mirror of
https://github.com/niri-wm/niri.git
synced 2026-06-22 02:01:55 +07:00
Accept location in FocusRing
Makes it work more like other elements.
This commit is contained in:
+13
-34
@@ -3,9 +3,7 @@ use std::rc::Rc;
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use std::time::Duration;
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use smithay::backend::renderer::element::solid::{SolidColorBuffer, SolidColorRenderElement};
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use smithay::backend::renderer::element::utils::{
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Relocate, RelocateRenderElement, RescaleRenderElement,
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};
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use smithay::backend::renderer::element::utils::RescaleRenderElement;
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use smithay::backend::renderer::element::{Element, Kind};
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use smithay::utils::{Logical, Point, Rectangle, Scale, Size};
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@@ -53,7 +51,7 @@ pub struct Tile<W: LayoutElement> {
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niri_render_elements! {
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TileRenderElement<R> => {
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LayoutElement = LayoutElementRenderElement<R>,
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SolidColor = RelocateRenderElement<SolidColorRenderElement>,
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SolidColor = SolidColorRenderElement,
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Offscreen = RescaleRenderElement<OffscreenRenderElement>,
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}
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}
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@@ -86,16 +84,11 @@ impl<W: LayoutElement> Tile<W> {
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}
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pub fn advance_animations(&mut self, current_time: Duration, is_active: bool) {
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let width = self.border.width();
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self.border.update(
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(width, width).into(),
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self.window.size(),
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self.window.has_ssd(),
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);
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self.border
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.update(self.window.size(), self.window.has_ssd());
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self.border.set_active(is_active);
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self.focus_ring
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.update((0, 0).into(), self.tile_size(), self.has_ssd());
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self.focus_ring.update(self.tile_size(), self.has_ssd());
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self.focus_ring.set_active(is_active);
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match &mut self.open_animation {
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@@ -312,39 +305,25 @@ impl<W: LayoutElement> Tile<W> {
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.into_iter()
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.map(Into::into);
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let elem = self.effective_border_width().map(|_| {
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self.border.render(scale).map(move |elem| {
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RelocateRenderElement::from_element(
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elem,
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location.to_physical_precise_round(scale),
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Relocate::Relative,
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)
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.into()
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})
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let elem = self.effective_border_width().map(|width| {
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self.border
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.render(location + Point::from((width, width)), scale)
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.map(Into::into)
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});
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let rv = rv.chain(elem.into_iter().flatten());
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let elem = focus_ring.then(|| {
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self.focus_ring.render(scale).map(move |elem| {
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RelocateRenderElement::from_element(
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elem,
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location.to_physical_precise_round(scale),
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Relocate::Relative,
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)
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.into()
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})
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});
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let elem = focus_ring.then(|| self.focus_ring.render(location, scale).map(Into::into));
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let rv = rv.chain(elem.into_iter().flatten());
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let elem = self.is_fullscreen.then(|| {
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let elem = SolidColorRenderElement::from_buffer(
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SolidColorRenderElement::from_buffer(
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&self.fullscreen_backdrop,
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location.to_physical_precise_round(scale),
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scale,
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1.,
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Kind::Unspecified,
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);
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RelocateRenderElement::from_element(elem, (0, 0), Relocate::Relative).into()
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)
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.into()
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});
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rv.chain(elem)
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}
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