handle role specific buffer offset

This commit is contained in:
Christian Meissl
2024-02-24 18:17:51 +01:00
committed by Ivan Molodetskikh
parent 80bb0d5876
commit eb190e3f94
5 changed files with 97 additions and 38 deletions
+22 -4
View File
@@ -12,7 +12,9 @@ use smithay::backend::allocator::dmabuf::Dmabuf;
use smithay::backend::drm::DrmNode;
use smithay::backend::input::TabletToolDescriptor;
use smithay::desktop::{PopupKind, PopupManager};
use smithay::input::pointer::{CursorIcon, CursorImageStatus, PointerHandle};
use smithay::input::pointer::{
CursorIcon, CursorImageStatus, CursorImageSurfaceData, PointerHandle,
};
use smithay::input::{keyboard, Seat, SeatHandler, SeatState};
use smithay::output::Output;
use smithay::reexports::rustix::fs::{fcntl_setfl, OFlags};
@@ -22,7 +24,7 @@ use smithay::reexports::wayland_server::protocol::wl_data_source::WlDataSource;
use smithay::reexports::wayland_server::protocol::wl_output::WlOutput;
use smithay::reexports::wayland_server::protocol::wl_surface::WlSurface;
use smithay::reexports::wayland_server::Resource;
use smithay::utils::{Logical, Rectangle, Size};
use smithay::utils::{Logical, Point, Rectangle, Size};
use smithay::wayland::compositor::with_states;
use smithay::wayland::dmabuf::{DmabufGlobal, DmabufHandler, DmabufState, ImportNotifier};
use smithay::wayland::drm_lease::{
@@ -64,7 +66,7 @@ use smithay::{
};
pub use crate::handlers::xdg_shell::KdeDecorationsModeState;
use crate::niri::{ClientState, State};
use crate::niri::{ClientState, DndIcon, State};
use crate::protocols::foreign_toplevel::{
self, ForeignToplevelHandler, ForeignToplevelManagerState,
};
@@ -225,7 +227,23 @@ impl ClientDndGrabHandler for State {
icon: Option<WlSurface>,
_seat: Seat<Self>,
) {
self.niri.dnd_icon = icon;
let offset = if let CursorImageStatus::Surface(ref surface) =
self.niri.cursor_manager.cursor_image()
{
with_states(surface, |states| {
let hotspot = states
.data_map
.get::<CursorImageSurfaceData>()
.unwrap()
.lock()
.unwrap()
.hotspot;
Point::from((-hotspot.x, -hotspot.y))
})
} else {
(0, 0).into()
};
self.niri.dnd_icon = icon.map(|surface| DndIcon { surface, offset });
// FIXME: more granular
self.niri.queue_redraw_all();
}