Commit Graph

52 Commits

Author SHA1 Message Date
Ivan Molodetskikh 4d60eae82e Fix blocked-out + popups and rounded corners window screencasts 2024-06-28 12:35:12 +04:00
Ivan Molodetskikh 66202992c9 Fix blurry rounded corners on high scales 2024-06-18 14:01:34 +03:00
Ivan Molodetskikh 1dae45c58d Refactor layout to fractional-logical
Lets borders, gaps, and everything else stay pixel-perfect even with
fractional scale. Allows setting fractional border widths, gaps,
struts.

See the new wiki .md for more details.
2024-06-18 14:01:28 +03:00
Ivan Molodetskikh 9ae98e09cb Update Smithay 2024-06-17 09:02:22 +03:00
Ivan Molodetskikh 8e41568ffd Add SolidColor{Buffer,RenderElement} 2024-06-10 18:08:01 +03:00
Ivan Molodetskikh 7019172b67 Add MemoryBuffer 2024-06-10 18:08:00 +03:00
Ivan Molodetskikh 3c63be6261 Implement our own TextureBuffer/RenderElement
Supports fractional texture scale + has some getters.
2024-06-10 18:08:00 +03:00
Ivan Molodetskikh ae63773737 Update Smithay and other deps 2024-05-16 18:00:28 +04:00
Ivan Molodetskikh 609b1a02d0 Change resize shader geo size to logical pixels
Consistent with the others.
2024-05-15 19:52:11 +04:00
Ivan Molodetskikh 5335ef454b Implement custom shader for window-open 2024-05-15 19:38:29 +04:00
Ivan Molodetskikh 9004c83954 Implement custom shader for window-close anim 2024-05-12 09:52:36 +04:00
Ivan Molodetskikh 99eb1227b1 Extract RenderTarget::should_block_out() 2024-05-04 11:51:27 +04:00
Ivan Molodetskikh 69aeba2a4d shader_element: Store and set location separately 2024-05-04 09:49:32 +04:00
Ivan Molodetskikh 7aab413048 shader_element: Remove size
It's not actually needed.
2024-05-04 09:15:17 +04:00
Ivan Molodetskikh 74996a2416 Make BorderRenderElement scale-agnostic 2024-05-03 21:49:47 +04:00
Ivan Molodetskikh 8ab50f9d1c shader_element: Store program type instead of shader 2024-05-03 21:23:32 +04:00
Ivan Molodetskikh 5c32031111 shader_element: Make shader optional
The element is long-lived, but the shader itself isn't.
2024-05-03 20:20:36 +04:00
Ivan Molodetskikh 85680a57da Reduce unnecessary damage to borders 2024-05-03 13:46:33 +04:00
Ivan Molodetskikh 1a8d6b1f1d Add a semi-working debug-toggle-damage binding 2024-05-03 10:33:31 +04:00
Ivan Molodetskikh c6d64dae7a Add debug-toggle-opaque-regions 2024-05-02 17:52:06 +04:00
Ivan Molodetskikh 2f42f8ac75 Damage window on corner radius changes 2024-05-02 14:27:53 +04:00
Ivan Molodetskikh 42cef79c69 Implement rounded window corners 2024-05-02 14:27:53 +04:00
Ivan Molodetskikh 9309b3be61 Split rendering between popups and window surface 2024-05-01 19:04:11 +04:00
Ivan Molodetskikh f3ded0c2e6 Move shader get out of ResizeRenderElement::new 2024-04-29 14:27:38 +04:00
Ivan Molodetskikh c1c43c5393 Fix size_curr_geo in resize shader 2024-04-27 13:12:21 +04:00
Ivan Molodetskikh 5899010c96 Extract mat3_uniform 2024-04-27 13:11:25 +04:00
Ivan Molodetskikh 5299590290 Improve cropping logic in resize shader example
The previous logic failed to the left of the geometry.
2024-04-22 22:37:47 +04:00
Ivan Molodetskikh 1681ed16d9 Change custom-shader to a prelude-epilogue system 2024-04-22 19:05:11 +04:00
Ivan Molodetskikh 49f5402669 Implement window-resize custom-shader 2024-04-21 20:16:54 +04:00
Ivan Molodetskikh 2ecbb3f6f8 Remove obsolete comment 2024-04-21 12:28:49 +04:00
Ivan Molodetskikh 0fcd981b86 Fix crop + crossfade artifacts 2024-04-18 21:39:27 +04:00
Ivan Molodetskikh 9d5f1c7ef7 Unify Animation- and RenderSnapshot 2024-04-13 14:16:07 +04:00
Ivan Molodetskikh 71be19b234 Implement window resize animations 2024-04-13 11:07:23 +04:00
Ivan Molodetskikh 4fd9300bdb Fix typo 2024-04-13 10:58:32 +04:00
Ivan Molodetskikh 7319f37f7a Add render_to_encompassing_texture() 2024-04-12 20:38:51 +04:00
Ivan Molodetskikh 1888696567 Reimplement window closing anim in an efficient way
- Keep a root surface cache to be accessible in surface destroyed()
- Only snapshot during / right before closing, rather than every frame
- Store textures rather than elements to handle scale and alpha properly
2024-04-10 09:14:04 +04:00
Ivan Molodetskikh dd011f1012 Implement window closing animations 2024-04-09 23:42:01 +04:00
Ivan Molodetskikh 7e0d3d31f7 Update Smithay 2024-04-09 19:06:13 +04:00
Ivan Molodetskikh 493c8dc890 Implement block-out-from window rule, fix alpha on window screenshots 2024-03-24 10:22:56 +04:00
sodiboo ca22e70cc4 Implement wlr-screencopy v1 (#243)
* Implement wlr-screencopy

* Finish the implementation

Lots of changes, mainly to fix transform handling. Turns out, grim
expects transformed buffers and untransforms them by itself using info
from wl_output. This means that render helpers needed to learn how to
actually render transformed buffers.

Also, it meant that y_invert is no longer needed.

Next, moved the rendering to the Screencopy frame handler. Turns out,
copy() is more or less expected to return immediately, whereas
copy_with_damage() is expected to wait until the next VBlank. At least
that's the intent I parse reading the protocol.

Finally, brought the version from 3 down to 1, because
copy_with_damage() will need bigger changes. Grim still works, others
not really, mainly because they bind v3 unnecessarily, even if they
don't use the damage request.

---------

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2024-03-08 04:10:55 -08:00
Ivan Molodetskikh f32a25eefe Improve shader formatting 2024-02-22 10:21:38 +04:00
Ivan Molodetskikh aefbad0cf7 Simplify gradient border shader 2024-02-22 10:17:06 +04:00
Ivan Molodetskikh 48f0f6fb3c Implement gradient borders 2024-02-21 22:15:21 +04:00
Ivan Molodetskikh 63e5cf8798 Add missing qualified path 2024-02-21 09:12:42 +04:00
Ivan Molodetskikh 9ce19ad7de Use niri_render_elements! for the screenshot UI 2024-02-21 09:12:40 +04:00
Ivan Molodetskikh d8fb8d5ef0 Update for Smithay MultiGpu shadow copies 2024-02-18 21:12:07 +04:00
Ivan Molodetskikh 49ce791d13 Add a Tracy span to OffscreenRenderElement::new 2024-02-07 13:16:54 +04:00
Ivan Molodetskikh 0761401650 Add OffscreenRenderElement 2024-02-07 11:30:33 +04:00
Ivan Molodetskikh 3360517f62 Clear before rendering to texture
Otherwise I see artifacts on some GTK dialogs.
2024-02-07 11:18:55 +04:00
Ivan Molodetskikh 592791611a Change render functions to accept iterators 2024-02-06 17:53:25 +04:00