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layout: Extract snap_points()
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+24
-17
@@ -2568,6 +2568,27 @@ impl<W: LayoutElement> Workspace<W> {
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}
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} else {
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let view_width = self.view_size.w;
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let working_area_width = self.working_area.size.w;
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let gaps = self.options.gaps;
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let snap_points = |col_x, col: &Column<W>| {
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let col_w = col.width();
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// Normal columns align with the working area, but fullscreen columns align with the
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// view size.
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if col.is_fullscreen {
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let left = col_x;
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let right = col_x + col_w;
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(left, right)
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} else {
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// Logic from compute_new_view_offset.
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let padding = ((working_area_width - col_w) / 2.).clamp(0., gaps);
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let left = col_x - padding - left_strut;
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let right = col_x + col_w + padding + right_strut;
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(left, right)
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}
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};
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let mut push = |col_idx, left, right| {
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snapping_points.push(Snap {
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view_pos: left,
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@@ -2581,24 +2602,10 @@ impl<W: LayoutElement> Workspace<W> {
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let mut col_x = 0.;
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for (col_idx, col) in self.columns.iter().enumerate() {
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let col_w = col.width();
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let (left, right) = snap_points(col_x, col);
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push(col_idx, left, right);
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// Normal columns align with the working area, but fullscreen columns align with the
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// view size.
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if col.is_fullscreen {
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let left = col_x;
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let right = col_x + col_w;
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push(col_idx, left, right);
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} else {
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// Logic from compute_new_view_offset.
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let padding =
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((self.working_area.size.w - col_w) / 2.).clamp(0., self.options.gaps);
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let left = col_x - padding - left_strut;
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let right = col_x + col_w + padding + right_strut;
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push(col_idx, left, right);
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}
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col_x += col_w + self.options.gaps;
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col_x += col.width() + gaps;
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}
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}
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