mirror of
https://github.com/niri-wm/niri.git
synced 2026-06-23 02:05:33 +07:00
Add screenshot-window show-pointer=true
This commit is contained in:
+4
-1
@@ -743,7 +743,7 @@ impl State {
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self.open_screenshot_ui(show_cursor, path);
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self.niri.cancel_mru();
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}
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Action::ScreenshotWindow(write_to_disk, path) => {
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Action::ScreenshotWindow(write_to_disk, show_pointer, path) => {
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let focus = self.niri.layout.focus_with_output();
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if let Some((mapped, output)) = focus {
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self.backend.with_primary_renderer(|renderer| {
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@@ -752,6 +752,7 @@ impl State {
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output,
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mapped,
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write_to_disk,
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show_pointer,
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path,
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) {
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warn!("error taking screenshot: {err:?}");
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@@ -762,6 +763,7 @@ impl State {
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Action::ScreenshotWindowById {
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id,
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write_to_disk,
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show_pointer,
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path,
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} => {
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let mut windows = self.niri.layout.windows();
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@@ -774,6 +776,7 @@ impl State {
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output,
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mapped,
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write_to_disk,
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show_pointer,
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path,
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) {
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warn!("error taking screenshot: {err:?}");
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+71
-5
@@ -139,7 +139,9 @@ use crate::layer::mapped::LayerSurfaceRenderElement;
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use crate::layer::MappedLayer;
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use crate::layout::tile::TileRenderElement;
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use crate::layout::workspace::{Workspace, WorkspaceId};
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use crate::layout::{HitType, Layout, LayoutElement as _, MonitorRenderElement};
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use crate::layout::{
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HitType, Layout, LayoutElement as _, LayoutElementRenderElement, MonitorRenderElement,
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};
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use crate::niri_render_elements;
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use crate::protocols::ext_workspace::{self, ExtWorkspaceManagerState};
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use crate::protocols::foreign_toplevel::{self, ForeignToplevelManagerState};
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@@ -5665,6 +5667,7 @@ impl Niri {
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output: &Output,
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mapped: &Mapped,
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write_to_disk: bool,
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show_pointer: bool,
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path: Option<String>,
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) -> anyhow::Result<()> {
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let _span = tracy_client::span!("Niri::screenshot_window");
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@@ -5676,17 +5679,73 @@ impl Niri {
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} else {
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mapped.rules().opacity.unwrap_or(1.).clamp(0., 1.)
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};
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// FIXME: pointer.
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let mut elements = Vec::new();
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let mut elements: Vec<WindowScreenshotRenderElement<GlesRenderer>> = Vec::new();
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// Add pointer if requested and it's over this window.
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if show_pointer {
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if let Some((w, HitType::Input { win_pos })) = &self.pointer_contents.window {
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if w == &mapped.window {
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// Grabs can modify the pointer focus, making it different from
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// pointer_contents. Notably, gestures like Mod+MMB will remove the pointer
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// focus, and ClickGrab will keep pointer focus on the clicked window even
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// while it's moving over a different window.
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//
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// So, double-check that current_focus() (after grabs) also matches the pointer
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// contents.
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let pointer = self.seat.get_pointer().unwrap();
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// The DnD grab is a bit special because it has its own focus (data device)
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// while the pointer focus is cleared. That focus is not currently exposed from
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// Smithay, and showing DnD icons on window screenshots seems useful, so let's
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// just allow it during DnD grabs.
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let is_dnd_grab = pointer
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.with_grab(|_, grab| State::is_dnd_grab(grab.as_any()))
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.unwrap_or(false);
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let current_focus_matches = is_dnd_grab
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|| pointer
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.current_focus()
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.map(|focused| self.find_root_shell_surface(&focused))
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.is_some_and(|focused| mapped.is_wl_surface(&focused));
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if current_focus_matches {
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// win_pos is the window buffer position in output-local logical coords.
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let win_pos = win_pos.to_physical_precise_round(scale);
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// We don't check for pointer visibility because it can only be Visible or
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// Hidden, and never Disabled (then it wouldn't have focus). Even when the
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// pointer is Hidden, we want to render it, since the user explicitly
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// requested show_pointer = true, and otherwise there's no easy way to
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// screenshot a window with pointer with hide-when-typing because pressing
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// the screenshot bind will hide the pointer.
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self.render_pointer(renderer, output, &mut |elem| {
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// Pointer elements are at output-local physical coords.
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// Relocate by -win_pos to make them window-relative.
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let elem = RelocateRenderElement::from_element(
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elem,
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win_pos.upscale(-1),
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Relocate::Relative,
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);
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elements.push(elem.into());
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});
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}
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}
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}
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}
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let pointer_count = elements.len();
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mapped.render(
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renderer,
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mapped.window.geometry().loc.to_f64(),
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scale,
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alpha,
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RenderTarget::ScreenCapture,
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&mut |elem| elements.push(elem),
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&mut |elem| elements.push(elem.into()),
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);
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let geo = encompassing_geo(scale, elements.iter());
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// The pointer is not included in encompassing_geo because we don't want it to expand the
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// screenshot size.
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let geo = encompassing_geo(scale, elements.iter().skip(pointer_count));
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let elements = elements.iter().rev().map(|elem| {
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RelocateRenderElement::from_element(elem, geo.loc.upscale(-1), Relocate::Relative)
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});
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@@ -6557,6 +6616,13 @@ niri_render_elements! {
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}
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}
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niri_render_elements! {
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WindowScreenshotRenderElement<R> => {
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Layout = LayoutElementRenderElement<R>,
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Pointer = RelocateRenderElement<PointerRenderElements<R>>,
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}
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}
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niri_render_elements! {
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OutputRenderElements<R> => {
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Monitor = MonitorRenderElement<R>,
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