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Fix typos
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+1
-1
@@ -489,7 +489,7 @@ impl<W: LayoutElement> Tile<W> {
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pub fn offset_move_y_anim_current(&mut self, offset: f64) {
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if let Some(move_) = self.move_y_animation.as_mut() {
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// If the anim is almost done, there's little point trying to offset it; we can let
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// things jump. If it turns out like a bad idea, we could restart the anim intead.
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// things jump. If it turns out like a bad idea, we could restart the anim instead.
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let value = move_.anim.value();
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if value > 0.001 {
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move_.from += offset / value;
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