mirror of
https://github.com/niri-wm/niri.git
synced 2026-06-24 02:01:18 +07:00
Set window-resize animation config for view-offset anim caused by resize
This commit is contained in:
+34
-8
@@ -15,6 +15,7 @@ pub static ANIMATION_SLOWDOWN: AtomicF64 = AtomicF64::new(1.);
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pub struct Animation {
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from: f64,
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to: f64,
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initial_velocity: f64,
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duration: Duration,
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/// Time until the animation first reaches `to`.
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///
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@@ -52,10 +53,23 @@ impl Animation {
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config: niri_config::Animation,
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default: niri_config::Animation,
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) -> Self {
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let mut rv = Self::ease(from, to, initial_velocity, 0, Curve::EaseOutCubic);
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if config.off {
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return Self::ease(from, to, 0, Curve::EaseOutCubic);
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return rv;
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}
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rv.replace_config(config, default);
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rv
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}
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pub fn replace_config(
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&mut self,
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config: niri_config::Animation,
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default: niri_config::Animation,
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) {
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let start_time = self.start_time;
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let current_time = self.current_time;
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// Resolve defaults.
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let (kind, easing_defaults) = match (config.kind, default.kind) {
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// Configured spring.
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@@ -82,23 +96,32 @@ impl Animation {
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let params = SpringParams::new(p.damping_ratio, f64::from(p.stiffness), p.epsilon);
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let spring = Spring {
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from,
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to,
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initial_velocity,
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from: self.from,
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to: self.to,
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initial_velocity: self.initial_velocity,
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params,
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};
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Self::spring(spring)
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*self = Self::spring(spring);
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}
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niri_config::AnimationKind::Easing(p) => {
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let defaults = easing_defaults.unwrap_or(niri_config::EasingParams::default());
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let duration_ms = p.duration_ms.or(defaults.duration_ms).unwrap();
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let curve = Curve::from(p.curve.or(defaults.curve).unwrap());
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Self::ease(from, to, u64::from(duration_ms), curve)
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}
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*self = Self::ease(
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self.from,
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self.to,
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self.initial_velocity,
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u64::from(duration_ms),
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curve,
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);
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}
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}
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pub fn ease(from: f64, to: f64, duration_ms: u64, curve: Curve) -> Self {
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self.start_time = start_time;
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self.current_time = current_time;
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}
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pub fn ease(from: f64, to: f64, initial_velocity: f64, duration_ms: u64, curve: Curve) -> Self {
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// FIXME: ideally we shouldn't use current time here because animations started within the
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// same frame cycle should have the same start time to be synchronized.
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let now = get_monotonic_time();
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@@ -109,6 +132,7 @@ impl Animation {
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Self {
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from,
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to,
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initial_velocity,
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duration,
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// Our current curves never overshoot.
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clamped_duration: duration,
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@@ -132,6 +156,7 @@ impl Animation {
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Self {
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from: spring.from,
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to: spring.to,
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initial_velocity: spring.initial_velocity,
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duration,
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clamped_duration,
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start_time: now,
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@@ -168,6 +193,7 @@ impl Animation {
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Self {
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from,
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to,
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initial_velocity,
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duration,
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clamped_duration: duration,
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start_time: now,
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+16
-1
@@ -903,7 +903,8 @@ impl<W: LayoutElement> Workspace<W> {
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column.update_tile_sizes(false);
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// Move other columns in tandem with resizing.
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if column.tiles[tile_idx].resize_animation().is_some() && offset != 0 {
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let started_animation = column.tiles[tile_idx].resize_animation().is_some() && offset != 0;
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if started_animation {
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if self.active_column_idx <= col_idx {
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for col in &mut self.columns[col_idx + 1..] {
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col.animate_move_from_with_config(
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@@ -932,6 +933,20 @@ impl<W: LayoutElement> Workspace<W> {
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// FIXME: we will want to skip the animation in some cases here to make continuously
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// resizing windows not look janky.
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self.animate_view_offset_to_column(current_x, col_idx, None);
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// If this animated resize caused a view animation, make sure that it uses the same
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// config. This is important for always-centered view.
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if let Some(ViewOffsetAdjustment::Animation(anim)) = &mut self.view_offset_adj {
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// FIXME: animate_view_offset_to_column() will keep the previous running view
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// offset animation if the target was the same; maybe we shouldn't replace in this
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// case?
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if started_animation {
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anim.replace_config(
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self.options.animations.window_resize,
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niri_config::Animation::default_window_resize(),
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);
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}
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}
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}
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}
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@@ -139,6 +139,7 @@ All horizontal camera view movement animations, such as:
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- When a window off-screen is focused and the camera scrolls to it.
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- When a new window appears off-screen and the camera scrolls to it.
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- When a window resizes bigger and the camera scrolls to show it in full.
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- Since 0.1.5, animated window resizes will use the `window-resize` animation parameters for the view animation to make them synchronized.
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- After a horizontal touchpad gesture (a spring is recommended).
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```
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