mirror of
https://github.com/niri-wm/niri.git
synced 2026-06-22 02:01:55 +07:00
layout: Refactor to support window decorations, add border and fullscreen backdrop
Windows are now wrapped in Tiles, which keep track of window-specific decorations. Particularly, I implemented a black fullscreen backdrop, which finally brings fullscreened windows smaller than the screen in line with how the Wayland protocol says they should look—centered in a black rectangle. I also implemented window borders, which are similar to the focus ring, but always visible (and hence affect the layout and sizing).
This commit is contained in:
+112
-41
@@ -4,6 +4,7 @@ use std::rc::Rc;
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use std::time::Duration;
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use smithay::backend::renderer::element::surface::WaylandSurfaceRenderElement;
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use smithay::backend::renderer::element::utils::RelocateRenderElement;
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use smithay::backend::renderer::gles::GlesRenderer;
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use smithay::backend::renderer::ImportAll;
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use smithay::desktop::space::SpaceElement;
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@@ -14,6 +15,7 @@ use smithay::render_elements;
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use smithay::utils::{Logical, Point, Rectangle, Scale, Size};
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use super::focus_ring::{FocusRing, FocusRingRenderElement};
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use super::tile::Tile;
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use super::{LayoutElement, Options};
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use crate::animation::Animation;
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use crate::config::{PresetWidth, SizeChange, Struts};
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@@ -83,6 +85,7 @@ render_elements! {
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pub WorkspaceRenderElement<R> where R: ImportAll;
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Wayland = WaylandSurfaceRenderElement<R>,
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FocusRing = FocusRingRenderElement,
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Border = RelocateRenderElement<FocusRingRenderElement>,
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}
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/// Width of a column.
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@@ -121,17 +124,19 @@ pub enum WindowHeight {
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#[derive(Debug)]
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pub struct Column<W: LayoutElement> {
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/// Windows in this column.
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/// Tiles in this column.
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///
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/// Must be non-empty.
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pub windows: Vec<W>,
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pub windows: Vec<Tile<W>>,
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/// Heights of the windows.
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///
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/// Must have the same number of elements as `windows`.
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///
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/// These heights are window heights, so they exclude tile decorations, if any.
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heights: Vec<WindowHeight>,
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/// Index of the currently active window.
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/// Index of the currently active tile.
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pub active_window_idx: usize,
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/// Desired width of this column.
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@@ -231,11 +236,20 @@ impl<W: LayoutElement> Workspace<W> {
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let view_pos = self.view_pos();
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for (col_idx, col) in self.columns.iter_mut().enumerate() {
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for (win_idx, tile) in col.windows.iter_mut().enumerate() {
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let is_active = is_active
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&& col_idx == self.active_column_idx
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&& win_idx == col.active_window_idx;
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tile.advance_animations(current_time, is_active);
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}
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}
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// This shall one day become a proper animation.
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if !self.columns.is_empty() {
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let col = &self.columns[self.active_column_idx];
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let active_win = &col.windows[col.active_window_idx];
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let size = active_win.size();
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let size = active_win.tile_size();
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let has_ssd = active_win.has_ssd();
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let win_pos = Point::from((
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@@ -264,7 +278,10 @@ impl<W: LayoutElement> Workspace<W> {
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}
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pub fn windows(&self) -> impl Iterator<Item = &W> + '_ {
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self.columns.iter().flat_map(|col| col.windows.iter())
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self.columns
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.iter()
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.flat_map(|col| col.windows.iter())
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.map(Tile::window)
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}
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pub fn set_output(&mut self, output: Option<Output>) {
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@@ -315,20 +332,33 @@ impl<W: LayoutElement> Workspace<W> {
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}
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fn toplevel_bounds(&self) -> Size<i32, Logical> {
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let mut border = 0;
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if !self.options.border.off {
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border = self.options.border.width as i32 * 2;
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}
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Size::from((
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max(self.working_area.size.w - self.options.gaps * 2, 1),
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max(self.working_area.size.h - self.options.gaps * 2, 1),
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max(self.working_area.size.w - self.options.gaps * 2 - border, 1),
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max(self.working_area.size.h - self.options.gaps * 2 - border, 1),
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))
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}
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pub fn configure_new_window(&self, window: &Window) {
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let width = if let Some(width) = self.options.default_width {
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max(1, width.resolve(&self.options, self.working_area.size.w))
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let mut width = width.resolve(&self.options, self.working_area.size.w);
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if !self.options.border.off {
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width -= self.options.border.width as i32 * 2;
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}
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max(1, width)
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} else {
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0
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};
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let height = self.working_area.size.h - self.options.gaps * 2;
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let mut height = self.working_area.size.h - self.options.gaps * 2;
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if !self.options.border.off {
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height -= self.options.border.width as i32 * 2;
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}
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let size = Size::from((width, max(height, 1)));
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let bounds = self.toplevel_bounds();
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@@ -478,7 +508,7 @@ impl<W: LayoutElement> Workspace<W> {
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pub fn remove_window_by_idx(&mut self, column_idx: usize, window_idx: usize) -> W {
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let column = &mut self.columns[column_idx];
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let window = column.windows.remove(window_idx);
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let window = column.windows.remove(window_idx).into_window();
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column.heights.remove(window_idx);
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if let Some(output) = &self.output {
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@@ -746,20 +776,20 @@ impl<W: LayoutElement> Workspace<W> {
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col.window_y(col.active_window_idx),
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));
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if active_win.is_in_input_region(pos - win_pos.to_f64()) {
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return Some((active_win, win_pos + active_win.buf_loc()));
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return Some((active_win.window(), win_pos + active_win.buf_loc()));
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}
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let mut x = -view_pos;
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for col in &self.columns {
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for (win, y) in zip(&col.windows, col.window_ys()) {
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if win == active_win {
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if win.window() == active_win.window() {
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// Already handled it above.
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continue;
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}
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let win_pos = Point::from((x, y));
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if win.is_in_input_region(pos - win_pos.to_f64()) {
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return Some((win, win_pos + win.buf_loc()));
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return Some((win.window(), win_pos + win.buf_loc()));
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}
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}
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@@ -815,7 +845,7 @@ impl<W: LayoutElement> Workspace<W> {
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// This wasn't the only window in its column; extract it into a separate column.
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let target_window_was_focused =
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self.active_column_idx == col_idx && col.active_window_idx == win_idx;
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let window = col.windows.remove(win_idx);
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let window = col.windows.remove(win_idx).into_window();
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col.heights.remove(win_idx);
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col.active_window_idx = min(col.active_window_idx, col.windows.len() - 1);
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col.update_window_sizes();
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@@ -872,7 +902,8 @@ impl Workspace<Window> {
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let bounds = self.toplevel_bounds();
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for (col_idx, col) in self.columns.iter().enumerate() {
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for (win_idx, win) in col.windows.iter().enumerate() {
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for (win_idx, tile) in col.windows.iter().enumerate() {
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let win = tile.window();
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let active = self.active_column_idx == col_idx && col.active_window_idx == win_idx;
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win.set_activated(active);
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@@ -922,7 +953,7 @@ impl Workspace<Window> {
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let mut x = -view_pos;
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for col in &self.columns {
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for (win, y) in zip(&col.windows, col.window_ys()) {
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if win == active_win {
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if win.window() == active_win.window() {
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// Already handled it above.
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continue;
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}
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@@ -989,6 +1020,16 @@ impl<W: LayoutElement> Column<W> {
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update_sizes = true;
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}
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if self.options.border.off != options.border.off
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|| self.options.border.width != options.border.width
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{
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update_sizes = true;
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}
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for tile in &mut self.windows {
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tile.update_config(options.clone());
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}
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self.options = options;
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if update_sizes {
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@@ -1003,11 +1044,17 @@ impl<W: LayoutElement> Column<W> {
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}
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pub fn contains(&self, window: &W) -> bool {
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self.windows.iter().any(|win| win == window)
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self.windows
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.iter()
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.map(Tile::window)
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.any(|win| win == window)
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}
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pub fn position(&self, window: &W) -> Option<usize> {
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self.windows.iter().position(|win| win == window)
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self.windows
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.iter()
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.map(Tile::window)
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.position(|win| win == window)
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}
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fn activate_window(&mut self, window: &W) {
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@@ -1016,8 +1063,9 @@ impl<W: LayoutElement> Column<W> {
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}
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fn add_window(&mut self, window: W) {
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let tile = Tile::new(window, self.options.clone());
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self.is_fullscreen = false;
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self.windows.push(window);
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self.windows.push(tile);
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self.heights.push(WindowHeight::Auto);
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self.update_window_sizes();
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}
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@@ -1028,8 +1076,8 @@ impl<W: LayoutElement> Column<W> {
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return;
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}
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let min_size: Vec<_> = self.windows.iter().map(LayoutElement::min_size).collect();
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let max_size: Vec<_> = self.windows.iter().map(LayoutElement::max_size).collect();
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let min_size: Vec<_> = self.windows.iter().map(Tile::min_size).collect();
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let max_size: Vec<_> = self.windows.iter().map(Tile::max_size).collect();
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// Compute the column width.
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let min_width = min_size
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@@ -1067,8 +1115,15 @@ impl<W: LayoutElement> Column<W> {
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let width = width.resolve(&self.options, self.working_area.size.w);
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let width = max(min(width, max_width), min_width);
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// Compute the window heights.
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let mut heights = self.heights.clone();
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// Compute the window heights. Start by converting window heights to tile heights.
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let mut heights = zip(&self.windows, &self.heights)
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.map(|(tile, height)| match *height {
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WindowHeight::Auto => WindowHeight::Auto,
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WindowHeight::Fixed(height) => {
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WindowHeight::Fixed(tile.tile_height_for_window_height(height))
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}
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})
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.collect::<Vec<_>>();
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let mut height_left = self.working_area.size.h - self.options.gaps;
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let mut auto_windows_left = self.windows.len();
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@@ -1162,18 +1217,22 @@ impl<W: LayoutElement> Column<W> {
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assert_eq!(auto_windows_left, 0);
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}
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for (win, h) in zip(&self.windows, heights) {
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for (tile, h) in zip(&mut self.windows, heights) {
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let WindowHeight::Fixed(height) = h else {
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unreachable!()
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};
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let size = Size::from((width, height));
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win.request_size(size);
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tile.request_tile_size(size);
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}
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}
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fn width(&self) -> i32 {
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self.windows.iter().map(|win| win.size().w).max().unwrap()
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self.windows
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.iter()
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.map(|win| win.tile_size().w)
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.max()
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.unwrap()
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}
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fn focus_up(&mut self) {
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@@ -1265,7 +1324,13 @@ impl<W: LayoutElement> Column<W> {
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const MAX_F: f64 = 10000.;
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let width = match (current, change) {
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(_, SizeChange::SetFixed(fixed)) => ColumnWidth::Fixed(fixed.clamp(1, MAX_PX)),
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(_, SizeChange::SetFixed(fixed)) => {
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// As a special case, setting a fixed column width will compute it in such a way
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// that the active window gets that width. This is the intention behind the ability
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// to set a fixed size.
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let tile = &self.windows[self.active_window_idx];
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ColumnWidth::Fixed(tile.tile_width_for_window_width(fixed).clamp(1, MAX_PX))
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}
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(_, SizeChange::SetProportion(proportion)) => {
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ColumnWidth::Proportion((proportion / 100.).clamp(0., MAX_F))
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}
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@@ -1291,45 +1356,51 @@ impl<W: LayoutElement> Column<W> {
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fn set_window_height(&mut self, change: SizeChange) {
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let current = self.heights[self.active_window_idx];
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let current_px = match current {
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WindowHeight::Auto => self.windows[self.active_window_idx].size().h,
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let tile = &self.windows[self.active_window_idx];
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let current_window_px = match current {
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WindowHeight::Auto => tile.window_size().h,
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WindowHeight::Fixed(height) => height,
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};
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let current_prop = (current_px + self.options.gaps) as f64
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let current_tile_px = tile.tile_height_for_window_height(current_window_px);
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let current_prop = (current_tile_px + self.options.gaps) as f64
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/ (self.working_area.size.h - self.options.gaps) as f64;
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// FIXME: fix overflows then remove limits.
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const MAX_PX: i32 = 100000;
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let mut height = match change {
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let mut window_height = match change {
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SizeChange::SetFixed(fixed) => fixed,
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SizeChange::SetProportion(proportion) => {
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((self.working_area.size.h - self.options.gaps) as f64 * proportion
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let tile_height = ((self.working_area.size.h - self.options.gaps) as f64
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* proportion
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- self.options.gaps as f64)
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.round() as i32
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.round() as i32;
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tile.window_height_for_tile_height(tile_height)
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}
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SizeChange::AdjustFixed(delta) => current_px.saturating_add(delta),
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SizeChange::AdjustFixed(delta) => current_window_px.saturating_add(delta),
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SizeChange::AdjustProportion(delta) => {
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let proportion = current_prop + delta / 100.;
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((self.working_area.size.h - self.options.gaps) as f64 * proportion
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let tile_height = ((self.working_area.size.h - self.options.gaps) as f64
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* proportion
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- self.options.gaps as f64)
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.round() as i32
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.round() as i32;
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tile.window_height_for_tile_height(tile_height)
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}
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};
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// Clamp it against the window height constraints.
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let win = &self.windows[self.active_window_idx];
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let win = &self.windows[self.active_window_idx].window();
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let min_h = win.min_size().h;
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let max_h = win.max_size().h;
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if max_h > 0 {
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height = height.min(max_h);
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window_height = window_height.min(max_h);
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}
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if min_h > 0 {
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height = height.max(min_h);
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window_height = window_height.max(min_h);
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}
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self.heights[self.active_window_idx] = WindowHeight::Fixed(height.clamp(1, MAX_PX));
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self.heights[self.active_window_idx] = WindowHeight::Fixed(window_height.clamp(1, MAX_PX));
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self.update_window_sizes();
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}
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@@ -1352,7 +1423,7 @@ impl<W: LayoutElement> Column<W> {
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self.windows.iter().map(move |win| {
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let pos = y;
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y += win.size().h + self.options.gaps;
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y += win.tile_size().h + self.options.gaps;
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pos
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})
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}
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