Refactor frame scheduling

Combine the redraw state variables into one enum, and refactor to get
rid of the requirement that a VBlank must queue a subsequent redraw.
Also fix the bug where ongoing animations that produced no damage could
stall the redrawing.
This commit is contained in:
Ivan Molodetskikh
2023-09-30 17:13:56 +04:00
parent 21737abbfd
commit a3aa5fca12
4 changed files with 143 additions and 44 deletions
+53 -16
View File
@@ -1,5 +1,6 @@
use std::cell::RefCell;
use std::collections::{HashMap, HashSet};
use std::mem;
use std::os::fd::FromRawFd;
use std::path::{Path, PathBuf};
use std::rc::Rc;
@@ -38,7 +39,7 @@ use smithay_drm_extras::drm_scanner::{DrmScanEvent, DrmScanner};
use smithay_drm_extras::edid::EdidInfo;
use crate::config::Config;
use crate::niri::{OutputRenderElements, State};
use crate::niri::{OutputRenderElements, State, RedrawState};
use crate::utils::get_monotonic_time;
use crate::Niri;
@@ -703,34 +704,55 @@ impl Tty {
.plot(surface.sequence_delta_plot_name, delta);
}
assert!(output_state.waiting_for_vblank);
assert!(output_state.estimated_vblank_timer.is_none());
output_state.waiting_for_vblank = false;
output_state.frame_clock.presented(presentation_time);
output_state.current_estimated_sequence = Some(meta.sequence);
let redraw_needed = match mem::replace(&mut output_state.redraw_state, RedrawState::Idle) {
RedrawState::Idle => unreachable!(),
RedrawState::Queued(_) => unreachable!(),
RedrawState::WaitingForVBlank { redraw_needed } => redraw_needed,
RedrawState::WaitingForEstimatedVBlank(_) => unreachable!(),
RedrawState::WaitingForEstimatedVBlankAndQueued(_) => unreachable!(),
};
if redraw_needed || output_state.unfinished_animations_remain {
niri.queue_redraw(output);
} else {
niri.send_frame_callbacks(&output);
}
}
fn on_estimated_vblank_timer(&self, niri: &mut Niri, output: &Output) {
fn on_estimated_vblank_timer(&self, niri: &mut Niri, output: Output) {
let span = tracy_client::span!("Tty::on_estimated_vblank_timer");
let name = output.name();
span.emit_text(&name);
let Some(output_state) = niri.output_state.get_mut(output) else {
let Some(output_state) = niri.output_state.get_mut(&output) else {
error!("missing output state for {name}");
return;
};
assert!(!output_state.waiting_for_vblank);
let token = output_state.estimated_vblank_timer.take();
assert!(token.is_some());
match mem::replace(&mut output_state.redraw_state, RedrawState::Idle) {
RedrawState::Idle => unreachable!(),
RedrawState::Queued(_) => unreachable!(),
RedrawState::WaitingForVBlank { .. } => unreachable!(),
RedrawState::WaitingForEstimatedVBlank(_) => (),
// The timer fired just in front of a redraw.
RedrawState::WaitingForEstimatedVBlankAndQueued((_, idle)) => {
output_state.redraw_state = RedrawState::Queued(idle);
return;
}
}
if let Some(sequence) = output_state.current_estimated_sequence.as_mut() {
*sequence = sequence.wrapping_add(1);
niri.send_frame_callbacks(output);
if output_state.unfinished_animations_remain {
niri.queue_redraw(output);
} else {
niri.send_frame_callbacks(&output);
}
}
}
@@ -793,10 +815,18 @@ impl Tty {
match drm_compositor.queue_frame(data) {
Ok(()) => {
let output_state = niri.output_state.get_mut(output).unwrap();
output_state.waiting_for_vblank = true;
if let Some(token) = output_state.estimated_vblank_timer.take() {
let new_state = RedrawState::WaitingForVBlank {
redraw_needed: false,
};
match mem::replace(&mut output_state.redraw_state, new_state) {
RedrawState::Idle => unreachable!(),
RedrawState::Queued(_) => (),
RedrawState::WaitingForVBlank { .. } => unreachable!(),
RedrawState::WaitingForEstimatedVBlank(_) => unreachable!(),
RedrawState::WaitingForEstimatedVBlankAndQueued((token, _)) => {
niri.event_loop.remove(token);
}
};
return Some(&surface.dmabuf_feedback);
}
@@ -904,9 +934,16 @@ fn queue_estimated_vblank_timer(
target_presentation_time: Duration,
) {
let output_state = niri.output_state.get_mut(&output).unwrap();
if output_state.estimated_vblank_timer.is_some() {
match mem::take(&mut output_state.redraw_state) {
RedrawState::Idle => unreachable!(),
RedrawState::Queued(_) => (),
RedrawState::WaitingForVBlank { .. } => unreachable!(),
RedrawState::WaitingForEstimatedVBlank(token)
| RedrawState::WaitingForEstimatedVBlankAndQueued((token, _)) => {
output_state.redraw_state = RedrawState::WaitingForEstimatedVBlank(token);
return;
}
}
let now = get_monotonic_time();
let timer = Timer::from_duration(target_presentation_time.saturating_sub(now));
@@ -915,9 +952,9 @@ fn queue_estimated_vblank_timer(
.insert_source(timer, move |_, _, data| {
data.backend
.tty()
.on_estimated_vblank_timer(&mut data.niri, &output);
.on_estimated_vblank_timer(&mut data.niri, output.clone());
TimeoutAction::Drop
})
.unwrap();
output_state.estimated_vblank_timer = Some(token);
output_state.redraw_state = RedrawState::WaitingForEstimatedVBlank(token);
}
+13 -1
View File
@@ -1,5 +1,6 @@
use std::cell::RefCell;
use std::collections::HashMap;
use std::mem;
use std::rc::Rc;
use std::sync::{Arc, Mutex};
use std::time::Duration;
@@ -18,7 +19,7 @@ use smithay::utils::Transform;
use smithay::wayland::dmabuf::DmabufFeedback;
use crate::config::Config;
use crate::niri::{OutputRenderElements, State};
use crate::niri::{OutputRenderElements, RedrawState, State};
use crate::utils::get_monotonic_time;
use crate::Niri;
@@ -182,7 +183,18 @@ impl Winit {
0,
wp_presentation_feedback::Kind::empty(),
);
}
let output_state = niri.output_state.get_mut(output).unwrap();
match mem::replace(&mut output_state.redraw_state, RedrawState::Idle) {
RedrawState::Idle => unreachable!(),
RedrawState::Queued(_) => (),
RedrawState::WaitingForVBlank { .. } => unreachable!(),
RedrawState::WaitingForEstimatedVBlank(_) => unreachable!(),
RedrawState::WaitingForEstimatedVBlankAndQueued(_) => unreachable!(),
}
if output_state.unfinished_animations_remain {
self.backend.window().request_redraw();
}
+9
View File
@@ -1328,6 +1328,11 @@ impl<W: LayoutElement> Monitor<W> {
}
}
pub fn are_animations_ongoing(&self) -> bool {
self.workspace_idx_anim.is_some()
|| self.workspaces.iter().any(|ws| ws.are_animations_ongoing())
}
pub fn update_config(&mut self, config: &Config) {
for ws in &mut self.workspaces {
ws.update_config(config);
@@ -1464,6 +1469,10 @@ impl<W: LayoutElement> Workspace<W> {
}
}
pub fn are_animations_ongoing(&self) -> bool {
self.view_offset_anim.is_some()
}
pub fn update_config(&mut self, config: &Config) {
let c = &config.focus_ring;
self.focus_ring.is_off = c.off;
+61 -20
View File
@@ -6,7 +6,7 @@ use std::process::Command;
use std::rc::Rc;
use std::sync::{Arc, Mutex};
use std::time::Duration;
use std::{env, thread};
use std::{env, mem, thread};
use _server_decoration::server::org_kde_kwin_server_decoration_manager::Mode as KdeDecorationsMode;
use anyhow::Context;
@@ -132,16 +132,10 @@ pub struct Niri {
pub struct OutputState {
pub global: GlobalId,
// Set if there's a redraw queued on the event loop. Reset in redraw() which means that you
// cannot queue more than one redraw at once.
pub queued_redraw: Option<Idle<'static>>,
// Set to `true` when the output was redrawn and is waiting for a VBlank. Upon VBlank a redraw
// will always be queued, so you cannot queue a redraw while waiting for a VBlank.
pub waiting_for_vblank: bool,
// When we did a redraw which did not result in a KMS frame getting queued, this is a timer
// that will fire at the estimated VBlank time.
pub estimated_vblank_timer: Option<RegistrationToken>,
pub frame_clock: FrameClock,
pub redraw_state: RedrawState,
// After the last redraw, some ongoing animations still remain.
pub unfinished_animations_remain: bool,
/// Estimated sequence currently displayed on this output.
///
/// When a frame is presented on this output, this becomes the real sequence from the VBlank
@@ -153,6 +147,21 @@ pub struct OutputState {
pub current_estimated_sequence: Option<u32>,
}
#[derive(Default)]
pub enum RedrawState {
/// The compositor is idle.
#[default]
Idle,
/// A redraw is queued.
Queued(Idle<'static>),
/// We submitted a frame to the KMS and waiting for it to be presented.
WaitingForVBlank { redraw_needed: bool },
/// We did not submit anything to KMS and made a timer to fire at the estimated VBlank.
WaitingForEstimatedVBlank(RegistrationToken),
/// A redraw is queued on top of the above.
WaitingForEstimatedVBlankAndQueued((RegistrationToken, Idle<'static>)),
}
// Not related to the one in Smithay.
//
// This state keeps track of when a surface last received a frame callback.
@@ -733,9 +742,8 @@ impl Niri {
let state = OutputState {
global,
queued_redraw: None,
waiting_for_vblank: false,
estimated_vblank_timer: None,
redraw_state: RedrawState::Idle,
unfinished_animations_remain: false,
frame_clock: FrameClock::new(refresh_interval),
current_estimated_sequence: None,
};
@@ -748,10 +756,17 @@ impl Niri {
self.global_space.unmap_output(output);
// FIXME: reposition outputs so they are adjacent.
let mut state = self.output_state.remove(output).unwrap();
if let Some(idle) = state.queued_redraw.take() {
let state = self.output_state.remove(output).unwrap();
match state.redraw_state {
RedrawState::Idle => (),
RedrawState::Queued(idle) => idle.cancel(),
RedrawState::WaitingForVBlank { .. } => (),
RedrawState::WaitingForEstimatedVBlank(token) => self.event_loop.remove(token),
RedrawState::WaitingForEstimatedVBlankAndQueued((token, idle)) => {
self.event_loop.remove(token);
idle.cancel();
}
}
// Disable the output global and remove some time later to give the clients some time to
// process it.
@@ -917,15 +932,34 @@ impl Niri {
/// Schedules an immediate redraw if one is not already scheduled.
pub fn queue_redraw(&mut self, output: Output) {
let state = self.output_state.get_mut(&output).unwrap();
let token = match mem::take(&mut state.redraw_state) {
RedrawState::Idle => None,
RedrawState::WaitingForEstimatedVBlank(token) => Some(token),
if state.queued_redraw.is_some() || state.waiting_for_vblank {
// A redraw is already queued, put it back and do nothing.
value @ (RedrawState::Queued(_)
| RedrawState::WaitingForEstimatedVBlankAndQueued(_)) => {
state.redraw_state = value;
return;
}
// We're waiting for VBlank, request a redraw afterwards.
RedrawState::WaitingForVBlank { .. } => {
state.redraw_state = RedrawState::WaitingForVBlank {
redraw_needed: true,
};
return;
}
};
let idle = self.event_loop.insert_idle(move |state| {
state.niri.redraw(&mut state.backend, &output);
});
state.queued_redraw = Some(idle);
state.redraw_state = match token {
Some(token) => RedrawState::WaitingForEstimatedVBlankAndQueued((token, idle)),
None => RedrawState::Queued(idle),
};
}
pub fn pointer_element(
@@ -1070,14 +1104,21 @@ impl Niri {
};
let state = self.output_state.get_mut(output).unwrap();
let presentation_time = state.frame_clock.next_presentation_time();
assert!(matches!(
state.redraw_state,
RedrawState::Queued(_) | RedrawState::WaitingForEstimatedVBlankAndQueued(_)
));
assert!(state.queued_redraw.take().is_some());
assert!(!state.waiting_for_vblank);
let presentation_time = state.frame_clock.next_presentation_time();
// Update from the config and advance the animations.
self.monitor_set.update_config(&self.config.borrow());
self.monitor_set.advance_animations(presentation_time);
state.unfinished_animations_remain = self
.monitor_set
.monitor_for_output(output)
.unwrap()
.are_animations_ongoing();
// Render the elements.
let elements = self.render(renderer, output, true);