layout: Refactor to support window decorations, add border and fullscreen backdrop

Windows are now wrapped in Tiles, which keep track of window-specific
decorations. Particularly, I implemented a black fullscreen backdrop,
which finally brings fullscreened windows smaller than the screen in
line with how the Wayland protocol says they should look—centered in a
black rectangle. I also implemented window borders, which are similar to
the focus ring, but always visible (and hence affect the layout and
sizing).
This commit is contained in:
Ivan Molodetskikh
2023-12-27 21:51:42 +04:00
parent bfc2418267
commit c21805bf70
7 changed files with 454 additions and 44 deletions
+112 -41
View File
@@ -4,6 +4,7 @@ use std::rc::Rc;
use std::time::Duration;
use smithay::backend::renderer::element::surface::WaylandSurfaceRenderElement;
use smithay::backend::renderer::element::utils::RelocateRenderElement;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::backend::renderer::ImportAll;
use smithay::desktop::space::SpaceElement;
@@ -14,6 +15,7 @@ use smithay::render_elements;
use smithay::utils::{Logical, Point, Rectangle, Scale, Size};
use super::focus_ring::{FocusRing, FocusRingRenderElement};
use super::tile::Tile;
use super::{LayoutElement, Options};
use crate::animation::Animation;
use crate::config::{PresetWidth, SizeChange, Struts};
@@ -83,6 +85,7 @@ render_elements! {
pub WorkspaceRenderElement<R> where R: ImportAll;
Wayland = WaylandSurfaceRenderElement<R>,
FocusRing = FocusRingRenderElement,
Border = RelocateRenderElement<FocusRingRenderElement>,
}
/// Width of a column.
@@ -121,17 +124,19 @@ pub enum WindowHeight {
#[derive(Debug)]
pub struct Column<W: LayoutElement> {
/// Windows in this column.
/// Tiles in this column.
///
/// Must be non-empty.
pub windows: Vec<W>,
pub windows: Vec<Tile<W>>,
/// Heights of the windows.
///
/// Must have the same number of elements as `windows`.
///
/// These heights are window heights, so they exclude tile decorations, if any.
heights: Vec<WindowHeight>,
/// Index of the currently active window.
/// Index of the currently active tile.
pub active_window_idx: usize,
/// Desired width of this column.
@@ -231,11 +236,20 @@ impl<W: LayoutElement> Workspace<W> {
let view_pos = self.view_pos();
for (col_idx, col) in self.columns.iter_mut().enumerate() {
for (win_idx, tile) in col.windows.iter_mut().enumerate() {
let is_active = is_active
&& col_idx == self.active_column_idx
&& win_idx == col.active_window_idx;
tile.advance_animations(current_time, is_active);
}
}
// This shall one day become a proper animation.
if !self.columns.is_empty() {
let col = &self.columns[self.active_column_idx];
let active_win = &col.windows[col.active_window_idx];
let size = active_win.size();
let size = active_win.tile_size();
let has_ssd = active_win.has_ssd();
let win_pos = Point::from((
@@ -264,7 +278,10 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn windows(&self) -> impl Iterator<Item = &W> + '_ {
self.columns.iter().flat_map(|col| col.windows.iter())
self.columns
.iter()
.flat_map(|col| col.windows.iter())
.map(Tile::window)
}
pub fn set_output(&mut self, output: Option<Output>) {
@@ -315,20 +332,33 @@ impl<W: LayoutElement> Workspace<W> {
}
fn toplevel_bounds(&self) -> Size<i32, Logical> {
let mut border = 0;
if !self.options.border.off {
border = self.options.border.width as i32 * 2;
}
Size::from((
max(self.working_area.size.w - self.options.gaps * 2, 1),
max(self.working_area.size.h - self.options.gaps * 2, 1),
max(self.working_area.size.w - self.options.gaps * 2 - border, 1),
max(self.working_area.size.h - self.options.gaps * 2 - border, 1),
))
}
pub fn configure_new_window(&self, window: &Window) {
let width = if let Some(width) = self.options.default_width {
max(1, width.resolve(&self.options, self.working_area.size.w))
let mut width = width.resolve(&self.options, self.working_area.size.w);
if !self.options.border.off {
width -= self.options.border.width as i32 * 2;
}
max(1, width)
} else {
0
};
let height = self.working_area.size.h - self.options.gaps * 2;
let mut height = self.working_area.size.h - self.options.gaps * 2;
if !self.options.border.off {
height -= self.options.border.width as i32 * 2;
}
let size = Size::from((width, max(height, 1)));
let bounds = self.toplevel_bounds();
@@ -478,7 +508,7 @@ impl<W: LayoutElement> Workspace<W> {
pub fn remove_window_by_idx(&mut self, column_idx: usize, window_idx: usize) -> W {
let column = &mut self.columns[column_idx];
let window = column.windows.remove(window_idx);
let window = column.windows.remove(window_idx).into_window();
column.heights.remove(window_idx);
if let Some(output) = &self.output {
@@ -746,20 +776,20 @@ impl<W: LayoutElement> Workspace<W> {
col.window_y(col.active_window_idx),
));
if active_win.is_in_input_region(pos - win_pos.to_f64()) {
return Some((active_win, win_pos + active_win.buf_loc()));
return Some((active_win.window(), win_pos + active_win.buf_loc()));
}
let mut x = -view_pos;
for col in &self.columns {
for (win, y) in zip(&col.windows, col.window_ys()) {
if win == active_win {
if win.window() == active_win.window() {
// Already handled it above.
continue;
}
let win_pos = Point::from((x, y));
if win.is_in_input_region(pos - win_pos.to_f64()) {
return Some((win, win_pos + win.buf_loc()));
return Some((win.window(), win_pos + win.buf_loc()));
}
}
@@ -815,7 +845,7 @@ impl<W: LayoutElement> Workspace<W> {
// This wasn't the only window in its column; extract it into a separate column.
let target_window_was_focused =
self.active_column_idx == col_idx && col.active_window_idx == win_idx;
let window = col.windows.remove(win_idx);
let window = col.windows.remove(win_idx).into_window();
col.heights.remove(win_idx);
col.active_window_idx = min(col.active_window_idx, col.windows.len() - 1);
col.update_window_sizes();
@@ -872,7 +902,8 @@ impl Workspace<Window> {
let bounds = self.toplevel_bounds();
for (col_idx, col) in self.columns.iter().enumerate() {
for (win_idx, win) in col.windows.iter().enumerate() {
for (win_idx, tile) in col.windows.iter().enumerate() {
let win = tile.window();
let active = self.active_column_idx == col_idx && col.active_window_idx == win_idx;
win.set_activated(active);
@@ -922,7 +953,7 @@ impl Workspace<Window> {
let mut x = -view_pos;
for col in &self.columns {
for (win, y) in zip(&col.windows, col.window_ys()) {
if win == active_win {
if win.window() == active_win.window() {
// Already handled it above.
continue;
}
@@ -989,6 +1020,16 @@ impl<W: LayoutElement> Column<W> {
update_sizes = true;
}
if self.options.border.off != options.border.off
|| self.options.border.width != options.border.width
{
update_sizes = true;
}
for tile in &mut self.windows {
tile.update_config(options.clone());
}
self.options = options;
if update_sizes {
@@ -1003,11 +1044,17 @@ impl<W: LayoutElement> Column<W> {
}
pub fn contains(&self, window: &W) -> bool {
self.windows.iter().any(|win| win == window)
self.windows
.iter()
.map(Tile::window)
.any(|win| win == window)
}
pub fn position(&self, window: &W) -> Option<usize> {
self.windows.iter().position(|win| win == window)
self.windows
.iter()
.map(Tile::window)
.position(|win| win == window)
}
fn activate_window(&mut self, window: &W) {
@@ -1016,8 +1063,9 @@ impl<W: LayoutElement> Column<W> {
}
fn add_window(&mut self, window: W) {
let tile = Tile::new(window, self.options.clone());
self.is_fullscreen = false;
self.windows.push(window);
self.windows.push(tile);
self.heights.push(WindowHeight::Auto);
self.update_window_sizes();
}
@@ -1028,8 +1076,8 @@ impl<W: LayoutElement> Column<W> {
return;
}
let min_size: Vec<_> = self.windows.iter().map(LayoutElement::min_size).collect();
let max_size: Vec<_> = self.windows.iter().map(LayoutElement::max_size).collect();
let min_size: Vec<_> = self.windows.iter().map(Tile::min_size).collect();
let max_size: Vec<_> = self.windows.iter().map(Tile::max_size).collect();
// Compute the column width.
let min_width = min_size
@@ -1067,8 +1115,15 @@ impl<W: LayoutElement> Column<W> {
let width = width.resolve(&self.options, self.working_area.size.w);
let width = max(min(width, max_width), min_width);
// Compute the window heights.
let mut heights = self.heights.clone();
// Compute the window heights. Start by converting window heights to tile heights.
let mut heights = zip(&self.windows, &self.heights)
.map(|(tile, height)| match *height {
WindowHeight::Auto => WindowHeight::Auto,
WindowHeight::Fixed(height) => {
WindowHeight::Fixed(tile.tile_height_for_window_height(height))
}
})
.collect::<Vec<_>>();
let mut height_left = self.working_area.size.h - self.options.gaps;
let mut auto_windows_left = self.windows.len();
@@ -1162,18 +1217,22 @@ impl<W: LayoutElement> Column<W> {
assert_eq!(auto_windows_left, 0);
}
for (win, h) in zip(&self.windows, heights) {
for (tile, h) in zip(&mut self.windows, heights) {
let WindowHeight::Fixed(height) = h else {
unreachable!()
};
let size = Size::from((width, height));
win.request_size(size);
tile.request_tile_size(size);
}
}
fn width(&self) -> i32 {
self.windows.iter().map(|win| win.size().w).max().unwrap()
self.windows
.iter()
.map(|win| win.tile_size().w)
.max()
.unwrap()
}
fn focus_up(&mut self) {
@@ -1265,7 +1324,13 @@ impl<W: LayoutElement> Column<W> {
const MAX_F: f64 = 10000.;
let width = match (current, change) {
(_, SizeChange::SetFixed(fixed)) => ColumnWidth::Fixed(fixed.clamp(1, MAX_PX)),
(_, SizeChange::SetFixed(fixed)) => {
// As a special case, setting a fixed column width will compute it in such a way
// that the active window gets that width. This is the intention behind the ability
// to set a fixed size.
let tile = &self.windows[self.active_window_idx];
ColumnWidth::Fixed(tile.tile_width_for_window_width(fixed).clamp(1, MAX_PX))
}
(_, SizeChange::SetProportion(proportion)) => {
ColumnWidth::Proportion((proportion / 100.).clamp(0., MAX_F))
}
@@ -1291,45 +1356,51 @@ impl<W: LayoutElement> Column<W> {
fn set_window_height(&mut self, change: SizeChange) {
let current = self.heights[self.active_window_idx];
let current_px = match current {
WindowHeight::Auto => self.windows[self.active_window_idx].size().h,
let tile = &self.windows[self.active_window_idx];
let current_window_px = match current {
WindowHeight::Auto => tile.window_size().h,
WindowHeight::Fixed(height) => height,
};
let current_prop = (current_px + self.options.gaps) as f64
let current_tile_px = tile.tile_height_for_window_height(current_window_px);
let current_prop = (current_tile_px + self.options.gaps) as f64
/ (self.working_area.size.h - self.options.gaps) as f64;
// FIXME: fix overflows then remove limits.
const MAX_PX: i32 = 100000;
let mut height = match change {
let mut window_height = match change {
SizeChange::SetFixed(fixed) => fixed,
SizeChange::SetProportion(proportion) => {
((self.working_area.size.h - self.options.gaps) as f64 * proportion
let tile_height = ((self.working_area.size.h - self.options.gaps) as f64
* proportion
- self.options.gaps as f64)
.round() as i32
.round() as i32;
tile.window_height_for_tile_height(tile_height)
}
SizeChange::AdjustFixed(delta) => current_px.saturating_add(delta),
SizeChange::AdjustFixed(delta) => current_window_px.saturating_add(delta),
SizeChange::AdjustProportion(delta) => {
let proportion = current_prop + delta / 100.;
((self.working_area.size.h - self.options.gaps) as f64 * proportion
let tile_height = ((self.working_area.size.h - self.options.gaps) as f64
* proportion
- self.options.gaps as f64)
.round() as i32
.round() as i32;
tile.window_height_for_tile_height(tile_height)
}
};
// Clamp it against the window height constraints.
let win = &self.windows[self.active_window_idx];
let win = &self.windows[self.active_window_idx].window();
let min_h = win.min_size().h;
let max_h = win.max_size().h;
if max_h > 0 {
height = height.min(max_h);
window_height = window_height.min(max_h);
}
if min_h > 0 {
height = height.max(min_h);
window_height = window_height.max(min_h);
}
self.heights[self.active_window_idx] = WindowHeight::Fixed(height.clamp(1, MAX_PX));
self.heights[self.active_window_idx] = WindowHeight::Fixed(window_height.clamp(1, MAX_PX));
self.update_window_sizes();
}
@@ -1352,7 +1423,7 @@ impl<W: LayoutElement> Column<W> {
self.windows.iter().map(move |win| {
let pos = y;
y += win.size().h + self.options.gaps;
y += win.tile_size().h + self.options.gaps;
pos
})
}