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wiki: Fix typos
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@@ -363,7 +363,7 @@ blur {
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#### `passes` and `offset`
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#### `passes` and `offset`
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`passes` contols the number of downsample/upsample passes for dual kawase blur.
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`passes` controls the number of downsample/upsample passes for dual kawase blur.
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More passes produce a larger, smoother blur, but cost more GPU resources.
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More passes produce a larger, smoother blur, but cost more GPU resources.
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`offset` is the pixel offset multiplier for each pass.
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`offset` is the pixel offset multiplier for each pass.
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@@ -66,7 +66,7 @@ Keep in mind that non-xray blur and other non-xray effects are more expensive as
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> Non-xray effects are currently experimental because they have some known limitations.
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> Non-xray effects are currently experimental because they have some known limitations.
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>
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>
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> - They disappear during window open/close animations and while dragging a tiled window.
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> - They disappear during window open/close animations and while dragging a tiled window.
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> Fixing this requries a refactor to the niri rendering code to defer offscreen rendering, and possibly other refactors.
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> Fixing this requires a refactor to the niri rendering code to defer offscreen rendering, and possibly other refactors.
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### Implementation notes
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### Implementation notes
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