layout: Reset unfullscreen view offset when starting interactive resize

This commit is contained in:
Ivan Molodetskikh
2025-03-31 14:21:33 +03:00
parent 3b1bf34e21
commit e10b968eb0
2 changed files with 33 additions and 2 deletions
+11 -2
View File
@@ -3284,10 +3284,11 @@ impl<W: LayoutElement> ScrollingSpace<W> {
return false;
}
let col = self
let (col_idx, col) = self
.columns
.iter_mut()
.find(|col| col.contains(&window))
.enumerate()
.find(|(_, col)| col.contains(&window))
.unwrap();
if col.is_fullscreen {
@@ -3311,6 +3312,14 @@ impl<W: LayoutElement> ScrollingSpace<W> {
self.view_offset.stop_anim_and_gesture();
// If this is the active column, clear the stored unfullscreen view offset in case one of
// the tiles in the column is still pending unfullscreen. Normally it is cleared and
// applied in update_window(), but we skip that during interactive resize because the view
// is frozen.
if col_idx == self.active_column_idx {
self.view_offset_before_fullscreen = None;
}
true
}
+22
View File
@@ -3313,6 +3313,28 @@ fn move_unfocused_pending_unfullscreen_window_out_of_active_column() {
check_ops(&ops);
}
#[test]
fn interactive_resize_on_pending_unfullscreen_column() {
let ops = [
Op::AddWindow {
params: TestWindowParams::new(2),
},
Op::FullscreenWindow(2),
Op::Communicate(2),
Op::SetFullscreenWindow {
window: 2,
is_fullscreen: false,
},
Op::InteractiveResizeBegin {
window: 2,
edges: ResizeEdge::RIGHT,
},
Op::Communicate(2),
];
check_ops(&ops);
}
fn parent_id_causes_loop(layout: &Layout<TestWindow>, id: usize, mut parent_id: usize) -> bool {
if parent_id == id {
return true;