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100 lines
3.1 KiB
Rust
100 lines
3.1 KiB
Rust
use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, UnderlyingStorage};
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use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer, GlesTexture};
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use smithay::backend::renderer::utils::{CommitCounter, DamageSet, OpaqueRegions};
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use smithay::utils::{Buffer, Physical, Rectangle, Scale, Transform};
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use super::renderer::AsGlesFrame;
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use super::texture::TextureRenderElement;
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use crate::backend::tty::{TtyFrame, TtyRenderer, TtyRendererError};
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/// Wrapper for a texture from the primary GPU for rendering with the primary GPU.
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#[derive(Debug, Clone)]
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pub struct PrimaryGpuTextureRenderElement(pub TextureRenderElement<GlesTexture>);
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impl Element for PrimaryGpuTextureRenderElement {
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fn id(&self) -> &Id {
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self.0.id()
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}
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fn current_commit(&self) -> CommitCounter {
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self.0.current_commit()
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}
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fn geometry(&self, scale: Scale<f64>) -> Rectangle<i32, Physical> {
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self.0.geometry(scale)
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}
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fn transform(&self) -> Transform {
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self.0.transform()
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}
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fn src(&self) -> Rectangle<f64, Buffer> {
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self.0.src()
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}
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fn damage_since(
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&self,
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scale: Scale<f64>,
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commit: Option<CommitCounter>,
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) -> DamageSet<i32, Physical> {
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self.0.damage_since(scale, commit)
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}
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fn opaque_regions(&self, scale: Scale<f64>) -> OpaqueRegions<i32, Physical> {
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self.0.opaque_regions(scale)
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}
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fn alpha(&self) -> f32 {
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self.0.alpha()
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}
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fn kind(&self) -> Kind {
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self.0.kind()
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}
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}
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impl RenderElement<GlesRenderer> for PrimaryGpuTextureRenderElement {
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fn draw(
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&self,
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frame: &mut GlesFrame<'_, '_>,
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src: Rectangle<f64, Buffer>,
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dst: Rectangle<i32, Physical>,
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damage: &[Rectangle<i32, Physical>],
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opaque_regions: &[Rectangle<i32, Physical>],
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) -> Result<(), GlesError> {
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let gles_frame = frame.as_gles_frame();
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RenderElement::<GlesRenderer>::draw(&self.0, gles_frame, src, dst, damage, opaque_regions)?;
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Ok(())
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}
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fn underlying_storage(&self, _renderer: &mut GlesRenderer) -> Option<UnderlyingStorage> {
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// If scanout for things other than Wayland buffers is implemented, this will need to take
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// the target GPU into account.
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None
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}
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}
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impl<'render> RenderElement<TtyRenderer<'render>> for PrimaryGpuTextureRenderElement {
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fn draw(
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&self,
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frame: &mut TtyFrame<'_, '_, '_>,
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src: Rectangle<f64, Buffer>,
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dst: Rectangle<i32, Physical>,
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damage: &[Rectangle<i32, Physical>],
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opaque_regions: &[Rectangle<i32, Physical>],
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) -> Result<(), TtyRendererError<'render>> {
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let gles_frame = frame.as_gles_frame();
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RenderElement::<GlesRenderer>::draw(&self.0, gles_frame, src, dst, damage, opaque_regions)?;
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Ok(())
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}
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fn underlying_storage(
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&self,
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_renderer: &mut TtyRenderer<'render>,
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) -> Option<UnderlyingStorage> {
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// If scanout for things other than Wayland buffers is implemented, this will need to take
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// the target GPU into account.
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None
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}
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}
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