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niri/src/niri.rs
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use std::cell::{Cell, RefCell};
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use std::collections::{HashMap, HashSet};
use std::ffi::OsString;
use std::path::PathBuf;
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use std::rc::Rc;
use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::{Arc, Mutex};
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use std::time::{Duration, Instant};
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use std::{env, mem, thread};
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use _server_decoration::server::org_kde_kwin_server_decoration_manager::Mode as KdeDecorationsMode;
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use anyhow::{ensure, Context};
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use calloop::futures::Scheduler;
use niri_config::{Config, Key, Modifiers, PreviewRender, TrackLayout};
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use smithay::backend::allocator::Fourcc;
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use smithay::backend::renderer::element::memory::MemoryRenderBufferRenderElement;
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use smithay::backend::renderer::element::solid::{SolidColorBuffer, SolidColorRenderElement};
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use smithay::backend::renderer::element::surface::{
render_elements_from_surface_tree, WaylandSurfaceRenderElement,
};
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use smithay::backend::renderer::element::utils::{
select_dmabuf_feedback, Relocate, RelocateRenderElement,
};
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use smithay::backend::renderer::element::{
default_primary_scanout_output_compare, AsRenderElements, Element as _, Id, Kind,
PrimaryScanoutOutput, RenderElementStates,
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};
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use smithay::backend::renderer::gles::GlesRenderer;
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use smithay::desktop::utils::{
bbox_from_surface_tree, output_update, send_dmabuf_feedback_surface_tree,
send_frames_surface_tree, surface_presentation_feedback_flags_from_states,
surface_primary_scanout_output, take_presentation_feedback_surface_tree,
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under_from_surface_tree, update_surface_primary_scanout_output, OutputPresentationFeedback,
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};
use smithay::desktop::{
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layer_map_for_output, LayerSurface, PopupGrab, PopupManager, PopupUngrabStrategy, Space,
Window, WindowSurfaceType,
};
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use smithay::input::keyboard::{Layout as KeyboardLayout, XkbContextHandler};
use smithay::input::pointer::{CursorIcon, CursorImageAttributes, CursorImageStatus, MotionEvent};
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use smithay::input::{Seat, SeatState};
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use smithay::output::{self, Output, PhysicalProperties, Subpixel};
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use smithay::reexports::calloop::generic::Generic;
use smithay::reexports::calloop::timer::{TimeoutAction, Timer};
use smithay::reexports::calloop::{
Interest, LoopHandle, LoopSignal, Mode, PostAction, RegistrationToken,
};
use smithay::reexports::wayland_protocols::ext::session_lock::v1::server::ext_session_lock_v1::ExtSessionLockV1;
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use smithay::reexports::wayland_protocols::xdg::shell::server::xdg_toplevel::WmCapabilities;
use smithay::reexports::wayland_protocols_misc::server_decoration as _server_decoration;
use smithay::reexports::wayland_server::backend::{
ClientData, ClientId, DisconnectReason, GlobalId,
};
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use smithay::reexports::wayland_server::protocol::wl_shm;
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use smithay::reexports::wayland_server::protocol::wl_surface::WlSurface;
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use smithay::reexports::wayland_server::{Display, DisplayHandle, Resource};
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use smithay::utils::{
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ClockSource, Logical, Monotonic, Physical, Point, Rectangle, Scale, Size, Transform,
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SERIAL_COUNTER,
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};
use smithay::wayland::compositor::{
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send_surface_state, with_states, with_surface_tree_downward, CompositorClientState,
CompositorState, SurfaceData, TraversalAction,
};
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use smithay::wayland::cursor_shape::CursorShapeManagerState;
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use smithay::wayland::dmabuf::DmabufState;
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use smithay::wayland::idle_inhibit::IdleInhibitManagerState;
use smithay::wayland::idle_notify::IdleNotifierState;
use smithay::wayland::input_method::{InputMethodManagerState, InputMethodSeat};
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use smithay::wayland::output::OutputManagerState;
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use smithay::wayland::pointer_constraints::{with_pointer_constraint, PointerConstraintsState};
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use smithay::wayland::pointer_gestures::PointerGesturesState;
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use smithay::wayland::presentation::PresentationState;
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use smithay::wayland::relative_pointer::RelativePointerManagerState;
use smithay::wayland::security_context::SecurityContextState;
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use smithay::wayland::selection::data_device::{set_data_device_selection, DataDeviceState};
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use smithay::wayland::selection::primary_selection::PrimarySelectionState;
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use smithay::wayland::selection::wlr_data_control::DataControlState;
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use smithay::wayland::session_lock::{LockSurface, SessionLockManagerState, SessionLocker};
use smithay::wayland::shell::kde::decoration::KdeDecorationState;
use smithay::wayland::shell::wlr_layer::{self, Layer, WlrLayerShellState};
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use smithay::wayland::shell::xdg::decoration::XdgDecorationState;
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use smithay::wayland::shell::xdg::XdgShellState;
use smithay::wayland::shm::ShmState;
use smithay::wayland::socket::ListeningSocketSource;
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use smithay::wayland::tablet_manager::TabletManagerState;
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use smithay::wayland::text_input::TextInputManagerState;
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use smithay::wayland::viewporter::ViewporterState;
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use smithay::wayland::virtual_keyboard::VirtualKeyboardManagerState;
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use smithay::wayland::xdg_foreign::XdgForeignState;
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use crate::backend::tty::SurfaceDmabufFeedback;
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use crate::backend::{Backend, RenderResult, Tty, Winit};
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use crate::cursor::{CursorManager, CursorTextureCache, RenderCursor, XCursor};
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#[cfg(feature = "dbus")]
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use crate::dbus::gnome_shell_screenshot::{NiriToScreenshot, ScreenshotToNiri};
#[cfg(feature = "xdp-gnome-screencast")]
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use crate::dbus::mutter_screen_cast::{self, ScreenCastToNiri};
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use crate::frame_clock::FrameClock;
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use crate::handlers::configure_lock_surface;
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use crate::input::{
apply_libinput_settings, mods_with_finger_scroll_binds, mods_with_wheel_binds, TabletData,
};
use crate::ipc::server::IpcServer;
use crate::layout::{Layout, LayoutElement as _, MonitorRenderElement};
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use crate::protocols::foreign_toplevel::{self, ForeignToplevelManagerState};
use crate::protocols::gamma_control::GammaControlManagerState;
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use crate::protocols::screencopy::{Screencopy, ScreencopyManagerState};
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use crate::pw_utils::{Cast, PipeWire};
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use crate::render_helpers::renderer::NiriRenderer;
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use crate::render_helpers::{
render_to_shm, render_to_texture, render_to_vec, shaders, RenderTarget,
};
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use crate::scroll_tracker::ScrollTracker;
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use crate::ui::config_error_notification::ConfigErrorNotification;
use crate::ui::exit_confirm_dialog::ExitConfirmDialog;
use crate::ui::hotkey_overlay::HotkeyOverlay;
use crate::ui::screenshot_ui::{ScreenshotUi, ScreenshotUiRenderElement};
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use crate::utils::scale::guess_monitor_scale;
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use crate::utils::spawning::CHILD_ENV;
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use crate::utils::{
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center, center_f64, get_monotonic_time, ipc_transform_to_smithay, logical_output,
make_screenshot_path, output_size, write_png_rgba8,
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};
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use crate::window::{InitialConfigureState, Mapped, ResolvedWindowRules, Unmapped, WindowRef};
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use crate::{animation, niri_render_elements};
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const CLEAR_COLOR: [f32; 4] = [0.2, 0.2, 0.2, 1.];
const CLEAR_COLOR_LOCKED: [f32; 4] = [0.3, 0.1, 0.1, 1.];
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// We'll try to send frame callbacks at least once a second. We'll make a timer that fires once a
// second, so with the worst timing the maximum interval between two frame callbacks for a surface
// should be ~1.995 seconds.
const FRAME_CALLBACK_THROTTLE: Option<Duration> = Some(Duration::from_millis(995));
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pub struct Niri {
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pub config: Rc<RefCell<Config>>,
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pub event_loop: LoopHandle<'static, State>,
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pub scheduler: Scheduler<()>,
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pub stop_signal: LoopSignal,
pub display_handle: DisplayHandle,
pub socket_name: OsString,
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pub start_time: Instant,
// Each workspace corresponds to a Space. Each workspace generally has one Output mapped to it,
// however it may have none (when there are no outputs connected) or mutiple (when mirroring).
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pub layout: Layout<Mapped>,
// This space does not actually contain any windows, but all outputs are mapped into it
// according to their global position.
pub global_space: Space<Window>,
// Windows which don't have a buffer attached yet.
pub unmapped_windows: HashMap<WlSurface, Unmapped>,
// Cached root surface for every surface, so that we can access it in destroyed() where the
// normal get_parent() is cleared out.
pub root_surface: HashMap<WlSurface, WlSurface>,
pub output_state: HashMap<Output, OutputState>,
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pub output_by_name: HashMap<String, Output>,
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// When false, we're idling with monitors powered off.
pub monitors_active: bool,
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pub devices: HashSet<input::Device>,
pub tablets: HashMap<input::Device, TabletData>,
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pub touch: HashSet<input::Device>,
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// Smithay state.
pub compositor_state: CompositorState,
pub xdg_shell_state: XdgShellState,
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pub xdg_decoration_state: XdgDecorationState,
pub kde_decoration_state: KdeDecorationState,
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pub layer_shell_state: WlrLayerShellState,
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pub session_lock_state: SessionLockManagerState,
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pub foreign_toplevel_state: ForeignToplevelManagerState,
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pub screencopy_state: ScreencopyManagerState,
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pub viewporter_state: ViewporterState,
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pub xdg_foreign_state: XdgForeignState,
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pub shm_state: ShmState,
pub output_manager_state: OutputManagerState,
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pub dmabuf_state: DmabufState,
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pub seat_state: SeatState<State>,
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pub tablet_state: TabletManagerState,
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pub text_input_state: TextInputManagerState,
pub input_method_state: InputMethodManagerState,
pub virtual_keyboard_state: VirtualKeyboardManagerState,
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pub pointer_gestures_state: PointerGesturesState,
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pub relative_pointer_state: RelativePointerManagerState,
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pub pointer_constraints_state: PointerConstraintsState,
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pub idle_notifier_state: IdleNotifierState<State>,
pub idle_inhibit_manager_state: IdleInhibitManagerState,
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pub data_device_state: DataDeviceState,
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pub primary_selection_state: PrimarySelectionState,
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pub data_control_state: DataControlState,
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pub popups: PopupManager,
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pub popup_grab: Option<PopupGrabState>,
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pub presentation_state: PresentationState,
pub security_context_state: SecurityContextState,
pub gamma_control_manager_state: GammaControlManagerState,
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pub seat: Seat<State>,
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/// Scancodes of the keys to suppress.
pub suppressed_keys: HashSet<u32>,
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pub bind_cooldown_timers: HashMap<Key, RegistrationToken>,
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pub keyboard_focus: KeyboardFocus,
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pub idle_inhibiting_surfaces: HashSet<WlSurface>,
pub is_fdo_idle_inhibited: Arc<AtomicBool>,
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pub cursor_manager: CursorManager,
pub cursor_texture_cache: CursorTextureCache,
pub cursor_shape_manager_state: CursorShapeManagerState,
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pub dnd_icon: Option<WlSurface>,
pub pointer_focus: PointerFocus,
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/// Whether the pointer is hidden, for example due to a previous touch input.
///
/// When this happens, the pointer also loses any focus. This is so that touch can prevent
/// various tooltips from sticking around.
pub pointer_hidden: bool,
pub tablet_cursor_location: Option<Point<f64, Logical>>,
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pub gesture_swipe_3f_cumulative: Option<(f64, f64)>,
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pub vertical_wheel_tracker: ScrollTracker,
pub horizontal_wheel_tracker: ScrollTracker,
pub mods_with_wheel_binds: HashSet<Modifiers>,
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pub vertical_finger_scroll_tracker: ScrollTracker,
pub horizontal_finger_scroll_tracker: ScrollTracker,
pub mods_with_finger_scroll_binds: HashSet<Modifiers>,
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pub lock_state: LockState,
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pub screenshot_ui: ScreenshotUi,
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pub config_error_notification: ConfigErrorNotification,
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pub hotkey_overlay: HotkeyOverlay,
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pub exit_confirm_dialog: Option<ExitConfirmDialog>,
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#[cfg(feature = "dbus")]
pub dbus: Option<crate::dbus::DBusServers>,
#[cfg(feature = "dbus")]
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pub inhibit_power_key_fd: Option<zbus::zvariant::OwnedFd>,
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pub ipc_server: Option<IpcServer>,
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pub ipc_outputs_changed: bool,
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pub ipc_focused_window: Arc<Mutex<Option<Window>>>,
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// Casts are dropped before PipeWire to prevent a double-free (yay).
pub casts: Vec<Cast>,
pub pipewire: Option<PipeWire>,
}
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pub struct OutputState {
pub global: GlobalId,
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pub frame_clock: FrameClock,
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pub redraw_state: RedrawState,
// After the last redraw, some ongoing animations still remain.
pub unfinished_animations_remain: bool,
/// Last sequence received in a vblank event.
pub last_drm_sequence: Option<u32>,
/// Sequence for frame callback throttling.
///
/// We want to send frame callbacks for each surface at most once per monitor refresh cycle.
///
/// Even if a surface commit resulted in empty damage to the monitor, we want to delay the next
/// frame callback until roughly when a VBlank would occur, had the monitor been damaged. This
/// is necessary to prevent clients busy-looping with frame callbacks that result in empty
/// damage.
///
/// This counter wrapping-increments by 1 every time we move into the next refresh cycle, as
/// far as frame callback throttling is concerned. Specifically, it happens:
///
/// 1. Upon a successful DRM frame submission. Notably, we don't wait for the VBlank here,
/// because the client buffers are already "latched" at the point of submission. Even if a
/// client submits a new buffer right away, we will wait for a VBlank to draw it, which
/// means that busy looping is avoided.
/// 2. If a frame resulted in empty damage, a timer is queued to fire roughly when a VBlank
/// would occur, based on the last presentation time and output refresh interval. Sequence
/// is incremented in that timer, before attempting a redraw or sending frame callbacks.
pub frame_callback_sequence: u32,
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/// Solid color buffer for the background that we use instead of clearing to avoid damage
/// tracking issues and make screenshots easier.
pub background_buffer: SolidColorBuffer,
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pub lock_render_state: LockRenderState,
pub lock_surface: Option<LockSurface>,
pub lock_color_buffer: SolidColorBuffer,
}
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#[derive(Default)]
pub enum RedrawState {
/// The compositor is idle.
#[default]
Idle,
/// A redraw is queued.
Queued,
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/// We submitted a frame to the KMS and waiting for it to be presented.
WaitingForVBlank { redraw_needed: bool },
/// We did not submit anything to KMS and made a timer to fire at the estimated VBlank.
WaitingForEstimatedVBlank(RegistrationToken),
/// A redraw is queued on top of the above.
WaitingForEstimatedVBlankAndQueued(RegistrationToken),
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}
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pub struct PopupGrabState {
pub root: WlSurface,
pub grab: PopupGrab<State>,
}
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// The surfaces here are always toplevel surfaces focused as far as niri's logic is concerned, even
// when popup grabs are active (which means the real keyboard focus is on a popup descending from
// that toplevel surface).
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum KeyboardFocus {
// Layout is focused by default if there's nothing else to focus.
Layout { surface: Option<WlSurface> },
LayerShell { surface: WlSurface },
LockScreen { surface: Option<WlSurface> },
ScreenshotUi,
}
#[derive(Default, Clone, PartialEq, Eq)]
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pub struct PointerFocus {
// Output under pointer.
pub output: Option<Output>,
// Surface under pointer and its location in global coordinate space.
pub surface: Option<(WlSurface, Point<i32, Logical>)>,
// If surface belongs to a window, this is that window.
pub window: Option<Window>,
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}
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#[derive(Default)]
pub enum LockState {
#[default]
Unlocked,
Locking(SessionLocker),
Locked(ExtSessionLockV1),
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}
#[derive(PartialEq, Eq)]
pub enum LockRenderState {
/// The output displays a normal session frame.
Unlocked,
/// The output displays a locked frame.
Locked,
}
// Not related to the one in Smithay.
//
// This state keeps track of when a surface last received a frame callback.
struct SurfaceFrameThrottlingState {
/// Output and sequence that the frame callback was last sent at.
last_sent_at: RefCell<Option<(Output, u32)>>,
}
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pub enum CenterCoords {
Seperately,
Both,
}
#[derive(Default)]
pub struct WindowOffscreenId(pub RefCell<Option<Id>>);
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impl RedrawState {
fn queue_redraw(self) -> Self {
match self {
RedrawState::Idle => RedrawState::Queued,
RedrawState::WaitingForEstimatedVBlank(token) => {
RedrawState::WaitingForEstimatedVBlankAndQueued(token)
}
// A redraw is already queued.
value @ (RedrawState::Queued | RedrawState::WaitingForEstimatedVBlankAndQueued(_)) => {
value
}
// We're waiting for VBlank, request a redraw afterwards.
RedrawState::WaitingForVBlank { .. } => RedrawState::WaitingForVBlank {
redraw_needed: true,
},
}
}
}
impl Default for SurfaceFrameThrottlingState {
fn default() -> Self {
Self {
last_sent_at: RefCell::new(None),
}
}
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}
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impl KeyboardFocus {
pub fn surface(&self) -> Option<&WlSurface> {
match self {
KeyboardFocus::Layout { surface } => surface.as_ref(),
KeyboardFocus::LayerShell { surface } => Some(surface),
KeyboardFocus::LockScreen { surface } => surface.as_ref(),
KeyboardFocus::ScreenshotUi => None,
}
}
pub fn into_surface(self) -> Option<WlSurface> {
match self {
KeyboardFocus::Layout { surface } => surface,
KeyboardFocus::LayerShell { surface } => Some(surface),
KeyboardFocus::LockScreen { surface } => surface,
KeyboardFocus::ScreenshotUi => None,
}
}
pub fn is_layout(&self) -> bool {
matches!(self, KeyboardFocus::Layout { .. })
}
}
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pub struct State {
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pub backend: Backend,
pub niri: Niri,
}
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impl State {
pub fn new(
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config: Config,
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event_loop: LoopHandle<'static, State>,
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stop_signal: LoopSignal,
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display: Display<State>,
) -> Result<Self, Box<dyn std::error::Error>> {
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let _span = tracy_client::span!("State::new");
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let config = Rc::new(RefCell::new(config));
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let has_display =
env::var_os("WAYLAND_DISPLAY").is_some() || env::var_os("DISPLAY").is_some();
let mut backend = if has_display {
let winit = Winit::new(config.clone(), event_loop.clone())?;
Backend::Winit(winit)
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} else {
let tty = Tty::new(config.clone(), event_loop.clone())
.context("error initializing the TTY backend")?;
Backend::Tty(tty)
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};
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let mut niri = Niri::new(config.clone(), event_loop, stop_signal, display, &backend);
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backend.init(&mut niri);
Ok(Self { backend, niri })
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}
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pub fn refresh_and_flush_clients(&mut self) {
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let _span = tracy_client::span!("State::refresh_and_flush_clients");
self.refresh();
self.niri.redraw_queued_outputs(&mut self.backend);
{
let _span = tracy_client::span!("flush_clients");
self.niri.display_handle.flush_clients().unwrap();
}
}
fn refresh(&mut self) {
let _span = tracy_client::span!("State::refresh");
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// These should be called periodically, before flushing the clients.
self.niri.layout.refresh();
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self.niri.cursor_manager.check_cursor_image_surface_alive();
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self.niri.refresh_pointer_outputs();
self.niri.popups.cleanup();
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self.niri.refresh_idle_inhibit();
self.refresh_popup_grab();
self.update_keyboard_focus();
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self.refresh_pointer_focus();
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foreign_toplevel::refresh(self);
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self.niri.refresh_window_rules();
self.refresh_ipc_outputs();
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}
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pub fn move_cursor(&mut self, location: Point<f64, Logical>) {
let under = self.niri.surface_under_and_global_space(location);
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self.niri
.maybe_activate_pointer_constraint(location, &under);
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self.niri.pointer_focus.clone_from(&under);
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let pointer = &self.niri.seat.get_pointer().unwrap();
pointer.motion(
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self,
under.surface,
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&MotionEvent {
location,
serial: SERIAL_COUNTER.next_serial(),
time: get_monotonic_time().as_millis() as u32,
},
);
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pointer.frame(self);
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// We moved the pointer, show it.
self.niri.pointer_hidden = false;
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// FIXME: granular
self.niri.queue_redraw_all();
}
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/// Moves cursor within the specified rectangle, only adjusting coordinates if needed.
fn move_cursor_to_rect(&mut self, rect: Rectangle<f64, Logical>, mode: CenterCoords) -> bool {
let pointer = &self.niri.seat.get_pointer().unwrap();
let cur_loc = pointer.current_location();
let x_in_bound = cur_loc.x >= rect.loc.x && cur_loc.x <= rect.loc.x + rect.size.w;
let y_in_bound = cur_loc.y >= rect.loc.y && cur_loc.y <= rect.loc.y + rect.size.h;
let p = match mode {
CenterCoords::Seperately => {
if x_in_bound && y_in_bound {
return false;
} else if y_in_bound {
// adjust x
Point::from((rect.loc.x + rect.size.w / 2.0, cur_loc.y))
} else if x_in_bound {
// adjust y
Point::from((cur_loc.x, rect.loc.y + rect.size.h / 2.0))
} else {
// adjust x and y
center_f64(rect)
}
}
CenterCoords::Both => {
if x_in_bound && y_in_bound {
return false;
} else {
// adjust x and y
center_f64(rect)
}
}
};
self.move_cursor(p);
true
}
pub fn move_cursor_to_focused_tile(&mut self, mode: CenterCoords) -> bool {
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if !self.niri.keyboard_focus.is_layout() {
return false;
}
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if self.niri.tablet_cursor_location.is_some() {
return false;
}
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let Some(output) = self.niri.layout.active_output() else {
return false;
};
let output = output.clone();
let monitor = self.niri.layout.monitor_for_output(&output).unwrap();
let mut rv = false;
let rect = monitor.active_tile_visual_rectangle();
if let Some(rect) = rect {
let output_geo = self.niri.global_space.output_geometry(&output).unwrap();
let mut rect = rect;
rect.loc += output_geo.loc;
rv = self.move_cursor_to_rect(rect.to_f64(), mode);
}
rv
}
pub fn maybe_warp_cursor_to_focus(&mut self) -> bool {
if !self.niri.config.borrow().input.warp_mouse_to_focus {
return false;
}
self.move_cursor_to_focused_tile(CenterCoords::Seperately)
}
pub fn maybe_warp_cursor_to_focus_centered(&mut self) -> bool {
if !self.niri.config.borrow().input.warp_mouse_to_focus {
return false;
}
self.move_cursor_to_focused_tile(CenterCoords::Both)
}
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pub fn refresh_pointer_focus(&mut self) {
let _span = tracy_client::span!("Niri::refresh_pointer_focus");
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let pointer = &self.niri.seat.get_pointer().unwrap();
let location = pointer.current_location();
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if !self.niri.is_locked() && !self.niri.screenshot_ui.is_open() {
// Don't refresh cursor focus during transitions.
if let Some((output, _)) = self.niri.output_under(location) {
let monitor = self.niri.layout.monitor_for_output(output).unwrap();
if monitor.are_transitions_ongoing() {
return;
}
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}
}
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if !self.update_pointer_focus() {
return;
}
pointer.frame(self);
// FIXME: granular
self.niri.queue_redraw_all();
}
pub fn update_pointer_focus(&mut self) -> bool {
let _span = tracy_client::span!("Niri::update_pointer_focus");
let pointer = &self.niri.seat.get_pointer().unwrap();
let location = pointer.current_location();
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let under = if self.niri.pointer_hidden {
PointerFocus::default()
} else {
self.niri.surface_under_and_global_space(location)
};
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// We're not changing the global cursor location here, so if the focus did not change, then
// nothing changed.
if self.niri.pointer_focus == under {
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return false;
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}
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self.niri
.maybe_activate_pointer_constraint(location, &under);
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self.niri.pointer_focus.clone_from(&under);
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pointer.motion(
self,
under.surface,
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&MotionEvent {
location,
serial: SERIAL_COUNTER.next_serial(),
time: get_monotonic_time().as_millis() as u32,
},
);
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true
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}
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pub fn move_cursor_to_output(&mut self, output: &Output) {
let geo = self.niri.global_space.output_geometry(output).unwrap();
self.move_cursor(center(geo).to_f64());
}
pub fn refresh_popup_grab(&mut self) {
let keyboard_grabbed = self.niri.seat.input_method().keyboard_grabbed();
if let Some(grab) = &mut self.niri.popup_grab {
if grab.grab.has_ended() {
self.niri.popup_grab = None;
} else if keyboard_grabbed {
// HACK: remove popup grab if IME grabbed the keyboard, because we can't yet do
// popup grabs together with an IME grab.
// FIXME: do this properly.
grab.grab.ungrab(PopupUngrabStrategy::All);
self.niri.seat.get_pointer().unwrap().unset_grab(
self,
SERIAL_COUNTER.next_serial(),
get_monotonic_time().as_millis() as u32,
);
self.niri.popup_grab = None;
}
}
}
pub fn update_keyboard_focus(&mut self) {
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let focus = if self.niri.is_locked() {
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KeyboardFocus::LockScreen {
surface: self.niri.lock_surface_focus(),
}
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} else if self.niri.screenshot_ui.is_open() {
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KeyboardFocus::ScreenshotUi
} else if let Some(output) = self.niri.layout.active_output() {
let mon = self.niri.layout.monitor_for_output(output).unwrap();
let layers = layer_map_for_output(output);
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// Explicitly check for layer-shell popup grabs here, our keyboard focus will stay on
// the root layer surface while it has grabs.
let layer_grab = self.niri.popup_grab.as_ref().and_then(|g| {
layers
.layer_for_surface(&g.root, WindowSurfaceType::TOPLEVEL)
.map(|l| (&g.root, l.layer()))
});
let grab_on_layer = |layer: Layer| {
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layer_grab
.and_then(move |(s, l)| if l == layer { Some(s.clone()) } else { None })
.map(|surface| KeyboardFocus::LayerShell { surface })
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};
let layout_focus = || {
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self.niri
.layout
.focus()
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.map(|win| win.toplevel().wl_surface().clone())
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.map(|surface| KeyboardFocus::Layout {
surface: Some(surface),
})
};
let layer_focus = |surface: &LayerSurface| {
let can_receive_keyboard_focus = surface.cached_state().keyboard_interactivity
== wlr_layer::KeyboardInteractivity::Exclusive;
can_receive_keyboard_focus
.then(|| surface.wl_surface().clone())
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.map(|surface| KeyboardFocus::LayerShell { surface })
};
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let mut surface = grab_on_layer(Layer::Overlay);
// FIXME: we shouldn't prioritize the top layer grabs over regular overlay input or a
// fullscreen layout window. This will need tracking in grab() to avoid handing it out
// in the first place. Or a better way to structure this code.
surface = surface.or_else(|| grab_on_layer(Layer::Top));
surface = surface.or_else(|| layers.layers_on(Layer::Overlay).find_map(layer_focus));
if mon.render_above_top_layer() {
surface = surface.or_else(layout_focus);
surface = surface.or_else(|| layers.layers_on(Layer::Top).find_map(layer_focus));
} else {
surface = surface.or_else(|| layers.layers_on(Layer::Top).find_map(layer_focus));
surface = surface.or_else(layout_focus);
}
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surface.unwrap_or(KeyboardFocus::Layout { surface: None })
} else {
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KeyboardFocus::Layout { surface: None }
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};
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let keyboard = self.niri.seat.get_keyboard().unwrap();
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if self.niri.keyboard_focus != focus {
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trace!(
"keyboard focus changed from {:?} to {:?}",
self.niri.keyboard_focus,
focus
);
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let mut newly_focused_window = None;
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// Tell the windows their new focus state for window rule purposes.
if let KeyboardFocus::Layout {
surface: Some(surface),
} = &self.niri.keyboard_focus
{
if let Some((mapped, _)) = self.niri.layout.find_window_and_output_mut(surface) {
mapped.set_is_focused(false);
}
}
if let KeyboardFocus::Layout {
surface: Some(surface),
} = &focus
{
if let Some((mapped, _)) = self.niri.layout.find_window_and_output_mut(surface) {
mapped.set_is_focused(true);
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newly_focused_window = Some(mapped.window.clone());
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}
}
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*self.niri.ipc_focused_window.lock().unwrap() = newly_focused_window;
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if let Some(grab) = self.niri.popup_grab.as_mut() {
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if Some(&grab.root) != focus.surface() {
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trace!(
"grab root {:?} is not the new focus {:?}, ungrabbing",
grab.root,
focus
);
grab.grab.ungrab(PopupUngrabStrategy::All);
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keyboard.unset_grab(self);
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self.niri.seat.get_pointer().unwrap().unset_grab(
self,
SERIAL_COUNTER.next_serial(),
get_monotonic_time().as_millis() as u32,
);
self.niri.popup_grab = None;
}
}
if self.niri.config.borrow().input.keyboard.track_layout == TrackLayout::Window {
let current_layout =
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keyboard.with_xkb_state(self, |context| context.active_layout());
let mut new_layout = current_layout;
// Store the currently active layout for the surface.
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if let Some(current_focus) = self.niri.keyboard_focus.surface() {
with_states(current_focus, |data| {
let cell = data
.data_map
.get_or_insert::<Cell<KeyboardLayout>, _>(Cell::default);
cell.set(current_layout);
});
}
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if let Some(focus) = focus.surface() {
new_layout = with_states(focus, |data| {
let cell = data.data_map.get_or_insert::<Cell<KeyboardLayout>, _>(|| {
// The default layout is effectively the first layout in the
// keymap, so use it for new windows.
Cell::new(KeyboardLayout::default())
});
cell.get()
});
}
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if new_layout != current_layout && focus.surface().is_some() {
keyboard.set_focus(self, None, SERIAL_COUNTER.next_serial());
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keyboard.with_xkb_state(self, |mut context| {
context.set_layout(new_layout);
});
}
}
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self.niri.keyboard_focus.clone_from(&focus);
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keyboard.set_focus(self, focus.into_surface(), SERIAL_COUNTER.next_serial());
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// FIXME: can be more granular.
self.niri.queue_redraw_all();
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}
}
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pub fn reload_config(&mut self, path: PathBuf) {
let _span = tracy_client::span!("State::reload_config");
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let mut config = match Config::load(&path) {
Ok(config) => config,
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Err(err) => {
warn!("{:?}", err.context("error loading config"));
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self.niri.config_error_notification.show();
self.niri.queue_redraw_all();
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return;
}
};
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self.niri.config_error_notification.hide();
self.niri.layout.update_config(&config);
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let slowdown = if config.animations.off {
0.
} else {
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config.animations.slowdown.clamp(0., 100.)
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};
animation::ANIMATION_SLOWDOWN.store(slowdown, Ordering::Relaxed);
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*CHILD_ENV.write().unwrap() = mem::take(&mut config.environment);
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let mut reload_xkb = None;
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let mut libinput_config_changed = false;
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let mut output_config_changed = false;
let mut window_rules_changed = false;
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let mut old_config = self.niri.config.borrow_mut();
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// Reload the cursor.
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if config.cursor != old_config.cursor {
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self.niri
.cursor_manager
.reload(&config.cursor.xcursor_theme, config.cursor.xcursor_size);
self.niri.cursor_texture_cache.clear();
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}
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// We need &mut self to reload the xkb config, so just store it here.
if config.input.keyboard.xkb != old_config.input.keyboard.xkb {
reload_xkb = Some(config.input.keyboard.xkb.clone());
}
// Reload the repeat info.
if config.input.keyboard.repeat_rate != old_config.input.keyboard.repeat_rate
|| config.input.keyboard.repeat_delay != old_config.input.keyboard.repeat_delay
{
let keyboard = self.niri.seat.get_keyboard().unwrap();
keyboard.change_repeat_info(
config.input.keyboard.repeat_rate.into(),
config.input.keyboard.repeat_delay.into(),
);
}
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if config.input.touchpad != old_config.input.touchpad
|| config.input.mouse != old_config.input.mouse
|| config.input.trackpoint != old_config.input.trackpoint
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{
libinput_config_changed = true;
}
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if config.outputs != old_config.outputs {
output_config_changed = true;
}
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if config.binds != old_config.binds {
self.niri.hotkey_overlay.on_hotkey_config_updated();
self.niri.mods_with_wheel_binds =
mods_with_wheel_binds(self.backend.mod_key(), &config.binds);
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self.niri.mods_with_finger_scroll_binds =
mods_with_finger_scroll_binds(self.backend.mod_key(), &config.binds);
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}
if config.window_rules != old_config.window_rules {
window_rules_changed = true;
}
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if config.animations.window_resize.custom_shader
!= old_config.animations.window_resize.custom_shader
{
let src = config.animations.window_resize.custom_shader.as_deref();
self.backend.with_primary_renderer(|renderer| {
shaders::set_custom_resize_program(renderer, src);
});
}
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*old_config = config;
// Release the borrow.
drop(old_config);
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// Now with a &mut self we can reload the xkb config.
if let Some(xkb) = reload_xkb {
let keyboard = self.niri.seat.get_keyboard().unwrap();
if let Err(err) = keyboard.set_xkb_config(self, xkb.to_xkb_config()) {
warn!("error updating xkb config: {err:?}");
}
}
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if libinput_config_changed {
let config = self.niri.config.borrow();
for mut device in self.niri.devices.iter().cloned() {
apply_libinput_settings(&config.input, &mut device);
}
}
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if output_config_changed {
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let mut resized_outputs = vec![];
for output in self.niri.global_space.outputs() {
let name = output.name();
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let config = self.niri.config.borrow_mut();
let config = config.outputs.iter().find(|o| o.name == name);
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let scale = config.map(|c| c.scale).unwrap_or_else(|| {
let size_mm = output.physical_properties().size;
let resolution = output.current_mode().unwrap().size;
guess_monitor_scale(size_mm, resolution)
});
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let scale = scale.clamp(1., 10.).ceil() as i32;
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let mut transform = config
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.map(|c| ipc_transform_to_smithay(c.transform))
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.unwrap_or(Transform::Normal);
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// FIXME: fix winit damage on other transforms.
if name == "winit" {
transform = Transform::Flipped180;
}
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if output.current_scale().integer_scale() != scale
|| output.current_transform() != transform
{
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output.change_current_state(
None,
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Some(transform),
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Some(output::Scale::Integer(scale)),
None,
);
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self.niri.ipc_outputs_changed = true;
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resized_outputs.push(output.clone());
}
}
for output in resized_outputs {
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self.niri.output_resized(&output);
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}
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self.backend.on_output_config_changed(&mut self.niri);
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self.niri.reposition_outputs(None);
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if let Some(touch) = self.niri.seat.get_touch() {
touch.cancel(self);
}
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}
if window_rules_changed {
let _span = tracy_client::span!("recompute window rules");
let window_rules = &self.niri.config.borrow().window_rules;
for unmapped in self.niri.unmapped_windows.values_mut() {
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let new_rules =
ResolvedWindowRules::compute(window_rules, WindowRef::Unmapped(unmapped));
if let InitialConfigureState::Configured { rules, .. } = &mut unmapped.state {
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*rules = new_rules;
}
}
let mut windows = vec![];
self.niri.layout.with_windows_mut(|mapped, _| {
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if mapped.recompute_window_rules(window_rules) {
windows.push(mapped.window.clone());
}
});
for win in windows {
self.niri.layout.update_window(&win);
}
}
// Can't really update xdg-decoration settings since we have to hide the globals for CSD
// due to the SDL2 bug... I don't imagine clients are prepared for the xdg-decoration
// global suddenly appearing? Either way, right now it's live-reloaded in a sense that new
// clients will use the new xdg-decoration setting.
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self.niri.queue_redraw_all();
}
pub fn refresh_ipc_outputs(&mut self) {
if !self.niri.ipc_outputs_changed {
return;
}
self.niri.ipc_outputs_changed = false;
let _span = tracy_client::span!("State::refresh_ipc_outputs");
for (name, ipc_output) in self.backend.ipc_outputs().lock().unwrap().iter_mut() {
let logical = self
.niri
.global_space
.outputs()
.find(|output| output.name() == *name)
.map(logical_output);
ipc_output.logical = logical;
}
#[cfg(feature = "dbus")]
self.niri.on_ipc_outputs_changed();
}
#[cfg(feature = "xdp-gnome-screencast")]
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pub fn on_screen_cast_msg(
&mut self,
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to_niri: &calloop::channel::Sender<ScreenCastToNiri>,
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msg: ScreenCastToNiri,
) {
match msg {
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ScreenCastToNiri::StartCast {
session_id,
output,
cursor_mode,
signal_ctx,
} => {
let _span = tracy_client::span!("StartCast");
debug!(session_id, "StartCast");
let gbm = match self.backend.gbm_device() {
Some(gbm) => gbm,
None => {
debug!("no GBM device available");
return;
}
};
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let Some(pw) = &self.niri.pipewire else {
error!("screencasting must be disabled if PipeWire is missing");
return;
};
let Some(output) = self
.niri
.global_space
.outputs()
.find(|out| out.name() == output)
.cloned()
else {
warn!("tried to start a screencast on missing output: {output}");
return;
};
match pw.start_cast(
to_niri.clone(),
gbm,
session_id,
output,
cursor_mode,
signal_ctx,
) {
Ok(cast) => {
self.niri.casts.push(cast);
}
Err(err) => {
warn!("error starting screencast: {err:?}");
self.niri.stop_cast(session_id);
}
}
}
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ScreenCastToNiri::StopCast { session_id } => self.niri.stop_cast(session_id),
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ScreenCastToNiri::Redraw(output) => self.niri.queue_redraw(&output),
}
}
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#[cfg(feature = "dbus")]
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pub fn on_screen_shot_msg(
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&mut self,
to_screenshot: &async_channel::Sender<NiriToScreenshot>,
msg: ScreenshotToNiri,
) {
let ScreenshotToNiri::TakeScreenshot { include_cursor } = msg;
let _span = tracy_client::span!("TakeScreenshot");
let rv = self.backend.with_primary_renderer(|renderer| {
let on_done = {
let to_screenshot = to_screenshot.clone();
move |path| {
let msg = NiriToScreenshot::ScreenshotResult(Some(path));
if let Err(err) = to_screenshot.send_blocking(msg) {
warn!("error sending path to screenshot: {err:?}");
}
}
};
let res = self
.niri
.screenshot_all_outputs(renderer, include_cursor, on_done);
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if let Err(err) = res {
warn!("error taking a screenshot: {err:?}");
let msg = NiriToScreenshot::ScreenshotResult(None);
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if let Err(err) = to_screenshot.send_blocking(msg) {
warn!("error sending None to screenshot: {err:?}");
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}
}
});
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if rv.is_none() {
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let msg = NiriToScreenshot::ScreenshotResult(None);
if let Err(err) = to_screenshot.send_blocking(msg) {
warn!("error sending None to screenshot: {err:?}");
}
}
}
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}
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impl Niri {
pub fn new(
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config: Rc<RefCell<Config>>,
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event_loop: LoopHandle<'static, State>,
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stop_signal: LoopSignal,
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display: Display<State>,
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backend: &Backend,
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) -> Self {
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let _span = tracy_client::span!("Niri::new");
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let (executor, scheduler) = calloop::futures::executor().unwrap();
event_loop.insert_source(executor, |_, _, _| ()).unwrap();
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let display_handle = display.handle();
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let config_ = config.borrow();
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let layout = Layout::new(&config_);
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let compositor_state = CompositorState::new_v6::<State>(&display_handle);
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let xdg_shell_state = XdgShellState::new_with_capabilities::<State>(
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&display_handle,
[WmCapabilities::Fullscreen],
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);
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let xdg_decoration_state =
XdgDecorationState::new_with_filter::<State, _>(&display_handle, |client| {
client
.get_data::<ClientState>()
.unwrap()
.can_view_decoration_globals
});
let kde_decoration_state = KdeDecorationState::new_with_filter::<State, _>(
&display_handle,
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// If we want CSD we will hide the global.
KdeDecorationsMode::Server,
|client| {
client
.get_data::<ClientState>()
.unwrap()
.can_view_decoration_globals
},
);
let layer_shell_state =
WlrLayerShellState::new_with_filter::<State, _>(&display_handle, |client| {
!client.get_data::<ClientState>().unwrap().restricted
});
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let session_lock_state =
SessionLockManagerState::new::<State, _>(&display_handle, |client| {
!client.get_data::<ClientState>().unwrap().restricted
});
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let shm_state = ShmState::new::<State>(
&display_handle,
vec![wl_shm::Format::Xbgr8888, wl_shm::Format::Abgr8888],
);
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let output_manager_state =
OutputManagerState::new_with_xdg_output::<State>(&display_handle);
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let dmabuf_state = DmabufState::new();
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let mut seat_state = SeatState::new();
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let tablet_state = TabletManagerState::new::<State>(&display_handle);
let pointer_gestures_state = PointerGesturesState::new::<State>(&display_handle);
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let relative_pointer_state = RelativePointerManagerState::new::<State>(&display_handle);
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let pointer_constraints_state = PointerConstraintsState::new::<State>(&display_handle);
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let idle_notifier_state = IdleNotifierState::new(&display_handle, event_loop.clone());
let idle_inhibit_manager_state = IdleInhibitManagerState::new::<State>(&display_handle);
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let data_device_state = DataDeviceState::new::<State>(&display_handle);
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let primary_selection_state = PrimarySelectionState::new::<State>(&display_handle);
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let data_control_state = DataControlState::new::<State, _>(
&display_handle,
Some(&primary_selection_state),
|client| !client.get_data::<ClientState>().unwrap().restricted,
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);
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let presentation_state =
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PresentationState::new::<State>(&display_handle, Monotonic::ID as u32);
let security_context_state =
SecurityContextState::new::<State, _>(&display_handle, |client| {
!client.get_data::<ClientState>().unwrap().restricted
});
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let text_input_state = TextInputManagerState::new::<State>(&display_handle);
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let input_method_state =
InputMethodManagerState::new::<State, _>(&display_handle, |client| {
!client.get_data::<ClientState>().unwrap().restricted
});
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let virtual_keyboard_state =
VirtualKeyboardManagerState::new::<State, _>(&display_handle, |client| {
!client.get_data::<ClientState>().unwrap().restricted
});
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let foreign_toplevel_state =
ForeignToplevelManagerState::new::<State, _>(&display_handle, |client| {
!client.get_data::<ClientState>().unwrap().restricted
});
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let screencopy_state = ScreencopyManagerState::new::<State, _>(&display_handle, |client| {
!client.get_data::<ClientState>().unwrap().restricted
});
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let viewporter_state = ViewporterState::new::<State>(&display_handle);
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let xdg_foreign_state = XdgForeignState::new::<State>(&display_handle);
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let is_tty = matches!(backend, Backend::Tty(_));
let gamma_control_manager_state =
GammaControlManagerState::new::<State, _>(&display_handle, move |client| {
is_tty && !client.get_data::<ClientState>().unwrap().restricted
});
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let mut seat: Seat<State> = seat_state.new_wl_seat(&display_handle, backend.seat_name());
seat.add_keyboard(
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config_.input.keyboard.xkb.to_xkb_config(),
config_.input.keyboard.repeat_delay.into(),
config_.input.keyboard.repeat_rate.into(),
)
.unwrap();
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seat.add_pointer();
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let cursor_shape_manager_state = CursorShapeManagerState::new::<State>(&display_handle);
let cursor_manager =
CursorManager::new(&config_.cursor.xcursor_theme, config_.cursor.xcursor_size);
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let mods_with_wheel_binds = mods_with_wheel_binds(backend.mod_key(), &config_.binds);
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let mods_with_finger_scroll_binds =
mods_with_finger_scroll_binds(backend.mod_key(), &config_.binds);
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let screenshot_ui = ScreenshotUi::new();
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let config_error_notification = ConfigErrorNotification::new(config.clone());
let mut hotkey_overlay = HotkeyOverlay::new(config.clone(), backend.mod_key());
if !config_.hotkey_overlay.skip_at_startup {
hotkey_overlay.show();
}
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let exit_confirm_dialog = match ExitConfirmDialog::new() {
Ok(x) => Some(x),
Err(err) => {
warn!("error creating the exit confirm dialog: {err:?}");
None
}
};
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event_loop
.insert_source(
Timer::from_duration(Duration::from_secs(1)),
|_, _, state| {
state.niri.send_frame_callbacks_on_fallback_timer();
TimeoutAction::ToDuration(Duration::from_secs(1))
},
)
.unwrap();
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let socket_source = ListeningSocketSource::new_auto().unwrap();
let socket_name = socket_source.socket_name().to_os_string();
event_loop
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.insert_source(socket_source, move |client, _, state| {
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let config = state.niri.config.borrow();
let data = Arc::new(ClientState {
compositor_state: Default::default(),
can_view_decoration_globals: config.prefer_no_csd,
restricted: false,
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});
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if let Err(err) = state.niri.display_handle.insert_client(client, data) {
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warn!("error inserting client: {err}");
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}
})
.unwrap();
let ipc_server = match IpcServer::start(&event_loop, &socket_name.to_string_lossy()) {
Ok(server) => Some(server),
Err(err) => {
warn!("error starting IPC server: {err:?}");
None
}
};
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let pipewire = match PipeWire::new(&event_loop) {
Ok(pipewire) => Some(pipewire),
Err(err) => {
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warn!("error connecting to PipeWire, screencasting will not work: {err:?}");
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None
}
};
let display_source = Generic::new(display, Interest::READ, Mode::Level);
event_loop
.insert_source(display_source, |_, display, state| {
// SAFETY: we don't drop the display.
unsafe {
display.get_mut().dispatch_clients(state).unwrap();
}
Ok(PostAction::Continue)
})
.unwrap();
drop(config_);
Self {
config,
event_loop,
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scheduler,
stop_signal,
socket_name,
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display_handle,
start_time: Instant::now(),
layout,
global_space: Space::default(),
output_state: HashMap::new(),
output_by_name: HashMap::new(),
unmapped_windows: HashMap::new(),
root_surface: HashMap::new(),
monitors_active: true,
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devices: HashSet::new(),
tablets: HashMap::new(),
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touch: HashSet::new(),
compositor_state,
xdg_shell_state,
xdg_decoration_state,
kde_decoration_state,
layer_shell_state,
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session_lock_state,
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foreign_toplevel_state,
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screencopy_state,
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viewporter_state,
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xdg_foreign_state,
text_input_state,
input_method_state,
virtual_keyboard_state,
shm_state,
output_manager_state,
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dmabuf_state,
seat_state,
tablet_state,
pointer_gestures_state,
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relative_pointer_state,
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pointer_constraints_state,
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idle_notifier_state,
idle_inhibit_manager_state,
data_device_state,
primary_selection_state,
data_control_state,
popups: PopupManager::default(),
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popup_grab: None,
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suppressed_keys: HashSet::new(),
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bind_cooldown_timers: HashMap::new(),
presentation_state,
security_context_state,
gamma_control_manager_state,
seat,
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keyboard_focus: KeyboardFocus::Layout { surface: None },
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idle_inhibiting_surfaces: HashSet::new(),
is_fdo_idle_inhibited: Arc::new(AtomicBool::new(false)),
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cursor_manager,
cursor_texture_cache: Default::default(),
cursor_shape_manager_state,
dnd_icon: None,
pointer_focus: PointerFocus::default(),
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pointer_hidden: false,
tablet_cursor_location: None,
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gesture_swipe_3f_cumulative: None,
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vertical_wheel_tracker: ScrollTracker::new(120),
horizontal_wheel_tracker: ScrollTracker::new(120),
mods_with_wheel_binds,
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// 10 is copied from Clutter: DISCRETE_SCROLL_STEP.
vertical_finger_scroll_tracker: ScrollTracker::new(10),
horizontal_finger_scroll_tracker: ScrollTracker::new(10),
mods_with_finger_scroll_binds,
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lock_state: LockState::Unlocked,
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screenshot_ui,
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config_error_notification,
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hotkey_overlay,
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exit_confirm_dialog,
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#[cfg(feature = "dbus")]
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dbus: None,
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#[cfg(feature = "dbus")]
inhibit_power_key_fd: None,
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ipc_server,
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ipc_outputs_changed: false,
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ipc_focused_window: Arc::new(Mutex::new(None)),
pipewire,
casts: vec![],
}
}
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#[cfg(feature = "dbus")]
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pub fn inhibit_power_key(&mut self) -> anyhow::Result<()> {
let conn = zbus::blocking::ConnectionBuilder::system()?.build()?;
let message = conn.call_method(
Some("org.freedesktop.login1"),
"/org/freedesktop/login1",
Some("org.freedesktop.login1.Manager"),
"Inhibit",
&("handle-power-key", "niri", "Power key handling", "block"),
)?;
let fd = message.body()?;
self.inhibit_power_key_fd = Some(fd);
Ok(())
}
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/// Repositions all outputs, optionally adding a new output.
pub fn reposition_outputs(&mut self, new_output: Option<&Output>) {
let _span = tracy_client::span!("Niri::reposition_outputs");
#[derive(Debug)]
struct Data {
output: Output,
name: String,
position: Option<Point<i32, Logical>>,
config: Option<niri_config::Position>,
}
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let config = self.config.borrow();
let mut outputs = vec![];
for output in self.global_space.outputs().chain(new_output) {
let name = output.name();
let position = self.global_space.output_geometry(output).map(|geo| geo.loc);
let config = config
.outputs
.iter()
.find(|o| o.name == name)
.and_then(|c| c.position);
outputs.push(Data {
output: output.clone(),
name,
position,
config,
});
}
drop(config);
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for Data { output, .. } in &outputs {
self.global_space.unmap_output(output);
}
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// Connectors can appear in udev in any order. If we sort by name then we get output
// positioning that does not depend on the order they appeared.
//
// All outputs must have different (connector) names.
outputs.sort_unstable_by(|a, b| Ord::cmp(&a.name, &b.name));
// Place all outputs with explicitly configured position first, then the unconfigured ones.
outputs.sort_by_key(|d| d.config.is_none());
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trace!(
"placing outputs in order: {:?}",
outputs.iter().map(|d| &d.name)
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);
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for data in outputs.into_iter() {
let Data {
output,
name,
position,
config,
} = data;
let size = output_size(&output);
let new_position = config
.map(|pos| Point::from((pos.x, pos.y)))
.filter(|pos| {
// Ensure that the requested position does not overlap any existing output.
let target_geom = Rectangle::from_loc_and_size(*pos, size);
let overlap = self
.global_space
.outputs()
.map(|output| self.global_space.output_geometry(output).unwrap())
.find(|geom| geom.overlaps(target_geom));
if let Some(overlap) = overlap {
warn!(
"output {name} at x={} y={} sized {}x{} \
overlaps an existing output at x={} y={} sized {}x{}, \
falling back to automatic placement",
pos.x,
pos.y,
size.w,
size.h,
overlap.loc.x,
overlap.loc.y,
overlap.size.w,
overlap.size.h,
);
false
} else {
true
}
})
.unwrap_or_else(|| {
let x = self
.global_space
.outputs()
.map(|output| self.global_space.output_geometry(output).unwrap())
.map(|geom| geom.loc.x + geom.size.w)
.max()
.unwrap_or(0);
Point::from((x, 0))
});
self.global_space.map_output(&output, new_position);
// By passing new_output as an Option, rather than mapping it into a bogus location
// in global_space, we ensure that this branch always runs for it.
if Some(new_position) != position {
debug!(
"putting output {name} at x={} y={}",
new_position.x, new_position.y
);
output.change_current_state(None, None, None, Some(new_position));
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self.ipc_outputs_changed = true;
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self.queue_redraw(&output);
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}
}
}
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pub fn add_output(&mut self, output: Output, refresh_interval: Option<Duration>, vrr: bool) {
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let global = output.create_global::<State>(&self.display_handle);
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let name = output.name();
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let config = self.config.borrow();
let c = config.outputs.iter().find(|o| o.name == name);
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let scale = c.map(|c| c.scale).unwrap_or_else(|| {
let size_mm = output.physical_properties().size;
let resolution = output.current_mode().unwrap().size;
guess_monitor_scale(size_mm, resolution)
});
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let scale = scale.clamp(1., 10.).ceil() as i32;
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let mut transform = c
.map(|c| ipc_transform_to_smithay(c.transform))
.unwrap_or(Transform::Normal);
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// FIXME: fix winit damage on other transforms.
if name == "winit" {
transform = Transform::Flipped180;
}
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drop(config);
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// Set scale and transform before adding to the layout since that will read the output size.
output.change_current_state(
None,
Some(transform),
Some(output::Scale::Integer(scale)),
None,
);
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self.layout.add_output(output.clone());
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let lock_render_state = if self.is_locked() {
// We haven't rendered anything yet so it's as good as locked.
LockRenderState::Locked
} else {
LockRenderState::Unlocked
};
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let size = output_size(&output);
let state = OutputState {
global,
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redraw_state: RedrawState::Idle,
unfinished_animations_remain: false,
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frame_clock: FrameClock::new(refresh_interval, vrr),
last_drm_sequence: None,
frame_callback_sequence: 0,
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background_buffer: SolidColorBuffer::new(size, CLEAR_COLOR),
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lock_render_state,
lock_surface: None,
lock_color_buffer: SolidColorBuffer::new(size, CLEAR_COLOR_LOCKED),
};
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let rv = self.output_state.insert(output.clone(), state);
assert!(rv.is_none(), "output was already tracked");
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let rv = self.output_by_name.insert(name, output.clone());
assert!(rv.is_none(), "output was already tracked");
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// Must be last since it will call queue_redraw(output) which needs things to be filled-in.
self.reposition_outputs(Some(&output));
}
pub fn remove_output(&mut self, output: &Output) {
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for layer in layer_map_for_output(output).layers() {
layer.layer_surface().send_close();
}
self.layout.remove_output(output);
self.global_space.unmap_output(output);
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self.reposition_outputs(None);
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self.gamma_control_manager_state.output_removed(output);
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let state = self.output_state.remove(output).unwrap();
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self.output_by_name.remove(&output.name()).unwrap();
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match state.redraw_state {
RedrawState::Idle => (),
RedrawState::Queued => (),
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RedrawState::WaitingForVBlank { .. } => (),
RedrawState::WaitingForEstimatedVBlank(token) => self.event_loop.remove(token),
RedrawState::WaitingForEstimatedVBlankAndQueued(token) => self.event_loop.remove(token),
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}
// Disable the output global and remove some time later to give the clients some time to
// process it.
let global = state.global;
self.display_handle.disable_global::<State>(global.clone());
self.event_loop
.insert_source(
Timer::from_duration(Duration::from_secs(10)),
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move |_, _, state| {
state
.niri
.display_handle
.remove_global::<State>(global.clone());
TimeoutAction::Drop
},
)
.unwrap();
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match mem::take(&mut self.lock_state) {
LockState::Locking(confirmation) => {
// We're locking and an output was removed, check if the requirements are now met.
let all_locked = self
.output_state
.values()
.all(|state| state.lock_render_state == LockRenderState::Locked);
if all_locked {
let lock = confirmation.ext_session_lock().clone();
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confirmation.lock();
self.lock_state = LockState::Locked(lock);
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} else {
// Still waiting.
self.lock_state = LockState::Locking(confirmation);
}
}
lock_state => self.lock_state = lock_state,
}
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if self.screenshot_ui.close() {
self.cursor_manager
.set_cursor_image(CursorImageStatus::default_named());
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self.queue_redraw_all();
}
}
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pub fn output_resized(&mut self, output: &Output) {
let output_size = output_size(output);
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let is_locked = self.is_locked();
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layer_map_for_output(output).arrange();
self.layout.update_output_size(output);
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if let Some(state) = self.output_state.get_mut(output) {
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state.background_buffer.resize(output_size);
state.lock_color_buffer.resize(output_size);
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if is_locked {
if let Some(lock_surface) = &state.lock_surface {
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configure_lock_surface(lock_surface, output);
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}
}
}
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// If the output size changed with an open screenshot UI, close the screenshot UI.
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if let Some((old_size, old_scale, old_transform)) = self.screenshot_ui.output_size(output) {
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let transform = output.current_transform();
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let output_mode = output.current_mode().unwrap();
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let size = transform.transform_size(output_mode.size);
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let scale = output.current_scale().integer_scale();
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// FIXME: scale changes and transform flips shouldn't matter but they currently do since
// I haven't quite figured out how to draw the screenshot textures in
// physical coordinates.
if old_size != size || old_scale != scale || old_transform != transform {
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self.screenshot_ui.close();
self.cursor_manager
.set_cursor_image(CursorImageStatus::default_named());
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self.queue_redraw_all();
return;
}
}
self.queue_redraw(output);
}
pub fn deactivate_monitors(&mut self, backend: &mut Backend) {
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if !self.monitors_active {
return;
}
self.monitors_active = false;
backend.set_monitors_active(false);
}
pub fn activate_monitors(&mut self, backend: &mut Backend) {
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if self.monitors_active {
return;
}
self.monitors_active = true;
backend.set_monitors_active(true);
self.queue_redraw_all();
}
pub fn output_under(&self, pos: Point<f64, Logical>) -> Option<(&Output, Point<f64, Logical>)> {
let output = self.global_space.output_under(pos).next()?;
let pos_within_output = pos
- self
.global_space
.output_geometry(output)
.unwrap()
.loc
.to_f64();
Some((output, pos_within_output))
}
/// Returns the window under the position to be activated.
///
/// The cursor may be inside the window's activation region, but not within the window's input
/// region.
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pub fn window_under(&self, pos: Point<f64, Logical>) -> Option<&Mapped> {
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if self.is_locked() || self.screenshot_ui.is_open() {
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return None;
}
let (output, pos_within_output) = self.output_under(pos)?;
// Check if some layer-shell surface is on top.
let layers = layer_map_for_output(output);
let layer_under = |layer| layers.layer_under(layer, pos_within_output).is_some();
if layer_under(Layer::Overlay) {
return None;
}
let mon = self.layout.monitor_for_output(output).unwrap();
if !mon.render_above_top_layer() && layer_under(Layer::Top) {
return None;
}
let (window, _loc) = self.layout.window_under(output, pos_within_output)?;
Some(window)
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}
/// Returns the window under the cursor to be activated.
///
/// The cursor may be inside the window's activation region, but not within the window's input
/// region.
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pub fn window_under_cursor(&self) -> Option<&Mapped> {
let pos = self.seat.get_pointer().unwrap().current_location();
self.window_under(pos)
}
/// Returns the surface under cursor and its position in the global space.
///
/// Pointer needs location in global space, and focused window location compatible with that
/// global space. We don't have a global space for all windows, but this function converts the
/// window location temporarily to the current global space.
pub fn surface_under_and_global_space(&mut self, pos: Point<f64, Logical>) -> PointerFocus {
let mut rv = PointerFocus::default();
let Some((output, pos_within_output)) = self.output_under(pos) else {
return rv;
};
rv.output = Some(output.clone());
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let output_pos_in_global_space = self.global_space.output_geometry(output).unwrap().loc;
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if self.is_locked() {
let Some(state) = self.output_state.get(output) else {
return rv;
};
let Some(surface) = state.lock_surface.as_ref() else {
return rv;
};
rv.surface = under_from_surface_tree(
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surface.wl_surface(),
pos_within_output,
// We put lock surfaces at (0, 0).
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(0, 0),
WindowSurfaceType::ALL,
)
.map(|(surface, pos_within_output)| {
(surface, pos_within_output + output_pos_in_global_space)
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});
return rv;
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}
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if self.screenshot_ui.is_open() {
return rv;
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}
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let layers = layer_map_for_output(output);
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let layer_surface_under = |layer| {
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layers
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.layer_under(layer, pos_within_output)
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.and_then(|layer| {
let layer_pos_within_output = layers.layer_geometry(layer).unwrap().loc;
layer
.surface_under(
pos_within_output - layer_pos_within_output.to_f64(),
WindowSurfaceType::ALL,
)
.map(|(surface, pos_within_layer)| {
(surface, pos_within_layer + layer_pos_within_output)
})
})
.map(|s| (s, None))
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};
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let window_under = || {
self.layout
.window_under(output, pos_within_output)
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.and_then(|(mapped, win_pos_within_output)| {
let win_pos_within_output = win_pos_within_output?;
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let window = &mapped.window;
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window
.surface_under(
pos_within_output - win_pos_within_output.to_f64(),
WindowSurfaceType::ALL,
)
.map(|(s, pos_within_window)| {
(s, pos_within_window + win_pos_within_output)
})
.map(|s| (s, Some(window.clone())))
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})
};
let mon = self.layout.monitor_for_output(output).unwrap();
let mut under = layer_surface_under(Layer::Overlay);
if mon.render_above_top_layer() {
under = under
.or_else(window_under)
.or_else(|| layer_surface_under(Layer::Top));
} else {
under = under
.or_else(|| layer_surface_under(Layer::Top))
.or_else(window_under);
}
let Some(((surface, surface_pos_within_output), window)) = under
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.or_else(|| layer_surface_under(Layer::Bottom))
.or_else(|| layer_surface_under(Layer::Background))
else {
return rv;
};
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let surface_loc_in_global_space = surface_pos_within_output + output_pos_in_global_space;
rv.surface = Some((surface, surface_loc_in_global_space));
rv.window = window;
rv
}
pub fn output_under_cursor(&self) -> Option<Output> {
let pos = self.seat.get_pointer().unwrap().current_location();
self.global_space.output_under(pos).next().cloned()
}
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pub fn output_left(&self) -> Option<Output> {
let active = self.layout.active_output()?;
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let active_geo = self.global_space.output_geometry(active).unwrap();
let extended_geo = Rectangle::from_loc_and_size(
(i32::MIN / 2, active_geo.loc.y),
(i32::MAX, active_geo.size.h),
);
self.global_space
.outputs()
.map(|output| (output, self.global_space.output_geometry(output).unwrap()))
.filter(|(_, geo)| center(*geo).x < center(active_geo).x && geo.overlaps(extended_geo))
.min_by_key(|(_, geo)| center(active_geo).x - center(*geo).x)
.map(|(output, _)| output)
.cloned()
}
pub fn output_right(&self) -> Option<Output> {
let active = self.layout.active_output()?;
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let active_geo = self.global_space.output_geometry(active).unwrap();
let extended_geo = Rectangle::from_loc_and_size(
(i32::MIN / 2, active_geo.loc.y),
(i32::MAX, active_geo.size.h),
);
self.global_space
.outputs()
.map(|output| (output, self.global_space.output_geometry(output).unwrap()))
.filter(|(_, geo)| center(*geo).x > center(active_geo).x && geo.overlaps(extended_geo))
.min_by_key(|(_, geo)| center(*geo).x - center(active_geo).x)
.map(|(output, _)| output)
.cloned()
}
pub fn output_up(&self) -> Option<Output> {
let active = self.layout.active_output()?;
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let active_geo = self.global_space.output_geometry(active).unwrap();
let extended_geo = Rectangle::from_loc_and_size(
(active_geo.loc.x, i32::MIN / 2),
(active_geo.size.w, i32::MAX),
);
self.global_space
.outputs()
.map(|output| (output, self.global_space.output_geometry(output).unwrap()))
.filter(|(_, geo)| center(*geo).y < center(active_geo).y && geo.overlaps(extended_geo))
.min_by_key(|(_, geo)| center(active_geo).y - center(*geo).y)
.map(|(output, _)| output)
.cloned()
}
pub fn output_down(&self) -> Option<Output> {
let active = self.layout.active_output()?;
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let active_geo = self.global_space.output_geometry(active).unwrap();
let extended_geo = Rectangle::from_loc_and_size(
(active_geo.loc.x, i32::MIN / 2),
(active_geo.size.w, i32::MAX),
);
self.global_space
.outputs()
.map(|output| (output, self.global_space.output_geometry(output).unwrap()))
.filter(|(_, geo)| center(active_geo).y < center(*geo).y && geo.overlaps(extended_geo))
.min_by_key(|(_, geo)| center(*geo).y - center(active_geo).y)
.map(|(output, _)| output)
.cloned()
}
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pub fn output_for_tablet(&self) -> Option<&Output> {
let config = self.config.borrow();
let map_to_output = config.input.tablet.map_to_output.as_ref();
map_to_output
.and_then(|name| self.output_by_name.get(name))
.or_else(|| self.global_space.outputs().next())
}
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pub fn output_for_touch(&self) -> Option<&Output> {
let config = self.config.borrow();
let map_to_output = config.input.touch.map_to_output.as_ref();
map_to_output
.and_then(|name| self.output_by_name.get(name))
.or_else(|| self.global_space.outputs().next())
}
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pub fn output_for_root(&self, root: &WlSurface) -> Option<&Output> {
// Check the main layout.
let win_out = self.layout.find_window_and_output(root);
let layout_output = win_out.map(|(_, output)| output);
// Check layer-shell.
let has_layer_surface = |o: &&Output| {
layer_map_for_output(o)
.layer_for_surface(root, WindowSurfaceType::TOPLEVEL)
.is_some()
};
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let layer_shell_output = || self.layout.outputs().find(has_layer_surface);
layout_output.or_else(layer_shell_output)
}
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pub fn lock_surface_focus(&self) -> Option<WlSurface> {
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let output_under_cursor = self.output_under_cursor();
let output = output_under_cursor
.as_ref()
.or_else(|| self.layout.active_output())
.or_else(|| self.global_space.outputs().next())?;
let state = self.output_state.get(output)?;
state.lock_surface.as_ref().map(|s| s.wl_surface()).cloned()
}
/// Schedules an immediate redraw on all outputs if one is not already scheduled.
pub fn queue_redraw_all(&mut self) {
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for state in self.output_state.values_mut() {
state.redraw_state = mem::take(&mut state.redraw_state).queue_redraw();
}
}
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/// Schedules an immediate redraw if one is not already scheduled.
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pub fn queue_redraw(&mut self, output: &Output) {
let state = self.output_state.get_mut(output).unwrap();
state.redraw_state = mem::take(&mut state.redraw_state).queue_redraw();
}
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pub fn redraw_queued_outputs(&mut self, backend: &mut Backend) {
let _span = tracy_client::span!("Niri::redraw_queued_outputs");
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while let Some((output, _)) = self.output_state.iter().find(|(_, state)| {
matches!(
state.redraw_state,
RedrawState::Queued | RedrawState::WaitingForEstimatedVBlankAndQueued(_)
)
}) {
let output = output.clone();
self.redraw(backend, &output);
}
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}
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pub fn pointer_element<R: NiriRenderer>(
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&self,
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renderer: &mut R,
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output: &Output,
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) -> Vec<OutputRenderElements<R>> {
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if self.pointer_hidden {
return vec![];
}
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let _span = tracy_client::span!("Niri::pointer_element");
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let output_scale = output.current_scale();
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let output_pos = self.global_space.output_geometry(output).unwrap().loc;
// Check whether we need to draw the tablet cursor or the regular cursor.
let pointer_pos = self
.tablet_cursor_location
.unwrap_or_else(|| self.seat.get_pointer().unwrap().current_location());
let pointer_pos = pointer_pos - output_pos.to_f64();
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// Get the render cursor to draw.
let cursor_scale = output_scale.integer_scale();
let render_cursor = self.cursor_manager.get_render_cursor(cursor_scale);
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let output_scale = Scale::from(output.current_scale().fractional_scale());
let (mut pointer_elements, pointer_pos) = match render_cursor {
RenderCursor::Hidden => (vec![], pointer_pos.to_physical_precise_round(output_scale)),
RenderCursor::Surface { surface, hotspot } => {
let pointer_pos =
(pointer_pos - hotspot.to_f64()).to_physical_precise_round(output_scale);
let pointer_elements = render_elements_from_surface_tree(
renderer,
&surface,
pointer_pos,
output_scale,
1.,
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Kind::Cursor,
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);
(pointer_elements, pointer_pos)
}
RenderCursor::Named {
icon,
scale,
cursor,
} => {
let (idx, frame) = cursor.frame(self.start_time.elapsed().as_millis() as u32);
let hotspot = XCursor::hotspot(frame).to_logical(scale);
let pointer_pos =
(pointer_pos - hotspot.to_f64()).to_physical_precise_round(output_scale);
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let texture = self.cursor_texture_cache.get(icon, scale, &cursor, idx);
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let mut pointer_elements = vec![];
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let pointer_element = match MemoryRenderBufferRenderElement::from_buffer(
renderer,
pointer_pos.to_f64(),
&texture,
None,
None,
None,
Kind::Cursor,
) {
Ok(element) => Some(element),
Err(err) => {
warn!("error importing a cursor texture: {err:?}");
None
}
};
if let Some(element) = pointer_element {
pointer_elements.push(OutputRenderElements::NamedPointer(element));
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}
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(pointer_elements, pointer_pos)
}
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};
if let Some(dnd_icon) = &self.dnd_icon {
pointer_elements.extend(render_elements_from_surface_tree(
renderer,
dnd_icon,
pointer_pos,
output_scale,
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1.,
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Kind::Unspecified,
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));
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}
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pointer_elements
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}
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pub fn refresh_pointer_outputs(&mut self) {
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if self.pointer_hidden {
return;
}
let _span = tracy_client::span!("Niri::refresh_pointer_outputs");
// Check whether we need to draw the tablet cursor or the regular cursor.
let pointer_pos = self
.tablet_cursor_location
.unwrap_or_else(|| self.seat.get_pointer().unwrap().current_location());
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match self.cursor_manager.cursor_image().clone() {
CursorImageStatus::Surface(ref surface) => {
let hotspot = with_states(surface, |states| {
states
.data_map
.get::<Mutex<CursorImageAttributes>>()
.unwrap()
.lock()
.unwrap()
.hotspot
});
let surface_pos = pointer_pos.to_i32_round() - hotspot;
let bbox = bbox_from_surface_tree(surface, surface_pos);
let dnd = self
.dnd_icon
.as_ref()
.map(|surface| (surface, bbox_from_surface_tree(surface, surface_pos)));
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// FIXME we basically need to pick the largest scale factor across the overlapping
// outputs, this is how it's usually done in clients as well.
let mut cursor_scale = 1;
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let mut cursor_transform = Transform::Normal;
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let mut dnd_scale = 1;
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let mut dnd_transform = Transform::Normal;
for output in self.global_space.outputs() {
let geo = self.global_space.output_geometry(output).unwrap();
// Compute pointer surface overlap.
if let Some(mut overlap) = geo.intersection(bbox) {
overlap.loc -= surface_pos;
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cursor_scale = cursor_scale.max(output.current_scale().integer_scale());
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// FIXME: using the largest overlapping or "primary" output transform would
// make more sense here.
cursor_transform = output.current_transform();
output_update(output, Some(overlap), surface);
} else {
output_update(output, None, surface);
}
// Compute DnD icon surface overlap.
if let Some((surface, bbox)) = dnd {
if let Some(mut overlap) = geo.intersection(bbox) {
overlap.loc -= surface_pos;
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dnd_scale = dnd_scale.max(output.current_scale().integer_scale());
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// FIXME: using the largest overlapping or "primary" output transform
// would make more sense here.
dnd_transform = output.current_transform();
output_update(output, Some(overlap), surface);
} else {
output_update(output, None, surface);
}
}
}
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with_states(surface, |data| {
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send_surface_state(surface, data, cursor_scale, cursor_transform);
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});
if let Some((surface, _)) = dnd {
with_states(surface, |data| {
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send_surface_state(surface, data, dnd_scale, dnd_transform);
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});
}
}
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cursor_image => {
// There's no cursor surface, but there might be a DnD icon.
let Some(surface) = &self.dnd_icon else {
return;
};
let icon = if let CursorImageStatus::Named(icon) = cursor_image {
icon
} else {
Default::default()
};
let mut dnd_scale = 1;
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let mut dnd_transform = Transform::Normal;
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for output in self.global_space.outputs() {
let geo = self.global_space.output_geometry(output).unwrap();
// The default cursor is rendered at the right scale for each output, which
// means that it may have a different hotspot for each output.
let output_scale = output.current_scale().integer_scale();
let cursor = self
.cursor_manager
.get_cursor_with_name(icon, output_scale)
.unwrap_or_else(|| self.cursor_manager.get_default_cursor(output_scale));
// For simplicity, we always use frame 0 for this computation. Let's hope the
// hotspot doesn't change between frames.
let hotspot = XCursor::hotspot(&cursor.frames()[0]).to_logical(output_scale);
let surface_pos = pointer_pos.to_i32_round() - hotspot;
let bbox = bbox_from_surface_tree(surface, surface_pos);
if let Some(mut overlap) = geo.intersection(bbox) {
overlap.loc -= surface_pos;
dnd_scale = dnd_scale.max(output.current_scale().integer_scale());
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// FIXME: using the largest overlapping or "primary" output transform would
// make more sense here.
dnd_transform = output.current_transform();
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output_update(output, Some(overlap), surface);
} else {
output_update(output, None, surface);
}
}
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with_states(surface, |data| {
send_surface_state(surface, data, dnd_scale, dnd_transform);
});
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}
}
}
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pub fn refresh_idle_inhibit(&mut self) {
let _span = tracy_client::span!("Niri::refresh_idle_inhibit");
self.idle_inhibiting_surfaces.retain(|s| s.is_alive());
let is_inhibited = self.is_fdo_idle_inhibited.load(Ordering::SeqCst)
|| self.idle_inhibiting_surfaces.iter().any(|surface| {
with_states(surface, |states| {
surface_primary_scanout_output(surface, states).is_some()
})
});
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self.idle_notifier_state.set_is_inhibited(is_inhibited);
}
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pub fn refresh_window_rules(&mut self) {
let _span = tracy_client::span!("Niri::refresh_window_rules");
let config = self.config.borrow();
let window_rules = &config.window_rules;
let mut windows = vec![];
let mut outputs = HashSet::new();
self.layout.with_windows_mut(|mapped, output| {
if mapped.recompute_window_rules_if_needed(window_rules) {
windows.push(mapped.window.clone());
if let Some(output) = output {
outputs.insert(output.clone());
}
}
});
drop(config);
for win in windows {
self.layout.update_window(&win);
win.toplevel()
.expect("no X11 support")
.send_pending_configure();
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}
for output in outputs {
self.queue_redraw(&output);
}
}
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pub fn render<R: NiriRenderer>(
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&self,
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renderer: &mut R,
output: &Output,
include_pointer: bool,
mut target: RenderTarget,
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) -> Vec<OutputRenderElements<R>> {
let _span = tracy_client::span!("Niri::render");
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if target == RenderTarget::Output {
if let Some(preview) = self.config.borrow().debug.preview_render {
target = match preview {
PreviewRender::Screencast => RenderTarget::Screencast,
PreviewRender::ScreenCapture => RenderTarget::ScreenCapture,
};
}
}
let output_scale = Scale::from(output.current_scale().fractional_scale());
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// The pointer goes on the top.
let mut elements = vec![];
if include_pointer {
elements = self.pointer_element(renderer, output);
}
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// Next, the exit confirm dialog.
if let Some(dialog) = &self.exit_confirm_dialog {
if let Some(element) = dialog.render(renderer, output) {
elements.push(element.into());
}
}
// Next, the config error notification too.
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if let Some(element) = self.config_error_notification.render(renderer, output) {
elements.push(element.into());
}
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// If the session is locked, draw the lock surface.
if self.is_locked() {
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let state = self.output_state.get(output).unwrap();
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if let Some(surface) = state.lock_surface.as_ref() {
elements.extend(render_elements_from_surface_tree(
renderer,
surface.wl_surface(),
(0, 0),
output_scale,
1.,
Kind::Unspecified,
));
}
// Draw the solid color background.
elements.push(
SolidColorRenderElement::from_buffer(
&state.lock_color_buffer,
(0, 0),
output_scale,
1.,
Kind::Unspecified,
)
.into(),
);
return elements;
}
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// Prepare the background element.
let state = self.output_state.get(output).unwrap();
let background = SolidColorRenderElement::from_buffer(
&state.background_buffer,
(0, 0),
output_scale,
1.,
Kind::Unspecified,
)
.into();
// If the screenshot UI is open, draw it.
if self.screenshot_ui.is_open() {
elements.extend(
self.screenshot_ui
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.render_output(output, target)
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.into_iter()
.map(OutputRenderElements::from),
);
// Add the background for outputs that were connected while the screenshot UI was open.
elements.push(background);
return elements;
}
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// Draw the hotkey overlay on top.
if let Some(element) = self.hotkey_overlay.render(renderer, output) {
elements.push(element.into());
}
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// Get monitor elements.
let mon = self.layout.monitor_for_output(output).unwrap();
let monitor_elements = mon.render_elements(renderer, target);
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// Get layer-shell elements.
let layer_map = layer_map_for_output(output);
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let mut extend_from_layer = |elements: &mut Vec<OutputRenderElements<R>>, layer| {
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let iter = layer_map
.layers_on(layer)
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.filter_map(|surface| {
layer_map
.layer_geometry(surface)
.map(|geo| (geo.loc, surface))
})
.flat_map(|(loc, surface)| {
surface
.render_elements(
renderer,
loc.to_physical_precise_round(output_scale),
output_scale,
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1.,
)
.into_iter()
.map(OutputRenderElements::Wayland)
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});
elements.extend(iter);
};
// The upper layer-shell elements go next.
extend_from_layer(&mut elements, Layer::Overlay);
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// Then the regular monitor elements and the top layer in varying order.
if mon.render_above_top_layer() {
elements.extend(monitor_elements.into_iter().map(OutputRenderElements::from));
extend_from_layer(&mut elements, Layer::Top);
} else {
extend_from_layer(&mut elements, Layer::Top);
elements.extend(monitor_elements.into_iter().map(OutputRenderElements::from));
}
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// Then the lower layer-shell elements.
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extend_from_layer(&mut elements, Layer::Bottom);
extend_from_layer(&mut elements, Layer::Background);
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// Then the background.
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elements.push(background);
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elements
}
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fn redraw(&mut self, backend: &mut Backend, output: &Output) {
let _span = tracy_client::span!("Niri::redraw");
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// Verify our invariant.
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let state = self.output_state.get_mut(output).unwrap();
assert!(matches!(
state.redraw_state,
RedrawState::Queued | RedrawState::WaitingForEstimatedVBlankAndQueued(_)
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));
let target_presentation_time = state.frame_clock.next_presentation_time();
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let mut res = RenderResult::Skipped;
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if self.monitors_active {
// Update from the config and advance the animations.
self.layout.advance_animations(target_presentation_time);
state.unfinished_animations_remain = self
.layout
.monitor_for_output(output)
.unwrap()
.are_animations_ongoing();
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self.config_error_notification
.advance_animations(target_presentation_time);
state.unfinished_animations_remain |=
self.config_error_notification.are_animations_ongoing();
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// Also keep redrawing if the current cursor is animated.
state.unfinished_animations_remain |= self
.cursor_manager
.is_current_cursor_animated(output.current_scale().integer_scale());
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// Render.
res = backend.render(self, output, target_presentation_time);
}
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let is_locked = self.is_locked();
let state = self.output_state.get_mut(output).unwrap();
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if res == RenderResult::Skipped {
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// Update the redraw state on failed render.
state.redraw_state = if let RedrawState::WaitingForEstimatedVBlank(token)
| RedrawState::WaitingForEstimatedVBlankAndQueued(token) =
state.redraw_state
{
RedrawState::WaitingForEstimatedVBlank(token)
} else {
RedrawState::Idle
};
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}
// Update the lock render state on successful render, or if monitors are inactive. When
// monitors are inactive on a TTY, they have no framebuffer attached, so no sensitive data
// from a last render will be visible.
if res != RenderResult::Skipped || !self.monitors_active {
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state.lock_render_state = if is_locked {
LockRenderState::Locked
} else {
LockRenderState::Unlocked
};
}
// If we're in process of locking the session, check if the requirements were met.
match mem::take(&mut self.lock_state) {
LockState::Locking(confirmation) => {
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if state.lock_render_state == LockRenderState::Unlocked {
// We needed to render a locked frame on this output but failed.
self.unlock();
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} else {
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// Check if all outputs are now locked.
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let all_locked = self
.output_state
.values()
.all(|state| state.lock_render_state == LockRenderState::Locked);
if all_locked {
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// All outputs are locked, report success.
let lock = confirmation.ext_session_lock().clone();
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confirmation.lock();
self.lock_state = LockState::Locked(lock);
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} else {
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// Still waiting for other outputs.
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self.lock_state = LockState::Locking(confirmation);
}
}
}
lock_state => self.lock_state = lock_state,
}
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// Send the frame callbacks.
//
// FIXME: The logic here could be a bit smarter. Currently, during an animation, the
// surfaces that are visible for the very last frame (e.g. because the camera is moving
// away) will receive frame callbacks, and the surfaces that are invisible but will become
// visible next frame will not receive frame callbacks (so they will show stale contents for
// one frame). We could advance the animations for the next frame and send frame callbacks
// according to the expected new positions.
//
// However, this should probably be restricted to sending frame callbacks to more surfaces,
// to err on the safe side.
self.send_frame_callbacks(output);
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#[cfg(feature = "xdp-gnome-screencast")]
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backend.with_primary_renderer(|renderer| {
// Render and send to PipeWire screencast streams.
self.render_for_screen_cast(renderer, output, target_presentation_time);
});
}
pub fn update_primary_scanout_output(
&self,
output: &Output,
render_element_states: &RenderElementStates,
) {
// FIXME: potentially tweak the compare function. The default one currently always prefers a
// higher refresh-rate output, which is not always desirable (i.e. with a very small
// overlap).
//
// While we only have cursors and DnD icons crossing output boundaries though, it doesn't
// matter all that much.
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if let CursorImageStatus::Surface(surface) = &self.cursor_manager.cursor_image() {
with_surface_tree_downward(
surface,
(),
|_, _, _| TraversalAction::DoChildren(()),
|surface, states, _| {
update_surface_primary_scanout_output(
surface,
output,
states,
render_element_states,
default_primary_scanout_output_compare,
);
},
|_, _, _| true,
);
}
if let Some(surface) = &self.dnd_icon {
with_surface_tree_downward(
surface,
(),
|_, _, _| TraversalAction::DoChildren(()),
|surface, states, _| {
update_surface_primary_scanout_output(
surface,
output,
states,
render_element_states,
default_primary_scanout_output_compare,
);
},
|_, _, _| true,
);
}
// We're only updating the current output's windows and layer surfaces. This should be fine
// as in niri they can only be rendered on a single output at a time.
//
// The reason to do this at all is that it keeps track of whether the surface is visible or
// not in a unified way with the pointer surfaces, which makes the logic elsewhere simpler.
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for mapped in self.layout.windows_for_output(output) {
let win = &mapped.window;
let offscreen_id = win
.user_data()
.get_or_insert(WindowOffscreenId::default)
.0
.borrow();
let offscreen_id = offscreen_id.as_ref();
win.with_surfaces(|surface, states| {
states
.data_map
.insert_if_missing_threadsafe(Mutex::<PrimaryScanoutOutput>::default);
let surface_primary_scanout_output = states
.data_map
.get::<Mutex<PrimaryScanoutOutput>>()
.unwrap();
surface_primary_scanout_output
.lock()
.unwrap()
.update_from_render_element_states(
offscreen_id.cloned().unwrap_or_else(|| surface.into()),
output,
render_element_states,
|_, _, output, _| output,
);
});
}
for surface in layer_map_for_output(output).layers() {
surface.with_surfaces(|surface, states| {
update_surface_primary_scanout_output(
surface,
output,
states,
render_element_states,
// Layer surfaces are shown only on one output at a time.
|_, _, output, _| output,
);
});
}
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if let Some(surface) = &self.output_state[output].lock_surface {
with_surface_tree_downward(
surface.wl_surface(),
(),
|_, _, _| TraversalAction::DoChildren(()),
|surface, states, _| {
update_surface_primary_scanout_output(
surface,
output,
states,
render_element_states,
default_primary_scanout_output_compare,
);
},
|_, _, _| true,
);
}
}
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pub fn send_dmabuf_feedbacks(
&self,
output: &Output,
feedback: &SurfaceDmabufFeedback,
render_element_states: &RenderElementStates,
) {
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let _span = tracy_client::span!("Niri::send_dmabuf_feedbacks");
// We can unconditionally send the current output's feedback to regular and layer-shell
// surfaces, as they can only be displayed on a single output at a time. Even if a surface
// is currently invisible, this is the DMABUF feedback that it should know about.
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for mapped in self.layout.windows_for_output(output) {
mapped.window.send_dmabuf_feedback(
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output,
|_, _| Some(output.clone()),
|surface, _| {
select_dmabuf_feedback(
surface,
render_element_states,
&feedback.render,
&feedback.scanout,
)
},
);
}
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for surface in layer_map_for_output(output).layers() {
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surface.send_dmabuf_feedback(
output,
|_, _| Some(output.clone()),
|surface, _| {
select_dmabuf_feedback(
surface,
render_element_states,
&feedback.render,
&feedback.scanout,
)
},
);
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}
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if let Some(surface) = &self.output_state[output].lock_surface {
send_dmabuf_feedback_surface_tree(
surface.wl_surface(),
output,
|_, _| Some(output.clone()),
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|surface, _| {
select_dmabuf_feedback(
surface,
render_element_states,
&feedback.render,
&feedback.scanout,
)
},
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);
}
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if let Some(surface) = &self.dnd_icon {
send_dmabuf_feedback_surface_tree(
surface,
output,
surface_primary_scanout_output,
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|surface, _| {
select_dmabuf_feedback(
surface,
render_element_states,
&feedback.render,
&feedback.scanout,
)
},
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);
}
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if let CursorImageStatus::Surface(surface) = &self.cursor_manager.cursor_image() {
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send_dmabuf_feedback_surface_tree(
surface,
output,
surface_primary_scanout_output,
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|surface, _| {
select_dmabuf_feedback(
surface,
render_element_states,
&feedback.render,
&feedback.scanout,
)
},
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);
}
}
pub fn send_frame_callbacks(&self, output: &Output) {
let _span = tracy_client::span!("Niri::send_frame_callbacks");
let state = self.output_state.get(output).unwrap();
let sequence = state.frame_callback_sequence;
let should_send = |surface: &WlSurface, states: &SurfaceData| {
// Do the standard primary scanout output check. For pointer surfaces it deduplicates
// the frame callbacks across potentially multiple outputs, and for regular windows and
// layer-shell surfaces it avoids sending frame callbacks to invisible surfaces.
let current_primary_output = surface_primary_scanout_output(surface, states);
if current_primary_output.as_ref() != Some(output) {
return None;
}
// Next, check the throttling status.
let frame_throttling_state = states
.data_map
.get_or_insert(SurfaceFrameThrottlingState::default);
let mut last_sent_at = frame_throttling_state.last_sent_at.borrow_mut();
let mut send = true;
// If we already sent a frame callback to this surface this output refresh
// cycle, don't send one again to prevent empty-damage commit busy loops.
if let Some((last_output, last_sequence)) = &*last_sent_at {
if last_output == output && *last_sequence == sequence {
send = false;
}
}
if send {
*last_sent_at = Some((output.clone(), sequence));
Some(output.clone())
} else {
None
}
};
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let frame_callback_time = get_monotonic_time();
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for mapped in self.layout.windows_for_output(output) {
mapped.window.send_frame(
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output,
frame_callback_time,
FRAME_CALLBACK_THROTTLE,
should_send,
);
}
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for surface in layer_map_for_output(output).layers() {
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surface.send_frame(
output,
frame_callback_time,
FRAME_CALLBACK_THROTTLE,
should_send,
);
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}
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if let Some(surface) = &self.output_state[output].lock_surface {
send_frames_surface_tree(
surface.wl_surface(),
output,
frame_callback_time,
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FRAME_CALLBACK_THROTTLE,
should_send,
);
}
if let Some(surface) = &self.dnd_icon {
send_frames_surface_tree(
surface,
output,
frame_callback_time,
FRAME_CALLBACK_THROTTLE,
should_send,
);
}
if let CursorImageStatus::Surface(surface) = self.cursor_manager.cursor_image() {
send_frames_surface_tree(
surface,
output,
frame_callback_time,
FRAME_CALLBACK_THROTTLE,
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should_send,
);
}
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}
pub fn send_frame_callbacks_on_fallback_timer(&self) {
let _span = tracy_client::span!("Niri::send_frame_callbacks_on_fallback_timer");
// Make up a bogus output; we don't care about it here anyway, just the throttling timer.
let output = Output::new(
String::new(),
PhysicalProperties {
size: Size::from((0, 0)),
subpixel: Subpixel::Unknown,
make: String::new(),
model: String::new(),
},
);
let output = &output;
let frame_callback_time = get_monotonic_time();
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self.layout.with_windows(|mapped, _| {
mapped.window.send_frame(
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output,
frame_callback_time,
FRAME_CALLBACK_THROTTLE,
|_, _| None,
);
});
for (output, state) in self.output_state.iter() {
for surface in layer_map_for_output(output).layers() {
surface.send_frame(
output,
frame_callback_time,
FRAME_CALLBACK_THROTTLE,
|_, _| None,
);
}
if let Some(surface) = &state.lock_surface {
send_frames_surface_tree(
surface.wl_surface(),
output,
frame_callback_time,
FRAME_CALLBACK_THROTTLE,
|_, _| None,
);
}
}
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if let Some(surface) = &self.dnd_icon {
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send_frames_surface_tree(
surface,
output,
frame_callback_time,
FRAME_CALLBACK_THROTTLE,
|_, _| None,
);
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}
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if let CursorImageStatus::Surface(surface) = self.cursor_manager.cursor_image() {
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send_frames_surface_tree(
surface,
output,
frame_callback_time,
FRAME_CALLBACK_THROTTLE,
|_, _| None,
);
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}
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}
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pub fn take_presentation_feedbacks(
&mut self,
output: &Output,
render_element_states: &RenderElementStates,
) -> OutputPresentationFeedback {
let mut feedback = OutputPresentationFeedback::new(output);
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if let CursorImageStatus::Surface(surface) = &self.cursor_manager.cursor_image() {
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take_presentation_feedback_surface_tree(
surface,
&mut feedback,
surface_primary_scanout_output,
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|surface, _| {
surface_presentation_feedback_flags_from_states(surface, render_element_states)
},
);
}
if let Some(surface) = &self.dnd_icon {
take_presentation_feedback_surface_tree(
surface,
&mut feedback,
surface_primary_scanout_output,
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|surface, _| {
surface_presentation_feedback_flags_from_states(surface, render_element_states)
},
);
}
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for mapped in self.layout.windows_for_output(output) {
mapped.window.take_presentation_feedback(
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&mut feedback,
surface_primary_scanout_output,
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|surface, _| {
surface_presentation_feedback_flags_from_states(surface, render_element_states)
},
)
}
for surface in layer_map_for_output(output).layers() {
surface.take_presentation_feedback(
&mut feedback,
surface_primary_scanout_output,
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|surface, _| {
surface_presentation_feedback_flags_from_states(surface, render_element_states)
},
);
}
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if let Some(surface) = &self.output_state[output].lock_surface {
take_presentation_feedback_surface_tree(
surface.wl_surface(),
&mut feedback,
surface_primary_scanout_output,
|surface, _| {
surface_presentation_feedback_flags_from_states(surface, render_element_states)
},
);
}
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feedback
}
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#[cfg(feature = "xdp-gnome-screencast")]
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fn render_for_screen_cast(
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&mut self,
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renderer: &mut GlesRenderer,
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output: &Output,
target_presentation_time: Duration,
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) {
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use crate::render_helpers::render_to_dmabuf;
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let _span = tracy_client::span!("Niri::render_for_screen_cast");
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let size = output.current_mode().unwrap().size;
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let transform = output.current_transform();
let size = transform.transform_size(size);
let scale = Scale::from(output.current_scale().fractional_scale());
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let mut elements = None;
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let mut casts_to_stop = vec![];
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let mut casts = mem::take(&mut self.casts);
for cast in &mut casts {
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if !cast.is_active.get() {
continue;
}
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if &cast.output != output {
continue;
}
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if cast.size != size {
debug!("stopping screencast due to output size change");
casts_to_stop.push(cast.session_id);
continue;
}
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let last = cast.last_frame_time;
let min = cast.min_time_between_frames.get();
if last.is_zero() {
trace!(?target_presentation_time, ?last, "last is zero, recording");
} else if target_presentation_time < last {
// Record frame with a warning; in case it was an overflow this will fix it.
warn!(
?target_presentation_time,
?last,
"target presentation time is below last, did it overflow or did we mispredict?"
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);
} else {
let diff = target_presentation_time - last;
if diff < min {
trace!(
?target_presentation_time,
?last,
"skipping frame because it is too soon: diff={diff:?} < min={min:?}",
);
continue;
}
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}
{
let mut buffer = match cast.stream.dequeue_buffer() {
Some(buffer) => buffer,
None => {
warn!("no available buffer in pw stream, skipping frame");
continue;
}
};
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let data = &mut buffer.datas_mut()[0];
let fd = data.as_raw().fd as i32;
let dmabuf = cast.dmabufs.borrow()[&fd].clone();
// FIXME: Hidden / embedded / metadata cursor
let elements = elements.get_or_insert_with(|| {
self.render::<GlesRenderer>(renderer, output, true, RenderTarget::Screencast)
});
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let elements = elements.iter().rev();
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if let Err(err) =
render_to_dmabuf(renderer, dmabuf, size, scale, Transform::Normal, elements)
{
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warn!("error rendering to dmabuf: {err:?}");
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continue;
}
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let maxsize = data.as_raw().maxsize;
let chunk = data.chunk_mut();
*chunk.size_mut() = maxsize;
*chunk.stride_mut() = maxsize as i32 / size.h;
}
cast.last_frame_time = target_presentation_time;
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}
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self.casts = casts;
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for id in casts_to_stop {
self.stop_cast(id);
}
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}
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pub fn render_for_screencopy(
&mut self,
backend: &mut Backend,
screencopy: Screencopy,
) -> anyhow::Result<()> {
let output = screencopy.output().clone();
ensure!(self.output_state.contains_key(&output), "output is missing");
backend
.with_primary_renderer(move |renderer| {
let elements = self
.render(
renderer,
&output,
screencopy.overlay_cursor(),
RenderTarget::ScreenCapture,
)
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.into_iter()
.rev();
let region_loc = screencopy.region_loc();
let elements = elements.map(|element| {
RelocateRenderElement::from_element(
element,
region_loc.upscale(-1),
Relocate::Relative,
)
});
let scale = output.current_scale().fractional_scale().into();
let transform = output.current_transform();
render_to_shm(renderer, screencopy.buffer(), scale, transform, elements)
.context("error rendering to screencopy shm buffer: {err:?}")?;
screencopy.submit(false);
Ok(())
})
.context("primary renderer is missing")?
}
#[cfg(feature = "xdp-gnome-screencast")]
fn stop_cast(&mut self, session_id: usize) {
let _span = tracy_client::span!("Niri::stop_cast");
debug!(session_id, "StopCast");
for i in (0..self.casts.len()).rev() {
let cast = &self.casts[i];
if cast.session_id != session_id {
continue;
}
let cast = self.casts.swap_remove(i);
if let Err(err) = cast.stream.disconnect() {
warn!("error disconnecting stream: {err:?}");
}
}
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let dbus = &self.dbus.as_ref().unwrap();
let server = dbus.conn_screen_cast.as_ref().unwrap().object_server();
let path = format!("/org/gnome/Mutter/ScreenCast/Session/u{}", session_id);
if let Ok(iface) = server.interface::<_, mutter_screen_cast::Session>(path) {
let _span = tracy_client::span!("invoking Session::stop");
async_io::block_on(async move {
iface
.get()
.stop(&server, iface.signal_context().clone())
.await
});
}
}
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pub fn open_screenshot_ui(&mut self, renderer: &mut GlesRenderer) {
if self.is_locked() || self.screenshot_ui.is_open() {
return;
}
let default_output = self
.output_under_cursor()
.or_else(|| self.layout.active_output().cloned())
.or_else(|| self.global_space.outputs().next().cloned());
let Some(default_output) = default_output else {
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return;
};
let screenshots = self
.global_space
.outputs()
.cloned()
.filter_map(|output| {
let size = output.current_mode().unwrap().size;
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let transform = output.current_transform();
let size = transform.transform_size(size);
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let scale = Scale::from(output.current_scale().fractional_scale());
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let targets = [
RenderTarget::Output,
RenderTarget::Screencast,
RenderTarget::ScreenCapture,
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];
let textures = targets.map(|target| {
let elements = self.render::<GlesRenderer>(renderer, &output, true, target);
let elements = elements.iter().rev();
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let res = render_to_texture(
renderer,
size,
scale,
Transform::Normal,
Fourcc::Abgr8888,
elements,
);
if let Err(err) = &res {
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warn!("error rendering output {}: {err:?}", output.name());
}
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res
});
if textures.iter().any(|res| res.is_err()) {
return None;
}
let textures = textures.map(|res| res.unwrap().0);
Some((output, textures))
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})
.collect();
self.screenshot_ui
.open(renderer, screenshots, default_output);
self.cursor_manager
.set_cursor_image(CursorImageStatus::Named(CursorIcon::Crosshair));
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self.queue_redraw_all();
}
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pub fn screenshot(&self, renderer: &mut GlesRenderer, output: &Output) -> anyhow::Result<()> {
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let _span = tracy_client::span!("Niri::screenshot");
let size = output.current_mode().unwrap().size;
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let transform = output.current_transform();
let size = transform.transform_size(size);
let scale = Scale::from(output.current_scale().fractional_scale());
let elements =
self.render::<GlesRenderer>(renderer, output, true, RenderTarget::ScreenCapture);
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let elements = elements.iter().rev();
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let pixels = render_to_vec(
renderer,
size,
scale,
Transform::Normal,
Fourcc::Abgr8888,
elements,
)?;
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self.save_screenshot(size, pixels)
.context("error saving screenshot")
}
pub fn screenshot_window(
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&self,
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renderer: &mut GlesRenderer,
output: &Output,
mapped: &Mapped,
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) -> anyhow::Result<()> {
let _span = tracy_client::span!("Niri::screenshot_window");
let scale = Scale::from(output.current_scale().fractional_scale());
let alpha = if mapped.is_fullscreen() {
1.
} else {
mapped.rules().opacity.unwrap_or(1.).clamp(0., 1.)
};
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// FIXME: pointer.
let elements = mapped.render(
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renderer,
mapped.window.geometry().loc,
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scale,
alpha,
RenderTarget::ScreenCapture,
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);
let geo = elements
.iter()
.map(|ele| ele.geometry(scale))
.reduce(|a, b| a.merge(b))
.unwrap_or_default();
let elements = elements.iter().rev().map(|elem| {
RelocateRenderElement::from_element(elem, geo.loc.upscale(-1), Relocate::Relative)
});
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let pixels = render_to_vec(
renderer,
geo.size,
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scale,
Transform::Normal,
Fourcc::Abgr8888,
elements,
)?;
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self.save_screenshot(geo.size, pixels)
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.context("error saving screenshot")
}
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pub fn save_screenshot(
&self,
size: Size<i32, Physical>,
pixels: Vec<u8>,
) -> anyhow::Result<()> {
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let path = match make_screenshot_path(&self.config.borrow()) {
Ok(path) => path,
Err(err) => {
warn!("error making screenshot path: {err:?}");
None
}
};
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// Prepare to set the encoded image as our clipboard selection. This must be done from the
// main thread.
let (tx, rx) = calloop::channel::sync_channel::<Arc<[u8]>>(1);
self.event_loop
.insert_source(rx, move |event, _, state| match event {
calloop::channel::Event::Msg(buf) => {
set_data_device_selection(
&state.niri.display_handle,
&state.niri.seat,
vec![String::from("image/png")],
buf.clone(),
);
}
calloop::channel::Event::Closed => (),
})
.unwrap();
// Encode and save the image in a thread as it's slow.
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thread::spawn(move || {
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let mut buf = vec![];
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let w = std::io::Cursor::new(&mut buf);
if let Err(err) = write_png_rgba8(w, size.w as u32, size.h as u32, &pixels) {
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warn!("error encoding screenshot image: {err:?}");
return;
}
let buf: Arc<[u8]> = Arc::from(buf.into_boxed_slice());
let _ = tx.send(buf.clone());
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let mut image_path = None;
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if let Some(path) = path {
debug!("saving screenshot to {path:?}");
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if let Some(parent) = path.parent() {
if let Err(err) = std::fs::create_dir(parent) {
if err.kind() != std::io::ErrorKind::AlreadyExists {
warn!("error creating screenshot directory: {err:?}");
}
}
}
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match std::fs::write(&path, buf) {
Ok(()) => image_path = Some(path),
Err(err) => {
warn!("error saving screenshot image: {err:?}");
}
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}
} else {
debug!("not saving screenshot to disk");
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}
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#[cfg(feature = "dbus")]
crate::utils::show_screenshot_notification(image_path);
#[cfg(not(feature = "dbus"))]
drop(image_path);
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});
Ok(())
}
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#[cfg(feature = "dbus")]
pub fn screenshot_all_outputs(
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&self,
renderer: &mut GlesRenderer,
include_pointer: bool,
on_done: impl FnOnce(PathBuf) + Send + 'static,
) -> anyhow::Result<()> {
let _span = tracy_client::span!("Niri::screenshot_all_outputs");
let outputs: Vec<_> = self.global_space.outputs().cloned().collect();
// FIXME: support multiple outputs, needs fixing multi-scale handling and cropping.
anyhow::ensure!(outputs.len() == 1);
let output = outputs.into_iter().next().unwrap();
let geom = self.global_space.output_geometry(&output).unwrap();
let output_scale = output.current_scale().integer_scale();
let geom = geom.to_physical(output_scale);
let size = geom.size;
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let transform = output.current_transform();
let size = transform.transform_size(size);
let elements = self.render::<GlesRenderer>(
renderer,
&output,
include_pointer,
RenderTarget::ScreenCapture,
);
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let elements = elements.iter().rev();
let pixels = render_to_vec(
renderer,
size,
Scale::from(f64::from(output_scale)),
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Transform::Normal,
Fourcc::Abgr8888,
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elements,
)?;
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let path = make_screenshot_path(&self.config.borrow())
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.ok()
.flatten()
.unwrap_or_else(|| {
let mut path = env::temp_dir();
path.push("screenshot.png");
path
});
debug!("saving screenshot to {path:?}");
thread::spawn(move || {
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let file = match std::fs::File::create(&path) {
Ok(file) => file,
Err(err) => {
warn!("error creating file: {err:?}");
return;
}
};
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let w = std::io::BufWriter::new(file);
if let Err(err) = write_png_rgba8(w, size.w as u32, size.h as u32, &pixels) {
warn!("error encoding screenshot image: {err:?}");
return;
}
on_done(path);
});
Ok(())
}
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pub fn is_locked(&self) -> bool {
!matches!(self.lock_state, LockState::Unlocked)
}
pub fn lock(&mut self, confirmation: SessionLocker) {
// Check if another client is in the process of locking.
if matches!(self.lock_state, LockState::Locking(_)) {
info!("refusing lock as another client is currently locking");
return;
}
// Check if we're already locked with an active client.
if let LockState::Locked(lock) = &self.lock_state {
if lock.is_alive() {
info!("refusing lock as already locked with an active client");
return;
}
// If the client had died, continue with the new lock.
}
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info!("locking session");
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self.screenshot_ui.close();
self.cursor_manager
.set_cursor_image(CursorImageStatus::default_named());
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self.lock_state = LockState::Locking(confirmation);
self.queue_redraw_all();
}
pub fn unlock(&mut self) {
info!("unlocking session");
self.lock_state = LockState::Unlocked;
for output_state in self.output_state.values_mut() {
output_state.lock_surface = None;
}
self.queue_redraw_all();
}
pub fn new_lock_surface(&mut self, surface: LockSurface, output: &Output) {
if !self.is_locked() {
error!("tried to add a lock surface on an unlocked session");
return;
}
let Some(output_state) = self.output_state.get_mut(output) else {
error!("missing output state");
return;
};
output_state.lock_surface = Some(surface);
}
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pub fn maybe_activate_pointer_constraint(
&self,
new_pos: Point<f64, Logical>,
new_under: &PointerFocus,
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) {
let Some((surface, surface_loc)) = &new_under.surface else {
return;
};
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let pointer = &self.seat.get_pointer().unwrap();
with_pointer_constraint(surface, pointer, |constraint| {
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let Some(constraint) = constraint else { return };
if constraint.is_active() {
return;
}
// Constraint does not apply if not within region.
if let Some(region) = constraint.region() {
let new_pos_within_surface = new_pos.to_i32_round() - *surface_loc;
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if !region.contains(new_pos_within_surface) {
return;
}
}
constraint.activate();
});
}
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#[cfg(feature = "dbus")]
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pub fn on_ipc_outputs_changed(&self) {
let _span = tracy_client::span!("Niri::on_ipc_outputs_changed");
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let Some(dbus) = &self.dbus else { return };
let Some(conn_display_config) = dbus.conn_display_config.clone() else {
return;
};
let res = thread::Builder::new()
.name("DisplayConfig MonitorsChanged Emitter".to_owned())
.spawn(move || {
use crate::dbus::mutter_display_config::DisplayConfig;
let _span = tracy_client::span!("MonitorsChanged");
let iface = match conn_display_config
.object_server()
.interface::<_, DisplayConfig>("/org/gnome/Mutter/DisplayConfig")
{
Ok(iface) => iface,
Err(err) => {
warn!("error getting DisplayConfig interface: {err:?}");
return;
}
};
async_io::block_on(async move {
if let Err(err) = DisplayConfig::monitors_changed(iface.signal_context()).await
{
warn!("error emitting MonitorsChanged: {err:?}");
}
});
});
if let Err(err) = res {
warn!("error spawning a thread to send MonitorsChanged: {err:?}");
}
}
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pub fn handle_focus_follows_mouse(&mut self, new_focus: &PointerFocus) {
if !self.config.borrow().input.focus_follows_mouse {
return;
}
if self.seat.get_pointer().unwrap().is_grabbed() {
return;
}
if let Some(output) = &new_focus.output {
if self.pointer_focus.output.as_ref() != Some(output) {
self.layout.focus_output(output);
}
}
if let Some(window) = &new_focus.window {
if self.pointer_focus.window.as_ref() != Some(window) {
self.layout.activate_window(window);
}
}
}
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}
pub struct ClientState {
pub compositor_state: CompositorClientState,
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pub can_view_decoration_globals: bool,
/// Whether this client is denied from the restricted protocols such as security-context.
pub restricted: bool,
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}
impl ClientData for ClientState {
fn initialized(&self, _client_id: ClientId) {}
fn disconnected(&self, _client_id: ClientId, _reason: DisconnectReason) {}
}
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niri_render_elements! {
OutputRenderElements<R> => {
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Monitor = MonitorRenderElement<R>,
Wayland = WaylandSurfaceRenderElement<R>,
NamedPointer = MemoryRenderBufferRenderElement<R>,
SolidColor = SolidColorRenderElement,
ScreenshotUi = ScreenshotUiRenderElement,
// Used for the CPU-rendered panels.
RelocatedMemoryBuffer = RelocateRenderElement<MemoryRenderBufferRenderElement<R>>,
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}
}