layout {
background-color "transparent"
}
// Optionally, disable the workspace shadows in the overview.
overview {
workspace-shadow {
off
}
}
```
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### Overview
When building niri, check `Cargo.toml` for a list of build features.
For example, you can replace systemd integration with dinit integration using `cargo build --release --no-default-features --features dinit,dbus,xdp-gnome-screencast`.
The defaults however should work fine for most distributions.
> [!WARNING]
> Do NOT build with `--all-features`!
>
> Some features are meant only for development use.
> For example, one of the features enables collection of profiling data into a memory buffer that will grow indefinitely until you run out of memory.
The `niri-visual-tests` sub-crate/binary is development-only and should not be packaged.
The recommended way to package niri is so that it runs as a standalone desktop session.
To do that, put files into the correct directories according to this table.
| File | Destination |
| ---- | ----------- |
| `target/release/niri` | `/usr/bin/` |
| `resources/niri-session` | `/usr/bin/` |
| `resources/niri.desktop` | `/usr/share/wayland-sessions/` |
| `resources/niri-portals.conf` | `/usr/share/xdg-desktop-portal/` |
| `resources/niri.service` (systemd) | `/usr/lib/systemd/user/` |
| `resources/niri-shutdown.target` (systemd) | `/usr/lib/systemd/user/` |
| `resources/dinit/niri` (dinit) | `/usr/lib/dinit.d/user/` |
| `resources/dinit/niri-shutdown` (dinit) | `/usr/lib/dinit.d/user/` |
Doing this will make niri appear in GDM and other display managers.
See the [Integrating niri](./Integrating-niri.md) page for further information on distribution integration.
### Running tests
A bulk of our tests spawn niri compositor instances and test Wayland clients.
This does not require a graphical session, however due to test parallelism, it can run into file descriptor limits on high core count systems.
If you run into this problem, you may need to limit not just the Rust test harness thread count, but also the Rayon thread count, since some niri tests use internal Rayon threading:
```
$ export RAYON_NUM_THREADS=2
...proceed to run cargo test, perhaps with --test-threads=2
```
Don't forget to exclude the development-only `niri-visual-tests` crate when running tests.
Some tests require surfaceless EGL to be available at test time.
If this is problematic, you can skip them like so:
```
$ cargo test -- --skip=::egl
```
You may also want to set the `RUN_SLOW_TESTS=1` environment variable to run the slower tests.
### Version string
The niri version string includes its version and commit hash:
```
$ niri --version
niri 25.01 (e35c630)
```
When building in a packaging system, there's usually no repository, so the commit hash is unavailable and the version will show "unknown commit".
In this case, please set the commit hash manually:
```
$ export NIRI_BUILD_COMMIT="e35c630"
...proceed to build niri
```
You can also override the version string entirely, in this case please make sure the corresponding niri version stays intact:
```
$ export NIRI_BUILD_VERSION_STRING="25.01-1 (e35c630)"
...proceed to build niri
```
Remember to set this variable for both `cargo build` and `cargo install` since the latter will rebuild niri if the environment changes.
### Panics
Good panic backtraces are required for diagnosing niri crashes.
Please use the `niri panic` command to test that your package produces good backtraces.
```
$ niri panic
thread 'main' panicked at /builddir/build/BUILD/rust-1.83.0-build/rustc-1.83.0-src/library/core/src/time.rs:1142:31:
overflow when subtracting durations
stack backtrace:
0: rust_begin_unwind
at /builddir/build/BUILD/rust-1.83.0-build/rustc-1.83.0-src/library/std/src/panicking.rs:665:5
1: core::panicking::panic_fmt
at /builddir/build/BUILD/rust-1.83.0-build/rustc-1.83.0-src/library/core/src/panicking.rs:74:14
2: core::panicking::panic_display
at /builddir/build/BUILD/rust-1.83.0-build/rustc-1.83.0-src/library/core/src/panicking.rs:264:5
3: core::option::expect_failed
at /builddir/build/BUILD/rust-1.83.0-build/rustc-1.83.0-src/library/core/src/option.rs:2021:5
4: expect<core::time::Duration>
at /builddir/build/BUILD/rust-1.83.0-build/rustc-1.83.0-src/library/core/src/option.rs:933:21
5: sub
at /builddir/build/BUILD/rust-1.83.0-build/rustc-1.83.0-src/library/core/src/time.rs:1142:31
6: cause_panic
at /builddir/build/BUILD/niri-0.0.git.1699.279c8b6a-build/niri/src/utils/mod.rs:382:13
7: main
at /builddir/build/BUILD/niri-0.0.git.1699.279c8b6a-build/niri/src/main.rs:107:27
8: call_once<fn() -> core::result::Result<(), alloc::boxed::Box<dyn core::error::Error, alloc::alloc::Global>>, ()>
at /builddir/build/BUILD/rust-1.83.0-build/rustc-1.83.0-src/library/core/src/ops/function.rs:250:5
note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace.
```
Important things to look for:
- The panic message is there: "overflow when subtracting durations".
- The backtrace goes all the way up to `main` and includes `cause_panic`.
- The backtrace includes the file and line number for `cause_panic`: `at /.../src/utils/mod.rs:382:13`.
If possible, please ensure that your niri package on its own has good panics, i.e. *without* installing debuginfo or other packages.
The user likely won't have debuginfo installed when their compositor first crashes, and we really want to be able to diagnose and fix all crashes right away.
### Rust dependencies
Every niri release comes with a vendored dependencies archive from `cargo vendor`.
You can use it to build the corresponding niri release completely offline.
If you don't want to use vendored dependencies, consider following the niri release's `Cargo.lock`.
It contains the exact dependency versions that I used when testing the release.
If you need to change the versions of some dependencies, pay extra attention to `smithay` and `smithay-drm-extras` commit hash.
These crates don't currently have regular stable releases, so niri uses git snapshots.
Upstream frequently has breaking changes (API and behavior), so you're strongly advised to use the exact commit hash from the niri release's `Cargo.lock`.
### Shell completions
You can generate shell completions for several shells via `niri completions <SHELL>`, i.e. `niri completions bash`.
See `niri completions -h` for a full list.
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Welcome to the niri documentation!
Feel free to look through usage and [Getting started](./Getting-Started.md).
If you're looking for ways to configure niri, check out the [introduction to configuration](./Configuration:-Introduction.md).
If you'd like to help with niri, there are plenty of both coding- and non-coding-related ways to do so.
See [CONTRIBUTING.md](https://github.com/YaLTeR/niri/blob/main/CONTRIBUTING.md) for an overview.
If you're not already here, check out our new wiki website! https://yalter.github.io/niri/
---
The documentation is open to contribution, see [Documenting niri](./Development:-Documenting-niri.md).
Please discuss bigger changes in [our Matrix room](https://matrix.to/#/#niri:matrix.org) first!
The wiki is generated from files in the `docs/wiki/` folder of the repository, so you can open a pull request modifying it there.
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### Overview
The primary screencasting interface that niri offers is through portals and pipewire.
It is supported by [OBS], Firefox, Chromium, Electron, Telegram, and other apps.
You can screencast both monitors and individual windows.
In order to use it, you need a working D-Bus session, pipewire, `xdg-desktop-portal-gnome`, and [running niri as a session](./Getting-Started.md) (i.e. through `niri-session` or from a display manager).
On widely used distros this should all "just work".
Alternatively, you can use tools that rely on the `wlr-screencopy` protocol, which niri also supports.
There are several features in niri designed for screencasting.
Let's take a look!
### Block out windows
You can block out specific windows from screencasts, replacing them with solid black rectangles.
This can be useful for password managers or messenger windows, etc.
![Screenshot showing a window visible normally, but blocked out on OBS.](./img/block-out-from-screencast.png)
This is controlled through the `block-out-from` window rule, for example:
```kdl
// Block out password managers from screencasts.
window-rule {
match app-id=r#"^org\.keepassxc\.KeePassXC$"#
match app-id=r#"^org\.gnome\.World\.Secrets$"#
block-out-from "screencast"
}
```
You can similarly block out layer surfaces, using a layer rule:
```kdl
// Block out mako notifications from screencasts.
layer-rule {
match namespace="^notifications$"
block-out-from "screencast"
}
```
Check [the corresponding wiki section](./Configuration:-Window-Rules.md#block-out-from) for more details and examples.
### Dynamic screencast target
<sup>Since: 25.05</sup>
Niri provides a special screencast stream that you can change dynamically.
It shows up as "niri Dynamic Cast Target" in the screencast window dialog.
![Screencast dialog showing niri Dynamic Cast Target.](https://github.com/user-attachments/assets/e236ce74-98ec-4f3a-a99b-29ac1ff324dd)
When you select it, it will start as an empty, transparent video stream.
Then, you can use the following binds to change what it shows:
- `set-dynamic-cast-window` to cast the focused window.
- `set-dynamic-cast-monitor` to cast the focused monitor.
- `clear-dynamic-cast-target` to go back to an empty stream.
You can also use these actions from the command line, for example to interactively pick which window to cast:
```sh
$ niri msg action set-dynamic-cast-window --id $(niri msg --json pick-window | jq .id)
```
<video controls src="https://github.com/user-attachments/assets/c617a9d6-7d5e-4f1f-b8cc-9301182d9634">
https://github.com/user-attachments/assets/c617a9d6-7d5e-4f1f-b8cc-9301182d9634
</video>
If the cast target disappears (e.g. the target window closes), the stream goes back to empty.
All dynamic casts share the same target, but new ones start out empty until the next time you change it (to avoid surprises and sharing something sensitive by mistake).
### Indicate screencasted windows
<sup>Since: 25.02</sup>
The [`is-window-cast-target=true` window rule](./Configuration:-Window-Rules.md#is-window-cast-target) matches windows targeted by an ongoing window screencast.
You use it with a special border color to clearly indicate screencasted windows.
This also works for windows targeted by dynamic screencasts.
However, it will not work for windows that just happen to be visible in a full-monitor screencast.
```kdl
// Indicate screencasted windows with red colors.
window-rule {
match is-window-cast-target=true
focus-ring {
active-color "#f38ba8"
inactive-color "#7d0d2d"
}
border {
inactive-color "#7d0d2d"
}
shadow {
color "#7d0d2d70"
}
tab-indicator {
active-color "#f38ba8"
inactive-color "#7d0d2d"
}
}
```
Example:
![Screencasted window indicated with a red border and shadow.](https://github.com/user-attachments/assets/375b381e-3a87-4e94-8676-44404971d893)
### Windowed (fake/detached) fullscreen
<sup>Since: 25.05</sup>
When screencasting browser-based presentations like Google Slides, you usually want to hide the browser UI, which requires making the browser fullscreen.
This is not always convenient, for example if you have an ultrawide monitor, or just want to leave the browser as a smaller window, without taking up an entire monitor.
The `toggle-windowed-fullscreen` bind helps with this.
It tells the app that it went fullscreen, while in reality leaving it as a normal window that you can resize and put wherever you want.
```kdl
binds {
Mod+Ctrl+Shift+F { toggle-windowed-fullscreen; }
}
```
Keep in mind that not all apps react to fullscreening, so it may sometimes look as if the bind did nothing.
Here's an example showing a windowed-fullscreen Google Slides [presentation](https://youtu.be/Kmz8ODolnDg), along with the presenter view and a meeting app:
![Windowed Google Slides presentation, another window showing the presenter view, and another window showing Zoom UI casting the presentation.](https://github.com/user-attachments/assets/b2b49eea-f5a0-4c0a-b537-51fd1949a59d)
### Screen mirroring
For presentations it can be useful to mirror an output to another.
Currently, niri doesn't have built-in output mirroring, but you can use a third-party tool [`wl-mirror`](https://github.com/Ferdi265/wl-mirror) that mirrors an output to a window.
Note that the command below requires [`jq`](https://jqlang.org/download/) to be installed.
```kdl
binds {
Mod+P repeat=false { spawn-sh "wl-mirror $(niri msg --json focused-output | jq -r .name)"; }
}
```
Focus the output you want to mirror, press <kbd>Mod</kbd><kbd>P</kbd> and move the `wl-mirror` window to the target output.
Finally, fullscreen the `wl-mirror` window (by default, <kbd>Mod</kbd><kbd>Shift</kbd><kbd>F</kbd>).
[OBS]: https://obsproject.com/
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### Overview
<sup>Since: 25.02</sup>
You can switch a column to present windows as tabs, rather than as vertical tiles.
All tabs in a column have the same window size, so this is useful to get more vertical space.
![Terminal with a tab indicator on the left.](https://github.com/user-attachments/assets/0e94ac0d-796d-4f85-a264-c105ef41c13f)
Use this bind to toggle a column between normal and tabbed display:
```kdl
binds {
Mod+W { toggle-column-tabbed-display; }
}
```
All other binds remain the same: switch tabs with `focus-window-down/up`, add or remove windows with `consume-window-into-column`/`expel-window-from-column`, and so on.
Unlike regular columns, tabbed columns can go full-screen with multiple windows.
### Tab indicator
Tabbed columns show a tab indicator on the side.
You can click on the indicator to switch tabs.
See the [`tab-indicator` section in the layout section](./Configuration:-Layout.md#tab-indicator) to configure it.
By default, the indicator draws "outside" the column, so it can overlay other windows or go off-screen.
The `place-within-column` flag puts the indicator "inside" the column, adjusting the window size to make space for it.
This is especially useful for thicker tab indicators, or when you have very small gaps.
| Default | `place-within-column` |
| --- | --- |
| ![A screenshot showing 4 windows, with the middle column being focused. The tab indicator overflows onto the left column](https://github.com/user-attachments/assets/c2f51f50-3d87-403a-8beb-cbbe5ec5c880) | ![A screenshot showing 4 windows, with the middle column being focused. The tab indicator is contained within its respective column](https://github.com/user-attachments/assets/f1797cd0-d518-4be6-95b4-3540523c4370) |
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### Overview
Niri has dynamic workspaces that can move between monitors.
Each monitor contains an independent set of workspaces arranged vertically.
You can switch between workspaces on a monitor with `focus-workspace-down` and `focus-workspace-up`.
Empty workspaces "in the middle" automatically disappear when you switch away from them.
There's always one empty workspace at the end (at the bottom) of every monitor.
When you open a window on this empty workspace, a new empty workspace will immediately appear further below it.
You can move workspaces up and down on the monitor with `move-workspace-up/down`.
The way to put a window on a new workspace "in the middle" is to put it on the last (empty) workspace, then move the workspace up to where you need.
Here's a visual representation that shows two monitors and their workspaces.
The left monitor has three workspaces (two with windows, plus one empty), and the right monitor has two workspaces (one with windows, plus one empty).
<picture>
<source media="(prefers-color-scheme: dark)" srcset="./img/workspaces-dark.png">
<img alt="Two monitors. First with three workspaces, second with two workspaces." src="./img/workspaces-light.png">
</picture>
You can move a workspace to a different monitor using binds like `move-workspace-to-monitor-left/right/up/down` and `move-workspace-to-monitor-next/previous`.
When you disconnect a monitor, its workspaces will automatically move to a different monitor.
But, they will also "remember" their original monitor, so when you reconnect it, the workspaces will automatically move back to it.
> [!TIP]
> From other tiling WMs, you may be used to thinking about workspaces like this: "These are all of my workspaces. I can show workspace X on my first monitor, and workspace Y on my second monitor."
> In niri, instead, think like this: "My first monitor contains these workspaces, including X and Y, and my second monitor contains these other workspaces. I can switch my first monitor to workspace X or Y. I can move workspace Y to my second monitor to show it there."
### Addressing workspaces by index
Several actions in niri can address workspaces "by index": `focus-workspace 2`, `move-column-to-workspace 4`.
This index refers to whichever workspace *currently happens to be* at this position on the focused monitor.
So, `focus-workspace 2` will always put you on the second workspace of the monitor, whichever workspace that currently is.
This is an important distinction from WMs with static workspace systems.
In niri, workspaces *do not have indices on their own*.
If you take the first workspace and move it further down on the monitor, `focus-workspace 1` will now put you on a different workspace (the one that was below the first workspace before you moved it).
When you want to have a more permanent workspace in niri, you can create a [named workspace](./Configuration:-Named-Workspaces.md) in the config or via the `set-workspace-name` action.
You can refer to named workspaces by name, e.g. `focus-workspace "browser"`, and they won't disappear when they become empty.
> [!TIP]
> You can try to emulate static workspaces by creating workspaces named "one", "two", "three", ..., and binding keys to `focus-workspace "one"`, `focus-workspace "two"`, ...
> This can work to some extent, but it can become somewhat confusing, since you can still move these workspaces up and down and between monitors.
>
> If you're coming from a static workspace WM, I suggest *not* doing that, but instead trying the "niri way" with dynamic workspaces, focusing and moving up/down instead of by index.
> Thanks to scrollable tiling, you generally need fewer workspaces than on a traditional tiling WM.
### Example workflow
This is how I like to use workspaces.
I will usually have my browser on the topmost workspace, then one workspace per project (or a "thing") I'm working on.
On a single workspace I have 12 windows that fit inside a monitor that I switch between frequently, and maybe extra windows scrolled outside the view, usually either ones I need rarely, or temporary windows that I quickly close.
When I need another permanent window, I'll put it on a new workspace.
I actively move workspaces up and down as I'm working on things to make what I need accessible in one motion.
For example, I usually frequently switch between the browser and whatever I'm doing, so I always move whatever I'm currently doing to right below the browser, so a single `focus-workspace-up/down` gets me where I want.
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## Usage
* [Getting Started](./Getting-Started.md)
* [Example systemd Setup](./Example-systemd-Setup.md)
* [Important Software](./Important-Software.md)
* [Workspaces](./Workspaces.md)
* [Floating Windows](./Floating-Windows.md)
* [Tabs](./Tabs.md)
* [Overview](./Overview.md)
* [Screencasting](./Screencasting.md)
* [LayerShell Components](./Layer%E2%80%90Shell-Components.md)
* [IPC, `niri msg`](./IPC.md)
* [Application-Specific Issues](./Application-Issues.md)
* [Nvidia](./Nvidia.md)
* [Xwayland](./Xwayland.md)
* [Gestures](./Gestures.md)
* [Fullscreen and Maximize](./Fullscreen-and-Maximize.md)
* [Packaging niri](./Packaging-niri.md)
* [Integrating niri](./Integrating-niri.md)
* [Accessibility](./Accessibility.md)
* [Name and Logo](./Name-and-Logo.md)
* [FAQ](./FAQ.md)
## Configuration
* [Introduction](./Configuration:-Introduction.md)
* [Input](./Configuration:-Input.md)
* [Outputs](./Configuration:-Outputs.md)
* [Key Bindings](./Configuration:-Key-Bindings.md)
* [Switch Events](./Configuration:-Switch-Events.md)
* [Layout](./Configuration:-Layout.md)
* [Named Workspaces](./Configuration:-Named-Workspaces.md)
* [Miscellaneous](./Configuration:-Miscellaneous.md)
* [Window Rules](./Configuration:-Window-Rules.md)
* [Layer Rules](./Configuration:-Layer-Rules.md)
* [Animations](./Configuration:-Animations.md)
* [Gestures](./Configuration:-Gestures.md)
* [Recent Windows](./Configuration:-Recent-Windows.md)
* [Debug Options](./Configuration:-Debug-Options.md)
* [Include](./Configuration:-Include.md)
## Development
* [Design Principles](./Development:-Design-Principles.md)
* [Developing niri](./Development:-Developing-niri.md)
* [Documenting niri](./Development:-Documenting-niri.md)
* [Fractional Layout](./Development:-Fractional-Layout.md)
* [Redraw Loop](./Development:-Redraw-Loop.md)
* [Animation Timing](./Development:-Animation-Timing.md)
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Generated
+22 -6
View File
@@ -1,12 +1,27 @@
{
"nodes": {
"nix-filter": {
"locked": {
"lastModified": 1710156097,
"narHash": "sha256-1Wvk8UP7PXdf8bCCaEoMnOT1qe5/Duqgj+rL8sRQsSM=",
"owner": "numtide",
"repo": "nix-filter",
"rev": "3342559a24e85fc164b295c3444e8a139924675b",
"type": "github"
},
"original": {
"owner": "numtide",
"repo": "nix-filter",
"type": "github"
}
},
"nixpkgs": {
"locked": {
"lastModified": 1757967192,
"narHash": "sha256-/aA9A/OBmnuOMgwfzdsXRusqzUpd8rQnQY8jtrHK+To=",
"lastModified": 1726365531,
"narHash": "sha256-luAKNxWZ+ZN0kaHchx1OdLQ71n81Y31ryNPWP1YRDZc=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "0d7c15863b251a7a50265e57c1dca1a7add2e291",
"rev": "9299cdf978e15f448cf82667b0ffdd480b44ee48",
"type": "github"
},
"original": {
@@ -18,6 +33,7 @@
},
"root": {
"inputs": {
"nix-filter": "nix-filter",
"nixpkgs": "nixpkgs",
"rust-overlay": "rust-overlay"
}
@@ -29,11 +45,11 @@
]
},
"locked": {
"lastModified": 1757989933,
"narHash": "sha256-9cpKYWWPCFhgwQTww8S94rTXgg8Q8ydFv9fXM6I8xQM=",
"lastModified": 1727663505,
"narHash": "sha256-83j/GrHsx8GFUcQofKh+PRPz6pz8sxAsZyT/HCNdey8=",
"owner": "oxalica",
"repo": "rust-overlay",
"rev": "8249aa3442fb9b45e615a35f39eca2fe5510d7c3",
"rev": "c2099c6c7599ea1980151b8b6247a8f93e1806ee",
"type": "github"
},
"original": {
+21 -37
View File
@@ -4,6 +4,7 @@
inputs = {
nixpkgs.url = "github:NixOS/nixpkgs/nixpkgs-unstable";
nix-filter.url = "github:numtide/nix-filter";
# NOTE: This is not necessary for end users
# You can omit it with `inputs.rust-overlay.follows = ""`
@@ -17,6 +18,7 @@
{
self,
nixpkgs,
nix-filter,
rust-overlay,
}:
let
@@ -24,20 +26,21 @@
{
lib,
cairo,
clang,
dbus,
libGL,
libclang,
libdisplay-info,
libinput,
seatd,
libxkbcommon,
libgbm,
mesa,
pango,
pipewire,
pkg-config,
rustPlatform,
systemd,
wayland,
installShellFiles,
withDbus ? true,
withSystemd ? true,
withScreencastSupport ? true,
@@ -48,16 +51,16 @@
pname = "niri";
version = self.shortRev or self.dirtyShortRev or "unknown";
src = lib.fileset.toSource {
root = ./.;
fileset = lib.fileset.unions [
./niri-config
./niri-ipc
./niri-visual-tests
./resources
./src
./Cargo.toml
src = nix-filter.lib.filter {
root = self;
include = [
"niri-config"
"niri-ipc"
"niri-visual-tests"
"resources"
"src"
./Cargo.lock
./Cargo.toml
];
};
@@ -76,9 +79,8 @@
strictDeps = true;
nativeBuildInputs = [
rustPlatform.bindgenHook
clang
pkg-config
installShellFiles
];
buildInputs =
@@ -90,7 +92,7 @@
libinput
seatd
libxkbcommon
libgbm
mesa # libgbm
pango
wayland
]
@@ -106,29 +108,8 @@
++ lib.optional withSystemd "systemd";
buildNoDefaultFeatures = true;
# ever since this commit:
# https://github.com/YaLTeR/niri/commit/771ea1e81557ffe7af9cbdbec161601575b64d81
# niri now runs an actual instance of the real compositor (with a mock backend) during tests
# and thus creates a real socket file in the runtime dir.
# this is fine for our build, we just need to make sure it has a directory to write to.
preCheck = ''
export XDG_RUNTIME_DIR="$(mktemp -d)"
'';
checkFlags = [
# These tests require the ability to access a "valid EGL Display", but that won't work
# inside the Nix sandbox
"--skip=::egl"
];
postInstall =
''
installShellCompletion --cmd niri \
--bash <($out/bin/niri completions bash) \
--fish <($out/bin/niri completions fish) \
--nushell <($out/bin/niri completions nushell) \
--zsh <($out/bin/niri completions zsh)
install -Dm644 resources/niri.desktop -t $out/share/wayland-sessions
install -Dm644 resources/niri-portals.conf -t $out/share/xdg-desktop-portal
''
@@ -138,6 +119,8 @@
'';
env = {
LIBCLANG_PATH = lib.getLib libclang + "/lib";
# Force linking with libEGL and libwayland-client
# so they can be discovered by `dlopen()`
RUSTFLAGS = toString (
@@ -205,11 +188,10 @@
];
}
))
pkgs.cargo-insta
];
nativeBuildInputs = [
pkgs.rustPlatform.bindgenHook
pkgs.clang
pkgs.pkg-config
pkgs.wrapGAppsHook4 # For `niri-visual-tests`
];
@@ -219,6 +201,8 @@
];
env = {
inherit (niri) LIBCLANG_PATH;
# WARN: Do not overwrite this variable in your shell!
# It is required for `dlopen()` to work on some libraries; see the comment
# in the package expression
+6 -6
View File
@@ -9,16 +9,16 @@ repository.workspace = true
[dependencies]
bitflags.workspace = true
csscolorparser = "0.7.2"
csscolorparser = "0.7.0"
knuffel = "3.2.0"
miette = { version = "5.10.0", features = ["fancy-no-backtrace"] }
niri-ipc = { version = "25.11.0", path = "../niri-ipc" }
regex = "1.11.3"
miette = "5.10.0"
niri-ipc = { version = "0.1.10-1", path = "../niri-ipc" }
regex = "1.11.1"
smithay = { workspace = true, features = ["backend_libinput"] }
tracing.workspace = true
tracy-client.workspace = true
[dev-dependencies]
insta.workspace = true
k9.workspace = true
miette = { version = "5.10.0", features = ["fancy"] }
pretty_assertions = "1.4.1"
diff = "0.1.13"
-837
View File
@@ -1,837 +0,0 @@
use knuffel::errors::DecodeError;
use knuffel::Decode as _;
use crate::utils::{expect_only_children, parse_arg_node, MergeWith};
use crate::FloatOrInt;
#[derive(Debug, Clone, PartialEq)]
pub struct Animations {
pub off: bool,
pub slowdown: f64,
pub workspace_switch: WorkspaceSwitchAnim,
pub window_open: WindowOpenAnim,
pub window_close: WindowCloseAnim,
pub horizontal_view_movement: HorizontalViewMovementAnim,
pub window_movement: WindowMovementAnim,
pub window_resize: WindowResizeAnim,
pub config_notification_open_close: ConfigNotificationOpenCloseAnim,
pub exit_confirmation_open_close: ExitConfirmationOpenCloseAnim,
pub screenshot_ui_open: ScreenshotUiOpenAnim,
pub overview_open_close: OverviewOpenCloseAnim,
pub recent_windows_close: RecentWindowsCloseAnim,
}
impl Default for Animations {
fn default() -> Self {
Self {
off: false,
slowdown: 1.,
workspace_switch: Default::default(),
horizontal_view_movement: Default::default(),
window_movement: Default::default(),
window_open: Default::default(),
window_close: Default::default(),
window_resize: Default::default(),
config_notification_open_close: Default::default(),
exit_confirmation_open_close: Default::default(),
screenshot_ui_open: Default::default(),
overview_open_close: Default::default(),
recent_windows_close: Default::default(),
}
}
}
#[derive(knuffel::Decode, Debug, Clone, PartialEq)]
pub struct AnimationsPart {
#[knuffel(child)]
pub off: bool,
#[knuffel(child)]
pub on: bool,
#[knuffel(child, unwrap(argument))]
pub slowdown: Option<FloatOrInt<0, { i32::MAX }>>,
#[knuffel(child)]
pub workspace_switch: Option<WorkspaceSwitchAnim>,
#[knuffel(child)]
pub window_open: Option<WindowOpenAnim>,
#[knuffel(child)]
pub window_close: Option<WindowCloseAnim>,
#[knuffel(child)]
pub horizontal_view_movement: Option<HorizontalViewMovementAnim>,
#[knuffel(child)]
pub window_movement: Option<WindowMovementAnim>,
#[knuffel(child)]
pub window_resize: Option<WindowResizeAnim>,
#[knuffel(child)]
pub config_notification_open_close: Option<ConfigNotificationOpenCloseAnim>,
#[knuffel(child)]
pub exit_confirmation_open_close: Option<ExitConfirmationOpenCloseAnim>,
#[knuffel(child)]
pub screenshot_ui_open: Option<ScreenshotUiOpenAnim>,
#[knuffel(child)]
pub overview_open_close: Option<OverviewOpenCloseAnim>,
#[knuffel(child)]
pub recent_windows_close: Option<RecentWindowsCloseAnim>,
}
impl MergeWith<AnimationsPart> for Animations {
fn merge_with(&mut self, part: &AnimationsPart) {
self.off |= part.off;
if part.on {
self.off = false;
}
merge!((self, part), slowdown);
// Animation properties are fairly tied together, except maybe `off`. So let's just save
// ourselves the work and not merge within individual animations.
merge_clone!(
(self, part),
workspace_switch,
window_open,
window_close,
horizontal_view_movement,
window_movement,
window_resize,
config_notification_open_close,
exit_confirmation_open_close,
screenshot_ui_open,
overview_open_close,
recent_windows_close,
);
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Animation {
pub off: bool,
pub kind: Kind,
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Kind {
Easing(EasingParams),
Spring(SpringParams),
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct EasingParams {
pub duration_ms: u32,
pub curve: Curve,
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Curve {
Linear,
EaseOutQuad,
EaseOutCubic,
EaseOutExpo,
CubicBezier(f64, f64, f64, f64),
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct SpringParams {
pub damping_ratio: f64,
pub stiffness: u32,
pub epsilon: f64,
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct WorkspaceSwitchAnim(pub Animation);
impl Default for WorkspaceSwitchAnim {
fn default() -> Self {
Self(Animation {
off: false,
kind: Kind::Spring(SpringParams {
damping_ratio: 1.,
stiffness: 1000,
epsilon: 0.0001,
}),
})
}
}
#[derive(Debug, Clone, PartialEq)]
pub struct WindowOpenAnim {
pub anim: Animation,
pub custom_shader: Option<String>,
}
impl Default for WindowOpenAnim {
fn default() -> Self {
Self {
anim: Animation {
off: false,
kind: Kind::Easing(EasingParams {
duration_ms: 150,
curve: Curve::EaseOutExpo,
}),
},
custom_shader: None,
}
}
}
#[derive(Debug, Clone, PartialEq)]
pub struct WindowCloseAnim {
pub anim: Animation,
pub custom_shader: Option<String>,
}
impl Default for WindowCloseAnim {
fn default() -> Self {
Self {
anim: Animation {
off: false,
kind: Kind::Easing(EasingParams {
duration_ms: 150,
curve: Curve::EaseOutQuad,
}),
},
custom_shader: None,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct HorizontalViewMovementAnim(pub Animation);
impl Default for HorizontalViewMovementAnim {
fn default() -> Self {
Self(Animation {
off: false,
kind: Kind::Spring(SpringParams {
damping_ratio: 1.,
stiffness: 800,
epsilon: 0.0001,
}),
})
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct WindowMovementAnim(pub Animation);
impl Default for WindowMovementAnim {
fn default() -> Self {
Self(Animation {
off: false,
kind: Kind::Spring(SpringParams {
damping_ratio: 1.,
stiffness: 800,
epsilon: 0.0001,
}),
})
}
}
#[derive(Debug, Clone, PartialEq)]
pub struct WindowResizeAnim {
pub anim: Animation,
pub custom_shader: Option<String>,
}
impl Default for WindowResizeAnim {
fn default() -> Self {
Self {
anim: Animation {
off: false,
kind: Kind::Spring(SpringParams {
damping_ratio: 1.,
stiffness: 800,
epsilon: 0.0001,
}),
},
custom_shader: None,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct ConfigNotificationOpenCloseAnim(pub Animation);
impl Default for ConfigNotificationOpenCloseAnim {
fn default() -> Self {
Self(Animation {
off: false,
kind: Kind::Spring(SpringParams {
damping_ratio: 0.6,
stiffness: 1000,
epsilon: 0.001,
}),
})
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct ExitConfirmationOpenCloseAnim(pub Animation);
impl Default for ExitConfirmationOpenCloseAnim {
fn default() -> Self {
Self(Animation {
off: false,
kind: Kind::Spring(SpringParams {
damping_ratio: 0.6,
stiffness: 500,
epsilon: 0.01,
}),
})
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct ScreenshotUiOpenAnim(pub Animation);
impl Default for ScreenshotUiOpenAnim {
fn default() -> Self {
Self(Animation {
off: false,
kind: Kind::Easing(EasingParams {
duration_ms: 200,
curve: Curve::EaseOutQuad,
}),
})
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct OverviewOpenCloseAnim(pub Animation);
impl Default for OverviewOpenCloseAnim {
fn default() -> Self {
Self(Animation {
off: false,
kind: Kind::Spring(SpringParams {
damping_ratio: 1.,
stiffness: 800,
epsilon: 0.0001,
}),
})
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct RecentWindowsCloseAnim(pub Animation);
impl Default for RecentWindowsCloseAnim {
fn default() -> Self {
Self(Animation {
off: false,
kind: Kind::Spring(SpringParams {
damping_ratio: 1.,
stiffness: 800,
epsilon: 0.001,
}),
})
}
}
impl<S> knuffel::Decode<S> for WorkspaceSwitchAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().0;
Ok(Self(Animation::decode_node(node, ctx, default, |_, _| {
Ok(false)
})?))
}
}
impl<S> knuffel::Decode<S> for HorizontalViewMovementAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().0;
Ok(Self(Animation::decode_node(node, ctx, default, |_, _| {
Ok(false)
})?))
}
}
impl<S> knuffel::Decode<S> for WindowMovementAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().0;
Ok(Self(Animation::decode_node(node, ctx, default, |_, _| {
Ok(false)
})?))
}
}
impl<S> knuffel::Decode<S> for WindowOpenAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().anim;
let mut custom_shader = None;
let anim = Animation::decode_node(node, ctx, default, |child, ctx| {
if &**child.node_name == "custom-shader" {
custom_shader = parse_arg_node("custom-shader", child, ctx)?;
Ok(true)
} else {
Ok(false)
}
})?;
Ok(Self {
anim,
custom_shader,
})
}
}
impl<S> knuffel::Decode<S> for WindowCloseAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().anim;
let mut custom_shader = None;
let anim = Animation::decode_node(node, ctx, default, |child, ctx| {
if &**child.node_name == "custom-shader" {
custom_shader = parse_arg_node("custom-shader", child, ctx)?;
Ok(true)
} else {
Ok(false)
}
})?;
Ok(Self {
anim,
custom_shader,
})
}
}
impl<S> knuffel::Decode<S> for WindowResizeAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().anim;
let mut custom_shader = None;
let anim = Animation::decode_node(node, ctx, default, |child, ctx| {
if &**child.node_name == "custom-shader" {
custom_shader = parse_arg_node("custom-shader", child, ctx)?;
Ok(true)
} else {
Ok(false)
}
})?;
Ok(Self {
anim,
custom_shader,
})
}
}
impl<S> knuffel::Decode<S> for ConfigNotificationOpenCloseAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().0;
Ok(Self(Animation::decode_node(node, ctx, default, |_, _| {
Ok(false)
})?))
}
}
impl<S> knuffel::Decode<S> for ExitConfirmationOpenCloseAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().0;
Ok(Self(Animation::decode_node(node, ctx, default, |_, _| {
Ok(false)
})?))
}
}
impl<S> knuffel::Decode<S> for ScreenshotUiOpenAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().0;
Ok(Self(Animation::decode_node(node, ctx, default, |_, _| {
Ok(false)
})?))
}
}
impl<S> knuffel::Decode<S> for OverviewOpenCloseAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().0;
Ok(Self(Animation::decode_node(node, ctx, default, |_, _| {
Ok(false)
})?))
}
}
impl<S> knuffel::Decode<S> for RecentWindowsCloseAnim
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
let default = Self::default().0;
Ok(Self(Animation::decode_node(node, ctx, default, |_, _| {
Ok(false)
})?))
}
}
impl Animation {
pub fn new_off() -> Self {
Self {
off: true,
kind: Kind::Easing(EasingParams {
duration_ms: 0,
curve: Curve::Linear,
}),
}
}
fn decode_node<S: knuffel::traits::ErrorSpan>(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
default: Self,
mut process_children: impl FnMut(
&knuffel::ast::SpannedNode<S>,
&mut knuffel::decode::Context<S>,
) -> Result<bool, DecodeError<S>>,
) -> Result<Self, DecodeError<S>> {
#[derive(Default, PartialEq)]
struct OptionalEasingParams {
duration_ms: Option<u32>,
curve: Option<Curve>,
}
expect_only_children(node, ctx);
let mut off = false;
let mut easing_params = OptionalEasingParams::default();
let mut spring_params = None;
for child in node.children() {
match &**child.node_name {
"off" => {
knuffel::decode::check_flag_node(child, ctx);
if off {
ctx.emit_error(DecodeError::unexpected(
&child.node_name,
"node",
"duplicate node `off`, single node expected",
));
} else {
off = true;
}
}
"spring" => {
if easing_params != OptionalEasingParams::default() {
ctx.emit_error(DecodeError::unexpected(
child,
"node",
"cannot set both spring and easing parameters at once",
));
}
if spring_params.is_some() {
ctx.emit_error(DecodeError::unexpected(
&child.node_name,
"node",
"duplicate node `spring`, single node expected",
));
}
spring_params = Some(SpringParams::decode_node(child, ctx)?);
}
"duration-ms" => {
if spring_params.is_some() {
ctx.emit_error(DecodeError::unexpected(
child,
"node",
"cannot set both spring and easing parameters at once",
));
}
if easing_params.duration_ms.is_some() {
ctx.emit_error(DecodeError::unexpected(
&child.node_name,
"node",
"duplicate node `duration-ms`, single node expected",
));
}
easing_params.duration_ms = Some(parse_arg_node("duration-ms", child, ctx)?);
}
"curve" => {
if spring_params.is_some() {
ctx.emit_error(DecodeError::unexpected(
child,
"node",
"cannot set both spring and easing parameters at once",
));
}
if easing_params.curve.is_some() {
ctx.emit_error(DecodeError::unexpected(
&child.node_name,
"node",
"duplicate node `curve`, single node expected",
));
}
let mut iter_args = child.arguments.iter();
let val = iter_args.next().ok_or_else(|| {
DecodeError::missing(child, "additional argument `curve` is required")
})?;
let animation_curve_string: String =
knuffel::traits::DecodeScalar::decode(val, ctx)?;
let animation_curve = match animation_curve_string.as_str() {
"linear" => Some(Curve::Linear),
"ease-out-quad" => Some(Curve::EaseOutQuad),
"ease-out-cubic" => Some(Curve::EaseOutCubic),
"ease-out-expo" => Some(Curve::EaseOutExpo),
"cubic-bezier" => {
let val = iter_args.next().ok_or_else(|| {
DecodeError::missing(
child,
"missing x1 coordinate for cubic Bézier curve control point",
)
})?;
// the X axis represents time frame so it cannot be negative
// or larger than 1
let x1: FloatOrInt<0, 1> =
knuffel::traits::DecodeScalar::decode(val, ctx)?;
let val = iter_args.next().ok_or_else(|| {
DecodeError::missing(
child,
"missing y1 coordinate for cubic Bézier curve control point",
)
})?;
let y1: FloatOrInt<{ i32::MIN }, { i32::MAX }> =
knuffel::traits::DecodeScalar::decode(val, ctx)?;
let val = iter_args.next().ok_or_else(|| {
DecodeError::missing(
child,
"missing x2 coordinate for cubic Bézier curve control point",
)
})?;
let x2: FloatOrInt<0, 1> =
knuffel::traits::DecodeScalar::decode(val, ctx)?;
let val = iter_args.next().ok_or_else(|| {
DecodeError::missing(
child,
"missing y2 coordinate for cubic Bézier curve control point",
)
})?;
let y2: FloatOrInt<{ i32::MIN }, { i32::MAX }> =
knuffel::traits::DecodeScalar::decode(val, ctx)?;
Some(Curve::CubicBezier(x1.0, y1.0, x2.0, y2.0))
}
unexpected_curve => {
ctx.emit_error(DecodeError::unexpected(
&val.literal,
"argument",
format!(
"unexpected animation curve `{unexpected_curve}`. \
Niri only supports five animation curves: \
`ease-out-quad`, `ease-out-cubic`, `ease-out-expo`, `linear` and `cubic-bezier`."
),
));
None
}
};
if let Some(val) = iter_args.next() {
ctx.emit_error(DecodeError::unexpected(
&val.literal,
"argument",
"unexpected argument",
));
}
for name in child.properties.keys() {
ctx.emit_error(DecodeError::unexpected(
name,
"property",
format!("unexpected property `{}`", name.escape_default()),
));
}
for child in child.children() {
ctx.emit_error(DecodeError::unexpected(
child,
"node",
format!("unexpected node `{}`", child.node_name.escape_default()),
));
}
easing_params.curve = animation_curve;
}
name_str => {
if !process_children(child, ctx)? {
ctx.emit_error(DecodeError::unexpected(
child,
"node",
format!("unexpected node `{}`", name_str.escape_default()),
));
}
}
}
}
let kind = if let Some(spring_params) = spring_params {
// Configured spring.
Kind::Spring(spring_params)
} else if easing_params == OptionalEasingParams::default() {
// Did not configure anything.
default.kind
} else {
// Configured easing.
let default = if let Kind::Easing(easing) = default.kind {
easing
} else {
// Generic fallback values for when the default animation is spring, but the user
// configured an easing animation.
EasingParams {
duration_ms: 250,
curve: Curve::EaseOutCubic,
}
};
Kind::Easing(EasingParams {
duration_ms: easing_params.duration_ms.unwrap_or(default.duration_ms),
curve: easing_params.curve.unwrap_or(default.curve),
})
};
Ok(Self { off, kind })
}
}
impl<S> knuffel::Decode<S> for SpringParams
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
if let Some(type_name) = &node.type_name {
ctx.emit_error(DecodeError::unexpected(
type_name,
"type name",
"no type name expected for this node",
));
}
if let Some(val) = node.arguments.first() {
ctx.emit_error(DecodeError::unexpected(
&val.literal,
"argument",
"unexpected argument",
));
}
for child in node.children() {
ctx.emit_error(DecodeError::unexpected(
child,
"node",
format!("unexpected node `{}`", child.node_name.escape_default()),
));
}
let mut damping_ratio = None;
let mut stiffness = None;
let mut epsilon = None;
for (name, val) in &node.properties {
match &***name {
"damping-ratio" => {
damping_ratio = Some(knuffel::traits::DecodeScalar::decode(val, ctx)?);
}
"stiffness" => {
stiffness = Some(knuffel::traits::DecodeScalar::decode(val, ctx)?);
}
"epsilon" => {
epsilon = Some(knuffel::traits::DecodeScalar::decode(val, ctx)?);
}
name_str => {
ctx.emit_error(DecodeError::unexpected(
name,
"property",
format!("unexpected property `{}`", name_str.escape_default()),
));
}
}
}
let damping_ratio = damping_ratio
.ok_or_else(|| DecodeError::missing(node, "property `damping-ratio` is required"))?;
let stiffness = stiffness
.ok_or_else(|| DecodeError::missing(node, "property `stiffness` is required"))?;
let epsilon =
epsilon.ok_or_else(|| DecodeError::missing(node, "property `epsilon` is required"))?;
if !(0.1..=10.).contains(&damping_ratio) {
ctx.emit_error(DecodeError::conversion(
node,
"damping-ratio must be between 0.1 and 10.0",
));
}
if stiffness < 1 {
ctx.emit_error(DecodeError::conversion(node, "stiffness must be >= 1"));
}
if !(0.00001..=0.1).contains(&epsilon) {
ctx.emit_error(DecodeError::conversion(
node,
"epsilon must be between 0.00001 and 0.1",
));
}
Ok(SpringParams {
damping_ratio,
stiffness,
epsilon,
})
}
}
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-107
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@@ -1,107 +0,0 @@
use std::path::PathBuf;
use crate::utils::{Flag, MergeWith};
#[derive(Debug, Default, PartialEq)]
pub struct Debug {
pub preview_render: Option<PreviewRender>,
pub dbus_interfaces_in_non_session_instances: bool,
pub wait_for_frame_completion_before_queueing: bool,
pub enable_overlay_planes: bool,
pub disable_cursor_plane: bool,
pub disable_direct_scanout: bool,
pub keep_max_bpc_unchanged: bool,
pub restrict_primary_scanout_to_matching_format: bool,
pub render_drm_device: Option<PathBuf>,
pub ignored_drm_devices: Vec<PathBuf>,
pub force_pipewire_invalid_modifier: bool,
pub emulate_zero_presentation_time: bool,
pub disable_resize_throttling: bool,
pub disable_transactions: bool,
pub keep_laptop_panel_on_when_lid_is_closed: bool,
pub disable_monitor_names: bool,
pub strict_new_window_focus_policy: bool,
pub honor_xdg_activation_with_invalid_serial: bool,
pub deactivate_unfocused_windows: bool,
pub skip_cursor_only_updates_during_vrr: bool,
}
#[derive(knuffel::Decode, Debug, Default, PartialEq)]
pub struct DebugPart {
#[knuffel(child, unwrap(argument))]
pub preview_render: Option<PreviewRender>,
#[knuffel(child)]
pub dbus_interfaces_in_non_session_instances: Option<Flag>,
#[knuffel(child)]
pub wait_for_frame_completion_before_queueing: Option<Flag>,
#[knuffel(child)]
pub enable_overlay_planes: Option<Flag>,
#[knuffel(child)]
pub disable_cursor_plane: Option<Flag>,
#[knuffel(child)]
pub disable_direct_scanout: Option<Flag>,
#[knuffel(child)]
pub keep_max_bpc_unchanged: Option<Flag>,
#[knuffel(child)]
pub restrict_primary_scanout_to_matching_format: Option<Flag>,
#[knuffel(child, unwrap(argument))]
pub render_drm_device: Option<PathBuf>,
#[knuffel(children(name = "ignore-drm-device"), unwrap(argument))]
pub ignored_drm_devices: Vec<PathBuf>,
#[knuffel(child)]
pub force_pipewire_invalid_modifier: Option<Flag>,
#[knuffel(child)]
pub emulate_zero_presentation_time: Option<Flag>,
#[knuffel(child)]
pub disable_resize_throttling: Option<Flag>,
#[knuffel(child)]
pub disable_transactions: Option<Flag>,
#[knuffel(child)]
pub keep_laptop_panel_on_when_lid_is_closed: Option<Flag>,
#[knuffel(child)]
pub disable_monitor_names: Option<Flag>,
#[knuffel(child)]
pub strict_new_window_focus_policy: Option<Flag>,
#[knuffel(child)]
pub honor_xdg_activation_with_invalid_serial: Option<Flag>,
#[knuffel(child)]
pub deactivate_unfocused_windows: Option<Flag>,
#[knuffel(child)]
pub skip_cursor_only_updates_during_vrr: Option<Flag>,
}
impl MergeWith<DebugPart> for Debug {
fn merge_with(&mut self, part: &DebugPart) {
merge!(
(self, part),
dbus_interfaces_in_non_session_instances,
wait_for_frame_completion_before_queueing,
enable_overlay_planes,
disable_cursor_plane,
disable_direct_scanout,
keep_max_bpc_unchanged,
restrict_primary_scanout_to_matching_format,
force_pipewire_invalid_modifier,
emulate_zero_presentation_time,
disable_resize_throttling,
disable_transactions,
keep_laptop_panel_on_when_lid_is_closed,
disable_monitor_names,
strict_new_window_focus_policy,
honor_xdg_activation_with_invalid_serial,
deactivate_unfocused_windows,
skip_cursor_only_updates_during_vrr,
);
merge_clone_opt!((self, part), preview_render, render_drm_device);
self.ignored_drm_devices
.extend(part.ignored_drm_devices.iter().cloned());
}
}
#[derive(knuffel::DecodeScalar, Debug, Clone, Copy, PartialEq, Eq)]
pub enum PreviewRender {
Screencast,
ScreenCapture,
}
-99
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@@ -1,99 +0,0 @@
use std::error::Error;
use std::fmt;
use std::path::PathBuf;
use miette::Diagnostic;
#[derive(Debug)]
pub struct ConfigParseResult<T, E> {
pub config: Result<T, E>,
// We always try to return includes for the file watcher.
//
// If the main config is valid, but an included file fails to parse, config will be an Err(),
// but includes will still be filled, so that fixing just the included file is enough to
// trigger a reload.
pub includes: Vec<PathBuf>,
}
/// Error type that chains main errors with include errors.
///
/// Allows miette's Report formatting to have main + include errors all in one.
#[derive(Debug)]
pub struct ConfigIncludeError {
pub main: knuffel::Error,
pub includes: Vec<knuffel::Error>,
}
impl<T, E> ConfigParseResult<T, E> {
pub fn from_err(err: E) -> Self {
Self {
config: Err(err),
includes: Vec::new(),
}
}
pub fn map_config_res<U, V>(
self,
f: impl FnOnce(Result<T, E>) -> Result<U, V>,
) -> ConfigParseResult<U, V> {
ConfigParseResult {
config: f(self.config),
includes: self.includes,
}
}
}
impl fmt::Display for ConfigIncludeError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt::Display::fmt(&self.main, f)
}
}
impl Error for ConfigIncludeError {
fn source(&self) -> Option<&(dyn Error + 'static)> {
self.main.source()
}
}
impl Diagnostic for ConfigIncludeError {
fn code<'a>(&'a self) -> Option<Box<dyn fmt::Display + 'a>> {
self.main.code()
}
fn severity(&self) -> Option<miette::Severity> {
self.main.severity()
}
fn help<'a>(&'a self) -> Option<Box<dyn fmt::Display + 'a>> {
self.main.help()
}
fn url<'a>(&'a self) -> Option<Box<dyn fmt::Display + 'a>> {
self.main.url()
}
fn source_code(&self) -> Option<&dyn miette::SourceCode> {
self.main.source_code()
}
fn labels(&self) -> Option<Box<dyn Iterator<Item = miette::LabeledSpan> + '_>> {
self.main.labels()
}
fn diagnostic_source(&self) -> Option<&dyn Diagnostic> {
self.main.diagnostic_source()
}
fn related<'a>(&'a self) -> Option<Box<dyn Iterator<Item = &'a dyn Diagnostic> + 'a>> {
let main_related = self.main.related();
let includes_iter = self.includes.iter().map(|err| err as &'a dyn Diagnostic);
let iter: Box<dyn Iterator<Item = &'a dyn Diagnostic> + 'a> = match main_related {
Some(main) => Box::new(main.chain(includes_iter)),
None => Box::new(includes_iter),
};
Some(iter)
}
}
-112
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@@ -1,112 +0,0 @@
use crate::utils::MergeWith;
use crate::FloatOrInt;
#[derive(Debug, Default, Clone, Copy, PartialEq)]
pub struct Gestures {
pub dnd_edge_view_scroll: DndEdgeViewScroll,
pub dnd_edge_workspace_switch: DndEdgeWorkspaceSwitch,
pub hot_corners: HotCorners,
}
#[derive(knuffel::Decode, Debug, Default, Clone, Copy, PartialEq)]
pub struct GesturesPart {
#[knuffel(child)]
pub dnd_edge_view_scroll: Option<DndEdgeViewScrollPart>,
#[knuffel(child)]
pub dnd_edge_workspace_switch: Option<DndEdgeWorkspaceSwitchPart>,
#[knuffel(child)]
pub hot_corners: Option<HotCorners>,
}
impl MergeWith<GesturesPart> for Gestures {
fn merge_with(&mut self, part: &GesturesPart) {
merge!(
(self, part),
dnd_edge_view_scroll,
dnd_edge_workspace_switch,
);
merge_clone!((self, part), hot_corners);
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct DndEdgeViewScroll {
pub trigger_width: f64,
pub delay_ms: u16,
pub max_speed: f64,
}
impl Default for DndEdgeViewScroll {
fn default() -> Self {
Self {
trigger_width: 30., // Taken from GTK 4.
delay_ms: 100,
max_speed: 1500.,
}
}
}
#[derive(knuffel::Decode, Debug, Clone, Copy, PartialEq)]
pub struct DndEdgeViewScrollPart {
#[knuffel(child, unwrap(argument))]
pub trigger_width: Option<FloatOrInt<0, 65535>>,
#[knuffel(child, unwrap(argument))]
pub delay_ms: Option<u16>,
#[knuffel(child, unwrap(argument))]
pub max_speed: Option<FloatOrInt<0, 1_000_000>>,
}
impl MergeWith<DndEdgeViewScrollPart> for DndEdgeViewScroll {
fn merge_with(&mut self, part: &DndEdgeViewScrollPart) {
merge!((self, part), trigger_width, max_speed);
merge_clone!((self, part), delay_ms);
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct DndEdgeWorkspaceSwitch {
pub trigger_height: f64,
pub delay_ms: u16,
pub max_speed: f64,
}
impl Default for DndEdgeWorkspaceSwitch {
fn default() -> Self {
Self {
trigger_height: 50.,
delay_ms: 100,
max_speed: 1500.,
}
}
}
#[derive(knuffel::Decode, Debug, Clone, Copy, PartialEq)]
pub struct DndEdgeWorkspaceSwitchPart {
#[knuffel(child, unwrap(argument))]
pub trigger_height: Option<FloatOrInt<0, 65535>>,
#[knuffel(child, unwrap(argument))]
pub delay_ms: Option<u16>,
#[knuffel(child, unwrap(argument))]
pub max_speed: Option<FloatOrInt<0, 1_000_000>>,
}
impl MergeWith<DndEdgeWorkspaceSwitchPart> for DndEdgeWorkspaceSwitch {
fn merge_with(&mut self, part: &DndEdgeWorkspaceSwitchPart) {
merge!((self, part), trigger_height, max_speed);
merge_clone!((self, part), delay_ms);
}
}
#[derive(knuffel::Decode, Debug, Default, Clone, Copy, PartialEq)]
pub struct HotCorners {
#[knuffel(child)]
pub off: bool,
#[knuffel(child)]
pub top_left: bool,
#[knuffel(child)]
pub top_right: bool,
#[knuffel(child)]
pub bottom_left: bool,
#[knuffel(child)]
pub bottom_right: bool,
}
-745
View File
@@ -1,745 +0,0 @@
use std::str::FromStr;
use miette::miette;
use smithay::input::keyboard::XkbConfig;
use smithay::reexports::input;
use crate::binds::Modifiers;
use crate::utils::{Flag, MergeWith, Percent};
use crate::FloatOrInt;
#[derive(Debug, Default, PartialEq)]
pub struct Input {
pub keyboard: Keyboard,
pub touchpad: Touchpad,
pub mouse: Mouse,
pub trackpoint: Trackpoint,
pub trackball: Trackball,
pub tablet: Tablet,
pub touch: Touch,
pub disable_power_key_handling: bool,
pub warp_mouse_to_focus: Option<WarpMouseToFocus>,
pub focus_follows_mouse: Option<FocusFollowsMouse>,
pub workspace_auto_back_and_forth: bool,
pub mod_key: Option<ModKey>,
pub mod_key_nested: Option<ModKey>,
}
#[derive(knuffel::Decode, Debug, Default, PartialEq)]
pub struct InputPart {
#[knuffel(child)]
pub keyboard: Option<KeyboardPart>,
#[knuffel(child)]
pub touchpad: Option<Touchpad>,
#[knuffel(child)]
pub mouse: Option<Mouse>,
#[knuffel(child)]
pub trackpoint: Option<Trackpoint>,
#[knuffel(child)]
pub trackball: Option<Trackball>,
#[knuffel(child)]
pub tablet: Option<Tablet>,
#[knuffel(child)]
pub touch: Option<Touch>,
#[knuffel(child)]
pub disable_power_key_handling: Option<Flag>,
#[knuffel(child)]
pub warp_mouse_to_focus: Option<WarpMouseToFocus>,
#[knuffel(child)]
pub focus_follows_mouse: Option<FocusFollowsMouse>,
#[knuffel(child)]
pub workspace_auto_back_and_forth: Option<Flag>,
#[knuffel(child, unwrap(argument, str))]
pub mod_key: Option<ModKey>,
#[knuffel(child, unwrap(argument, str))]
pub mod_key_nested: Option<ModKey>,
}
impl MergeWith<InputPart> for Input {
fn merge_with(&mut self, part: &InputPart) {
merge!(
(self, part),
keyboard,
disable_power_key_handling,
workspace_auto_back_and_forth,
);
merge_clone!(
(self, part),
touchpad,
mouse,
trackpoint,
trackball,
tablet,
touch,
);
merge_clone_opt!(
(self, part),
warp_mouse_to_focus,
focus_follows_mouse,
mod_key,
mod_key_nested,
);
}
}
#[derive(Debug, PartialEq, Eq)]
pub struct Keyboard {
pub xkb: Xkb,
pub repeat_delay: u16,
pub repeat_rate: u8,
pub track_layout: TrackLayout,
pub numlock: bool,
}
impl Default for Keyboard {
fn default() -> Self {
Self {
xkb: Default::default(),
// The defaults were chosen to match wlroots and sway.
repeat_delay: 600,
repeat_rate: 25,
track_layout: Default::default(),
numlock: Default::default(),
}
}
}
#[derive(knuffel::Decode, Debug, PartialEq, Eq)]
pub struct KeyboardPart {
#[knuffel(child)]
pub xkb: Option<Xkb>,
#[knuffel(child, unwrap(argument))]
pub repeat_delay: Option<u16>,
#[knuffel(child, unwrap(argument))]
pub repeat_rate: Option<u8>,
#[knuffel(child, unwrap(argument))]
pub track_layout: Option<TrackLayout>,
#[knuffel(child)]
pub numlock: Option<Flag>,
}
impl MergeWith<KeyboardPart> for Keyboard {
fn merge_with(&mut self, part: &KeyboardPart) {
merge_clone!((self, part), xkb, repeat_delay, repeat_rate, track_layout);
merge!((self, part), numlock);
}
}
#[derive(knuffel::Decode, Debug, Default, PartialEq, Eq, Clone)]
pub struct Xkb {
#[knuffel(child, unwrap(argument), default)]
pub rules: String,
#[knuffel(child, unwrap(argument), default)]
pub model: String,
#[knuffel(child, unwrap(argument), default)]
pub layout: String,
#[knuffel(child, unwrap(argument), default)]
pub variant: String,
#[knuffel(child, unwrap(argument))]
pub options: Option<String>,
#[knuffel(child, unwrap(argument))]
pub file: Option<String>,
}
impl Xkb {
pub fn to_xkb_config(&self) -> XkbConfig<'_> {
XkbConfig {
rules: &self.rules,
model: &self.model,
layout: &self.layout,
variant: &self.variant,
options: self.options.clone(),
}
}
}
#[derive(knuffel::DecodeScalar, Debug, Default, Clone, Copy, PartialEq, Eq)]
pub enum TrackLayout {
/// The layout change is global.
#[default]
Global,
/// The layout change is window local.
Window,
}
#[derive(knuffel::Decode, Debug, Default, Clone, Copy, PartialEq)]
pub struct ScrollFactor {
#[knuffel(argument)]
pub base: Option<FloatOrInt<0, 100>>,
#[knuffel(property)]
pub horizontal: Option<FloatOrInt<-100, 100>>,
#[knuffel(property)]
pub vertical: Option<FloatOrInt<-100, 100>>,
}
impl ScrollFactor {
pub fn h_v_factors(&self) -> (f64, f64) {
let base_value = self.base.map(|f| f.0).unwrap_or(1.0);
let h = self.horizontal.map(|f| f.0).unwrap_or(base_value);
let v = self.vertical.map(|f| f.0).unwrap_or(base_value);
(h, v)
}
}
#[derive(knuffel::Decode, Debug, Default, Clone, PartialEq)]
pub struct Touchpad {
#[knuffel(child)]
pub off: bool,
#[knuffel(child)]
pub tap: bool,
#[knuffel(child)]
pub dwt: bool,
#[knuffel(child)]
pub dwtp: bool,
#[knuffel(child, unwrap(argument))]
pub drag: Option<bool>,
#[knuffel(child)]
pub drag_lock: bool,
#[knuffel(child)]
pub natural_scroll: bool,
#[knuffel(child, unwrap(argument, str))]
pub click_method: Option<ClickMethod>,
#[knuffel(child, unwrap(argument), default)]
pub accel_speed: FloatOrInt<-1, 1>,
#[knuffel(child, unwrap(argument, str))]
pub accel_profile: Option<AccelProfile>,
#[knuffel(child, unwrap(argument, str))]
pub scroll_method: Option<ScrollMethod>,
#[knuffel(child, unwrap(argument))]
pub scroll_button: Option<u32>,
#[knuffel(child)]
pub scroll_button_lock: bool,
#[knuffel(child, unwrap(argument, str))]
pub tap_button_map: Option<TapButtonMap>,
#[knuffel(child)]
pub left_handed: bool,
#[knuffel(child)]
pub disabled_on_external_mouse: bool,
#[knuffel(child)]
pub middle_emulation: bool,
#[knuffel(child)]
pub scroll_factor: Option<ScrollFactor>,
}
#[derive(knuffel::Decode, Debug, Default, Clone, PartialEq)]
pub struct Mouse {
#[knuffel(child)]
pub off: bool,
#[knuffel(child)]
pub natural_scroll: bool,
#[knuffel(child, unwrap(argument), default)]
pub accel_speed: FloatOrInt<-1, 1>,
#[knuffel(child, unwrap(argument, str))]
pub accel_profile: Option<AccelProfile>,
#[knuffel(child, unwrap(argument, str))]
pub scroll_method: Option<ScrollMethod>,
#[knuffel(child, unwrap(argument))]
pub scroll_button: Option<u32>,
#[knuffel(child)]
pub scroll_button_lock: bool,
#[knuffel(child)]
pub left_handed: bool,
#[knuffel(child)]
pub middle_emulation: bool,
#[knuffel(child)]
pub scroll_factor: Option<ScrollFactor>,
}
#[derive(knuffel::Decode, Debug, Default, Clone, PartialEq)]
pub struct Trackpoint {
#[knuffel(child)]
pub off: bool,
#[knuffel(child)]
pub natural_scroll: bool,
#[knuffel(child, unwrap(argument), default)]
pub accel_speed: FloatOrInt<-1, 1>,
#[knuffel(child, unwrap(argument, str))]
pub accel_profile: Option<AccelProfile>,
#[knuffel(child, unwrap(argument, str))]
pub scroll_method: Option<ScrollMethod>,
#[knuffel(child, unwrap(argument))]
pub scroll_button: Option<u32>,
#[knuffel(child)]
pub scroll_button_lock: bool,
#[knuffel(child)]
pub left_handed: bool,
#[knuffel(child)]
pub middle_emulation: bool,
}
#[derive(knuffel::Decode, Debug, Default, Clone, PartialEq)]
pub struct Trackball {
#[knuffel(child)]
pub off: bool,
#[knuffel(child)]
pub natural_scroll: bool,
#[knuffel(child, unwrap(argument), default)]
pub accel_speed: FloatOrInt<-1, 1>,
#[knuffel(child, unwrap(argument, str))]
pub accel_profile: Option<AccelProfile>,
#[knuffel(child, unwrap(argument, str))]
pub scroll_method: Option<ScrollMethod>,
#[knuffel(child, unwrap(argument))]
pub scroll_button: Option<u32>,
#[knuffel(child)]
pub scroll_button_lock: bool,
#[knuffel(child)]
pub left_handed: bool,
#[knuffel(child)]
pub middle_emulation: bool,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ClickMethod {
Clickfinger,
ButtonAreas,
}
impl From<ClickMethod> for input::ClickMethod {
fn from(value: ClickMethod) -> Self {
match value {
ClickMethod::Clickfinger => Self::Clickfinger,
ClickMethod::ButtonAreas => Self::ButtonAreas,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum AccelProfile {
Adaptive,
Flat,
}
impl From<AccelProfile> for input::AccelProfile {
fn from(value: AccelProfile) -> Self {
match value {
AccelProfile::Adaptive => Self::Adaptive,
AccelProfile::Flat => Self::Flat,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ScrollMethod {
NoScroll,
TwoFinger,
Edge,
OnButtonDown,
}
impl From<ScrollMethod> for input::ScrollMethod {
fn from(value: ScrollMethod) -> Self {
match value {
ScrollMethod::NoScroll => Self::NoScroll,
ScrollMethod::TwoFinger => Self::TwoFinger,
ScrollMethod::Edge => Self::Edge,
ScrollMethod::OnButtonDown => Self::OnButtonDown,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum TapButtonMap {
LeftRightMiddle,
LeftMiddleRight,
}
impl From<TapButtonMap> for input::TapButtonMap {
fn from(value: TapButtonMap) -> Self {
match value {
TapButtonMap::LeftRightMiddle => Self::LeftRightMiddle,
TapButtonMap::LeftMiddleRight => Self::LeftMiddleRight,
}
}
}
#[derive(knuffel::Decode, Debug, Default, Clone, PartialEq)]
pub struct Tablet {
#[knuffel(child)]
pub off: bool,
#[knuffel(child, unwrap(arguments))]
pub calibration_matrix: Option<Vec<f32>>,
#[knuffel(child, unwrap(argument))]
pub map_to_output: Option<String>,
#[knuffel(child)]
pub left_handed: bool,
}
#[derive(knuffel::Decode, Debug, Default, Clone, PartialEq)]
pub struct Touch {
#[knuffel(child)]
pub off: bool,
#[knuffel(child, unwrap(arguments))]
pub calibration_matrix: Option<Vec<f32>>,
#[knuffel(child, unwrap(argument))]
pub map_to_output: Option<String>,
}
#[derive(knuffel::Decode, Debug, Clone, Copy, PartialEq)]
pub struct FocusFollowsMouse {
#[knuffel(property, str)]
pub max_scroll_amount: Option<Percent>,
}
#[derive(knuffel::Decode, Debug, PartialEq, Eq, Clone, Copy)]
pub struct WarpMouseToFocus {
#[knuffel(property, str)]
pub mode: Option<WarpMouseToFocusMode>,
}
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum WarpMouseToFocusMode {
CenterXy,
CenterXyAlways,
}
impl FromStr for WarpMouseToFocusMode {
type Err = miette::Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"center-xy" => Ok(Self::CenterXy),
"center-xy-always" => Ok(Self::CenterXyAlways),
_ => Err(miette!(
r#"invalid mode for warp-mouse-to-focus, can be "center-xy" or "center-xy-always" (or leave unset for separate centering)"#
)),
}
}
}
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum ModKey {
Ctrl,
Shift,
Alt,
Super,
IsoLevel3Shift,
IsoLevel5Shift,
}
impl ModKey {
pub fn to_modifiers(&self) -> Modifiers {
match self {
ModKey::Ctrl => Modifiers::CTRL,
ModKey::Shift => Modifiers::SHIFT,
ModKey::Alt => Modifiers::ALT,
ModKey::Super => Modifiers::SUPER,
ModKey::IsoLevel3Shift => Modifiers::ISO_LEVEL3_SHIFT,
ModKey::IsoLevel5Shift => Modifiers::ISO_LEVEL5_SHIFT,
}
}
}
impl FromStr for ModKey {
type Err = miette::Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match &*s.to_ascii_lowercase() {
"ctrl" | "control" => Ok(Self::Ctrl),
"shift" => Ok(Self::Shift),
"alt" => Ok(Self::Alt),
"super" | "win" => Ok(Self::Super),
"iso_level3_shift" | "mod5" => Ok(Self::IsoLevel3Shift),
"iso_level5_shift" | "mod3" => Ok(Self::IsoLevel5Shift),
_ => Err(miette!("invalid Mod key: {s}")),
}
}
}
impl FromStr for ClickMethod {
type Err = miette::Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"clickfinger" => Ok(Self::Clickfinger),
"button-areas" => Ok(Self::ButtonAreas),
_ => Err(miette!(
r#"invalid click method, can be "button-areas" or "clickfinger""#
)),
}
}
}
impl FromStr for AccelProfile {
type Err = miette::Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"adaptive" => Ok(Self::Adaptive),
"flat" => Ok(Self::Flat),
_ => Err(miette!(
r#"invalid accel profile, can be "adaptive" or "flat""#
)),
}
}
}
impl FromStr for ScrollMethod {
type Err = miette::Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"no-scroll" => Ok(Self::NoScroll),
"two-finger" => Ok(Self::TwoFinger),
"edge" => Ok(Self::Edge),
"on-button-down" => Ok(Self::OnButtonDown),
_ => Err(miette!(
r#"invalid scroll method, can be "no-scroll", "two-finger", "edge", or "on-button-down""#
)),
}
}
}
impl FromStr for TapButtonMap {
type Err = miette::Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"left-right-middle" => Ok(Self::LeftRightMiddle),
"left-middle-right" => Ok(Self::LeftMiddleRight),
_ => Err(miette!(
r#"invalid tap button map, can be "left-right-middle" or "left-middle-right""#
)),
}
}
}
#[cfg(test)]
mod tests {
use insta::assert_debug_snapshot;
use super::*;
#[track_caller]
fn do_parse(text: &str) -> Input {
let part = knuffel::parse("test.kdl", text)
.map_err(miette::Report::new)
.unwrap();
Input::from_part(&part)
}
#[test]
fn parse_scroll_factor_combined() {
// Test combined scroll-factor syntax
let parsed = do_parse(
r#"
mouse {
scroll-factor 2.0
}
touchpad {
scroll-factor 1.5
}
"#,
);
assert_debug_snapshot!(parsed.mouse.scroll_factor, @r#"
Some(
ScrollFactor {
base: Some(
FloatOrInt(
2.0,
),
),
horizontal: None,
vertical: None,
},
)
"#);
assert_debug_snapshot!(parsed.touchpad.scroll_factor, @r#"
Some(
ScrollFactor {
base: Some(
FloatOrInt(
1.5,
),
),
horizontal: None,
vertical: None,
},
)
"#);
}
#[test]
fn parse_scroll_factor_split() {
// Test split horizontal/vertical syntax
let parsed = do_parse(
r#"
mouse {
scroll-factor horizontal=2.0 vertical=-1.0
}
touchpad {
scroll-factor horizontal=-1.5 vertical=0.5
}
"#,
);
assert_debug_snapshot!(parsed.mouse.scroll_factor, @r#"
Some(
ScrollFactor {
base: None,
horizontal: Some(
FloatOrInt(
2.0,
),
),
vertical: Some(
FloatOrInt(
-1.0,
),
),
},
)
"#);
assert_debug_snapshot!(parsed.touchpad.scroll_factor, @r#"
Some(
ScrollFactor {
base: None,
horizontal: Some(
FloatOrInt(
-1.5,
),
),
vertical: Some(
FloatOrInt(
0.5,
),
),
},
)
"#);
}
#[test]
fn parse_scroll_factor_partial() {
// Test partial specification (only one axis)
let parsed = do_parse(
r#"
mouse {
scroll-factor horizontal=2.0
}
touchpad {
scroll-factor vertical=-1.5
}
"#,
);
assert_debug_snapshot!(parsed.mouse.scroll_factor, @r#"
Some(
ScrollFactor {
base: None,
horizontal: Some(
FloatOrInt(
2.0,
),
),
vertical: None,
},
)
"#);
assert_debug_snapshot!(parsed.touchpad.scroll_factor, @r#"
Some(
ScrollFactor {
base: None,
horizontal: None,
vertical: Some(
FloatOrInt(
-1.5,
),
),
},
)
"#);
}
#[test]
fn parse_scroll_factor_mixed() {
// Test mixed base + override syntax
let parsed = do_parse(
r#"
mouse {
scroll-factor 2 vertical=-1
}
touchpad {
scroll-factor 1.5 horizontal=3
}
"#,
);
assert_debug_snapshot!(parsed.mouse.scroll_factor, @r#"
Some(
ScrollFactor {
base: Some(
FloatOrInt(
2.0,
),
),
horizontal: None,
vertical: Some(
FloatOrInt(
-1.0,
),
),
},
)
"#);
assert_debug_snapshot!(parsed.touchpad.scroll_factor, @r#"
Some(
ScrollFactor {
base: Some(
FloatOrInt(
1.5,
),
),
horizontal: Some(
FloatOrInt(
3.0,
),
),
vertical: None,
},
)
"#);
}
#[test]
fn scroll_factor_h_v_factors() {
let sf = ScrollFactor {
base: Some(FloatOrInt(2.0)),
horizontal: None,
vertical: None,
};
assert_debug_snapshot!(sf.h_v_factors(), @r#"
(
2.0,
2.0,
)
"#);
let sf = ScrollFactor {
base: None,
horizontal: Some(FloatOrInt(3.0)),
vertical: Some(FloatOrInt(-1.0)),
};
assert_debug_snapshot!(sf.h_v_factors(), @r#"
(
3.0,
-1.0,
)
"#);
let sf = ScrollFactor {
base: Some(FloatOrInt(2.0)),
horizontal: Some(FloatOrInt(1.0)),
vertical: None,
};
assert_debug_snapshot!(sf.h_v_factors(), @r"
(
1.0,
2.0,
)
");
}
}
-31
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@@ -1,31 +0,0 @@
use crate::appearance::{BlockOutFrom, CornerRadius, ShadowRule};
use crate::utils::RegexEq;
#[derive(knuffel::Decode, Debug, Default, Clone, PartialEq)]
pub struct LayerRule {
#[knuffel(children(name = "match"))]
pub matches: Vec<Match>,
#[knuffel(children(name = "exclude"))]
pub excludes: Vec<Match>,
#[knuffel(child, unwrap(argument))]
pub opacity: Option<f32>,
#[knuffel(child, unwrap(argument))]
pub block_out_from: Option<BlockOutFrom>,
#[knuffel(child, default)]
pub shadow: ShadowRule,
#[knuffel(child)]
pub geometry_corner_radius: Option<CornerRadius>,
#[knuffel(child, unwrap(argument))]
pub place_within_backdrop: Option<bool>,
#[knuffel(child, unwrap(argument))]
pub baba_is_float: Option<bool>,
}
#[derive(knuffel::Decode, Debug, Default, Clone, PartialEq)]
pub struct Match {
#[knuffel(property, str)]
pub namespace: Option<RegexEq>,
#[knuffel(property)]
pub at_startup: Option<bool>,
}
-198
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@@ -1,198 +0,0 @@
use knuffel::errors::DecodeError;
use niri_ipc::{ColumnDisplay, SizeChange};
use crate::appearance::{
Border, FocusRing, InsertHint, Shadow, TabIndicator, DEFAULT_BACKGROUND_COLOR,
};
use crate::utils::{expect_only_children, Flag, MergeWith};
use crate::{BorderRule, Color, FloatOrInt, InsertHintPart, ShadowRule, TabIndicatorPart};
#[derive(Debug, Clone, PartialEq)]
pub struct Layout {
pub focus_ring: FocusRing,
pub border: Border,
pub shadow: Shadow,
pub tab_indicator: TabIndicator,
pub insert_hint: InsertHint,
pub preset_column_widths: Vec<PresetSize>,
pub default_column_width: Option<PresetSize>,
pub preset_window_heights: Vec<PresetSize>,
pub center_focused_column: CenterFocusedColumn,
pub always_center_single_column: bool,
pub empty_workspace_above_first: bool,
pub default_column_display: ColumnDisplay,
pub gaps: f64,
pub struts: Struts,
pub background_color: Color,
}
impl Default for Layout {
fn default() -> Self {
Self {
focus_ring: FocusRing::default(),
border: Border::default(),
shadow: Shadow::default(),
tab_indicator: TabIndicator::default(),
insert_hint: InsertHint::default(),
preset_column_widths: vec![
PresetSize::Proportion(1. / 3.),
PresetSize::Proportion(0.5),
PresetSize::Proportion(2. / 3.),
],
default_column_width: Some(PresetSize::Proportion(0.5)),
center_focused_column: CenterFocusedColumn::Never,
always_center_single_column: false,
empty_workspace_above_first: false,
default_column_display: ColumnDisplay::Normal,
gaps: 16.,
struts: Struts::default(),
preset_window_heights: vec![
PresetSize::Proportion(1. / 3.),
PresetSize::Proportion(0.5),
PresetSize::Proportion(2. / 3.),
],
background_color: DEFAULT_BACKGROUND_COLOR,
}
}
}
impl MergeWith<LayoutPart> for Layout {
fn merge_with(&mut self, part: &LayoutPart) {
merge!(
(self, part),
focus_ring,
border,
shadow,
tab_indicator,
insert_hint,
always_center_single_column,
empty_workspace_above_first,
gaps,
);
merge_clone!(
(self, part),
preset_column_widths,
preset_window_heights,
center_focused_column,
default_column_display,
struts,
background_color,
);
if let Some(x) = part.default_column_width {
self.default_column_width = x.0;
}
if self.preset_column_widths.is_empty() {
self.preset_column_widths = Layout::default().preset_column_widths;
}
if self.preset_window_heights.is_empty() {
self.preset_window_heights = Layout::default().preset_window_heights;
}
}
}
#[derive(knuffel::Decode, Debug, Default, Clone, PartialEq)]
pub struct LayoutPart {
#[knuffel(child)]
pub focus_ring: Option<BorderRule>,
#[knuffel(child)]
pub border: Option<BorderRule>,
#[knuffel(child)]
pub shadow: Option<ShadowRule>,
#[knuffel(child)]
pub tab_indicator: Option<TabIndicatorPart>,
#[knuffel(child)]
pub insert_hint: Option<InsertHintPart>,
#[knuffel(child, unwrap(children))]
pub preset_column_widths: Option<Vec<PresetSize>>,
#[knuffel(child)]
pub default_column_width: Option<DefaultPresetSize>,
#[knuffel(child, unwrap(children))]
pub preset_window_heights: Option<Vec<PresetSize>>,
#[knuffel(child, unwrap(argument))]
pub center_focused_column: Option<CenterFocusedColumn>,
#[knuffel(child)]
pub always_center_single_column: Option<Flag>,
#[knuffel(child)]
pub empty_workspace_above_first: Option<Flag>,
#[knuffel(child, unwrap(argument, str))]
pub default_column_display: Option<ColumnDisplay>,
#[knuffel(child, unwrap(argument))]
pub gaps: Option<FloatOrInt<0, 65535>>,
#[knuffel(child)]
pub struts: Option<Struts>,
#[knuffel(child)]
pub background_color: Option<Color>,
}
#[derive(knuffel::Decode, Debug, Clone, Copy, PartialEq)]
pub enum PresetSize {
Proportion(#[knuffel(argument)] f64),
Fixed(#[knuffel(argument)] i32),
}
impl From<PresetSize> for SizeChange {
fn from(value: PresetSize) -> Self {
match value {
PresetSize::Proportion(prop) => SizeChange::SetProportion(prop * 100.),
PresetSize::Fixed(fixed) => SizeChange::SetFixed(fixed),
}
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct DefaultPresetSize(pub Option<PresetSize>);
#[derive(knuffel::Decode, Debug, Default, Clone, Copy, PartialEq)]
pub struct Struts {
#[knuffel(child, unwrap(argument), default)]
pub left: FloatOrInt<-65535, 65535>,
#[knuffel(child, unwrap(argument), default)]
pub right: FloatOrInt<-65535, 65535>,
#[knuffel(child, unwrap(argument), default)]
pub top: FloatOrInt<-65535, 65535>,
#[knuffel(child, unwrap(argument), default)]
pub bottom: FloatOrInt<-65535, 65535>,
}
#[derive(knuffel::DecodeScalar, Debug, Default, PartialEq, Eq, Clone, Copy)]
pub enum CenterFocusedColumn {
/// Focusing a column will not center the column.
#[default]
Never,
/// The focused column will always be centered.
Always,
/// Focusing a column will center it if it doesn't fit on the screen together with the
/// previously focused column.
OnOverflow,
}
impl<S> knuffel::Decode<S> for DefaultPresetSize
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
expect_only_children(node, ctx);
let mut children = node.children();
if let Some(child) = children.next() {
if let Some(unwanted_child) = children.next() {
ctx.emit_error(DecodeError::unexpected(
unwanted_child,
"node",
"expected no more than one child",
));
}
PresetSize::decode_node(child, ctx).map(Some).map(Self)
} else {
Ok(Self(None))
}
}
}
+3417 -1941
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-71
View File
@@ -1,71 +0,0 @@
macro_rules! merge {
(($self:expr, $part:expr), $($field:ident),+ $(,)*) => {
$(
if let Some(x) = &$part.$field {
$self.$field.merge_with(x);
}
)+
};
}
macro_rules! merge_clone {
(($self:expr, $part:expr), $($field:ident),+ $(,)*) => {
$(
if let Some(x) = &$part.$field {
$self.$field.clone_from(x);
}
)+
};
}
macro_rules! merge_clone_opt {
(($self:expr, $part:expr), $($field:ident),+ $(,)*) => {
$(
if $part.$field.is_some() {
$self.$field.clone_from(&$part.$field);
}
)+
};
}
macro_rules! merge_color_gradient {
(($self:expr, $part:expr), $(($color:ident, $gradient:ident)),+ $(,)*) => {
$(
if let Some(x) = $part.$color {
$self.$color = x;
$self.$gradient = None;
}
if let Some(x) = $part.$gradient {
$self.$gradient = Some(x);
}
)+
};
}
macro_rules! merge_color_gradient_opt {
(($self:expr, $part:expr), $(($color:ident, $gradient:ident)),+ $(,)*) => {
$(
if let Some(x) = $part.$color {
$self.$color = Some(x);
$self.$gradient = None;
}
if let Some(x) = $part.$gradient {
$self.$gradient = Some(x);
}
)+
};
}
macro_rules! merge_on_off {
(($self:expr, $part:expr)) => {
if $part.off {
$self.off = true;
$self.on = false;
}
if $part.on {
$self.off = false;
$self.on = true;
}
};
}
-200
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@@ -1,200 +0,0 @@
use crate::appearance::{Color, WorkspaceShadow, WorkspaceShadowPart, DEFAULT_BACKDROP_COLOR};
use crate::utils::{Flag, MergeWith};
use crate::FloatOrInt;
#[derive(knuffel::Decode, Debug, Clone, PartialEq, Eq)]
pub struct SpawnAtStartup {
#[knuffel(arguments)]
pub command: Vec<String>,
}
#[derive(knuffel::Decode, Debug, Clone, PartialEq, Eq)]
pub struct SpawnShAtStartup {
#[knuffel(argument)]
pub command: String,
}
#[derive(Debug, PartialEq)]
pub struct Cursor {
pub xcursor_theme: String,
pub xcursor_size: u8,
pub hide_when_typing: bool,
pub hide_after_inactive_ms: Option<u32>,
}
impl Default for Cursor {
fn default() -> Self {
Self {
xcursor_theme: String::from("default"),
xcursor_size: 24,
hide_when_typing: false,
hide_after_inactive_ms: None,
}
}
}
#[derive(knuffel::Decode, Debug, PartialEq)]
pub struct CursorPart {
#[knuffel(child, unwrap(argument))]
pub xcursor_theme: Option<String>,
#[knuffel(child, unwrap(argument))]
pub xcursor_size: Option<u8>,
#[knuffel(child)]
pub hide_when_typing: Option<Flag>,
#[knuffel(child, unwrap(argument))]
pub hide_after_inactive_ms: Option<u32>,
}
impl MergeWith<CursorPart> for Cursor {
fn merge_with(&mut self, part: &CursorPart) {
merge_clone!((self, part), xcursor_theme, xcursor_size);
merge!((self, part), hide_when_typing);
merge_clone_opt!((self, part), hide_after_inactive_ms);
}
}
#[derive(knuffel::Decode, Debug, Clone, PartialEq)]
pub struct ScreenshotPath(#[knuffel(argument)] pub Option<String>);
impl Default for ScreenshotPath {
fn default() -> Self {
Self(Some(String::from(
"~/Pictures/Screenshots/Screenshot from %Y-%m-%d %H-%M-%S.png",
)))
}
}
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
pub struct HotkeyOverlay {
pub skip_at_startup: bool,
pub hide_not_bound: bool,
}
#[derive(knuffel::Decode, Debug, Default, Clone, Copy, PartialEq, Eq)]
pub struct HotkeyOverlayPart {
#[knuffel(child)]
pub skip_at_startup: Option<Flag>,
#[knuffel(child)]
pub hide_not_bound: Option<Flag>,
}
impl MergeWith<HotkeyOverlayPart> for HotkeyOverlay {
fn merge_with(&mut self, part: &HotkeyOverlayPart) {
merge!((self, part), skip_at_startup, hide_not_bound);
}
}
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
pub struct ConfigNotification {
pub disable_failed: bool,
}
#[derive(knuffel::Decode, Debug, Default, Clone, Copy, PartialEq, Eq)]
pub struct ConfigNotificationPart {
#[knuffel(child)]
pub disable_failed: Option<Flag>,
}
impl MergeWith<ConfigNotificationPart> for ConfigNotification {
fn merge_with(&mut self, part: &ConfigNotificationPart) {
merge!((self, part), disable_failed);
}
}
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
pub struct Clipboard {
pub disable_primary: bool,
}
#[derive(knuffel::Decode, Debug, Default, Clone, Copy, PartialEq, Eq)]
pub struct ClipboardPart {
#[knuffel(child)]
pub disable_primary: Option<Flag>,
}
impl MergeWith<ClipboardPart> for Clipboard {
fn merge_with(&mut self, part: &ClipboardPart) {
merge!((self, part), disable_primary);
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Overview {
pub zoom: f64,
pub backdrop_color: Color,
pub workspace_shadow: WorkspaceShadow,
}
impl Default for Overview {
fn default() -> Self {
Self {
zoom: 0.5,
backdrop_color: DEFAULT_BACKDROP_COLOR,
workspace_shadow: WorkspaceShadow::default(),
}
}
}
#[derive(knuffel::Decode, Debug, Clone, Copy, PartialEq)]
pub struct OverviewPart {
#[knuffel(child, unwrap(argument))]
pub zoom: Option<FloatOrInt<0, 1>>,
#[knuffel(child)]
pub backdrop_color: Option<Color>,
#[knuffel(child)]
pub workspace_shadow: Option<WorkspaceShadowPart>,
}
impl MergeWith<OverviewPart> for Overview {
fn merge_with(&mut self, part: &OverviewPart) {
merge!((self, part), zoom, workspace_shadow);
merge_clone!((self, part), backdrop_color);
}
}
#[derive(knuffel::Decode, Debug, Default, Clone, PartialEq, Eq)]
pub struct Environment(#[knuffel(children)] pub Vec<EnvironmentVariable>);
#[derive(knuffel::Decode, Debug, Clone, PartialEq, Eq)]
pub struct EnvironmentVariable {
#[knuffel(node_name)]
pub name: String,
#[knuffel(argument)]
pub value: Option<String>,
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct XwaylandSatellite {
pub off: bool,
pub path: String,
}
impl Default for XwaylandSatellite {
fn default() -> Self {
Self {
off: false,
path: String::from("xwayland-satellite"),
}
}
}
#[derive(knuffel::Decode, Debug, Clone, PartialEq, Eq)]
pub struct XwaylandSatellitePart {
#[knuffel(child)]
pub off: bool,
#[knuffel(child)]
pub on: bool,
#[knuffel(child, unwrap(argument))]
pub path: Option<String>,
}
impl MergeWith<XwaylandSatellitePart> for XwaylandSatellite {
fn merge_with(&mut self, part: &XwaylandSatellitePart) {
self.off |= part.off;
if part.on {
self.off = false;
}
merge_clone!((self, part), path);
}
}
-646
View File
@@ -1,646 +0,0 @@
use std::str::FromStr;
use knuffel::ast::SpannedNode;
use knuffel::decode::Context;
use knuffel::errors::DecodeError;
use knuffel::traits::ErrorSpan;
use knuffel::Decode;
use niri_ipc::{ConfiguredMode, HSyncPolarity, Transform, VSyncPolarity};
use crate::gestures::HotCorners;
use crate::{Color, FloatOrInt, LayoutPart};
#[derive(Debug, Default, Clone, PartialEq)]
pub struct Outputs(pub Vec<Output>);
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Mode {
pub custom: bool,
pub mode: ConfiguredMode,
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Modeline {
/// The rate at which pixels are drawn in MHz.
pub clock: f64,
/// Horizontal active pixels.
pub hdisplay: u16,
/// Horizontal sync pulse start position in pixels.
pub hsync_start: u16,
/// Horizontal sync pulse end position in pixels.
pub hsync_end: u16,
/// Total horizontal number of pixels before resetting the horizontal drawing position to
/// zero.
pub htotal: u16,
/// Vertical active pixels.
pub vdisplay: u16,
/// Vertical sync pulse start position in pixels.
pub vsync_start: u16,
/// Vertical sync pulse end position in pixels.
pub vsync_end: u16,
/// Total vertical number of pixels before resetting the vertical drawing position to zero.
pub vtotal: u16,
/// Horizontal sync polarity: "+hsync" or "-hsync".
pub hsync_polarity: niri_ipc::HSyncPolarity,
/// Vertical sync polarity: "+vsync" or "-vsync".
pub vsync_polarity: niri_ipc::VSyncPolarity,
}
#[derive(knuffel::Decode, Debug, Clone, PartialEq)]
pub struct Output {
#[knuffel(child)]
pub off: bool,
#[knuffel(argument)]
pub name: String,
#[knuffel(child, unwrap(argument))]
pub scale: Option<FloatOrInt<0, 10>>,
#[knuffel(child, unwrap(argument, str), default = Transform::Normal)]
pub transform: Transform,
#[knuffel(child)]
pub position: Option<Position>,
#[knuffel(child)]
pub mode: Option<Mode>,
#[knuffel(child)]
pub modeline: Option<Modeline>,
#[knuffel(child)]
pub variable_refresh_rate: Option<Vrr>,
#[knuffel(child)]
pub focus_at_startup: bool,
// Deprecated; use layout.background_color.
#[knuffel(child)]
pub background_color: Option<Color>,
#[knuffel(child)]
pub backdrop_color: Option<Color>,
#[knuffel(child)]
pub hot_corners: Option<HotCorners>,
#[knuffel(child)]
pub layout: Option<LayoutPart>,
}
impl Output {
pub fn is_vrr_always_on(&self) -> bool {
self.variable_refresh_rate == Some(Vrr { on_demand: false })
}
pub fn is_vrr_on_demand(&self) -> bool {
self.variable_refresh_rate == Some(Vrr { on_demand: true })
}
pub fn is_vrr_always_off(&self) -> bool {
self.variable_refresh_rate.is_none()
}
}
impl Default for Output {
fn default() -> Self {
Self {
off: false,
focus_at_startup: false,
name: String::new(),
scale: None,
transform: Transform::Normal,
position: None,
mode: None,
modeline: None,
variable_refresh_rate: None,
background_color: None,
backdrop_color: None,
hot_corners: None,
layout: None,
}
}
}
#[derive(Debug, Clone)]
pub struct OutputName {
pub connector: String,
pub make: Option<String>,
pub model: Option<String>,
pub serial: Option<String>,
}
#[derive(knuffel::Decode, Debug, Clone, Copy, PartialEq, Eq)]
pub struct Position {
#[knuffel(property)]
pub x: i32,
#[knuffel(property)]
pub y: i32,
}
#[derive(knuffel::Decode, Debug, Clone, PartialEq, Default)]
pub struct Vrr {
#[knuffel(property, default = false)]
pub on_demand: bool,
}
impl FromIterator<Output> for Outputs {
fn from_iter<T: IntoIterator<Item = Output>>(iter: T) -> Self {
Self(Vec::from_iter(iter))
}
}
impl Outputs {
pub fn find(&self, name: &OutputName) -> Option<&Output> {
self.0.iter().find(|o| name.matches(&o.name))
}
pub fn find_mut(&mut self, name: &OutputName) -> Option<&mut Output> {
self.0.iter_mut().find(|o| name.matches(&o.name))
}
}
impl OutputName {
pub fn from_ipc_output(output: &niri_ipc::Output) -> Self {
Self {
connector: output.name.clone(),
make: (output.make != "Unknown").then(|| output.make.clone()),
model: (output.model != "Unknown").then(|| output.model.clone()),
serial: output.serial.clone(),
}
}
/// Returns an output description matching what Smithay's `Output::new()` does.
pub fn format_description(&self) -> String {
format!(
"{} - {} - {}",
self.make.as_deref().unwrap_or("Unknown"),
self.model.as_deref().unwrap_or("Unknown"),
self.connector,
)
}
/// Returns an output name that will match by make/model/serial or, if they are missing, by
/// connector.
pub fn format_make_model_serial_or_connector(&self) -> String {
if self.make.is_none() && self.model.is_none() && self.serial.is_none() {
self.connector.to_string()
} else {
self.format_make_model_serial()
}
}
pub fn format_make_model_serial(&self) -> String {
let make = self.make.as_deref().unwrap_or("Unknown");
let model = self.model.as_deref().unwrap_or("Unknown");
let serial = self.serial.as_deref().unwrap_or("Unknown");
format!("{make} {model} {serial}")
}
pub fn matches(&self, target: &str) -> bool {
// Match by connector.
if target.eq_ignore_ascii_case(&self.connector) {
return true;
}
// If no other fields are available, don't try to match by them.
//
// This is used by niri msg output.
if self.make.is_none() && self.model.is_none() && self.serial.is_none() {
return false;
}
// Match by "make model serial" with Unknown if something is missing.
let make = self.make.as_deref().unwrap_or("Unknown");
let model = self.model.as_deref().unwrap_or("Unknown");
let serial = self.serial.as_deref().unwrap_or("Unknown");
let Some(target_make) = target.get(..make.len()) else {
return false;
};
let rest = &target[make.len()..];
if !target_make.eq_ignore_ascii_case(make) {
return false;
}
if !rest.starts_with(' ') {
return false;
}
let rest = &rest[1..];
let Some(target_model) = rest.get(..model.len()) else {
return false;
};
let rest = &rest[model.len()..];
if !target_model.eq_ignore_ascii_case(model) {
return false;
}
if !rest.starts_with(' ') {
return false;
}
let rest = &rest[1..];
if !rest.eq_ignore_ascii_case(serial) {
return false;
}
true
}
// Similar in spirit to Ord, but I don't want to derive Eq to avoid mistakes (you should use
// `Self::match`, not Eq).
pub fn compare(&self, other: &Self) -> std::cmp::Ordering {
let self_missing_mms = self.make.is_none() && self.model.is_none() && self.serial.is_none();
let other_missing_mms =
other.make.is_none() && other.model.is_none() && other.serial.is_none();
match (self_missing_mms, other_missing_mms) {
(true, true) => self.connector.cmp(&other.connector),
(true, false) => std::cmp::Ordering::Greater,
(false, true) => std::cmp::Ordering::Less,
(false, false) => self
.make
.cmp(&other.make)
.then_with(|| self.model.cmp(&other.model))
.then_with(|| self.serial.cmp(&other.serial))
.then_with(|| self.connector.cmp(&other.connector)),
}
}
}
impl<S: ErrorSpan> knuffel::Decode<S> for Mode {
fn decode_node(node: &SpannedNode<S>, ctx: &mut Context<S>) -> Result<Self, DecodeError<S>> {
if let Some(type_name) = &node.type_name {
ctx.emit_error(DecodeError::unexpected(
type_name,
"type name",
"no type name expected for this node",
));
}
for child in node.children() {
ctx.emit_error(DecodeError::unexpected(
child,
"node",
format!("unexpected node `{}`", child.node_name.escape_default()),
));
}
let mut custom: Option<bool> = None;
for (name, val) in &node.properties {
match &***name {
"custom" => {
if custom.is_some() {
ctx.emit_error(DecodeError::unexpected(
name,
"property",
"unexpected duplicate property `custom`",
))
}
custom = Some(knuffel::traits::DecodeScalar::decode(val, ctx)?)
}
name_str => ctx.emit_error(DecodeError::unexpected(
node,
"property",
format!("unexpected property `{}`", name_str.escape_default()),
)),
}
}
let custom = custom.unwrap_or(false);
let mut arguments = node.arguments.iter();
let mode = if let Some(mode_str) = arguments.next() {
let temp_mode: String = knuffel::traits::DecodeScalar::decode(mode_str, ctx)?;
let res = ConfiguredMode::from_str(temp_mode.as_str()).and_then(|mode| {
if custom {
if mode.refresh.is_none() {
return Err("no refresh rate found; required for custom mode");
} else if let Some(refresh) = mode.refresh {
if refresh <= 0. {
return Err("custom mode refresh rate must be > 0");
}
}
}
Ok(mode)
});
res.map_err(|err_msg| DecodeError::conversion(&mode_str.literal, err_msg))?
} else {
return Err(DecodeError::missing(node, "argument `mode` is required"));
};
if let Some(surplus) = arguments.next() {
ctx.emit_error(DecodeError::unexpected(
&surplus.literal,
"argument",
"unexpected argument",
))
}
Ok(Mode { custom, mode })
}
}
macro_rules! ensure {
($cond:expr, $ctx:expr, $span:expr, $fmt:literal $($arg:tt)* ) => {
if !$cond {
$ctx.emit_error(DecodeError::Conversion {
source: format!($fmt $($arg)*).into(),
span: $span.literal.span().clone()
});
}
};
}
impl<S: ErrorSpan> Decode<S> for Modeline {
fn decode_node(node: &SpannedNode<S>, ctx: &mut Context<S>) -> Result<Self, DecodeError<S>> {
if let Some(type_name) = &node.type_name {
ctx.emit_error(DecodeError::unexpected(
type_name,
"type name",
"no type name expected for this node",
));
}
for child in node.children() {
ctx.emit_error(DecodeError::unexpected(
child,
"node",
format!("unexpected node `{}`", child.node_name.escape_default()),
));
}
for span in node.properties.keys() {
ctx.emit_error(DecodeError::unexpected(
span,
"node",
format!("unexpected node `{}`", span.escape_default()),
));
}
let mut arguments = node.arguments.iter();
macro_rules! m_required {
// This could be one identifier if macro_metavar_expr_concat stabilizes
($field:ident, $value_field:ident) => {
let $value_field = arguments.next().ok_or_else(|| {
DecodeError::missing(node, format!("missing {} argument", stringify!($value)))
})?;
let $field = knuffel::traits::DecodeScalar::decode($value_field, ctx)?;
};
}
m_required!(clock, clock_value);
m_required!(hdisplay, hdisplay_value);
m_required!(hsync_start, hsync_start_value);
m_required!(hsync_end, hsync_end_value);
m_required!(htotal, htotal_value);
m_required!(vdisplay, vdisplay_value);
m_required!(vsync_start, vsync_start_value);
m_required!(vsync_end, vsync_end_value);
m_required!(vtotal, vtotal_value);
m_required!(hsync_polarity, hsync_polarity_value);
let hsync_polarity =
HSyncPolarity::from_str(String::as_str(&hsync_polarity)).map_err(|msg| {
DecodeError::Conversion {
span: hsync_polarity_value.literal.span().clone(),
source: msg.into(),
}
})?;
m_required!(vsync_polarity, vsync_polarity_value);
let vsync_polarity =
VSyncPolarity::from_str(String::as_str(&vsync_polarity)).map_err(|msg| {
DecodeError::Conversion {
span: vsync_polarity_value.literal.span().clone(),
source: msg.into(),
}
})?;
ensure!(
hdisplay < hsync_start,
ctx,
hdisplay_value,
"hdisplay {} must be < hsync_start {}",
hdisplay,
hsync_start
);
ensure!(
hsync_start < hsync_end,
ctx,
hsync_start_value,
"hsync_start {} must be < hsync_end {}",
hsync_start,
hsync_end,
);
ensure!(
hsync_end < htotal,
ctx,
hsync_end_value,
"hsync_end {} must be < htotal {}",
hsync_end,
htotal,
);
ensure!(
0u16 < htotal,
ctx,
htotal_value,
"htotal {} must be > 0",
htotal
);
ensure!(
vdisplay < vsync_start,
ctx,
vdisplay_value,
"vdisplay {} must be < vsync_start {}",
vdisplay,
vsync_start,
);
ensure!(
vsync_start < vsync_end,
ctx,
vsync_start_value,
"vsync_start {} must be < vsync_end {}",
vsync_start,
vsync_end,
);
ensure!(
vsync_end < vtotal,
ctx,
vsync_end_value,
"vsync_end {} must be < vtotal {}",
vsync_end,
vtotal,
);
ensure!(
0u16 < vtotal,
ctx,
vtotal_value,
"vtotal {} must be > 0",
vtotal
);
if let Some(extra) = arguments.next() {
ctx.emit_error(DecodeError::unexpected(
&extra.literal,
"argument",
"unexpected argument, all possible arguments were already provided",
))
}
Ok(Modeline {
clock,
hdisplay,
hsync_start,
hsync_end,
htotal,
vdisplay,
vsync_start,
vsync_end,
vtotal,
hsync_polarity,
vsync_polarity,
})
}
}
#[cfg(test)]
mod tests {
use insta::assert_debug_snapshot;
use super::*;
#[test]
fn parse_mode() {
assert_eq!(
"2560x1600@165.004".parse::<ConfiguredMode>().unwrap(),
ConfiguredMode {
width: 2560,
height: 1600,
refresh: Some(165.004),
},
);
assert_eq!(
"1920x1080".parse::<ConfiguredMode>().unwrap(),
ConfiguredMode {
width: 1920,
height: 1080,
refresh: None,
},
);
assert!("1920".parse::<ConfiguredMode>().is_err());
assert!("1920x".parse::<ConfiguredMode>().is_err());
assert!("1920x1080@".parse::<ConfiguredMode>().is_err());
assert!("1920x1080@60Hz".parse::<ConfiguredMode>().is_err());
}
fn make_output_name(
connector: &str,
make: Option<&str>,
model: Option<&str>,
serial: Option<&str>,
) -> OutputName {
OutputName {
connector: connector.to_string(),
make: make.map(|x| x.to_string()),
model: model.map(|x| x.to_string()),
serial: serial.map(|x| x.to_string()),
}
}
#[test]
fn test_output_name_match() {
fn check(
target: &str,
connector: &str,
make: Option<&str>,
model: Option<&str>,
serial: Option<&str>,
) -> bool {
let name = make_output_name(connector, make, model, serial);
name.matches(target)
}
assert!(check("dp-2", "DP-2", None, None, None));
assert!(!check("dp-1", "DP-2", None, None, None));
assert!(check("dp-2", "DP-2", Some("a"), Some("b"), Some("c")));
assert!(check(
"some company some monitor 1234",
"DP-2",
Some("Some Company"),
Some("Some Monitor"),
Some("1234")
));
assert!(!check(
"some other company some monitor 1234",
"DP-2",
Some("Some Company"),
Some("Some Monitor"),
Some("1234")
));
assert!(!check(
"make model serial ",
"DP-2",
Some("make"),
Some("model"),
Some("serial")
));
assert!(check(
"make serial",
"DP-2",
Some("make"),
Some(""),
Some("serial")
));
assert!(check(
"make model unknown",
"DP-2",
Some("Make"),
Some("Model"),
None
));
assert!(check(
"unknown unknown serial",
"DP-2",
None,
None,
Some("Serial")
));
assert!(!check("unknown unknown unknown", "DP-2", None, None, None));
}
#[test]
fn test_output_name_sorting() {
let mut names = vec![
make_output_name("DP-2", None, None, None),
make_output_name("DP-1", None, None, None),
make_output_name("DP-3", Some("B"), Some("A"), Some("A")),
make_output_name("DP-3", Some("A"), Some("B"), Some("A")),
make_output_name("DP-3", Some("A"), Some("A"), Some("B")),
make_output_name("DP-3", None, Some("A"), Some("A")),
make_output_name("DP-3", Some("A"), None, Some("A")),
make_output_name("DP-3", Some("A"), Some("A"), None),
make_output_name("DP-5", Some("A"), Some("A"), Some("A")),
make_output_name("DP-4", Some("A"), Some("A"), Some("A")),
];
names.sort_by(|a, b| a.compare(b));
let names = names
.into_iter()
.map(|name| {
format!(
"{} | {}",
name.format_make_model_serial_or_connector(),
name.connector,
)
})
.collect::<Vec<_>>();
assert_debug_snapshot!(
names,
@r#"
[
"Unknown A A | DP-3",
"A Unknown A | DP-3",
"A A Unknown | DP-3",
"A A A | DP-4",
"A A A | DP-5",
"A A B | DP-3",
"A B A | DP-3",
"B A A | DP-3",
"DP-1 | DP-1",
"DP-2 | DP-2",
]
"#
);
}
}
-401
View File
@@ -1,401 +0,0 @@
use std::collections::HashSet;
use knuffel::errors::DecodeError;
use smithay::input::keyboard::Keysym;
use crate::utils::{expect_only_children, MergeWith};
use crate::{Action, Bind, Color, FloatOrInt, Key, Modifiers, Trigger};
#[derive(Debug, PartialEq)]
pub struct RecentWindows {
pub on: bool,
pub debounce_ms: u16,
pub open_delay_ms: u16,
pub highlight: MruHighlight,
pub previews: MruPreviews,
pub binds: Vec<Bind>,
}
impl Default for RecentWindows {
fn default() -> Self {
RecentWindows {
on: true,
debounce_ms: 750,
open_delay_ms: 150,
highlight: MruHighlight::default(),
previews: MruPreviews::default(),
binds: default_binds(),
}
}
}
#[derive(knuffel::Decode, Debug, Default, PartialEq)]
pub struct RecentWindowsPart {
#[knuffel(child)]
pub on: bool,
#[knuffel(child)]
pub off: bool,
#[knuffel(child, unwrap(argument))]
pub debounce_ms: Option<u16>,
#[knuffel(child, unwrap(argument))]
pub open_delay_ms: Option<u16>,
#[knuffel(child)]
pub highlight: Option<MruHighlightPart>,
#[knuffel(child)]
pub previews: Option<MruPreviewsPart>,
#[knuffel(child)]
pub binds: Option<MruBinds>,
}
impl MergeWith<RecentWindowsPart> for RecentWindows {
fn merge_with(&mut self, part: &RecentWindowsPart) {
self.on |= part.on;
if part.off {
self.on = false;
}
merge_clone!((self, part), debounce_ms, open_delay_ms);
merge!((self, part), highlight, previews);
if let Some(part) = &part.binds {
// Remove existing binds matching any new bind.
self.binds
.retain(|bind| !part.0.iter().any(|new| new.key == bind.key));
// Add all new binds.
self.binds.extend(part.0.iter().cloned().map(Bind::from));
}
}
}
#[derive(Debug, PartialEq)]
pub struct MruHighlight {
pub active_color: Color,
pub urgent_color: Color,
pub padding: f64,
pub corner_radius: f64,
}
impl Default for MruHighlight {
fn default() -> Self {
Self {
active_color: Color::new_unpremul(0.6, 0.6, 0.6, 1.),
urgent_color: Color::new_unpremul(1., 0.6, 0.6, 1.),
padding: 30.,
corner_radius: 0.,
}
}
}
#[derive(knuffel::Decode, Debug, Default, PartialEq)]
pub struct MruHighlightPart {
#[knuffel(child)]
pub active_color: Option<Color>,
#[knuffel(child)]
pub urgent_color: Option<Color>,
#[knuffel(child, unwrap(argument))]
pub padding: Option<FloatOrInt<0, 65535>>,
#[knuffel(child, unwrap(argument))]
pub corner_radius: Option<FloatOrInt<0, 65535>>,
}
impl MergeWith<MruHighlightPart> for MruHighlight {
fn merge_with(&mut self, part: &MruHighlightPart) {
merge_clone!((self, part), active_color, urgent_color);
merge!((self, part), padding, corner_radius);
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct MruPreviews {
pub max_height: f64,
pub max_scale: f64,
}
impl Default for MruPreviews {
fn default() -> Self {
Self {
max_height: 480.,
max_scale: 0.5,
}
}
}
#[derive(knuffel::Decode, Debug, Default, PartialEq)]
pub struct MruPreviewsPart {
#[knuffel(child, unwrap(argument))]
pub max_height: Option<FloatOrInt<1, 65535>>,
#[knuffel(child, unwrap(argument))]
pub max_scale: Option<FloatOrInt<0, 1>>,
}
impl MergeWith<MruPreviewsPart> for MruPreviews {
fn merge_with(&mut self, part: &MruPreviewsPart) {
merge!((self, part), max_height, max_scale);
}
}
#[derive(Debug, Clone, PartialEq)]
pub struct MruBind {
// MRU bind keys must have a modifier, this is enforced during parsing. The switcher will close
// once all modifiers are released.
pub key: Key,
pub action: MruAction,
pub allow_inhibiting: bool,
pub hotkey_overlay_title: Option<Option<String>>,
}
impl From<MruBind> for Bind {
fn from(x: MruBind) -> Self {
Self {
key: x.key,
action: Action::from(x.action),
repeat: true,
cooldown: None,
allow_when_locked: false,
allow_inhibiting: x.allow_inhibiting,
hotkey_overlay_title: x.hotkey_overlay_title,
}
}
}
#[derive(Clone, Copy, Debug, Default, PartialEq)]
pub enum MruDirection {
/// Most recently used to least.
#[default]
Forward,
/// Least recently used to most.
Backward,
}
#[derive(knuffel::DecodeScalar, Clone, Copy, Debug, Default, PartialEq)]
pub enum MruScope {
/// All windows.
#[default]
All,
/// Windows on the active output.
Output,
/// Windows on the active workspace.
Workspace,
}
#[derive(knuffel::DecodeScalar, Clone, Copy, Debug, Default, PartialEq)]
pub enum MruFilter {
/// All windows.
#[default]
#[knuffel(skip)]
All,
/// Windows with the same app id as the active window.
AppId,
}
#[derive(knuffel::Decode, Debug, Clone, PartialEq)]
pub enum MruAction {
NextWindow(
#[knuffel(property(name = "scope"))] Option<MruScope>,
#[knuffel(property(name = "filter"), default)] MruFilter,
),
PreviousWindow(
#[knuffel(property(name = "scope"))] Option<MruScope>,
#[knuffel(property(name = "filter"), default)] MruFilter,
),
}
impl From<MruAction> for Action {
fn from(x: MruAction) -> Self {
match x {
MruAction::NextWindow(scope, filter) => Self::MruAdvance {
direction: MruDirection::Forward,
scope,
filter: Some(filter),
},
MruAction::PreviousWindow(scope, filter) => Self::MruAdvance {
direction: MruDirection::Backward,
scope,
filter: Some(filter),
},
}
}
}
#[derive(Debug, Default, PartialEq)]
pub struct MruBinds(pub Vec<MruBind>);
fn default_binds() -> Vec<Bind> {
let mut rv = Vec::new();
let mut push = |trigger, base_mod, filter| {
rv.push(Bind::from(MruBind {
key: Key {
trigger: Trigger::Keysym(trigger),
modifiers: base_mod,
},
action: MruAction::NextWindow(None, filter),
allow_inhibiting: true,
hotkey_overlay_title: None,
}));
rv.push(Bind::from(MruBind {
key: Key {
trigger: Trigger::Keysym(trigger),
modifiers: base_mod | Modifiers::SHIFT,
},
action: MruAction::PreviousWindow(None, filter),
allow_inhibiting: true,
hotkey_overlay_title: None,
}));
};
for base_mod in [Modifiers::ALT, Modifiers::COMPOSITOR] {
push(Keysym::Tab, base_mod, MruFilter::All);
push(Keysym::grave, base_mod, MruFilter::AppId);
}
rv
}
impl<S> knuffel::Decode<S> for MruBinds
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
expect_only_children(node, ctx);
let mut seen_keys = HashSet::new();
let mut binds = Vec::new();
for child in node.children() {
match MruBind::decode_node(child, ctx) {
Ok(bind) => {
if !seen_keys.insert(bind.key) {
ctx.emit_error(DecodeError::unexpected(
&child.node_name,
"keybind",
"duplicate keybind",
));
continue;
}
binds.push(bind);
}
Err(e) => {
ctx.emit_error(e);
}
}
}
Ok(Self(binds))
}
}
impl<S> knuffel::Decode<S> for MruBind
where
S: knuffel::traits::ErrorSpan,
{
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
if let Some(type_name) = &node.type_name {
ctx.emit_error(DecodeError::unexpected(
type_name,
"type name",
"no type name expected for this node",
));
}
for val in node.arguments.iter() {
ctx.emit_error(DecodeError::unexpected(
&val.literal,
"argument",
"no arguments expected for this node",
));
}
let key = node
.node_name
.parse::<Key>()
.map_err(|e| DecodeError::conversion(&node.node_name, e.wrap_err("invalid keybind")))?;
// A modifier is required because MRU remains on screen as long as any modifier is held.
if key.modifiers.is_empty() {
ctx.emit_error(DecodeError::unexpected(
&node.node_name,
"keybind",
"keybind must have a modifier key",
));
}
// FIXME: To support this, all the mods_with_mouse_binds()/mods_with_wheel_binds()/etc.
// will need to learn about recent-windows bindings.
if !matches!(key.trigger, Trigger::Keysym(_)) {
ctx.emit_error(DecodeError::unexpected(
&node.node_name,
"key",
"key must be a keyboard key (others are unsupported here for now)",
));
}
let mut allow_inhibiting = true;
let mut hotkey_overlay_title = None;
for (name, val) in &node.properties {
match &***name {
"allow-inhibiting" => {
allow_inhibiting = knuffel::traits::DecodeScalar::decode(val, ctx)?;
}
"hotkey-overlay-title" => {
hotkey_overlay_title = Some(knuffel::traits::DecodeScalar::decode(val, ctx)?);
}
name_str => {
ctx.emit_error(DecodeError::unexpected(
name,
"property",
format!("unexpected property `{}`", name_str.escape_default()),
));
}
}
}
let mut children = node.children();
// If the action is invalid but the key is fine, we still want to return something.
// That way, the parent can handle the existence of duplicate keybinds,
// even if their contents are not valid.
let dummy = Self {
key,
action: MruAction::NextWindow(None, MruFilter::All),
allow_inhibiting: true,
hotkey_overlay_title: None,
};
if let Some(child) = children.next() {
for unwanted_child in children {
ctx.emit_error(DecodeError::unexpected(
unwanted_child,
"node",
"only one action is allowed per keybind",
));
}
match MruAction::decode_node(child, ctx) {
Ok(action) => Ok(Self {
key,
action,
allow_inhibiting,
hotkey_overlay_title,
}),
Err(e) => {
ctx.emit_error(e);
Ok(dummy)
}
}
} else {
ctx.emit_error(DecodeError::missing(
node,
"expected an action for this keybind",
));
Ok(dummy)
}
}
}
-207
View File
@@ -1,207 +0,0 @@
use std::str::FromStr;
use knuffel::errors::DecodeError;
use miette::miette;
use regex::Regex;
mod merge_with;
pub use merge_with::*;
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Percent(pub f64);
// MIN and MAX generics are only used during parsing to check the value.
#[derive(Debug, Default, Clone, Copy, PartialEq)]
pub struct FloatOrInt<const MIN: i32, const MAX: i32>(pub f64);
/// Flag, with an optional explicit value.
///
/// Intended to be used as an `Option<MaybeBool>` field, as a tri-state:
/// - (missing): unset, `None`
/// - just `field`: set, `Some(true)`
/// - explicitly `field true` or `field false`: set, `Some(true)` or `Some(false)`
#[derive(knuffel::Decode, Debug, Clone, Copy, PartialEq, Eq)]
pub struct Flag(#[knuffel(argument, default = true)] pub bool);
/// `Regex` that implements `PartialEq` by its string form.
#[derive(Debug, Clone)]
pub struct RegexEq(pub Regex);
impl PartialEq for RegexEq {
fn eq(&self, other: &Self) -> bool {
self.0.as_str() == other.0.as_str()
}
}
impl Eq for RegexEq {}
impl FromStr for RegexEq {
type Err = <Regex as FromStr>::Err;
fn from_str(s: &str) -> Result<Self, Self::Err> {
Regex::from_str(s).map(Self)
}
}
impl FromStr for Percent {
type Err = miette::Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
let Some((value, empty)) = s.split_once('%') else {
return Err(miette!("value must end with '%'"));
};
if !empty.is_empty() {
return Err(miette!("trailing characters after '%' are not allowed"));
}
let value: f64 = value.parse().map_err(|_| miette!("error parsing value"))?;
Ok(Percent(value / 100.))
}
}
impl<const MIN: i32, const MAX: i32> MergeWith<FloatOrInt<MIN, MAX>> for f64 {
fn merge_with(&mut self, part: &FloatOrInt<MIN, MAX>) {
*self = part.0;
}
}
impl MergeWith<Flag> for bool {
fn merge_with(&mut self, part: &Flag) {
*self = part.0;
}
}
impl<S: knuffel::traits::ErrorSpan, const MIN: i32, const MAX: i32> knuffel::DecodeScalar<S>
for FloatOrInt<MIN, MAX>
{
fn type_check(
type_name: &Option<knuffel::span::Spanned<knuffel::ast::TypeName, S>>,
ctx: &mut knuffel::decode::Context<S>,
) {
if let Some(type_name) = &type_name {
ctx.emit_error(DecodeError::unexpected(
type_name,
"type name",
"no type name expected for this node",
));
}
}
fn raw_decode(
val: &knuffel::span::Spanned<knuffel::ast::Literal, S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
match &**val {
knuffel::ast::Literal::Int(ref value) => match value.try_into() {
Ok(v) => {
if (MIN..=MAX).contains(&v) {
Ok(FloatOrInt(f64::from(v)))
} else {
ctx.emit_error(DecodeError::conversion(
val,
format!("value must be between {MIN} and {MAX}"),
));
Ok(FloatOrInt::default())
}
}
Err(e) => {
ctx.emit_error(DecodeError::conversion(val, e));
Ok(FloatOrInt::default())
}
},
knuffel::ast::Literal::Decimal(ref value) => match value.try_into() {
Ok(v) => {
if (f64::from(MIN)..=f64::from(MAX)).contains(&v) {
Ok(FloatOrInt(v))
} else {
ctx.emit_error(DecodeError::conversion(
val,
format!("value must be between {MIN} and {MAX}"),
));
Ok(FloatOrInt::default())
}
}
Err(e) => {
ctx.emit_error(DecodeError::conversion(val, e));
Ok(FloatOrInt::default())
}
},
_ => {
ctx.emit_error(DecodeError::unsupported(
val,
"Unsupported value, only numbers are recognized",
));
Ok(FloatOrInt::default())
}
}
}
}
pub fn expect_only_children<S>(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) where
S: knuffel::traits::ErrorSpan,
{
if let Some(type_name) = &node.type_name {
ctx.emit_error(DecodeError::unexpected(
type_name,
"type name",
"no type name expected for this node",
));
}
for val in node.arguments.iter() {
ctx.emit_error(DecodeError::unexpected(
&val.literal,
"argument",
"no arguments expected for this node",
))
}
for name in node.properties.keys() {
ctx.emit_error(DecodeError::unexpected(
name,
"property",
"no properties expected for this node",
))
}
}
pub fn parse_arg_node<S: knuffel::traits::ErrorSpan, T: knuffel::traits::DecodeScalar<S>>(
name: &str,
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<T, DecodeError<S>> {
let mut iter_args = node.arguments.iter();
let val = iter_args.next().ok_or_else(|| {
DecodeError::missing(node, format!("additional argument `{name}` is required"))
})?;
let value = knuffel::traits::DecodeScalar::decode(val, ctx)?;
if let Some(val) = iter_args.next() {
ctx.emit_error(DecodeError::unexpected(
&val.literal,
"argument",
"unexpected argument",
));
}
for name in node.properties.keys() {
ctx.emit_error(DecodeError::unexpected(
name,
"property",
format!("unexpected property `{}`", name.escape_default()),
));
}
for child in node.children() {
ctx.emit_error(DecodeError::unexpected(
child,
"node",
format!("unexpected node `{}`", child.node_name.escape_default()),
));
}
Ok(value)
}
-18
View File
@@ -1,18 +0,0 @@
pub trait MergeWith<T> {
fn merge_with(&mut self, part: &T);
fn merged_with(mut self, part: &T) -> Self
where
Self: Sized,
{
self.merge_with(part);
self
}
fn from_part(part: &T) -> Self
where
Self: Default + Sized,
{
Self::default().merged_with(part)
}
}
-120
View File
@@ -1,120 +0,0 @@
use niri_ipc::ColumnDisplay;
use crate::appearance::{BlockOutFrom, BorderRule, CornerRadius, ShadowRule, TabIndicatorRule};
use crate::layout::DefaultPresetSize;
use crate::utils::RegexEq;
use crate::FloatOrInt;
#[derive(knuffel::Decode, Debug, Default, Clone, PartialEq)]
pub struct WindowRule {
#[knuffel(children(name = "match"))]
pub matches: Vec<Match>,
#[knuffel(children(name = "exclude"))]
pub excludes: Vec<Match>,
// Rules applied at initial configure.
#[knuffel(child)]
pub default_column_width: Option<DefaultPresetSize>,
#[knuffel(child)]
pub default_window_height: Option<DefaultPresetSize>,
#[knuffel(child, unwrap(argument))]
pub open_on_output: Option<String>,
#[knuffel(child, unwrap(argument))]
pub open_on_workspace: Option<String>,
#[knuffel(child, unwrap(argument))]
pub open_maximized: Option<bool>,
#[knuffel(child, unwrap(argument))]
pub open_maximized_to_edges: Option<bool>,
#[knuffel(child, unwrap(argument))]
pub open_fullscreen: Option<bool>,
#[knuffel(child, unwrap(argument))]
pub open_floating: Option<bool>,
#[knuffel(child, unwrap(argument))]
pub open_focused: Option<bool>,
// Rules applied dynamically.
#[knuffel(child, unwrap(argument))]
pub min_width: Option<u16>,
#[knuffel(child, unwrap(argument))]
pub min_height: Option<u16>,
#[knuffel(child, unwrap(argument))]
pub max_width: Option<u16>,
#[knuffel(child, unwrap(argument))]
pub max_height: Option<u16>,
#[knuffel(child, default)]
pub focus_ring: BorderRule,
#[knuffel(child, default)]
pub border: BorderRule,
#[knuffel(child, default)]
pub shadow: ShadowRule,
#[knuffel(child, default)]
pub tab_indicator: TabIndicatorRule,
#[knuffel(child, unwrap(argument))]
pub draw_border_with_background: Option<bool>,
#[knuffel(child, unwrap(argument))]
pub opacity: Option<f32>,
#[knuffel(child)]
pub geometry_corner_radius: Option<CornerRadius>,
#[knuffel(child, unwrap(argument))]
pub clip_to_geometry: Option<bool>,
#[knuffel(child, unwrap(argument))]
pub baba_is_float: Option<bool>,
#[knuffel(child, unwrap(argument))]
pub block_out_from: Option<BlockOutFrom>,
#[knuffel(child, unwrap(argument))]
pub variable_refresh_rate: Option<bool>,
#[knuffel(child, unwrap(argument, str))]
pub default_column_display: Option<ColumnDisplay>,
#[knuffel(child)]
pub default_floating_position: Option<FloatingPosition>,
#[knuffel(child, unwrap(argument))]
pub scroll_factor: Option<FloatOrInt<0, 100>>,
#[knuffel(child, unwrap(argument))]
pub tiled_state: Option<bool>,
}
#[derive(knuffel::Decode, Debug, Default, Clone, PartialEq)]
pub struct Match {
#[knuffel(property, str)]
pub app_id: Option<RegexEq>,
#[knuffel(property, str)]
pub title: Option<RegexEq>,
#[knuffel(property)]
pub is_active: Option<bool>,
#[knuffel(property)]
pub is_focused: Option<bool>,
#[knuffel(property)]
pub is_active_in_column: Option<bool>,
#[knuffel(property)]
pub is_floating: Option<bool>,
#[knuffel(property)]
pub is_window_cast_target: Option<bool>,
#[knuffel(property)]
pub is_urgent: Option<bool>,
#[knuffel(property)]
pub at_startup: Option<bool>,
}
#[derive(knuffel::Decode, Debug, Clone, Copy, PartialEq)]
pub struct FloatingPosition {
#[knuffel(property)]
pub x: FloatOrInt<-65535, 65535>,
#[knuffel(property)]
pub y: FloatOrInt<-65535, 65535>,
#[knuffel(property, default)]
pub relative_to: RelativeTo,
}
#[derive(knuffel::DecodeScalar, Debug, Default, Clone, Copy, PartialEq, Eq)]
pub enum RelativeTo {
#[default]
TopLeft,
TopRight,
BottomLeft,
BottomRight,
Top,
Bottom,
Left,
Right,
}
-97
View File
@@ -1,97 +0,0 @@
use knuffel::errors::DecodeError;
use crate::LayoutPart;
#[derive(knuffel::Decode, Debug, Clone, PartialEq)]
pub struct Workspace {
#[knuffel(argument)]
pub name: WorkspaceName,
#[knuffel(child, unwrap(argument))]
pub open_on_output: Option<String>,
#[knuffel(child)]
pub layout: Option<WorkspaceLayoutPart>,
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct WorkspaceName(pub String);
#[derive(Debug, Clone, PartialEq)]
pub struct WorkspaceLayoutPart(pub LayoutPart);
impl<S: knuffel::traits::ErrorSpan> knuffel::Decode<S> for WorkspaceLayoutPart {
fn decode_node(
node: &knuffel::ast::SpannedNode<S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<Self, DecodeError<S>> {
for child in node.children() {
let name = &**child.node_name;
// Check for disallowed properties.
//
// - empty-workspace-above-first is a monitor-level concept.
// - insert-hint customization could make sense for workspaces, however currently it is
// also handled at the monitor level (since insert hints in-between workspaces are a
// monitor-level concept), so for now this config option would do nothing.
if matches!(name, "empty-workspace-above-first" | "insert-hint") {
ctx.emit_error(DecodeError::unexpected(
child,
"node",
format!("node `{name}` is not allowed inside `workspace.layout`"),
));
}
}
LayoutPart::decode_node(node, ctx).map(Self)
}
}
impl<S: knuffel::traits::ErrorSpan> knuffel::DecodeScalar<S> for WorkspaceName {
fn type_check(
type_name: &Option<knuffel::span::Spanned<knuffel::ast::TypeName, S>>,
ctx: &mut knuffel::decode::Context<S>,
) {
if let Some(type_name) = &type_name {
ctx.emit_error(DecodeError::unexpected(
type_name,
"type name",
"no type name expected for this node",
));
}
}
fn raw_decode(
val: &knuffel::span::Spanned<knuffel::ast::Literal, S>,
ctx: &mut knuffel::decode::Context<S>,
) -> Result<WorkspaceName, DecodeError<S>> {
#[derive(Debug)]
struct WorkspaceNameSet(Vec<String>);
match &**val {
knuffel::ast::Literal::String(ref s) => {
let mut name_set: Vec<String> = match ctx.get::<WorkspaceNameSet>() {
Some(h) => h.0.clone(),
None => Vec::new(),
};
if name_set.iter().any(|name| name.eq_ignore_ascii_case(s)) {
ctx.emit_error(DecodeError::unexpected(
val,
"named workspace",
format!("duplicate named workspace: {s}"),
));
return Ok(Self(String::new()));
}
name_set.push(s.to_string());
ctx.set(WorkspaceNameSet(name_set));
Ok(Self(s.clone().into()))
}
_ => {
ctx.emit_error(DecodeError::unsupported(
val,
"workspace names must be strings",
));
Ok(Self(String::new()))
}
}
}
}
+5 -4
View File
@@ -1,5 +1,5 @@
use std::fs;
use std::path::{Path, PathBuf};
use std::path::PathBuf;
struct KdlCodeBlock {
filename: String,
@@ -56,7 +56,7 @@ fn extract_kdl_from_file(file_contents: &str, filename: &str) -> Vec<KdlCodeBloc
#[test]
fn wiki_docs_parses() {
let wiki_dir = PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../docs/wiki");
let wiki_dir = PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../wiki");
let code_blocks = fs::read_dir(wiki_dir)
.unwrap()
@@ -84,7 +84,7 @@ fn wiki_docs_parses() {
must_fail,
} in code_blocks
{
if let Err(error) = niri_config::Config::parse(Path::new(&filename), &code).config {
if let Err(error) = niri_config::Config::parse(&filename, &code) {
if !must_fail {
errors.push(format!(
"Error parsing wiki KDL code block at {}:{}: {:?}",
@@ -95,7 +95,8 @@ fn wiki_docs_parses() {
}
} else if must_fail {
errors.push(format!(
"Expected error parsing wiki KDL code block at {filename}:{line_number}",
"Expected error parsing wiki KDL code block at {}:{}",
filename, line_number
));
}
}
+1 -1
View File
@@ -13,7 +13,7 @@ readme = "README.md"
[dependencies]
clap = { workspace = true, optional = true }
schemars = { version = "1.0.4", optional = true }
schemars = { version = "0.8.21", optional = true }
serde.workspace = true
serde_json.workspace = true
+1 -1
View File
@@ -12,5 +12,5 @@ Use an exact version requirement to avoid breaking changes:
```toml
[dependencies]
niri-ipc = "=25.11.0"
niri-ipc = "=0.1.10"
```
+15 -1014
View File
File diff suppressed because it is too large Load Diff
+18 -42
View File
@@ -16,7 +16,7 @@ pub const SOCKET_PATH_ENV: &str = "NIRI_SOCKET";
/// This struct is used to communicate with the niri IPC server. It handles the socket connection
/// and serialization/deserialization of messages.
pub struct Socket {
stream: BufReader<UnixStream>,
stream: UnixStream,
}
impl Socket {
@@ -37,7 +37,6 @@ impl Socket {
/// Connects to the niri IPC socket at the given path.
pub fn connect_to(path: impl AsRef<Path>) -> io::Result<Self> {
let stream = UnixStream::connect(path.as_ref())?;
let stream = BufReader::new(stream);
Ok(Self { stream })
}
@@ -48,54 +47,31 @@ impl Socket {
/// * `Ok(Ok(response))`: successful [`Response`](crate::Response) from niri
/// * `Ok(Err(message))`: error message from niri
/// * `Err(error)`: error communicating with niri
pub fn send(&mut self, request: Request) -> io::Result<Reply> {
///
/// This method also returns a blocking function that you can call to keep reading [`Event`]s
/// after requesting an [`EventStream`][Request::EventStream]. This function is not useful
/// otherwise.
pub fn send(self, request: Request) -> io::Result<(Reply, impl FnMut() -> io::Result<Event>)> {
let Self { mut stream } = self;
let mut buf = serde_json::to_string(&request).unwrap();
buf.push('\n');
self.stream.get_mut().write_all(buf.as_bytes())?;
stream.write_all(buf.as_bytes())?;
stream.shutdown(Shutdown::Write)?;
let mut reader = BufReader::new(stream);
buf.clear();
self.stream.read_line(&mut buf)?;
reader.read_line(&mut buf)?;
let reply = serde_json::from_str(&buf)?;
Ok(reply)
}
/// Starts reading event stream [`Event`]s from the socket.
///
/// The returned function will block until the next [`Event`] arrives, then return it.
///
/// Use this only after requesting an [`EventStream`][Request::EventStream].
///
/// # Examples
///
/// ```no_run
/// use niri_ipc::{Request, Response};
/// use niri_ipc::socket::Socket;
///
/// fn main() -> std::io::Result<()> {
/// let mut socket = Socket::connect()?;
///
/// let reply = socket.send(Request::EventStream)?;
/// if matches!(reply, Ok(Response::Handled)) {
/// let mut read_event = socket.read_events();
/// while let Ok(event) = read_event() {
/// println!("Received event: {event:?}");
/// }
/// }
///
/// Ok(())
/// }
/// ```
pub fn read_events(self) -> impl FnMut() -> io::Result<Event> {
let Self { mut stream } = self;
let _ = stream.get_mut().shutdown(Shutdown::Write);
let mut buf = String::new();
move || {
let events = move || {
buf.clear();
stream.read_line(&mut buf)?;
reader.read_line(&mut buf)?;
let event = serde_json::from_str(&buf)?;
Ok(event)
}
};
Ok((reply, events))
}
}
-93
View File
@@ -40,12 +40,6 @@ pub struct EventStreamState {
/// State of the keyboard layouts.
pub keyboard_layouts: KeyboardLayoutsState,
/// State of the overview.
pub overview: OverviewState,
/// State of the config.
pub config: ConfigState,
}
/// The workspaces state communicated over the event stream.
@@ -69,28 +63,12 @@ pub struct KeyboardLayoutsState {
pub keyboard_layouts: Option<KeyboardLayouts>,
}
/// The overview state communicated over the event stream.
#[derive(Debug, Default)]
pub struct OverviewState {
/// Whether the overview is currently open.
pub is_open: bool,
}
/// The config state communicated over the event stream.
#[derive(Debug, Default)]
pub struct ConfigState {
/// Whether the last config load attempt had failed.
pub failed: bool,
}
impl EventStreamStatePart for EventStreamState {
fn replicate(&self) -> Vec<Event> {
let mut events = Vec::new();
events.extend(self.workspaces.replicate());
events.extend(self.windows.replicate());
events.extend(self.keyboard_layouts.replicate());
events.extend(self.overview.replicate());
events.extend(self.config.replicate());
events
}
@@ -98,8 +76,6 @@ impl EventStreamStatePart for EventStreamState {
let event = self.workspaces.apply(event)?;
let event = self.windows.apply(event)?;
let event = self.keyboard_layouts.apply(event)?;
let event = self.overview.apply(event)?;
let event = self.config.apply(event)?;
Some(event)
}
}
@@ -115,13 +91,6 @@ impl EventStreamStatePart for WorkspacesState {
Event::WorkspacesChanged { workspaces } => {
self.workspaces = workspaces.into_iter().map(|ws| (ws.id, ws)).collect();
}
Event::WorkspaceUrgencyChanged { id, urgent } => {
for ws in self.workspaces.values_mut() {
if ws.id == id {
ws.is_urgent = urgent;
}
}
}
Event::WorkspaceActivated { id, focused } => {
let ws = self.workspaces.get(&id);
let ws = ws.expect("activated workspace was missing from the map");
@@ -193,32 +162,6 @@ impl EventStreamStatePart for WindowsState {
win.is_focused = Some(win.id) == id;
}
}
Event::WindowFocusTimestampChanged {
id,
focus_timestamp,
} => {
for win in self.windows.values_mut() {
if win.id == id {
win.focus_timestamp = focus_timestamp;
break;
}
}
}
Event::WindowUrgencyChanged { id, urgent } => {
for win in self.windows.values_mut() {
if win.id == id {
win.is_urgent = urgent;
break;
}
}
}
Event::WindowLayoutsChanged { changes } => {
for (id, update) in changes {
let win = self.windows.get_mut(&id);
let win = win.expect("changed window was missing from the map");
win.layout = update;
}
}
event => return Some(event),
}
None
@@ -249,39 +192,3 @@ impl EventStreamStatePart for KeyboardLayoutsState {
None
}
}
impl EventStreamStatePart for OverviewState {
fn replicate(&self) -> Vec<Event> {
vec![Event::OverviewOpenedOrClosed {
is_open: self.is_open,
}]
}
fn apply(&mut self, event: Event) -> Option<Event> {
match event {
Event::OverviewOpenedOrClosed { is_open } => {
self.is_open = is_open;
}
event => return Some(event),
}
None
}
}
impl EventStreamStatePart for ConfigState {
fn replicate(&self) -> Vec<Event> {
vec![Event::ConfigLoaded {
failed: self.failed,
}]
}
fn apply(&mut self, event: Event) -> Option<Event> {
match event {
Event::ConfigLoaded { failed } => {
self.failed = failed;
}
event => return Some(event),
}
None
}
}
+4 -4
View File
@@ -8,11 +8,11 @@ edition.workspace = true
repository.workspace = true
[dependencies]
adw = { version = "0.7.2", package = "libadwaita", features = ["v1_4"] }
adw = { version = "0.7.1", package = "libadwaita", features = ["v1_4"] }
anyhow.workspace = true
gtk = { version = "0.9.7", package = "gtk4", features = ["v4_12"] }
niri = { version = "25.11.0", path = ".." }
niri-config = { version = "25.11.0", path = "../niri-config" }
gtk = { version = "0.9.3", package = "gtk4", features = ["v4_12"] }
niri = { version = "0.1.10-1", path = ".." }
niri-config = { version = "0.1.10-1", path = "../niri-config" }
smithay.workspace = true
tracing.workspace = true
tracing-subscriber.workspace = true
+16 -8
View File
@@ -1,13 +1,15 @@
use std::f32::consts::{FRAC_PI_2, PI};
use std::sync::atomic::Ordering;
use std::time::Duration;
use niri::animation::ANIMATION_SLOWDOWN;
use niri::render_helpers::border::BorderRenderElement;
use niri_config::{Color, CornerRadius, GradientInterpolation};
use smithay::backend::renderer::element::RenderElement;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::utils::{Physical, Point, Rectangle, Size};
use smithay::utils::{Logical, Physical, Rectangle, Size};
use super::{Args, TestCase};
use super::TestCase;
pub struct GradientAngle {
angle: f32,
@@ -15,7 +17,7 @@ pub struct GradientAngle {
}
impl GradientAngle {
pub fn new(_args: Args) -> Self {
pub fn new(_size: Size<i32, Logical>) -> Self {
Self {
angle: 0.,
prev_time: Duration::ZERO,
@@ -29,13 +31,20 @@ impl TestCase for GradientAngle {
}
fn advance_animations(&mut self, current_time: Duration) {
let delta = if self.prev_time.is_zero() {
let mut delta = if self.prev_time.is_zero() {
Duration::ZERO
} else {
current_time.saturating_sub(self.prev_time)
};
self.prev_time = current_time;
let slowdown = ANIMATION_SLOWDOWN.load(Ordering::SeqCst);
if slowdown == 0. {
delta = Duration::ZERO
} else {
delta = delta.div_f64(slowdown);
}
self.angle += delta.as_secs_f32() * PI;
if self.angle >= PI * 2. {
@@ -50,20 +59,19 @@ impl TestCase for GradientAngle {
) -> Vec<Box<dyn RenderElement<GlesRenderer>>> {
let (a, b) = (size.w / 4, size.h / 4);
let size = (size.w - a * 2, size.h - b * 2);
let area = Rectangle::new(Point::from((a, b)), Size::from(size)).to_f64();
let area = Rectangle::from_loc_and_size((a, b), size).to_f64();
[BorderRenderElement::new(
area.size,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
GradientInterpolation::default(),
Color::new_unpremul(1., 0., 0., 1.),
Color::new_unpremul(0., 1., 0., 1.),
self.angle - FRAC_PI_2,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
0.,
CornerRadius::default(),
1.,
1.,
)
.with_location(area.loc)]
.into_iter()
+19 -15
View File
@@ -1,14 +1,16 @@
use std::f32::consts::{FRAC_PI_4, PI};
use std::sync::atomic::Ordering;
use std::time::Duration;
use niri::animation::ANIMATION_SLOWDOWN;
use niri::layout::focus_ring::FocusRing;
use niri::render_helpers::border::BorderRenderElement;
use niri_config::{Color, CornerRadius, GradientInterpolation};
use niri_config::{Color, CornerRadius, FloatOrInt, GradientInterpolation};
use smithay::backend::renderer::element::RenderElement;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::utils::{Physical, Point, Rectangle, Size};
use smithay::utils::{Logical, Physical, Point, Rectangle, Size};
use super::{Args, TestCase};
use super::TestCase;
pub struct GradientArea {
progress: f32,
@@ -17,16 +19,14 @@ pub struct GradientArea {
}
impl GradientArea {
pub fn new(_args: Args) -> Self {
pub fn new(_size: Size<i32, Logical>) -> Self {
let border = FocusRing::new(niri_config::FocusRing {
off: false,
width: 1.,
width: FloatOrInt(1.),
active_color: Color::from_rgba8_unpremul(255, 255, 255, 128),
inactive_color: Color::default(),
urgent_color: Color::default(),
active_gradient: None,
inactive_gradient: None,
urgent_gradient: None,
});
Self {
@@ -43,13 +43,20 @@ impl TestCase for GradientArea {
}
fn advance_animations(&mut self, current_time: Duration) {
let delta = if self.prev_time.is_zero() {
let mut delta = if self.prev_time.is_zero() {
Duration::ZERO
} else {
current_time.saturating_sub(self.prev_time)
};
self.prev_time = current_time;
let slowdown = ANIMATION_SLOWDOWN.load(Ordering::SeqCst);
if slowdown == 0. {
delta = Duration::ZERO
} else {
delta = delta.div_f64(slowdown);
}
self.progress += delta.as_secs_f32() * PI;
if self.progress >= PI * 2. {
@@ -67,8 +74,8 @@ impl TestCase for GradientArea {
let f = (self.progress.sin() + 1.) / 2.;
let (a, b) = (size.w / 4, size.h / 4);
let rect_size = Size::from((size.w - a * 2, size.h - b * 2));
let area = Rectangle::new(Point::from((a, b)), rect_size).to_f64();
let rect_size = (size.w - a * 2, size.h - b * 2);
let area = Rectangle::from_loc_and_size((a, b), rect_size).to_f64();
let g_size = Size::from((
(size.w as f32 / 8. + size.w as f32 / 8. * 7. * f).round() as i32,
@@ -76,18 +83,16 @@ impl TestCase for GradientArea {
));
let g_loc = Point::from(((size.w - g_size.w) / 2, (size.h - g_size.h) / 2)).to_f64();
let g_size = g_size.to_f64();
let mut g_area = Rectangle::new(g_loc, g_size);
let mut g_area = Rectangle::from_loc_and_size(g_loc, g_size);
g_area.loc -= area.loc;
self.border.update_render_elements(
g_size,
true,
true,
false,
Rectangle::default(),
CornerRadius::default(),
1.,
1.,
);
rv.extend(
self.border
@@ -103,11 +108,10 @@ impl TestCase for GradientArea {
Color::new_unpremul(1., 0., 0., 1.),
Color::new_unpremul(0., 1., 0., 1.),
FRAC_PI_4,
Rectangle::from_size(rect_size).to_f64(),
Rectangle::from_loc_and_size((0, 0), rect_size).to_f64(),
0.,
CornerRadius::default(),
1.,
1.,
)
.with_location(area.loc)]
.into_iter()
@@ -4,16 +4,16 @@ use niri_config::{
};
use smithay::backend::renderer::element::RenderElement;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::utils::{Physical, Point, Rectangle, Size};
use smithay::utils::{Logical, Physical, Rectangle, Size};
use super::{Args, TestCase};
use super::TestCase;
pub struct GradientOklab {
gradient_format: GradientInterpolation,
}
impl GradientOklab {
pub fn new(_args: Args) -> Self {
pub fn new(_size: Size<i32, Logical>) -> Self {
Self {
gradient_format: GradientInterpolation {
color_space: GradientColorSpace::Oklab,
@@ -31,20 +31,19 @@ impl TestCase for GradientOklab {
) -> Vec<Box<dyn RenderElement<GlesRenderer>>> {
let (a, b) = (size.w / 6, size.h / 3);
let size = (size.w - a * 2, size.h - b * 2);
let area = Rectangle::new(Point::from((a, b)), Size::from(size)).to_f64();
let area = Rectangle::from_loc_and_size((a, b), size).to_f64();
[BorderRenderElement::new(
area.size,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
self.gradient_format,
Color::new_unpremul(1., 0., 0., 1.),
Color::new_unpremul(0., 1., 0., 1.),
0.,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
0.,
CornerRadius::default(),
1.,
1.,
)
.with_location(area.loc)]
.into_iter()
@@ -2,16 +2,16 @@ use niri::render_helpers::border::BorderRenderElement;
use niri_config::{Color, CornerRadius, GradientColorSpace, GradientInterpolation};
use smithay::backend::renderer::element::RenderElement;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::utils::{Physical, Point, Rectangle, Size};
use smithay::utils::{Logical, Physical, Rectangle, Size};
use super::{Args, TestCase};
use super::TestCase;
pub struct GradientOklabAlpha {
gradient_format: GradientInterpolation,
}
impl GradientOklabAlpha {
pub fn new(_args: Args) -> Self {
pub fn new(_size: Size<i32, Logical>) -> Self {
Self {
gradient_format: GradientInterpolation {
color_space: GradientColorSpace::Oklab,
@@ -29,20 +29,19 @@ impl TestCase for GradientOklabAlpha {
) -> Vec<Box<dyn RenderElement<GlesRenderer>>> {
let (a, b) = (size.w / 6, size.h / 3);
let size = (size.w - a * 2, size.h - b * 2);
let area = Rectangle::new(Point::from((a, b)), Size::from(size)).to_f64();
let area = Rectangle::from_loc_and_size((a, b), size).to_f64();
[BorderRenderElement::new(
area.size,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
self.gradient_format,
Color::new_unpremul(1., 0., 0., 1.),
Color::new_unpremul(0., 1., 0., 0.),
0.,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
0.,
CornerRadius::default(),
1.,
1.,
)
.with_location(area.loc)]
.into_iter()
@@ -4,16 +4,16 @@ use niri_config::{
};
use smithay::backend::renderer::element::RenderElement;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::utils::{Physical, Point, Rectangle, Size};
use smithay::utils::{Logical, Physical, Rectangle, Size};
use super::{Args, TestCase};
use super::TestCase;
pub struct GradientOklchAlpha {
gradient_format: GradientInterpolation,
}
impl GradientOklchAlpha {
pub fn new(_args: Args) -> Self {
pub fn new(_size: Size<i32, Logical>) -> Self {
Self {
gradient_format: GradientInterpolation {
color_space: GradientColorSpace::Oklch,
@@ -31,20 +31,19 @@ impl TestCase for GradientOklchAlpha {
) -> Vec<Box<dyn RenderElement<GlesRenderer>>> {
let (a, b) = (size.w / 6, size.h / 3);
let size = (size.w - a * 2, size.h - b * 2);
let area = Rectangle::new(Point::from((a, b)), Size::from(size)).to_f64();
let area = Rectangle::from_loc_and_size((a, b), size).to_f64();
[BorderRenderElement::new(
area.size,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
self.gradient_format,
Color::new_unpremul(1., 0., 0., 1.),
Color::new_unpremul(0., 1., 0., 0.),
0.,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
0.,
CornerRadius::default(),
1.,
1.,
)
.with_location(area.loc)]
.into_iter()
@@ -4,16 +4,16 @@ use niri_config::{
};
use smithay::backend::renderer::element::RenderElement;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::utils::{Physical, Point, Rectangle, Size};
use smithay::utils::{Logical, Physical, Rectangle, Size};
use super::{Args, TestCase};
use super::TestCase;
pub struct GradientOklchDecreasing {
gradient_format: GradientInterpolation,
}
impl GradientOklchDecreasing {
pub fn new(_args: Args) -> Self {
pub fn new(_size: Size<i32, Logical>) -> Self {
Self {
gradient_format: GradientInterpolation {
color_space: GradientColorSpace::Oklch,
@@ -31,20 +31,19 @@ impl TestCase for GradientOklchDecreasing {
) -> Vec<Box<dyn RenderElement<GlesRenderer>>> {
let (a, b) = (size.w / 6, size.h / 3);
let size = (size.w - a * 2, size.h - b * 2);
let area = Rectangle::new(Point::from((a, b)), Size::from(size)).to_f64();
let area = Rectangle::from_loc_and_size((a, b), size).to_f64();
[BorderRenderElement::new(
area.size,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
self.gradient_format,
Color::new_unpremul(1., 0., 0., 1.),
Color::new_unpremul(0., 1., 0., 1.),
0.,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
0.,
CornerRadius::default(),
1.,
1.,
)
.with_location(area.loc)]
.into_iter()
@@ -4,16 +4,16 @@ use niri_config::{
};
use smithay::backend::renderer::element::RenderElement;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::utils::{Physical, Point, Rectangle, Size};
use smithay::utils::{Logical, Physical, Rectangle, Size};
use super::{Args, TestCase};
use super::TestCase;
pub struct GradientOklchIncreasing {
gradient_format: GradientInterpolation,
}
impl GradientOklchIncreasing {
pub fn new(_args: Args) -> Self {
pub fn new(_size: Size<i32, Logical>) -> Self {
Self {
gradient_format: GradientInterpolation {
color_space: GradientColorSpace::Oklch,
@@ -31,20 +31,19 @@ impl TestCase for GradientOklchIncreasing {
) -> Vec<Box<dyn RenderElement<GlesRenderer>>> {
let (a, b) = (size.w / 6, size.h / 3);
let size = (size.w - a * 2, size.h - b * 2);
let area = Rectangle::new(Point::from((a, b)), Size::from(size)).to_f64();
let area = Rectangle::from_loc_and_size((a, b), size).to_f64();
[BorderRenderElement::new(
area.size,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
self.gradient_format,
Color::new_unpremul(1., 0., 0., 1.),
Color::new_unpremul(0., 1., 0., 1.),
0.,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
0.,
CornerRadius::default(),
1.,
1.,
)
.with_location(area.loc)]
.into_iter()
@@ -4,16 +4,16 @@ use niri_config::{
};
use smithay::backend::renderer::element::RenderElement;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::utils::{Physical, Point, Rectangle, Size};
use smithay::utils::{Logical, Physical, Rectangle, Size};
use super::{Args, TestCase};
use super::TestCase;
pub struct GradientOklchLonger {
gradient_format: GradientInterpolation,
}
impl GradientOklchLonger {
pub fn new(_args: Args) -> Self {
pub fn new(_size: Size<i32, Logical>) -> Self {
Self {
gradient_format: GradientInterpolation {
color_space: GradientColorSpace::Oklch,
@@ -31,20 +31,19 @@ impl TestCase for GradientOklchLonger {
) -> Vec<Box<dyn RenderElement<GlesRenderer>>> {
let (a, b) = (size.w / 6, size.h / 3);
let size = (size.w - a * 2, size.h - b * 2);
let area = Rectangle::new(Point::from((a, b)), Size::from(size)).to_f64();
let area = Rectangle::from_loc_and_size((a, b), size).to_f64();
[BorderRenderElement::new(
area.size,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
self.gradient_format,
Color::new_unpremul(1., 0., 0., 1.),
Color::new_unpremul(0., 1., 0., 1.),
0.,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
0.,
CornerRadius::default(),
1.,
1.,
)
.with_location(area.loc)]
.into_iter()
@@ -4,16 +4,16 @@ use niri_config::{
};
use smithay::backend::renderer::element::RenderElement;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::utils::{Physical, Point, Rectangle, Size};
use smithay::utils::{Logical, Physical, Rectangle, Size};
use super::{Args, TestCase};
use super::TestCase;
pub struct GradientOklchShorter {
gradient_format: GradientInterpolation,
}
impl GradientOklchShorter {
pub fn new(_args: Args) -> Self {
pub fn new(_size: Size<i32, Logical>) -> Self {
Self {
gradient_format: GradientInterpolation {
color_space: GradientColorSpace::Oklch,
@@ -31,20 +31,19 @@ impl TestCase for GradientOklchShorter {
) -> Vec<Box<dyn RenderElement<GlesRenderer>>> {
let (a, b) = (size.w / 6, size.h / 3);
let size = (size.w - a * 2, size.h - b * 2);
let area = Rectangle::new(Point::from((a, b)), Size::from(size)).to_f64();
let area = Rectangle::from_loc_and_size((a, b), size).to_f64();
[BorderRenderElement::new(
area.size,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
self.gradient_format,
Color::new_unpremul(1., 0., 0., 1.),
Color::new_unpremul(0., 1., 0., 1.),
0.,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
0.,
CornerRadius::default(),
1.,
1.,
)
.with_location(area.loc)]
.into_iter()
+6 -7
View File
@@ -4,16 +4,16 @@ use niri_config::{
};
use smithay::backend::renderer::element::RenderElement;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::utils::{Physical, Point, Rectangle, Size};
use smithay::utils::{Logical, Physical, Rectangle, Size};
use super::{Args, TestCase};
use super::TestCase;
pub struct GradientSrgb {
gradient_format: GradientInterpolation,
}
impl GradientSrgb {
pub fn new(_args: Args) -> Self {
pub fn new(_size: Size<i32, Logical>) -> Self {
Self {
gradient_format: GradientInterpolation {
color_space: GradientColorSpace::Srgb,
@@ -31,20 +31,19 @@ impl TestCase for GradientSrgb {
) -> Vec<Box<dyn RenderElement<GlesRenderer>>> {
let (a, b) = (size.w / 6, size.h / 3);
let size = (size.w - a * 2, size.h - b * 2);
let area = Rectangle::new(Point::from((a, b)), Size::from(size)).to_f64();
let area = Rectangle::from_loc_and_size((a, b), size).to_f64();
[BorderRenderElement::new(
area.size,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
self.gradient_format,
Color::new_unpremul(1., 0., 0., 1.),
Color::new_unpremul(0., 1., 0., 1.),
0.,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
0.,
CornerRadius::default(),
1.,
1.,
)
.with_location(area.loc)]
.into_iter()
@@ -2,16 +2,16 @@ use niri::render_helpers::border::BorderRenderElement;
use niri_config::{Color, CornerRadius, GradientColorSpace, GradientInterpolation};
use smithay::backend::renderer::element::RenderElement;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::utils::{Physical, Point, Rectangle, Size};
use smithay::utils::{Logical, Physical, Rectangle, Size};
use super::{Args, TestCase};
use super::TestCase;
pub struct GradientSrgbAlpha {
gradient_format: GradientInterpolation,
}
impl GradientSrgbAlpha {
pub fn new(_args: Args) -> Self {
pub fn new(_size: Size<i32, Logical>) -> Self {
Self {
gradient_format: GradientInterpolation {
color_space: GradientColorSpace::Srgb,
@@ -29,20 +29,19 @@ impl TestCase for GradientSrgbAlpha {
) -> Vec<Box<dyn RenderElement<GlesRenderer>>> {
let (a, b) = (size.w / 6, size.h / 3);
let size = (size.w - a * 2, size.h - b * 2);
let area = Rectangle::new(Point::from((a, b)), Size::from(size)).to_f64();
let area = Rectangle::from_loc_and_size((a, b), size).to_f64();
[BorderRenderElement::new(
area.size,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
self.gradient_format,
Color::new_unpremul(1., 0., 0., 1.),
Color::new_unpremul(0., 1., 0., 0.),
0.,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
0.,
CornerRadius::default(),
1.,
1.,
)
.with_location(area.loc)]
.into_iter()
@@ -4,16 +4,16 @@ use niri_config::{
};
use smithay::backend::renderer::element::RenderElement;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::utils::{Physical, Point, Rectangle, Size};
use smithay::utils::{Logical, Physical, Rectangle, Size};
use super::{Args, TestCase};
use super::TestCase;
pub struct GradientSrgbLinear {
gradient_format: GradientInterpolation,
}
impl GradientSrgbLinear {
pub fn new(_args: Args) -> Self {
pub fn new(_size: Size<i32, Logical>) -> Self {
Self {
gradient_format: GradientInterpolation {
color_space: GradientColorSpace::SrgbLinear,
@@ -31,20 +31,19 @@ impl TestCase for GradientSrgbLinear {
) -> Vec<Box<dyn RenderElement<GlesRenderer>>> {
let (a, b) = (size.w / 6, size.h / 3);
let size = (size.w - a * 2, size.h - b * 2);
let area = Rectangle::new(Point::from((a, b)), Size::from(size)).to_f64();
let area = Rectangle::from_loc_and_size((a, b), size).to_f64();
[BorderRenderElement::new(
area.size,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
self.gradient_format,
Color::new_unpremul(1., 0., 0., 1.),
Color::new_unpremul(0., 1., 0., 1.),
0.,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
0.,
CornerRadius::default(),
1.,
1.,
)
.with_location(area.loc)]
.into_iter()
@@ -2,16 +2,16 @@ use niri::render_helpers::border::BorderRenderElement;
use niri_config::{Color, CornerRadius, GradientColorSpace, GradientInterpolation};
use smithay::backend::renderer::element::RenderElement;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::utils::{Physical, Point, Rectangle, Size};
use smithay::utils::{Logical, Physical, Rectangle, Size};
use super::{Args, TestCase};
use super::TestCase;
pub struct GradientSrgbLinearAlpha {
gradient_format: GradientInterpolation,
}
impl GradientSrgbLinearAlpha {
pub fn new(_args: Args) -> Self {
pub fn new(_size: Size<i32, Logical>) -> Self {
Self {
gradient_format: GradientInterpolation {
color_space: GradientColorSpace::SrgbLinear,
@@ -29,20 +29,19 @@ impl TestCase for GradientSrgbLinearAlpha {
) -> Vec<Box<dyn RenderElement<GlesRenderer>>> {
let (a, b) = (size.w / 6, size.h / 3);
let size = (size.w - a * 2, size.h - b * 2);
let area = Rectangle::new(Point::from((a, b)), Size::from(size)).to_f64();
let area = Rectangle::from_loc_and_size((a, b), size).to_f64();
[BorderRenderElement::new(
area.size,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
self.gradient_format,
Color::new_unpremul(1., 0., 0., 1.),
Color::new_unpremul(0., 1., 0., 0.),
0.,
Rectangle::from_size(area.size),
Rectangle::from_loc_and_size((0., 0.), area.size),
0.,
CornerRadius::default(),
1.,
1.,
)
.with_location(area.loc)]
.into_iter()
+57 -101
View File
@@ -1,17 +1,18 @@
use std::collections::HashMap;
use std::time::Duration;
use niri::animation::Clock;
use niri::layout::{ActivateWindow, AddWindowTarget, LayoutElement as _, Options, SizingMode};
use niri::layout::workspace::ColumnWidth;
use niri::layout::{LayoutElement as _, Options};
use niri::render_helpers::RenderTarget;
use niri_config::{Color, OutputName, PresetSize};
use niri::utils::get_monotonic_time;
use niri_config::{Color, FloatOrInt, OutputName};
use smithay::backend::renderer::element::RenderElement;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::desktop::layer_map_for_output;
use smithay::output::{Mode, Output, PhysicalProperties, Subpixel};
use smithay::utils::{Physical, Size};
use smithay::utils::{Logical, Physical, Size};
use super::{Args, TestCase};
use super::TestCase;
use crate::test_window::TestWindow;
type DynStepFn = Box<dyn FnOnce(&mut Layout)>;
@@ -19,16 +20,13 @@ type DynStepFn = Box<dyn FnOnce(&mut Layout)>;
pub struct Layout {
output: Output,
windows: Vec<TestWindow>,
clock: Clock,
layout: niri::layout::Layout<TestWindow>,
start_time: Duration,
steps: HashMap<Duration, DynStepFn>,
}
impl Layout {
pub fn new(args: Args) -> Self {
let Args { size, clock } = args;
pub fn new(size: Size<i32, Logical>) -> Self {
let output = Output::new(
String::new(),
PhysicalProperties {
@@ -36,7 +34,6 @@ impl Layout {
subpixel: Subpixel::Unknown,
make: String::new(),
model: String::new(),
serial_number: String::new(),
},
);
let mode = Some(Mode {
@@ -52,63 +49,55 @@ impl Layout {
});
let options = Options {
layout: niri_config::Layout {
focus_ring: niri_config::FocusRing {
off: true,
..Default::default()
},
border: niri_config::Border {
off: false,
width: 4.,
active_color: Color::from_rgba8_unpremul(255, 163, 72, 255),
inactive_color: Color::from_rgba8_unpremul(50, 50, 50, 255),
urgent_color: Color::from_rgba8_unpremul(155, 0, 0, 255),
active_gradient: None,
inactive_gradient: None,
urgent_gradient: None,
},
focus_ring: niri_config::FocusRing {
off: true,
..Default::default()
},
border: niri_config::Border {
off: false,
width: FloatOrInt(4.),
active_color: Color::from_rgba8_unpremul(255, 163, 72, 255),
inactive_color: Color::from_rgba8_unpremul(50, 50, 50, 255),
active_gradient: None,
inactive_gradient: None,
},
..Default::default()
};
let mut layout = niri::layout::Layout::with_options(clock.clone(), options);
layout.add_output(output.clone(), None);
let start_time = clock.now_unadjusted();
let mut layout = niri::layout::Layout::with_options(options);
layout.add_output(output.clone());
Self {
output,
windows: Vec::new(),
clock,
layout,
start_time,
start_time: get_monotonic_time(),
steps: HashMap::new(),
}
}
pub fn open_in_between(args: Args) -> Self {
let mut rv = Self::new(args);
pub fn open_in_between(size: Size<i32, Logical>) -> Self {
let mut rv = Self::new(size);
rv.add_window(TestWindow::freeform(0), Some(PresetSize::Proportion(0.3)));
rv.add_window(TestWindow::freeform(1), Some(PresetSize::Proportion(0.3)));
rv.add_window(TestWindow::freeform(0), Some(ColumnWidth::Proportion(0.3)));
rv.add_window(TestWindow::freeform(1), Some(ColumnWidth::Proportion(0.3)));
rv.layout.activate_window(&0);
rv.add_step(500, |l| {
let win = TestWindow::freeform(2);
l.add_window(win.clone(), Some(PresetSize::Proportion(0.3)));
l.add_window(win.clone(), Some(ColumnWidth::Proportion(0.3)));
l.layout.start_open_animation_for_window(win.id());
});
rv
}
pub fn open_multiple_quickly(args: Args) -> Self {
let mut rv = Self::new(args);
pub fn open_multiple_quickly(size: Size<i32, Logical>) -> Self {
let mut rv = Self::new(size);
for delay in [100, 200, 300] {
rv.add_step(delay, move |l| {
let win = TestWindow::freeform(delay as usize);
l.add_window(win.clone(), Some(PresetSize::Proportion(0.3)));
l.add_window(win.clone(), Some(ColumnWidth::Proportion(0.3)));
l.layout.start_open_animation_for_window(win.id());
});
}
@@ -116,13 +105,13 @@ impl Layout {
rv
}
pub fn open_multiple_quickly_big(args: Args) -> Self {
let mut rv = Self::new(args);
pub fn open_multiple_quickly_big(size: Size<i32, Logical>) -> Self {
let mut rv = Self::new(size);
for delay in [100, 200, 300] {
rv.add_step(delay, move |l| {
let win = TestWindow::freeform(delay as usize);
l.add_window(win.clone(), Some(PresetSize::Proportion(0.5)));
l.add_window(win.clone(), Some(ColumnWidth::Proportion(0.5)));
l.layout.start_open_animation_for_window(win.id());
});
}
@@ -130,59 +119,44 @@ impl Layout {
rv
}
pub fn open_to_the_left(args: Args) -> Self {
let mut rv = Self::new(args);
pub fn open_to_the_left(size: Size<i32, Logical>) -> Self {
let mut rv = Self::new(size);
rv.add_window(TestWindow::freeform(0), Some(PresetSize::Proportion(0.3)));
rv.add_window(TestWindow::freeform(1), Some(PresetSize::Proportion(0.3)));
rv.add_window(TestWindow::freeform(0), Some(ColumnWidth::Proportion(0.3)));
rv.add_window(TestWindow::freeform(1), Some(ColumnWidth::Proportion(0.3)));
rv.add_step(500, |l| {
let win = TestWindow::freeform(2);
let right_of = l.windows[0].clone();
l.add_window_right_of(&right_of, win.clone(), Some(PresetSize::Proportion(0.3)));
l.add_window_right_of(&right_of, win.clone(), Some(ColumnWidth::Proportion(0.3)));
l.layout.start_open_animation_for_window(win.id());
});
rv
}
pub fn open_to_the_left_big(args: Args) -> Self {
let mut rv = Self::new(args);
pub fn open_to_the_left_big(size: Size<i32, Logical>) -> Self {
let mut rv = Self::new(size);
rv.add_window(TestWindow::freeform(0), Some(PresetSize::Proportion(0.3)));
rv.add_window(TestWindow::freeform(1), Some(PresetSize::Proportion(0.8)));
rv.add_window(TestWindow::freeform(0), Some(ColumnWidth::Proportion(0.3)));
rv.add_window(TestWindow::freeform(1), Some(ColumnWidth::Proportion(0.8)));
rv.add_step(500, |l| {
let win = TestWindow::freeform(2);
let right_of = l.windows[0].clone();
l.add_window_right_of(&right_of, win.clone(), Some(PresetSize::Proportion(0.5)));
l.add_window_right_of(&right_of, win.clone(), Some(ColumnWidth::Proportion(0.5)));
l.layout.start_open_animation_for_window(win.id());
});
rv
}
fn add_window(&mut self, mut window: TestWindow, width: Option<PresetSize>) {
fn add_window(&mut self, mut window: TestWindow, width: Option<ColumnWidth>) {
let ws = self.layout.active_workspace().unwrap();
let min_size = window.min_size();
let max_size = window.max_size();
window.request_size(
ws.new_window_size(width, None, false, window.rules(), (min_size, max_size)),
SizingMode::Normal,
false,
None,
);
window.request_size(ws.new_window_size(width, window.rules()), false, None);
window.communicate();
self.layout.add_window(
window.clone(),
AddWindowTarget::Auto,
width,
None,
false,
false,
ActivateWindow::default(),
);
self.layout.add_window(window.clone(), width, false);
self.windows.push(window);
}
@@ -190,28 +164,14 @@ impl Layout {
&mut self,
right_of: &TestWindow,
mut window: TestWindow,
width: Option<PresetSize>,
width: Option<ColumnWidth>,
) {
let ws = self.layout.active_workspace().unwrap();
let min_size = window.min_size();
let max_size = window.max_size();
window.request_size(
ws.new_window_size(width, None, false, window.rules(), (min_size, max_size)),
SizingMode::Normal,
false,
None,
);
window.request_size(ws.new_window_size(width, window.rules()), false, None);
window.communicate();
self.layout.add_window(
window.clone(),
AddWindowTarget::NextTo(right_of.id()),
width,
None,
false,
false,
ActivateWindow::default(),
);
self.layout
.add_window_right_of(right_of.id(), window.clone(), width, false);
self.windows.push(window);
}
@@ -241,25 +201,22 @@ impl TestCase for Layout {
self.layout.are_animations_ongoing(Some(&self.output)) || !self.steps.is_empty()
}
fn advance_animations(&mut self, _current_time: Duration) {
let now_unadjusted = self.clock.now_unadjusted();
fn advance_animations(&mut self, mut current_time: Duration) {
let run = self
.steps
.keys()
.copied()
.filter(|delay| self.start_time + *delay <= now_unadjusted)
.filter(|delay| self.start_time + *delay <= current_time)
.collect::<Vec<_>>();
for delay in &run {
let now = self.start_time + *delay;
self.clock.set_unadjusted(now);
self.layout.advance_animations();
let f = self.steps.remove(delay).unwrap();
for key in &run {
let f = self.steps.remove(key).unwrap();
f(self);
}
if !run.is_empty() {
current_time = get_monotonic_time();
}
self.clock.set_unadjusted(now_unadjusted);
self.layout.advance_animations();
self.layout.advance_animations(current_time);
}
fn render(
@@ -271,8 +228,7 @@ impl TestCase for Layout {
self.layout
.monitor_for_output(&self.output)
.unwrap()
.render_elements(renderer, RenderTarget::Output, true)
.flat_map(|(_, _, iter)| iter)
.render_elements(renderer, RenderTarget::Output)
.map(|elem| Box::new(elem) as _)
.collect()
}
+1 -7
View File
@@ -1,9 +1,8 @@
use std::time::Duration;
use niri::animation::Clock;
use smithay::backend::renderer::element::RenderElement;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::utils::{Logical, Physical, Size};
use smithay::utils::{Physical, Size};
pub mod gradient_angle;
pub mod gradient_area;
@@ -22,11 +21,6 @@ pub mod layout;
pub mod tile;
pub mod window;
pub struct Args {
pub size: Size<i32, Logical>,
pub clock: Clock,
}
pub trait TestCase {
fn resize(&mut self, _width: i32, _height: i32) {}
fn are_animations_ongoing(&self) -> bool {

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