Ivan Molodetskikh
5335ef454b
Implement custom shader for window-open
2024-05-15 19:38:29 +04:00
Ivan Molodetskikh
9004c83954
Implement custom shader for window-close anim
2024-05-12 09:52:36 +04:00
Ivan Molodetskikh
bc29256b9d
Implement Mod+MMB view offset gesture
2024-05-11 14:02:37 +04:00
Ivan Molodetskikh
beba87354a
Group input-related things in a subfolder
2024-05-11 13:21:05 +04:00
Ivan Molodetskikh
2fd9a03bd7
Stop confining the pointer during resize grab
2024-05-11 09:26:49 +04:00
Ivan Molodetskikh
9dfa121b8e
Implement interactive mouse resizing
2024-05-10 20:23:08 +04:00
Ivan Molodetskikh
ed2b6d3894
Mark screen transition texture transparent
2024-05-08 08:21:15 +04:00
Ivan Molodetskikh
47925948a3
Add trace span to do_screen_transition
2024-05-08 08:21:04 +04:00
Ivan Molodetskikh
5248e53499
Implement do-screen-transition action
2024-05-07 22:19:11 +04:00
Ivan Molodetskikh
96823eea38
Make output name matching case-insensitive
2024-05-05 12:55:57 +04:00
Ivan Molodetskikh
2e4a2e13b1
Make missing scale = automatic selection
...
That was the intention, but I missed it before.
2024-05-05 12:39:20 +04:00
Ivan Molodetskikh
65b9c74f62
Implement niri msg output
2024-05-05 10:19:47 +04:00
Ivan Molodetskikh
73cc0079d6
Split update_render_elements() from advance_animations()
...
advance_animations() is called from places like input, whereas
update_render_elements() is strictly for rendering.
2024-05-04 11:10:02 +04:00
Ivan Molodetskikh
8ab50f9d1c
shader_element: Store program type instead of shader
2024-05-03 21:23:32 +04:00
Ivan Molodetskikh
1a8d6b1f1d
Add a semi-working debug-toggle-damage binding
2024-05-03 10:33:31 +04:00
Ivan Molodetskikh
c6d64dae7a
Add debug-toggle-opaque-regions
2024-05-02 17:52:06 +04:00
Ivan Molodetskikh
8d99e3c015
Add disable-direct-scanout debug flag
2024-04-25 22:10:52 +04:00
Ivan Molodetskikh
9df71bcb5d
Add fixme comment
2024-04-25 08:48:35 +04:00
Ivan Molodetskikh
04c5b9ad74
Only give keyboard focus to exclusive layer-shell surfaces
...
Workaround until we properly support on-demand.
See: https://github.com/YaLTeR/niri/issues/308
2024-04-25 08:43:37 +04:00
Ivan Molodetskikh
dc1d2b706c
Implement ideal scale factor guessing
2024-04-24 12:26:59 +04:00
Kirill Chibisov
279659ac90
Unconstrain InputMethod's PopupSurface
...
Make IME popup to be visible inside the parent and not obscure the
text input rectangle region.
Fixes https://github.com/YaLTeR/niri/issues/221
2024-04-23 00:09:42 -07:00
Ivan Molodetskikh
d4bed70884
Advertise Abgr8888 and Xbgr8888 in shm
2024-04-22 17:47:12 +04:00
Ivan Molodetskikh
49f5402669
Implement window-resize custom-shader
2024-04-21 20:16:54 +04:00
Ivan Molodetskikh
3c6d8062c5
Add variable-refresh-rate flag
2024-04-14 09:37:42 +04:00
Ivan Molodetskikh
1888696567
Reimplement window closing anim in an efficient way
...
- Keep a root surface cache to be accessible in surface destroyed()
- Only snapshot during / right before closing, rather than every frame
- Store textures rather than elements to handle scale and alpha properly
2024-04-10 09:14:04 +04:00
Ivan Molodetskikh
7e0d3d31f7
Update Smithay
2024-04-09 19:06:13 +04:00
Ivan Molodetskikh
83aec41df3
Hide pointer on touch interaction
2024-04-06 10:57:12 -07:00
Ivan Molodetskikh
fe79a6a4e2
Clarify PipeWire error message
2024-03-31 11:36:04 +04:00
Ivan Molodetskikh
9b7ed57d37
Create screenshot directory if it doesn't exist
2024-03-28 20:59:42 +04:00
Ivan Molodetskikh
3091102365
Implement niri msg focused-window
2024-03-28 13:45:24 +04:00
Ivan Molodetskikh
9927c15f68
Replace config transform with ipc
2024-03-27 17:03:17 +04:00
Ivan Molodetskikh
cf87a185a9
Add logical output info and preferred modes to IPC
2024-03-27 14:54:24 +04:00
Ivan Molodetskikh
e276c906bf
Expose more info in DisplayConfig impl
...
Needed for the new xdp-gnome.
2024-03-27 09:46:18 +04:00
Ivan Molodetskikh
5f23d344d5
Make screenshot UI render target-aware
2024-03-24 11:25:48 +04:00
Ivan Molodetskikh
493c8dc890
Implement block-out-from window rule, fix alpha on window screenshots
2024-03-24 10:22:56 +04:00
Ivan Molodetskikh
a16a0f0e52
Implement TouchpadScroll binds
2024-03-23 20:30:45 +04:00
Ivan Molodetskikh
6ba195211b
Rename WheelTracker to ScrollTracker
2024-03-23 20:17:01 +04:00
Ivan Molodetskikh
afaaf36f27
Avoid scroll bind lookup until it is triggered
2024-03-23 19:20:44 +04:00
Ivan Molodetskikh
f1b36b0dce
Send pending configure after recomputing window rules
2024-03-23 18:57:06 +04:00
Ivan Molodetskikh
6ec65bc0d6
Add is-focused window rule matcher
2024-03-23 16:16:52 +04:00
Ivan Molodetskikh
5cc2c31a5b
Split State::refresh() to get a trace span
2024-03-23 15:45:44 +04:00
Ivan Molodetskikh
b7ed2fb82a
Add is-active window rule matcher
2024-03-23 15:45:44 +04:00
Ivan Molodetskikh
f3f02aca20
Lift output clones from queue_redraw()
2024-03-23 15:45:44 +04:00
Ivan Molodetskikh
021a2a1af7
Don't use an idle for queued redraw tracking
...
This way we can order the redraw after all the refreshing, where it
should be.
2024-03-23 15:45:44 +04:00
Ivan Molodetskikh
354f0b039a
Pass Un/Mapped to window rule resolution
2024-03-23 15:45:44 +04:00
Ivan Molodetskikh
b06e51da60
Implement bind cooldown-ms
2024-03-22 20:47:40 +04:00
Ivan Molodetskikh
4b2fdd0776
Implement mouse wheel bindings
2024-03-22 13:10:40 +04:00
Ivan Molodetskikh
c61361de3c
Implement window rule reloading and min/max size rules
2024-03-19 18:29:13 +04:00
Ivan Molodetskikh
3963f537a4
Wrap mapped windows in a Mapped
2024-03-19 18:29:13 +04:00
Ivan Molodetskikh
e0da101c73
Disable screencast when PipeWire is missing
...
This can cause a panic.
2024-03-19 08:59:28 +04:00