mirror of
https://github.com/niri-wm/niri.git
synced 2026-06-22 02:01:55 +07:00
Make interactively moved window semitransparent
This commit is contained in:
+64
-1
@@ -93,6 +93,9 @@ pub const RESIZE_ANIMATION_THRESHOLD: f64 = 10.;
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/// Pointer needs to move this far to pull a window from the layout.
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const INTERACTIVE_MOVE_START_THRESHOLD: f64 = 256. * 256.;
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/// Opacity of interactively moved tiles targeting the scrolling layout.
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const INTERACTIVE_MOVE_ALPHA: f64 = 0.75;
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/// Size-relative units.
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pub struct SizeFrac;
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@@ -2334,6 +2337,34 @@ impl<W: LayoutElement> Layout<W> {
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// Tile position must be rounded to physical pixels.
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assert_abs_diff_eq!(tile_pos.x, rounded_pos.x, epsilon = 1e-5);
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assert_abs_diff_eq!(tile_pos.y, rounded_pos.y, epsilon = 1e-5);
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if let Some(alpha) = &move_.tile.alpha_animation {
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if move_.is_floating {
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assert_eq!(
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alpha.anim.to(),
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1.,
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"interactively moved floating tile can animate alpha only to 1"
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);
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assert!(
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!alpha.hold_after_done,
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"interactively moved floating tile \
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cannot have held alpha animation"
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);
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} else {
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assert_ne!(
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alpha.anim.to(),
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1.,
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"interactively moved scrolling tile must animate alpha to not 1"
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);
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assert!(
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alpha.hold_after_done,
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"interactively moved scrolling tile \
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must have held alpha animation"
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);
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}
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}
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}
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}
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}
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@@ -3005,6 +3036,21 @@ impl<W: LayoutElement> Layout<W> {
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size.h = ensure_min_max_size_maybe_zero(size.h, min_size.h, max_size.h);
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win.request_size_once(size, true);
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// Animate the tile back to opaque.
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move_.tile.animate_alpha(
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INTERACTIVE_MOVE_ALPHA,
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1.,
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self.options.animations.window_movement.0,
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);
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} else {
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// Animate the tile back to semitransparent.
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move_.tile.animate_alpha(
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1.,
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INTERACTIVE_MOVE_ALPHA,
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self.options.animations.window_movement.0,
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);
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move_.tile.hold_alpha_animation_after_done();
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}
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return;
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@@ -3773,6 +3819,16 @@ impl<W: LayoutElement> Layout<W> {
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is_floating = unfullscreen_to_floating;
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}
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// Animate to semitransparent.
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if !is_floating {
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tile.animate_alpha(
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1.,
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INTERACTIVE_MOVE_ALPHA,
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self.options.animations.window_movement.0,
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);
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tile.hold_alpha_animation_after_done();
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}
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let mut data = InteractiveMoveData {
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tile,
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output,
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@@ -3869,7 +3925,7 @@ impl<W: LayoutElement> Layout<W> {
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return;
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}
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let Some(InteractiveMoveState::Moving(move_)) = self.interactive_move.take() else {
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let Some(InteractiveMoveState::Moving(mut move_)) = self.interactive_move.take() else {
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unreachable!()
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};
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@@ -3878,6 +3934,13 @@ impl<W: LayoutElement> Layout<W> {
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for ws in self.workspaces_mut() {
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ws.dnd_scroll_gesture_end();
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}
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// Also animate the tile back to opaque.
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move_.tile.animate_alpha(
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INTERACTIVE_MOVE_ALPHA,
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1.,
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self.options.animations.window_movement.0,
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);
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}
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match &mut self.monitor_set {
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+18
-2
@@ -148,6 +148,12 @@ struct MoveAnimation {
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#[derive(Debug)]
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pub(super) struct AlphaAnimation {
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pub(super) anim: Animation,
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/// Whether the animation should persist after it's done.
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///
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/// This is used by things like interactive move which need to animate alpha to
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/// semitransparent, then hold it at semitransparent for a while, until the operation
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/// completes.
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pub(super) hold_after_done: bool,
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offscreen: OffscreenBuffer,
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}
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@@ -319,7 +325,7 @@ impl<W: LayoutElement> Tile<W> {
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}
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if let Some(alpha) = &mut self.alpha_animation {
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if alpha.anim.is_done() {
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if !alpha.hold_after_done && alpha.anim.is_done() {
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self.alpha_animation = None;
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}
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}
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@@ -334,7 +340,10 @@ impl<W: LayoutElement> Tile<W> {
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|| self.resize_animation.is_some()
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|| self.move_x_animation.is_some()
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|| self.move_y_animation.is_some()
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|| self.alpha_animation.is_some()
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|| self
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.alpha_animation
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.as_ref()
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.is_some_and(|alpha| !alpha.anim.is_done())
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}
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pub fn update_render_elements(&mut self, is_active: bool, view_rect: Rectangle<f64, Logical>) {
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@@ -491,6 +500,7 @@ impl<W: LayoutElement> Tile<W> {
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self.alpha_animation = Some(AlphaAnimation {
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anim: Animation::new(self.clock.clone(), current, to, 0., config),
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hold_after_done: false,
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offscreen,
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});
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}
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@@ -505,6 +515,12 @@ impl<W: LayoutElement> Tile<W> {
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}
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}
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pub fn hold_alpha_animation_after_done(&mut self) {
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if let Some(alpha) = &mut self.alpha_animation {
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alpha.hold_after_done = true;
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}
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}
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pub fn window(&self) -> &W {
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&self.window
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}
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@@ -1757,6 +1757,11 @@ impl<W: LayoutElement> Workspace<W> {
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if visible {
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assert_eq!(anim.to(), 1., "visible tiles can animate alpha only to 1");
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}
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assert!(
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!alpha.hold_after_done,
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"tiles in the layout cannot have held alpha animation"
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);
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}
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}
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}
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