Commit Graph

55 Commits

Author SHA1 Message Date
Ivan Molodetskikh ae63773737 Update Smithay and other deps 2024-05-16 18:00:28 +04:00
Gergely Nagy eb9bbe3352 Implement named workspaces
This is an implementation of named, pre-declared workspaces. With this
implementation, workspaces can be declared in the configuration file by
name:

```
workspace "name" {
  open-on-output "winit"
}
```

The `open-on-output` property is optional, and can be skipped, in which
case the workspace will open on the primary output.

All actions that were able to target a workspace by index can now target
them by either an index, or a name. In case of the command line, where
we do not have types available, this means that workspace names that
also pass as `u8` cannot be switched to by name, only by index.

Unlike dynamic workspaces, named workspaces do not close when they are
empty, they remain static. Like dynamic workspaces, named workspaces are
bound to a particular output. Switching to a named workspace, or moving
a window or column to one will also switch to, or move the thing in
question to the output of the workspace.

When reloading the configuration, newly added named workspaces will be
created, and removed ones will lose their name. If any such orphaned
workspace was empty, they will be removed. If they weren't, they'll
remain as a dynamic workspace, without a name. Re-declaring a workspace
with the same name later will create a new one.

Additionally, this also implements a `open-on-workspace "<name>"` window
rule. Matching windows will open on the given workspace (or the current
one, if the named workspace does not exist).

Signed-off-by: Gergely Nagy <niri@gergo.csillger.hu>
2024-05-16 01:24:34 -07:00
Ivan Molodetskikh 3f802d0193 Clarify surface destroyed comment 2024-05-15 20:30:02 +04:00
Ivan Molodetskikh 9dfa121b8e Implement interactive mouse resizing 2024-05-10 20:23:08 +04:00
Ivan Molodetskikh df0ee996ee Don't unwrap client
If Smithay posts an error, client will become None immediately, even
while the surface may still receive events.
2024-05-05 11:14:46 +04:00
Ivan Molodetskikh 365dbacae7 Move unmap snapshot from Mapped to Tile 2024-05-01 19:00:19 +04:00
Ivan Molodetskikh 9d5f1c7ef7 Unify Animation- and RenderSnapshot 2024-04-13 14:16:07 +04:00
Ivan Molodetskikh 2bb6dd8c48 Move unmapped check to a pre-commit hook 2024-04-13 09:12:32 +04:00
Ivan Molodetskikh 1888696567 Reimplement window closing anim in an efficient way
- Keep a root surface cache to be accessible in surface destroyed()
- Only snapshot during / right before closing, rather than every frame
- Store textures rather than elements to handle scale and alpha properly
2024-04-10 09:14:04 +04:00
Ivan Molodetskikh dd011f1012 Implement window closing animations 2024-04-09 23:42:01 +04:00
Ivan Molodetskikh 956bf7c0a8 Add missing mouse warp to commit unmap 2024-04-09 23:42:01 +04:00
Ivan Molodetskikh f3f02aca20 Lift output clones from queue_redraw() 2024-03-23 15:45:44 +04:00
Ivan Molodetskikh db49deb7fd Implement draw-border-with-background window rule 2024-03-19 18:29:13 +04:00
Ivan Molodetskikh 3963f537a4 Wrap mapped windows in a Mapped 2024-03-19 18:29:13 +04:00
Ivan Molodetskikh a011b385d8 Warp mouse to focus on new window appearing 2024-03-18 19:31:11 +04:00
Ivan Molodetskikh 5628bf7d77 Update Smithay 2024-02-28 13:23:15 +04:00
Christian Meissl 5ac350d51c chore: update smithay 2024-02-28 13:19:41 +04:00
Ivan Molodetskikh 6a587245eb Add open-maximized window rule 2024-02-23 14:24:39 +04:00
Ivan Molodetskikh 2317021a7c Implement explicit unmapped window state tracking 2024-02-23 14:01:32 +04:00
Ivan Molodetskikh befdebfa03 Add the beginnings of window rules 2024-02-14 08:32:14 +04:00
Ivan Molodetskikh 749ee5d627 Do initial configuration right before sending initial configure
Let the toplevel fill in some details about itself.
2024-02-13 17:47:11 +04:00
Ivan Molodetskikh b9116c579a Implement idle-notify and idle-inhibit 2024-02-09 15:50:40 +04:00
Ivan Molodetskikh f9085db564 Implement window open animations 2024-02-07 13:16:54 +04:00
Ivan Molodetskikh 9896fd67a0 Open dialogs to the right of their parent, don't steal focus 2024-02-07 10:49:01 +04:00
Ivan Molodetskikh 5cd31e5730 Implement multi-GPU support
Rendering always happens on the primary GPU.
2024-01-03 18:16:20 +04:00
Ivan Molodetskikh be2e551a89 Move clones up from find_window_and_output 2023-12-24 17:38:13 +04:00
Ivan Molodetskikh e259061cbc Implement popup unconstraining
Using my new Smithay implementation.
2023-12-19 20:56:00 +04:00
Ivan Molodetskikh c29a049245 Fix some cases of incomplete search for surface output
Most visibly, fixes screen not immediately redrawing upon layer-shell
popup commits.

There's still a number of places with questionable handling left, mostly
to do with subsurfaces (like, find_popup_root_surface() doesn't go up to
subsurfaces), and session-lock. I don't have good clients to test these.
2023-12-19 13:32:13 +04:00
Ivan Molodetskikh 9b3478a3d7 Prevent stealing focus from fullscreen clients
Got hit by that Syncthing disconnect dialog a few times while playing
games.
2023-12-05 15:28:31 +04:00
Ivan Molodetskikh e397f773bd Preserve column width when toggling off full width 2023-11-13 15:04:38 +04:00
Ivan Molodetskikh e1bfd981b3 Add default-column-width setting 2023-11-03 20:11:11 +04:00
Ivan Molodetskikh ee8404b9a9 Preserve column width on window actions
Fixes https://github.com/YaLTeR/niri/issues/53
2023-11-01 17:41:02 +04:00
Ivan Molodetskikh 088877889d Add cursor-shape protocol 2023-10-30 14:00:27 +04:00
Kirill Chibisov 0a2052945e Add support for wl_compositor@v6 2023-10-29 13:58:48 +04:00
Ivan Molodetskikh b20d8e7062 Implement ext-session-lock 2023-10-24 15:06:07 +04:00
Ivan Molodetskikh 6fcdb41922 Refactor layout for configurability, add preset-column-widths option
layout.rs finally gets a struct actually named Layout.
2023-10-05 09:25:07 +04:00
Ivan Molodetskikh 5cdd188d4b Change send_initial_configure_if_needed to accept ToplevelSurface 2023-09-29 13:48:14 +04:00
Ivan Molodetskikh cd4f7c0378 Remove LoopData
The calloop Smithay update finally lets me do this.
2023-09-26 13:45:03 +04:00
Ivan Molodetskikh c422fdab0f Update Smithay 2023-09-26 13:45:03 +04:00
Ivan Molodetskikh 513763eaec layout: Replace add_window_to_output with add_window 2023-09-12 19:46:12 +04:00
Ivan Molodetskikh 180d07aab9 Redraw on cursor or DnD surface commits 2023-09-06 11:56:50 +04:00
Ivan Molodetskikh cc1c9d9325 Add initial dmabuf feedback implementation 2023-09-03 14:22:04 +04:00
Ivan Molodetskikh 03a9fd8af3 Move all traits one layer up 2023-09-03 14:10:02 +04:00
Ivan Molodetskikh 78090e1140 Remove some commented out code 2023-08-16 20:29:57 +04:00
Ivan Molodetskikh 30879ed30b Convert commit mark into a span 2023-08-15 18:17:12 +04:00
Ivan Molodetskikh 37cbed890f Add initial layer-shell implementation
Those surfaces never receive mouse focus and always keyboard focus,
which may not be always good, but it'll do for now.
2023-08-15 12:49:26 +04:00
Ivan Molodetskikh 8cdd37b993 Update focus in one place 2023-08-15 12:03:10 +04:00
Ivan Molodetskikh 8f71842e7c Refactor everything again, make more things work 2023-08-13 19:55:37 +04:00
Ivan Molodetskikh 95c810c855 Refactor everything, add initial tiling code 2023-08-13 12:46:53 +04:00
Ivan Molodetskikh 3959d1eaa1 Add draft popup implementation
Missing grabs and positioning but gets the job sufficiently done for now.
2023-08-11 08:22:34 +04:00