Refactor frame scheduling

Combine the redraw state variables into one enum, and refactor to get
rid of the requirement that a VBlank must queue a subsequent redraw.
Also fix the bug where ongoing animations that produced no damage could
stall the redrawing.
This commit is contained in:
Ivan Molodetskikh
2023-09-30 17:13:56 +04:00
parent 21737abbfd
commit a3aa5fca12
4 changed files with 143 additions and 44 deletions
+57 -20
View File
@@ -1,5 +1,6 @@
use std::cell::RefCell;
use std::collections::{HashMap, HashSet};
use std::mem;
use std::os::fd::FromRawFd;
use std::path::{Path, PathBuf};
use std::rc::Rc;
@@ -38,7 +39,7 @@ use smithay_drm_extras::drm_scanner::{DrmScanEvent, DrmScanner};
use smithay_drm_extras::edid::EdidInfo;
use crate::config::Config;
use crate::niri::{OutputRenderElements, State};
use crate::niri::{OutputRenderElements, State, RedrawState};
use crate::utils::get_monotonic_time;
use crate::Niri;
@@ -703,34 +704,55 @@ impl Tty {
.plot(surface.sequence_delta_plot_name, delta);
}
assert!(output_state.waiting_for_vblank);
assert!(output_state.estimated_vblank_timer.is_none());
output_state.waiting_for_vblank = false;
output_state.frame_clock.presented(presentation_time);
output_state.current_estimated_sequence = Some(meta.sequence);
niri.queue_redraw(output);
let redraw_needed = match mem::replace(&mut output_state.redraw_state, RedrawState::Idle) {
RedrawState::Idle => unreachable!(),
RedrawState::Queued(_) => unreachable!(),
RedrawState::WaitingForVBlank { redraw_needed } => redraw_needed,
RedrawState::WaitingForEstimatedVBlank(_) => unreachable!(),
RedrawState::WaitingForEstimatedVBlankAndQueued(_) => unreachable!(),
};
if redraw_needed || output_state.unfinished_animations_remain {
niri.queue_redraw(output);
} else {
niri.send_frame_callbacks(&output);
}
}
fn on_estimated_vblank_timer(&self, niri: &mut Niri, output: &Output) {
fn on_estimated_vblank_timer(&self, niri: &mut Niri, output: Output) {
let span = tracy_client::span!("Tty::on_estimated_vblank_timer");
let name = output.name();
span.emit_text(&name);
let Some(output_state) = niri.output_state.get_mut(output) else {
let Some(output_state) = niri.output_state.get_mut(&output) else {
error!("missing output state for {name}");
return;
};
assert!(!output_state.waiting_for_vblank);
let token = output_state.estimated_vblank_timer.take();
assert!(token.is_some());
match mem::replace(&mut output_state.redraw_state, RedrawState::Idle) {
RedrawState::Idle => unreachable!(),
RedrawState::Queued(_) => unreachable!(),
RedrawState::WaitingForVBlank { .. } => unreachable!(),
RedrawState::WaitingForEstimatedVBlank(_) => (),
// The timer fired just in front of a redraw.
RedrawState::WaitingForEstimatedVBlankAndQueued((_, idle)) => {
output_state.redraw_state = RedrawState::Queued(idle);
return;
}
}
if let Some(sequence) = output_state.current_estimated_sequence.as_mut() {
*sequence = sequence.wrapping_add(1);
niri.send_frame_callbacks(output);
if output_state.unfinished_animations_remain {
niri.queue_redraw(output);
} else {
niri.send_frame_callbacks(&output);
}
}
}
@@ -793,10 +815,18 @@ impl Tty {
match drm_compositor.queue_frame(data) {
Ok(()) => {
let output_state = niri.output_state.get_mut(output).unwrap();
output_state.waiting_for_vblank = true;
if let Some(token) = output_state.estimated_vblank_timer.take() {
niri.event_loop.remove(token);
}
let new_state = RedrawState::WaitingForVBlank {
redraw_needed: false,
};
match mem::replace(&mut output_state.redraw_state, new_state) {
RedrawState::Idle => unreachable!(),
RedrawState::Queued(_) => (),
RedrawState::WaitingForVBlank { .. } => unreachable!(),
RedrawState::WaitingForEstimatedVBlank(_) => unreachable!(),
RedrawState::WaitingForEstimatedVBlankAndQueued((token, _)) => {
niri.event_loop.remove(token);
}
};
return Some(&surface.dmabuf_feedback);
}
@@ -904,8 +934,15 @@ fn queue_estimated_vblank_timer(
target_presentation_time: Duration,
) {
let output_state = niri.output_state.get_mut(&output).unwrap();
if output_state.estimated_vblank_timer.is_some() {
return;
match mem::take(&mut output_state.redraw_state) {
RedrawState::Idle => unreachable!(),
RedrawState::Queued(_) => (),
RedrawState::WaitingForVBlank { .. } => unreachable!(),
RedrawState::WaitingForEstimatedVBlank(token)
| RedrawState::WaitingForEstimatedVBlankAndQueued((token, _)) => {
output_state.redraw_state = RedrawState::WaitingForEstimatedVBlank(token);
return;
}
}
let now = get_monotonic_time();
@@ -915,9 +952,9 @@ fn queue_estimated_vblank_timer(
.insert_source(timer, move |_, _, data| {
data.backend
.tty()
.on_estimated_vblank_timer(&mut data.niri, &output);
.on_estimated_vblank_timer(&mut data.niri, output.clone());
TimeoutAction::Drop
})
.unwrap();
output_state.estimated_vblank_timer = Some(token);
output_state.redraw_state = RedrawState::WaitingForEstimatedVBlank(token);
}