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https://github.com/niri-wm/niri.git
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42 lines
1.1 KiB
Rust
42 lines
1.1 KiB
Rust
use std::time::Duration;
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use niri::animation::Clock;
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use smithay::backend::renderer::element::RenderElement;
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use smithay::backend::renderer::gles::GlesRenderer;
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use smithay::utils::{Logical, Physical, Size};
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pub mod gradient_angle;
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pub mod gradient_area;
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pub mod gradient_oklab;
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pub mod gradient_oklab_alpha;
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pub mod gradient_oklch_alpha;
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pub mod gradient_oklch_decreasing;
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pub mod gradient_oklch_increasing;
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pub mod gradient_oklch_longer;
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pub mod gradient_oklch_shorter;
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pub mod gradient_srgb;
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pub mod gradient_srgb_alpha;
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pub mod gradient_srgblinear;
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pub mod gradient_srgblinear_alpha;
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pub mod layout;
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pub mod tile;
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pub mod window;
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pub struct Args {
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pub size: Size<i32, Logical>,
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pub clock: Clock,
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}
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pub trait TestCase {
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fn resize(&mut self, _width: i32, _height: i32) {}
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fn are_animations_ongoing(&self) -> bool {
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false
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}
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fn advance_animations(&mut self, _current_time: Duration) {}
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fn render(
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&mut self,
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renderer: &mut GlesRenderer,
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size: Size<i32, Physical>,
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) -> Vec<Box<dyn RenderElement<GlesRenderer>>>;
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}
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