floating: Don't use fullscreen size as floating size

This commit is contained in:
Ivan Molodetskikh
2024-12-23 20:31:03 +03:00
parent 96e493d8b1
commit 5488aaf69f
23 changed files with 135 additions and 45 deletions
+14 -6
View File
@@ -197,7 +197,7 @@ pub trait LayoutElement {
/// Size previously requested through [`LayoutElement::request_size()`].
fn requested_size(&self) -> Option<Size<i32, Logical>>;
/// Size that we expect this window has or will shortly have.
/// Non-fullscreen size that we expect this window has or will shortly have.
///
/// This can be different from [`requested_size()`](LayoutElement::requested_size()). For
/// example, for floating windows this will generally return the current window size, rather
@@ -205,10 +205,15 @@ pub trait LayoutElement {
/// size freely. But not always: if we just requested a floating window to resize and it hasn't
/// responded to it yet, this will return the newly requested size.
///
/// This function should never return a 0 size component.
/// This function should never return a 0 size component. `None` means there's no known
/// expected size (for example, the window is fullscreen).
///
/// The default impl is for testing only, it will not preserve the window's own size changes.
fn expected_size(&self) -> Size<i32, Logical> {
fn expected_size(&self) -> Option<Size<i32, Logical>> {
if self.is_fullscreen() {
return None;
}
let mut requested = self.requested_size().unwrap_or_default();
let current = self.size();
if requested.w == 0 {
@@ -217,7 +222,7 @@ pub trait LayoutElement {
if requested.h == 0 {
requested.h = current.h;
}
requested
Some(requested)
}
fn is_child_of(&self, parent: &Self) -> bool;
@@ -2722,7 +2727,8 @@ impl<W: LayoutElement> Layout<W> {
if move_.is_floating {
let floating_size = move_.tile.floating_window_size();
let win = move_.tile.window_mut();
let mut size = floating_size.unwrap_or_else(|| win.expected_size());
let mut size =
floating_size.unwrap_or_else(|| win.expected_size().unwrap_or_default());
// Make sure fixed-size through window rules keeps working.
let min_size = win.min_size();
let max_size = win.max_size();
@@ -3479,7 +3485,9 @@ impl<W: LayoutElement> Layout<W> {
// Set the floating size so it takes into account any window resizing that
// took place during the move.
let mut tile = move_.tile;
tile.set_floating_window_size(tile.window().expected_size());
if let Some(size) = tile.window().expected_size() {
tile.set_floating_window_size(size);
}
mon.add_floating_tile(ws_idx, tile, Some(pos), true);
}