mirror of
https://github.com/niri-wm/niri.git
synced 2026-06-22 02:01:55 +07:00
Update Smithay and other deps
This commit is contained in:
Generated
+313
-284
File diff suppressed because it is too large
Load Diff
@@ -54,7 +54,7 @@ impl CompositorHandler for State {
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.buffer
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.buffer
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.as_ref()
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.as_ref()
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.and_then(|assignment| match assignment {
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.and_then(|assignment| match assignment {
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BufferAssignment::NewBuffer(buffer) => get_dmabuf(buffer).ok(),
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BufferAssignment::NewBuffer(buffer) => get_dmabuf(buffer).cloned().ok(),
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_ => None,
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_ => None,
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})
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})
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});
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});
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@@ -491,6 +491,7 @@ impl State {
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self.niri.cursor_manager.check_cursor_image_surface_alive();
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self.niri.cursor_manager.check_cursor_image_surface_alive();
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self.niri.refresh_pointer_outputs();
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self.niri.refresh_pointer_outputs();
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self.niri.popups.cleanup();
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self.niri.popups.cleanup();
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self.niri.global_space.refresh();
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self.niri.refresh_idle_inhibit();
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self.niri.refresh_idle_inhibit();
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self.refresh_popup_grab();
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self.refresh_popup_grab();
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self.update_keyboard_focus();
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self.update_keyboard_focus();
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+3
-2
@@ -24,7 +24,7 @@ use pipewire::spa::utils::{
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};
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};
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use pipewire::stream::{Stream, StreamFlags, StreamListener, StreamState};
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use pipewire::stream::{Stream, StreamFlags, StreamListener, StreamState};
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use smithay::backend::allocator::dmabuf::{AsDmabuf, Dmabuf};
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use smithay::backend::allocator::dmabuf::{AsDmabuf, Dmabuf};
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use smithay::backend::allocator::gbm::{GbmBufferFlags, GbmDevice};
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use smithay::backend::allocator::gbm::{GbmBuffer, GbmBufferFlags, GbmDevice};
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use smithay::backend::allocator::Fourcc;
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use smithay::backend::allocator::Fourcc;
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use smithay::backend::drm::DrmDeviceFd;
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use smithay::backend::drm::DrmDeviceFd;
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use smithay::output::Output;
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use smithay::output::Output;
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@@ -292,7 +292,8 @@ impl PipeWire {
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return;
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return;
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}
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}
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};
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};
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let dmabuf = match bo.export() {
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let buffer = GbmBuffer::from_bo(bo, true);
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let dmabuf = match buffer.export() {
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Ok(dmabuf) => dmabuf,
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Ok(dmabuf) => dmabuf,
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Err(err) => {
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Err(err) => {
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warn!("error exporting GBM buffer object as dmabuf: {err:?}");
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warn!("error exporting GBM buffer object as dmabuf: {err:?}");
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@@ -4,7 +4,7 @@ use glam::{Mat3, Vec2};
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use niri_config::CornerRadius;
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use niri_config::CornerRadius;
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use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, UnderlyingStorage};
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use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, UnderlyingStorage};
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use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer, Uniform};
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use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer, Uniform};
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use smithay::backend::renderer::utils::{CommitCounter, DamageSet};
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use smithay::backend::renderer::utils::{CommitCounter, DamageSet, OpaqueRegions};
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use smithay::utils::{Buffer, Logical, Physical, Point, Rectangle, Scale, Size, Transform};
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use smithay::utils::{Buffer, Logical, Physical, Point, Rectangle, Scale, Size, Transform};
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use super::renderer::NiriRenderer;
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use super::renderer::NiriRenderer;
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@@ -219,7 +219,7 @@ impl Element for BorderRenderElement {
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self.inner.damage_since(scale, commit)
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self.inner.damage_since(scale, commit)
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}
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}
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fn opaque_regions(&self, scale: Scale<f64>) -> Vec<Rectangle<i32, Physical>> {
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fn opaque_regions(&self, scale: Scale<f64>) -> OpaqueRegions<i32, Physical> {
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self.inner.opaque_regions(scale)
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self.inner.opaque_regions(scale)
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}
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}
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@@ -5,7 +5,7 @@ use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, Unde
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use smithay::backend::renderer::gles::{
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use smithay::backend::renderer::gles::{
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GlesError, GlesFrame, GlesRenderer, GlesTexProgram, Uniform,
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GlesError, GlesFrame, GlesRenderer, GlesTexProgram, Uniform,
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};
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};
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use smithay::backend::renderer::utils::{CommitCounter, DamageSet};
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use smithay::backend::renderer::utils::{CommitCounter, DamageSet, OpaqueRegions};
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use smithay::utils::{Buffer, Logical, Physical, Rectangle, Scale, Size, Transform};
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use smithay::utils::{Buffer, Logical, Physical, Rectangle, Scale, Size, Transform};
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use super::damage::ExtraDamage;
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use super::damage::ExtraDamage;
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@@ -45,10 +45,10 @@ impl<R: NiriRenderer> ClippedSurfaceRenderElement<R> {
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let geo_loc = Vec2::new(geo.loc.x, geo.loc.y);
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let geo_loc = Vec2::new(geo.loc.x, geo.loc.y);
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let geo_size = Vec2::new(geo.size.w, geo.size.h);
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let geo_size = Vec2::new(geo.size.w, geo.size.h);
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let buf_size = elem.buffer_size().unwrap();
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let buf_size = elem.buffer_size();
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let buf_size = Vec2::new(buf_size.w as f32, buf_size.h as f32);
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let buf_size = Vec2::new(buf_size.w as f32, buf_size.h as f32);
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let view = elem.view().unwrap();
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let view = elem.view();
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let src_loc = Vec2::new(view.src.loc.x as f32, view.src.loc.y as f32);
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let src_loc = Vec2::new(view.src.loc.x as f32, view.src.loc.y as f32);
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let src_size = Vec2::new(view.src.size.w as f32, view.src.size.h as f32);
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let src_size = Vec2::new(view.src.size.w as f32, view.src.size.h as f32);
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@@ -172,7 +172,7 @@ impl<R: NiriRenderer> Element for ClippedSurfaceRenderElement<R> {
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.collect()
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.collect()
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}
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}
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fn opaque_regions(&self, scale: Scale<f64>) -> Vec<Rectangle<i32, Physical>> {
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fn opaque_regions(&self, scale: Scale<f64>) -> OpaqueRegions<i32, Physical> {
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let regions = self.inner.opaque_regions(scale);
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let regions = self.inner.opaque_regions(scale);
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// Intersect with geometry, since we're clipping by it.
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// Intersect with geometry, since we're clipping by it.
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@@ -195,7 +195,7 @@ impl<R: NiriRenderer> Element for ClippedSurfaceRenderElement<R> {
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rect
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rect
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});
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});
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Rectangle::subtract_rects_many(regions, corners)
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OpaqueRegions::from_slice(&Rectangle::subtract_rects_many(regions, corners))
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}
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}
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}
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}
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@@ -24,7 +24,7 @@ pub fn draw_opaque_regions<R: NiriRenderer>(
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}
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}
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let geo = elem.geometry(scale);
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let geo = elem.geometry(scale);
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let mut opaque = elem.opaque_regions(scale);
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let mut opaque = elem.opaque_regions(scale).to_vec();
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for rect in &mut opaque {
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for rect in &mut opaque {
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rect.loc += geo.loc;
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rect.loc += geo.loc;
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@@ -4,7 +4,7 @@ use smithay::backend::renderer::element::texture::{TextureBuffer, TextureRenderE
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use smithay::backend::renderer::element::utils::{Relocate, RelocateRenderElement};
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use smithay::backend::renderer::element::utils::{Relocate, RelocateRenderElement};
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use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, UnderlyingStorage};
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use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, UnderlyingStorage};
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use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer};
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use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer};
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use smithay::backend::renderer::utils::{CommitCounter, DamageSet};
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use smithay::backend::renderer::utils::{CommitCounter, DamageSet, OpaqueRegions};
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use smithay::utils::{Buffer, Physical, Rectangle, Scale, Transform};
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use smithay::utils::{Buffer, Physical, Rectangle, Scale, Transform};
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use super::primary_gpu_texture::PrimaryGpuTextureRenderElement;
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use super::primary_gpu_texture::PrimaryGpuTextureRenderElement;
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@@ -138,7 +138,7 @@ impl Element for OffscreenRenderElement {
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}
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}
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}
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}
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fn opaque_regions(&self, scale: Scale<f64>) -> Vec<Rectangle<i32, Physical>> {
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fn opaque_regions(&self, scale: Scale<f64>) -> OpaqueRegions<i32, Physical> {
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if let Some(texture) = &self.texture {
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if let Some(texture) = &self.texture {
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texture.opaque_regions(scale)
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texture.opaque_regions(scale)
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} else {
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} else {
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@@ -1,7 +1,7 @@
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use smithay::backend::renderer::element::texture::TextureRenderElement;
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use smithay::backend::renderer::element::texture::TextureRenderElement;
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use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, UnderlyingStorage};
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use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, UnderlyingStorage};
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use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer, GlesTexture};
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use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer, GlesTexture};
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use smithay::backend::renderer::utils::{CommitCounter, DamageSet};
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use smithay::backend::renderer::utils::{CommitCounter, DamageSet, OpaqueRegions};
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use smithay::utils::{Buffer, Physical, Rectangle, Scale, Transform};
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use smithay::utils::{Buffer, Physical, Rectangle, Scale, Transform};
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use super::renderer::AsGlesFrame;
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use super::renderer::AsGlesFrame;
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@@ -40,7 +40,7 @@ impl Element for PrimaryGpuTextureRenderElement {
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self.0.damage_since(scale, commit)
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self.0.damage_since(scale, commit)
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}
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}
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fn opaque_regions(&self, scale: Scale<f64>) -> Vec<Rectangle<i32, Physical>> {
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fn opaque_regions(&self, scale: Scale<f64>) -> OpaqueRegions<i32, Physical> {
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self.0.opaque_regions(scale)
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self.0.opaque_regions(scale)
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}
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}
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@@ -75,7 +75,7 @@ macro_rules! niri_render_elements {
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}
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}
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}
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}
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fn opaque_regions(&self, scale: smithay::utils::Scale<f64>) -> Vec<smithay::utils::Rectangle<i32, smithay::utils::Physical>> {
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fn opaque_regions(&self, scale: smithay::utils::Scale<f64>) -> smithay::backend::renderer::utils::OpaqueRegions<i32, smithay::utils::Physical> {
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match self {
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match self {
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$($name::$variant(elem) => elem.opaque_regions(scale)),+
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$($name::$variant(elem) => elem.opaque_regions(scale)),+
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}
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}
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@@ -4,7 +4,7 @@ use glam::{Mat3, Vec2};
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use niri_config::CornerRadius;
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use niri_config::CornerRadius;
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use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, UnderlyingStorage};
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use smithay::backend::renderer::element::{Element, Id, Kind, RenderElement, UnderlyingStorage};
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use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer, GlesTexture, Uniform};
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use smithay::backend::renderer::gles::{GlesError, GlesFrame, GlesRenderer, GlesTexture, Uniform};
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use smithay::backend::renderer::utils::{CommitCounter, DamageSet};
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use smithay::backend::renderer::utils::{CommitCounter, DamageSet, OpaqueRegions};
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use smithay::utils::{Buffer, Logical, Physical, Rectangle, Scale, Size, Transform};
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use smithay::utils::{Buffer, Logical, Physical, Rectangle, Scale, Size, Transform};
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use super::renderer::{AsGlesFrame, NiriRenderer};
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use super::renderer::{AsGlesFrame, NiriRenderer};
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@@ -146,7 +146,7 @@ impl Element for ResizeRenderElement {
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self.0.damage_since(scale, commit)
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self.0.damage_since(scale, commit)
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}
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}
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fn opaque_regions(&self, scale: Scale<f64>) -> Vec<Rectangle<i32, Physical>> {
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fn opaque_regions(&self, scale: Scale<f64>) -> OpaqueRegions<i32, Physical> {
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self.0.opaque_regions(scale)
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self.0.opaque_regions(scale)
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}
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}
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@@ -8,7 +8,7 @@ use smithay::backend::renderer::gles::{
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ffi, link_program, Capability, GlesError, GlesFrame, GlesRenderer, GlesTexture, Uniform,
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ffi, link_program, Capability, GlesError, GlesFrame, GlesRenderer, GlesTexture, Uniform,
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UniformDesc, UniformName,
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UniformDesc, UniformName,
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};
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};
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use smithay::backend::renderer::utils::CommitCounter;
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use smithay::backend::renderer::utils::{CommitCounter, OpaqueRegions};
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use smithay::backend::renderer::DebugFlags;
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use smithay::backend::renderer::DebugFlags;
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use smithay::utils::{Buffer, Logical, Physical, Point, Rectangle, Scale, Size};
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use smithay::utils::{Buffer, Logical, Physical, Point, Rectangle, Scale, Size};
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@@ -274,7 +274,7 @@ impl Element for ShaderRenderElement {
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self.area.to_physical_precise_round(scale)
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self.area.to_physical_precise_round(scale)
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}
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}
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fn opaque_regions(&self, scale: Scale<f64>) -> Vec<Rectangle<i32, Physical>> {
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fn opaque_regions(&self, scale: Scale<f64>) -> OpaqueRegions<i32, Physical> {
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self.opaque_regions
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self.opaque_regions
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.iter()
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.iter()
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.map(|region| region.to_physical_precise_round(scale))
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.map(|region| region.to_physical_precise_round(scale))
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