diff --git a/docs/wiki/Configuration:-Miscellaneous.md b/docs/wiki/Configuration:-Miscellaneous.md index 102f70f5..25485d08 100644 --- a/docs/wiki/Configuration:-Miscellaneous.md +++ b/docs/wiki/Configuration:-Miscellaneous.md @@ -363,7 +363,7 @@ blur { #### `passes` and `offset` -`passes` contols the number of downsample/upsample passes for dual kawase blur. +`passes` controls the number of downsample/upsample passes for dual kawase blur. More passes produce a larger, smoother blur, but cost more GPU resources. `offset` is the pixel offset multiplier for each pass. diff --git a/docs/wiki/Window-Effects.md b/docs/wiki/Window-Effects.md index 32a0c971..c4d7f09f 100644 --- a/docs/wiki/Window-Effects.md +++ b/docs/wiki/Window-Effects.md @@ -66,7 +66,7 @@ Keep in mind that non-xray blur and other non-xray effects are more expensive as > Non-xray effects are currently experimental because they have some known limitations. > > - They disappear during window open/close animations and while dragging a tiled window. -> Fixing this requries a refactor to the niri rendering code to defer offscreen rendering, and possibly other refactors. +> Fixing this requires a refactor to the niri rendering code to defer offscreen rendering, and possibly other refactors. ### Implementation notes