Don't snap after DnD scroll if view position didn't change

Otherwise, any DnD breaks temporarily centered columns.
This commit is contained in:
Ivan Molodetskikh
2025-02-18 18:56:09 +03:00
parent fe660a253b
commit dca187de37
3 changed files with 29 additions and 5 deletions
+20
View File
@@ -3232,6 +3232,26 @@ impl<W: LayoutElement> ScrollingSpace<W> {
true
}
pub fn dnd_scroll_gesture_end(&mut self) {
let ViewOffset::Gesture(gesture) = &mut self.view_offset else {
return;
};
if gesture.dnd_last_event_time.is_some() && gesture.tracker.pos() == 0. {
// DnD didn't scroll anything, so preserve the current view position (rather than
// snapping the window).
self.view_offset = ViewOffset::Static(gesture.delta_from_tracker);
if !self.columns.is_empty() {
// Just in case, make sure the active window remains on screen.
self.animate_view_offset_to_column(None, self.active_column_idx, None);
}
return;
}
self.view_offset_gesture_end(false, None);
}
pub fn interactive_resize_begin(&mut self, window: W::Id, edges: ResizeEdge) -> bool {
if self.interactive_resize.is_some() {
return false;