floating: Request size only once

Let floating windows resize themselves and keep that size.
This commit is contained in:
Ivan Molodetskikh
2024-12-17 10:03:27 +03:00
parent 38350935e6
commit c359672bd2
330 changed files with 479 additions and 268 deletions
+25 -1
View File
@@ -151,13 +151,24 @@ pub trait LayoutElement {
self.render(renderer, location, scale, alpha, target).popups
}
/// Requests the element to change its size.
///
/// The size request is stored and will be continuously sent to the element on any further
/// state changes.
fn request_size(
&mut self,
size: Size<i32, Logical>,
animate: bool,
transaction: Option<Transaction>,
);
/// Requests the element to change size once, clearing the request afterwards.
fn request_size_once(&mut self, size: Size<i32, Logical>, animate: bool) {
self.request_size(size, animate, None);
}
fn request_fullscreen(&mut self, size: Size<i32, Logical>);
fn min_size(&self) -> Size<i32, Logical>;
fn max_size(&self) -> Size<i32, Logical>;
fn is_wl_surface(&self, wl_surface: &WlSurface) -> bool;
@@ -186,6 +197,17 @@ pub trait LayoutElement {
/// Size previously requested through [`LayoutElement::request_size()`].
fn requested_size(&self) -> Option<Size<i32, Logical>>;
/// Size that we will request of this window.
///
/// This can be different from [`requested_size()`](LayoutElement::requested_size()). For
/// example, for floating windows this will generally return the current window size, rather
/// than the last size that we requested, since we want floating windows to be able to change
/// size freely. But not always: if we just requested a floating window to resize and it hasn't
/// responded to it yet, this will return the newly requested size.
fn size_to_request(&self) -> Size<i32, Logical> {
self.requested_size().unwrap_or_else(|| self.size())
}
fn is_child_of(&self, parent: &Self) -> bool;
fn rules(&self) -> &ResolvedWindowRules;
@@ -3255,10 +3277,12 @@ impl<W: LayoutElement> Layout<W> {
size.h = min_size.h;
}
win.request_size(size, true, None);
win.request_size_once(size, true);
// If we're unfullscreening to floating, default to the floating layout.
is_floating = tile.unfullscreen_to_floating();
} else {
win.request_size_once(win.size(), true);
}
let mut data = InteractiveMoveData {