mirror of
https://github.com/niri-wm/niri.git
synced 2026-06-23 02:05:33 +07:00
Implement interactive mouse resizing
This commit is contained in:
+307
-44
@@ -10,19 +10,19 @@ use smithay::desktop::{layer_map_for_output, Window};
|
||||
use smithay::output::Output;
|
||||
use smithay::reexports::wayland_protocols::xdg::shell::server::xdg_toplevel;
|
||||
use smithay::reexports::wayland_server::protocol::wl_surface::WlSurface;
|
||||
use smithay::utils::{Logical, Point, Rectangle, Scale, Size};
|
||||
use smithay::utils::{Logical, Point, Rectangle, Scale, Serial, Size};
|
||||
use smithay::wayland::compositor::send_surface_state;
|
||||
|
||||
use super::closing_window::{ClosingWindow, ClosingWindowRenderElement};
|
||||
use super::tile::{Tile, TileRenderElement};
|
||||
use super::{LayoutElement, Options};
|
||||
use super::{InteractiveResizeData, LayoutElement, Options};
|
||||
use crate::animation::Animation;
|
||||
use crate::niri_render_elements;
|
||||
use crate::render_helpers::renderer::NiriRenderer;
|
||||
use crate::render_helpers::RenderTarget;
|
||||
use crate::swipe_tracker::SwipeTracker;
|
||||
use crate::utils::id::IdCounter;
|
||||
use crate::utils::output_size;
|
||||
use crate::utils::{output_size, ResizeEdge};
|
||||
use crate::window::ResolvedWindowRules;
|
||||
|
||||
/// Amount of touchpad movement to scroll the view for the width of one working area.
|
||||
@@ -57,6 +57,9 @@ pub struct Workspace<W: LayoutElement> {
|
||||
/// Index of the currently active column, if any.
|
||||
pub active_column_idx: usize,
|
||||
|
||||
/// Ongoing interactive resize.
|
||||
interactive_resize: Option<InteractiveResize<W>>,
|
||||
|
||||
/// Offset of the view computed from the active column.
|
||||
///
|
||||
/// Any gaps, including left padding from work area left exclusive zone, is handled
|
||||
@@ -128,6 +131,13 @@ struct ViewGesture {
|
||||
static_view_offset: i32,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct InteractiveResize<W: LayoutElement> {
|
||||
window: W::Id,
|
||||
original_window_size: Size<i32, Logical>,
|
||||
data: InteractiveResizeData,
|
||||
}
|
||||
|
||||
/// Width of a column.
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub enum ColumnWidth {
|
||||
@@ -257,6 +267,7 @@ impl<W: LayoutElement> Workspace<W> {
|
||||
output: Some(output),
|
||||
columns: vec![],
|
||||
active_column_idx: 0,
|
||||
interactive_resize: None,
|
||||
view_offset: 0,
|
||||
view_offset_adj: None,
|
||||
activate_prev_column_on_removal: None,
|
||||
@@ -275,6 +286,7 @@ impl<W: LayoutElement> Workspace<W> {
|
||||
working_area: Rectangle::from_loc_and_size((0, 0), (1280, 720)),
|
||||
columns: vec![],
|
||||
active_column_idx: 0,
|
||||
interactive_resize: None,
|
||||
view_offset: 0,
|
||||
view_offset_adj: None,
|
||||
activate_prev_column_on_removal: None,
|
||||
@@ -697,6 +709,7 @@ impl<W: LayoutElement> Workspace<W> {
|
||||
// A different column was activated; reset the flag.
|
||||
self.activate_prev_column_on_removal = None;
|
||||
self.view_offset_before_fullscreen = None;
|
||||
self.interactive_resize = None;
|
||||
}
|
||||
|
||||
pub fn has_windows(&self) -> bool {
|
||||
@@ -957,6 +970,13 @@ impl<W: LayoutElement> Workspace<W> {
|
||||
tile.window().output_leave(output);
|
||||
}
|
||||
|
||||
// Stop interactive resize.
|
||||
if let Some(resize) = &self.interactive_resize {
|
||||
if tile.window().id() == &resize.window {
|
||||
self.interactive_resize = None;
|
||||
}
|
||||
}
|
||||
|
||||
if column.tiles.is_empty() {
|
||||
if column_idx + 1 == self.active_column_idx {
|
||||
// The previous column, that we were going to activate upon removal of the active
|
||||
@@ -1055,6 +1075,17 @@ impl<W: LayoutElement> Workspace<W> {
|
||||
}
|
||||
}
|
||||
|
||||
// Stop interactive resize.
|
||||
if let Some(resize) = &self.interactive_resize {
|
||||
if column
|
||||
.tiles
|
||||
.iter()
|
||||
.any(|tile| tile.window().id() == &resize.window)
|
||||
{
|
||||
self.interactive_resize = None;
|
||||
}
|
||||
}
|
||||
|
||||
if column_idx + 1 == self.active_column_idx {
|
||||
// The previous column, that we were going to activate upon removal of the active
|
||||
// column, has just been itself removed.
|
||||
@@ -1109,7 +1140,7 @@ impl<W: LayoutElement> Workspace<W> {
|
||||
.into_window()
|
||||
}
|
||||
|
||||
pub fn update_window(&mut self, window: &W::Id) {
|
||||
pub fn update_window(&mut self, window: &W::Id, serial: Option<Serial>) {
|
||||
let (col_idx, column) = self
|
||||
.columns
|
||||
.iter_mut()
|
||||
@@ -1153,31 +1184,64 @@ impl<W: LayoutElement> Workspace<W> {
|
||||
}
|
||||
}
|
||||
|
||||
if col_idx == self.active_column_idx
|
||||
&& !matches!(self.view_offset_adj, Some(ViewOffsetAdjustment::Gesture(_)))
|
||||
{
|
||||
// We might need to move the view to ensure the resized window is still visible.
|
||||
let current_x = self.view_pos();
|
||||
if col_idx == self.active_column_idx {
|
||||
let col = &mut self.columns[col_idx];
|
||||
let tile = &mut col.tiles[tile_idx];
|
||||
let window = tile.window_mut();
|
||||
|
||||
// Upon unfullscreening, restore the view offset.
|
||||
let is_fullscreen = self.columns[col_idx].tiles[tile_idx].is_fullscreen();
|
||||
if was_fullscreen && !is_fullscreen {
|
||||
if let Some(prev_offset) = self.view_offset_before_fullscreen.take() {
|
||||
self.animate_view_offset(current_x, col_idx, prev_offset);
|
||||
let resize = serial.and_then(|serial| window.interactive_resize_data(serial));
|
||||
|
||||
// If this was the last resize commit, this function will now return None. This way we
|
||||
// can animate the window into view after the last resize commit.
|
||||
let resize_still_ongoing = serial
|
||||
.and_then(|serial| window.interactive_resize_data(serial))
|
||||
.is_some();
|
||||
|
||||
if let Some(resize) = resize {
|
||||
// If this is an interactive resize commit of an active window, then we need to
|
||||
// either preserve the view offset or adjust it accordingly.
|
||||
let centered = self.options.center_focused_column == CenterFocusedColumn::Always;
|
||||
|
||||
let width = col.width();
|
||||
if centered {
|
||||
self.view_offset =
|
||||
-(self.working_area.size.w - width) / 2 - self.working_area.loc.x;
|
||||
} else if resize.edges.contains(ResizeEdge::LEFT) {
|
||||
self.view_offset =
|
||||
resize.original_view_offset + width - resize.original_column_width;
|
||||
}
|
||||
|
||||
// We *could* compute the right offsets here to preserve the gesture but it's
|
||||
// pretty edge-case-y so it's fine to just cancel it.
|
||||
self.view_offset_adj = None;
|
||||
}
|
||||
|
||||
// Synchronize the horizontal view movement with the resize so that it looks nice. This
|
||||
// is especially important for always-centered view.
|
||||
let config = if started_resize_anim {
|
||||
self.options.animations.window_resize.anim
|
||||
} else {
|
||||
self.options.animations.horizontal_view_movement.0
|
||||
};
|
||||
if !resize_still_ongoing
|
||||
&& !matches!(self.view_offset_adj, Some(ViewOffsetAdjustment::Gesture(_)))
|
||||
{
|
||||
// We might need to move the view to ensure the resized window is still visible.
|
||||
let current_x = self.view_pos();
|
||||
|
||||
// FIXME: we will want to skip the animation in some cases here to make continuously
|
||||
// resizing windows not look janky.
|
||||
self.animate_view_offset_to_column_with_config(current_x, col_idx, None, config);
|
||||
// Upon unfullscreening, restore the view offset.
|
||||
let is_fullscreen = self.columns[col_idx].tiles[tile_idx].is_fullscreen();
|
||||
if was_fullscreen && !is_fullscreen {
|
||||
if let Some(prev_offset) = self.view_offset_before_fullscreen.take() {
|
||||
self.animate_view_offset(current_x, col_idx, prev_offset);
|
||||
}
|
||||
}
|
||||
|
||||
// Synchronize the horizontal view movement with the resize so that it looks nice.
|
||||
// This is especially important for always-centered view.
|
||||
let config = if started_resize_anim {
|
||||
self.options.animations.window_resize.anim
|
||||
} else {
|
||||
self.options.animations.horizontal_view_movement.0
|
||||
};
|
||||
|
||||
// FIXME: we will want to skip the animation in some cases here to make continuously
|
||||
// resizing windows not look janky.
|
||||
self.animate_view_offset_to_column_with_config(current_x, col_idx, None, config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1332,10 +1396,11 @@ impl<W: LayoutElement> Workspace<W> {
|
||||
column.verify_invariants();
|
||||
}
|
||||
|
||||
let col = &self.columns[self.active_column_idx];
|
||||
|
||||
// When we have an unfullscreen view offset stored, the active column should have a
|
||||
// fullscreen tile.
|
||||
if self.view_offset_before_fullscreen.is_some() {
|
||||
let col = &self.columns[self.active_column_idx];
|
||||
assert!(
|
||||
col.is_fullscreen
|
||||
|| col.tiles.iter().any(|tile| {
|
||||
@@ -1344,6 +1409,16 @@ impl<W: LayoutElement> Workspace<W> {
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(resize) = &self.interactive_resize {
|
||||
assert!(
|
||||
self.columns
|
||||
.iter()
|
||||
.flat_map(|col| &col.tiles)
|
||||
.any(|tile| tile.window().id() == &resize.window),
|
||||
"interactive resize window must be present on the workspace"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn focus_left(&mut self) {
|
||||
@@ -1394,7 +1469,8 @@ impl<W: LayoutElement> Workspace<W> {
|
||||
let current_col_x = self.column_x(self.active_column_idx);
|
||||
let next_col_x = self.column_x(self.active_column_idx + 1);
|
||||
|
||||
let column = self.columns.remove(self.active_column_idx);
|
||||
let mut column = self.columns.remove(self.active_column_idx);
|
||||
cancel_resize_if_this_column(&mut self.interactive_resize, &mut column);
|
||||
self.columns.insert(new_idx, column);
|
||||
|
||||
// Preserve the camera position when moving to the left.
|
||||
@@ -1696,6 +1772,11 @@ impl<W: LayoutElement> Workspace<W> {
|
||||
self.active_column_idx,
|
||||
self.options.animations.horizontal_view_movement.0,
|
||||
);
|
||||
|
||||
if !self.columns.is_empty() {
|
||||
let col = &mut self.columns[self.active_column_idx];
|
||||
cancel_resize_if_this_column(&mut self.interactive_resize, col);
|
||||
}
|
||||
}
|
||||
|
||||
fn view_pos(&self) -> i32 {
|
||||
@@ -1818,12 +1899,48 @@ impl<W: LayoutElement> Workspace<W> {
|
||||
})
|
||||
}
|
||||
|
||||
pub fn resize_edges_under(&self, pos: Point<f64, Logical>) -> Option<ResizeEdge> {
|
||||
if self.columns.is_empty() {
|
||||
return None;
|
||||
}
|
||||
|
||||
self.tiles_in_render_order().find_map(|(tile, tile_pos)| {
|
||||
let pos_within_tile = pos - tile_pos.to_f64();
|
||||
|
||||
// This logic should be consistent with window_under() in when it returns Some vs.
|
||||
// None.
|
||||
if tile.is_in_input_region(pos_within_tile)
|
||||
|| tile.is_in_activation_region(pos_within_tile)
|
||||
{
|
||||
let size = tile.tile_size().to_f64();
|
||||
|
||||
let mut edges = ResizeEdge::empty();
|
||||
if pos_within_tile.x < size.w / 3. {
|
||||
edges |= ResizeEdge::LEFT;
|
||||
} else if 2. * size.w / 3. < pos_within_tile.x {
|
||||
edges |= ResizeEdge::RIGHT;
|
||||
}
|
||||
if pos_within_tile.y < size.h / 3. {
|
||||
edges |= ResizeEdge::TOP;
|
||||
} else if 2. * size.h / 3. < pos_within_tile.y {
|
||||
edges |= ResizeEdge::BOTTOM;
|
||||
}
|
||||
return Some(edges);
|
||||
}
|
||||
|
||||
None
|
||||
})
|
||||
}
|
||||
|
||||
pub fn toggle_width(&mut self) {
|
||||
if self.columns.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
self.columns[self.active_column_idx].toggle_width();
|
||||
let col = &mut self.columns[self.active_column_idx];
|
||||
col.toggle_width();
|
||||
|
||||
cancel_resize_if_this_column(&mut self.interactive_resize, col);
|
||||
}
|
||||
|
||||
pub fn toggle_full_width(&mut self) {
|
||||
@@ -1831,7 +1948,10 @@ impl<W: LayoutElement> Workspace<W> {
|
||||
return;
|
||||
}
|
||||
|
||||
self.columns[self.active_column_idx].toggle_full_width();
|
||||
let col = &mut self.columns[self.active_column_idx];
|
||||
col.toggle_full_width();
|
||||
|
||||
cancel_resize_if_this_column(&mut self.interactive_resize, col);
|
||||
}
|
||||
|
||||
pub fn set_column_width(&mut self, change: SizeChange) {
|
||||
@@ -1839,7 +1959,10 @@ impl<W: LayoutElement> Workspace<W> {
|
||||
return;
|
||||
}
|
||||
|
||||
self.columns[self.active_column_idx].set_column_width(change);
|
||||
let col = &mut self.columns[self.active_column_idx];
|
||||
col.set_column_width(change, None, true);
|
||||
|
||||
cancel_resize_if_this_column(&mut self.interactive_resize, col);
|
||||
}
|
||||
|
||||
pub fn set_window_height(&mut self, change: SizeChange) {
|
||||
@@ -1847,7 +1970,10 @@ impl<W: LayoutElement> Workspace<W> {
|
||||
return;
|
||||
}
|
||||
|
||||
self.columns[self.active_column_idx].set_window_height(change);
|
||||
let col = &mut self.columns[self.active_column_idx];
|
||||
col.set_window_height(change, None, true);
|
||||
|
||||
cancel_resize_if_this_column(&mut self.interactive_resize, col);
|
||||
}
|
||||
|
||||
pub fn set_fullscreen(&mut self, window: &W::Id, is_fullscreen: bool) {
|
||||
@@ -1867,6 +1993,8 @@ impl<W: LayoutElement> Workspace<W> {
|
||||
|
||||
let mut col = &mut self.columns[col_idx];
|
||||
|
||||
cancel_resize_if_this_column(&mut self.interactive_resize, col);
|
||||
|
||||
if is_fullscreen && col.tiles.len() > 1 {
|
||||
// This wasn't the only window in its column; extract it into a separate column.
|
||||
let target_window_was_focused =
|
||||
@@ -2188,8 +2316,124 @@ impl<W: LayoutElement> Workspace<W> {
|
||||
true
|
||||
}
|
||||
|
||||
pub fn interactive_resize_begin(&mut self, window: W::Id, edges: ResizeEdge) -> bool {
|
||||
let col = self
|
||||
.columns
|
||||
.iter_mut()
|
||||
.find(|col| col.contains(&window))
|
||||
.unwrap();
|
||||
|
||||
if col.is_fullscreen {
|
||||
return false;
|
||||
}
|
||||
|
||||
let tile = col
|
||||
.tiles
|
||||
.iter_mut()
|
||||
.find(|tile| tile.window().id() == &window)
|
||||
.unwrap();
|
||||
|
||||
let original_window_size = tile.window_size();
|
||||
|
||||
let resize = InteractiveResize {
|
||||
window,
|
||||
original_window_size,
|
||||
data: InteractiveResizeData {
|
||||
edges,
|
||||
original_view_offset: self.view_offset,
|
||||
original_column_width: col.width(),
|
||||
},
|
||||
};
|
||||
self.interactive_resize = Some(resize);
|
||||
|
||||
// Stop ongoing animation.
|
||||
self.view_offset_adj = None;
|
||||
|
||||
true
|
||||
}
|
||||
|
||||
pub fn interactive_resize_update(
|
||||
&mut self,
|
||||
window: &W::Id,
|
||||
delta: Point<f64, Logical>,
|
||||
) -> bool {
|
||||
let Some(resize) = &self.interactive_resize else {
|
||||
return false;
|
||||
};
|
||||
|
||||
if window != &resize.window {
|
||||
return false;
|
||||
}
|
||||
|
||||
let col = self
|
||||
.columns
|
||||
.iter_mut()
|
||||
.find(|col| col.contains(window))
|
||||
.unwrap();
|
||||
|
||||
let tile_idx = col
|
||||
.tiles
|
||||
.iter()
|
||||
.position(|tile| tile.window().id() == window)
|
||||
.unwrap();
|
||||
|
||||
if resize.data.edges.intersects(ResizeEdge::LEFT_RIGHT) {
|
||||
let mut dx = delta.x;
|
||||
if resize.data.edges.contains(ResizeEdge::LEFT) {
|
||||
dx = -dx;
|
||||
};
|
||||
|
||||
if self.options.center_focused_column == CenterFocusedColumn::Always {
|
||||
dx *= 2.;
|
||||
}
|
||||
|
||||
let window_width = (f64::from(resize.original_window_size.w) + dx).round() as i32;
|
||||
col.set_column_width(SizeChange::SetFixed(window_width), Some(tile_idx), false);
|
||||
}
|
||||
|
||||
if resize.data.edges.intersects(ResizeEdge::TOP_BOTTOM) {
|
||||
// Prevent the simplest case of weird resizing (top edge when this is the topmost
|
||||
// window).
|
||||
if !(resize.data.edges.contains(ResizeEdge::TOP) && tile_idx == 0) {
|
||||
let mut dy = delta.y;
|
||||
if resize.data.edges.contains(ResizeEdge::TOP) {
|
||||
dy = -dy;
|
||||
};
|
||||
|
||||
// FIXME: some smarter height distribution would be nice here so that vertical
|
||||
// resizes work as expected in more cases.
|
||||
|
||||
let window_height = (f64::from(resize.original_window_size.h) + dy).round() as i32;
|
||||
col.set_window_height(SizeChange::SetFixed(window_height), Some(tile_idx), false);
|
||||
}
|
||||
}
|
||||
|
||||
true
|
||||
}
|
||||
|
||||
pub fn interactive_resize_end(&mut self, window: Option<&W::Id>) {
|
||||
let Some(resize) = &self.interactive_resize else {
|
||||
return;
|
||||
};
|
||||
|
||||
if let Some(window) = window {
|
||||
if window != &resize.window {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
self.interactive_resize = None;
|
||||
}
|
||||
|
||||
pub fn refresh(&mut self, is_active: bool) {
|
||||
for (col_idx, col) in self.columns.iter_mut().enumerate() {
|
||||
let mut col_resize_data = None;
|
||||
if let Some(resize) = &self.interactive_resize {
|
||||
if col.contains(&resize.window) {
|
||||
col_resize_data = Some(resize.data);
|
||||
}
|
||||
}
|
||||
|
||||
for (tile_idx, tile) in col.tiles.iter_mut().enumerate() {
|
||||
let win = tile.window_mut();
|
||||
let active = is_active
|
||||
@@ -2197,6 +2441,8 @@ impl<W: LayoutElement> Workspace<W> {
|
||||
&& col.active_tile_idx == tile_idx;
|
||||
win.set_activated(active);
|
||||
|
||||
win.set_interactive_resize(col_resize_data);
|
||||
|
||||
let border_config = win.rules().border.resolve_against(self.options.border);
|
||||
let bounds = compute_toplevel_bounds(
|
||||
border_config,
|
||||
@@ -2310,10 +2556,10 @@ impl<W: LayoutElement> Column<W> {
|
||||
}
|
||||
}
|
||||
|
||||
fn set_width(&mut self, width: ColumnWidth) {
|
||||
fn set_width(&mut self, width: ColumnWidth, animate: bool) {
|
||||
self.width = width;
|
||||
self.is_full_width = false;
|
||||
self.update_tile_sizes(true);
|
||||
self.update_tile_sizes(animate);
|
||||
}
|
||||
|
||||
pub fn advance_animations(&mut self, current_time: Duration) {
|
||||
@@ -2695,7 +2941,7 @@ impl<W: LayoutElement> Column<W> {
|
||||
}
|
||||
};
|
||||
let width = ColumnWidth::Preset(idx);
|
||||
self.set_width(width);
|
||||
self.set_width(width, true);
|
||||
}
|
||||
|
||||
fn toggle_full_width(&mut self) {
|
||||
@@ -2703,7 +2949,7 @@ impl<W: LayoutElement> Column<W> {
|
||||
self.update_tile_sizes(true);
|
||||
}
|
||||
|
||||
fn set_column_width(&mut self, change: SizeChange) {
|
||||
fn set_column_width(&mut self, change: SizeChange, tile_idx: Option<usize>, animate: bool) {
|
||||
let width = if self.is_full_width {
|
||||
ColumnWidth::Proportion(1.)
|
||||
} else {
|
||||
@@ -2724,9 +2970,10 @@ impl<W: LayoutElement> Column<W> {
|
||||
let width = match (current, change) {
|
||||
(_, SizeChange::SetFixed(fixed)) => {
|
||||
// As a special case, setting a fixed column width will compute it in such a way
|
||||
// that the active window gets that width. This is the intention behind the ability
|
||||
// to set a fixed size.
|
||||
let tile = &self.tiles[self.active_tile_idx];
|
||||
// that the specified (usually active) window gets that width. This is the
|
||||
// intention behind the ability to set a fixed size.
|
||||
let tile_idx = tile_idx.unwrap_or(self.active_tile_idx);
|
||||
let tile = &self.tiles[tile_idx];
|
||||
ColumnWidth::Fixed(tile.tile_width_for_window_width(fixed).clamp(1, MAX_PX))
|
||||
}
|
||||
(_, SizeChange::SetProportion(proportion)) => {
|
||||
@@ -2749,12 +2996,13 @@ impl<W: LayoutElement> Column<W> {
|
||||
(ColumnWidth::Preset(_), _) => unreachable!(),
|
||||
};
|
||||
|
||||
self.set_width(width);
|
||||
self.set_width(width, animate);
|
||||
}
|
||||
|
||||
fn set_window_height(&mut self, change: SizeChange) {
|
||||
let current = self.heights[self.active_tile_idx];
|
||||
let tile = &self.tiles[self.active_tile_idx];
|
||||
fn set_window_height(&mut self, change: SizeChange, tile_idx: Option<usize>, animate: bool) {
|
||||
let tile_idx = tile_idx.unwrap_or(self.active_tile_idx);
|
||||
let current = self.heights[tile_idx];
|
||||
let tile = &self.tiles[tile_idx];
|
||||
let current_window_px = match current {
|
||||
WindowHeight::Auto => tile.window_size().h,
|
||||
WindowHeight::Fixed(height) => height,
|
||||
@@ -2787,7 +3035,7 @@ impl<W: LayoutElement> Column<W> {
|
||||
};
|
||||
|
||||
// Clamp it against the window height constraints.
|
||||
let win = &self.tiles[self.active_tile_idx].window();
|
||||
let win = &self.tiles[tile_idx].window();
|
||||
let min_h = win.min_size().h;
|
||||
let max_h = win.max_size().h;
|
||||
|
||||
@@ -2798,8 +3046,8 @@ impl<W: LayoutElement> Column<W> {
|
||||
window_height = window_height.max(min_h);
|
||||
}
|
||||
|
||||
self.heights[self.active_tile_idx] = WindowHeight::Fixed(window_height.clamp(1, MAX_PX));
|
||||
self.update_tile_sizes(true);
|
||||
self.heights[tile_idx] = WindowHeight::Fixed(window_height.clamp(1, MAX_PX));
|
||||
self.update_tile_sizes(animate);
|
||||
}
|
||||
|
||||
fn set_fullscreen(&mut self, is_fullscreen: bool) {
|
||||
@@ -2917,3 +3165,18 @@ fn compute_toplevel_bounds(
|
||||
max(working_area_size.h - gaps * 2 - border, 1),
|
||||
))
|
||||
}
|
||||
|
||||
fn cancel_resize_if_this_column<W: LayoutElement>(
|
||||
interactive_resize: &mut Option<InteractiveResize<W>>,
|
||||
column: &mut Column<W>,
|
||||
) {
|
||||
if let Some(resize) = interactive_resize {
|
||||
if column.contains(&resize.window) {
|
||||
*interactive_resize = None;
|
||||
|
||||
for tile in &mut column.tiles {
|
||||
tile.window_mut().cancel_interactive_resize();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user