Add screenshot-window show-pointer=true

This commit is contained in:
Ivan Molodetskikh
2026-01-06 22:02:03 +03:00
parent a496307daf
commit 9f8eadc5bc
5 changed files with 99 additions and 7 deletions
+4 -1
View File
@@ -743,7 +743,7 @@ impl State {
self.open_screenshot_ui(show_cursor, path);
self.niri.cancel_mru();
}
Action::ScreenshotWindow(write_to_disk, path) => {
Action::ScreenshotWindow(write_to_disk, show_pointer, path) => {
let focus = self.niri.layout.focus_with_output();
if let Some((mapped, output)) = focus {
self.backend.with_primary_renderer(|renderer| {
@@ -752,6 +752,7 @@ impl State {
output,
mapped,
write_to_disk,
show_pointer,
path,
) {
warn!("error taking screenshot: {err:?}");
@@ -762,6 +763,7 @@ impl State {
Action::ScreenshotWindowById {
id,
write_to_disk,
show_pointer,
path,
} => {
let mut windows = self.niri.layout.windows();
@@ -774,6 +776,7 @@ impl State {
output,
mapped,
write_to_disk,
show_pointer,
path,
) {
warn!("error taking screenshot: {err:?}");
+71 -5
View File
@@ -139,7 +139,9 @@ use crate::layer::mapped::LayerSurfaceRenderElement;
use crate::layer::MappedLayer;
use crate::layout::tile::TileRenderElement;
use crate::layout::workspace::{Workspace, WorkspaceId};
use crate::layout::{HitType, Layout, LayoutElement as _, MonitorRenderElement};
use crate::layout::{
HitType, Layout, LayoutElement as _, LayoutElementRenderElement, MonitorRenderElement,
};
use crate::niri_render_elements;
use crate::protocols::ext_workspace::{self, ExtWorkspaceManagerState};
use crate::protocols::foreign_toplevel::{self, ForeignToplevelManagerState};
@@ -5665,6 +5667,7 @@ impl Niri {
output: &Output,
mapped: &Mapped,
write_to_disk: bool,
show_pointer: bool,
path: Option<String>,
) -> anyhow::Result<()> {
let _span = tracy_client::span!("Niri::screenshot_window");
@@ -5676,17 +5679,73 @@ impl Niri {
} else {
mapped.rules().opacity.unwrap_or(1.).clamp(0., 1.)
};
// FIXME: pointer.
let mut elements = Vec::new();
let mut elements: Vec<WindowScreenshotRenderElement<GlesRenderer>> = Vec::new();
// Add pointer if requested and it's over this window.
if show_pointer {
if let Some((w, HitType::Input { win_pos })) = &self.pointer_contents.window {
if w == &mapped.window {
// Grabs can modify the pointer focus, making it different from
// pointer_contents. Notably, gestures like Mod+MMB will remove the pointer
// focus, and ClickGrab will keep pointer focus on the clicked window even
// while it's moving over a different window.
//
// So, double-check that current_focus() (after grabs) also matches the pointer
// contents.
let pointer = self.seat.get_pointer().unwrap();
// The DnD grab is a bit special because it has its own focus (data device)
// while the pointer focus is cleared. That focus is not currently exposed from
// Smithay, and showing DnD icons on window screenshots seems useful, so let's
// just allow it during DnD grabs.
let is_dnd_grab = pointer
.with_grab(|_, grab| State::is_dnd_grab(grab.as_any()))
.unwrap_or(false);
let current_focus_matches = is_dnd_grab
|| pointer
.current_focus()
.map(|focused| self.find_root_shell_surface(&focused))
.is_some_and(|focused| mapped.is_wl_surface(&focused));
if current_focus_matches {
// win_pos is the window buffer position in output-local logical coords.
let win_pos = win_pos.to_physical_precise_round(scale);
// We don't check for pointer visibility because it can only be Visible or
// Hidden, and never Disabled (then it wouldn't have focus). Even when the
// pointer is Hidden, we want to render it, since the user explicitly
// requested show_pointer = true, and otherwise there's no easy way to
// screenshot a window with pointer with hide-when-typing because pressing
// the screenshot bind will hide the pointer.
self.render_pointer(renderer, output, &mut |elem| {
// Pointer elements are at output-local physical coords.
// Relocate by -win_pos to make them window-relative.
let elem = RelocateRenderElement::from_element(
elem,
win_pos.upscale(-1),
Relocate::Relative,
);
elements.push(elem.into());
});
}
}
}
}
let pointer_count = elements.len();
mapped.render(
renderer,
mapped.window.geometry().loc.to_f64(),
scale,
alpha,
RenderTarget::ScreenCapture,
&mut |elem| elements.push(elem),
&mut |elem| elements.push(elem.into()),
);
let geo = encompassing_geo(scale, elements.iter());
// The pointer is not included in encompassing_geo because we don't want it to expand the
// screenshot size.
let geo = encompassing_geo(scale, elements.iter().skip(pointer_count));
let elements = elements.iter().rev().map(|elem| {
RelocateRenderElement::from_element(elem, geo.loc.upscale(-1), Relocate::Relative)
});
@@ -6557,6 +6616,13 @@ niri_render_elements! {
}
}
niri_render_elements! {
WindowScreenshotRenderElement<R> => {
Layout = LayoutElementRenderElement<R>,
Pointer = RelocateRenderElement<PointerRenderElements<R>>,
}
}
niri_render_elements! {
OutputRenderElements<R> => {
Monitor = MonitorRenderElement<R>,