Commit Graph

1397 Commits

Author SHA1 Message Date
Annika Hannig 8737067af5 added move window to monitor by id 2025-03-10 23:17:36 -07:00
Annika Hannig 50a99f6356 Implemented move-window-to-monitor and move-column-to-monitor 2025-03-10 23:17:36 -07:00
Annika Hannig 993c5ce8af Implement focus-monitor to focus a specific monitor by output. 2025-03-10 23:17:36 -07:00
Toby Bridle 47dd338340 feat: 🎉 add show-pointer for Screenshot and ScreenshotScreen 2025-03-10 22:31:50 -07:00
Jon Heinritz 87b6c12625 Add Shell completions (#1226)
* feat(cli): add subcommand to generate shell completions

* Update src/cli.rs

Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>

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Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-03-10 20:14:34 +00:00
Ivan Molodetskikh b351f6ff22 Keep track of RenderElementStates in offscreens
This both avoids sending frame callbacks to surfaces invisible on the offscreen
(fixing Firefox with subsurface compositing in the process), and fixes
searching for split popups during the resize animation.
2025-03-10 07:59:14 +03:00
Ivan Molodetskikh 12817a682d Store offscreen element id on Mapped instead of user data
We don't need user data for this.
2025-03-10 07:59:14 +03:00
Ivan Molodetskikh 88614c08fe Make interactively moved window semitransparent 2025-03-10 07:59:14 +03:00
Ivan Molodetskikh 4f5c8e745b Offscreen semitransparent tiles
Now that offscreen does damage tracking, we can reasonably do this. Note this
only affects full-tile opacity, not window opacity.
2025-03-10 07:59:14 +03:00
Ivan Molodetskikh f30413a744 layout/tile: Use animated tile size for open anim geo
This is the right value to use as the texture will also match the animated
size.
2025-03-10 07:59:14 +03:00
Ivan Molodetskikh 3b8ce12316 tile: Use OffscreenBuffer for resize anims
OffscreenBuffer knows how to avoid recreating the texture every frame.
2025-03-10 07:59:14 +03:00
Ivan Molodetskikh 880386e563 render_helpers/resize: Fix logic to allow for partially-filled texture
"texture geo" defines offset and src size, rather than the full texture size.
2025-03-10 07:59:14 +03:00
Ivan Molodetskikh 266c6c3878 offscreen: Don't recreate if size decreased 2025-03-10 07:59:14 +03:00
Ivan Molodetskikh 7b033aa7c6 offscreen: Track and return damage
This is the second part of the damage equation: now the offscreen element
itself reports correct damage, so partial redraws to the texture don't cause
full redraws of the texture element itself.
2025-03-10 07:59:14 +03:00
Ivan Molodetskikh efd8372b20 offscreen: Take damage into account when rendering
Does not yet signal the damage outside, but does skip rerendering if there was
no damage.
2025-03-10 07:59:14 +03:00
Ivan Molodetskikh 74a30be10b Cache texture in OpenAnimation
Don't recreate it unless the size changes. This lays the groundwork for also
tracking damage in the future.
2025-03-10 07:59:14 +03:00
Ivan Molodetskikh 1c521e4831 Update Smithay (Framebuffer type) 2025-03-10 07:59:14 +03:00
Jon Heinritz eda43b2b93 doc: fix wrongly formatted link that rustdoc kept complaining about 2025-03-09 04:24:24 -07:00
Ivan Molodetskikh 9f205d465c mapped: Omit popups from animation snapshot
It's used only for resizes, and those render popups on top.
2025-03-02 10:01:52 +03:00
Alex David d6e736aaf0 Allow disabling tap-and-drag (#1107)
* Allow disabling tap-and-drag

Similar to https://github.com/YaLTeR/niri/pull/1088, this adds a new
touchpad `drag` configuration option that configures tap-and-drag
behavior.

Currently tap-and-drag is always enabled when the `tap` setting is
enabled, but other compositors allow setting this separately.

* Update wiki/Configuration:-Input.md

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Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-03-02 10:01:34 +03:00
Martino Ferrari 36b28d9b96 Added top, left, bottom and right floating windows alignement (#1169)
* feat: added top, left, bottom, right alignement options

* feat: implemented extra alignement

* feat: added example

* doc: updated documentation with extra alignements

* doc: moved example in wiki and typo correction

* fix: relative position should be positive and not negative

* fixes

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Co-authored-by: Martino Ferrari <martinogiordano.ferrari@iter.org>
Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-03-01 17:46:27 +00:00
Ivan Molodetskikh 70dcd229cf Extract encompassing_geo() 2025-02-27 10:38:36 +03:00
Ivan Molodetskikh 26fe4a489a render_helpers: Use upscale(-1) 2025-02-27 09:54:26 +03:00
Ivan Molodetskikh 2363cf48e7 layout/monitor: Remove unused function 2025-02-27 08:21:05 +03:00
Ivan Molodetskikh 848294c09b layout/monitor: Remove redundant passthrough functions 2025-02-27 08:21:05 +03:00
Ivan Molodetskikh 693d935538 Add honor-xdg-activation-with-invalid-serial debug flag 2025-02-26 19:33:58 +03:00
bbb651 🇮🇱 16405b9b2b Implement niri msg pick-window
* feat: `niri msg pick-window`

* fixes

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Co-authored-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-02-26 15:22:27 +03:00
Ivan Molodetskikh 4719cc6d59 cursor: Extract get_render_cursor_named() 2025-02-26 15:10:18 +03:00
nnyyxxxx 1bdded7a44 feat(input): add off option to touch device 2025-02-26 03:32:21 -08:00
Ivan Molodetskikh 5b6b5536fd Also check pointer for activation token validity
This actually doesn't matter in most cases currently, because it more or less
checks for *anything* to have a keyboard focus, so if you have some focused
window while clicking on a mako notification, that already qualifies.

Signed-off-by: Ivan Molodetskikh <yalterz@gmail.com>
2025-02-24 22:34:30 +03:00
Ivan Molodetskikh dca187de37 Don't snap after DnD scroll if view position didn't change
Otherwise, any DnD breaks temporarily centered columns.
2025-02-18 19:06:40 +03:00
Ivan Molodetskikh fe660a253b Don't activate window when pressing the Mod+MMB view gesture
Avoid unnecessary movement.
2025-02-18 19:06:40 +03:00
Ivan Molodetskikh 44c9797844 Take tab indicators into account in expand-column-to-available-width 2025-02-17 22:36:30 +03:00
Ivan Molodetskikh 652d2923bb Use toggle_full_width() for expand-column-to-available-width edge case 2025-02-17 21:57:35 +03:00
Ivan Molodetskikh 85349ce475 Fix expand-column-to-available-width for always-center 2025-02-17 21:48:00 +03:00
Ivan Molodetskikh 92cc2b89f7 Implement expand-column-to-available-width 2025-02-17 21:30:23 +03:00
Ivan Molodetskikh d27d6a504d Make idle notify lazy 2025-02-17 09:09:59 +03:00
Ivan Molodetskikh ec5144feca Make pointer inactivity timer reset lazy 2025-02-17 09:04:07 +03:00
Ivan Molodetskikh 108e88e211 Enable fancy miette errors for the main binary
Seems there's not much dependency/binary size impact now, compared to when I
first made the KDL config.
2025-02-16 19:37:37 +03:00
Ivan Molodetskikh a693f64c41 Add blank line 2025-02-16 10:26:59 +03:00
Ivan Molodetskikh f2b1fc66f2 Make DnD edge view scroll configurable 2025-02-16 10:18:00 +03:00
Ivan Molodetskikh c6e98d5a96 Add a small delay to DnD view scrolling 2025-02-16 10:18:00 +03:00
Ivan Molodetskikh d077350ae4 layout: Remove unused method 2025-02-16 10:18:00 +03:00
Ivan Molodetskikh ca1500ae90 Implement scrolling the view during DnD
DnD is external to the layout, so we just inform it when one is ongoing.
2025-02-15 13:28:57 +03:00
Ivan Molodetskikh d7f3ca00c7 Implement scrolling the view during interactive move 2025-02-15 13:28:57 +03:00
Ivan Molodetskikh fd8140e091 Hook up are_transitions_ongoing() for floating and tiles
Don't spoil it
2025-02-15 13:28:57 +03:00
Ivan Molodetskikh d94fbe9895 layout: Check move output in are_animations_ongoing() 2025-02-15 13:28:57 +03:00
Ivan Molodetskikh 7816f20e6a Implement ext-data-control 2025-02-14 09:03:20 +03:00
Ivan Molodetskikh 0d3610416c Update Smithay (idle-notify 2) 2025-02-14 09:03:20 +03:00
Ivan Chinenov 9e794f358b feat: support for setting tablet calibration matrix; this allows for rotating tablet inputs (#1122)
* feat: support for setting tablet calibration matrix

* Change default matrix
2025-02-14 05:15:45 +00:00